Ranked order profits minus expenses from Farmer cop: 1. Poplar 2. Grass silage (with 4th cut) 3. Carrots 4. Sugar beets 5. Parsnips 6. Spinach 7. Hay (with 4th cut) 8. Corn silage 9. Sugar cane 10. Potato 11. Red beets 12. Grass (with 4th cut) 13. Rice 14. Cotton 15. Barley (with straw) 16. Wheat (with straw) 17. Oats (with straw) 18. Peas 19. Soybeans 20. Green beans 21. Corn 22. Sorghum 23. Sunflower 24. Canola 25. Long grain rice 26. Olives 27. Grapes 28. Barley 29. Wheat 30. Oats Notes: You can cut grass 4 times (dont wait for 2nd harvest ready stage) a year but this might be unintended and might be patched later. Ranked order prices are based on normal economic difficulty and the highest price possible on Riverbend springs pricelist. The expenses are: seeds, fertilizer and lime. (some crops only use 1 layer of fertilizer and/or dont need lime) Give the video a like if you read this, this list could only be made thanks to Farmer Cop's findings and hard work!
Instead of being unnecessarily obnoxious, i mean no disrespect but there are ways to ask these questions with respect. I believe hes trying to say that you get the full yield on the 2nd stage rather than waiting for the 3rd stage, in the other games you have to wait the 3 stages for maximum yield, thats probably why he said it would be patched, cause the game should work in that way that you'd only be able to harvest 3x per year.
Hi, you where wondering about the difference between your poplar harvest and the numbers of the xml file. This 3x difference is due to the fact, that you don't harvest poplar but woodchips. The "fruitTypeConverter", that you can also find in the xml files is exactly 3x from poplar to woodchips.
I'm definitely leaning towards cotton. Yes, it's a bit more expensive up front but it's a harvest that you can just set a hired worker on by themselves and not have to deal with it until you're ready to go pick up the bales. Get yourself a few greenhouses, a free water source and you'll easily be making back what you initially spent getting it all set up and just raking in profit year by year in no time.
Oats are a good crop that grows decently quick and you can get 2 harvest off a year (without seasons). If you swath, harvest, and sell the straw. It’s a decent money maker.
I would assume with seasons you can sneak a grass harvest in-between oat harvest. I'm doing oats until I got good cash. its easy to do with AI workers.
If you plant oats early, you can harvest them in the last month you can plant carrots, that means you can doubble crop them with seasons on, and you would earn 59k with many many more productions to blow up your earnings even more than grass. The same goes for barley, tho it is ready to harvest 1 month earlier, so you can do that with 4 crops total
This is my first time actually purchasing and owning farming simulator. I decided to run the game on hard with everything volatile. Has got to be the most frustrating/humbling game I’ve played. You have to have a bunch of patience.
I think, possibly my favorite crop is cotton (at least in FS22). It is really easy to run up a production chain and you can include sheep into that chain easily.
@@techdirector5491 only downside I feel playing on Cotton is the harvesters do take a long time. On a big field even with two harvesters start a worker and go make coffee or dinner.
Corn silage can be put into the Goweil to make it into bales. You do still have to wait for it to turn to silage, but it's much easier to transport and you don't need a bunker. In fact, any crop that you can chaff will work with the Goweil to make bales and sell as silage.
As someone who has regularly done poplar I’ve always planted the full field and never left the gaps. So good to know that poplar is the most profitable 😂
I thought the price for wood chips seemed very high too, so I went back into FS22 and compared and the prices you've shown on normal economy are exactly the same in the previous game. Maybe you just remember the price being lower but in FS22 a normal economy which shows at its highest price is £973 and on easy it's £1622 same as FS25
FC did his profit testing on No Man's Land, which had custom pricing on some stuff including wood chips, which made them worse. From Platinum Expansion onwards, Woodchips were always awesome!
before watching : corn for silage , vegs( if u have cannery ) or grains ( if u have mill and bakery to make bread ).... but still best way to get money imo are greenhouses supplying Kimchi production ( water for free from ur rice field and u can expand ur greenhouse water tank by parking water tank near it )
@@dr.bherrin prices for normal diff. 20k cabbage 14200$ 2k garlic 1800$ 2k green onion 1800$ 2k chili 1800$ so if u would just sold at max price u would get $19.6k , meanwhile u are getting 42k of kimchi which u can sell for $50,4k... meanwhile if u would want to farm there lettuce and sold it u would get aprox $27-29k ( output is simmilar to rest )
The cotton achievement ... 40 bales! I'm making the smaller bales and with all the field in River Bend default farm between the tracks and the river, I only got 10 bales with 100%. I've bought two more giant field but it will take at least two more years!
Would you be able to do a video about damage on harvesters and equipment if it effects yield or if there is a loss, and if there is a loss is it negligible or do you need to keep equipment in good order?
If your header is damaged, at 25% it starts to lose yield. The combine just loses power. Nothing else will affect your yield being damaged. And beware that wear and damage are two different things. Wear is just cosmetic, it's paint. Damage is the part that affects how things operate. Also, the older something is combined with the number of hours on it increases how quickly it gets damaged. At 50 hours you will start to see the damage going up very fast, it's going to cost a lot to keep it maintained.
I´m playing on easy economy and while i havent tried as mutch as this i have found that if u have a large field then Suger Beets is a very good option. I´m playing on the 3rd basegame map and bought the largest field that is around 9 hectar with the field itself maybe 7.5 hectar and if we include the field price (550.000), leasing cost (60-70k) and field at 97% yield bonus i made back about 75% of those costs from just the first harvest. With the harvester being so expensive u need big fields or alot of small fields to justify Suger beats but so far with a 75% return on the first harvest on easy economy i would say thats easily worth it.
Yeah, I don't think anyone would argue that sugar beets are high profit...but they'd argue the profit isn't worth the work, not just harvesting but storing until you want to sell, then loading them and getting them sold. And while there are ways to do it that make it a bit less work, it all requires expensive equipment.
I'm planting rice on my 2 small (ish) fields. Does take a while to get it in the ground and out again, but owning 2 planters and 2 harvester for under $230k is I think really nice. But when you start to include the cost to plant a field.. I think they're very profitable. 1 rice green house has made enough saplings in my first 8 months to plant 3 hectres of land, for the price of water from the rice field.
Only trouble with grass silage, which is always very relaxing, is there’s just one unmarked mower for swathing, and I don’t think there’s a bale wrapper, so you’re stuck doing four passes. Also, I always loved cotton for the production chain, goes great with raising sheep
@@oddiethefox5832 If I remember right it's a green mower...a set with front and rear pieces. The rear mower has swathing capability though it is unmarked in the store. The Poettinger NoveCat mod mower set is also swath capable!
Hey I am trying to find out what mod you’re using to set field states and such? I’m trying to setup some similar tests and it would be easier with that mod. Thanks for any info and have a great new year.
Well, your yield vs the games yield/Ha gives a consistent surface of 1.05 Ha, not 1.15 (1.046 Ha to be precise), so everything seems consistent IMO. The only deviations are on the long grain rice, sugarcane (~0.85 Ha, not sure why) and grapes and olives, where one can only assume they expect more rows on the same surface (~0.5 Ha)
Thanks for all the work on this. In 22 Sorghum can be turned into silage like corn and grass. I wonder if that would make it higher up the list? What is the console command to set a fruit type on a field?
Great video! Im new to FS25 and i was willing to make the discovery myself for the most profitable crop. But after seeing your other indepth videos on FS25, i just couldnt resist. Ps most profitable animal?
What products is worth doing in the preserved food factory or is it better to sell the vegetables themselves instead of turning into kimchi for example
I just plant soybeans iv got 10 massive created fields and I harvest 600,000 liters twice a year with seasons off and that’s over 6 million dollars when you sell in June
It's a known issue that's hopefully going to be fixed soon. You'll find videos on how to workaround (place equipment where output and intake area overlap) on youtube
Thank you FC for the hard work. Very happy subscriber over here. If I may submit 'a request. Is it possible to use AI workers in tandem on the same field effectively. Corseplay did an excellent job and I hope they come to FS25, but at the moment it feels like I can only have 1 AI worker on the field at a time so it is very time consuming, esspecially on the 9HA field I've got. Different equipment have various working widths, so I have to wait for the first guy to finish because the second one might start working areas where the first one hasn't finished yet.
I wanted to make a custom field on the farm on Riverbend Springs, so I had to cut down like a million trees and I decided that I will chop them up and make them into wood chips, I sold the wood chips at highest price on easy difficulty ... long story short and +19 gameplay hours later i was sitting at over 2mil. It is very very VERY labor intensive and absolute painful but it pays off
Yeah, the reason poplars make so much money is that they need woodchips to have a high value do to the work it takes cutting tress and making chips. If poplar was it's own product, they would be worth less. Probably should be the way to do it honestly, having poplar be it's own product.
In my playing grapes/olives are better used in production to make other products rather than selling outright. Definitely not to be used as a main source of income.
And this is not taking to account if you further process your crops in productions I’d love to see a video like this but instead of selling the crop as is you do tests if you were to ONLY process them in productions I'd love
The productions are pretty straight forward, just add a column yourself if you want to include that in your consideration and don't want to wait for such a video
Please can you address this issues” corn does not look like corn when you harvest it” just looks like wheat totally the wrong colour! In fs22 it looked like corn this doesn’t it’s horrible thank FC
Can you tell me why my grass fields are not growing. I harvested, then used a grass roller. It’s been months and no change. I tried to reseed and it still does nothing. I can’t find anything on the subject. No info on the grass roller either as I think that is the main problem here.
In fs22 I would mow, then wait for it to grow and mow again sometimes three times to make bailing efficient. Tried that here, and because there was grass sitting on the grass it never grew. Not sure that rolling has the same effect, but it might be related.
@@Tbone1980 I never rolled grass, just fertilized it. And it always grows back. Wait 4 months and cut it again. Hasn’t failed me yet, and I didn’t spend the money on a roller.
@ yeah thanks for the response. This was actually the 1st time I ever used the grass roller myself. As it supposed to increase the yield quicker, if I understand it correctly. But it has completely screwed it up from what I’m seeing. I’ve had to plow the field and start over. The direct drill seeders wouldn’t even work. So I’m missing something apparently. And like I said there is no explanation at all in the game. It’s rather annoying.
Ok, is it just me or does the economy not really reward you for manufacturing? I make more money by just selling raw crops and buying solar panels than I do by buying and using manufacturing buildings? I hope they change this. It sort of takes the whole point out of manufacturing.
18:11 🎵Grain crops is what the farmer said. So now I've got this stupid song stuck in my head, lying in my bed. But, thanks for this video and all your explainin'. It helped me see..... ....what my profits could be.🎵
I calculate Sugarbeat is the most profitable crop I haven't used HTML file, and I don't intend to make a video on my finding's thanks for this, but everyone gives a different account and work it out in very different ways if there was a standard system to calculate this then we would be more acerate.
Ranked order profits minus expenses from Farmer cop:
1. Poplar
2. Grass silage (with 4th cut)
3. Carrots
4. Sugar beets
5. Parsnips
6. Spinach
7. Hay (with 4th cut)
8. Corn silage
9. Sugar cane
10. Potato
11. Red beets
12. Grass (with 4th cut)
13. Rice
14. Cotton
15. Barley (with straw)
16. Wheat (with straw)
17. Oats (with straw)
18. Peas
19. Soybeans
20. Green beans
21. Corn
22. Sorghum
23. Sunflower
24. Canola
25. Long grain rice
26. Olives
27. Grapes
28. Barley
29. Wheat
30. Oats
Notes:
You can cut grass 4 times (dont wait for 2nd harvest ready stage) a year but this might be unintended and might be patched later.
Ranked order prices are based on normal economic difficulty and the highest price possible on Riverbend springs pricelist.
The expenses are: seeds, fertilizer and lime. (some crops only use 1 layer of fertilizer and/or dont need lime)
Give the video a like if you read this, this list could only be made thanks to Farmer Cop's findings and hard work!
Why would you not be able to cut grass 4 times a year??? 😂😂😂
Instead of being unnecessarily obnoxious, i mean no disrespect but there are ways to ask these questions with respect. I believe hes trying to say that you get the full yield on the 2nd stage rather than waiting for the 3rd stage, in the other games you have to wait the 3 stages for maximum yield, thats probably why he said it would be patched, cause the game should work in that way that you'd only be able to harvest 3x per year.
Exactly what I was looking for! Thanks for linking the spreadsheet!
Hi, you where wondering about the difference between your poplar harvest and the numbers of the xml file. This 3x difference is due to the fact, that you don't harvest poplar but woodchips. The "fruitTypeConverter", that you can also find in the xml files is exactly 3x from poplar to woodchips.
This, I think (current testing) the bio baler gives you that lower yield
Edit: bio baler is also getting the bonus conversation of x3
I'm definitely leaning towards cotton. Yes, it's a bit more expensive up front but it's a harvest that you can just set a hired worker on by themselves and not have to deal with it until you're ready to go pick up the bales. Get yourself a few greenhouses, a free water source and you'll easily be making back what you initially spent getting it all set up and just raking in profit year by year in no time.
The video I have been waiting for thank you farmer cop
Oats are a good crop that grows decently quick and you can get 2 harvest off a year (without seasons). If you swath, harvest, and sell the straw. It’s a decent money maker.
Oats are the best flour to make too compared to the other grains.
I would assume with seasons you can sneak a grass harvest in-between oat harvest. I'm doing oats until I got good cash. its easy to do with AI workers.
Excellent work!!! Great to see this. It will make a huge difference in my game play.
Thanks for taking the time and actually doing this right
The video I have been waiting for! Thank you, Farmer Cop, for taking the time and putting in the effort. Great content and videos
If you plant oats early, you can harvest them in the last month you can plant carrots, that means you can doubble crop them with seasons on, and you would earn 59k with many many more productions to blow up your earnings even more than grass. The same goes for barley, tho it is ready to harvest 1 month earlier, so you can do that with 4 crops total
And plant grass after carrots and you can get 1 cut of grass in March for silage! Technically triple cropping!
This is my first time actually purchasing and owning farming simulator. I decided to run the game on hard with everything volatile. Has got to be the most frustrating/humbling game I’ve played. You have to have a bunch of patience.
Thanks for clarifying that you purchased it and now in fact own it
What a wonderful video. Thank you for your time.
I think, possibly my favorite crop is cotton (at least in FS22). It is really easy to run up a production chain and you can include sheep into that chain easily.
Cotton dose make a lot of money, for very little effort.
@@techdirector5491 only downside I feel playing on Cotton is the harvesters do take a long time. On a big field even with two harvesters start a worker and go make coffee or dinner.
@@TheOneTrueGriswelfacts😂😂😂
Yeah soybeans and cotton rotation really does help Improved the yields on both crops
Running 3 computers just to tell us the info 💪🏻👊🏻👌
Thanks dude 🙏
Corn silage can be put into the Goweil to make it into bales. You do still have to wait for it to turn to silage, but it's much easier to transport and you don't need a bunker. In fact, any crop that you can chaff will work with the Goweil to make bales and sell as silage.
I truly appreciate the amount of time you put in these videos
As someone who has regularly done poplar I’ve always planted the full field and never left the gaps. So good to know that poplar is the most profitable 😂
Another great example of why your the best.
I thought the price for wood chips seemed very high too, so I went back into FS22 and compared and the prices you've shown on normal economy are exactly the same in the previous game. Maybe you just remember the price being lower but in FS22 a normal economy which shows at its highest price is £973 and on easy it's £1622 same as FS25
Maybe the yield has changed either for Poplar per unit or the wood chip yield from processing then?
FC did his profit testing on No Man's Land, which had custom pricing on some stuff including wood chips, which made them worse.
From Platinum Expansion onwards, Woodchips were always awesome!
great vid really helped me decide what to place first
before watching : corn for silage , vegs( if u have cannery ) or grains ( if u have mill and bakery to make bread )....
but still best way to get money imo are greenhouses supplying Kimchi production ( water for free from ur rice field and u can expand ur greenhouse water tank by parking water tank near it )
My testing says Kimchi is worth less than selling the crops used to make it separately.
Just sell lettuce. Right it's very profitable in green house.
You can sell directly. Passive income for delivery water.
lettuce is nice and easy. You can get free water by building a tiny rice field too. I saw it on another FC video.
@@dr.bherrin prices for normal diff.
20k cabbage 14200$
2k garlic 1800$
2k green onion 1800$
2k chili 1800$
so if u would just sold at max price u would get $19.6k , meanwhile u are getting 42k of kimchi which u can sell for $50,4k... meanwhile if u would want to farm there lettuce and sold it u would get aprox $27-29k ( output is simmilar to rest )
@@filip1117s what about cycle per month count in your calculations ?
Profit per month or year
The cotton achievement ... 40 bales! I'm making the smaller bales and with all the field in River Bend default farm between the tracks and the river, I only got 10 bales with 100%. I've bought two more giant field but it will take at least two more years!
Would you be able to do a video about damage on harvesters and equipment if it effects yield or if there is a loss, and if there is a loss is it negligible or do you need to keep equipment in good order?
In FS22 the problem with damaged equipment was that it lost some horsepower the more damaged it got.
If your header is damaged, at 25% it starts to lose yield. The combine just loses power.
Nothing else will affect your yield being damaged.
And beware that wear and damage are two different things. Wear is just cosmetic, it's paint. Damage is the part that affects how things operate.
Also, the older something is combined with the number of hours on it increases how quickly it gets damaged. At 50 hours you will start to see the damage going up very fast, it's going to cost a lot to keep it maintained.
Glad I stuggled with contracts and started a 9 acre cotton field in one go. The $25k harvester lease is well worth it.
I´m playing on easy economy and while i havent tried as mutch as this i have found that if u have a large field then Suger Beets is a very good option. I´m playing on the 3rd basegame map and bought the largest field that is around 9 hectar with the field itself maybe 7.5 hectar and if we include the field price (550.000), leasing cost (60-70k) and field at 97% yield bonus i made back about 75% of those costs from just the first harvest. With the harvester being so expensive u need big fields or alot of small fields to justify Suger beats but so far with a 75% return on the first harvest on easy economy i would say thats easily worth it.
Yeah, I don't think anyone would argue that sugar beets are high profit...but they'd argue the profit isn't worth the work, not just harvesting but storing until you want to sell, then loading them and getting them sold. And while there are ways to do it that make it a bit less work, it all requires expensive equipment.
Just play on Normal economy, you won't be ranking so much profit...
I'm planting rice on my 2 small (ish) fields. Does take a while to get it in the ground and out again, but owning 2 planters and 2 harvester for under $230k is I think really nice. But when you start to include the cost to plant a field.. I think they're very profitable. 1 rice green house has made enough saplings in my first 8 months to plant 3 hectres of land, for the price of water from the rice field.
How is it working the rice fields, can the AI do all the work if needed?
Yep, except turn the water on and drive a vehicle to unload the harvester.
Thanks for the hard work and time spent on this!
Only trouble with grass silage, which is always very relaxing, is there’s just one unmarked mower for swathing, and I don’t think there’s a bale wrapper, so you’re stuck doing four passes.
Also, I always loved cotton for the production chain, goes great with raising sheep
What mower is the unmarked mower?
There is a John Deere bale wrapper at the round bale section
@@oddiethefox5832 If I remember right it's a green mower...a set with front and rear pieces. The rear mower has swathing capability though it is unmarked in the store. The Poettinger NoveCat mod mower set is also swath capable!
Holy crap thats a mouthful of crops.
I remember only 4 on fs09
Those were the days. Fs11 too. I remember when 13 came out and it was exciting that they added 2 root crops
That much time with 3 PCs, you are dedicated! Thanks for the testing.
Hey I am trying to find out what mod you’re using to set field states and such? I’m trying to setup some similar tests and it would be easier with that mod. Thanks for any info and have a great new year.
Very helpful indeed, tks a lot! What is the cheapiest equipment for poplar, pls?
Please do video on belt augers :)
Well, your yield vs the games yield/Ha gives a consistent surface of 1.05 Ha, not 1.15 (1.046 Ha to be precise), so everything seems consistent IMO. The only deviations are on the long grain rice, sugarcane (~0.85 Ha, not sure why) and grapes and olives, where one can only assume they expect more rows on the same surface (~0.5 Ha)
Thanks for all the work on this. In 22 Sorghum can be turned into silage like corn and grass. I wonder if that would make it higher up the list? What is the console command to set a fruit type on a field?
The command is gsFieldSetState i believe :) make sure cheats are enables as well
@@FarmerCop Thank you!
@@FarmerCophow to enable cheats.. right now gsfieldsetstate is a command not to be found?
Love the data. Thanks.
Great video! Im new to FS25 and i was willing to make the discovery myself for the most profitable crop. But after seeing your other indepth videos on FS25, i just couldnt resist.
Ps most profitable animal?
Appreciate the videos 👌🏼
What consol command brings up that menu to chose the field state?????
Nice job! Thanks
Nice job. Hey I just noticed the cars are driving on the wrong side of the road on the japanese map. hehe
It’s woodchips based on the work needed and results.
How do you get that field editor window?
What products is worth doing in the preserved food factory or is it better to sell the vegetables themselves instead of turning into kimchi for example
That field is roughly .9 ha - If you make it into a wet rice field it tells you the ha of the area vs the area of the land owned.
Just a thought, If you had a very small field, like 1/4 acre. you could have had time to do all the steps manually.
I just plant soybeans iv got 10 massive created fields and I harvest 600,000 liters twice a year with seasons off and that’s over 6 million dollars when you sell in June
Hey,
Does anyone know why my pallets go back in the storage when i try to take them out?
It's a known issue that's hopefully going to be fixed soon. You'll find videos on how to workaround (place equipment where output and intake area overlap) on youtube
@thilokm522 thanks for youre responds💪
Thank you FC for the hard work. Very happy subscriber over here. If I may submit 'a request. Is it possible to use AI workers in tandem on the same field effectively. Corseplay did an excellent job and I hope they come to FS25, but at the moment it feels like I can only have 1 AI worker on the field at a time so it is very time consuming, esspecially on the 9HA field I've got. Different equipment have various working widths, so I have to wait for the first guy to finish because the second one might start working areas where the first one hasn't finished yet.
they obviously need to fix these values ( especially for grapes and olives ) with a patch ( also for poplar )
I wanted to make a custom field on the farm on Riverbend Springs, so I had to cut down like a million trees and I decided that I will chop them up and make them into wood chips, I sold the wood chips at highest price on easy difficulty ... long story short and +19 gameplay hours later i was sitting at over 2mil. It is very very VERY labor intensive and absolute painful but it pays off
Yeah, the reason poplars make so much money is that they need woodchips to have a high value do to the work it takes cutting tress and making chips.
If poplar was it's own product, they would be worth less. Probably should be the way to do it honestly, having poplar be it's own product.
I gave up harvesting my carrots, even with three workers it was taking way to long.
Can you change the yield per hectare in the xml file??
I was making crap money on silage. I run soybeans and a ton of mushroom green houses
the command you used is not usable anymore.. it says command not found.
I needed it to fix a field.
I have enabled the dev console but all the commands say: command not found
Sooooo, poplar tutorial video in the hopper then 😊
Do we have a list for profit to labour time ratio?
am I the only one experience constant crashing
Nope! PS5 crashed every few hours and the japanese map is literally unplayable due to texture and lightning glitches
I ONLY crash once, but i have alto of bugs, seeders that do not fertilize and others that u cant fill
My game is just flashing like it’s a rave party which is annoying to say the least. But so far I have been lucky to not have any serious issues
@@ninus17 console or pc?
I experienced crashing but thats cause my gpu was overheating and just changed the thermal paste and the crashing stopped
In my playing grapes/olives are better used in production to make other products rather than selling outright. Definitely not to be used as a main source of income.
What agency are you with?
And this is not taking to account if you further process your crops in productions I’d love to see a video like this but instead of selling the crop as is you do tests if you were to ONLY process them in productions I'd love
The productions are pretty straight forward, just add a column yourself if you want to include that in your consideration and don't want to wait for such a video
Thanks for sciencing the $*** out of this
Whit clothes you done much money 🤑🤑📈📈📈
havent had much luck with ai helpers they alway stop or dont cover the whole field i have to finish up for them
Please can you address this issues” corn does not look like corn when you harvest it” just looks like wheat totally the wrong colour! In fs22 it looked like corn this doesn’t it’s horrible thank FC
Spread the word! If you need a harvester accept a harvesting contract buy a new header then you can use their harvester on your land!!!!!!!
Don’t care, imma red blooded corn growing American SOB. 🌽
Did i not see soybeans? I saw soy, is that the same?
Playing fs25 on PC giants edition and it crashes on me as well
Suck it corn silage, grass silage ftw!
also its what you enjoy farming id factor in if you dont like he crop its not gunna "profitable"
I make about a million per year doing cotton.
The xml saying you should get more grapes and stuff, are you taking into account that those measurements are in not bald eagle measurements lol
Can you tell me why my grass fields are not growing. I harvested, then used a grass roller. It’s been months and no change. I tried to reseed and it still does nothing. I can’t find anything on the subject. No info on the grass roller either as I think that is the main problem here.
In fs22 I would mow, then wait for it to grow and mow again sometimes three times to make bailing efficient. Tried that here, and because there was grass sitting on the grass it never grew.
Not sure that rolling has the same effect, but it might be related.
Have you fertilized it after cutting?
@ when I rolled it, it went too a 100% fertilized state.
@@Tbone1980 I never rolled grass, just fertilized it. And it always grows back. Wait 4 months and cut it again. Hasn’t failed me yet, and I didn’t spend the money on a roller.
@ yeah thanks for the response. This was actually the 1st time I ever used the grass roller myself. As it supposed to increase the yield quicker, if I understand it correctly. But it has completely screwed it up from what I’m seeing. I’ve had to plow the field and start over. The direct drill seeders wouldn’t even work. So I’m missing something apparently. And like I said there is no explanation at all in the game. It’s rather annoying.
I may be dumb. But how can I store potatoes??
no
not possible in the base game
maybe later with a mod
On the ground. Seriously.
On the ground like a real farmer
Does anyone ai workes just stops at the end of each row?
Yeah sometimes . I guess we have do the rest manually 😢
@@laahero1222 hopefully in the next update they will fix some things
Ok, is it just me or does the economy not really reward you for manufacturing? I make more money by just selling raw crops and buying solar panels than I do by buying and using manufacturing buildings?
I hope they change this. It sort of takes the whole point out of manufacturing.
Bro farming simulator 2025 all tree plants video
Be nice if they done hemp 🤣
You forgot purchasing full-grown trees, cutting them and selling the wood. Kinda cheating but hey...easy money.
18:11 🎵Grain crops is what the farmer said.
So now I've got this stupid
song stuck in my head,
lying in my bed. But,
thanks for this video and all your explainin'.
It helped me see.....
....what my profits could be.🎵
what is swathing with canola? am i missing something here? because as far as i can tell there's no way to swath with canola
im a farm to table T shirt salesman. all colours all sizes
Rice should be able to cut twice
Not in Farming Simulator
Spinach peas and green beans harvesters aren't that expensive when you lease them for the time needed
I’m still pretty salty about changing grass to feel like I’m baling mud. That was always my go to cash crop.
I calculate Sugarbeat is the most profitable crop I haven't used HTML file, and I don't intend to make a video on my finding's thanks for this, but everyone gives a different account and work it out in very different ways if there was a standard system to calculate this then we would be more acerate.
Cotton. Auto harvest and not much to do. Peas was profitable but way to long to harvest. The game is atupid anyhow, very disappointed
파밍 시뮬레이터 25 돈 되는 작물 댓글들에
quit being a cat, call them out
YOOOOOO 3rd Comment LETS GOOOOO!!!!