@@miau31333 ive always played with weeds turned off thats just how i like to play, recently i turned off plowing every 3 harvests just until i can figure out everything new with farm sim 22 but now im having trouble understanding more because alot of the tools i use have benefits and cons, so for example if i use something that causes weeds to grow back faster that doesnt apply to my game also if i have plowing every 3 harvest turned off i now dont see plowing required after root crops everywhere i look for info says if i grow corn i must plow after harvest an it doesnt show on map that it needs plowing, kinda wondering if i turn off rocks does that mean i can use w.e plow or cultivator and doesnt matter because there will be no rocks an no weeds in game? i also have lime turned off just for now because im so confused lol. i started using shallow cultivator which has confused me even further because now i get seedbed state on map i know it depends what your growing to figure out steps but im beyond confused now that i wouldnt know how to tell a friend this is the process lol because i could be wrong, yeah the crop will grow but might be losing out on % because we didnt plow after root crop or did something else in wrong order.
@@TakenCypress369 FYI it not been plowing after every 3 harvests since FS17. In FS19 when they introduced lime they changed it to its lime after every three and plowing is only required after Corn, Sugar Beets, Potato's and SugarCane and in those crops its after every harvest. But that is immaterial to your ultimate question. If you turn off plowing, lime, rocks or weeds then negative affects these have on your crops are also turned off. You have disabled that part of the code and its why you dont see the plow or lime state any more on the maps. Your not missing out on anything other than the joys of applying lime or taking care of weeds. You can slowly turn things back on as you want to experiment and learn how to incorporate them into your gameplay or just leave them off.
@@FarmerKlein. Cheers also fun little fact when my great grandad used to plough his drills up here in North Queensland he never used a rock picker it used to take him hours on 340 acres to simply walk up and down the drills with a hackey sack and pick up all the rocks he then dumped them and it grew so big he called it rock of Gibraltar
Thanks for this. It’s never really been clear why you should use one over the other and now they’ve added more. So in summary, it comes down to a trade off of working width, working speed, HP requirement from your tractor, equipment price, whether you want the weeding step and the ploughed state of the field.
Does: perform (an action, the precise nature of which is often unspecified) Dose: a quantity of a medicine or drug taken or recommended to be taken at a particular time.
Seems like a Plow is your best option regardless. The drawback being is the base Game Plows suck. You can however, get some really good modded Plows off of Modhub that have great working width, and excellent working speeds 15+ KM. So I use a modded Plow for the best results. I also immediately turn off Rocks, Weeds, and Crop destruction. But not to make it too easy I do have periodic Plowing and Lime turned on.
The Precision Farming mod from Giants adds a little clarity and complexity to the choice, as well. You'll get docked environmental points (and therefore your bonus money at sale) for over-tilling with a plow, but you also still want to be mindful of weeds and stones (which I believe now work properly). The cultivator is usually the best choice, but there is an every-4-harvests (or is it 3?) plow requirement in addition to each time after harvesting the deep root crops.
Im back to this game after years abandoned on my library. And i want to thank you for all your videos. Maps, mods, how to. Especially maps. You covered almost every single one!! And in a great way! No bs talking. No personal opinions. Just what it is. Hope you keep this going with fs25. Cheers. And thank you again.
Just got this hame for Christmas, was a huge FS19 fan. I bought some fields and harvested. I then immediately plowed each using a mold bore plow which turned up small rocks. I then used the rock picker to clear rocks, then seeded. Afterwards I saw an alert that said "needs rolling" (well that's new). So, I rolled everything and noticed rocks I missed with the picker just disappeared! I never needed to rock pick at all, just roll. Only pick up large rocks. I am still learning, but the game is fun!
You just talked me into buying this game, thank you for the insights. I look forward to learning how to farm through your very informative and well done videos. Keep up the great work, you are a asset to the community.
In contrast using a stubble cultivator and cover cropping should prevent weeds as it dose in real life. The more covered the ground is the less likely sunlight will reach the soil and allow weeds to grow where as a cover crop can smother out weeds by denying sunlight to get to the ground. Just like in real life. I can see lots of mods coming that will expand on the different elements in real life farming practices like No-Till and Strip till. Both of which raise organic matter levels. But at the same time disease pressure is a lot higher as per the green bridge effect.
@@coryweir984 Plowing actually bury's the seeds deep so they don;t grow. However you also release a lot of carbon and reduce soil organic matter long term. Erosion is a lot higher, we will have to wait and see what GIANTS dose with it.
What works best for me is I get a seeder or planter that can also do the direct seeding without needing any kind of plowing or cultivating. I only plow when it says it’s needed.
Hey Farmer, awesome video as always! Only one correction, if you roll to get the 5% yield, you must do it AFTER planting/sowing your field. If you use your roller before, you will only get the rocks back to the ground without the bonus! Thank you for your work ^^
Have you confirmed this via a large sample test? I ask because if done before, you do get the seedbed state, which is a solid indication it is working, but you don't get it if done after sowing (just stays in growing state, old planted state from FS19 gone).
@@dansiegel995 from their online academy: Regular rollers are used after sowing, when the field is already cultivated and the seeds are in the soil. With a roller, you condense the soil, and therefore increase its quality to increase the yield. sorry cant give a link because youtube... you can open academy and find "[Ground Working 101] Soil & Grass Rollers" to read it.
@@knmaherijayatp8181 Yes, I've read it. And I've tried it. All I can say that I am certain, is that there are inconsistencies between the documentation (including the academy), and what I see in game. I've asked Giants to clarify in the Academy if field/soil rolling can be done before or after, and why is there no seedbed state change if done after. Rolling before sowing creates a seedbed state (some farmers do this I believe)...why go through the trouble of this new state unless it did something? rolling after IIRC changes the texture ever so slightly, but no change in field state...the only way to be sure you get the documented bonus of 5% is to perform a yield test.
@@dansiegel995 I believe your thoughts on it are correct and the academy is wrong. Haven't tested it yet but I'm going to on my next harvest to see what I get
I use either a plow or sub-soiler for plowing, then a shallow cultivator because they are much wider, then I always roll after seeding then spray right away as sort of a pre-emergent and I never get any late weeds. I usually purchase seeders where the fertilization can be turned off so I do not have to refill the seeds so often and finally while I have messed with all of the various forms of fertilizer I mainly use two kinds, standard fertilizer which i put down right after seeding and later in the harvest when the plants are out of the ground a liquid fertilizer. To make this go a little easierI always add a refill station somewhere on the farm and also one of the mods that adds silos that accept everything so I can switch my spreaders and sprayers between lime, fertilizer, herbicide and liquid fertilizer.
Until someone divides each state into a singular video, with full explanation to why you would use it, the positives and negatives of it and what it is actually for in layman's terms, alot of players aren't going to get the full indepth benefit of what this simulator is for.
@@tinyrainbow0505 thats my thing, this guy just showed they all do the same thing and its so frustrating. like one of these tools seem like it sucks one doesnt why is the one that sucks even an option? When would I use it?
I agree. No shade to the video creator. I was also scratching my head as to why each one is or isn't useful. Sounded like only one gave a bonus to harvest. There has to be more.
I’ve gotten weeds on stubble tillage after I’ve planted a crop on it. The learning curve for all this is out of control but I do like all the options. Once I get the hang of it I’ll really like it. The speedometers in the tractors in-cab view is my biggest complaint so far but I’m only a few hours in on play time.
I just bought this game in the past hour and was looking for videos to help me learn to play and this was the best one so far. Thanks for making this and sharing. Sub'd
I started my game using a subsoiler and power harrow, without mulching first to save time and money. Those both left stubble tillage, and a lot of weeds appeared the very next day....I was using one day months so it might be slower if you have several days per month. But stubble tillage does seem to be working properly if you do not mulch.
I noticed a similar thing. I had one subsoiled field and one shallow cultivated field. The extra weed growth (on the shallow cultivated field) only seemed to happen after I'd seeded both fields. This means you can use a disc harrow which have decent working width and fast working speeds but often the weeds are immediately growing to the point where you must spray them instead of being able to use a weeder. This means you save time with a disc harrow but you spend more money and time later with spraying. I like these trade offs even if the information is about as clear as mud!
I've got 2 Questions: Q1, for cultivating contracts do you need to use a cultivator or can you use anything that cultivates, Q2, then what does cultivate a field.
From my experience it's anything. I was successfully completing contracts with the Disc Harrow (last one in the vid) and I really like it. Bigger, faster, and requires less HP to use.
I’ve done cultivating contracts with a shallow cultivator & only from 99% complete. I’ve had to do at least 1 pass with a regular cultivator to get completion
I have a lot of things turned of like weeds and destroy of crops when you drive over it Love that you can still turn off a lot so you can enjoy the game like you want to play
I found that on stubble tillage you wont get weeds. But when you plant something on it (I used wheat) you will get weeds. And the weed will immediatly be medium size and skip the small state.
It seems if you weed or spray right after seeding (same month) then weeds don't grow at all across all fieldwork methods so it kind of negates the whole deeper tillage causes less or no weeds.
Thanks for the info although I'm still confused as to why one would use anything other than a plough apart from width, all the rest just seem a waste of money.
So this comment is about a field that had previously been Plowed, Limed and Rolled. So after my first crop (Cotton) I immediately Fertilized the field which gave me the 1st stage of fertilization. No seedbed prep as far as cultivating, or discing. Because I then used a seed drill, with no fertilizer, to plant a 2nd crop of Cotton. And as I was planting I noticed it was giving me a 2nd state of fertilization. So was it caused by the stubble and because I used a No-Til planter process?
did you have a mod that causes the stubble to be considered fertilization? there is one out there but i thought it only works for stuff like wheat, soybeans and other grains... some seeders and planters also have a fertilizer built in that you need to fill so it fertilizes when it plants. other than checking those things, not sure why planting would show as 2nd round of fertilization.
So is the shallow cultivator useful if it just generates weeds? I feel like stubble tillage isn't good? I'm very new so idk really what stubble tillage or seed bed states are good for. This video is informative but I'm still not entirely sure why I'd use one over the other or for what crops
Remember that a lot of reasoning behind why you would buy any in game tool is about how much money you have, how powerful your tractors are, and field size to name a few. Also, do you plan on picking the stones out of the field for some extra money? There's a lot to this game that is unfortunately no where near obvious and I'm hoping others will expand on my and your comment
I understand the mechanics I think but definitely want to do some testing when I get the game and like to hear more. The mechanics are there but knowing how they work together and how accurate they are is what I'd like to find out
I have noticed that after plowing, liming, cultivating, seeding. I then roll, I stuffed up a few times as i only had half the field rolled then it wouldn't let me roll the other half as the seedlings had already started growing. I finally worked out that I started rolling before midnight and as the day changed, the plants were growing and wouldn't let me finish rolling. So don't start planting and rolling close to the next day.
That would be correct growth happens at the monthly transision, if you find you are having difficulty keeping up with the clock its possible to change the number of days per month such that you an move to a 2 day month or greater. This change does not occur until the following month so the one your currently in will still have the previous duration.
love this tutorial, now that it's been over a year, should you make an updated one considering there's 6x wrong Tutorial Advices, or did they correct the Tutorial information? Basically did they update the game and fix those giving weed, or did they keep it the way it is in the video, but update the tutorial?
The online "Academy" states spaders should not pull up large stones. Only subs should - typo or bug, guess we'll find out. Also, for people on the French map - large rocks currently get pulled up no matter what implement you use, adding to the confusion.
Right now what's a bug and what's a typo on the tutorial is unknown. One reason in the video I stress the version this video was made under. The bit about the weeds is totally counter to everything I had heard and read from them. In fact I had to go back and rerecord the whole video as statements I had made earlier in the first take where totally contradicted by the lack of weeds on stubble tillage. I try to go into what should be happening and what is happening so people will maybe at least understand the concepts so if things are fixed so they work the way the documentation says then the video wont be so outdated at the first patch.
@@FarmerKlein On a good note, the sparse documentation and new release pain ensures we keep getting high quality tutorials from you. Thanks for all the hard work!
I was doing some field work tonight and had a field that was soybean. I mulched the land and then used a subsoiler and got the stubble tillage ground layer but had rocks so not sure what’s going on there.
@@FarmerKlein I used the largest one possible. Can’t remember the name right now. Also forgot to add I then had the elbo rock picker go over after to pick up the rocks and it gave in the map the cultivated layer. Then here’s the really weird part. I had the subsoiler for over the area the rock picker went through and then it gave me the seed bed layer on the map. Was interesting.
What work best for me is the seeder that also cultivate. They do both work. I still have to roll and weed out later. Don't know what's better but the investment cost so far seem cheaper than buying two tools.
Man, I wish I would've seen this before I plowed a large field, for I guess no reason, when I could've cultivated. Ooof. Got a lot to learn! lol Awesome video boss!
Little late to watching this as I just picked up a copy a week or so ago. Did you wait for the stubble plots several game weeks? Turf management guy here, so any farmers help me out. The reason the weeds in the 2nd patches past the plough test plot were germinated quickly is because in theory, you rolled over seeds at a shallow depth on bare soil. 90% of weeds need sun contact on the soil . This is why if you scalp your yard after a preemergent is placed in the late winter, you're just breaking down the chemical faster and letting sunlight hit the soil surface for weeds like henbit, Carolina geranium, chickweed, etc. to germinate. In the last rows there seems to be mulch although I would think the surface of the soil could be hit fairly easily, and the soil has the added benefit of a mulch to keep soil moisture high. Thus, fast germination initially, but a lagged amount of time before they breach through the "mulch" and receive sunlight to grow. I don't see the reason why a ploughed field would not have weeds as the soil is bare, but in theory, the sub-soil isn't nutrient rich and the game makers are thinking the weeds get buried too deep. News flash, there's quadrillion of weed seeds just when the wind blows. You can't stop them. But I would like to hear from an actual farmer was his or her experience is with the different sub-soilers and weed efficacy.
its all gameplay mechanics. Gamification I term it. Give and take. The benifit of doing field work one way over another. Plowing is slower but in exchange you get no weeds until after harvest. Regular cultivation is faster but you have weeds to deal with later. Shallow cultivation in theory works even less of the soil and the equipment is wider so faster still and as a result more weeds in theory based on the gamification rules. What I was hung up on in the video is weeds didnt show up for shallow cultivated soil until the ground is seeded. Maybe a little bug in the programming but after seeding you do get more weeds.
Routine 1:Stubble removal>lime> plowing> Rolling(leaves in cultivated state and pushes down stones)>Drilling>fertilizing>second layer of fertizer Routine two: Stubble removal>lime>plowing>stone collecting>cultivate>fertilize>sowing>second layer of fertilizer.
A furrow plow has the added benefit that weeds will not grow on the field after you have plowed it. However it doesn't seem to work with spaders, fields that are turned with a spader will grow weeds. It works similar to a rotatiller. Good for those end of season fields for prepping them for the next season as you won't have weeds growing in it while you're waiting for your next crop's planting season. Downside is that it turns up allot of stones.
Very helpful, FINALLY the info I've been wanting and needing. I'm just starting a roleplay session. I will be going with the good old fashioned plowing. I'm trying to simulate an organic farm as best as I can - so I don't want to spray with herbacide. the benefit of not having weeds after plowing is great. In real life though not the case. My parents and I had a small blueberry farm years ago in Florida and did it orgranically and we had tons of weeds no matter the method. But blueberries are different in that once you have them planted they stay planted for many years before you have to replace the plants. BTW, when do you put the manure down? after you seed?
idk if this is a glitch or what, but I have Lime required, periodic plowing, stones, and weeds off (I prefer a more casual gameplay). Whenever I mulch and disc harrow (I farm sugar beet and soybeans) I get these weird patches. Most of the field is stubble tillage, but there are weirdly shaped (aka random) patches that say seedbed, but it also says that the previous crop (either sugar beet or soybeans) is still planted in those patches. Therefore, I cannot plant over those patches. Why does this happen?
Actually, your are mistaken about the subsoilers. The 4 Agrisem subsoilers do not plow, they leave stubble, no stones, and no weeds. The KverneLand and Kuhn subsoilers act as plows (but do not create fields), they leave cultivated ground and large stones, and will get weeds. The Bednar plows, leaves cultivated ground and gets weeds, but does not get any stones (it rolls them back in).
you might even want to put 1.1.1.0 in the video title. With all of the bugs, documentation issues, inconsistencies between the two, AND the rock issue on the French Map (just learned about that nugget, glad I happened to switch to elm creek), things will certainly change in 1.1.1.1 and you'll need to do a new video :)
that's wild i use a disc harrow and always get weeds. is there a weed difference for seeders/planters? I have never advanced time without seeding the cultivated ground.
is the seeder/planter you use a notill variety? In past versons of FS Notill seeders/planters actually cultivate in front of the seeder part so it might be because your actually cultivating the soil at the front of the seeder/planter and then putting seed in the ground on the back end. If you stop the seeder in the field and lift it up and turn it off. do you see two different textures one at the front of the unit and one toward the middle or back?
I swear remember playing not to long ago and the subsoiler did not remove the needs plowing thing which was so frustrating because I hate using regular plows in this game
You told about the stones and the weeds, Bud what makes the difference if you plant direct after you plow/ cultivate or you plow/ cultivate and make a seedbed after that and then plant? and makes it difrens with the crobs?
I have found that the AI does not know what a stone picker is. I will go through with a plow and a Spader first and pick out all the stones. Then I tend to run for a while a shallow cultivator from the mods list it's an 8.3 m wide shallow cultivator that does not require a large horsepower tractor to run. I run my farm mostly with 300 horsepower or under tractors. My harvesters and semis are the only ones that are really at 800+ hp
So in real life power harrow is used after plowing and before seeding.. In France often Farmers use a power harrow with a seeder attached right behind it .... Disks are used after plowing before seeding but done separately as seeders can't be attacked to disk harrows
You say there are 7 different ways to work the soil. But if I understand you correct, there are actually only 4 ways to work the soil. 1. Plow - 'need plow' state removed, small rocks, no weed 2. Spade/Subsoiler - 'need plow' state removed, big rocks, weed will grow(bug?) 3. Cultivator - small rocks, weed will grow 4. Shallow cultivator/Power Harrow/Disc Harrow - no rocks, no weed(bug?) So 7 different types of implements. But actually only 4 ways of working the soil. Please let me know if I've misunderstood anything.
@@magnusandersson5479 Then what about the roller and mulcher? Fertilization? Liming? All of those also have an effect on the yield. Or do you only mean ways that affect the yield by working the soil? Then the roller should be one of them too.
So my question, and this confuses me for some reason. Some of the bas game seeders come with power Harrows attached. So why do I have to cultivate before running the seeder if it has a power harrow attached to it? Kinda seems like a waste to put it on there if it's of no use
Nice video are you sure that the weeds growing doesn't have something to do with pushing the rocks back down with a roller maybe? Just a thought thanks for the info
Watching this video makes me wonder if my savegame is bugged. I use the same plow as you do here, but no matter what I use (cultivator, plow, spader etc)) it ONLY "spawns" the lage stones. Even after the recent Dec 16th patch it ONLY spawns the big stones. The savegame I should mention is the same I've used since launch so I'm thinking there might be some corruption there. Maybe it's time to start over, the landplanning I did is a total shitshow anyways XD
What would be the correct order of fieldwork for the best possible yield? Is it : "Mulching --> (Plowing if required) --> cultivating --> Sowing --> Rolling" or something else?
Yes somewhat although cultivation is not an absolute requirement if plowed. seeders/planters will let you plant over plowed ground. If your worried about rocks then it would be mulch, plow/cultivate, collect rocks, seed/plant, roll. Although I am not quite sure on rolling. I have demonstrated in another video that you get the rolled seedbed state if you roll before seeding to get rid of small rocks. I have not seen personally but have heard that you do not get rolled seedbed after seeding so if rolling post seeding is needed is unknown. It seems to indicate in the tutorial that rolling post seeding is desirable.
@Farmer Klein Thank you for the quick and thorough explanation! I am still a little bit confused about the roller. After cultivating my fields I used the roller to convert the field from a cultivated state into the Seedbed state. But after using the seeder it went to a growing state. Do I need to use the roller again for the yield bonus?
this test i missing a couple of things: 1) run different types of harrow over plowed soil. (for example power harrow over plowed gives you seedbed status) 2) plant over stubble tillage ( this can cause weeds to appear after the planting)
You didn’t talk about why/when you would want to use a shallow cultivator, power harrow or disc harrow. Will those 3 provide the same crop yield as a regular cultivator?
you would use them as they have a higher operating speed typically and produce no stones as they only dig a little bit thru the soil. there supposed to produce the most weeds but well in the video they produced none.
I don't get the stones in the field thing. I come from a agrocultural area and no fields have stones. You would figure after the fields were cultivated by decades all the stuff like that is already removed from the soil.
Luky you. You would think the same thing a plot of land used as a garden for who knows how long would not have stones yet every year there back. Freeze/thaw cycles, small amounts of soil erosion bring stones long burred to the surface. Plus some areas just are more rocky than others.
I cleared the fields with the disc harrow all of them are stubble and no weeds and i didn't sprayed them yet i hope it's a bug i spent a lot of money on that sprayer lol
It helps a little bit now to know what does what but I'm still confused and I like the game simple like FS 19 and 17. But are there the bugs oh my. Certain areas of the map you get the shadow or graphical glitch where it flashes every once in awhile pallets get stuck in the ground there is no collisions where there should be collisions and sometimes the AI driver won't drive to an area that's only a mile away or will look drunk driving on a small road, they're pathfinding is really messed up. I also believe there is a problem with other things as well. I really hope Giants release that patch for console here pretty soon, that has to do something with the mods. I'm not talking the day one patch either.
I dont think so. Rocks seem to spawn more now. There are some more field state overlays I dont know if I go into that or not. Weeds stil do not grow back on stubble tillage until AFTER you plant then you do get more weeds than cultivating and plowing does not allow weeds to grow.
@@FarmerKlein Thanks, mate. I was going to play today but the host had 344?! mods installed so he went to sleep before I was done downloading them, haha. Gave me enough time to check out your 'No mans land' stream tho', as we are going to play on that map as well. Thanks for answering even tho this video is "old", there are not many content creators that'll do that. Much appreciated.
I have a long term vision. The how to videos in this play list where made for the long haul. I still get decent views on the Back to Basics series I did for FS19 and these videos will continue to get views all during FS22's run which hopefully will be a few years. I try to answer as many questions as I can.
2:01 Plow Test
4:52 Spader Test
6:42 Subsoiler Test
8:00 Cultivator Test
8:58 Shallow Cultivator Test
10:05 Power Harrow Test
10:55 Disc Harrow Test
11:30 Plow Summary
11:54 Spader Summary
12:19 Subsoiler Summary
12:33 Cultivator Summary
13:05 Shallow Cultivator Summary
13:42 Power Harrow Summary
14:12 Disc Harrow Summary
14:58 Weed Growth
15:58 Total Summary
Nice, thank you for taking the time to do this
Thank you man
Thanks man
So... has this changed with game updates?
@@kristianstaalby8499 thank you bro 😙🤍
I’ve found that turning weeds off works the best.
Way to go!! 🤣 same just don’t feel like dealing with them weeds enough with real life weeds haha
Dealing with weeds is just pure pain
@@miau31333 ive always played with weeds turned off thats just how i like to play, recently i turned off plowing every 3 harvests just until i can figure out everything new with farm sim 22 but now im having trouble understanding more because alot of the tools i use have benefits and cons, so for example if i use something that causes weeds to grow back faster that doesnt apply to my game also if i have plowing every 3 harvest turned off i now dont see plowing required after root crops everywhere i look for info says if i grow corn i must plow after harvest an it doesnt show on map that it needs plowing, kinda wondering if i turn off rocks does that mean i can use w.e plow or cultivator and doesnt matter because there will be no rocks an no weeds in game? i also have lime turned off just for now because im so confused lol. i started using shallow cultivator which has confused me even further because now i get seedbed state on map i know it depends what your growing to figure out steps but im beyond confused now that i wouldnt know how to tell a friend this is the process lol because i could be wrong, yeah the crop will grow but might be losing out on % because we didnt plow after root crop or did something else in wrong order.
@@TakenCypress369 FYI it not been plowing after every 3 harvests since FS17. In FS19 when they introduced lime they changed it to its lime after every three and plowing is only required after Corn, Sugar Beets, Potato's and SugarCane and in those crops its after every harvest. But that is immaterial to your ultimate question. If you turn off plowing, lime, rocks or weeds then negative affects these have on your crops are also turned off. You have disabled that part of the code and its why you dont see the plow or lime state any more on the maps. Your not missing out on anything other than the joys of applying lime or taking care of weeds. You can slowly turn things back on as you want to experiment and learn how to incorporate them into your gameplay or just leave them off.
@@FarmerKlein. Cheers also fun little fact when my great grandad used to plough his drills up here in North Queensland he never used a rock picker it used to take him hours on 340 acres to simply walk up and down the drills with a hackey sack and pick up all the rocks he then dumped them and it grew so big he called it rock of Gibraltar
Thanks for this. It’s never really been clear why you should use one over the other and now they’ve added more. So in summary, it comes down to a trade off of working width, working speed, HP requirement from your tractor, equipment price, whether you want the weeding step and the ploughed state of the field.
Just started FS, still don't know the difference 😅
Does: perform (an action, the precise nature of which is often unspecified)
Dose: a quantity of a medicine or drug taken or recommended to be taken at a particular time.
@@MGForums I think you responded to the wrong comment
Seems like a Plow is your best option regardless. The drawback being is the base Game Plows suck. You can however, get some really good modded Plows off of Modhub that have great working width, and excellent working speeds 15+ KM.
So I use a modded Plow for the best results. I also immediately turn off Rocks, Weeds, and Crop destruction. But not to make it too easy I do have periodic Plowing and Lime turned on.
The Precision Farming mod from Giants adds a little clarity and complexity to the choice, as well. You'll get docked environmental points (and therefore your bonus money at sale) for over-tilling with a plow, but you also still want to be mindful of weeds and stones (which I believe now work properly). The cultivator is usually the best choice, but there is an every-4-harvests (or is it 3?) plow requirement in addition to each time after harvesting the deep root crops.
Im back to this game after years abandoned on my library. And i want to thank you for all your videos. Maps, mods, how to. Especially maps. You covered almost every single one!! And in a great way! No bs talking. No personal opinions. Just what it is. Hope you keep this going with fs25. Cheers. And thank you again.
Thanks and thats the plan.
Just got this hame for Christmas, was a huge FS19 fan. I bought some fields and harvested. I then immediately plowed each using a mold bore plow which turned up small rocks. I then used the rock picker to clear rocks, then seeded. Afterwards I saw an alert that said "needs rolling" (well that's new). So, I rolled everything and noticed rocks I missed with the picker just disappeared! I never needed to rock pick at all, just roll. Only pick up large rocks.
I am still learning, but the game is fun!
You just talked me into buying this game, thank you for the insights. I look forward to learning how to farm through your very informative and well done videos. Keep up the great work, you are a asset to the community.
I hope the game and I dont disappoint.
@King Xerxes that's how you made it sound
In contrast using a stubble cultivator and cover cropping should prevent weeds as it dose in real life. The more covered the ground is the less likely sunlight will reach the soil and allow weeds to grow where as a cover crop can smother out weeds by denying sunlight to get to the ground. Just like in real life. I can see lots of mods coming that will expand on the different elements in real life farming practices like No-Till and Strip till. Both of which raise organic matter levels. But at the same time disease pressure is a lot higher as per the green bridge effect.
That was my thinking, where as deep plowing stirs up more weed seeds and brings them to the surface
@@coryweir984 Plowing actually bury's the seeds deep so they don;t grow. However you also release a lot of carbon and reduce soil organic matter long term. Erosion is a lot higher, we will have to wait and see what GIANTS dose with it.
This is not the same as mulching but I see where your coming from.
@@mattcraztex9940 I was really happy they addressed that with the Precision Farming mod!
What works best for me is I get a seeder or planter that can also do the direct seeding without needing any kind of plowing or cultivating. I only plow when it says it’s needed.
I always use the cultivator. It's a good balance of price, working width, and when paired with a mulcher is better for my needs.
Hey Farmer, awesome video as always! Only one correction, if you roll to get the 5% yield, you must do it AFTER planting/sowing your field. If you use your roller before, you will only get the rocks back to the ground without the bonus! Thank you for your work ^^
Have you confirmed this via a large sample test? I ask because if done before, you do get the seedbed state, which is a solid indication it is working, but you don't get it if done after sowing (just stays in growing state, old planted state from FS19 gone).
@@dansiegel995 from their online academy: Regular rollers are used after sowing, when the field is already cultivated and the seeds are in the soil. With a roller, you condense the soil, and therefore increase its quality to increase the yield.
sorry cant give a link because youtube... you can open academy and find "[Ground Working 101] Soil & Grass Rollers" to read it.
@@knmaherijayatp8181 Yes, I've read it. And I've tried it. All I can say that I am certain, is that there are inconsistencies between the documentation (including the academy), and what I see in game. I've asked Giants to clarify in the Academy if field/soil rolling can be done before or after, and why is there no seedbed state change if done after. Rolling before sowing creates a seedbed state (some farmers do this I believe)...why go through the trouble of this new state unless it did something? rolling after IIRC changes the texture ever so slightly, but no change in field state...the only way to be sure you get the documented bonus of 5% is to perform a yield test.
@@dansiegel995 I believe your thoughts on it are correct and the academy is wrong. Haven't tested it yet but I'm going to on my next harvest to see what I get
@@dansiegel995 I tested this, AFTER seeding as stated in the FS22 tutorials. It only gave me a 2.5% increase regarding the yield...
Great information! Im over whelmed now when I just started playing so all this information you give us is awesome! Thanks!
Glad to help!
I use either a plow or sub-soiler for plowing, then a shallow cultivator because they are much wider, then I always roll after seeding then spray right away as sort of a pre-emergent and I never get any late weeds. I usually purchase seeders where the fertilization can be turned off so I do not have to refill the seeds so often and finally while I have messed with all of the various forms of fertilizer I mainly use two kinds, standard fertilizer which i put down right after seeding and later in the harvest when the plants are out of the ground a liquid fertilizer. To make this go a little easierI always add a refill station somewhere on the farm and also one of the mods that adds silos that accept everything so I can switch my spreaders and sprayers between lime, fertilizer, herbicide and liquid fertilizer.
Amazing process I may use this information in game, thank you!
Weed, rock, lime is all off for me, I get the realism but I can only drive over my field so many times before it’s not fun.
thats what AI is for brother
Weeds sre part of it.
Rocks are dumb
Until someone divides each state into a singular video, with full explanation to why you would use it, the positives and negatives of it and what it is actually for in layman's terms, alot of players aren't going to get the full indepth benefit of what this simulator is for.
My thing exactly! It needs more description and understanding of when to use it or what to pair it with ect
Agreed. I'd like a better pro con breakdown
why is it so hard to find an actual explained video for equipments, ppl just show how they work and thats it
@@tinyrainbow0505 thats my thing, this guy just showed they all do the same thing and its so frustrating. like one of these tools seem like it sucks one doesnt why is the one that sucks even an option? When would I use it?
I agree. No shade to the video creator. I was also scratching my head as to why each one is or isn't useful. Sounded like only one gave a bonus to harvest. There has to be more.
I’ve gotten weeds on stubble tillage after I’ve planted a crop on it. The learning curve for all this is out of control but I do like all the options. Once I get the hang of it I’ll really like it. The speedometers in the tractors in-cab view is my biggest complaint so far but I’m only a few hours in on play time.
I just bought this game in the past hour and was looking for videos to help me learn to play and this was the best one so far. Thanks for making this and sharing. Sub'd
I have a whole play list full of videos like this th-cam.com/play/PLBu5F0DqyhKGwi-ZEgLkS_ZjjxxJguFwH.html
I started my game using a subsoiler and power harrow, without mulching first to save time and money. Those both left stubble tillage, and a lot of weeds appeared the very next day....I was using one day months so it might be slower if you have several days per month. But stubble tillage does seem to be working properly if you do not mulch.
Thanks for the info! This test save has seasonal calendar turned off and should have a fixed visual month.
I noticed a similar thing. I had one subsoiled field and one shallow cultivated field.
The extra weed growth (on the shallow cultivated field) only seemed to happen after I'd seeded both fields.
This means you can use a disc harrow which have decent working width and fast working speeds but often the weeds are immediately growing to the point where you must spray them instead of being able to use a weeder. This means you save time with a disc harrow but you spend more money and time later with spraying.
I like these trade offs even if the information is about as clear as mud!
To achieve a perfect seedbed, 1st I cultivate.. then disk the soil,, it has a even smoother texture than the cultivated soil.. Try it out 😁✌️👌🔥🙏
I've got 2 Questions: Q1, for cultivating contracts do you need to use a cultivator or can you use anything that cultivates, Q2, then what does cultivate a field.
From my experience it's anything. I was successfully completing contracts with the Disc Harrow (last one in the vid) and I really like it. Bigger, faster, and requires less HP to use.
I’ve done cultivating contracts with a shallow cultivator & only from 99% complete. I’ve had to do at least 1 pass with a regular cultivator to get completion
I have a lot of things turned of like weeds and destroy of crops when you drive over it
Love that you can still turn off a lot so you can enjoy the game like you want to play
Indeed its great Giants lets you play your way for many things.
The video I didn't know I needed, thank you!
I found that on stubble tillage you wont get weeds. But when you plant something on it (I used wheat) you will get weeds. And the weed will immediatly be medium size and skip the small state.
It seems if you weed or spray right after seeding (same month) then weeds don't grow at all across all fieldwork methods so it kind of negates the whole deeper tillage causes less or no weeds.
@@FarmerKlein Well I will start doing that then :) Thanks
Very informative as usual. 2 years later I'll have to look-see if the stubble harrows actually produce the expected weeds. Thanks.
im wondering this as well, let me know if you test it out!
@@BryanTempini I'm not nearly as organized as FK but I'll give it a test as soon as I can.
Best tutorial I've seen on field work. Nice job 👍
Glad it was helpful!
You are the only one with great info for this game. Thankyou please keep it up
I appreciate that!
Thanks for the info although I'm still confused as to why one would use anything other than a plough apart from width, all the rest just seem a waste of money.
So this comment is about a field that had previously been Plowed, Limed and Rolled. So after my first crop (Cotton) I immediately Fertilized the field which gave me the 1st stage of fertilization. No seedbed prep as far as cultivating, or discing. Because I then used a seed drill, with no fertilizer, to plant a 2nd crop of Cotton. And as I was planting I noticed it was giving me a 2nd state of fertilization.
So was it caused by the stubble and because I used a No-Til planter process?
did you have a mod that causes the stubble to be considered fertilization? there is one out there but i thought it only works for stuff like wheat, soybeans and other grains... some seeders and planters also have a fertilizer built in that you need to fill so it fertilizes when it plants. other than checking those things, not sure why planting would show as 2nd round of fertilization.
So is the shallow cultivator useful if it just generates weeds? I feel like stubble tillage isn't good? I'm very new so idk really what stubble tillage or seed bed states are good for. This video is informative but I'm still not entirely sure why I'd use one over the other or for what crops
Remember that a lot of reasoning behind why you would buy any in game tool is about how much money you have, how powerful your tractors are, and field size to name a few. Also, do you plan on picking the stones out of the field for some extra money? There's a lot to this game that is unfortunately no where near obvious and I'm hoping others will expand on my and your comment
I understand the mechanics I think but definitely want to do some testing when I get the game and like to hear more. The mechanics are there but knowing how they work together and how accurate they are is what I'd like to find out
I have noticed that after plowing, liming, cultivating, seeding. I then roll, I stuffed up a few times as i only had half the field rolled then it wouldn't let me roll the other half as the seedlings had already started growing. I finally worked out that I started rolling before midnight and as the day changed, the plants were growing and wouldn't let me finish rolling. So don't start planting and rolling close to the next day.
That would be correct growth happens at the monthly transision, if you find you are having difficulty keeping up with the clock its possible to change the number of days per month such that you an move to a 2 day month or greater. This change does not occur until the following month so the one your currently in will still have the previous duration.
Could you take us through a whole season? How and when to use all of the machines on a e.g. wheat field, what to buy, seeds, lime, stone remover etc.
th-cam.com/play/PLBu5F0DqyhKGwi-ZEgLkS_ZjjxxJguFwH.html
love this tutorial, now that it's been over a year, should you make an updated one considering there's 6x wrong Tutorial Advices, or did they correct the Tutorial information?
Basically did they update the game and fix those giving weed, or did they keep it the way it is in the video, but update the tutorial?
I have a set up in the game thats a subsoiler attached to i think its a power harrow and than a seeder and i dont get weeds doing it that way
Loving this game it's amazing
The online "Academy" states spaders should not pull up large stones. Only subs should - typo or bug, guess we'll find out. Also, for people on the French map - large rocks currently get pulled up no matter what implement you use, adding to the confusion.
Right now what's a bug and what's a typo on the tutorial is unknown. One reason in the video I stress the version this video was made under. The bit about the weeds is totally counter to everything I had heard and read from them. In fact I had to go back and rerecord the whole video as statements I had made earlier in the first take where totally contradicted by the lack of weeds on stubble tillage. I try to go into what should be happening and what is happening so people will maybe at least understand the concepts so if things are fixed so they work the way the documentation says then the video wont be so outdated at the first patch.
@@FarmerKlein On a good note, the sparse documentation and new release pain ensures we keep getting high quality tutorials from you. Thanks for all the hard work!
this helped a lot !
I was doing some field work tonight and had a field that was soybean. I mulched the land and then used a subsoiler and got the stubble tillage ground layer but had rocks so not sure what’s going on there.
Odd, I didn't try every subsoiler maybe some are shallower in their work?
@@FarmerKlein I used the largest one possible. Can’t remember the name right now. Also forgot to add I then had the elbo rock picker go over after to pick up the rocks and it gave in the map the cultivated layer. Then here’s the really weird part. I had the subsoiler for over the area the rock picker went through and then it gave me the seed bed layer on the map. Was interesting.
What work best for me is the seeder that also cultivate. They do both work. I still have to roll and weed out later. Don't know what's better but the investment cost so far seem cheaper than buying two tools.
Man, I wish I would've seen this before I plowed a large field, for I guess no reason, when I could've cultivated. Ooof. Got a lot to learn! lol Awesome video boss!
Least you won't have any weeds.
@@FarmerKlein Haha. Well that's definitely a positive, thanks for that. lol.
This was a very informative video thank you for your service 🤙
Thank you for making this video clearing up some confusion for me.
Glad it was helpful!
Little late to watching this as I just picked up a copy a week or so ago. Did you wait for the stubble plots several game weeks? Turf management guy here, so any farmers help me out. The reason the weeds in the 2nd patches past the plough test plot were germinated quickly is because in theory, you rolled over seeds at a shallow depth on bare soil. 90% of weeds need sun contact on the soil . This is why if you scalp your yard after a preemergent is placed in the late winter, you're just breaking down the chemical faster and letting sunlight hit the soil surface for weeds like henbit, Carolina geranium, chickweed, etc. to germinate.
In the last rows there seems to be mulch although I would think the surface of the soil could be hit fairly easily, and the soil has the added benefit of a mulch to keep soil moisture high. Thus, fast germination initially, but a lagged amount of time before they breach through the "mulch" and receive sunlight to grow.
I don't see the reason why a ploughed field would not have weeds as the soil is bare, but in theory, the sub-soil isn't nutrient rich and the game makers are thinking the weeds get buried too deep. News flash, there's quadrillion of weed seeds just when the wind blows. You can't stop them. But I would like to hear from an actual farmer was his or her experience is with the different sub-soilers and weed efficacy.
its all gameplay mechanics. Gamification I term it. Give and take. The benifit of doing field work one way over another. Plowing is slower but in exchange you get no weeds until after harvest. Regular cultivation is faster but you have weeds to deal with later. Shallow cultivation in theory works even less of the soil and the equipment is wider so faster still and as a result more weeds in theory based on the gamification rules. What I was hung up on in the video is weeds didnt show up for shallow cultivated soil until the ground is seeded. Maybe a little bug in the programming but after seeding you do get more weeds.
I remember the olden times of FS11 where it was cultivate, sow, water and harvest one of four crops
Well that speeds up things. I’ve been plowing, then cultivating/subsoiling, like an idiot. Adding more processes than needed.
Thank you.
Thank you for watching.
when You use the bigest stonepicker, it also cultivates fields and it seems, that those fields are also weed free.
i used that one after cultivating my field and it has weeds on it :(
Not true. I did this a couple of times and still had weeds.
When you used it just after plow it does
@@Komodos96 That is because the plow removes the weeds. Not the stonepicker.
@@jbgaming5822 yeah I know. I mean it
Ooh. Didn’t know there were small and large stones
Me neither just turned it off and left it, think I'll revisit them
I did but i honestly can't tell the difference between them on my save file.
This video is very helpful!! Thank you
Routine 1:Stubble removal>lime> plowing> Rolling(leaves in cultivated state and pushes down stones)>Drilling>fertilizing>second layer of fertizer
Routine two: Stubble removal>lime>plowing>stone collecting>cultivate>fertilize>sowing>second layer of fertilizer.
did anything change in the 1.2 and 1.3 updates?
A furrow plow has the added benefit that weeds will not grow on the field after you have plowed it. However it doesn't seem to work with spaders, fields that are turned with a spader will grow weeds. It works similar to a rotatiller. Good for those end of season fields for prepping them for the next season as you won't have weeds growing in it while you're waiting for your next crop's planting season. Downside is that it turns up allot of stones.
Well I learned something new! Great video!
Their is an 8th way. Stone collecting provides a cultivated state
Great video and great narration!
Really helpful explanations
Very helpful, FINALLY the info I've been wanting and needing. I'm just starting a roleplay session.
I will be going with the good old fashioned plowing. I'm trying to simulate an organic farm as best as I can - so I don't want to spray with herbacide. the benefit of not having weeds after plowing is great. In real life though not the case. My parents and I had a small blueberry farm years ago in Florida and did it orgranically and we had tons of weeds no matter the method. But blueberries are different in that once you have them planted they stay planted for many years before you have to replace the plants.
BTW, when do you put the manure down? after you seed?
Typically you would put manure down before you work the soil or as your working the soil before seeding.
@@FarmerKlein so fertilize first, plow after?
I fertilize once before I sow and then again about halfway through the growing season
idk if this is a glitch or what, but I have Lime required, periodic plowing, stones, and weeds off (I prefer a more casual gameplay). Whenever I mulch and disc harrow (I farm sugar beet and soybeans) I get these weird patches. Most of the field is stubble tillage, but there are weirdly shaped (aka random) patches that say seedbed, but it also says that the previous crop (either sugar beet or soybeans) is still planted in those patches. Therefore, I cannot plant over those patches. Why does this happen?
If its a mod map I would point the finger at the mod map. If its a base map then I would say be sure your fully up to date with 1.9.1
Great video. So why would we use a shallow? What's point?
Actually, your are mistaken about the subsoilers.
The 4 Agrisem subsoilers do not plow, they leave stubble, no stones, and no weeds.
The KverneLand and Kuhn subsoilers act as plows (but do not create fields), they leave cultivated ground and large stones, and will get weeds.
The Bednar plows, leaves cultivated ground and gets weeds, but does not get any stones (it rolls them back in).
It’s bugged
Good information! Liked and subscribed.
Thank you for these videos
you might even want to put 1.1.1.0 in the video title. With all of the bugs, documentation issues, inconsistencies between the two, AND the rock issue on the French Map (just learned about that nugget, glad I happened to switch to elm creek), things will certainly change in 1.1.1.1 and you'll need to do a new video :)
What's the rock issue? I'm playing on the French map now lol
Can you give us updates regarding weed and if the bug has been fixed in 2024?
that's wild i use a disc harrow and always get weeds. is there a weed difference for seeders/planters? I have never advanced time without seeding the cultivated ground.
is the seeder/planter you use a notill variety? In past versons of FS Notill seeders/planters actually cultivate in front of the seeder part so it might be because your actually cultivating the soil at the front of the seeder/planter and then putting seed in the ground on the back end. If you stop the seeder in the field and lift it up and turn it off. do you see two different textures one at the front of the unit and one toward the middle or back?
@@FarmerKlein I believe the no till variety use a shallow cultivator. I could be wrong and it's something to test for sure
Amazing video, did the update of the game fixed the weed issue or it's still the same? :)
I swear remember playing not to long ago and the subsoiler did not remove the needs plowing thing which was so frustrating because I hate using regular plows in this game
I have a question.I used spader and i also have a cultivated status.so do i need to to cultivate the field or trust what the game tells me?
You told about the stones and the weeds, Bud what makes the difference if you plant direct after you plow/ cultivate or you plow/ cultivate and make a seedbed after that and then plant? and makes it difrens with the crobs?
I have found that the AI does not know what a stone picker is. I will go through with a plow and a Spader first and pick out all the stones. Then I tend to run for a while a shallow cultivator from the mods list it's an 8.3 m wide shallow cultivator that does not require a large horsepower tractor to run.
I run my farm mostly with 300 horsepower or under tractors.
My harvesters and semis are the only ones that are really at 800+ hp
Thank you for making this
So my question is, is there a difference between cultivated or seabed in terms of bonuses of yield?
if you roll your field after you have cultivated it you get a bonus of 5% yield and it becomes seedbed
@@bengthallgard7932 Besides the 5% bonus does this seedbed state entail more benefits or is that different to care for at this point?
So in real life power harrow is used after plowing and before seeding..
In France often Farmers use a power harrow with a seeder attached right behind it ....
Disks are used after plowing before seeding but done separately as seeders can't be attacked to disk harrows
You say there are 7 different ways to work the soil. But if I understand you correct, there are actually only 4 ways to work the soil.
1. Plow - 'need plow' state removed, small rocks, no weed
2. Spade/Subsoiler - 'need plow' state removed, big rocks, weed will grow(bug?)
3. Cultivator - small rocks, weed will grow
4. Shallow cultivator/Power Harrow/Disc Harrow - no rocks, no weed(bug?)
So 7 different types of implements. But actually only 4 ways of working the soil.
Please let me know if I've misunderstood anything.
Symantics, or are there 7 ways to get 3 different soil textures.
@@FarmerKlein 4 ways that effect the yield
@@magnusandersson5479 Then what about the roller and mulcher? Fertilization? Liming? All of those also have an effect on the yield. Or do you only mean ways that affect the yield by working the soil? Then the roller should be one of them too.
@@jbgaming5822 Yes, the roller and mulcher are another two ways of tilling the soil that affect the yield. Not shown in the video though.
@@magnusandersson5479 Ah makes sense. I thought you meant in general, not just in this video ;)
Another well done video!
So my question, and this confuses me for some reason. Some of the bas game seeders come with power Harrows attached. So why do I have to cultivate before running the seeder if it has a power harrow attached to it? Kinda seems like a waste to put it on there if it's of no use
I wish the spader had any use. It has a small working width and huge horsepower requirement and it does the same thing has a subsoiler
Did they ever fix the spader and the sub-soiler as far as weed production?
Nice video are you sure that the weeds growing doesn't have something to do with pushing the rocks back down with a roller maybe? Just a thought thanks for the info
Have you considered that the documentation may be wrong and the function of the machines is actually correct and not a bug? ;)
Good stuff! Thanks for this
Watching this video makes me wonder if my savegame is bugged. I use the same plow as you do here, but no matter what I use (cultivator, plow, spader etc)) it ONLY "spawns" the lage stones.
Even after the recent Dec 16th patch it ONLY spawns the big stones. The savegame I should mention is the same I've used since launch so I'm thinking there might be some corruption there.
Maybe it's time to start over, the landplanning I did is a total shitshow anyways XD
Very informative. I only ever used Plows and cultivators before.
What would be the correct order of fieldwork for the best possible yield? Is it : "Mulching --> (Plowing if required) --> cultivating --> Sowing --> Rolling" or something else?
Yes somewhat although cultivation is not an absolute requirement if plowed. seeders/planters will let you plant over plowed ground. If your worried about rocks then it would be mulch, plow/cultivate, collect rocks, seed/plant, roll. Although I am not quite sure on rolling. I have demonstrated in another video that you get the rolled seedbed state if you roll before seeding to get rid of small rocks. I have not seen personally but have heard that you do not get rolled seedbed after seeding so if rolling post seeding is needed is unknown. It seems to indicate in the tutorial that rolling post seeding is desirable.
@@FarmerKlein your fellow fs22 youtuber crofts tested this and noticed that rolling after seeding offers a small yield bonus.
@Farmer Klein Thank you for the quick and thorough explanation! I am still a little bit confused about the roller. After cultivating my fields I used the roller to convert the field from a cultivated state into the Seedbed state. But after using the seeder it went to a growing state. Do I need to use the roller again for the yield bonus?
this test i missing a couple of things:
1) run different types of harrow over plowed soil. (for example power harrow over plowed gives you seedbed status)
2) plant over stubble tillage ( this can cause weeds to appear after the planting)
What's seedbed status? 2. Oh shoot really?
@@Kamidon74 it shows as 'seedbed' on the map
2) that is what i observer :(
also running a stone picker over plowed changes it to cultivated;)
Do they have any bigger plows I hate using that small plow it's a pain in the ass
Nice work!!!!!!!!!!
Thanks nice to know how things are really working
question you were saying something about how stones damage equipment can you do a video on how the different stone states damage equipment?
the reason plant stubble provides more yield is because it acts as compost. atleast it is supposed to.
Great info mate 👍
You didn’t talk about why/when you would want to use a shallow cultivator, power harrow or disc harrow. Will those 3 provide the same crop yield as a regular cultivator?
you would use them as they have a higher operating speed typically and produce no stones as they only dig a little bit thru the soil. there supposed to produce the most weeds but well in the video they produced none.
If weeds grow before seeding should you get rid of the weeds first?
Nice job!
Thanks very much 🙏
I don't get the stones in the field thing. I come from a agrocultural area and no fields have stones. You would figure after the fields were cultivated by decades all the stuff like that is already removed from the soil.
Luky you. You would think the same thing a plot of land used as a garden for who knows how long would not have stones yet every year there back. Freeze/thaw cycles, small amounts of soil erosion bring stones long burred to the surface. Plus some areas just are more rocky than others.
@@FarmerKlein I see, makes sense. 👍
You can turn off plough requirement now also? Also is there ANY difference in yields from all those machines?
Ya you can turn plowing off if you want. No differences in yield from this level of fieldwork.
@@FarmerKlein great to know.
I cleared the fields with the disc harrow all of them are stubble and no weeds and i didn't sprayed them yet i hope it's a bug i spent a lot of money on that sprayer lol
Maby the weeds only grow after you have sown when use stubble tillage?
It helps a little bit now to know what does what but I'm still confused and I like the game simple like FS 19 and 17.
But are there the bugs oh my.
Certain areas of the map you get the shadow or graphical glitch where it flashes every once in awhile pallets get stuck in the ground there is no collisions where there should be collisions and sometimes the AI driver won't drive to an area that's only a mile away or will look drunk driving on a small road, they're pathfinding is really messed up.
I also believe there is a problem with other things as well.
I really hope Giants release that patch for console here pretty soon, that has to do something with the mods.
I'm not talking the day one patch either.
I get a serious weed problem on shallow cultivated ground but I think it's only after I plant crops
I bought a 15 m wide weeder that only picks small weeds and doesnt harm my crops.
Thanks. Has anything of this info changed since release? I've just bought the game.
I dont think so. Rocks seem to spawn more now. There are some more field state overlays I dont know if I go into that or not. Weeds stil do not grow back on stubble tillage until AFTER you plant then you do get more weeds than cultivating and plowing does not allow weeds to grow.
@@FarmerKlein Thanks, mate. I was going to play today but the host had 344?! mods installed so he went to sleep before I was done downloading them, haha. Gave me enough time to check out your 'No mans land' stream tho', as we are going to play on that map as well. Thanks for answering even tho this video is "old", there are not many content creators that'll do that. Much appreciated.
I have a long term vision. The how to videos in this play list where made for the long haul. I still get decent views on the Back to Basics series I did for FS19 and these videos will continue to get views all during FS22's run which hopefully will be a few years. I try to answer as many questions as I can.
When plowing do I have to cultivate or can I seed after plowing?