Great video. Just FYI, in the last couple test videos you've done (I believe the other one I just watched was a test for logging), when you show the spreadsheet the left-most columns are getting cut off in the video. I know we could simply open the document, just thought you should know if it wasn't obvious in editing.
Believe the problem is the use of an ultrawide monitor and settings not done correctly, either in the recording software, editing software, or youtube upload parameters..
So really grass silage is still king - 3 harvests per year, and no replanting costs, the fertilization is free when you use a grass field roller (base game), and they never suffer from weeds. Everything else is only 1 harvest per year, so what you see is what you get.
Yeah, silage is the biggest money maker there is. I now race to get what I need for silage when I start a 0 dollars, survival series. Even the silage contracts are ridiculous money makers with the amount of extra bales left over once fulfilling the contract. It's almost too easy to make money with silage, I may need to start not doing silage to make a new start an actual challenge.
@@Orxbane Depending upon your planting calendar. I have found that you can plant maize(corn), when it hits forage ready growth stage do the silage thing (don't wait for harvest ready), immediately turn the field over and plant grass, forage the grass in November, then again in spring in time for the maize planting. It's more work, but you still get 3 silage cuts, with 1 being higher yield maize!! I've been doing this on Glenleathann for a great start.
after nearly 500 hours in farm sim 22. the crops/ products i found to be the most profit for the least amount of working hours without mods were. grass into silage with bales and wheat with straw sold and wheat sent to chickens to make eggs. for myself nothing else came close for profit per man hours/ equipment investment.
Whats the fastest method of making silage bales? Iv been using the expensive mower, hire a worker then go behind with a bailer wrapper combo for round bails but its so slow having to stop continuously, then i have 3 bailer trailers i scoop up the bales and send them off with a worker to sell, rinse repeat. Iv made decent profits doing that but it gets tedious
@@morgo97 quick quickbale mod. It'll work almost at highway driving speeds! I tend to not bale for that reason. You have to do everything yourself. FS14 on mobile you could hire workers for baling. They wouldn't line up the windrows they would just cover the entire field which was slow, but still better than doing it yourself!
@@morgo97 just get courseplay, it makes silage bales cake, you just gotta pick them up but you can also setup courseplay to pick them up and deliver if you really wanted too
Im guessing thats howbthe gane is, its not meant to be quick. I try to play with as much realism as possible. You can cheat and use mods if thats how you want to play. Othwrwise gots to put the hard work in @morgo97
The great thing about grass silage is that the equipment barrier to entry is extremely low, and you can do multiple cuts per year. If you don't have time to deal with the baling immediately, then you can mow it, wait a few months, mow again, and then do a double harvest with the grass from both cuts. And, no need to ever replant. At a certain scale, it does become more time consuming than it is worth, but for generating some "bootstrap" money, grass silage is king.
Corn silage is easily number one and here is why. Plant April… harvest August… almost the same yield as full growth. Direct drill grass behind it and cut that for silage in November. Then when you plant the corn again drilled in April it goes through the grass and you’re already fertilized.
I can’t remember/find if he said which field he was using specifically, but if he did we could find it online but it would be nice if he had included that info
Love all the informative content brother. Can't wait for the updated production chains spreadsheet. This stuff needs to be in a Farming Sim wiki if it isn't already.
Just got into Farm Sim about two weeks ago thanks to my son liking the big red tractor on the cover😂 I have never played before and was totally lost till I found a lot of your videos. Thanks a lot man and you got a new subscriber in me!
Great video, and thanks, I was always just checking highest price in the stats tab, wasn't thinking about how much liters do you actually get lol (Btw, your spreadsheet is cropped bit too much, can't see the names on the left, in the video).
Sorry if I missed it in the video, but with your grass silage figures, is that for one cut of grass at it's full growth stage? If so, across a full 12 months you can get multiple cuts of grass which would make it more profitable within the same timeframe as other crops. Thanks for a great informative video, and for all your testing and documentation!
I don't know if anyone has mention this yet but when watching your video you can't see the first columns on far left ( crops at least) I tried small and full screen. I ended up looking up the spreadsheet to try follow you there. Also it would of been nice to have 1st to last for profits
Cotton. You can make a fortune. The bales alone are worth a chunk but if you instead take the bales to the spinnery to make fabric then take the fabric to the Taylors and then sell the shirts that it makes it's a massive profit
One thing that I have found is incredibly overpowered on No Mans Land is gras silage. There, one can choose to not make gras fields as the map itself is a big gras field, make a few hundred silage balls each year on a couple of plots bought at a low price and earn half a million come december.
imo the crops are all pretty close in overall profit and the most profitable crop is the crop/s that you can let the harvester go the longest without needing to attend to it while you are doing other jobs that generate revenue. in the end its all about the total $'s you can make per month consistently which will be a beautiful dance of all the things that generate $'s. I dont ever run the machines on the fields myself I try to auto as many things as possible generating the most cash as possible, downside of that is the game is extremely easy to make money in so im usually pulling in more money then I can spend in 5 or 6 seasons and get bored.
Profit is not about how much money you make in the least time with least effort. Your method of farming is actually the least profitable as you incur high labor cost.
lol nope I find I make too much money too fast and get bored when I can buy anything after 4-5 seasons. I make the most profit in the least time with maximum effort. instead of driving the combine for 20 mins a worker does it while i make money during that time.@@PolionL
Sugarcane regrows infinitely but you should plow the field every 3 harvests or something like that which means you have to spend fortune on planting it again if you go for big field. I used to do that on Haut-Beyleron map on one of the big fields and i just harvested it every year no matter how much it yealded. I had modified trailer just for that job so i didnt had to cart 5.5 milion litres with 50k litre trailers xD It would be way different in multiplayer but as solo player it just makes sense to cart those 5.5 mil litres all at once xD
Quick question, ive checked the vid a few times lately and idk if it was mentioned or not. Regarding silage, this is just for 1 harvest yeah? Just thinking in a per year basis, silage done from grass can be done 2-3 times in one year while chaff silage is just done the one time. its more work overall and in a sense requires more equipment. Personally i just like doing 150cm roundbales as its fairly simple and pays really well pr year.
Yes this is per one harvest, i dont try to calculate it based on a year because some people play with seasons and without and some people will only get 1 or 2 cuts :)
@@FarmerCop TY for the quick reply. Yeah I thought so. Theres so many variables overall in the and alot of different playstyles out there. Doing it like this wont be affected by most variables and its a nice baseline for us to use when comparing. Some bits of this were stuff i were aware off but i also learned something new. My 1st save on hard and no mods i ended up doing alot of silage bales after doing sugarbeet the year before but then again i play with seasons so naturally its gonna favor grass on a pr year basis
Yeah cotton’s my cash crop on large acreages. Lease a harvester and cotton trailer. They’re expensive, but on a large area well worth the expense. Plus cotton’s easy to gather. Use the Case harvester as you can unload an unfinished bale. The JD harvester won’t let you unload an unfinished round wrapped bail so you risk losing up to 9999 litres if you get the finish wrong. But beware, the spinneries accept a limited amount of cotton, and once filled take a “1000 years” to use - game over. You’ll have a harvest you can’t sell. Been there done that! If you have bale buyers on your map that’s not a problem. Or at least hasn’t been for me. Thanks for the video. Kinda confirmed what my guesstimates found.
It’d be interesting to see what the profit difference is if you base it on a years time, how may harvests per crop within the 12 months to see if that makes a difference in which is better. Kinda like you can do oats 4 times a year but cotton only twice
IM GOING TO COPY AND PAST YOUR COMMENT SO HOPEFULLY HE SEES IT MORE THAN ONCE AND DOES THAT! Did not mean for all caps, I seen it after I typed it all out.
Great video! I always start with minimal amount of money and found that Grass silage was my go to for profitablility. Easy to havest, no reseeding or plowing minimal equipment!
What id like to know is if some of the more profitable ones are really worth it when you consider time spent in the field and equipment. For plants like corn and wheat, i can buy cheap equipment and spend a lot of time in the field, or expensive equipment and spend very little time in the field. But the root crops equipment is relatively spendy for their cheapest stuff and it takes forever to harvest.
I'm guessing it was a single harvest so yeah in a full year grass is either first or second. Cotton made into t-shirts is either first or a close second.
So I'm a little confused on your numbers. Are your yields per hectare? Or are they simply what you extracted out of the ground? It didn't look like all of your crop rows were the same size, so I'm confused is all.
The results are not the rows shown, the results are from me planting and harvesting the field shown (so the same space for each crop). So the comparison is per area of land, so it shows you each crop compared to each other relative to being grown in the same area. Bigger fields will have a bigger number just as smaller will have a smaller number but the proportions compared to each crop will be the same.
Anyone got any idea wether its more profitable to sell corn silage directly or to put it in a bga? I'm running a modular bga and one harvest gets me around 3-4 months of 200k per month income with the bga and I'm wondering wether its worth the effort
@PerryM-hx6ui It’d be interesting to see what the profit difference is if you base it on a years time, how may harvests per crop within the 12 months to see if that makes a difference in which is better. Kinda like you can do oats 4 times a year but cotton only twice
Numbers are all good and dandy, but as mentioned, how much pain in the rse is it to handle from start to finish. What i mean is some crops do good on paper profit wise but as a high volume crop requiring many more trips to selling point hence very time consuming even with workers. Always aim to maximize profit per time unit. Grass silage in round bales is OP, hay is a waste of time, sugar cane is madness unless with good mods.
I cant possibly measure that, only using base game equipment there are hundreds of posible combinations that would change the time and cost of each crop
Hey is this only me but those numbers can be deceiving. I think Grass/Hay/Grass-Silage numbers are not quite right. They can be done minimum two times per season. Think those numbers should be doubled. Does my comment make sense? Or I missed somethink in the vid?
I recently invested in some sugar beet equipment, thinking that I saw somewhere that it's the most profitable root crop, turns out it's the worst... So sad 😢
technically yes but actually no. because the overall differences in overall profit aren't HUGE I prefer the crops that yield less sell for more and allow me to generate revenue doing other jobs while the harvester works the field and requires emptying less. If all you do is one thing at a time you're correct but I never drive the harvester manually as i would stab my eyes with boredom, so im usually running several harvesters with workers/courseplay, unloading when needed, gathering/selling milk, eggs, etc
Great video. Just FYI, in the last couple test videos you've done (I believe the other one I just watched was a test for logging), when you show the spreadsheet the left-most columns are getting cut off in the video. I know we could simply open the document, just thought you should know if it wasn't obvious in editing.
Believe the problem is the use of an ultrawide monitor and settings not done correctly, either in the recording software, editing software, or youtube upload parameters..
Definitely needs to get fixed! Good vids tho, ty for the effort.
So really grass silage is still king - 3 harvests per year, and no replanting costs, the fertilization is free when you use a grass field roller (base game), and they never suffer from weeds. Everything else is only 1 harvest per year, so what you see is what you get.
I was going to comment because im assuming this is based off one harvest rather than a year
Yeah, silage is the biggest money maker there is. I now race to get what I need for silage when I start a 0 dollars, survival series. Even the silage contracts are ridiculous money makers with the amount of extra bales left over once fulfilling the contract. It's almost too easy to make money with silage, I may need to start not doing silage to make a new start an actual challenge.
@@Orxbane Depending upon your planting calendar. I have found that you can plant maize(corn), when it hits forage ready growth stage do the silage thing (don't wait for harvest ready), immediately turn the field over and plant grass, forage the grass in November, then again in spring in time for the maize planting. It's more work, but you still get 3 silage cuts, with 1 being higher yield maize!! I've been doing this on Glenleathann for a great start.
after nearly 500 hours in farm sim 22. the crops/ products i found to be the most profit for the least amount of working hours without mods were. grass into silage with bales and wheat with straw sold and wheat sent to chickens to make eggs. for myself nothing else came close for profit per man hours/ equipment investment.
I use PF and find soy best because it uses no fertiliser.
Whats the fastest method of making silage bales? Iv been using the expensive mower, hire a worker then go behind with a bailer wrapper combo for round bails but its so slow having to stop continuously, then i have 3 bailer trailers i scoop up the bales and send them off with a worker to sell, rinse repeat. Iv made decent profits doing that but it gets tedious
@@morgo97 quick quickbale mod. It'll work almost at highway driving speeds!
I tend to not bale for that reason. You have to do everything yourself. FS14 on mobile you could hire workers for baling. They wouldn't line up the windrows they would just cover the entire field which was slow, but still better than doing it yourself!
@@morgo97 just get courseplay, it makes silage bales cake, you just gotta pick them up but you can also setup courseplay to pick them up and deliver if you really wanted too
Im guessing thats howbthe gane is, its not meant to be quick. I try to play with as much realism as possible. You can cheat and use mods if thats how you want to play. Othwrwise gots to put the hard work in @morgo97
The great thing about grass silage is that the equipment barrier to entry is extremely low, and you can do multiple cuts per year. If you don't have time to deal with the baling immediately, then you can mow it, wait a few months, mow again, and then do a double harvest with the grass from both cuts. And, no need to ever replant. At a certain scale, it does become more time consuming than it is worth, but for generating some "bootstrap" money, grass silage is king.
Corn silage is easily number one and here is why. Plant April… harvest August… almost the same yield as full growth. Direct drill grass behind it and cut that for silage in November. Then when you plant the corn again drilled in April it goes through the grass and you’re already fertilized.
This is the only channel I turn to for game “theory/data” testing, and it never disappoints. I also love the fact that he makes spreadsheets.
One more thing to consider: divide the profit by hectare/acre so you can apply it to any field just by using the size of the field.
I can’t remember/find if he said which field he was using specifically, but if he did we could find it online but it would be nice if he had included that info
Field 33 on Elmcreek.
7.71 Acre - 3.12 Hectare - 31200m² according to the farm sim app.
Love all the informative content brother. Can't wait for the updated production chains spreadsheet. This stuff needs to be in a Farming Sim wiki if it isn't already.
Just got into Farm Sim about two weeks ago thanks to my son liking the big red tractor on the cover😂 I have never played before and was totally lost till I found a lot of your videos. Thanks a lot man and you got a new subscriber in me!
Bless you and your son and your family
Great video, and thanks, I was always just checking highest price in the stats tab, wasn't thinking about how much liters do you actually get lol (Btw, your spreadsheet is cropped bit too much, can't see the names on the left, in the video).
Sorry if I missed it in the video, but with your grass silage figures, is that for one cut of grass at it's full growth stage? If so, across a full 12 months you can get multiple cuts of grass which would make it more profitable within the same timeframe as other crops. Thanks for a great informative video, and for all your testing and documentation!
I don't know if anyone has mention this yet but when watching your video you can't see the first columns on far left ( crops at least) I tried small and full screen. I ended up looking up the spreadsheet to try follow you there. Also it would of been nice to have 1st to last for profits
Thanks for being our own extension office.
Cotton. You can make a fortune. The bales alone are worth a chunk but if you instead take the bales to the spinnery to make fabric then take the fabric to the Taylors and then sell the shirts that it makes it's a massive profit
That's often the case. Productions give crazy good money
It is actually easier to plant grass and feed it to sheep which produce wool and then make clothes
@@Andii1107 Sure. If you just want to mow grass all the time, instead of have fun managing a crop!
One thing that I have found is incredibly overpowered on No Mans Land is gras silage. There, one can choose to not make gras fields as the map itself is a big gras field, make a few hundred silage balls each year on a couple of plots bought at a low price and earn half a million come december.
imo the crops are all pretty close in overall profit and the most profitable crop is the crop/s that you can let the harvester go the longest without needing to attend to it while you are doing other jobs that generate revenue. in the end its all about the total $'s you can make per month consistently which will be a beautiful dance of all the things that generate $'s. I dont ever run the machines on the fields myself I try to auto as many things as possible generating the most cash as possible, downside of that is the game is extremely easy to make money in so im usually pulling in more money then I can spend in 5 or 6 seasons and get bored.
Profit is not about how much money you make in the least time with least effort. Your method of farming is actually the least profitable as you incur high labor cost.
lol nope I find I make too much money too fast and get bored when I can buy anything after 4-5 seasons. I make the most profit in the least time with maximum effort. instead of driving the combine for 20 mins a worker does it while i make money during that time.@@PolionL
LOL labor is nothing in this game. Not even worth taking into consideration. @@PolionL
Sugarcane regrows infinitely but you should plow the field every 3 harvests or something like that which means you have to spend fortune on planting it again if you go for big field. I used to do that on Haut-Beyleron map on one of the big fields and i just harvested it every year no matter how much it yealded. I had modified trailer just for that job so i didnt had to cart 5.5 milion litres with 50k litre trailers xD It would be way different in multiplayer but as solo player it just makes sense to cart those 5.5 mil litres all at once xD
Quick question, ive checked the vid a few times lately and idk if it was mentioned or not. Regarding silage, this is just for 1 harvest yeah? Just thinking in a per year basis, silage done from grass can be done 2-3 times in one year while chaff silage is just done the one time.
its more work overall and in a sense requires more equipment. Personally i just like doing 150cm roundbales as its fairly simple and pays really well pr year.
Yes this is per one harvest, i dont try to calculate it based on a year because some people play with seasons and without and some people will only get 1 or 2 cuts :)
@@FarmerCop TY for the quick reply. Yeah I thought so. Theres so many variables overall in the and alot of different playstyles out there.
Doing it like this wont be affected by most variables and its a nice baseline for us to use when comparing. Some bits of this were stuff i were aware off but i also learned something new.
My 1st save on hard and no mods i ended up doing alot of silage bales after doing sugarbeet the year before but then again i play with seasons so naturally its gonna favor grass on a pr year basis
Yeah cotton’s my cash crop on large acreages. Lease a harvester and cotton trailer. They’re expensive, but on a large area well worth the expense. Plus cotton’s easy to gather. Use the Case harvester as you can unload an unfinished bale. The JD harvester won’t let you unload an unfinished round wrapped bail so you risk losing up to 9999 litres if you get the finish wrong. But beware, the spinneries accept a limited amount of cotton, and once filled take a “1000 years” to use - game over. You’ll have a harvest you can’t sell. Been there done that! If you have bale buyers on your map that’s not a problem. Or at least hasn’t been for me. Thanks for the video. Kinda confirmed what my guesstimates found.
good way to solve the sugarcane harvesting problem and avoid crop loss is to mod the harvester to have a small invisible internal storage
It’d be interesting to see what the profit difference is if you base it on a years time, how may harvests per crop within the 12 months to see if that makes a difference in which is better. Kinda like you can do oats 4 times a year but cotton only twice
IM GOING TO COPY AND PAST YOUR COMMENT SO HOPEFULLY HE SEES IT MORE THAN ONCE AND DOES THAT! Did not mean for all caps, I seen it after I typed it all out.
The root crops make a killing if you feed them to the soup factory. Large input capacity and your crops don't deplete too fast.
Great video! I always start with minimal amount of money and found that Grass silage was my go to for profitablility. Easy to havest, no reseeding or plowing minimal equipment!
The crop names are cropped out of the video lol
Man I’m fairly sure I’ve got you subscribed on about 5 different accounts now. I love your content mate
Thank you :)
It’s a good video but sadly I play realistically so all i do is corn, winter wheat, soybeans, and sugar beets.
What id like to know is if some of the more profitable ones are really worth it when you consider time spent in the field and equipment.
For plants like corn and wheat, i can buy cheap equipment and spend a lot of time in the field, or expensive equipment and spend very little time in the field. But the root crops equipment is relatively spendy for their cheapest stuff and it takes forever to harvest.
Thank you for sharing this info with us, I've been getting into farming simulator alot here lately
Sugarcane regrows unlimited times but if you have plowing on then after 3 harvests it still triggers the need plowed state
Great video, Farmer Cop! Very informative. Thanks a lot for all you're doing!
I would lve it if I could actually see the names of the crops on that chart, maybe remake the video and clip in the entire thing
Are the grass profits calculated by the several cuts a year they yield or just a single harvest?
I'm guessing it was a single harvest so yeah in a full year grass is either first or second. Cotton made into t-shirts is either first or a close second.
Now the big question is are you doing regular farming or precision farming
why is the left side of the spreadsheet hidden?
Great video as usual, I have a question about frontier map, do meltable metal piles replenish themselves after some time?
They will not replenish sadly
Thank you FC, really interesting and informative video.
If the data is 'per harvest' then grass silage beats everything? Since you cam get 4 or sometimes 5 harvests per year
Yes, again i looked at what was best per harvest, you can take the data and multiply it as you would like
but it will be interesting to calculate if you use the strew milk etc for other production chains ? excuse my bad english
People should take in to consideration that grass can at least be harvested 3 times per season.
Hi, am i the only one who cant see the far left column?
Your spread sheet listing the crops are off the screed!?!
So I'm a little confused on your numbers. Are your yields per hectare? Or are they simply what you extracted out of the ground? It didn't look like all of your crop rows were the same size, so I'm confused is all.
The results are not the rows shown, the results are from me planting and harvesting the field shown (so the same space for each crop). So the comparison is per area of land, so it shows you each crop compared to each other relative to being grown in the same area. Bigger fields will have a bigger number just as smaller will have a smaller number but the proportions compared to each crop will be the same.
Thank you!
Cannot see column A at the end.
Its off the left side of the screen.
I’m on iPhone…
So grass silage and corn silage are different??
Corn yelds more.
Anyone got any idea wether its more profitable to sell corn silage directly or to put it in a bga? I'm running a modular bga and one harvest gets me around 3-4 months of 200k per month income with the bga and I'm wondering wether its worth the effort
I do the math a little different when I'm figuring out how much I will make if the price is 1,457 and I have 60,000 of something I do 60,000x1.457
was the amount of seed used taken into consideration? cant see it on the spreadsheet but may have been on the far left
Did you watch the video? He says 3 times that the cost of seed, fertilizer, and machines IS NOT calculated in there.
do all crops germinate in the same period? What about the number of passes from seeding to harvesting required, which regrow without reseeding?
No check the crop calendar in game.
@PerryM-hx6ui
It’d be interesting to see what the profit difference is if you base it on a years time, how may harvests per crop within the 12 months to see if that makes a difference in which is better. Kinda like you can do oats 4 times a year but cotton only twice
In real life barley sells to a malt factory at $700/T
Hop in and buy a harvester, buy all the soybean fields, harvest then sell the fields, repeat until you’re bored
I think the prices might be different for different maps?
Yes. Mod maps can have different prices.
Numbers are all good and dandy, but as mentioned, how much pain in the rse is it to handle from start to finish. What i mean is some crops do good on paper profit wise but as a high volume crop requiring many more trips to selling point hence very time consuming even with workers. Always aim to maximize profit per time unit. Grass silage in round bales is OP, hay is a waste of time, sugar cane is madness unless with good mods.
What is the limit of gs pay
I am getting "you have used daily limit error" even after waiting 2-3 days
Ooohh I’m early! I want a bagel.
And where is the "time" factor? And what additional costs do we incur to plant and harvest a given crop?
I cant possibly measure that, only using base game equipment there are hundreds of posible combinations that would change the time and cost of each crop
Hey is this only me but those numbers can be deceiving. I think Grass/Hay/Grass-Silage numbers are not quite right. They can be done minimum two times per season. Think those numbers should be doubled. Does my comment make sense? Or I missed somethink in the vid?
profit per real time invested - the only important metric. Silage/logging wins every time!
price is pr 1k (i dindt know that) my face was long selling my potatoes on hard (my first field har 2 potato fields good for harvest only 39k crop)
Good test….time taken to turnover the field would be useful as well 👍🏼….unless I missed that somewhere
Yea i agree that is a factor, sugarcane/root crops/corn silage are fsr more labor intensive. Its just a difficult metric to measure
That's not what profit means if you don't take out cost, love the video tho.
Was best price / month for each crop taken into account?
Yes
Just to let you know you can get straw from canola on some maps
Correct and there are mods that allow that on every map, I can't take into account every possibility so I use base game functions to do the tests
I just assumed carrots.... whoops!
Never done corn silage, might have to have a play with that.
Excellent spreadsheet sir, much appreciated 👍
I recently invested in some sugar beet equipment, thinking that I saw somewhere that it's the most profitable root crop, turns out it's the worst... So sad 😢
Is sugar beet sugar not worth it then to?
cant see anything on the left of the screen haha
wow, a lot of work... thanks for that.. ;-)
Thank you for sharing
Another great video
Anyone else does some specific culture just because?
Good job 👍
that cotton isle is not straight at all. its basically just 2 isles instead of four. so its inaccurate .
I used the whole field for the test not the strips i used to show off the crops on the thumbnail
🌽💰
Can anyone see the crop names I cant
Nope
You should try American farming
Ahh yes, good old subsidies.
The spreadsheet is linked in the description.
"The difference between screwing around and science is writing it down.”
― Adam Savage
I can't see nottin
Wdym?
Cut back on the coffee, If I put the video on .75 playback speed You sound more like most people. LOL
Seems like wasted time as the game gives price per 1000 liters. Most profitable will be the crop that pays most per 1000 liters lol.
technically yes but actually no. because the overall differences in overall profit aren't HUGE I prefer the crops that yield less sell for more and allow me to generate revenue doing other jobs while the harvester works the field and requires emptying less. If all you do is one thing at a time you're correct but I never drive the harvester manually as i would stab my eyes with boredom, so im usually running several harvesters with workers/courseplay, unloading when needed, gathering/selling milk, eggs, etc
Canola for me.. I process it into Canola Oil