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Tactics Ogre vs. Triangle Strategy: A Retro Modern vs. A Modern Retro | Tactical Versus

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  • เผยแพร่เมื่อ 14 พ.ค. 2024
  • Frog guy nerds out about the differences between two beloved Strategy games, enjoy!

ความคิดเห็น • 38

  • @Rubikant
    @Rubikant 2 วันที่ผ่านมา +1

    Triangle Strategy, because it is a tactics game and TOR is a team-building game, and tactics and challenge matter to me. I feel like those that claim TS is the "casual" experience confuse complexity with difficulty. TOR is certainly more complicated, but not at all a difficult game, and I can prove it.
    Quickly into playing TOR I noticed how easy it seemed compared to TS, so I decided to test it. I made 2 self-imposed rules: 1) No "named" units (except forced ones) because I heard they were OP, and 2) always use the auto-battle feature.
    Yes, that's right, I didn't actually control my units at all, I just let the AI do it. At first, there were a few close calls and I restarted a few battles. But once I had 2 clerics and remembered to switch them between undead-killing and healing setups for each fight as appropriate, I not only never lost a battle but never perma-lost a unit either. The only challenge was deploying the correct units based on what enemy I was fighting. I even went through like 30 floors of the mega dungeon this way before finally getting too bored to continue watching the game played for me.
    My balanced team of generic starter units just continued to become more powerful faster than the enemy did, with their access to better gear and optimized ability setups.
    This is the complete opposite of TS on Hard, where every individual enemy unit was more powerful than any of my units, and thus the only way to win was using superior tactics. TS doesn't even have an auto-battle feature, but if it did there's no way I'd be able to win using it like I could in TOR, because the enemy team using the same AI as mine but being more numerous and more powerful means they'd always win.
    This is why I say TOR is a team-building game more than a tactics game, because your tactics don't matter anywhere near is much as your team makeup. If you want a game focused on training up a powerful team to stomp your enemies with for most of the game, TOR is for you! If you prefer to actually have to carefully plan your moves, with every one of your units being important and bringing unique options to the playing field, TS is easily the better game. Yes, there are some broken overpowered combos in TS, but you're unlikely to run into them without looking it up online, whereas in TOR it is very easy to build an OP team without even needing any of the secret recruits.
    I agree though that TOR has a much stronger start than TS - I almost didn't play TS at all because the demo didn't impress me with how boring the opening story and first few fights are (on Normal especially). But I went back to it and delved deeper and switched to Hard mode after seeing some more positive press about it, and it went on to become my GOTY and my second-favorite TTRPG of all time! So, anyone reading this that thought it was too slow-paced and casual from the demo, the story really picks up if you give it enough time and it is actually much more difficult in the actual battles than TOR or FFT is if you switch it to Hard mode!

    • @corvieindo
      @corvieindo  2 วันที่ผ่านมา

      Thank you for sharing your unique experience with the games. I never messed around with the AI options in TOR so it’s interesting to hear how it all works. I really like your perspective of TOR being more like a team building game. There were too many times where I just didn’t have the correct elements making some stages such a slog to get through. I hated having to adjust a characters element with the charms and I loathed the idea of having to have multiples of the same unit type just because of elements.
      I mean can you really call it Tactics if you’re just scouting the battlefield and placing units that counter the enemies. Sure it’s a strategy but did it really feel satisfying? It feels like the outcome of a battle is decided before you even start. A battle against multiple dragons without a dragoon sounds like a nightmare. Same as a battle against undead with no way to exorcise them. There’s a ton of hard wall enemies with no way around them if you didn’t plan for them in team select meaning you’re just shit out of luck for those battles. Nothing made me want to put down the controller more than that.
      On the other hand I agree wholeheartedly with you about Triangle Strategy. It was my game of the year and probably favorite TRPG of all time. Which makes me want to know whats in your number one spot?

    • @Rubikant
      @Rubikant วันที่ผ่านมา +1

      @@corvieindo My favorite is a very old game that, like TS, was compared against its contemporaries as being too "simple" and thus never really became popular. However, also like TS, the reason I love it is because it focuses even more on the tactics side, and even less on the team building side. Even its own sequels went in a different direction, so only the original game is really worth playing. That game is Vandal Hearts for the PS1.
      So in Vandal Hearts, like in TS, every one of your units is a unique character, with no "generic" units like in TO/FFT. In fact, in each fight, the units you have available is predetermined by the story. There is no effective way to "grind levels" between story battles either, and the XP system works like in TS where you will quickly catch a character up to the current level, but have a very hard time earning enough xp to go beyond that until the next fight. Equipment is simply number upgrades and very few options for getting equipment more powerful than what is in stores - which you will almost always be able to afford the best gear for all your units anyway. All this means is that for each fight, your unit's power level is basically fixed and known by the devs.
      In exchange for all those limitations, *every single fight in Vandal Hearts is a very unique, hand-crafted scenario*. After the couple intro fights there's basically no such thing as a "standard battle" in the game. And I don't just mean unique in terms of terrain and positions and enemy types (which is also true - you often fight completely different enemies and there's much more variety than in TS due to monsters being a thing instead of only soldiers). I mean your objectives and challenges are often very different. Ambushes, escapes, defending, rushes, special stage gimmicks, etc. Some are SO unique that I have yet to see any other TTRPG do anything similar, so I don't want to spoil them here just in case you play the game at some point. Just know that in every fight you will need to adjust your tactics and adapt to the unique scenario you'll face.
      The story and animations are also fantastic. Obviously it will look dated now, but I believe at the time it was the first TTRPG to combine 3D polygon environments with 2D sprites for the characters - just like TS does.
      The one major way you can customize your team is that each character (except for the main protagonist) can choose part-way through the game between 2 different class paths. These paths are significantly different from each other though, like being an archer vs a flying melee unit, or a wizard vs a monk. So there's still enough customization from this one aspect that I've beaten the game a half dozen times and had a unique experience each time tackling all the different scenarios with different class setups. At the same time, this being really the only customization option means I'm not wasting a bunch of time in menus shuffling around gear and elements and ability loadouts and so on.
      I admit it is a bit easier than TS on Hard mode since, sadly, there is no difficulty option. Many scenarios are still very challenging though, especially compared to team-building-and-grinding focused TTRPG's like TO and FFT, simply because there's really no viable option to just power your team to victory. In terms of pure numbers, the enemy almost always has the advantage in unit numbers and power (and often even terrain), so your tactical choices are the only tool you have to overcome the odds.

    • @corvieindo
      @corvieindo  วันที่ผ่านมา +1

      This is like the second time I’ve heard about Vandal Hearts. I’m definitely going to have to add it to my ever growing list of games to play. I checked out some of the gameplay, so far it looks really interesting and right up my alley. Thanks for the suggestion.

  • @radicalbyte
    @radicalbyte 6 วันที่ผ่านมา +1

    Tactics Ogre has bad UX but it's one of if not the best game in the genre. A masterpiece.

  • @cowsticker9618
    @cowsticker9618 16 วันที่ผ่านมา +3

    I will say Triangle Strategy's hard mode really sucks in some stages, feeling like a slog, such as the Avlora fights and the Rosellan village fight against the Glenbrook duke and his mercs. Otherwise I really like Triangle Strategy! You also die really easily in Triangle Strategy in hard mode, kind of absurdly so.

    • @corvieindo
      @corvieindo  16 วันที่ผ่านมา

      Im actually on the opposite side of this, the Avlora fights and the Rosellan village maps are two of my favorites. I consider most them defense maps so maybe those just aren’t your jam. I will admit the Avlora maps are long but there are ways to end some of them quickly. You do die very easily in hard mode but that’s kind of what I love about it. The juice is worth the squeeze. Anyways, thanks for sharing your opinion I appreciate it.

  • @Terron29
    @Terron29 2 หลายเดือนก่อน +5

    Interesting upload. I very much enjoyed both games but by far prefer Tactics Ogre largely because I thought the combat to story ratio was much better. I am much more a gameplay guy than a story guy and Triangle was VERY story heavy. I still enjoyed it but the difference there is enough to make me prefer TO. Both very solid though and I am shocked if people think Triangle is too easy. On hard mode that game has plenty of bite.

    • @corvieindo
      @corvieindo  2 หลายเดือนก่อน +2

      Man I super appreciate you taking the time to check out my video and leave this well thought out comment. I personally loved the intensity of Triangle strategy’s story because it made the battles feel more meaningful to me. The game spends a lot of time setting the stage for battles and they always felt worth it. Tactics Ogre really hits the mark on being replayable which given the original came out so long ago I can see why it has such a cult following. The value you get from a game like Tactics Ogre in terms of gameplay is immense. Both games are certified classics in their own right. Thanks again for checking out the video, much love!

    • @Terron29
      @Terron29 2 หลายเดือนก่อน +2

      ​@@corvieindo very welcome and yeah spot on. I agree the emphasis on story and set up certainly added a lot of weight to the battles in Triangle indeed. Wonder will we see a final fantasy tactics remaster? 🤔

    • @KyuuStarr
      @KyuuStarr หลายเดือนก่อน +1

      Anyone who thinks Triangle Strategy is too easy looked up the most broken strats on their first playthrough. Meanwhile I had friends who gave up on normal difficulty despite having a lot of experience with strategy games.

    • @Terron29
      @Terron29 หลายเดือนก่อน

      @@KyuuStarr thank you! I was thinking i must suck coz man hard mode spanked me a bit lol. The way it should be though. Love a challenge

    • @KyuuStarr
      @KyuuStarr หลายเดือนก่อน

      @@Terron29 You can tell because they tell on themselves. They’ll say that the game is too easy and then say that Flanagan and Roland are bad, two positioning-based units with a high skill ceiling.

  • @radicalbyte
    @radicalbyte 6 วันที่ผ่านมา +1

    You should check out Unicorn Overlord.

    • @corvieindo
      @corvieindo  6 วันที่ผ่านมา +1

      I have just over 100 hours in unicorn overlord. I still haven’t beat it yet, I’m having too much fun.

  • @TheRojoLobo
    @TheRojoLobo หลายเดือนก่อน +1

    Sick vid dude! Subbed! What are your top tactics games?

    • @corvieindo
      @corvieindo  หลายเดือนก่อน +2

      Fire emblem Path of Radiance, Triangle Strategy obviously, and Disgaea 2 specifically the psp version off the top of my head. Shadows of Valentia is pretty badass too. What are some of your favs?

    • @TheRojoLobo
      @TheRojoLobo หลายเดือนก่อน +2

      @@corvieindo I have to try path of radiance. My top would be 3 houses, advance wars and xcom. I’m actually playing through tactics ogre and unicorn overlord right now

    • @corvieindo
      @corvieindo  หลายเดือนก่อน +1

      Nice! I’m playing through unicorn overlord as well. I seen the Xcom series on a good steam sale but couldn’t get it at the time. I’ve always wanted to try it out.

  • @KayderimGameplays
    @KayderimGameplays หลายเดือนก่อน +2

    What is the name of the first game you're playing in the start?

    • @corvieindo
      @corvieindo  หลายเดือนก่อน +1

      Redemption Reapers. I’m working on a review for it right now, if you’re into the older fire emblems I feel like you’ll appreciate it.

    • @KayderimGameplays
      @KayderimGameplays หลายเดือนก่อน +1

      @@corvieindo Nice, thanks

  • @sheldonsookram3581
    @sheldonsookram3581 2 หลายเดือนก่อน

    Like the review of both games and I appreciate MTG reference

    • @corvieindo
      @corvieindo  2 หลายเดือนก่อน +1

      Hell yeah thanks for checking it out! What’s your favorite MTG set? I’ve personally been hoping we can return to Ravnica again for like a fourth time lol

    • @sheldonsookram3581
      @sheldonsookram3581 หลายเดือนก่อน +1

      Ravnica of course, that's when I started learning to play MTG . I'm with you on another Return to Ravnica

  • @envyandselfhatred8197
    @envyandselfhatred8197 หลายเดือนก่อน +4

    I definitely prefer Triangle Strategy over Tactics Ogre. The latter is still really good, but it just doesn't hit the same, I must say.
    It's true that the TS hate can be quite annoying, I think the nostalgia is blinding some people, from seeing the potential that newer tactical rpgs can have. They could benefit from being more open minded.
    Despite what others may say, I thought that TS had a good balance between story and battles. For those not satisfied, they could do some mock battles. Having unique characters that actually play completely differently, is a major plus. In TO, there was way too many battles, especially if you add Palace of the Dead or the numerous sidequests. The characters are too much like blank slates, which is less fun to me. Last but not least, TS characters have voice lines in battle, which makes things much more dynamic then one might think.
    Something you did not mentioned, are follow up and back attacks. You can use it against the enemy, just like they can use it against you. It adds a layer of complexity. Except for the pincer attack skill, TO doen't really have an equivalent system.
    I prefer the HD-2D of TS, than the more classic style of TO. The portraits are also more expressive and vibrant in Triangle Strategy, Erador or Hossabara is a good example. The music of both is very good, with TS slightly better but I'm biased.
    I agree that Tactics Ogre could use a hard mode. On my second playthough, I did a no incap run to spice things up, which wasn't too bad save for a few maps. It was still easier than hard mode in TS.
    Questions: Did you forgot to include a story comparison? Will you do the postgame of Tactics Ogre? Could you elaborate a bit on your idea of NG+ for Triangle Strategy? Since I didn't got an answer, am I correct to assume that the Rogue Galaxy video is cancelled?

    • @corvieindo
      @corvieindo  หลายเดือนก่อน +2

      Succinct and eloquent as always I see. The main reason I started this video was because of the hate but by the end of making it I understood why they love Tactics Ogre so much. It came out during a time when video games were still new and seen as a luxury, because of this a lot of the time games had to be replayed.
      With that in mind if my choices were between playing a game with a single finite story or something as expansive and replayable as tactics ogre, I’d probably go with the Ogre game. The down side to this are the people who come out close minded seeking to tear down innovation.
      I definitely hard agree with you that Triangle Strategy’s battle to story ratio felt just right. The unique character system is more appealing because it encourages you to think outside of the box rather than just doing whatever is busted. To your point about the characters voice line quips I definitely agree. Benedict’s voice lines live rent free in my head. The “Follow my lead” in his Kermit the frog like voice always puts me in a good mood. Just adds a little extra flavor to the game.
      As for the follow up attacks you’re right. i definitely should have touched on that because truth be told while I love the system and what it brings to the game I feel like it could have used some damage adjusting on hard mode. The enemy follow up attacks feel just ever so slightly too strong. Witnessing Erador, my TANK die to only like three to four enemy attacks is a little bullshit. I know it’s meant to add complexity and make you heavily consider your positioning but sometimes you can’t make an angle. I don’t know if you’ve ever done the Rufus colosseum battle but that one is just ridiculously hard to do deathless. If any of the soldiers follow up off of Rufus whoever gets hit is likely dead. Rufus can actually almost one shot Frederica with his ranged attack that he can do every turn. It can be frustrating and not in the good way.
      My rant aside I agree with your thoughts about the HD 2D Triangle Strategy is so much fun to look at. Going from playing Triangle strategy to Tactics ogre visually was definitely a shock. To a certain degree I understand why, Tactics ogre was visually designed to be played on an older Tv where it’s saturated color pallets probably look much nicer. Eventually the designs grew on me but it took some time before I could look at the game without my eyes feeling like that wanted to throw up.
      To answer your questions:
      I didn’t want to do a story comparison because that’s something that just seems to subjective. I felt not well equipped to talk about it especially considering Tactics ogre has multiple endings just like Triangle Strategy. Not to mention Tactics Ogre has lore from other games that tie into the whole story so it would be a massive undertaking to try and fully comprehend.
      Odds are I won’t be picking up Tactics Ogre for a while but I may get the urge.
      For the New game plus idea I’d like a “blank slate” for everything minus the inventory. The characters would have all of their upgrades removed and put back at level 1. Then I would like all of the materials from said upgrades returned to your inventory. That way you’re free to fill out the characters upgrade charts as you please on a second play through. It would give the feeling of a power fantasy but remain balanced. It still bothers me I never finished those upgrade charts lol.
      Lastly the Rogue Galaxy Video is for now cancelled. Nostalgia fogged my memory from remembering how bad the game can be. I kid you not at some point I fell asleep while actively playing the game because the dungeons are so bad. I actually finished the game and wrote a lot of the script but I just couldn’t find a way to make it interesting. I never replied because at the time I was working through the script for this video. I was having some motivation troubles until you started asking about the Rouge Galaxy video which greatly inspired me. I tried to release the video quicker as a cheeky response to your question but I sorta missed the mark. As always I appreciate your thought provoking comments and thanks for checking it out.

    • @envyandselfhatred8197
      @envyandselfhatred8197 หลายเดือนก่อน +1

      Thank you for the compliment, I appreciate it. I think I'll add my insight over some parts of you comment.
      I understand your point about Tactic Ogre's replayability. Triangle Strategy has mutiple paths as well but it does have a lot less battles to play. So you do have a better ratio between the money spent and the hours needed to complete the game, when it comes to TO.
      I just listened to a compilation of Benedict's voice lines, and it's true that his “Follow my lead” line sounds a bit strange. I wouldn't have thought of Kermit but it's still funny enough. My personal favorite line, is Erador's “Look at me learnin”. He says it when he levels up, I love it everytime.
      Hard mode has a multiplier like this: take 1.5x, deal 0.75x. Normal has 1x on both fronts so it is more balanced, or normal if you will. Hard mode is inherently unfair by design which a lot of the fun comes from, outwitting your opponents despite insurmountable odds. Now, it's true that the arena fight with Rufus can seem a bit too unfair. If I remember correctly, Flanagan's weapon skill: Rampart, is what helped me the most to do the map in deathless. It is extremely good in cramped areas. Erador can distract and Roland can help him push enemies in the spikes, to have less to deal with. Nevertheless, your frustration is valid.
      You could have done a story comparison even if it is subjective. You would simply need to start by precising that it is your own imperfect opinion. It doesn't bother me that you did not want to make that comparison. I was just curious if it was a deliberate decision or not.
      I'm not not sure if I would recommend the post game or the long sidequests if you are not that motivated, However, you should absolutely do all three alignment paths. Namely lawful, chaos and neutral. If the gameplay in the video is yours, it seems that you did the chaos path. Correct?
      In short, your NG+ idea is like the current model, except that your units reset at level 1 with only their starting ability. Also, you can go in a different way to upgrade your weapons, instead of simply continuing what you already picked in the previous playthrough.
      It's nice to know the whole truth surrounding Rogue Galaxy. Of course, there's no need to force yourself to do something that you don't want to do.

    • @corvieindo
      @corvieindo  หลายเดือนก่อน +1

      I never knew about how the damage multipliers worked so that’s very interesting.
      I played on a fresh save for every playthrough, except for world free of sin). My conviction choices lead me to having sort of a mixed bag of characters when dealing with Rufus. I could also be misremembering but by the point on a new save I don’t think you have access to the upgraded weapon skills making that fight just really tough. I remember being around level 15 I think.
      I appreciate your insight around stating the imperfect opinion idea. I feel like because I haven’t experienced all of the routes for Tactics Ogre I can’t see the story as a whole like I do for Triangle Strategy. Comparing something whole to a single part just didn’t feel right in my mind.
      Since you’re recommending the other paths I will make time to play through them. Also yes that is me playing through chaos.
      Yup, that’s exactly how I would like my new game plus. I know it sounds a bit strange but I feel like it would give me the most fun experience. Imagine being able to play with Milo or Maxwell from level 1 and see their abilities open up to you over a longer playthrough. Plus the mental mock battles could be retained if you want to boost your characters to a higher level and still have that classic power fantasy feel.
      I’m hoping one day when I’m more seasoned I can return to the Rogue Galaxy video and make something good of it. As of right now I have an almost finished script for a game called Redemption Reapers. Have you heard of it? Honestly you seem pretty hardcore when it comes to srpgs so I feel like the game would be right up your alley. It just starts a little slow :)

    • @envyandselfhatred8197
      @envyandselfhatred8197 หลายเดือนก่อน +1

      I learned recently about the multipliers, I wrongly assumed that enemies in hard mode simply had higher stats for a long time.
      Yeah, in NG+ you have much more characters with much more tools to work with. Out of Flanagan, Groma and Maxwell, I usually only get two of them by the end of a fresh playthough. In my first one, I didn't get Maxwell and in my second one I didn't get Flanagan. So indeed, that map with Rufus would be hell in NG hard deathless, because of the lack of options.
      Sidenote, I thought that Maxwell was a story recruit at first because I got him right after Roland left the party, at chapter 17. It made sense gameplaywise to fill the void left with a new lancer. Benedict's ending has an insane number of horses, so the effective damage from Maxwell was welcome. I just came up with a name for that segment, it's called, HorseStrategy: Electric Boogaloo. Decent enough.
      Naturally, I first did the lawful route, ends justify the means and all. I just wish there were more impactful choices like this. A word of advice, if you use the World Tarot, you should probably do a bit of research beforehand to not risk messing it up. In theory it sounds very complicated but in practice it's not too bad.
      I really like your idea, now i whish that they could implement it in a sequel. I've done 5 playthroughs and only 2 of them were in new game plus. The reason is that I love that my characters have to learn all their abilities again. The sense of progress is much more sastifying in new game. The downside of new game is that you don't get to keep your expanded roster. I think that my ideal NG+ would be just like NG but you get to keep all your characters. This way you can preserve the difficulty of a fresh save, while using characters that could not possibly have been unlocked yet. A personalised NG+ where you decide what you keep or not, would not be a bad idea as well.
      I actually forgot about the existence of Redemption Reapers until you made me remember it. I had only seen the trailer at the time. I just rewatched it and yeah it looks extremely promising. It seems like a hidden gem, there's not even a subreddit for it. I think I'll really have to try it when I have the time. Thanks for bringing it to my attention.

    • @corvieindo
      @corvieindo  หลายเดือนก่อน +1

      Benedict’s ending really does over do it with the horses. Liberty was my first ending as well. It just made the most sense between the three options. The Electric Boogaloo got a good chuckle out of me lol.
      The World Tarot definitely seems daunting to me. The first time I looked at it I saw all of the potential ways I could screw up my save or get lost. I slowly decided to put it down.
      Also I agree the feeling of progression is so satisfying which is why I didn’t care for new game plus. It would be cool to have Milo at level 1 on a new game and experience her ability progression over a longer playthrough.