NEW Vampire Skills Showcase - The Elder Scrolls Online Greymoor Chapter

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • Reviewing all the new Vampire Skills, Vampire Lord Form (Blood Scion) and Vampire Passives.
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ความคิดเห็น • 786

  • @HackTheMinotaur
    @HackTheMinotaur  4 ปีที่แล้ว +51

    What are your thoughts on the new Vampire Ultimate, Skills and Passives?

    • @tantrumtv4270
      @tantrumtv4270 4 ปีที่แล้ว +42

      Hack The Minotaur I'm ngl I'm really unimpressed, the damage looks pretty awful, the redone passives imo are way worse than the original... 20% additional cost to regular abilities??? Plus people run new moon so that's 30% increased total cost?? Ummm yeah vampire is going to be dropped by so many people in this patch, the patch that was meant to make people proud to be vampires. Unimpressed with the vampire lord look as well, literally is retextured Goliath :/// the health cost of that buff looks way to high to actually be useful in anything other than pve with a dedicated healer unless you're a stamsorc running briarheart and Critsurge. I honestly just think this vampire update is trash and other than the updated visuals I can't find a good thing to say about it :((( which is sad because I really wanted vampires to be a good class in itself but now their usage is about to drop DRAMATICALLY

    • @nave236
      @nave236 4 ปีที่แล้ว +1

      Do you think that with the passives and sets and changes, Hybrid builds could utilize Vamp skill lines in PvP? Specifically BGs.
      Also the skills that require health to use seem to just put you quickly into execute range, are the cost shown at Stage 4 vamp?
      Seems unlikely to be effective in higher end BGs

    • @Ydnaksha
      @Ydnaksha 4 ปีที่แล้ว +18

      @@tantrumtv4270 It's even worse, "while toggled on, you cannot be healed by anyone but yourself" so even "in pve with a dedicated healer" it's still crappy.
      every skill is meh and can be done better by other skills.
      ~ First one the claw is a crappy veiled strike without the armor shred / stealth speed and stun just for the 50% based on missing health.
      ~ The buff makes it so you can't be healed by anyone else, the cost is very high, the buff is nice but not worth all the downsides.
      ~ The drain is a shitty missing health heal for a 3s channel (asking to be bashed with all the negative consequences), the sustain in stamina or ult is way too low for all the downsides, recover 5% stamina/s for a 20% increase in all stamina skills ? you are better off poping a HoT and doing a heavy attack.
      ~ The CC skill is pretty nice for pvp and for classes that don't have access to one, i'd still rather use something like streak that has many other uses with way less downsides. That is a very expensive opportunity cost CC if you go vamp just for this.
      ~ Mist form is again overall pretty meh and potentialy kinda usefull only for some builds that have 0 other escape/defensives, can't heal, can't be healed, can't regen magicka, 75% damage mitigation, dmg form does abysmal dmg and heal, speed form... you aren't really going to escape anything just with a 30% speed boost but can be usefull to slow down the tempo to allow for allies to arrive etc, still the same potential uses as before which isn't bad but now with a very hefty cost with all the downsides of being a vampire. Overall it's just worse than before now.
      Tldr: all the actives are rather meh to bad in most cases and not worth all the massive negatives associated to either vamp form new debuffs or the skills themselves.
      For the passives, kinda the same:
      ~ Feed: Cool animation and rp but just make you have to work to maintain your vamp instead of doing nothing, 4hr ain't too bad so it really doesn't do anything other than being a rp thing.
      The new vamp debuff are MASSIVE though, 40% cost reduction for vamp skills only, cool but good luck making a vamp only skills build aside from RP.
      -100% hp regen
      +20% fire dmg received
      +20% cost on ALL non vamp skills (YIKES)
      -40% vamp skills cost (NOT WORTH IT)
      ~ Ritual: same, does nothing for us, just a rp thing to bite someone once a week (i always give bites for free and even for people that get some money out of it unless you waste time trying to rinse someone it's usualy what, 5-10k every 7day ? yay...)
      ~ Dark stalker: Nice change, unless you go all out on a sneak build it's more or less just a nice little rp/QoL thing for most people.
      ~ Strike from the shadows: Nice little buff. But are you gonna "weave" mist form to maintain that... ? very good for some NB build that cloak a lot in combat, aside from that it's mostly just a little buff for 6s if you bother to start the fight from sneak.
      ~ Undeath: Very good, same as before. But requires vamp 3 that sucks a lot more than before.
      ~ Unnatural movement: Very cool looking, limited utility in most realistic situations as in most case you are using sneak to stay out of combat or if you are in combat and need to bail you would only use it when you already got away with something else like shade, cloak or streak (that will now cost 20% more making it harder to escape to begin with) or you'll have a hard time getting away just with a stealth that activates after 3s of sprint, can be very nice in the right situation though like streak twice and then sprint away into stealth but you prob either got chased down by other sorcs or got to just go around a rock/tree and sneak before anyway. Overall nice, would be nicer if we kept the stealth for 1-2s after the end of the sprint.
      BUT it requires stage 4 with all the MASSIVE debuffs...
      Overall either i'm completely missing some super secret op use for all this or it seems like the cons massively outweigh the pros in just about every way shape or form...
      Makes me very disapointed and sad as i really like to be vamp for flavor and usualy always go vamp even with all the downsides in the past version but it looks to be just way too harsh for very little gimmicky benefits in this new form...

    • @01telemaster
      @01telemaster 4 ปีที่แล้ว +17

      @@tantrumtv4270 they were so worried about making it look cool they forgot to make it useful

    • @tantrumtv4270
      @tantrumtv4270 4 ปีที่แล้ว +12

      Ashkandye yeah man, it's even worse than I mentioned, I can't believe they thought this was a buff to the vampire skill line, it's such a massive nerf it's actually unreal

  • @Xero_Kaiser
    @Xero_Kaiser 4 ปีที่แล้ว +116

    The ability costs are ridiculous. I know people say that it's to encourage you to commit to being a vampire but if that's the route they wanted to go, then they needed to add a lot more abilities because *not everyone playing the fucking game is a DPS role* Why would you make tanking and healing more expensive but provide no vampiric alternatives?
    If there were more vampires than werewolves in ESO it's because it was actually compatible with all three roles, but I guess it's being changed to, "DPS or GTFO" also.
    And people wonder why these games always have a shortage of non-DPS players.

    • @pruje
      @pruje 4 ปีที่แล้ว +1

      I sure hope you're right. because as it is I think vampires are already too common. If it discourages some people from becoming one, that's a good thing IMO.

    • @Xero_Kaiser
      @Xero_Kaiser 4 ปีที่แล้ว +31

      Nerfing something because it's too OP is one thing. Nerfing it just because it's popular is something else. If players like something, find out *why* they like it and see if it can be applied to other areas of the game (i.e. Don't make Werewolf so limited, give people a reason to stay mortal, etc). Don't just take the good thing and keep breaking it until it's as equally shitty as the other options that people obviously don't enjoy as much.

    • @jamesdick3244
      @jamesdick3244 4 ปีที่แล้ว +3

      Vampire is now better for tanks and people who spec into health not good for dps

    • @Xero_Kaiser
      @Xero_Kaiser 4 ปีที่แล้ว +4

      @kcolGeM
      I know there are moves that use health, but nothing I'm seeing from these skills or hearing from PTS feedback suggests that they're good for actual *tanking* (not tanks doing overland content)

    • @Stiletos
      @Stiletos 4 ปีที่แล้ว +3

      @EccentricSage Nah, getting vampirism is somewhat of a PITA so not everyone is a vampire but in most builds being a vampire was recommended. This change is going to make being a vampire in ESO a lot more about being a vampire and a lot less about buffing your class. There are going to be some synergies with some classes that might work for some builds, but vampire will stop being the "oh yeah and as per usual you should be a vampire." Might be the first time ever some people actually choose to get healed because it is not going to work for everyone, that is a good thing. Not everyone and their dog should want to be a vampire because it is just always better. Being a vampire SHOULD be a niche playstyle, not a universal positive buff for every build.

  • @addie30mg62
    @addie30mg62 4 ปีที่แล้ว +144

    That cost increase for other abilities is a bit much.

    • @newnamesameperson397
      @newnamesameperson397 4 ปีที่แล้ว +20

      You either run vamp skills or nothing at all. This will essentially kill being a vampire for most players since if you don't play to its strengths then it's a hindrance which is utter bs

    • @ricoambro
      @ricoambro 4 ปีที่แล้ว +6

      @@newnamesameperson397 A real vampiric curse

    • @baelzaden530
      @baelzaden530 4 ปีที่แล้ว +21

      @@ricoambro Erm... in the single player elder scrolls games , vampires were not hindered from using magic spells at all , sure they came with drawbacks like sun damage and all that stuff which we have , but Vampires ALWAYS had magic affinity , and this cost increase is against all of that , so no .

    • @ricoambro
      @ricoambro 4 ปีที่แล้ว +1

      @@baelzaden530 i was joking fam, thought u'd notice. Ofcourse i know how they were and should be dafuq

    • @Raydr62
      @Raydr62 4 ปีที่แล้ว

      @@baelzaden530 LOL that was basically eso vamp too until this.

  • @chisasa9509
    @chisasa9509 4 ปีที่แล้ว +49

    I saw that we can turn into a Vampire Monster: I was like YEAH BUDDY! -Then I saw what the skills do: I stopped 👀

  • @irondisciple2984
    @irondisciple2984 4 ปีที่แล้ว +30

    The normal abilities cost increase per stage fucks this all up.

    • @michab.r.1854
      @michab.r.1854 4 ปีที่แล้ว +1

      Madao Maybe but You have to remember using that Ult removes the potential to use any other burst or DOT ult. I main necromancer, and I know for a fact I’m not getting rid of my colossus, a large increase to my dps, just to avoid The penalties for playing as what I wanna play. The vampire ult is not useful except for saving yourself in dire times due to the immediate heal to full, and The bat dot is cool but not enough dps since it’s part of the ult and not an applied skill. So... an ult that at the end of the day is only useful for saving yourself, some nice abilities (I am for sure using that stun on my necro and getting rid of bone totem) , and Penalties for being a max ranked vampire that make you not wanna even play as one.. this is a nerf with new toys, and it’s sad.

    • @michab.r.1854
      @michab.r.1854 4 ปีที่แล้ว +1

      Madao I agree

    • @gandalfthegrey8236
      @gandalfthegrey8236 4 ปีที่แล้ว

      Yeah well there were too many vamps running around due to not having any downside. Now you do, quit bitching because you can no longer be OP and the game will actually be more fair.

    • @michab.r.1854
      @michab.r.1854 4 ปีที่แล้ว +1

      Gandalf The Grey You act like this makes vampires OP or that they were OP before? Don’t fucking talk that way unless you wanna be talked to the same way. Vampires were not OP. Were there a sizeable amount? Sure. But what you fail to realize is this update will merely make vampires look cooler, create a little bit of funny stuff for tanks, but in the end hurts vampire play styles because the number one reason most people played vamp was for the passives. What’s wrong with that? It didn’t make ppl OP and just gave a tiny bit of Resources in return for some cons. There should be no drawbacks for playing the way you wanna play.

    • @cherryrook8684
      @cherryrook8684 4 ปีที่แล้ว

      @Madao Not ever Vampire player is a Necromancer...

  • @Blackvegetablethe2th
    @Blackvegetablethe2th 4 ปีที่แล้ว +5

    the ultimate lasting a lot longer is not a bug
    Bastion Sanguinaris: Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep. Vampires can maintain their Blood Scion transformation indefinitely in this home.

    • @oninomiru
      @oninomiru 4 ปีที่แล้ว +1

      @@MyouKyuubi 20 seconds iirc

  • @emilypumpkinseller
    @emilypumpkinseller 4 ปีที่แล้ว +27

    regular ability cost increase is absurd. It doesn't even thematically make sense as a vampire drawback. Should be changed to something else entirely

  • @Dervraka
    @Dervraka 4 ปีที่แล้ว +37

    It seems like Vampire is becoming a much more active skill line, but at the same time many of the passives that people currently have the skill line for in the first place are being removed or nerfed. The devs apparently want people to actually play a dedicated vampire rather than just get the skill line for the regen bonuses for general buffs. I'm not sure how this will play out, I don't see many people really wanting to play a dedicated vampire as the skills have a lot of downsides, but time will tell.

    • @boonfoxx9694
      @boonfoxx9694 4 ปีที่แล้ว +3

      Aaron Pillar I think if the Undeath passive is available at stage 1 vampirism, it could still be a viable skill-line for most current set-ups.

    • @cherryrook8684
      @cherryrook8684 4 ปีที่แล้ว +1

      Rip my Vampire tank.. literally the only character i really played

  • @evanparks4123
    @evanparks4123 4 ปีที่แล้ว +16

    Some of the effects, especially the Mesmerize and Vampire Drain, look BEAUTIFUL, don’t get me wrong, and I’m a bit on the meh side on the Scion appearance (really wanted some wings but whatever) but my overall concern is the increase on class abilities and how well vampire skills/passives sync with other classes.
    So far, I it looks pretty fun, and like you said this IS the first week of PTS so let’s see how it goes

    • @chisasa9509
      @chisasa9509 4 ปีที่แล้ว

      All if the Skills are SHIT, and You're crying about the Designs? Lolz that's what is killing this game. Looks over Performance.

    • @evanparks4123
      @evanparks4123 4 ปีที่แล้ว +3

      Chi Sasa Who said I was crying? I’m a bit neutral is all, and I was gonna try it out for myself. You’re the one getting “Triggered” from a difference of... what’s the word I’m looking for... oh yeah, A DIFFERENCE OF OPINION. Not to mention this is only THE FIRST WEEK of freaking PTS. You good traveler need to calm your horkers.
      You do however have a fair point though, most of the skills leave really do leave a lot to be desired.

    • @ricoambro
      @ricoambro 4 ปีที่แล้ว +2

      @@evanparks4123 They're really pushing the vamp abilities which makes it a tough subject. Everything would be fine if our regular abilities cost quite a bit less extra, lets say only 10% more. That'd be great

    • @evanparks4123
      @evanparks4123 4 ปีที่แล้ว

      Rico Ambrosio True.

    • @ancient_vampire4790
      @ancient_vampire4790 4 ปีที่แล้ว +1

      How does vampire drain look beautiful? The morphs look like you're sucking pee and mountain dew out of people. For a spell called 'vampiric drain', I would of thought it would be more red.

  • @Dirtbag-Hyena
    @Dirtbag-Hyena 3 ปีที่แล้ว +2

    I know this is old, but I'm new to your channel, and I needed advice.
    Watching this helped me figure out what morphs to take on a few of my skills.
    Also, I'm a Necro/vamp, which I feel synergizes well together, and makes for a cool RP.
    Thank you.✌🏼

  • @TyrbeTrost
    @TyrbeTrost 4 ปีที่แล้ว +71

    That cost increase is ruining it completely. Well, I have missed how my character looks when not vampire cause don't think Vampire is worth it now

    • @brianb2454
      @brianb2454 4 ปีที่แล้ว

      Have you guys seen any tests? Lol vampires are hitting 120-130k on the trial dummy lolol they are so strong right now

    • @brianb2454
      @brianb2454 4 ปีที่แล้ว

      Draconarius
      ^

    • @Acw35
      @Acw35 4 ปีที่แล้ว +5

      Brian B But what about in pvp? 1v1’s? They will get fucked up because non vamps don’t have to worry about shitty penalties

    • @worldpieceofmind2965
      @worldpieceofmind2965 4 ปีที่แล้ว

      *SHIT IS AMAZING ON A MAX HEALTH SORCERER TANK*

    • @bronysaiyan5236
      @bronysaiyan5236 4 ปีที่แล้ว

      @@worldpieceofmind2965 thats what my vamp tank is lmao power/crit surge and the new absorb skill is gonna make her that much harder to kill lmao and shes running Plague dr and necropotence as a pet sorc tank

  • @hemtin6764
    @hemtin6764 4 ปีที่แล้ว +54

    They need to get rid of the 20% norm ability cost. Idk why that’s even in there or why being a vamp makes your norm ability cost more. Makes no sense especially since the vamp abilities aren’t that strong lookin by their self and the health cost to most of them makes it really risky to play. The 100% no health recovery and fire weakness is punishment enough for bein a vamp. They buffed werewolf more this patch than the vamp. Wtf

    • @Vandaimeful
      @Vandaimeful 4 ปีที่แล้ว +4

      I was hoping to turn my Magcro into a vamp just for fun an rp, but it seems that it would turn my character unplayable for Solo pve.

    • @ancient_vampire4790
      @ancient_vampire4790 4 ปีที่แล้ว +5

      The literal only reason why the cost is there is to make the 'perfect scion' morph useful.

    • @goldenlotus7995
      @goldenlotus7995 4 ปีที่แล้ว +1

      I'm just excited for this rework OMG the Healing beam monster sets with the buff ability and crit for the vamp beam it's going to be lit af

    • @noxinabox3506
      @noxinabox3506 4 ปีที่แล้ว +2

      No, it's a good edition. Otherwise, people have no reason not to go vampire stage 4 because of how good the abilities and passives are. Legit half the players in the game would be a vampire.

  • @amesajr2
    @amesajr2 4 ปีที่แล้ว +69

    Vampire used to give u more sustain... Now it's taking away sustain and making it harder for you to actually sustain.. 20% + regular ability cost????? I mean no brainier... Never taking vampire. Everything looks flashy and beautiful well done... Synergizing etc... They had to dump it all with that 20% ability cost increase... The heck???

    • @jerrymcdaniel6643
      @jerrymcdaniel6643 4 ปีที่แล้ว +9

      Remember I its still the PTS so hopefully some of this will change my other concern would be the hundred percent reduction in health regen because I think even if you have sets that give you health regen it would still be zero

    • @Metin2FREAK53
      @Metin2FREAK53 4 ปีที่แล้ว +3

      You have to sacrifice something to gain all the passives. Thats a good change.

    • @jerrymcdaniel6643
      @jerrymcdaniel6643 4 ปีที่แล้ว +14

      @@Metin2FREAK53 I agree but I think it's a bit over kill at the moment

    • @metalheadrobredbar6899
      @metalheadrobredbar6899 4 ปีที่แล้ว

      It is still in the pts after all, but I wonder how this will actually play out with the healing while doing damage toggle.

    • @axelarnaud7547
      @axelarnaud7547 4 ปีที่แล้ว +4

      @@jerrymcdaniel6643 Health regen is like this because otherwise you just put full heavy armor and alessian set and you can toggle the 600dmg without worrying about healing. That's why

  • @digitalcabbage910
    @digitalcabbage910 4 ปีที่แล้ว +35

    They need to rethink the normal ability cost when at higher stages seems abit much.

    • @rit9131
      @rit9131 4 ปีที่แล้ว +3

      Amen!

    • @attinger117
      @attinger117 4 ปีที่แล้ว

      There has to be a downside.. or else you would be forced to be a vamp. You can choose to stay at stage 1 and have close to normal costs

    • @Raydr62
      @Raydr62 4 ปีที่แล้ว +1

      @@attinger117 Its still expensive af.

    • @Raydr62
      @Raydr62 4 ปีที่แล้ว +4

      @@attinger117 ITS a HUGE downside. On top of added fire damage, almost zero health recovery, and a huge debuff on Magicka cost? Non of this is worth it.

    • @Raydr62
      @Raydr62 4 ปีที่แล้ว +4

      @@attinger117 Vampire USED to be about keeping sustain up while getting hit harder. That was an okay trade off, now it's just "hey lemme kill myself while doing a little extra damage"

  • @druidicleonnnjj
    @druidicleonnnjj 4 ปีที่แล้ว +29

    I swear the Bat Scion was meant to give Translucent wings.

    • @cameronfleming1698
      @cameronfleming1698 4 ปีที่แล้ว +4

      It did in the preview, i hope they add it back

    • @HackTheMinotaur
      @HackTheMinotaur  4 ปีที่แล้ว +10

      Pre PTS footage did show that, maybe they couldn’t get it to work?

    • @cameronfleming1698
      @cameronfleming1698 4 ปีที่แล้ว

      Hack The Minotaur do you think it will be added back in?

    • @H8fulApe
      @H8fulApe 4 ปีที่แล้ว +1

      They have to leave those wings for the final boss. Also probably too much on screen in PVP

    • @hemtin6764
      @hemtin6764 4 ปีที่แล้ว +2

      I’m glad they got rid of it. It looked dumb. They wings were so stiff lol

  • @H8fulApe
    @H8fulApe 4 ปีที่แล้ว +23

    They need to add Unarmed weapon skill line.

    • @GoddessCynthia
      @GoddessCynthia 4 ปีที่แล้ว +11

      DrewgKing Slayer Hell ANY new weapon skill line

    • @MyMemo5555
      @MyMemo5555 4 ปีที่แล้ว +5

      I would take any new mag weapon over new class

    • @newnamesameperson397
      @newnamesameperson397 4 ปีที่แล้ว +3

      They missed the opportunity in elsweyr. Seriously we had cat monks that knew kung fu, they could of teached us. I mean you can technically already run around unarmed and punch things so the base is already there

    • @newnamesameperson397
      @newnamesameperson397 4 ปีที่แล้ว +2

      @@MyMemo5555 you can make an unarmed skill line and add so mag morphs like flaming fist or something

    • @olafskyforged8858
      @olafskyforged8858 4 ปีที่แล้ว +10

      Not before adding the Spellsword skill line.
      for mags being able to use another weapon than staff.

  • @nytepulse1446
    @nytepulse1446 4 ปีที่แล้ว +20

    This hurts to type but In elder scrolls I've always loved being a vampire. In ESO I'm aware they're not that great outside of some niche (Sometimes helpful) Passives. I was excited when I heard that Vampires were getting a rework and now the player would be encouraged to use an all vampire ability build, but honestly I'm a little put out by these changes. Having 0 Health recovery and massive health cost abilities just seems like an awful Idea. If it was another game I'd assume there would be more changes to make the Kit feel more well rounded or at least complete. When it goes live I'll still be giving it a whirl but I want nothing more than to be proven wrong.
    Loved the video though, well made and presented as always :) Keep it up!

    • @nickmylo8703
      @nickmylo8703 4 ปีที่แล้ว +1

      you got tons of heal though so it kinda makes up for it

    • @SnowyNI
      @SnowyNI 4 ปีที่แล้ว +4

      Agreed! These passive health nerfs will only harm the vamp line imo. I for one will be dumping it if it stays as is. Let's hope the WW ends up better then, it'll be weird being a fleabag, but ya gonna go with the flow! :)

    • @nytepulse1446
      @nytepulse1446 4 ปีที่แล้ว +1

      @@nickmylo8703 Maybe, it depends how the rotation flows. Like I said I''l be glad to be proven wrong when we all get our hands on the rework :)

    • @ademzapzarap5609
      @ademzapzarap5609 4 ปีที่แล้ว +1

      If it would Not have that drawbacks it would be fuckin op

    • @FirstZenGate
      @FirstZenGate 4 ปีที่แล้ว

      @@ademzapzarap5609 Not in pve, the vamp skills are garbage anyways. I'd be paying the increase cost for undeath only.

  • @villainsstreet8550
    @villainsstreet8550 4 ปีที่แล้ว +21

    The health cost for the abilities is worrying me I feel like they should reduce the health cost more.

  • @boonfoxx9694
    @boonfoxx9694 4 ปีที่แล้ว +11

    Drain Vigor: The numbers on the stamina restore here also seem pretty weak for a channeling ability. You will probably need to role dodge after channeling it or even block to interrupt it, basically rendering it useless.

    • @hemtin6764
      @hemtin6764 4 ปีที่แล้ว +7

      It seem weird and random they through a stam regen morph when everything else in the skill line caters to mag players. Like how most the abilities do mag damage. Idk what stam players are goin to do with mag damage abilities or what mag players are goin to do with a stam morph lol. It makes no sense.

    • @boonfoxx9694
      @boonfoxx9694 4 ปีที่แล้ว +1

      Adding a snare or setting the opponent off-balance or adding empower are all better options.

  • @99-Zulu
    @99-Zulu 4 ปีที่แล้ว +1

    With the sprint ability they neutralized the invis pots. Casual players can do the thieves guild and the brotherhood without a nightblade class or the invis pots.

  • @kylesinclair9025
    @kylesinclair9025 4 ปีที่แล้ว +81

    I was really hoping for the vampire Lord from Skyrim :/

    • @marina7385
      @marina7385 4 ปีที่แล้ว +3

      you dont say :{

    • @tubadude-2269
      @tubadude-2269 4 ปีที่แล้ว

      Just cant please em, can ya.

    • @marina7385
      @marina7385 4 ปีที่แล้ว +1

      TubaDude - 👀🤐

    • @tubadude-2269
      @tubadude-2269 4 ปีที่แล้ว

      dont take me super seriously tho. im positive i can relate on that level with other games lol

    • @marina7385
      @marina7385 4 ปีที่แล้ว +1

      TubaDude - Yh haha 😄

  • @mckenzielannigan4305
    @mckenzielannigan4305 4 ปีที่แล้ว +30

    20% increase to abilities is insane, plus fire damage and 100% less health recovery seems to just neuter the whole line for like 90 percent of toons, vamp tanks are gonna go extinct lol

    • @codysimpson911
      @codysimpson911 4 ปีที่แล้ว +5

      I'm a vamp tank. Unfortunately, I won't be after the update.

    • @jack_wolfare
      @jack_wolfare 4 ปีที่แล้ว +1

      @@codysimpson911 Same here, feels bad.

    • @roreilly7774
      @roreilly7774 3 ปีที่แล้ว

      I'm a vampire stage 4 tank and I do perfectly fine un VH dungeons....Even the ones with fire.

  • @Siberiasun2
    @Siberiasun2 4 ปีที่แล้ว +2

    that sprint passive with cowards set seems like a great travel form other then mount, full medium, wit dat and cowards gon be zoomin and mobs can't see you :D

  • @nickg9231
    @nickg9231 4 ปีที่แล้ว +45

    I feel like as a tank vampire just became incredibly less attractive. Undeath is great but we don’t have a massive resource pool to begin with and 100% lost health recovery vs 50% it’s going to put a lot more strain on healers and for tanks to have self heal. I could see something with a tank using the blood mist form and drain but honestly this gives me the incentive to cure my necro tanks vampirism

    • @Xero_Kaiser
      @Xero_Kaiser 4 ปีที่แล้ว +21

      Nick G
      “Less attractive” is generous. Playing as a tank or healer vampire just became, “why the fuck would I want this?”.

    • @Alcathr
      @Alcathr 4 ปีที่แล้ว +1

      you can't please everyone, it's literally impossible, that's why things change all the time

    • @MGC-XIII
      @MGC-XIII 4 ปีที่แล้ว +2

      My Breton Magicka Nightblade is happy :D

    • @eccentricamalgamations9106
      @eccentricamalgamations9106 4 ปีที่แล้ว +1

      Nick health regen isn’t that great honestly it’s the skill cost that makes it difficult.

    • @Acw35
      @Acw35 4 ปีที่แล้ว +2

      MGCXIII why? You won’t be able to use night blade abilities lmao

  • @australienski6687
    @australienski6687 4 ปีที่แล้ว +7

    Looks like I'll be staying at stage 1 or 2 for my nightblade.

  • @rhufnagel
    @rhufnagel 4 ปีที่แล้ว +9

    Hey hack, do you think you can actually build a Vampire class now? Play as a Vampire using Vampire skills as you would normal class skills and be effective in a DPS role? Thanks for the video.

    • @cameronfleming1698
      @cameronfleming1698 4 ปีที่แล้ว +1

      I hope mag necro is a good pair

    • @daledelatte9607
      @daledelatte9607 4 ปีที่แล้ว +1

      The three classes I've kept vampire over the years are magblade, magsorc, and more recently magnecro. It will be interesting to see how they mesh with the changes

    • @elloco9135
      @elloco9135 4 ปีที่แล้ว +1

      Only Race for such a combo is Breton and u need to stay stage 1 or max. 2.

    • @cameronfleming1698
      @cameronfleming1698 4 ปีที่แล้ว

      El Loco91 I was kinda hoping to make a highelf

    • @elloco9135
      @elloco9135 4 ปีที่แล้ว +1

      Maybe Altmer works but Breton gives u solid 7% cost reduction. At stage one u still have 2% reduction and at stage 2 u only have an increase of 3%. While Altermer already has increased costs of 10%. Even if the Altmer passiv „Spell recharge“ gives u 645 magicka every 6 seconds but that’s at least something. Maybe play around with some cost reduction glyphs or with food for better sustain. Stage 4 will be basically unplayable unless u want to spam heavy attacks every 4-5 skills XD

  • @Joshuk1984
    @Joshuk1984 4 ปีที่แล้ว +9

    NB bow gank build is gonna be everywhere.

    • @thedominator5620
      @thedominator5620 4 ปีที่แล้ว +4

      Just run magblade instead. Trust me. They got more healing to offset the health cost to beat down most players in a single shot. Magblade gankers will be everywhere.

    • @samuelroberts9663
      @samuelroberts9663 4 ปีที่แล้ว +1

      Mag blade god beam oooft

    • @elloco9135
      @elloco9135 4 ปีที่แล้ว +1

      Look at the changes to Balorg. They took 500 spell dmg away for around 11,5k Penetration. With vamp u now get 900 spell dmg back. I basically get + 400 spell dmg in total and 11,5k pen ( that’s 3x Spriggan 5 setbonus) while running the same setup (Balorg+NMA+VD) as now with my bomb blade.....only drawback is due to selfdamage and cost increase now I’m definitely dying every bomb. There is no reason to slot shadow image anymore XD

    • @thedominator5620
      @thedominator5620 4 ปีที่แล้ว

      @@elloco9135 "no reason to slot shadow image anymore" :)

    • @elloco9135
      @elloco9135 4 ปีที่แล้ว +1

      @@thedominator5620for a bombblade im pretty sure its either im dead after deto + ult + 1 or 2 sap essence or I dont have any ressources left to escape due to 10% increased costs (Im going to stay vamp at stage 2). But will see how sustain in No Cp is going to be with higher vamp stages.

  • @Reaper1008
    @Reaper1008 4 ปีที่แล้ว +9

    So with a current Vampire, will you have to redo all of the skill points.. or do you have to start over

    • @Reaper1008
      @Reaper1008 4 ปีที่แล้ว +1

      @@slothjon1960 Thanks, I was thinking that, but I had heard rumor from someone that you would have to start over, Thanks again..

    • @Reaper1008
      @Reaper1008 4 ปีที่แล้ว

      @David N I heard it was June..but I really dont know

    • @Reaper1008
      @Reaper1008 4 ปีที่แล้ว

      @David N I agree. I am really looking forward to it. It will change a little about Werewolf as well, but it really focuses on Vampires. Kind of reminds me of Dawnguard for Skyrim

    • @Reaper1008
      @Reaper1008 4 ปีที่แล้ว

      @glitter I figured so, by the Vampire Lord Ultimate. But I didn't think they would. I think it could work out well, even tho a lot of players gonna hate it.. I mentioned the idea a while back on a Facebook group...and the dislike for it was horrible...it was before they announced it

    • @poopikins
      @poopikins 4 ปีที่แล้ว

      They'll no doubt have free respecs for a week or 2 because of all the changes

  • @elloco9135
    @elloco9135 4 ปีที่แล้ว +5

    I have the assumption that most passives will not be used due to the vamp levels and the cost increases of regular skills which are over the top. 20% cost increase + 100% less health recovery? 2/4/6/8% would have been way better.

  • @artemis5265
    @artemis5265 4 ปีที่แล้ว +24

    Finally I can be a blood mage from dragonage origins lol

    • @NayteDoggz
      @NayteDoggz 4 ปีที่แล้ว +3

      Lol my thoughts exactly night blade siphon mixed with vampire abillities = full on blood mage

    • @artemis5265
      @artemis5265 4 ปีที่แล้ว +1

      @@NayteDoggz I've needed a game with blood magic in it for so long lol

    • @thebransniped4771
      @thebransniped4771 4 ปีที่แล้ว

      @@NayteDoggz bloodmage nb will be lethal but dont sleep on these abilities mixed with a magplar.

  • @boonfoxx9694
    @boonfoxx9694 4 ปีที่แล้ว +1

    13:00 Side note for ZOS: Please change the button combination for Blade of Woe or Feed... make one of them X+A instead of Y+B (I'm obviously an xbox player too, haha) so you do not accidentally perform the other sometimes. Thanks!

  • @tristancoble7902
    @tristancoble7902 4 ปีที่แล้ว +3

    That last passive... holy shit! so hyped!

  • @boonfoxx9694
    @boonfoxx9694 4 ปีที่แล้ว +1

    The numbers on BloodMist could probably be higher, since this will only be able to be used if to stay within melee range of targets, which means you will need a heavier heal to bounce back from your health costing abilities. This is if they want the skill to work as intended with a heavy focus on Vampire abilities. Elusive mist will probably be the go to morph as usual otherwise.

  • @ricktafoya2716
    @ricktafoya2716 4 ปีที่แล้ว +4

    I'm a necro healer vampire. The changes over all seem awesome, but I worry how they'll hold up in veteran dungeons and up. I am happy about the change to Mist Form, and the damage boost passive coming out if it, and the slightly less fire weakness.
    I'm glad that it's no longer a fully passive play style now but i'm wondering if the negatives and positives of the stages are balanced. I cancel out most of the increased ability cost with my Breton and Light Armor passives but basically unless you're building to be full vampire skills it's hard to justify being a vampire outside of cool factor.
    Important questions - can you quickly lower vampire stage with the rework? Currently you increase stage quickly using vamp abilities and lower it by eating so it's manageable as needed, rather than exclusively waiting it out.
    - Do Double Bloody Mara potions increase or decrease your stage with the rework?

    • @ricktafoya2716
      @ricktafoya2716 4 ปีที่แล้ว +3

      Forgot to mention - as a healer i'm terrified of all the dps idiots that are going to kill themselves with unhealable damage while i'm wasting my magicka trying to save them.

    • @FirstZenGate
      @FirstZenGate 4 ปีที่แล้ว +2

      ​@@ricktafoya2716 After a few weeks everyone will drop vampire so you won't have to worry about it. Its a downgrade in every way to just being a mortal.

    • @ricktafoya2716
      @ricktafoya2716 4 ปีที่แล้ว

      @@FirstZenGate That seems to be the nearly consensual review. There will hopefully be changes coming before release.

    • @FirstZenGate
      @FirstZenGate 4 ปีที่แล้ว

      @@ricktafoya2716 I have seen some insane parses on dummies using the toggle ability. I really hope that doesn't influence their decision. You can really exploit it in target dummy conditions.

    • @Raydr62
      @Raydr62 4 ปีที่แล้ว +1

      The amount of sustain nerfs are just not attractive to healers. You're literally damaging your mana regen in favor for zero return.

  • @zeinflux8440
    @zeinflux8440 4 ปีที่แล้ว +1

    Will this new update fix the performance problems? Laggs, delays, desync, crushing....?

  • @FalkOwnedYou
    @FalkOwnedYou 4 ปีที่แล้ว +1

    The duration is not a bug. You was in the house where you can stay in vampire Form "forever". There is a house for werewulfs TOO. Read the description from the house.

  • @roxarios2202
    @roxarios2202 4 ปีที่แล้ว +1

    Keep up the good Work and i´m hyped for new Vampire and Werewolfe Builds !

  • @wothanar8516
    @wothanar8516 4 ปีที่แล้ว +18

    That buff is gonna be a gankers wet dream.

    • @H8fulApe
      @H8fulApe 4 ปีที่แล้ว +5

      I completely agree. I have been putting my magblade off for some time now. It's time to bring him back!!!!

    • @wothanar8516
      @wothanar8516 4 ปีที่แล้ว +2

      DrewgKing Slayer 600dmg buff, and a 300dmg buff out of cloak. That’s a lot of fkn dmg. Idk if that’s here to stay, I see a nerf coming to that when it goes live.

    • @H8fulApe
      @H8fulApe 4 ปีที่แล้ว +6

      @@wothanar8516 I kinda agree. But the risk is high. High risk and high reward gameplay. It might be a counter to those really tanky meta players. I am really excited for this. It gets my brain juices going.

    • @wothanar8516
      @wothanar8516 4 ปีที่แล้ว +2

      @@H8fulApe That is a good point, Tanks have been getting the carrot a little too long. This will be a good stick for em!

    • @DevinGroves93
      @DevinGroves93 4 ปีที่แล้ว +1

      The risk is low compared go the reward here. This makes your gank a lot more likely. There is no risk if you kill someone from stealth allowing them 0 counter play.

  • @T4k3itEZR3x
    @T4k3itEZR3x 4 ปีที่แล้ว +5

    I really think they need to rethink the normal ability cost tbh I mean for end game stuff you won’t even be able to run vampire and tanks for sure can’t do it if that’s the case...

  • @The_Conundrum_Crew
    @The_Conundrum_Crew 4 ปีที่แล้ว

    You're my favourite ESO youtuber! Always bringing cool new stuff!

  • @CombativeMedic
    @CombativeMedic 4 ปีที่แล้ว

    Kinda makes sense to me that we don't get Vampire Lord and instead what we did. In the Dawnguard DLC it was stated common vampirism is a disease and not the real deal. Only way to be a pure-vampire and have the Lord ability was if you laid with Molag Bal or had it "gifted" by someone who was already a pure-vampire. (Or maybe there's ESO lore I'm missing, since I'm relatively new here.)

  • @offthewalls1203
    @offthewalls1203 4 ปีที่แล้ว

    nightblades are getting MASSIVE help with this. I am excited.

  • @EJSimonsen
    @EJSimonsen 4 ปีที่แล้ว

    They look fantastic. Good job showcasing. Baffled at anyone giving you a thumbs down. They must have meant thumbs down on their opinion of the skills, passives, etc.

  • @Volkster3
    @Volkster3 4 ปีที่แล้ว +1

    This seems like an overloaded powerhouse of weapon and spell damage with Simmering Frenzy, and Strike from the shadows. I can see stamina gankers running TitanBorn Strength, New Moon Acolyte, and Balorgh slaughtering people with any number of abilities.

  • @johnjninja8969
    @johnjninja8969 4 ปีที่แล้ว +1

    Lookin forward to your nightblade vamp build😉

  • @marvelightv
    @marvelightv 4 ปีที่แล้ว +11

    The increase regular abilities cost sucks Man, you can’t actually mix vampirism with your build it’s all or nothing. I hate that. Gawd I hope they change that. Werewolves seem better because of that.

    • @peteraibek3846
      @peteraibek3846 4 ปีที่แล้ว +1

      Ummm... you're being a little dramatic. It's not a big cost increase and you could definitely mix builds

    • @marvelightv
      @marvelightv 4 ปีที่แล้ว +2

      @@peteraibek3846 not at stage 4 no, are you kidding me? 20% cost increase is insane, show me a viable pvp build that is in stage 4 vampirism that isn't mostly vampire skills lol the math just isn't there man, sustain is killed by that.

    • @peteraibek3846
      @peteraibek3846 4 ปีที่แล้ว +1

      @@marvelightv It's not a very big increase if you are a good player. You're kind of just being over dramatic. I have a lot of builds planned with this new update and they don't consist of just vampire skills. If you find it that hindering then you could always play at stage one with the actives. There are always going to be drawbacks with things and it's up to you if you deal with them or just complain about it but just complaining won't get you anywhere, consider that a life lesson too. If you try things out with the new drawbacks then you could see that it's not so bad. People in the PTS are already managing so why don't you try it before moaning about it?

    • @marvelightv
      @marvelightv 4 ปีที่แล้ว +1

      Luke B Luke B you clearly don’t understand sustain or high level pvp, you don’t need to try it if you know how the game works and how the numbers play out, it’s a horrible drawback that vamps didn’t have before. The ideas were cool, the sprint invisibility would have been awesome for so many builds but it’s locked behind stage 4 which makes it not worth it. Look that’s cool that you think you could make it work but I guarantee whatever “stage 4 mixed build” you come up with will get stomped by a non vamp build that actually has its resources optimized. And yes I am going to complain lol so that they change it, they change the game all the time, so hopefully people voices will change it more. I love vamp builds I have 3 of them. If this goes through I might keep one...

    • @peteraibek3846
      @peteraibek3846 4 ปีที่แล้ว +1

      @@marvelightv I actually do understand sustain and high level pvp... I am pretty sure that you will have enough resources to pull things off and it is only 20% more. I always have more than enough to pull things off and I'm sure just a 20% increase won't matter much

  • @hallowakers3d2y
    @hallowakers3d2y 4 ปีที่แล้ว +1

    This looks awesome finally a vampire skill line and stages in elder scrolls that make sense

  • @rodanandme
    @rodanandme 3 ปีที่แล้ว +1

    looking at the comments section after months of this update being live is hilarious, yall had it too good with your passives, i think the idea of making the vamp skill line as something to really plan your build around and use more actively was super cool and i wouldnt be surprised to see some kind of out of nowhere vamp builds in pvp

  • @MinatureMinotaur3223
    @MinatureMinotaur3223 4 ปีที่แล้ว +1

    I've been wanting to play ESO and i was wondering if the storylines for vampires and werewolves were good?
    For example, could i become a vampire at level 1 or maybe not level 1 because thats 100% to soon but maybe pre level 20?
    Also do they constantly update the stories for them as in, is it just the classic story from the first release baseline ESO or have they expanded them as the years have gone on?
    Also also, is there a vampire form like the one in Skyrim and for werewolf?
    Thanks

  • @realdhop
    @realdhop 4 ปีที่แล้ว +5

    Cost increase of regular abilities? Yikes... I don’t think I’ll be a vampire on any of my characters unless I’m specifically going for a vampire build.

  • @CHIEFCLASHER
    @CHIEFCLASHER 4 ปีที่แล้ว +2

    I think the no health regeneration at stage 4 is not good at all

  • @frankyjkd
    @frankyjkd 4 ปีที่แล้ว

    The Time on the tooltip of the Blood Scion Transformation is not a bug, your in the Basion Sanguivaris House where Vampires can stay in this Form indefinitely.

  • @boonfoxx9694
    @boonfoxx9694 4 ปีที่แล้ว +1

    All in all I think the skills seem pretty cool. I would like to see a demonstration in combat. It seems like you could synergise the abilities well if you choose the right morphs that heal to be used along with the skills that cost health.

  • @NayteDoggz
    @NayteDoggz 4 ปีที่แล้ว +2

    Initial thought - this seems great as it give some identity to the vampire like werewolf has at the moment, however I am a bit disappointed in the skill line because of the fact that this should integrate with your class instead of trying to be its own thing like werewolf. Right now as semi new player Cp rank 250, I’m having a bit of an issue seeing how to mix necro abillities with the vampire ones, seems like 3 abillities are need to make use of the vampire tree which only leaves 2 for necro available on a bar. Other wise I see this as complete vampire on front bar and complete necro/weapon on back bar thoughts anyone?

    • @NayteDoggz
      @NayteDoggz 4 ปีที่แล้ว +1

      Madao awesome I’ll have to give this a try lol my main is a stam necro which sadly doesn’t at all viable for vampire unless I got for that add craftable trait that makes physical and spell damage the same for hybrid builds. Can’t remember the name, I have a mag necro in the works so will be applying your suggestion for that character

  • @worldpieceofmind2965
    @worldpieceofmind2965 4 ปีที่แล้ว

    *I LOVE this on my Max Health Tanks. Especially my Sorceror*

  • @TheNightshotBR
    @TheNightshotBR 4 ปีที่แล้ว

    HOLY CRAP! I´ve been away from the game for a long time now.
    These changes are amazing. Especially the feed mechanic.
    I´ve always felt silly feeding before because I rarely wanted to reduce my stage, unless I was dealing with high level, heavy fire content.
    Plus, feeding through a straw was lame af.
    Very nice changes. Thanks for the upload, man. Very detailed. Subbed.

  • @ZaShaloc
    @ZaShaloc 4 ปีที่แล้ว

    If you have the time, I am curious if Sated Fury will heal you for a percentage of any skill you cast that costs health while it is active, or if it is strictly the health lost from Sated Fury only. Tooltip seems to imply it is probably just the cost of Sated Fury, but I am still curious.

  • @talorw8930
    @talorw8930 4 ปีที่แล้ว +1

    i saw another video a while ago and the ultimate had wings and looked alot more like skyrims vampire lord. The bone goliath form increases your health by 40000 and that ultimate only does it by 10000. It's a worse variant but non necromancers would make use of it. But at the end of the day i would much rather have the rework variant of vampires because of one reason - the new feeding animation

  • @MariaGraceFleed
    @MariaGraceFleed 4 ปีที่แล้ว +1

    really big thanks for this vid
    idk why no one posted a clear video like you with the new stuff they try in pts
    all what is posted is they "changes" of sets and angry reactions.
    yes i'm with you but for the love of god post the vampire skills .. show us horrowstorm and its mechanics. show us western skyrim and blackreach.
    maybe i'm rushing things but i'm hyped ^^

  • @MadMorgtigan
    @MadMorgtigan 4 ปีที่แล้ว +10

    Does it cost more to cure Vamp? Should I cure all my toons before or after the patch, because wow... 20% more for all abilities but the lack luster vamp ones are cheap... I'm glad EVERY toon no longer has to be a vamp, but it would have been cool if it was an option. The meta will simply shift and no one except RP will be vamp.

    • @MadMorgtigan
      @MadMorgtigan 4 ปีที่แล้ว

      @@MyouKyuubi ya it was a bit of a joke I'm not actually concened about the gold.

    • @MadMorgtigan
      @MadMorgtigan 4 ปีที่แล้ว +2

      Seeing some builds. Vamp builds will be more viable than I thought. But absolutely going to be a you are a Vampire build... Not really a mage that happens to be a Vampire... I'd guess...

    • @brianb2454
      @brianb2454 4 ปีที่แล้ว

      mad26man26 yea dude there broken strong right now hitting 120-130k on the trial dummy

  • @Nebarus
    @Nebarus 4 ปีที่แล้ว +1

    Great preview, thanks :)

  • @MikaeruDaiTenshi
    @MikaeruDaiTenshi 4 ปีที่แล้ว

    All I wanna know, since the new feed syngergy is, if we're still able to use feed and the DB: blade of woe depending on the distance
    (or an actual setting to change between them, there's a mod around for that, but official coding should would be better)

  • @fenriswolf1343
    @fenriswolf1343 4 ปีที่แล้ว

    I've been a Vampire since ESO first released on PS4 so anything new is very exciting for me! That said these skills honestly look amazing, especially hypnosis and the new ultimate. I'm a little concerned about the changes to my Vampire Lord gear set but I guess we'll see how that works on release

  • @ozrhyel2234
    @ozrhyel2234 4 ปีที่แล้ว

    Wow, I'm really looking forward how to mix this with my Necromancer! Ty for such a good informative video! ^^
    I was a bit disappointed that the cool shadowy wings were missing...me hoping its a PTS thing and they are added later! (fingerscross!)
    God how I wish there was a way your afflicted condition change the look and FX of your current classs powers even if it was just a cosmetic look! Ah, one can dream and I know its a lot of work, all and all I really happy with how it looks!

    • @Raydr62
      @Raydr62 4 ปีที่แล้ว

      DONT. Trust me. Necro vamps are dead

  • @Tomha
    @Tomha 4 ปีที่แล้ว

    The increase cost of non vampire abilities is curious. It's obviously meant to encourage us to pick the one morph for the ultimate, hit stage 5 to have zero penalties. Which could work in a secondary set of skills with none vamp powers.
    But I want my batswarm, I always use bats.

  • @DavidMcCartyOnline
    @DavidMcCartyOnline 4 ปีที่แล้ว +3

    How does Vampire Lord set work with these, esp on ones that cost Health or toggles, do you get the 6% reduction?

    • @H8fulApe
      @H8fulApe 4 ปีที่แล้ว

      If it says abilities in general, I would imagine. Also if it says Vampire abilities. Worth a try!

    • @Shear666
      @Shear666 4 ปีที่แล้ว

      That Set gets changed, it's part of the PTS Notes Video.

  • @rockyfear88
    @rockyfear88 4 ปีที่แล้ว

    Great work! Now we need a test build with new vampire :)

  • @FatStarPM
    @FatStarPM 4 ปีที่แล้ว

    You showed how to increase the Vampire Stage by using Feed ability (is it fair to call it an ability?). What if I want to decrease the stage? Is that even possible? Like, let's say I got to stage 4, and then I quickly realize, 0 health recovery is a bit too much for me, I want to go back to stage 3 - can I do that? Or am I stuck in stage 4 for 4 hours now?
    Also, speaking of stage duration - you mentioned that the stage lasts 4 hours, what happens when it runs out? Like, if I'm currently stage 3 vampire, I play the game, I do quests or whatever for 4 hours and now the effect ends. Do I just go from stage 3 to stage 2? Or do I lose it all - from stage 3 to stage 0? How does that work?
    Those are probably stupid questions. I never played a vampire myself, so I honestly don't know how these things work.
    PS: Very nice and informative video, good job! :)

  • @orthex13
    @orthex13 4 ปีที่แล้ว

    Reading over some posts I see folks worrying about costs. Been a vamp for over 4 years, and I have been able to find work arounds. And that was before the necro. Personally I think the new vamp tree will work great with a necromancer. I cant wait.

  • @hotpenguin607
    @hotpenguin607 4 ปีที่แล้ว +1

    Unnatural movement is so cool...
    But overall, the cost increase thing instantly makes it feel like I need to stick to vampire abilities only to make it work...

  • @AppleMenace
    @AppleMenace 4 ปีที่แล้ว +12

    Hmm no Skyrim sound intro. I always expect it every time I see the MInotaur
    Edit: I'll probably be one of the people killing themselves with these skills.

  • @inariindahir
    @inariindahir 4 ปีที่แล้ว +1

    my problem is in the health cost of abilities : I have no problem with it but only if we have the possibility to heal ourselves efficiently. So we need bonuses in health regen to make it work or a skill that we toggle that heal us, or maybe reduce the cost of the ulti (for health drain). A vampire should not need a healer to use his own abilities, and it is not useful in battle if we have to spam heal to stay alive.
    So my point is :
    - abilities that cost health must permit every kind of heal, including health regen.
    - the skill line have to include a good way to heal ourselves, with a toggle, a passives but something in the skill line.
    - the passive that allow us to transform people should be include in the fact that we are a vampire and this passive should be transformed in a useful passive. I don't care of a passive that allow me to transform people when the fact that I am a vampire should allow me to do so without any passive. Then this passive can be take for something useful in gameplay.
    - passives that only speak of movement speed have to be include in the other passive, or the vampire will to much pvp oriented.
    - no enough passives for pve : we need more health regen, more magicka regen, and more utlimate.
    - hypnosis should deals damages or have a morph that deal damages.
    - why is there a stamina drain ability ? and channeled one ? do they play the game ??? vampire is for magicka, their total skill line use magicka or health and deals magicka damages. WHY is there a way to gain stamina ? totally useless, and channeled one ? the only channeled ability that is useful is the beam of the templar, because it deals a lots of damages. Change it to something that give you health or magicka, for at least being possibly use with the rest of the skills.
    - positive thing : we can hide, run fast, and reduce the cost of sprint, perfect to run away from the fight to avoid death and farm the ressources. The exact way I saw the vampire lord in there glory : hiding from the fight to avoid death pfff ... We want to become vampire to gain power not to become weaker and gain useless abilities.
    - and my critics are only on the dps side, its totally useless for healer and for tanks. For pvp it give you the possibility to flee and hide. And now it is also useless for other dps builds (for classic increase ability cost you have to get if you want the magicka regen).
    - increase ability cost ??? ok with it because there is the reduce of vampire ability cost, but only in a vampire build, so only if the vampire build become viable. I could create a more viable build with the previous skill line; it was weak and useless but I didn't need to heal myself or to take a healer to play with it.
    If we are gonna be a vampire lord we have to feel powerful, not a poor vampire that lose health and die in 17 seconds, 20 if necro. A vampire that die because of health drain, funny but stupid. This year we have no "new" skill line or no new classes. We can create werewolves builds that are useful, I want to be able to do a vampire build, one that is not that squishy. We can deal with some downsides, yes but the build have still to be playable. The damages of the spammable seems good and the ulti can help (just reduce that fucking cost). It will end as everytime we take one or two things and come back to our old builds and way to play.
    What do they want us to do with the vampire ? pvp ? pve ? a vampire build ? what ? as before we take what can be useful for other builds (as the other skill line : the guilds (we take one skill and the passives and bye bye ?). For what I see now, the psijic guild line was more useful than this. Yes I'm salty, but I had expectations on this, I was happy with what they did with the necro and I thought that maybe they will do something useful in some way or even badass for greymor. So happily its day one week one and we can hope for improvment, and maybe finally I will get the vampire build I dream of that I will be able to play in pve ahah
    (at least I'm still hype for the story and Antiquity system, but not yet on the gameplay) And can we speak of the ideas of perfect vma (and other arenas) weapons ? I will have to go back there to get weapon I already have just for bonuses ? I feel like they are very lazy about the gameplay part this year.

    • @inariindahir
      @inariindahir 4 ปีที่แล้ว +1

      Please don't get me wrong, I know it is day one week one. I also admit that there is some positive aspect to this, the animations are great as well as the ambiance of the skill line. We get the whole vampire aspect and stuff. I hope only that they will come up with solutions to make it playable in pve (not even HL, but at least in medium pve).

  • @seanleabourn8855
    @seanleabourn8855 4 ปีที่แล้ว +10

    I can smell the lag coming.

  • @GepardoS666
    @GepardoS666 4 ปีที่แล้ว

    Kinda curious - what class would be best suited for vampire? (for soloing mostly) and also I assume magicka build would be the wisest option?

  • @bomjus1706
    @bomjus1706 4 ปีที่แล้ว

    you should get a friend and test synergies that heal. would be interesting if synergies from blood altar, necrotic orb, and budding seeds still heal the vampire while they have blood frenzy on. with a coordinated team leaving the synergies for the vampire player they could output some serious damage keeping that buff on. a max health specialized tank who gets the most out of that 100% increased damage. vampire warden with arctic wind and ice fortress comes to mind as an interesting choice. would definitely have to be a tank with magicka as a focus tho so they could make use of abilities that have a magicka only option like hypnotize.

  • @judsdragon
    @judsdragon 4 ปีที่แล้ว +1

    hmm gonna be interesting to play around with these skills, i can already see skill morphs i wont use and a couple i will need to try first but one things for sure the way i play my 2 current vampires is gonna change a lot to the point that 1 might will probably be cured lol thx again for the great descriptive video hack keep them coming theyre much appreciated

  • @H8fulApe
    @H8fulApe 4 ปีที่แล้ว +2

    Magicka Gankblades are back!!!!

    • @thedominator5620
      @thedominator5620 4 ปีที่แล้ว

      PVP tanks are definitely dead this patch.

    • @H8fulApe
      @H8fulApe 4 ปีที่แล้ว +1

      @@thedominator5620 they wouldn't be a problem if they didn't CC so much in groups. Theyre so annoying. LOL.

    • @thedominator5620
      @thedominator5620 4 ปีที่แล้ว +1

      @@H8fulApe Problem solved

  • @rhufnagel
    @rhufnagel 4 ปีที่แล้ว

    Hey Hack, with the upcoming changes to vampire, which classes do you think could get the most out of it? Which class builds do you suggest go vampire? Which avoid it? Thanks.

  • @jekkukyy
    @jekkukyy 4 ปีที่แล้ว

    Thank your for the no-nonsense summary of the skills.

  • @fredrik2008
    @fredrik2008 4 ปีที่แล้ว +4

    well that kills off vampire for me I had it for the spammable mostly accelerating drain, and it seems nerfed to crap.

  • @Michael59197
    @Michael59197 4 ปีที่แล้ว

    If you increase your vampire stage by drinking blood now, how do you decrease them?

  • @Betruet
    @Betruet 4 ปีที่แล้ว

    I was really only using vamp for undeath I will be dropping vamp now but I really like the changes. Looks like you have to think hard about your build if you're a vamp, very cool.

  • @gregrice8546
    @gregrice8546 4 ปีที่แล้ว +1

    They should make it to if you are a vampire or werewolf, you no longer access fighters guild skill line. And buff fighter guilds skills to deal with the vamp/werewolf to counter these new op skill lines for Vamp and wolf. I dont use vamp but these health cost skills are rediculous.

  • @FreeFragUK
    @FreeFragUK 4 ปีที่แล้ว

    Great video Minotaur, thank you. Hopefully they'll be rolling out changes for the werewolf where a similar level of effort has been put into it as that given to the vampire. I can't help but feel as though it would be a great time to address them both given the new setting.

    • @hemtin6764
      @hemtin6764 4 ปีที่แล้ว

      Check out the patch nots. The werewolf’s got a better buff then vamps this patch.

  • @dreddsweet
    @dreddsweet 4 ปีที่แล้ว

    Great vid, as per usual. Some of these abilities look really neat. As an avid-but-terrible gamer, I'm thinking I'm gonna get destroyed using these for a good long while - but I'll still try them out! Thanx Hack! One last thought...seems it might be a good idea to have lots of Heals to play Vampire now, i'm thinking def time for a resto-staff!

  • @youtubeaccount159
    @youtubeaccount159 4 ปีที่แล้ว +4

    It was nice having a choice between an active skill line (werewolf) and a passive skill line (vampire) based on player preferred playstyle. Not so much now.

  • @cannonwatch1750
    @cannonwatch1750 4 ปีที่แล้ว

    I’m glad this has happened no matter what. I will always stay loyal as a Vampire,increase of cost or not I’m just grateful I get to play the Elder scrolls.

  • @dark8beto
    @dark8beto 4 ปีที่แล้ว

    If i read well... at 5 stage of vampirism, with a tank you become inmortal, right?

  • @NapTimeOverdose
    @NapTimeOverdose 4 ปีที่แล้ว

    Vampire sorc is going to be amazing! I already heal for 7.5K/s on my tank so the health cost abilities will have a miniscule effect and paired with the sustain of dark deal? I'm excited.

  • @korjen2481
    @korjen2481 4 ปีที่แล้ว +3

    Keep up the awesome work man!

  • @daviddeleon6149
    @daviddeleon6149 4 ปีที่แล้ว +28

    Adding a cost to non-vampire abilities is an unnecessary handicap! Not sure a vampire will be worth it...

  • @SoNotAbot
    @SoNotAbot 4 ปีที่แล้ว +1

    Didnt it use to have wings??? If u choose the bat swarm

  • @bicobi
    @bicobi 4 ปีที่แล้ว

    congrats u got a new sub really like the simplicity

  • @himori1982
    @himori1982 4 ปีที่แล้ว +30

    Increased cost of other abilities?? Dude come on i was looking forward playing templar-vampire. They need to take that **** out..

    • @thedominator5620
      @thedominator5620 4 ปีที่แล้ว

      Stamplar or magplar? Stamplar would have way less issues with vampire next patch than their magic counterpart

    • @gandalfthegrey8236
      @gandalfthegrey8236 4 ปีที่แล้ว +1

      Awww what's the matter? Sad because you can't run around being OP asf unchecked??

    • @thedominator5620
      @thedominator5620 4 ปีที่แล้ว +1

      With that ability cost, you are pretty much forced to play that whole new class. My suggestion? Run it at the minimum level. 5% cost increase, combined with that rage ability, it basically a New Moon Acolyte set plus at least 200 weapon/spell damage. You can hardly beat that if you've got good heals

    • @myles3856
      @myles3856 4 ปีที่แล้ว

      Damn

  • @cripplingcracker9547
    @cripplingcracker9547 4 ปีที่แล้ว

    I've realised that Blood mist covers more area behind than in front instead of a perfect 360 area coverage... I think maybe better this way harder to hit the desired targets unless the desired targets are behind like night blades that have more dps stun ect from behind.

  • @PixelGamer91
    @PixelGamer91 4 ปีที่แล้ว

    Sated Fury will be so good on Temp with puncturing sweep :D

  • @PunkRockZombie205
    @PunkRockZombie205 4 ปีที่แล้ว +7

    This is very lackluster for pve players tbh. There's gonna be a line at the shrine for cures from all the tanks

  • @Bishop000
    @Bishop000 4 ปีที่แล้ว

    Not sure if ima be vampire right now really loving my Necro-Wolf Hybrid but if I do definately going for Perfect Scion vampire stage 5 but...what happened to the vampire ultimate with the wings?

  • @ImperatorTrajun
    @ImperatorTrajun 4 ปีที่แล้ว

    Vampiric drain being able to restore stamina is gonna be amazing for my stam vamp nightblade. Too bad it's considered criminal now.

  • @D3monWo1f
    @D3monWo1f 4 ปีที่แล้ว +1

    I’m currently a Breton mag templar . Should I become a vampire?

    • @bboyg1
      @bboyg1 4 ปีที่แล้ว

      I'm planning on making a dark elf nb

    • @D3monWo1f
      @D3monWo1f 4 ปีที่แล้ว

      bboyg1 you feel like that’s going to be better?