It's fantastic for organic architecture especially. I should do a video on that specifically but there are so many out there I'm not sure another helps 😅
That's a good method, I find sometimes if you have very little space the time taken to resize (if it overlaps vertices elsewhere on the mesh) a little annoying. But in most situations that's a great idea 👍🏻 Thanks.
0:42 During insetting, You can control the Z height at the same time with 'Ctrl'. This is helpful when you're tracking something or want a specific angle
That's true. Good tip, not sure where my head was at when I did this as normally I would have. I was mostly thinking about what to say in the voiceover, maybe I should plan more in advance :D
@@ArtisansofVaulNo worries. Just because a shortcut is there, doesn't mean you have to use it. You didn't aim for a specific angle or traced an image, therefore insetting first and g-z second works perfectly well. I just wanted to highlight a capability in the event it's useful
@eitantal726 Oh it's great that you commented, it helps other people out that read the comments and it's a shortcut that surprisingly few people know about judging from the responses when I've mentioned it before. Helping the community with comments like this is great 👍🏻
Never even realised there was a grid mesh available lol Now that I think of it, it would be cool if both the plane and grid mesh could be merged as a single item in the add menu. Would be neat if simply clicking on the plane adds just that, while alternatively holding a modifier key (be it Ctrl or Shift) and clicking the plane from the menu adds the default grid instead. Don't mind me.. I'm just thinking out loud here... (personal off-tangent musings of sorts).
Very cool follow-up to the first tissue video! Awesome as always! I personally would have went the collection root instead of creating materials if we just want pure randomness in the tiles (of course, if you want precise control, then materials would be the way to go I suppose). But yeah, this offers so much customizability / flexibility for sure!
Yeah you're right on the collection front but I thought that was more self explanatory than the materials method so it was more an excuse to show off the ability of the software.
good tip! But if you imagine the panels are pieces for architecture (building facade) then the materials does give great precise control like you said. Tissue is pretty cool can't believe I never tried it until yesterday. :facepalm:
0:20 This is not trivial, and unexpected: the 'F' command also seemed to dissolve internal vertices, edges and faces. I'd expect it to not dissolve anything, but create an n-gon on top of existing redundant geometry
VERY CLEVER! Thank you so much! This can be applied to architecture, so very very useful and powerful. Glad I found your channel.
It's fantastic for organic architecture especially. I should do a video on that specifically but there are so many out there I'm not sure another helps 😅
0:33 The way I like to make a rounded square is via circle, but with 50% effect strength. It's less arbitrary than clicking 'Relax' a few times
That's a good method, I find sometimes if you have very little space the time taken to resize (if it overlaps vertices elsewhere on the mesh) a little annoying. But in most situations that's a great idea 👍🏻 Thanks.
0:42 During insetting, You can control the Z height at the same time with 'Ctrl'. This is helpful when you're tracking something or want a specific angle
That's true. Good tip, not sure where my head was at when I did this as normally I would have. I was mostly thinking about what to say in the voiceover, maybe I should plan more in advance :D
@@ArtisansofVaulNo worries. Just because a shortcut is there, doesn't mean you have to use it. You didn't aim for a specific angle or traced an image, therefore insetting first and g-z second works perfectly well. I just wanted to highlight a capability in the event it's useful
@eitantal726 Oh it's great that you commented, it helps other people out that read the comments and it's a shortcut that surprisingly few people know about judging from the responses when I've mentioned it before. Helping the community with comments like this is great 👍🏻
Small tip: If you want a grid, you can add a grid mesh, instead of having to subdivide & apply a subdivision to a square
Good call. Its just so automatic now 😅
Never even realised there was a grid mesh available lol Now that I think of it, it would be cool if both the plane and grid mesh could be merged as a single item in the add menu. Would be neat if simply clicking on the plane adds just that, while alternatively holding a modifier key (be it Ctrl or Shift) and clicking the plane from the menu adds the default grid instead. Don't mind me.. I'm just thinking out loud here... (personal off-tangent musings of sorts).
I just select my plane and hit ctrl-3 it's so automatic LOL but good tip, thanks.
Very cool follow-up to the first tissue video! Awesome as always! I personally would have went the collection root instead of creating materials if we just want pure randomness in the tiles (of course, if you want precise control, then materials would be the way to go I suppose). But yeah, this offers so much customizability / flexibility for sure!
Yeah you're right on the collection front but I thought that was more self explanatory than the materials method so it was more an excuse to show off the ability of the software.
@@ArtisansofVaul Fair point! :)
good tip! But if you imagine the panels are pieces for architecture (building facade) then the materials does give great precise control like you said. Tissue is pretty cool can't believe I never tried it until yesterday. :facepalm:
@3DCGdesign yeah I only found it months ago and was pretty shocked by how good it is.
Very nice, learned something new today
😁👍🏻
0:20 This is not trivial, and unexpected: the 'F' command also seemed to dissolve internal vertices, edges and faces. I'd expect it to not dissolve anything, but create an n-gon on top of existing redundant geometry
I think I'm just used to the way it works now, replacing all internal geometry with the wanted face. It's a nice time saver too.
hello please could you do something on how to use the multi component option, they seem to use color as material.. tia
Hi there. That's what I did in this video to get the different raindrops. Was there something different you wanted me to cover?
@@ArtisansofVaul ah ok Thanks nice work, it was something where they used colors to assign material etc.. think we managed to resolve though
Класс!
👍🏻
💪⚡!
@@simbarashekunedzimwe1372 😁😁😁
:O! Master!... :D
😅