awesome video! hey i know very little about this and my inglish is poor, but you can combine corners ?. i mean can you make a component that functions with corners, that one face funcion with X direction, and the other face with Y direction
There are a few easy to combine corners properly. The first is through having separate types of panels in the corners that may nicely. The second is through creating a 45 degree face on the corners and again using a special panel that addresses both sides
This is super cool. I’m not clear why Tissue is better than vanilla Geometry Nodes. Can’t you just make these facade components parametric in nodes? I’m not trying to be nit picky I’m genuinely curious.
I'm this specific case, yes, it would work just as well with geometry nodes. However, imagine a much more intricate and irregular mesh, with the components adapting to each face perfectly.
@@marc.levinson might do a comparison video of something similar to the video here between tissue and geometry nodes to show which workflow is useful when
@@UHStudio that sounds great! It’s hard to find architecture and product design content for Blender. I don’t know how big the audience is but I personally appreciate it :)
My English is not very good, I don't quite understand how you can only make a certain part of the component have thickness by solidify , while other parts keep the original thickness Thank you!!
Really cool video! I can`t get the GeoNodes to work properly and it won`t assign 2 differnet materials. My "Less Than" Node looks different. The input sockets are called Value and Threshold instead of A and B. The output is called Value instead of Result. I used the Math node and set it to "Less Than" I am on the same blender version as you, any ideas? Cheers
@@tomassgromo7093 i know its been a while but i never got the notification of your comment. Your tip did the trick - I was using the math node and set it to "Less Than". Thanks a lot!
this channel is the best thing on youtube :)
This isometric view makes the tutorial look very interesting.
cool!
Maybe it's also because of the human for scale
Its just one of the coolest addon from Blender
It is indeed!
awesome video!
hey i know very little about this and my inglish is poor, but you can combine corners ?. i mean can you make a component that functions with corners, that one face funcion with X direction, and the other face with Y direction
There are a few easy to combine corners properly. The first is through having separate types of panels in the corners that may nicely. The second is through creating a 45 degree face on the corners and again using a special panel that addresses both sides
This is super cool. I’m not clear why Tissue is better than vanilla Geometry Nodes. Can’t you just make these facade components parametric in nodes? I’m not trying to be nit picky I’m genuinely curious.
I'm this specific case, yes, it would work just as well with geometry nodes. However, imagine a much more intricate and irregular mesh, with the components adapting to each face perfectly.
@@UHStudio I see, thanks for explaining looking forward to seeing more. 😁
@@marc.levinson might do a comparison video of something similar to the video here between tissue and geometry nodes to show which workflow is useful when
@@UHStudio that sounds great! It’s hard to find architecture and product design content for Blender. I don’t know how big the audience is but I personally appreciate it :)
My English is not very good,
I don't quite understand how you can only make a certain part of the component have thickness by solidify , while other parts keep the original thickness
Thank you!!
It is by using Vertex Group, with only vertices belonging the the protruding part assigned to that vertex group.
@@UHStudio thank you very much ,I will try it again 😀
Really cool video!
I can`t get the GeoNodes to work properly and it won`t assign 2 differnet materials.
My "Less Than" Node looks different. The input sockets are called Value and Threshold instead of A and B. The output is called Value instead of Result.
I used the Math node and set it to "Less Than"
I am on the same blender version as you, any ideas?
Cheers
Are you on Blender 3.4?
@@UHStudio yes 3.4.1
You should use the 'Compare' node and be sure to join Face Area to Atrribute in the Attribute Statistic node.
@@tomassgromo7093 i know its been a while but i never got the notification of your comment. Your tip did the trick - I was using the math node and set it to "Less Than". Thanks a lot!
Can we link blender model with Revit for documentation purpose?
Objects can be tagged as IFC components and exported as IFC with BlenderBIM and imported in Revit
Niiice
Thank you!
😮😮😮😮😮
thanks!