Parametric awesomeness and precision with Tissue in Blender - non-destructive facade tesssellations

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  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • In-depth super detailed guide on the process on Patreon - / uhstudio . Discover the super easy and unique way of testing architecture design ideas in a completely non-destructive workflow with Blender and the magic Tissue addon.
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    #blenderarchitecture #architecturedesign #parametricarchitecture
    00:00 - Intro
    00:43 - base mesh and components
    01:51 - Tessellating based on materials
    02:50 - Bevel edges
    03:59 - Add thickness with Solidify
    04:59 - add a second bevel
    05:16 - testing the non-destructiveness
    05:59 - random rotations
    06:32 - use slightly different component
    07:52 - shape keys variations

ความคิดเห็น • 25

  • @yoinkling
    @yoinkling ปีที่แล้ว +6

    This isometric view makes the tutorial look very interesting.
    cool!
    Maybe it's also because of the human for scale

  • @juanpabloklappenbach112
    @juanpabloklappenbach112 19 วันที่ผ่านมา +1

    awesome video!
    hey i know very little about this and my inglish is poor, but you can combine corners ?. i mean can you make a component that functions with corners, that one face funcion with X direction, and the other face with Y direction

    • @UHStudio
      @UHStudio  18 วันที่ผ่านมา

      There are a few easy to combine corners properly. The first is through having separate types of panels in the corners that may nicely. The second is through creating a 45 degree face on the corners and again using a special panel that addresses both sides

  • @marc.levinson
    @marc.levinson ปีที่แล้ว +5

    This is super cool. I’m not clear why Tissue is better than vanilla Geometry Nodes. Can’t you just make these facade components parametric in nodes? I’m not trying to be nit picky I’m genuinely curious.

    • @UHStudio
      @UHStudio  ปีที่แล้ว +2

      I'm this specific case, yes, it would work just as well with geometry nodes. However, imagine a much more intricate and irregular mesh, with the components adapting to each face perfectly.

    • @marc.levinson
      @marc.levinson ปีที่แล้ว +3

      @@UHStudio I see, thanks for explaining looking forward to seeing more. 😁

    • @UHStudio
      @UHStudio  ปีที่แล้ว +6

      @@marc.levinson might do a comparison video of something similar to the video here between tissue and geometry nodes to show which workflow is useful when

    • @marc.levinson
      @marc.levinson ปีที่แล้ว +4

      @@UHStudio that sounds great! It’s hard to find architecture and product design content for Blender. I don’t know how big the audience is but I personally appreciate it :)

  • @Awakenbeing
    @Awakenbeing ปีที่แล้ว +6

    Its just one of the coolest addon from Blender

    • @UHStudio
      @UHStudio  ปีที่แล้ว +1

      It is indeed!

  • @alainenricomariabattaglia298
    @alainenricomariabattaglia298 3 หลายเดือนก่อน +1

    😮😮😮😮😮

    • @UHStudio
      @UHStudio  2 หลายเดือนก่อน

      thanks!

  • @tonytk5744
    @tonytk5744 ปีที่แล้ว +2

    Niiice

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Thank you!

  • @19CHILLAH93
    @19CHILLAH93 ปีที่แล้ว

    Really cool video!
    I can`t get the GeoNodes to work properly and it won`t assign 2 differnet materials.
    My "Less Than" Node looks different. The input sockets are called Value and Threshold instead of A and B. The output is called Value instead of Result.
    I used the Math node and set it to "Less Than"
    I am on the same blender version as you, any ideas?
    Cheers

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Are you on Blender 3.4?

    • @19CHILLAH93
      @19CHILLAH93 ปีที่แล้ว

      @@UHStudio yes 3.4.1

    • @tomassgromo7093
      @tomassgromo7093 ปีที่แล้ว +1

      You should use the 'Compare' node and be sure to join Face Area to Atrribute in the Attribute Statistic node.

    • @19CHILLAH93
      @19CHILLAH93 7 หลายเดือนก่อน

      @@tomassgromo7093 i know its been a while but i never got the notification of your comment. Your tip did the trick - I was using the math node and set it to "Less Than". Thanks a lot!

  • @smitbangare9526
    @smitbangare9526 ปีที่แล้ว

    Can we link blender model with Revit for documentation purpose?

    • @UHStudio
      @UHStudio  ปีที่แล้ว +3

      Objects can be tagged as IFC components and exported as IFC with BlenderBIM and imported in Revit

  • @user-ys9gn8tj7e
    @user-ys9gn8tj7e ปีที่แล้ว +1

    My English is not very good,
    I don't quite understand how you can only make a certain part of the component have thickness by solidify , while other parts keep the original thickness
    Thank you!!

    • @UHStudio
      @UHStudio  ปีที่แล้ว +2

      It is by using Vertex Group, with only vertices belonging the the protruding part assigned to that vertex group.

    • @user-ys9gn8tj7e
      @user-ys9gn8tj7e ปีที่แล้ว +2

      @@UHStudio thank you very much ,I will try it again 😀