This video is now officially captioned, thanks to the hard work of DDX. Check him out here, and check out the video with subtitles! th-cam.com/users/DDXofficial twitter.com/DDXofficial
Wow, I watched this for the first time without captions, thought I knew what it was about. But after watching it for the second time WITH captions, it seems like I knew nothing at all.A video dramatically transformed. Glad I watched it twice, once without and once with captions.Made it seem like a complete experience, rather than only a half finished video.
The Quiet Man's concept of everything being silent because the main character is deaf doesn't sound horrible on paper, but the fact they refuse to give you any subtitles for even the SIGN LANGUAGE is hilariously baffling
“Mitch, please, I can explai-“ *gets shot* “Argh, please Mitch-“ *gets shot again* “Mitch please stop I can explain-“ *gets shot so much he looks like a water fountain* “Mitch please let me explain”
Fun fact: Aliens: Colonial Marines has a 1 letter typo in the code that basically makes the AI of the enemies not function. Fixing it makes them actually track paths and stuff.
@@psxcsomething6114 no... they said "ok i finished this nightmere... oh this thing is not supposed to be there... ahhg what can posibly go wrong if i leave it there"
Just this video makes me realize how Dane being mute instead of deaf would actualy fit the themes the creator mentioned better. He would literally be a man in a world surrounded by words with none of his own, having to find a meaning beyond words through his actions and gestures. He'd literally be a quiet man.
@@RohanTej What's worse is that the sound designers did all the work then were told all their work was cut. That's pretty shitty behavior to do that to your workers. I saw the graphics and heard the sound. The game design wasn't shit. It was pretty mediocre. The story line was shit. Rather than scrap the project and make a better story, he just removed the sound. He branded it as this new aged idea that made no sense. You can't judge the story badly if you can't hear it.
Vice city does this everytime I complete a mission while playing the original Xbox version on my 360 lmfao, Game has a straight up meltdown, lag city, but getting in a car or answering the phone fixes it immediately, it's not game breaking or anything like it, So most of the time it just makes me laugh honestly, because it's so bizarre and doesn't happen at any other point in the game ...
The Quiet Man may have achieved its goal on its ideology, since there are NO words to describe its atrocity, and that is enough for this game! Conglaturations Kenshi Funjinaga for being the worst of the worst, YOU'RE WINNER!
The Quiet Man is an absolute trip. They wanted to create a story that transcends words, so they made a story where the characters speak but instead they eliminated sound almost entirely while muddling the rest. Including music. You know, that thing that can stir emotional resonance. The thing that can be used to accompany body language and facial expressions to tell a story without words. and then when the feedback they got was virtually universally panning, they just release the story ungarbled. You know, that story that was specially made with words in mind.
Yeah it is a trip. You know I went into it expecting to either laugh at how incompetently written it was, or groan at how much of a slog the gameplay was, but for the majority of the game's runtime, I just felt very anxious and almost scared at times. Seeing these characters interact and recite all this expository dialogue, seeing sudden and violent events occur seemingly out of nowhere with no explanation, all without any idea what in the world was going on because of the lack of sound, gave me this extreme sense of confusion and nervousness over what was going to happen next. I think there's a really abject sense of terror that people have when there's events going on around them and they don't have any sort of explanation or context as to what is happening and The Quiet Man managed to inadvertently tap into that terror, for me anyway. Dont get me wrong, its not a good game. The story, when you actually learn what it is from the answered version, is a jumbled, incoherent mess and the gameplay is just generic beat em up events copied and pasted as nauseam. But it really did get my anxiety going at times and I gotta give it credit for that
The thing that got me with The Quiet Man is,if the main character is deaf and yet there are scene where he's speaking, why isn't that subtitled? If he can read lips, why doesn't the lip reading have subtitles (subtitles that could have had cool effects applied depending on the lipreading, accent, etc). And I feel like a simple story transcends words, much the way it does in silent indie games like platformers and adventure games. Having this complex narrative about a guy in a bird mask feels like something where having someone say something might be really useful.
@@Sandwich1414 It could, but sadly they didn't do any of that. Even if they subtitled the hand signs, that would of been a huge step in the right direction. I like the idea of communicating with hand signs and words in a story, but they don't even work with that properly. I will give them credit, though. They created a story that offends everyone no matter their ability to hear or not.
@@Franku_4 That's understandable, but do you think they achieved the desired result with the method they executed? When you eliminate words, you have to compensate in order to elicit the reaction you desire. Which is where music comes into play, hence why it is used so frequently. It's so often used because it works, because we can immediately tie a connection to the scene and the desired emotion someone wants us to feel with a musical score (or lack of music in some cases).
06:04 the funniest attempt at a character trying to do a Catherine Zeta-Jones Entrapment dance through 4 stationary lasers I never thought I'd see. Absolutely brilliant
"45 FPS on LOW" As someone who has played on a 1070 for the past 3 years up until last christmas, I can tell you for certain that that game's optimization is only rivaled by Yandere Simulator.
I'm still using it and while it's showing its age, it definitely still punches above its weight considerably! So to get 45 FPS on a game that looks so old was definitely astounding. I'm sure Yandere's optimization is not much better.
there is a vid by some creepypasta guy on how he explains whats wrong with yandere sim from a development perspective. i am an ongiong programmer and i cought up on my coffe when i heard the update method has more than 2000 lines. i wrote games in unity that didnt had 2000 lines in full, so how stupid can the dev be? i mean, self learning all good, but he is just refusing to get good at his work. he broke his partnership with an experienced programmer because the guy straight up rewrote his shitpile of code to something working, but yandev "couldnt understand it" so he broke up and got on with his crappile. makes me angry thinking about that kind of idiots (but i quickly realized many software-companies work like that, including Microsoft)
It a shame on how The Cartel turned out. Because I think the idea of a modern-day western sounds interesting and an FPS centered around the war on drug cartels is also an interesting concept to tackle. It's a shame that Techland half-assed it, because there was some potential to be played with those ideas.
@50:58 "There's men down there, our Men!" "No Colonel, YOUR Men... don't be a hero." "You goddamn mercenaries!" This game is just a shitty mix-and-match of audio from the Rambo movies and new lines compressed down to match. They Could have pined for a bigger budget and sound-alike voice actors to better recreate the scenes; but instead, it's an all-round mess.
That's exactly what it looks like -- an arcade shooter akin to Time Crisis. Even if the underlying issues were fixed, this type of gameplay just isn't very fun on console when it's the entirety of the game.
The Worst at being the worst 1:05 Dark 1:27 Shadow Harvest: Phantom Ops 6:02 Bombshell 10:19 Call of Juarez: The Cartel 13:30 Winner 17:27 The Worst indie game 18:18 Past Cure 18:46 Hunt Down the Freeman 23:36 Unearthed: Trail of Iban Battuta 29:40 Crying is not enough 31:34 Winner 35:10 The Worst licensed game 36:11 The Walking Dead: Survival Instinct 36:32 Aliens: Colonial Marine 40:54 Rambo: The Video Game 46:31 Winner 51:10 The Worst game of decade 52:18 Umbrella Corps 52:28 Mind Jack 55:57 The Quiet Man 59:40 Kayne&Lynch 2: Dog Days 1:04:02 Ride to Hell: Retribution 1:06:51 Left Alive 1:12:00 Vendetta: The Curse of Raven's Cry 1:16:55 Winner 1:23:12
@Midnight Forest You have a point, but the game portion is unequivocally more ass than the cutscenes imo, although like you said, that ain't saying much lol
"The game is so reflective you'll think you have an rtx card" It reminds me of the graphics mod videos that add puddles to gta v and call it ray tracing. 🤣🤣🤣
There is no way that ending to freeman can be real. I couldn’t stop laughing for about 10 min. Wow. The fact that after 3 shots, point blank, he still wanted to explain. He basically creamed himself after the second shot. And “you fucked up my face”. Genius
"The Quiet Man" seems like it could have been good honestly. To me, all it would have taken is adapted subtitles. Make the player adapt to being deaf like an actual deaf person: give phonetical subtitles when reading lips, and only give each sign's litteral meaning when signing. Then the player gets to figure out the meaning themselves. That could have been really interesting. Especially since the story is quite generic, but not that bad imo.
By wasted potential you mean remaking it from the ground up story and all. Im not gonna sit here and say the story had any weight it sounded like something youd make after watching the crow for the first time.
It's not a game, it's a movie with shitty "gameplay" which is just brawling. So not eve nan interactive movie, it's a movie with some shitty "gameplay" added in.
Knives don’t read the comments before you watch the video. Your own fault. Comment section is for people who have watched and want to discuss the video.
Colonial Marines wasn't Sega's fault. They paid Gearbox to make a game, and Gearbox used the money to make Borderlands 2. Never forget that the reason Borderlands 2 was so good was because it turns out Gearbox used a large chunk of Colonial Marines' funding. They stole its personnel and budget, lying to Sony about the production the whole way through. Imagine paying for a contractor and its staff to build a house as best they can in a set amount of time, but they siphon away most of the builders to build their own project, don't tell you, *and still charge you for the employees they're using.* Are we really surprised that Colonial Marines ended up being a shed with a couch in it instead of a three bedroom house?
@@lucassmith1886 I have no idea how they jury rigged it so they couldn't get sued, but Sony was pissed. Sony didn't deserve losing reputation for that game. Seriously.
@@Hitoshuratdn www.destructoid.com/stories/anonymous-whistle-blower-claims-gearbox-stole-from-sega-246558.phtml segabits.com/blog/2013/02/16/another-gearbox-worker-takes-to-reddit-says-segas-money-funded-the-borderlands-franchise/ Note that Gearbox not only didn't do the job they were paid for, but they took *some* of the money they were paid and *subcontracted* a less prominent developer to make Alien: Colonial Marines. They took the money Sega paid them to use their game studio's assets and then passed it along, effectively making Sega unwittingly pay a contractor they didn't know about to do it. So to make the analogy I used above more accurate, it's like paying a contractor to build a house for you, having them stop by a hardware store to get a day worker to put up a prefabricated shed, then the contractor drives off and takes the big cut of the funds for your house to instead finance building an apartment complex. Yeah the apartment complex job was one they already had funds and manpower for, but your money means they can put more flash furnishing in it like some better quality plumbing and electrical wiring work, so you can suck on it. The house was being made for clients and you'll look bad? Haha, tough! Sayonara nerds!
This is unironically one of the best videos I've ever watched: a hour and half of simple yet precise presentation of several games' issues with a touch of irony. Great job.
Honestly the worst part about the Ibn Battuta game is how it honestly bastardized what the actual man did. Ibn Battuta was and still is an EXTREMELY important scholar and explorer of his time. His discoveries were incredible, and his accounts are highly detailed, giving us a look into many areas that would otherwise be rarely acknowledged or even known about in the detail we have thanks to Battuta.
I have worked on TWD Survival Instinct, and I have to admit that the end product is nowhere near what was planned at first. So many cool features had to be cancelled, due to massive bugs during random encounters and such.
They could have made the players hear The Quiet Man's main guys voice, or the voice in his head when he is reading the lips and signs of other people if they wanted to. I believe they just wanted to create a hype around it and want people to ask "what is going on we want to know the story", and then a few months later they "Answer" their questions by releasing the full game.
Lol, I was the first place (current second place) speedrunner of the worst game of the decade. A little background. A viewer asked me to play the game for her birthday and even bought it for me. I had remembered that it was supposed to be bad but I played it for the lulz and I happened to notice that nearly 3 years after the game's release that there wasn't even a category for The Quiet Man meaning that all I had to do is beat the game and submit a request to create the category and I would be 1st automatically. I have lost my 1st and won it back once already and I can easily win it back again but I have only played the game 3 times and I'd really don't want to do it again. The Quiet Man speedrun is unique in that every single "speedrunner" uninstalled the moment they finished the game and almost every single person has played the game exactly once in the "blessed silence" catagory (without sound) and exactly twice if they posted a "Remumbled" run (the game with sound) which is exactly the number of times you need to play the game to achieve sound. Nobody practices the game, nobody enjoys it and without exception every single runner has uninstalled as soon as humanly possible. While it is my own personal hell as the supermod of The Quiet Man Speedrunning category that I need to validate entries I do at least get to pinpoint the moment the player's soul leaves his body if they have a face cam and I have seen some weird stuff happen because the game engine barely works and tends to start really struggling after the first hour or so and the camera just doesn't know what the hell to do at any given moment. The funniest part has to be that people keep playing this game and I am now akin to the king of hell watching in bemusement as my subjects torture themselves while thinking "how bad can it actually be?"
Yeah they click the sticks randomly on the controller and then the clip ends with the game saying “LEVEL COMPLETE. ONE THOUSAND POINTS. NOW STARTING LEVEL 7”
That explanation of "The Quiet Man" at the end... it sounds like it was generated by a neural net. Incoherent words that vaguely resemble human speach.
And then there is another game with a ridiculously large muzzle flash, but is decent and uses the muzzle flash as part of its intentional design: claustrophobia and overwhelming amounts of information and visual input. Space Beast Terror Fright.
@@SprazzyGazoozle Oh sweet. I think you are the first person to actually recognize it and mention that, ever. It's what got me interested in game design and programming (especially since it was quite a bit limited in what you could do with it).
@@adamofblastworks1517 i feel like the muzzle flash thing could work out in a survival horror game if designed with it in mind but this other game seems like it wasn't at all designed with it in mind, they just made it huge cuz it looked kinda cool or something lol
the first part of the note at 1:26:24 sounds like a note that would appear in a nightmare sequence in Cry of Fear and then scrambled the words around in a random order
When the story was explained for "The Quiet Man," and then there was just a moment to let the confusing nonsensical settle, I said "What?" at the exact same time you did in the video, and it made me crack up.
Bombshell is a game that I actually enjoyed a lot. If it wasn't for the super annoying bugs, it would be really good. The idea wasn't flawed from the start and execution was fun (most of the time).
@Sean Wilkinson Seriously, hearing Fujinaga's glib garbage really reaffirmed my aversion towards Japanese narrative media of this nature. The ego of their creators are so inflated they could probably lift a fucking blimp.
@@HaqqAttak Because Kojima has actual substance and a relatable message compared to Fujinaga. While listening to his explanation (or whatever the hell that was) on his creative direction towards Quiet Man, I could faintly hear that meta-level tone Kojima uses in explaining his craft. Kojima will overly complicate the plot/details and make you believe he spent the entire development phase on LSD contemplating the life, but you still have an idea of what he's trying to convey, this was just Fujinaga saying "I have no idea what the fuck I'm doing" in flowery language.
I'd love to see a full playthrough of Journey by the guy who made The Quiet Man. He'd just be like, "Oh, someone made a story without words before me, and did it better than I ever could. Without live-action actors, even!" I hate pretentious directors. That guy and the guy who made the rebooted Devil May Cry. Those kind of people. Completely obnoxious, and then they have the nerve to get high off their own "greatness."
If i remember right, one of the reasons that the AI was so bad in Aliens: CM is because the code had a single typo in it. They misspelled 'tether' as 'Teather'
I'm surprised that actually fixed it in this instance. It's actually rather common to find config values with typos, but those typos are there intentionally because the code calls for a misspelled word.
My theory on why the locations in Rambo the video game actually look quite good; The devs are likely huge fans of Rambo, they also made 2019s Terminator: Resistance and it was suprisingly decent, and the locations in that game, especially the resistance bunker, look exactly like the one shown in the original Terminator film.
15:14 How could you miss the random car PASSING THROUGH their car while they were nonchalantly talking? And all that during a CUT SCENE, which should be pre-programmed and not allow anything random to happen. That detail alone deserves an award.
He has a bullet proof vest on, so i think the scene was him being given a prolonged death but the weapon he's being shot with at point blank range would blow his guts open in one shot....
This is still one of my favorite TH-cam videos of all time going back 3 years now. The way you explain in detail exactly what makes these games so god awful combined with the occasional subtle or not-so-subtle insult helps to give these games a purpose for existing, as without them, neither would this gem of a video ❤
This is by far the most underrated channel I've found in all my years on TH-cam. The level of edit, and professionalism is just something you'd hope to find in a channel like ign, but dx is WAY better than ign, YEARS ahead of what ign can hope to be one day. I love your videos man and have been following you for a while now. Please never change and please keep making these videos!
Maybe if you sharpened the chisel end, then drew it across his face, that would make sense. But I don't know why you would do that in a universe where knives exist.
I was thinking that too, but Gordon would have to be drawing the crowbar obnoxiously sideways across his face, and at that point, why would Gordon waste so much time?
Hey, DX. You impressed me by the quality of this video. This time you didn't do "top video" but divided the games into categories. And in the category "The worst game of the decade" there were four games published by Square Enix, where it covers more than half of one category. I am surprised that you didn't mentioned Alone In The Dark: Illumination or FlatOut 3 on the list, which these games were a massive "rape" for video game series. Word of summary: As usual, you don't disappointed with your quality of production, and even impress. It isn't surprising that the production of such a video took a lot of time. I watched the whole video and luckily it wasn't a waste of time. Keep going on.
Square Enix really just cares about money. Not as blatant as Bethesda in how much they don't care about fans, but not as clever as EA or Activision on how to market their overpriced shit
the weapon swaying was also in other games by gearbox, like Borderlands 2 and the pre sequel, but I didn't really notice them until now, because it was toned down a lot, and on those games, hip firing is better in some situations.
Hyperion - I’ve heard a lot of the people who played the early games weren’t very happy with the last few iterations. Personally, I played Tactics, FF7, 8, 9, and 10 and loved all of them dearly.
@@Orange_Swirl Well I don't mean it is "good even nowadays". I'm just saying that as a publisher, they published a bunch of bad games. I'm surprised they don't even have some sort of quality standards on this.
Square enix is one of those companies where the average game they make is of a lesser quality than any other company but people put them up there as being as good as rockstar, nintendo, valve and cd projekt red.
I was wondering if anyone else noticed that cause I saw it and I also saw the m9 in call of warez is the same exact m9 from dead island sounds looks and all just got a black skin.
In a way the winner of this gave us something we needed: the realization that someone is able to not understand their own idea. So many things can be applied to this and I think thats very necessary
"Ride to Hell is a kid's idea of what a tough guy behaves like when they kill all the bad guys and get all the girls." You forgot that is also the kid's idea of that tough guy coming from the Vietnam War. HOW ORIGINAL!
Hahaha I know! That's exactly what I've said about it as well. I remember right after my stepdad bought his PS4 he asked me to go with him to get some games. He likes to ride motorcycles, and was instantly drawn to that game. I obviously warned him as I hadn't seen gameplay yet, but I could tell simply from the cover art and the description on the back that it was going to be incredibly cheesy, broken and just a bad game. I definitely pointed him in the direction of some better games which he also got, but ultimately DID purchase a ride from hell. I'll never forget seeing him start the game up, and watching his facial expressions as he began to stumble his way through that horribly clunky, childish game. Lol I think it's hilarious, and kinda wish he had given it to me to add to my collection of "so bad it's funny" games.
Resident Evil 6 has some of the best action gameplay in the series. It's just that it feels disappointingly small compared to the scripted scenes and quick time events.
it isnt as bad as people at the time said, but its still pretty bad and drops the ball in many places, like chris and leon's stories, the immersion breaking immortal ai companion, the pathetically weak guns, and the retarded set-pieces. resident evil 5 is much better in my opinion, it's got amazing gunplay, good characters, and fun coop.
@@incelliousthewizard7883 I disagree. While 6 does have some stupid moments, I still like it better than 5 for its smoother gunplay and more competent AI companions.
@@rachelzhou1590 The ai in 6 fucking destroys all immersion, they are immortal, and never run out of ammo which makes them seem more competent but they also are plopped into really linear environments and rarely have to do anything but point and shoot, in 5 the ai partner is leagues more capable because it needs to actually try to survive and try to conserve ammo, and you can give the ai more items to increase its abilities like bulletproof vests and ammo. The gunplay in 6 is laughable to me, In 5 you could launch hordes of majini flying with a single hydra blast, where rpg's would literally disintergrate most foes, and a sniper shot could explode an enemies head. compare that to 6 where the hydra is so fucking weak it cant even hope to harm a fly let alone a zombie and the guns all mostly feel like wet noodles, barely phasing even basic zombies, instead they mostly just fall apart like wooden targets in a shooting gallery.
@@incelliousthewizard7883 Again, I disagree. The AI in 5 was idiotic (I cannot count how many times I seen Sheva run into a wall) and the gunplay would've been more enjoyable if the controls weren't as stiff. I mean, I could excuse it in 4 because its a first attempt at that sort of gameplay, but given the more action focus of 5, clunky stop-and-aim controls is bit of a turn off for me, especially given how third-person shooters evolved over the years.
I mean... it’s not a bad idea. “All PR is good PR” can sometimes be true. But it feels more like valve just slacking off and being the absent father of gaming (releasing obvious cashgrab artifact, super lax controls on steam greenlight/letting games on the platform in general, and not making a game in years)
I really appreciate how you go in-depth to talk about what makes these bad from a design and programming standpoint as well as from someone who just plays games. I've always known Colonial Marines was a shitshow but never knew the abundance of reasons why. Thanks for being entertaining as well as informative
The makers of the terrible Rambo the video game would then go on to make the... kinda alright Terminator Resistance, but it's a hell of a step up from whatever Rambo was meant to be.
Yeah terminator was okay for what it was. Could’ve been a lot better. As a terminator fan I’m happy with it though. My attitude is “at least it’s something.”
I love your channel you remind me of total biscuit so much. That's a huge praise btw. This video screams total biscuit in the best possible way. Your passions for games is evident. Your vocal tone displays emotions perfectly. You sir deserve so much success!
This video is now officially captioned, thanks to the hard work of DDX. Check him out here, and check out the video with subtitles!
th-cam.com/users/DDXofficial
twitter.com/DDXofficial
noice
The Worst Games of the Decade
-Answered-
Wow, I watched this for the first time without captions, thought I knew what it was about.
But after watching it for the second time WITH captions, it seems like I knew nothing at all.A video dramatically transformed. Glad I watched it twice, once without and once with captions.Made it seem like a complete experience, rather than only a half finished video.
"Words are truly amazing. They possess the power to change the World. This is undeniable."
:)
DX, I have to agree with you. Alien CM is the absolute WORST FPS VIDEO GAME EVER. Also, you deserve 1 million subscribers, not 100 thousand.
"The Worst Games of the Decade" preceded by an ad for RAID: Shadow Legends. How convenient.
appstore shovelware doesn't deserve to be called a game.
A Man gotta eat
@@isaacjoshua1873 was literally just gonna say that, you guys think the fucking dude is just gonna not take a fat payment like that?
Imagine crying about ads when ad block has been around for years.
@@vindicatelol yeah I agree with you
The Quiet Man's concept of everything being silent because the main character is deaf doesn't sound horrible on paper, but the fact they refuse to give you any subtitles for even the SIGN LANGUAGE is hilariously baffling
Death people don't use subtitles
@@ChangedMyNameFinally69 this better be a troll
@@richardcarter8751 Why?
@@ChangedMyNameFinally69 Dead* ;)
@@ChangedMyNameFinally69 who the fuck do you think subtitles are for?
“Mitch, please, I can explai-“
*gets shot*
“Argh, please Mitch-“
*gets shot again*
“Mitch please stop I can explain-“
*gets shot so much he looks like a water fountain*
“Mitch please let me explain”
“Mitch I can tell you’re a little upset right now, but I would appreciate it if you could just let me explain”
By a 44 magnum no less. Still talking like he was just punched in the gut, not shot 4 times with giant relolver
@@arsenkurmangali2997 I'm not a "gun guy", so I googled the 44. Magnum, and according to Wikipedia, you can hunt fucking elephants with this thing.
@@Tzilandi I'm pretty certain the gun has enough power to blow your dome off your body, or at least leave a giant hole..or crater
Its a fucking half life revolver. That thing destroyed alien invasion
The Quiet Man is like the videogame version of those insufferably pretentious student films that get pitched in film school.
All they were missing was having the game in black and white
@@agustinval1508 And it ending with a blank screen and a gunshot (gunshot is added in the patch)
*walking round a gazebo surrounded by trees w/tv static* oof
@@CollegeDroputPowerpointsand a weird sc- at go- re s* x scene somewhere in the middle that happens for no reason
Fun fact: Aliens: Colonial Marines has a 1 letter typo in the code that basically makes the AI of the enemies not function. Fixing it makes them actually track paths and stuff.
They didint patch it no?
@@psxcsomething6114 no... they said "ok i finished this nightmere... oh this thing is not supposed to be there... ahhg what can posibly go wrong if i leave it there"
@@psxcsomething6114 I think there's a mod, but no official fix.
@@francopesce1970 it was only discovered last year.
Teather lol
Just this video makes me realize how Dane being mute instead of deaf would actualy fit the themes the creator mentioned better. He would literally be a man in a world surrounded by words with none of his own, having to find a meaning beyond words through his actions and gestures. He'd literally be a quiet man.
They probably didn't want to do the sound design lol
@@RohanTej easy, just make him deaf and mute, make up a story about how he has no vocal cords and no functioning hearing organs
Silent protagonist isn't new
Danish Wistara let’s make him blind too, extra easy development. Helen Keller game
@@RohanTej What's worse is that the sound designers did all the work then were told all their work was cut. That's pretty shitty behavior to do that to your workers. I saw the graphics and heard the sound. The game design wasn't shit. It was pretty mediocre. The story line was shit. Rather than scrap the project and make a better story, he just removed the sound. He branded it as this new aged idea that made no sense. You can't judge the story badly if you can't hear it.
Amazing line, "The framerate is SO bad, that you start counting SECONDS PER FRAME."
Vice city does this everytime I complete a mission while playing the original Xbox version on my 360 lmfao,
Game has a straight up meltdown, lag city, but getting in a car or answering the phone fixes it immediately, it's not game breaking or anything like it,
So most of the time it just makes me laugh honestly, because it's so bizarre and doesn't happen at any other point in the game ...
28:24 My god this plays out EXACTLY how I would imagine and angsty 15 year-old would write a fan fiction. It's so bad it almost feels like satire.
and that angsty 15y old has the excuse of being an angsty 15y old...
As a fanfiction writer, I'd prefer to read an angsty fic by a 15 year old. Some are actually pretty good.
@@piyo744fun fact: Eragon was written by a 15-y-o boy
Lol how is that blond guy still alive after the first sh- ot?
I could hear you holding back your laughter when you read our Fujinara’s response to there being no sound to The Quiet Man.
nice pfp
@Joey Veloso I think we all said "What?" at that stupid shit.
really
Gotta hate artsy pretense.
I don't know what you're talking about, but I like your Lain avatar.
"And if you use your powers too much, the mannequin men will appear and kill you."
The *what?*
I will use this as an excuse for my crimes against humanity
@@jacobcox4565 nice
Wait, what?
I expected him to be joking when he said that, then the mannequin showed up.
@@vennyboy what?
Okay TH-cam. I did the thing, I clicked the video. Stop recommending it now. Please. Its good content yes, But please, I want other stuff.
so much likes and only one reply lol
and yes, did the same
My recommendations are pure Hololive lmao
The video is good background noise
Same
@@demoknight. Same holy shit, the rabbit hole is unending
Sooooo... Pyrocynical’s voice acting was actually the best part of Hunt Down The Freeman... Wow...
nah president keemstar was 11/10
ThE aLiEnS aRe cOmMiNg, wE hAvE bEeN cOmPrOmisEd!!!!
*h e l l o c a p t a i n*
Nah G Man is the winnar
Black Messa
@@lilbitoveverything9255
I've always wondered why exactly they didn't correct that pronunciation.
The Quiet Man may have achieved its goal on its ideology, since there are NO words to describe its atrocity, and that is enough for this game! Conglaturations Kenshi Funjinaga for being the worst of the worst, YOU'RE WINNER!
lol i get that winner joke
Big rigs, over the road, under the road! Who knows?
@@poopoo69000 🤣
@@poopoo69000
Play it
Dark or Bright
In some light
Dark is a shitty game
That is right
Big Rigs reference, I see...
The Quiet Man is an absolute trip. They wanted to create a story that transcends words, so they made a story where the characters speak but instead they eliminated sound almost entirely while muddling the rest. Including music. You know, that thing that can stir emotional resonance. The thing that can be used to accompany body language and facial expressions to tell a story without words. and then when the feedback they got was virtually universally panning, they just release the story ungarbled. You know, that story that was specially made with words in mind.
Maybe they used the deaf thing to hide the shoddy writing, though that could just be speculation.
Yeah it is a trip. You know I went into it expecting to either laugh at how incompetently written it was, or groan at how much of a slog the gameplay was, but for the majority of the game's runtime, I just felt very anxious and almost scared at times. Seeing these characters interact and recite all this expository dialogue, seeing sudden and violent events occur seemingly out of nowhere with no explanation, all without any idea what in the world was going on because of the lack of sound, gave me this extreme sense of confusion and nervousness over what was going to happen next. I think there's a really abject sense of terror that people have when there's events going on around them and they don't have any sort of explanation or context as to what is happening and The Quiet Man managed to inadvertently tap into that terror, for me anyway.
Dont get me wrong, its not a good game. The story, when you actually learn what it is from the answered version, is a jumbled, incoherent mess and the gameplay is just generic beat em up events copied and pasted as nauseam. But it really did get my anxiety going at times and I gotta give it credit for that
The thing that got me with The Quiet Man is,if the main character is deaf and yet there are scene where he's speaking, why isn't that subtitled? If he can read lips, why doesn't the lip reading have subtitles (subtitles that could have had cool effects applied depending on the lipreading, accent, etc). And I feel like a simple story transcends words, much the way it does in silent indie games like platformers and adventure games. Having this complex narrative about a guy in a bird mask feels like something where having someone say something might be really useful.
@@Sandwich1414 It could, but sadly they didn't do any of that. Even if they subtitled the hand signs, that would of been a huge step in the right direction. I like the idea of communicating with hand signs and words in a story, but they don't even work with that properly.
I will give them credit, though. They created a story that offends everyone no matter their ability to hear or not.
@@Franku_4 That's understandable, but do you think they achieved the desired result with the method they executed?
When you eliminate words, you have to compensate in order to elicit the reaction you desire. Which is where music comes into play, hence why it is used so frequently. It's so often used because it works, because we can immediately tie a connection to the scene and the desired emotion someone wants us to feel with a musical score (or lack of music in some cases).
This video was great because you're judging based on craftsmanship and overall incompetence, rather than what other critics are saying.
Thank you!
@@DXFromYT You're welcome, pal!
DX penis
Also you can tell a game is awfull by his tone of voice once he starts to mention it.
which is what kept me watching the whole video, amazing work
"I really like this hospital, it's because you're not randomly stabbing me for fun and hunting my family members through the corridors for sport."
06:04 the funniest attempt at a character trying to do a Catherine Zeta-Jones Entrapment dance through 4 stationary lasers I never thought I'd see. Absolutely brilliant
"45 FPS on LOW"
As someone who has played on a 1070 for the past 3 years up until last christmas, I can tell you for certain that that game's optimization is only rivaled by Yandere Simulator.
I'm still using it and while it's showing its age, it definitely still punches above its weight considerably! So to get 45 FPS on a game that looks so old was definitely astounding. I'm sure Yandere's optimization is not much better.
@@DXFromYT honestly yandere sim could have probably made this list easily if the game's development ever went anywhere
@@Eshyyyyy yandere dev is essentially the new dark syde phil
there is a vid by some creepypasta guy on how he explains whats wrong with yandere sim from a development perspective. i am an ongiong programmer and i cought up on my coffe when i heard the update method has more than 2000 lines. i wrote games in unity that didnt had 2000 lines in full, so how stupid can the dev be? i mean, self learning all good, but he is just refusing to get good at his work. he broke his partnership with an experienced programmer because the guy straight up rewrote his shitpile of code to something working, but yandev "couldnt understand it" so he broke up and got on with his crappile. makes me angry thinking about that kind of idiots (but i quickly realized many software-companies work like that, including Microsoft)
@@cethien the answer : "elsif"
"The quiet man is a game without sound" UNTIL they decided to just put the sound as an update....
Lmao
And the resulting story makes even less sense!
I still consider Call of Juarez: The Cartel an April Fool's Game.
Same goes for me with Unearthed: Trial Of Ibn Battuta.
The first one was OK, the second one was great, then they fucked up with a modern setting... Thank god they redeemed the saga with Gunlinsger.
"Is this an out of season April Fools Joke?"
It a shame on how The Cartel turned out.
Because I think the idea of a modern-day western sounds interesting and an FPS centered around the war on drug cartels is also an interesting concept to tackle.
It's a shame that Techland half-assed it, because there was some potential to be played with those ideas.
Wait it wasn't?
The rambo games are like the full version of the shooter games you see at chuck e cheese
@50:58
"There's men down there, our Men!"
"No Colonel, YOUR Men... don't be a hero."
"You goddamn mercenaries!"
This game is just a shitty mix-and-match of audio from the Rambo movies and new lines compressed down to match. They Could have pined for a bigger budget and sound-alike voice actors to better recreate the scenes; but instead, it's an all-round mess.
That's exactly what it looks like -- an arcade shooter akin to Time Crisis. Even if the underlying issues were fixed, this type of gameplay just isn't very fun on console when it's the entirety of the game.
@@oscarm6990 "RE: Dark-side Chronicles" was similar but it was good.
What’s even funnier is that an actual Rambo arcade machine exists
I legit played that Rambo game in an arcade cabinet with a gun last year in Thailand, and it was quite fun, must be a port
The Worst at being the worst 1:05
Dark 1:27
Shadow Harvest: Phantom Ops 6:02
Bombshell 10:19
Call of Juarez: The Cartel 13:30
Winner 17:27
The Worst indie game 18:18
Past Cure 18:46
Hunt Down the Freeman 23:36
Unearthed: Trail of Iban Battuta 29:40
Crying is not enough 31:34
Winner 35:10
The Worst licensed game 36:11
The Walking Dead: Survival Instinct 36:32
Aliens: Colonial Marine 40:54
Rambo: The Video Game 46:31
Winner 51:10
The Worst game of decade 52:18
Umbrella Corps 52:28
Mind Jack 55:57
The Quiet Man 59:40
Kayne&Lynch 2: Dog Days 1:04:02
Ride to Hell: Retribution 1:06:51
Left Alive 1:12:00
Vendetta: The Curse of Raven's Cry 1:16:55
Winner
1:23:12
Legend
Thanks heaps :)
Thank you
Thank you
your a god send
"Once you can comprehend the story, you realize it's atrocious" omg that's hilarious
"Hunt down the Freeman Is a game"
Man i love the humor of this channel.
Not even having some decent "voice actors" could save it.
"You fucked up my face when I was with you, I didn't like it, I didn't like it."
It honestly should have been just a movie on youtube as opposed to a poor excuse for a game.
@Midnight Forest You have a point, but the game portion is unequivocally more ass than the cutscenes imo, although like you said, that ain't saying much lol
i mean at least it had sound
Left Alive is like the joke armor from Fallout New Vegas that shouts and tells enemies when you’re close and alerts them lol
it's fallout 3
@@rockifythis there’s also one in new Vegas
@@HYLOBRO which one, like a specific name plz
@@kekkiko6647 What are you asking? I wrote this comment a long time ago, do you want to know which game I'm talking about? Bc I said Fallout New Vegas
@@kekkiko6647 OWB stealth suit
"The game is so reflective you'll think you have an rtx card" It reminds me of the graphics mod videos that add puddles to gta v and call it ray tracing. 🤣🤣🤣
In terms of graphic mods adding a shit ton of puddles nothing beats GTA SA
@@Igneeka Those indians really be griping for them GTA SA puddles
@@Igneeka Whats hilarious about those mods is they make the game look objectively worse in every imaginable way
@@BxPanda7 They looks great if we consider that the real world is a world where it rains everytime and where the contrast is at his fucking maximum
Reflexes everywhere and increasing the contrast a lot makes everyone lose their minds in the comment sections of those videos.
"You fucked up my face." Okay I'll give him that one that was a little funny.
"You fucked up my face" sums up the whole Deadpool movie tbh
"oH cOlOnEl, We ArE sO fUcKeD"
Thanks for telling me that it has HDTF in it
@MoolsDogTwo you spell like a five year old
"YoU HaVE my PerMiSsIoN tO DIe"
*GuNsHoT*
Ah yes. Eric the vampire. A name that strikes fear in the hearts of mortals. Second only to Gary the werewolf.
Rob the Lich King.
Owen the Slayer
Patrick the Ogre
Dan the Elder God
Sam the Greater Murderboss
There is no way that ending to freeman can be real. I couldn’t stop laughing for about 10 min. Wow. The fact that after 3 shots, point blank, he still wanted to explain. He basically creamed himself after the second shot. And “you fucked up my face”. Genius
I laughed hard when the AI told the player to go left failing the mission. Lmao
"This game feels like as if Uncharted was released on the Playstation One and was coded with a waffle iron"-Scott the Woz on Unearthed
In which video did he say that
@@Lumbago07 "The Worst Games of All Time"
@@FilmBucket thanks mate
"The game is so reflective, you'll think you have an RTX card" - That was an awesome comment right there.
"The Quiet Man" seems like it could have been good honestly. To me, all it would have taken is adapted subtitles. Make the player adapt to being deaf like an actual deaf person: give phonetical subtitles when reading lips, and only give each sign's litteral meaning when signing. Then the player gets to figure out the meaning themselves. That could have been really interesting. Especially since the story is quite generic, but not that bad imo.
By wasted potential you mean remaking it from the ground up story and all. Im not gonna sit here and say the story had any weight it sounded like something youd make after watching the crow for the first time.
It's not a game, it's a movie with shitty "gameplay" which is just brawling. So not eve nan interactive movie, it's a movie with some shitty "gameplay" added in.
15:14 Did anyone else notice that the protagonists' car went through another car?
Yup. This game is fucking broken
it's a feature!
ITS A FEA-TURE
ETSA FEETURR
Ben noticed
his face say it all
when i saw that i knew the game was total shit
Almost all the games are shooters, and most of them are third person cover-based ones. It's amazing.
DX’s comfort zone is extremely small
The Crimson Cuck or maybe the games were just shit and it’s a coincidence.
@@OmegaReconGaming nono they're scared of uncharted
Spoilers!
Knives don’t read the comments before you watch the video. Your own fault. Comment section is for people who have watched and want to discuss the video.
Colonial Marines wasn't Sega's fault. They paid Gearbox to make a game, and Gearbox used the money to make Borderlands 2. Never forget that the reason Borderlands 2 was so good was because it turns out Gearbox used a large chunk of Colonial Marines' funding. They stole its personnel and budget, lying to Sony about the production the whole way through. Imagine paying for a contractor and its staff to build a house as best they can in a set amount of time, but they siphon away most of the builders to build their own project, don't tell you, *and still charge you for the employees they're using.*
Are we really surprised that Colonial Marines ended up being a shed with a couch in it instead of a three bedroom house?
Wow, not only unbelievably shady, but illegal as hell
Wow, I only heard that just now
@@lucassmith1886 I have no idea how they jury rigged it so they couldn't get sued, but Sony was pissed. Sony didn't deserve losing reputation for that game. Seriously.
@@fuzzwobble what the fuck? Can I get a source on this because if this is true this is unbelievably scummy
@@Hitoshuratdn www.destructoid.com/stories/anonymous-whistle-blower-claims-gearbox-stole-from-sega-246558.phtml
segabits.com/blog/2013/02/16/another-gearbox-worker-takes-to-reddit-says-segas-money-funded-the-borderlands-franchise/
Note that Gearbox not only didn't do the job they were paid for, but they took *some* of the money they were paid and *subcontracted* a less prominent developer to make Alien: Colonial Marines. They took the money Sega paid them to use their game studio's assets and then passed it along, effectively making Sega unwittingly pay a contractor they didn't know about to do it.
So to make the analogy I used above more accurate, it's like paying a contractor to build a house for you, having them stop by a hardware store to get a day worker to put up a prefabricated shed, then the contractor drives off and takes the big cut of the funds for your house to instead finance building an apartment complex.
Yeah the apartment complex job was one they already had funds and manpower for, but your money means they can put more flash furnishing in it like some better quality plumbing and electrical wiring work, so you can suck on it.
The house was being made for clients and you'll look bad? Haha, tough! Sayonara nerds!
This is unironically one of the best videos I've ever watched: a hour and half of simple yet precise presentation of several games' issues with a touch of irony. Great job.
Honestly the worst part about the Ibn Battuta game is how it honestly bastardized what the actual man did. Ibn Battuta was and still is an EXTREMELY important scholar and explorer of his time. His discoveries were incredible, and his accounts are highly detailed, giving us a look into many areas that would otherwise be rarely acknowledged or even known about in the detail we have thanks to Battuta.
an actually good game faithful to his memoirs would be amazing
Director of The Quiet Man: I will break new ground by telling a deep story without dialogue!
The entire silent era of film: Am I a joke to you
They had text dialogue inbetween shots
@@arte0021 atm least hunt down the fremman had sound
@@arte0021 and that's the twist! Lol the quiet Man was trying to be a silent film without any dialogue! Lol😂
Atleast we can point to this game when annoying dipshits whine about space games having sounds and ask if taking sounds away would make it better!!
IT BROKE NEW GROUNDDDDD
I have worked on TWD Survival Instinct, and I have to admit that the end product is nowhere near what was planned at first. So many cool features had to be cancelled, due to massive bugs during random encounters and such.
They could have made the players hear The Quiet Man's main guys voice, or the voice in his head when he is reading the lips and signs of other people if they wanted to.
I believe they just wanted to create a hype around it and want people to ask "what is going on we want to know the story", and then a few months later they "Answer" their questions by releasing the full game.
"In the future, games will be randomly generated."
The worst part is that it's not just game but entertainment in general.
Because it's cheaper.
No Mans Sky.
-_ -*-[₩ € € D € A T € R]-*- _-
"What better way to achieve the unexpected?"
I mean yeah, I guess a lot of these games _are_ unexpected!
@@DevDreCW to be fair the game got a ton of patches and now it's way better (so I heard)
15:14 a car completely ghosted through them... in a cutscene.
hahahaha
Had to rewind to make sure I saw that right. It show the level of dedication people put into the game.
*oh, he was just using disable collisions so he could get to work on time*
Cyberpunk 2077: hold my beer.
“You fucked up my face.” That has got to be the best line ever.
To say that at the end of awful things his enemy did was hilarious
Wasn’t paying attention to the video and when The Quiet Man entry began u thought the video had fucked up-
I feel bad that you had to go through the experience of playing these atrocities
Luke Marschke He's braver than any U.S. Marine
I love games with terrible voice acting because it makes me feel like I'm a talented actor lol
Terrible voice acting is great if its so bad it becomes good. Like House of the Dead 2, Deus Ex and Shenmue.
Dynasty Warriors 3 is comedy gold thanks to the voice acting.
You also got the infamous oblivion npc
I’m glad I’m not the only one. Who the fuck are these peoples agents? My agent only gets me Nike commercials and shit.
You may be a great actor, and you're just being humble and we'd never know.
The dialogue in hunt down the Freeman genuinely reminds me of deadly premonition but without the self awareness
"The Sinners Sandwich..."
DP is legit just a good game written by a pair of genuine Japanese dudes.
Lol, I was the first place (current second place) speedrunner of the worst game of the decade.
A little background. A viewer asked me to play the game for her birthday and even bought it for me. I had remembered that it was supposed to be bad but I played it for the lulz and I happened to notice that nearly 3 years after the game's release that there wasn't even a category for The Quiet Man meaning that all I had to do is beat the game and submit a request to create the category and I would be 1st automatically.
I have lost my 1st and won it back once already and I can easily win it back again but I have only played the game 3 times and I'd really don't want to do it again. The Quiet Man speedrun is unique in that every single "speedrunner" uninstalled the moment they finished the game and almost every single person has played the game exactly once in the "blessed silence" catagory (without sound) and exactly twice if they posted a "Remumbled" run (the game with sound) which is exactly the number of times you need to play the game to achieve sound. Nobody practices the game, nobody enjoys it and without exception every single runner has uninstalled as soon as humanly possible.
While it is my own personal hell as the supermod of The Quiet Man Speedrunning category that I need to validate entries I do at least get to pinpoint the moment the player's soul leaves his body if they have a face cam and I have seen some weird stuff happen because the game engine barely works and tends to start really struggling after the first hour or so and the camera just doesn't know what the hell to do at any given moment. The funniest part has to be that people keep playing this game and I am now akin to the king of hell watching in bemusement as my subjects torture themselves while thinking "how bad can it actually be?"
The Quiet Man speedrun Uninstall%
Okay this is hilarious. Thank you for your service.
Imagine if Summoning Salt covers this eventually.
Unearthed Trail Of Ibn Battuta looks like one of those fake video games you'd see a character playing in some TV show 😂
Time stamp please
@@tiedänkö 29:40
Not even having some decent voice actors could save it.
QJ89 troy baker
Yeah they click the sticks randomly on the controller and then the clip ends with the game saying “LEVEL COMPLETE. ONE THOUSAND POINTS. NOW STARTING LEVEL 7”
That explanation of "The Quiet Man" at the end... it sounds like it was generated by a neural net. Incoherent words that vaguely resemble human speach.
I believe the formal, philosophical term for this phenomenon is "postmodernism." LOL
That game with the big ass muzzle flash is just hilarious.
And then there is another game with a ridiculously large muzzle flash, but is decent and uses the muzzle flash as part of its intentional design: claustrophobia and overwhelming amounts of information and visual input.
Space Beast Terror Fright.
@@adamofblastworks1517 I did not expect to see this name here! What an underrated gem.
@@SprazzyGazoozle Oh sweet. I think you are the first person to actually recognize it and mention that, ever.
It's what got me interested in game design and programming (especially since it was quite a bit limited in what you could do with it).
@@adamofblastworks1517 i feel like the muzzle flash thing could work out in a survival horror game if designed with it in mind but this other game seems like it wasn't at all designed with it in mind, they just made it huge cuz it looked kinda cool or something lol
@@HugoStiglitz88 oh definitely.
the first part of the note at 1:26:24 sounds like a note that would appear in a nightmare sequence in Cry of Fear and then scrambled the words around in a random order
HE’S A MAN NOT A GOD. Whenever Rambo screams, he is stubbing his toe very badly.
JOOOOOHN!
JOOOOOHN!
JOOOOOHN!
KawaiiKing64 ITS OVER, JOHNNY!
Rambo: “AHHHHHHHHHHHHHAHAHAHAHAHHAHAHAHAHAHAHAH”
When the story was explained for "The Quiet Man," and then there was just a moment to let the confusing nonsensical settle, I said "What?" at the exact same time you did in the video, and it made me crack up.
Bombshell is a game that I actually enjoyed a lot. If it wasn't for the super annoying bugs, it would be really good. The idea wasn't flawed from the start and execution was fun (most of the time).
The moment we've all been waiting for.
Flute Ninja ain’t that the truth!
"PREPARE FOR THE KRABBY PATTY"
Not me
The Quiet Man is that most terrible of things: incompetent *and* pretentious
@Sean Wilkinson Seriously, hearing Fujinaga's glib garbage really reaffirmed my aversion towards Japanese narrative media of this nature. The ego of their creators are so inflated they could probably lift a fucking blimp.
@Sean Wilkinson Except Kojima pulls it off. Despite his flaws.
@@HaqqAttak Because Kojima has actual substance and a relatable message compared to Fujinaga. While listening to his explanation (or whatever the hell that was) on his creative direction towards Quiet Man, I could faintly hear that meta-level tone Kojima uses in explaining his craft. Kojima will overly complicate the plot/details and make you believe he spent the entire development phase on LSD contemplating the life, but you still have an idea of what he's trying to convey, this was just Fujinaga saying "I have no idea what the fuck I'm doing" in flowery language.
The Quiet Man was pure wasted potential. Nothing about it was executed right.
When sound is finally in the mix and the story turns out to be pretty much a student film. XD
bruh, he stretches his video to get the 10 minutes mark smh.
So?
@@yokoyakamori6589 he is joking
Just a little bit lol
@@yokoyakamori6589 Sarcasm..
@@mhx6437 I've heard of it..
I'd love to see a full playthrough of Journey by the guy who made The Quiet Man.
He'd just be like, "Oh, someone made a story without words before me, and did it better than I ever could. Without live-action actors, even!"
I hate pretentious directors. That guy and the guy who made the rebooted Devil May Cry. Those kind of people. Completely obnoxious, and then they have the nerve to get high off their own "greatness."
"Jeez, get a girlfriend!"
Is this a The Room line or something?
More like amateur fan-fic dialogue from a Japanese kid who barely knows English.
Meanwhile, Myra's here for one thing only: Fan Service.
"Jeez, get a girlfriend" is the "I grew up with 4 brothers" of videogames
Incredible. Thank you for the value you bring with your content. Your work and dedication have truly paid off tenfold.
"Dead channel"
Simp
If i remember right, one of the reasons that the AI was so bad in Aliens: CM is because the code had a single typo in it. They misspelled 'tether' as 'Teather'
Not even the code.
Just a config file.
I'm surprised that actually fixed it in this instance.
It's actually rather common to find config values with typos, but those typos are there intentionally because the code calls for a misspelled word.
My theory on why the locations in Rambo the video game actually look quite good; The devs are likely huge fans of Rambo, they also made 2019s Terminator: Resistance and it was suprisingly decent, and the locations in that game, especially the resistance bunker, look exactly like the one shown in the original Terminator film.
15:14 How could you miss the random car PASSING THROUGH their car while they were nonchalantly talking? And all that during a CUT SCENE, which should be pre-programmed and not allow anything random to happen. That detail alone deserves an award.
I saw that too.
28:28 That guy makes getting shot seem like a minor inconvenience
The third shot seems to make him sexually aroused
@@TurboTommy161 LMAO that's hilarious
He has a bullet proof vest on, so i think the scene was him being given a prolonged death but the weapon he's being shot with at point blank range would blow his guts open in one shot....
"They created all these assets..."
Good one.
This is still one of my favorite TH-cam videos of all time going back 3 years now. The way you explain in detail exactly what makes these games so god awful combined with the occasional subtle or not-so-subtle insult helps to give these games a purpose for existing, as without them, neither would this gem of a video ❤
Vendetta, that sound distortion would've been THE perfect anti-piracy system!
I wish they added it back as a togglable option, I was laughing my ass off listening to it.
AC black flag at home be like
@@criticalfox1568
Me too! That was the only part in this video that I literally laughed out loud. Too funny!
This is by far the most underrated channel I've found in all my years on TH-cam.
The level of edit, and professionalism is just something you'd hope to find in a channel like ign, but dx is WAY better than ign, YEARS ahead of what ign can hope to be one day.
I love your videos man and have been following you for a while now. Please never change and please keep making these videos!
Thank you, glad you enjoyed the video!
DX penis
16:46 Ben: "Left!"
DX: * _left_ mission area in vehicle *
Okay, to be fair, I wish there was a distortion mode for voices in video games like what was in vendetta, that shit's hilarious
It really was!
"Dog using a pair of scissors" made me laugh pretty hard.
Can we please discuss how Mitchel’s scars make no damn sense; that’s not how crowbars work.
They really do look like he just drew them on himself with permanent marker
Kinda looks like a Geralt cosplay.
I don’t mean how they look bad (everything in the game does), I mean that crowbars aren’t sharp, not sharp enough to give scars that clean
Maybe if you sharpened the chisel end, then drew it across his face, that would make sense. But I don't know why you would do that in a universe where knives exist.
I was thinking that too, but Gordon would have to be drawing the crowbar obnoxiously sideways across his face, and at that point, why would Gordon waste so much time?
Hey, DX. You impressed me by the quality of this video. This time you didn't do "top video" but divided the games into categories. And in the category "The worst game of the decade" there were four games published by Square Enix, where it covers more than half of one category.
I am surprised that you didn't mentioned Alone In The Dark: Illumination or FlatOut 3 on the list, which these games were a massive "rape" for video game series.
Word of summary: As usual, you don't disappointed with your quality of production, and even impress. It isn't surprising that the production of such a video took a lot of time. I watched the whole video and luckily it wasn't a waste of time.
Keep going on.
Square Enix really just cares about money. Not as blatant as Bethesda in how much they don't care about fans, but not as clever as EA or Activision on how to market their overpriced shit
this video took 4 months to make. source: DX himself.
the weapon swaying was also in other games by gearbox, like Borderlands 2 and the pre sequel, but I didn't really notice them until now, because it was toned down a lot, and on those games, hip firing is better in some situations.
*sees video title*
"Alright I'm just gonna check it out for a second!"
*watches entire fucking video*
0
⁰
It's quite surprising that a bunch of these games are published by Square Enix..
Is it really? Square Enix is not as good as it used to be, Final Fantasy and Kingdom Hearts being exceptions.
@@Orange_Swirl Is FF even that big anymore? I don't really hear much outside of the first 7.
Hyperion - I’ve heard a lot of the people who played the early games weren’t very happy with the last few iterations. Personally, I played Tactics, FF7, 8, 9, and 10 and loved all of them dearly.
@@Orange_Swirl Well I don't mean it is "good even nowadays". I'm just saying that as a publisher, they published a bunch of bad games.
I'm surprised they don't even have some sort of quality standards on this.
Square enix is one of those companies where the average game they make is of a lesser quality than any other company but people put them up there as being as good as rockstar, nintendo, valve and cd projekt red.
At last, our lord and savior - Aggressive Dunkey - has come back with the worst games list.
To be fair, with Dunkey, you sometimes struggle to see through his satire. DX doesn't give a fuck, he's always straight to the point.
Glad to see I'm not the only one who thought he sound like a more agressive dunkey
Dunkey mixed with MistaGG
Mihai Zamfira mmm kinda like E;R
Rubber Runner That dude’s a Nazi though
1:10:31 had me ROLLING LMFAO “you’re the devulllll” in the most monotone voice ever 😂😂
15:15 so we just gonna go past the fact that they drove through a car?
I was wondering if anyone else noticed that cause I saw it and I also saw the m9 in call of warez is the same exact m9 from dead island sounds looks and all just got a black skin.
I mean... you drive through a civi in battlefield 4... 😂
Raven's cry: the story of a pirate who consumed so much rum that his reality became a bad video game.
"tHAt's roIGHT baBY, ol' PetE's gOnna give ya a PROpah *ROIDE* "
I read this in a stereotypical Hollywood German accent and it was hilarious.
I read this in Jim Cummings’ voice
I died hahaha
"Calm down, friend, i just (*posessed by Satan*) NEED HER FOR A MINUTE"
*hand gets stabbed* “AaaaGgghh! AyoU-FAHKing PISSHikihuh bRUsef AnGh!”
In a way the winner of this gave us something we needed: the realization that someone is able to not understand their own idea. So many things can be applied to this and I think thats very necessary
"Ride to Hell is a kid's idea of what a tough guy behaves like when they kill all the bad guys and get all the girls."
You forgot that is also the kid's idea of that tough guy coming from the Vietnam War. HOW ORIGINAL!
Hahaha I know! That's exactly what I've said about it as well. I remember right after my stepdad bought his PS4 he asked me to go with him to get some games. He likes to ride motorcycles, and was instantly drawn to that game. I obviously warned him as I hadn't seen gameplay yet, but I could tell simply from the cover art and the description on the back that it was going to be incredibly cheesy, broken and just a bad game. I definitely pointed him in the direction of some better games which he also got, but ultimately DID purchase a ride from hell. I'll never forget seeing him start the game up, and watching his facial expressions as he began to stumble his way through that horribly clunky, childish game. Lol I think it's hilarious, and kinda wish he had given it to me to add to my collection of "so bad it's funny" games.
@@lucassmith1886 Lmao. That was a really funny story.
Scott the Woz: Ride to Hell is when an uncle trying to act cool infront of their antsy sons
I'm one of the few Resident Evil fans that liked 6 unironically, and even I couldn't bother to touch Umbrella Corps with a ten-foot pole.
Resident Evil 6 has some of the best action gameplay in the series. It's just that it feels disappointingly small compared to the scripted scenes and quick time events.
it isnt as bad as people at the time said, but its still pretty bad and drops the ball in many places, like chris and leon's stories, the immersion breaking immortal ai companion, the pathetically weak guns, and the retarded set-pieces. resident evil 5 is much better in my opinion, it's got amazing gunplay, good characters, and fun coop.
@@incelliousthewizard7883 I disagree. While 6 does have some stupid moments, I still like it better than 5 for its smoother gunplay and more competent AI companions.
@@rachelzhou1590 The ai in 6 fucking destroys all immersion, they are immortal, and never run out of ammo which makes them seem more competent but they also are plopped into really linear environments and rarely have to do anything but point and shoot, in 5 the ai partner is leagues more capable because it needs to actually try to survive and try to conserve ammo, and you can give the ai more items to increase its abilities like bulletproof vests and ammo.
The gunplay in 6 is laughable to me, In 5 you could launch hordes of majini flying with a single hydra blast, where rpg's would literally disintergrate most foes, and a sniper shot could explode an enemies head. compare that to 6 where the hydra is so fucking weak it cant even hope to harm a fly let alone a zombie and the guns all mostly feel like wet noodles, barely phasing even basic zombies, instead they mostly just fall apart like wooden targets in a shooting gallery.
@@incelliousthewizard7883 Again, I disagree.
The AI in 5 was idiotic (I cannot count how many times I seen Sheva run into a wall) and the gunplay would've been more enjoyable if the controls weren't as stiff.
I mean, I could excuse it in 4 because its a first attempt at that sort of gameplay, but given the more action focus of 5, clunky stop-and-aim controls is bit of a turn off for me, especially given how third-person shooters evolved over the years.
I feel like Valve let Hunt Down The Freeman happen to get attention back on the Half Life IP, right before they released Half Life: Alyx.
Did u have fun
Did you have fun?
@Arnaldo Gonzalez shut the fuck up
I mean... it’s not a bad idea. “All PR is good PR” can sometimes be true. But it feels more like valve just slacking off and being the absent father of gaming (releasing obvious cashgrab artifact, super lax controls on steam greenlight/letting games on the platform in general, and not making a game in years)
@Arnaldo Gonzalez shut the fuck up
34:52 of all the videos to put on in the background when I am animating SFM "Content" and I here this comment
I really appreciate that you go in-depth on each game instead of just quick-firing through them to keep the video short. I respect that
I really appreciate how you go in-depth to talk about what makes these bad from a design and programming standpoint as well as from someone who just plays games. I've always known Colonial Marines was a shitshow but never knew the abundance of reasons why. Thanks for being entertaining as well as informative
The makers of the terrible Rambo the video game would then go on to make the... kinda alright Terminator Resistance, but it's a hell of a step up from whatever Rambo was meant to be.
Yeah terminator was okay for what it was. Could’ve been a lot better. As a terminator fan I’m happy with it though. My attitude is “at least it’s something.”
I think Rambo was supposed to be a light gun arcade shooter but got ported for some reason. Probably because arcades don’t exist anymore.
Imagine if Rambo was a 90's arcade game instead. Pretty sure people would've loved it back then.
This is, I think, my 5th rewatch and Ive just noticed how massively this blew up. Its hilarious and well deserved
DX: Only Valve would allow for someone to so brazenly desecrate their own intellectual property.
Warhammer fans: that's cute...
Have you played the most recent warhammer game, inquisitor I think it's called? Just wondering if it's any good.
@@dandromeda1 nope, but I did like Mechanicus a lot though, can totally recommend it!
@@TheLumberjack1987 well I'll definitely give it a shot then. Its gona be free on xbox gold this month lol.
i love how basically all of them are shooter games
I thought it was one of gernes hardest to fuck up. Guess i was wrong
Nice profile pic fav show of all time
This is mostly because it's the easiest to put the least amount effort in.
Why?
@@HAWKEYESOLO Call of Duty approves.
I'm deaf and I wish I never heard of The Quiet Man, because holy shit, I'm gonna be filled with inconsolable rage for the rest of my life.
Wait, how could you have *heard* of it?
@@cypher4528 maybe subtitles
Hol up
I love your channel you remind me of total biscuit so much. That's a huge praise btw. This video screams total biscuit in the best possible way. Your passions for games is evident. Your vocal tone displays emotions perfectly. You sir deserve so much success!
1:17:31 *Jesus christ I nearly snorted water and died laughing. Like legitimately I could've died.*
Thank god I'm not alone, it's so good
Thas roight bOIbiy, Al poite's gonna gieve yeo a proeper rOIde
i think i need to play that game just to experience those voices again lmao
Puberty be like:
The best thing about this game, along with that Kevin Conroy impersonation.
I was watching Outlast and you screaming around the 12 minute mark when you opened the door is still so funny. Then I got notified yayy
Aliens: Colonial Marines still makes me sad whenever I think about it. Such a missed opportunity. Thank god for that overhaul mod, though.
at least now we have isolation?
We did at least get Alien Isolation
even that I like spending some time with friends...have bugs, is hated like homer Simpson but we still love like is...
I love how not only can you see the fraps framerate from the recording, *its in single digits and only peaks at like 12 throughout the entire clip*