I couldn't imagine creating a magnum opus of a doom map and disguising it as a "My first doom mod" knowing full well my entire work could just go to waste if nobody bothers to dig deeper.
I think it was certainly a gamble, but the creator was certainly aware of the dedication of the Doomworld community to really try most mods on the platform. With the seemingly sweet story about it it also had a lot of draw.
No, this was was always going to be a big deal. all that needed to happen was for one person to try it and they would tell others because it was so weird, and expansive. Word of mouth was always going to make it big.
I’ve heard multiple times House of Leaves was never adapted into a movie or TV show because the context and mystery would be lost in a medium change, this guy is just like, “Hold my beer, I’ll do it in Doom.”
Well, there’s a big difference between the forms of media that actually works in favor of adapting it into a video game. Control. Your input is directing the experience. This not only makes you feel personally involved, but also gives greater meaning to the unexpected changes making you feel like you *aren’t* in control. I love it when video games are referred to as the medium of “interactive storytelling”, because there is a greater value to it than some people realize, even today.
@@Meg_Lovegoodfor some reason, seeing the blood on the floor and walls like in the airport’s bathroom or in the gas station feels..disturbing even if it’s in Doom
It's funny, I used to play a lot of Brutal Doom so it's weird to not see blood and guts splattered everywhere in Doom. Yet the blood smears in the bathroom make me feel so uneasy.
Guys will create an impossible art piece in a 30 year old video game and release it like it is nothing rather than go to therapy. Video was so amazingly fun to watch.
If he'd gone to therapy, we'd not have this technical masterpiece. Yeah, that's reason #19188 why it's better to let it fester, than to seek 'professional help'
The transition between the haunting implication of a miscarriage in a bizarre mirrored world to a boss fight against Shrek is certainly an artistic choice.
@@darkerdaemon7794 a still born is a full term baby, unexpectedly dead at birth. You grow it and expect to be delivering a baby and only find out you won’t have one when you fully birth your dead child,
The fact that this was FREE and the modder still hasn't revealed their identity, getting absolutely nothing from creating the mod is wild. The modder deserves a REWARD
It's way past its era. I think it would have been influential to devs and gamers in the 90s. Although I think it should be put onto Roblox, as much as I normally hate that suggestion for games. There are not enough games with 'bad graphics' that provide this type of immersion, frustration and required relentless completionism. I can see how this would get hyped with a younger gen
this went to "how did they manage to put a room ABOVE a room!?" to "how did they create a parallel universe and a mirroring status that persists between ENTIRE LEVELS while also causing different events!?" real quick.
if I remember correctly, mirrored Underhalls is marked as MAP33, which means it was simply just remade and all exits within mirrored areas lead to MAP33 instead of MAP02 as for room-over-room and "parallel universes," just mapping tricks in modern source ports
My fav part of the whole map: After you look at the S + A tree carving, the game KNOWS you’ll walk backwards while shooting when the enemy shows up, because luring enemies while strafing like that is how DOOM is played. Because you walk backwards like that, you end up at the beach. Master class in game design imo
I love that this took the setup of a normal creepypasta game and instead of cliche "code glitches" it gave you a fully realized piece of interactive art dealing with loss and depression and acceptance
@@welestgw House of Leaves in particular, what with a house that's constantly shifting and becoming gradually more and more nonsensical as it goes on, and the actual hallway complete with the ashen gray walls, the stairwell down into nowhere that takes far less time to get back up than it does to go down.
@@Genindraz That’s where my mind went almost immediately. House is one of my favorite books of all time. It wasn’t until 18:05 that my suspicions were confirmed by the for sale sign that read Navidson Realty.
The fact that Myhouse doesn't actually successfully have two floors over each other, and that it's actually a trick of teleporting you around, is almost MORE impressive than if it had just used a more advanced engine and hidden that fact
I don't think even modern source ports let you have true floors over floors. Every WAD I've ever played has accomplished heights by doing secret teleports. This is also most likely why the automap is hidden, so it doesn't reveal the trick. On most WADs that do similar setups, you'll see various disconnected areas on the automap and you can usually figure out they're connected with hidden warps.
It's a very common developer trick from games back in the day. For example, the 2003 video game Sonic Heroes has the level Hang Castle with a gimmick where you hit a switch and the level turns upside-down. What really happens in that game is the effect from hitting the switch obscures the player's view and the game teleports the player to an alternate version of the map to give the illusion that everything has flipped. Same general thing going on here.
I just love an ending with such “fuck it, we ball” energy. Where you refuse to compromise or accept a disappointing conclusion, and just go on a tear after the game’s spent so long beating you down. For all its faults, cyberpunk 2077’s secret ending is what immediately comes to mind when I think of another example of such vibes
It's why the line "Happiness is worth fighting for" works so well in this video. It's cheesy, but this dude has some serious narration and editing skills to the point that it works.
@@ji604 he has such a unique style of video structure and narration. For the most part it’s structured as if you’re watching a genuine first time reaction, almost like watching your friend play over his shoulder, but he knows exactly when to interject, when to shut the fuck up, when to let the footage play out and speak for itself, when to add context, when to add drama, etc.. it’s so organic and he knows how to evoke the emotions he wants without making it feel like you’re watching a performance. The dude is both amazingly talented and skilled
More than that, to my mind, is that, as you play through the mod, you start to look for signs of the house. Any time you see a slanted wall or a staircase, you start to question if it's the house. It mentally seeps into your mind, and slowly becomes the only thing you can think about. Just like the mod in the fiction of it's creation. Just like the Navidson Record in House of Leaves. Expertly crafted horror.
@rhamlet5290there's a set level of graphics for a game that is necessary, so the developers should focus on gameplay instead. Plus realistic looking games have the disadvantage of looking the same
you would not believe how often I post amazing indie games and get a slew of replies about "oh wow pixel graphics, look at those models how can you play that". And all the while most gamers are getting more and more fed up with AAA games but refuse to play anything without 4k Grass. They deserve what they get.
I'm surprised you didn't mention this, but when the house first changes after you head outside for the blue sphere, it suddenly has a realistic sloped roof and a sloped backyard. Before, it was a totally flat roof and the yard had "stairs" in the grass -- because that was all you could do in the original Doom engine. Just another tiny thing that feels "wrong" if you know your stuff in Doom!
"Happiness has to be fought for," and that music hitting is so goddamn amazing. Chills every time. Also the song has now been identified, "Subways of Your Mind" by FEX
I even noticed that the doors behave differently in the different loops. Sometimes they slide, other times, they swing, and there are different speeds of swing. There are just so many tiny details.
@@cez_is_typingif you ever take it upon yourself for another round of torture, could you look for if the hinges line with the direction the door swings?
I've spent a long time on the internet. Long enough to know that a mod with a heartfelt description of someone dying and the publisher finding it through their belongings is going to be some of the most psychologically horrifying thing I've ever experienced.
@@Δ-Δ-Δ-Δ this is definitely an arg- i dont think anyone is arguing it is real but observing it as real and investigating as if it was is really interesting
Umm, I think you mean to say most. Mainstream is as a general rule of thumb, absolutely shitty garbage that people feed themselves to feel good while somehow not managing to be bored, good stuff mostly gets ignored because it's too much for some people to swallow
1:39:00 - Wow... This modder even made the damn resting dog sprite breathe in and out... Insane the dedication that some in the modding community have. The time it must have taken to create all the unique assets, create this whole world, script it, tweak the audio, on and on... Crazy
Also, important distinction. It's always a house, never a home... The character(s) never felt attached to it; it was always just a place to them, a place where they experienced rough times, and possibly where horrible things happened.
For anyone that might not know anything about mapping, this is made using advanced GZDoom UDMF line specials. Stuff like portals and silent teleporters, 3D floors and the likes, 100% not supported by vanilla Doom. Also some pk3 wizardry. This is a pure representation of skill and dedication to creating a map.
@@Damian-cilr2 Yup. I wrote my first comment after the first round through the house. I initially just thought it was a super detailed project based off of a junky old map. Just finished up watching the rest of the video and it's even cooler that I thought it was. Such a cool and interesting concept for a map. Not even just a map, but a whole flipping experience.
I was wondering how they managed to do it. I remember tinkering with the doom and duke3d map editors in the late 90s (kinda similar to each other) and they were VERY limited. For example, even just making a 2 story building was impossible because you can't have 1 room on top of another. In other words, vanilla doom was pretty much 2 dimensional with the illusion of height. I remember one time trying to build a trippy series of non-Euclidian rooms by simply overlapping the geometry. Surprisingly it "worked" for like 2 seconds before the game crashed haha.
The chainsaw being a chalk outline after the first house is a reference to Evil Dead. Evil Dead 2 is basically a higher budget and more comedic remake of Evil Dead 1. And in Evil Dead 1 Bruce Campbell finds his iconic chainsaw in a shed behind a curtain. But in Evil Dead 2 theres a gag where Bruce Campbell pulls back that same curtain, but theirs only the chalk outline of a chainsaw. 😂
You saying that makes me wonder if the COD Zombies concept of chalk outlines of weapons on walls, that you can purchase a real weapon from, comes from this.
@@wigwumpwormwood yeah it is, youtube made me make the account during the very short time that I was a loki main way way back in the day (back when Ash was meta, a few years before open world). After that I played alot of Trinity, before finally obtaining and maining Mesa. Haven't played Warframe since Fortuna, was waiting on crossplay cause I had built a PC and didn't want to have to start over several years of progress, or go back to playing on xbone. Nowadays the game is so different from what i've seen that I don't really have the drive to play the game anymore
@@play3rthr339 this might be a 3 week old comment, but they did release cross save a good bit ago. Not too hard to set up and have all your shit moved over onto one account. Games in a pretty great state right now.
I love the fact that when you go back into the house, the doors open normally, they dont slide up like they used to, making the house even more strange.
I love how a lot of times in games you have to ask youself "was that deliberate or just a coincidence of the game mechanics?" but meanwhile this guy is so elite that he added like 20 mechanics that the base game didn't have in order to enhance his concept.
FRR like the entire video was so weird i didn’t even realize he was swimming until he pointed it out. who ever the hell made that games needs to be given an emmy or something. maybe a nobel peace prize😂
Someone took a book that cannot be adapted to film and adapted it to...not a video game, but secret a modded map of a 30 year old video game hidden in a pretend video game house. And knocked it out of the park. What a time to be alive
@@Just_Ants A word of advice...Don't. But seeing as how you won't listen to me, here is some actual advice. Set aside a year of your life. Get acquainted with a therapist before you begin. Acquire a handheld mirror, several notepads of paper, ballpoint pens for days, post-it notes, pushpins, jute twine and a large corkboard. There are sections written in mirror image. Others are in substitution codes. There is mention that braille was used in some copies. The book is reference heavy, so post it notes will help you keep track. The book tells 3 stories...The Navidson Record, Johnney's Journey, and an unknown 3rd party ghost writer who continuously reminds you that no record of any of this exists, even if it is heavily implied that the ghost writer is lying to you. The pushpins, jute twine and corkboard will help you keep track of the intertwined stories. The book even refers to itself _In The Past Tense,_ as if it had always existed even as it was being created. There are 4 editions of the book; you are most likely to find a full color edition. Just understand that previous editions have differences. I own two copies from two different editions. I spend a week doing a random comparison, and I found differences between the copies. So even after you have read it, you can rest assured that you still have not reached the end of the madness. The book messes with people on many levels. The book exacts a price from every reader in exchange for it's secrets. For some, the impact is unnoticeable. Maybe it will spare you, as it spared me. I have known some who were really messed up on completion. It is a masterpiece of modern fiction, but it should not be attempted lightly. Save yourself the time and anguish. Don't give in to the temptation.
Going to the backyard of that daycare and slowly turning around to see *a humanoid figure* just calmly walking towards you was genuinely terrifying and clashed so violently with the loneliness and quiet unease of the previous areas. The reveal that this figure is, in fact, Shrek did unexplainable things to my emotions
That's also the beauty of Doom, and a lot of older games in general, something that I, and I'm sure others experienced as a kid playing these older games, when all the enemies are dead, or there's a strange lack of them, it always made me feel so uneasy, like I always expected something to be behind me. That portion with Shrek really personified that uneasiness, like as a kid I used to feel a game could just decide to add something behind me like that on a whim. It's not just limited to that though, it's really just anything that goes against your expectation of what a game establishes as normal, like if there's always background music but an area is lacking it, or there's normally ambient sound and then it stops, this mod does a perfect job playing on all those weird fears and superstitions you feel playing a game as a kid, but lose as an adult due to your experience and expectations being well established, that fear of the unknown kind of disappears.
this mod is an actual nightmare to play. not that it is unplayable and unpleasant to boot up, but that it feels like something that can only exist in your mind when youre asleep. nothing makes sense, you loop around again and again, no text you find makes sense, but there is a lingering sense of familiarity wherever you go. this kind of feeling is something i didnt know one could capture in a tangible piece of visual media. what a labor of love this is.
It feels wrong, it also feels like, even when you figure out all the answers, the ONE secret. You still have no idea what is happening, nor..... if that was the true answer.
These are the types of things that can happen when you somehow mod Doom 2 to allow non-euclidean level design. th-cam.com/video/_xFbRecjKQA/w-d-xo.html
Stopping the narration for half a minute during the hospital sequence in Expedition 3 really conveyed how unsettling this was. The whole time, your narration is sort of the “running dialogue in your head” we all do when we’re in a scary or uneasy situation. So to have it abruptly stop as that flatline tone gets nearer…it gave me chills.
By far, the most scary horror, is not jumpscares, not weird disfigured creatures, but the feeling of something not being right. The feeling that something has been changed. This map uses that, and it amazes me, how a 30 year old game, made not by a large company, but by a group of friends, can become anything you want it to be.
@@khan-ch2vs There's a lot that goes subtly wrong with the music in the mod but I didn't pinpoint specifics. I just noticed it felt... Really incorrect in a way I couldn't immediately spot
@@Julys443 ”you’re walking but you aren’t going anywhere” yes yes yes yes THAT’S THE DEFINITION OF A LIMINAL SPACE!!! (aka a place of transition, so the place helping you get to somewhere, not the actual location you’re going to) AND ALSO TIES IN WITH HOUSE OF LEAVES AND THE WEIRD HOUSE, aka you could walk for miles inside of the endless hallway yet you’d still be *inside of the house* (aka the house being bigger on the inside than outside ykyk)
@@Julys443it also goes a long way in making you feel trapped inside the house once the doors disappear, because despite the different locals, they're all just the house again.
Honestly, the realization each time you're in a new space that it is just the house again gives me the same vibe as when you see a meme, but realize it's just "Loss" again.
Several months later, it occurs to me that all the secrets/easter eggs/anything that isn't the vanilla exit of the game, is designed like the urban legends kids tell about video games. "If you use strength on the truck, you fight mew" or "if you get to the top of the lavafall you unlock luigi", that kind of thing. Except that's this game's entire design.
@@voiceofthelegion578 it's very unfortunate that this type of stuff can't really happen again considering everything is so easy to disassemble and document nowadays. Toby Fox for instance tried to add some secret routes on his latest game but it took around a day before people found out and documented them online.
I know this is a small thing, but in the hospital, the fact that the "person" behind the curtain follows you despite being supposedly dead, is absolutely horrifying to me.
This detail would be such a terrifying aspect to add to other horror games. I was genuinely disturbed when I saw that scene; the atmosphere and setting complements it so well.
he followed the player? i didn’t see him at any other point in the gameplay, unless i’m missing something. i totally could be, so if anyone could give me pointers it’d be much appreciated.
@@approximated_nerd It's purely a visual effect in that one room. If you look at the shape of the guy you'll notice that he stays looking at the player from behind the curtain regardless of where they move.
I don't know why but the patient in the hospital sat up while flatlined evoked a visceral sense of dread in me. What an incredible creation of art this is.
For what it's worth, the Shrek fight seems to have a fairly reasonable explanation. The daycare has a slightly disturbing mural of shrek on the wall when you arrive. Explore it enough and the mural disappears, that's when the fight with him in the daycare yard will become available. Given that the shrek boss entity has the name "Childhood Nightmare" if you linetarget it with the console, it seems like it might be a representation of a literal childhood nightmare caused by some creepy wall art in a daycare. Either something the author actually experienced or just something they came up with. It's basically a creepypasta plot.
Not even to mention the comment made when picking up the crayons, "Adult coloring books." I'm assuming something really traumatic happened there with an adult figure when they were little.
@@solarmarks3093 what are you talking about? adult coloring books are real things, they're coloring books made specifically with adults in mind, I'm 36 and i have a few, i use colored pencils
all the praise over this mod and this video are all true, but my favorite moment is at 42:00 when we're looking at the drawing of the blue key, and Powerpak simply saying "that's not the house, is it?". the kind of horror that really needs you to think to see things below the surface are among my favorites, and this moment shows how deep this rabbit hole could go, something as simple as a drawing in a folder can make you think, and i love it.
The chair at around 48:57 reminded me of the true story of Bernard Gore. A man with alzheimer's learned that if he ever got lost to just sit down and wait for his wife to come find him. He got lost in a shopping mall, wandered into the fire escape tunnels, found a chair, sat down, and eventually died. He was a missing person for 3 weeks.
Damn. Although, Alzheimer's or not, why would he wander into a fire escape tunnel and think that would be a good place to stay? He should have been kept in a home if he was so prone to getting lost, but I feel for him nonetheless
@@donovanjoseph737 the fire escape (if I remember correctly) was labeled “exit” and he wanted to leave the mall so I guess it makes sense in that way. He was pretty functional from my understanding and some people believe that he would have easily been able to get himself back into the mall except for one thing: the door locks behind you once you get in. It’s reasonable to believe that he would have realized immediately that he wasn’t in the right place and turned around to get back to the food court. But he was trapped and the only way out was through a literal maze of dark, poorly labeled, identical tunnels. The mall knew it was dangerous, too. The entrance to the fire escape was video recorded and the mall had a policy of doing sweeps of the fire escape tunnels every week or so because they probably worried about this exact thing happening to a little kid or a disabled adult. Except they never performed sweeps of the corridors and the police didn’t bother to look at any security footage when he was reported missing. If they did, he could have been found within a day. It wasn’t until his body was accidentally discovered by an employee that they looked at the security tapes and realized what had happened. Super disturbing.
@@donovanjoseph737 People with Alzheimers sometimes hallucinate and don't know where they are. He may have thought he was waiting in a subway station or somewhere similar.
@@donovanjoseph737if he had Alzheimer's and was prone to getting lost, I'm certain that he definitely didn't know he was waiting in a fire escape tunnel where he wouldn't be found
Hearing the phrase "Happiness has to be fought for" in a breakdown of a flipping doom mod goes unbelievably hard. Rock on dudes, never stop trying to make the world a better place.
No kidding. I never thought a Doom map would hold one of my favourite climaxes to a story, but here we are. Amazing quote, amazing final fight, and AMAZING song, followed up by...peace. Serenity.
Ikr, some people forget that video games are a form of art, where MyHouse.WAD uses Doom 2 as the canvas. It was such a fitting ending, I got chills when the beach reappeared with the dog
@goggles789 Nah chief, the world is mostly a cruel and sad place naturally, all the good things that have come before us have been fought for and pushed for by our ancestors. Barbaric practices such as slavery would have never ended if people didn't fight tooth and nail for them to die. Equal rights, freedom, and economic prosperity all came because those before us endeavored to give their descendants a better life then they did, I'd reckon its our duty to do the same, to make the world a better and happier place so that our children can live great lives. Humans should always try to help other humans live better lives.
@@franz.francisco DavidXNewton did a breakdown on it, not sure if that's the videos they were talking about but I love his content so figured I'd mention he did this too.
I don’t think doors closing one after another only to reopen again has ever given me such an uneasy feeling before until now. The level of detail in this is INSANE. I’m in awe at the craftsmanship of this thing.
Same, I've never been so freaked out by something so debatably cliché (Hell, I made a HL2 map with a similar bit in it myself). It really demonstrates the importance of execution. Like hearing an old joke told in a new way that makes it funny again. Its an old scare made terrifying once more.
The use of “the most mysterious song on the internet “ as the final battle theme was such a cherry on top of this story you beautifully took us through
I don't know if this video covers it, but if you exit the MyHouse level from the mirror universe, you end up in a mirror version of Underhalls, where even the map title is "sllahrednU"
@@Bklyn93 the hospital bed, the themes of personal/family trauma, the uncertainty whether it's real or all in their head, the demons, the multiple endings and secrets, plus the entire level design and structure takes heavy inspiration from the wave of games that really took off with PT (Layers of Fear, Superliminal, etc.), though also earlier games like Antichamber.
@@Bklyn93 Sh2 also does the crazy reality jumping into different disconnected places ALL the time. There's a sequence where you go into a museum, descend down an impossible staircase under the lake into a prison, where you keep jumping down holes into graveyards, freezers, mazes, warped hallways of homes, factories, sewers, all that.
Craziest thing is that I just rewatched this video this last weekend and it seems like I completely overlooked the "Mysterious Song" part of the video the first time I watched, so I was very intrigued by it this time, and kinda kept it in mind. Then, today I decided to search about the song and THEY JUST FOUND IT!! LIKE- *WHAT-*
So, when I first watched this, I thought "Hmm, there's no way this can be that scary, right?" When I finished the video, I thoguht "Well, that was a bit disturbing, yeah, but not _that_ scary" And then I went to bed and had the most vivid nightmare I've had in years
God yes, I literally got through the whole video, was like "that was an amazing journey and mystery, but not really terrifying", then got up and immediately felt intensely like I was being watched while walking in my empty suburban Illinois house, and thought I was going to see something or someone in all of my mirrors and windows O_O
it reminds me of how difficult being a gay couple can be, especially in an area hostile to gay people. i wonder if the obituaries didnt mention who the men were married to on purpose
I dont like to think it is a love story, I take the entire thing as a story about grief and what it can do without help and support. If i lost my best friend who loved doom i would also make a doom map in his name. @@wishypaw
You're shorter in the .wad version because it's as if you're a child there. Everything is simpler, you can only beat the house once and move forward. On the pk3, you're older. And now you understand how complicated things can get. Nightmares can be even worse when you're old enough to not believe them.
Funny you should mention nightmares; in this mod, selecting the Nightmare difficulty makes the whole thing _easier_ rather than harder by spawning fewer monsters and providing more pickups. You understand that the experience is only a nightmare, which limits what it can do to you. Plus, pain in a dream hurts less when you're not fully convinced that you're actually being harmed.
I think the reason you can only access the obituary through the house fire is because "nothing good comes from a house fire. The house fire represents horrors that didn't happen. He didn't kill himself after his friend died so that obituary never had to be written.
"Happiness is worth fighting for" this story had absolutely everything, including this sudden burst of confidence and energy in an otherwise terrifying environment. Incredibly poetic
have you seen Jacob Geller’s video about this concept? specifically the one called “Control, Anatomy, and the Legacy of the Haunted House” but also “Four Short Games About Pain” bc it discusses some of Kitty Horrorshow’s other work and it seems to be somewhat of a recurring theme for them
that the .wad is just the first loop through the house, you're so short that the counters are at eye level - you're a child, having one go through this house without the whole mess and trauma and horror that the adult sized player is experiencing in the .pk3
I really love the idea of this, but the real reason you’re short on the .wad is because it’s meant to feel authentic regular doom and you’re actually made taller in the .pk3 because doomguy really is just that short in doom 2 lol
@@chair2355 That's a fair observation, however it is still a design choice that could be applied to Wasser's interpretation, since ultimately, you could just make the house smaller in the WAD version. Considering how everything in this mod had a meaning, i wouldn't discard this idea also being something the modder (s) planned when creating this. Hell, if we go by the logic of "that's just Doom 2's natural height", then that implication still applies since this map was in a floppy disk, which implies that the WAD version was the one being made during their childhood.
Having “the most mysterious song on the internet” playing while fighting off monsters at a shell gas station at night is the best gaming experience I’ve ever had. Edit: I see some of you are confused in the reply’s so I’ll elaborate. I played my house.wad after I first watched this video so that I can experience it for myself. I ended up getting to the final part of the map where I played the song on a second monitor on repeat, while I was fighting through to get the good ending. I probably should have conveyed that when I first commented.
@@Shemsy.C I agree! And for myself, once I got to the Final Battle, I played the music myself, and it was a fun time! I didn't think I could win out against all those demons, but I did it!
It is like you EMBRACE the creepiness of the map. Car crash and an abandoned gas station? The house changing and all the levels? Actual horde of monsters attacking you? FUCK THAT SHIT I WILL BE HAPPY slaying all those monsters, pausing for a soda and ice cream ofc because, why not?
The thing with House of Leaves is that it's a popular discussion topic on how one could adapt the story. This is usually through more conventional adaption means, like a film or even a limited series. But, in reality, the best way to adapt such a non-conventional story was through a non-conventional medium - in this case, a DOOM mod. And I find that beautiful
the real estate sign at the end says Navidson realty. The Navidson Record was the mysterious trunk of documents that Johnny Truant found that belonged to Zapano. It was about a house that measured larger on the inside than the outside!! edit: I typed this before watching that he got there! lol I freaked out when I saw this just a couple minutes ago.
"Welcome to MyHouse.wad, as you can see I keep making the exit dissapear and changing how it looks on the inside because I get so tilted at the towers."
Whoever made this map should be offered a career in game development, if they're not already working in it. Rarely have I ever been so gripped by a video as to watch the full 2 hours in one sitting, and I'm not even a Doom fan. This is so intriguing.
I think they don’t need to, I think the fact that they made this, in a 30 (I think) year old game, where most people feel nostalgic for it, makes it all the more incredible
Fun fact: if you leave the house as soon as you get the blue keycard, it takes about ten minutes on a blind playthrough. The amount of time the original post said the mod takes to beat.
There's something so indescribably 1980's style epic about a guy armed to the teeth fighting an army of his inner demons at a gas station while TMMS plays
@@-IE_it_yourself I just found it out. TMMS stands for The Most Mysterious Song. On yt, it's "the most mysterious song on the internet. No band has come forward to claim it so it seemingly appeared from nowhere. Very cool tune 👌
tbh at first i was like, what are the doom monsters there. but yeah you nailed it. and it really brings the mod to another psychological level. lol, considering i wrote a short story about a dude fighting zombies that were a metaphor of his regrets, im surprised to took me so long to make that connection.
In most ways I am happy they found it, but there's also a part of me that wishes the mystery remained unsolved. There's just something more enticing about a mystery that... goes away once the mystery is solved. If they release it on TH-cam Music this year, it will go on my Rock Rediscovery playlist in January. Otherwise, it will get there the January after it releases on YTMusic.
I'm glad this guy explains the DOOM shenanigans, other creators just assume you've played DOOM 30 times and already knows the ins and outs of everything
I was so thankful for that. I have played doom before but only for a combined total of like 30 hours unlike people on the internet who have 3000, so being explained the things that were wrong was amazing
It's small compared to a lot of details, but the fact that you have to turn and walk into nothing, taking a big risk that you might fall, but trust that you won't, to pick up the wedding ring and it says "I do." It's so sweet and poignant. The level of care and thought put into this mod is insane.
Oh yeah. And the game spawns demons just as you turn to run for it. A sense of added pressure and danger but you, the player, plunge forward toward the ring anyway. Genius.
It's brilliant. Every detail has some purpose and connects to something even if it doesn't always make sense, it probably all makes some sense to the creator. Like a David Lynch film. It's not all meant to translate perfectly to the viewer but every single molecule has meaning to the artist, so even that fact makes everything intriguing.
This serves as an example as to why Liminal Spaces and The Backrooms as a concept were so engrossing. Its... almost like a Primodial fear. Atleast something that permiates the human subconsious, the concept is found here and there thoughout history
Im convinced that the creator of this mod is one of the only people who truly understood house of leaves. And then they thought: But can it run Doom? Absolutely spectacular.
I never thought I would be jump scared by a Doom demon. I was so enthralled and there weren't really any jumpscares up until the ladies bathroom. Well deserved scare. This might be the greatest player made map in any game ever.
I was completely lulled into this weird state of heightened anxiety and alertness but it was almost flat and still, as though I was just chillin at baseline and just a little creeped out, without any expectations of anything happening and then bam there it was and holy hell it got me good, I literally jumped using just my butt and fumbled my phone. 😂😂 Definitely a top 10 jump scare of all time for me in terms of deservedness and impact. 🤌🏼🤌🏼
Im thoroughly suprised that there were nearly no jumpscares even when i anticipated them so much. The map built dread and fear and played with my emotions. 10/10
That's how they should make the horror games, expect the unexpected. Make you feel something is coming, but isn't. Good atmosphere in general, and not those cheap jumpscares that does nothing.
I've never played a minute of doom and expected some shlocky, jump scare based "horror" but my god I could not stop watching this. This truly is a piece of art.
Yeah I thought this was some weird old creepypasta thing or so, played myself after watching a few minutes. And maybe it is. But this thing is actually really neat, like taking some of that old sureal stuff to a new level.
Dude same here. This video came up on my recommended feed and I’m so glad I watched! I cannot even imagine the level of artistry and dedication that went into the creation of this mod. And the video itself? Beautiful 🤌🏻🤌🏻🤌🏻
I'm an old school Doom modder my mod just turned 25 years old. But I recently dabbled in all the things you can do in the Doom engine now and was blown away. It took me a half a day just to make a couple of bridges you could go under and over, and I know a lot of the "give player" commands that this mod is doing. But even with that knowledge, this is some next level shit. I feel like a magician who knows how to pull a rabbit out of hat watching someone pull the Statue of Liberty out of a thimble. I get how it was done, but to this degree? I'm impressed and stunned. This feels professionally made.
Exactly! The technical feat of this mod is definitely overshadowed by its gameplay and "story" Not saying its a bad thing, but people often take for granted how hard it is to write good software without a proper framework. And that 66mb size? I can't imagine how much work went into this.
I'm an old school gamer who made Doom maps with my buddy back in the 90's with applications like DCK and DEU. Life got me busy for years and I didn't even realize the modding community that grew around Doom for a long time. What mod did you make back in 1998? I'm very curious!
Yeah I can definitely understand why, like I am someone who has never modded Doom or any game in my life and I am completely blown away by just how much they were able to fit in this game, especially because it was made BY ONE GUY!!!! Like a single person on his own was able to put more depth into a game then a lot of professional teams.
Honestly this game really captures a sense of grief and loss with the house, like no matter what you’re doing or where you are, you’re still in that house. You keep being dragged back to the same place-maybe it’s sad memories popping up, maybe it’s just an emotional state, but no matter where you are or what you’re doing it’s always the same. Happiness has to be fought for hits so hard with that context and it’s really true. Really awesome mod
(TW/CW: for mentions of abuse) I don't know why this comment affected me the way it did. But I think of it like C-PTSD (complex post traumatic stress disorder), where most of the time those with C-PTSD will experience a traumatic event over and over again compared to PTSD where it's a single event. So with your comment "No matter what you're doing or where you are, you're still in that house". It's been a few years since I've removed myself from the person who abused me, but there are moments where I will have flashbacks to that house that it happened in. It could be maybe ten, fifteen, hell, fifty years later, and I could still be transported back to that damn house. You put it in a perspective I never would've thought about... very interesting.
@@mxmissy Yeah I have undiagnosed C-PTSD for sure and this whole map spoke to me.. the whole backrooms thing, the pill bottle and the hospital makes me think it was about suicide.. Trapped in the maze of your own mind with a a demon you can't defeat, running from it is the only seeming choice no matter how futile and if you fail, death.. but a second chance at life, maybe something there too about running out of medication leading to this.. I wonder how much of this map is a metaphor for the specific pain and demons of one specific life.
while i'll admit the daycare section was incredibly unsettling, there's something undeniably hilarious about the mental picture of doomguy climbing out of a ball pit, raiding a child's room, and getting chased down by shrek
honestly this mod's usage of teleporters (i forgot what they were called) where you can see the other end of the teleporter is honestly amazing, creates smooth transitions.
If this doesn't blow up like the Iron Lung video it'll be a massive shame. This a such a well written and executed video, had me hooked the entire time.
The reason that the .wad height is lower is because you're a child in that, whereas you're an adult in the .pk3 recalling your memories. This has probably been mentioned
Being shorter in the “normal” version (without secrets or mirror worlds) may be a message alluding to the fact that, as a small child, you see everything through an innocent lens. No horrifying secrets, no hidden hallways, no hints to drug abuse, no sadness. As a child, there may have been some bad things going on in Thomas’s household, and the child Steven just did not see it and/or did not understand. Chills.
The journal also mentions that the wad was the original file, and the author didn't remember making the pk3. so if Steven is the author of the journal, the pk3 could be Thomas trying to explain to Steven what lead him to doing what he did. The "died in his home" is vague enough to have a pretty clear conclusion
@@BroderickJohanson Possible that steven found the body and in a mess of emotions started driving smashing into the tree. Making it to the gas station before blacking out and getting taken to the hospital and overdosing on pills to not be away from his lover.
Been thinking a lot about this video after recent events. The joy of TMMSOTI being found, and the recent social changes. The narration from the ending just keeps swirling around my head. The beach, the gas station... Happiness has to be fought for.
Something I noticed was that when you start playing the map the doors do actually slide up and sound like normal doom doors,but as you keep playing the doors become normal "realistic" doors,almost as if the illusion of simplicity slowly fades in small ways before you even really notice, also, "I want pop" could also be interpreted as a little kid asking for his father
Yeah i noticed that too. Coupled with the way the animations becoming smoother, it signals a subconscious switch from “haha look at this cute simple doom map” to “this is a distorted view of reality”
I was in 10th grade in 1999. That year, my highschool held a tech expo. One of the exhibits was 4 computers linked together with a Quake mod, where you could go around shooting each other in a map of the school! The faculty saw nothing wrong with it. But this would be unimaginable just a couple months later after Columbine.
Looking back at my comment, I should clarify that I am not anti-fps, and am in fact a big Doom fan. I just think it's interesting how quickly something can go from no big deal to unthinkable.
from like a moral point its really fucked up to make doom maps of your school of all things from a doom gameplay standpoint, schools make awful doom maps since theyre usually quite open and theres not much cover
I love that false security of underhalls, it’s almost impossible to not play through it after experiencing all that. And just when you’ve calmed down and finished the level, ready to just play Doom 2 normally, *you’re back in the house*
Like many others, I came back here because 'The Mysterious Song' was finally discovered, and enjoyed watching this video once again. Upon reaching 1:38:15 something occurred to me - this is possibly a reference to the 'Backrooms Level 231' which bears more than a passing similarity to the downstairs area of the house.
I love how the smaller version of you (or the young you) had no bad memories in the house, while the grown up you had nothing but demons and dark memories.
It really shows childlike innocence, and how when we grow older we realize how bad things actually were for us. To our younger self, this was an average Tuesday. To our current self, this was the lowest point of our life.
The original MyHouse.WAD and not PK3 has you at a smaller height because it was made when he was younger, thus, shorter. The PK3 has you taller because it’s stated in the journal that the PK3 was created just recently, it’s mirroring modern day, not the original wad’s timeframe.
Honestly, the first thing that came to mind when you mentioned player height was ... age. Being younger, being smaller. There's a lot of focus on childhood in this map. Maybe the two different heights at which you can experience the house are different points in one's life.
It's hard to say, because Thomas would have been at least 12 when he made the original myhouse.wad (I believe they said it was written 2001-2004), which is going to be very close to adult height. It would be a little strange for a 12-15 year old to call back to 7-9 years old like that. Not impossible, but odd. My personal theory is that both sets of mods were majority written by a 3rd party, with perhaps the bare map layout having been originally written by Tom. The big question is exactly who that would be. Pretty freaking awesome map and story, either way.
Would explain why the WAD version only has the first house, without all of the creepy stuff. It could take place before all of the trauma happened, so at that point it really was just a Doom map that a kid made based on their house. Then maybe after everything went wrong, they went back to it and added everything on top of it, which is how we got the pk3 version.
I couldn't imagine creating a magnum opus of a doom map and disguising it as a "My first doom mod" knowing full well my entire work could just go to waste if nobody bothers to dig deeper.
I think it was certainly a gamble, but the creator was certainly aware of the dedication of the Doomworld community to really try most mods on the platform. With the seemingly sweet story about it it also had a lot of draw.
No, this was was always going to be a big deal. all that needed to happen was for one person to try it and they would tell others because it was so weird, and expansive. Word of mouth was always going to make it big.
I’m not saying it happened, but a stealth marketing campaign to reach a few influential doomworld users would be one percent of the effort of the mod.
It's a big risk that projects like this masterpiece face, it's a big part of the reason ARG's aren't as big as they deserve to be
@@nathanjasper512 thats the gamble, even if they tried it, they wouldnt necessarily walk back to the house again.
I’ve heard multiple times House of Leaves was never adapted into a movie or TV show because the context and mystery would be lost in a medium change, this guy is just like, “Hold my beer, I’ll do it in Doom.”
"but can it run doom?"
@@jr-bh5rm you know damn well everything can run doom.
@@jr-bh5rm "But can it run in doom?"
Well, there’s a big difference between the forms of media that actually works in favor of adapting it into a video game.
Control.
Your input is directing the experience. This not only makes you feel personally involved, but also gives greater meaning to the unexpected changes making you feel like you *aren’t* in control.
I love it when video games are referred to as the medium of “interactive storytelling”, because there is a greater value to it than some people realize, even today.
@@chrisschoenthaler5184 I always feel like people who decry video games have never played through a good one.
Never thought seeing blood in Doom could feel so out of place
As well as seeing Blood in Doom!
(I'm talking about Bad Dog aka Cerberus and fishes in Bathhouse pool that are from this game)
The bloody nose
I don't understand?
@@Meg_Lovegoodfor some reason, seeing the blood on the floor and walls like in the airport’s bathroom or in the gas station feels..disturbing even if it’s in Doom
It's funny, I used to play a lot of Brutal Doom so it's weird to not see blood and guts splattered everywhere in Doom.
Yet the blood smears in the bathroom make me feel so uneasy.
fun fact: the most mysterious song on the internet has been FOUND! the song is FEX’s subways of your mind, the 1983 demo!
omg i was going to comment this myself
Damn beat me to it!
Happiness was worth fighting for.
I still can't believe that "Subways of Your Mind," of all things, turned out to be the name.
Guys will create an impossible art piece in a 30 year old video game and release it like it is nothing rather than go to therapy. Video was so amazingly fun to watch.
@@chrisboelens2640it's a meme
@@seinyaaa4504 You're a meme! >:(
If he'd gone to therapy, we'd not have this technical masterpiece.
Yeah, that's reason #19188 why it's better to let it fester, than to seek 'professional help'
@@franciasii2435 you good bro? 🤨
Therapy is too expensive
The transition between the haunting implication of a miscarriage in a bizarre mirrored world to a boss fight against Shrek is certainly an artistic choice.
Shrek might be a clue of a time line.
Stillborn, way worse than a miscarriage 😢
@@YoursUntrulyall stillborns end up being miscarriages though, technically, only if both perish would it not be one...
@@darkerdaemon7794 a still born is a full term baby, unexpectedly dead at birth. You grow it and expect to be delivering a baby and only find out you won’t have one when you fully birth your dead child,
Miscarriages are losing the baby before it’s due.
The fact that this was FREE and the modder still hasn't revealed their identity, getting absolutely nothing from creating the mod is wild. The modder deserves a REWARD
facts
I think this is the modder
@@tommytromboney8826 lmao
It's way past its era. I think it would have been influential to devs and gamers in the 90s.
Although I think it should be put onto Roblox, as much as I normally hate that suggestion for games. There are not enough games with 'bad graphics' that provide this type of immersion, frustration and required relentless completionism.
I can see how this would get hyped with a younger gen
@@nofuxgivens2797 what? doom modding is still incredibly active these days, how is it past its era
Cant believe the mysterious song at 1:13:52 has finally been found... Its Subways of Your Mind by FEX
this went to "how did they manage to put a room ABOVE a room!?" to "how did they create a parallel universe and a mirroring status that persists between ENTIRE LEVELS while also causing different events!?" real quick.
facts. This is an amazing map
if I remember correctly, mirrored Underhalls is marked as MAP33, which means it was simply just remade and all exits within mirrored areas lead to MAP33 instead of MAP02
as for room-over-room and "parallel universes," just mapping tricks in modern source ports
Really went from “that’s weird for doom” to “I am in a non euclidean dreamscape that embodies my fears and trauma”
@@collincornish1492 in a matter of minutes
It's really not that deep, calm down.
My fav part of the whole map: After you look at the S + A tree carving, the game KNOWS you’ll walk backwards while shooting when the enemy shows up, because luring enemies while strafing like that is how DOOM is played. Because you walk backwards like that, you end up at the beach. Master class in game design imo
Timestamp?
@@YoqDzewa 1:16:00
genius what the fuck thats genius
That's actually crazy wtf
Genuinely smart design. The creator or creators knew what they were doing.
I love that this took the setup of a normal creepypasta game and instead of cliche "code glitches" it gave you a fully realized piece of interactive art dealing with loss and depression and acceptance
Yeah, you can see the backrooms inspiration throughout it.
@@welestgw I was getting "The Beginner's Guide" vibes throughout
@@welestgw House of Leaves in particular, what with a house that's constantly shifting and becoming gradually more and more nonsensical as it goes on, and the actual hallway complete with the ashen gray walls, the stairwell down into nowhere that takes far less time to get back up than it does to go down.
O shut up its just a mod
@@Genindraz That’s where my mind went almost immediately. House is one of my favorite books of all time.
It wasn’t until 18:05 that my suspicions were confirmed by the for sale sign that read Navidson Realty.
The fact that Myhouse doesn't actually successfully have two floors over each other, and that it's actually a trick of teleporting you around, is almost MORE impressive than if it had just used a more advanced engine and hidden that fact
I don't think even modern source ports let you have true floors over floors. Every WAD I've ever played has accomplished heights by doing secret teleports. This is also most likely why the automap is hidden, so it doesn't reveal the trick. On most WADs that do similar setups, you'll see various disconnected areas on the automap and you can usually figure out they're connected with hidden warps.
It's a very common developer trick from games back in the day. For example, the 2003 video game Sonic Heroes has the level Hang Castle with a gimmick where you hit a switch and the level turns upside-down. What really happens in that game is the effect from hitting the switch obscures the player's view and the game teleports the player to an alternate version of the map to give the illusion that everything has flipped. Same general thing going on here.
I mean, some of that other impossible architecture wouldn't be possible without some kinda immersive portals or secret teleports.
I love how to get the best ending you have to slaughter a crapton of demons. Under all the mystery and horror, this is still DOOM.
doom is doom and doom is murder. house is doom. house is murder.
gotta love “return to roots” endings
I just love an ending with such “fuck it, we ball” energy. Where you refuse to compromise or accept a disappointing conclusion, and just go on a tear after the game’s spent so long beating you down. For all its faults, cyberpunk 2077’s secret ending is what immediately comes to mind when I think of another example of such vibes
It's why the line "Happiness is worth fighting for" works so well in this video. It's cheesy, but this dude has some serious narration and editing skills to the point that it works.
@@ji604 he has such a unique style of video structure and narration. For the most part it’s structured as if you’re watching a genuine first time reaction, almost like watching your friend play over his shoulder, but he knows exactly when to interject, when to shut the fuck up, when to let the footage play out and speak for itself, when to add context, when to add drama, etc.. it’s so organic and he knows how to evoke the emotions he wants without making it feel like you’re watching a performance. The dude is both amazingly talented and skilled
@@daltongarrett3393Hitman Blood Money has a good ending in that sense
one of the most unsettling things about this mod is going into a new area and slowly realizing its just the house again
exactly, slowly realizing the gas station was just the house sent chills down my spine
I didn't even notice lol
@@njdotson homie he says it in the video like every other minute 😭
It drove me fucking mad lmao, every time he said “oh yeah btw it’s the house again” I was tearing at my hair
More than that, to my mind, is that, as you play through the mod, you start to look for signs of the house. Any time you see a slanted wall or a staircase, you start to question if it's the house. It mentally seeps into your mind, and slowly becomes the only thing you can think about. Just like the mod in the fiction of it's creation. Just like the Navidson Record in House of Leaves.
Expertly crafted horror.
Doomguy’s face constantly being either 🤨 or 😠 in the face of incomprehensible horrors is amazing
Another tuesday for Doomguy
mans just like: “This really isnt worth my time”
This comment is extremely character accurate
But he does have a couple of 😲
Don't forget he sometimes goes 😈
Option A: Therapy to deal with your personal issues
Option B: Make a fuckass amazing piece of art Doom Map
Shit just got real
It's often traumatized people that make the most bada** content :p
Developers have been struggling toward "graphics" for decades now, but something like this demonstrates that all we really need is creativity.
@rhamlet5290there's a set level of graphics for a game that is necessary, so the developers should focus on gameplay instead. Plus realistic looking games have the disadvantage of looking the same
@R Hamlet I think the problem with hyper realism it will get outdated in the future and will poorer to next gen graphics.
Undertale: *Has now entered the chat*
you would not believe how often I post amazing indie games and get a slew of replies about "oh wow pixel graphics, look at those models how can you play that". And all the while most gamers are getting more and more fed up with AAA games but refuse to play anything without 4k Grass. They deserve what they get.
holy shit, hey orpheus. been a fat minute seeing you on the internet
Everything: *goes to shit, realities warping*
Doomguy: 🤨
He's been in hell for a very long time, nothing scares him.
@@greatwavefan397 but aint this the space marine who was sent to an abandoned station as a punishment fighting for his life?
Doomguy: "I'll kill a thousand demons, a million, I don't care, nothing scares m- OH NO NOT THE HOUSE NO WAIT WAIT PLEASE"
guess hell isnt a place. its a feeling
This map is deep and all but doomguy only ubderstands 2 things: Rip and tear
I'm surprised you didn't mention this, but when the house first changes after you head outside for the blue sphere, it suddenly has a realistic sloped roof and a sloped backyard. Before, it was a totally flat roof and the yard had "stairs" in the grass -- because that was all you could do in the original Doom engine. Just another tiny thing that feels "wrong" if you know your stuff in Doom!
There are no windows to the basement either, it all starts so subtly!
Yeah, there is so much to see that it's almost impossible to catch everything on the first go.
The doors suddenly swinging did it for me
THATS SO AWESOME AND SCARY MAKING A TUMBLR POST RIGHT NOW AND ALLEGEDLY GROOMING MINORS HEARD ABOUT THAT BUDDY HAVE FUN INPRISON
@@gagemerck6761 You good bro?
"Happiness has to be fought for," and that music hitting is so goddamn amazing. Chills every time. Also the song has now been identified, "Subways of Your Mind" by FEX
I even noticed that the doors behave differently in the different loops. Sometimes they slide, other times, they swing, and there are different speeds of swing. There are just so many tiny details.
Yeah! I think I only really started noticing when I saw that some of the doors in the water-filled house wouldn't open all the way
I think sometimes they open inwards instead of outwards too!
omg i thought i was the only one who saw that
@@cez_is_typingif you ever take it upon yourself for another round of torture, could you look for if the hinges line with the direction the door swings?
I've spent a long time on the internet. Long enough to know that a mod with a heartfelt description of someone dying and the publisher finding it through their belongings is going to be some of the most psychologically horrifying thing I've ever experienced.
I don't know if this is fake or real.
By that, I mean that I don't know if whoever created this really was grieving or he's just a basement troll.
66 megs on floppy, I call BS.
@@PexiTheBuilder The .wad map is much smaller. And even then it's still modified from what was supposedly found on the floppy disk.
@@PexiTheBuilder Obviously ARG-esque things like this are 99.9% likely to be made-up. Doesn't make it any less fun to pretend that it's real though.
@@Δ-Δ-Δ-Δ this is definitely an arg- i dont think anyone is arguing it is real but observing it as real and investigating as if it was is really interesting
Sometimes genuine masterworks of art just seem to appear out of thin air in the most unlikely places. This is unreal
No, it’s doom
Unlikely places? Have you seen what doom modders are up to.
@@FamSisherDare I say, this comment is Gold.
No it's the Doom Engine
Umm, I think you mean to say most. Mainstream is as a general rule of thumb, absolutely shitty garbage that people feed themselves to feel good while somehow not managing to be bored, good stuff mostly gets ignored because it's too much for some people to swallow
1:39:00 - Wow... This modder even made the damn resting dog sprite breathe in and out... Insane the dedication that some in the modding community have. The time it must have taken to create all the unique assets, create this whole world, script it, tweak the audio, on and on... Crazy
Cray cray indeed
Also, important distinction. It's always a house, never a home...
The character(s) never felt attached to it; it was always just a place to them, a place where they experienced rough times, and possibly where horrible things happened.
It says HOME in the airport implying that home is somewhere else always out of reach
y'all reading way too into this
@@dakota9407 it's a clearly esoteric and metaphorical artpiece, the whole point is to read into it
@@kuunt6065 I will never read into anything outside of face value. That way my brain stays smooth and I stay frosty.
@@dakota9407 at least you are self aware
Fun fact-that closet that appears after the doors disappear? the green shirt in it? You can wear it. It's 100% green armor.
You can also put on one of the shirts in the airport for blue armor, though it's not blue
@@cdru515 immersion ruined
@@bitzthe8bit668
Immersion destroyed, day ruined, life over.
That curved hallway in the hospital area looks just like one of the dorms at my old school wtffff
Tome say that being in the closet gives you armour
For anyone that might not know anything about mapping, this is made using advanced GZDoom UDMF line specials. Stuff like portals and silent teleporters, 3D floors and the likes, 100% not supported by vanilla Doom. Also some pk3 wizardry. This is a pure representation of skill and dedication to creating a map.
Damn, the creator should do a full episode
When the OP said they were "polishing up an old map" I think they used that term very loosely. lol
@@moonbyul873 yeah bcuz it wasn't an old map. It was made more recently.Its a sortof arg type thing
@@Damian-cilr2 Yup. I wrote my first comment after the first round through the house. I initially just thought it was a super detailed project based off of a junky old map. Just finished up watching the rest of the video and it's even cooler that I thought it was. Such a cool and interesting concept for a map. Not even just a map, but a whole flipping experience.
I was wondering how they managed to do it. I remember tinkering with the doom and duke3d map editors in the late 90s (kinda similar to each other) and they were VERY limited. For example, even just making a 2 story building was impossible because you can't have 1 room on top of another. In other words, vanilla doom was pretty much 2 dimensional with the illusion of height.
I remember one time trying to build a trippy series of non-Euclidian rooms by simply overlapping the geometry. Surprisingly it "worked" for like 2 seconds before the game crashed haha.
The chainsaw being a chalk outline after the first house is a reference to Evil Dead. Evil Dead 2 is basically a higher budget and more comedic remake of Evil Dead 1. And in Evil Dead 1 Bruce Campbell finds his iconic chainsaw in a shed behind a curtain. But in Evil Dead 2 theres a gag where Bruce Campbell pulls back that same curtain, but theirs only the chalk outline of a chainsaw. 😂
You saying that makes me wonder if the COD Zombies concept of chalk outlines of weapons on walls, that you can purchase a real weapon from, comes from this.
yo is that loki
@@wigwumpwormwood yeah it is, youtube made me make the account during the very short time that I was a loki main way way back in the day (back when Ash was meta, a few years before open world). After that I played alot of Trinity, before finally obtaining and maining Mesa. Haven't played Warframe since Fortuna, was waiting on crossplay cause I had built a PC and didn't want to have to start over several years of progress, or go back to playing on xbone. Nowadays the game is so different from what i've seen that I don't really have the drive to play the game anymore
@@play3rthr339 omg I bet it is 👀👀
@@play3rthr339 this might be a 3 week old comment, but they did release cross save a good bit ago. Not too hard to set up and have all your shit moved over onto one account. Games in a pretty great state right now.
can't believe the homeowners managed to get a permit approved for all this crazy stuff
Grover could never
@@bengrizzle3292 what?
@@user-vi4xy1jw7e I think he's referring to the seasame street character.
Always be sure to renew your liminality license.
@@user-vi4xy1jw7e look up "Groverhaus"
I love the fact that when you go back into the house, the doors open normally, they dont slide up like they used to, making the house even more strange.
With Minecraft door opening sound effects
I didn’t even realize that!
its weird how a normally opening door can be weird
I am impressed by the fact that the creator managed to script of all the suddenly changing environments in one map (even as a mod)
@@tituslafrombois1164 its not even close to the minecraft door noises bruh
Man, this guy sure has an elaborate house setup. I bet his parents were crazy rich
it'd be a great vacation spot honestly
This is probably what an architect sees in a nightmare
@@random_user_br3007 Shouldn't an architect like designing nice houses?
@@liquidsnake6879 Well yeah hence why this would be a nightmare
A little bit of a maze but once you get your routing it's very relaxing
I love how a lot of times in games you have to ask youself "was that deliberate or just a coincidence of the game mechanics?" but meanwhile this guy is so elite that he added like 20 mechanics that the base game didn't have in order to enhance his concept.
FRR like the entire video was so weird i didn’t even realize he was swimming until he pointed it out. who ever the hell made that games needs to be given an emmy or something. maybe a nobel peace prize😂
Someone took a book that cannot be adapted to film and adapted it to...not a video game, but secret a modded map of a 30 year old video game hidden in a pretend video game house. And knocked it out of the park. What a time to be alive
What was the name of the book though?
@@Just_Ants House of Leaves
@@Andrewbert109 oooo
Kinda guessed it but wasn't sure House of Leaves was THAT surreal
I kinda wanted to read it though
@@Just_Ants A word of advice...Don't.
But seeing as how you won't listen to me, here is some actual advice. Set aside a year of your life. Get acquainted with a therapist before you begin. Acquire a handheld mirror, several notepads of paper, ballpoint pens for days, post-it notes, pushpins, jute twine and a large corkboard. There are sections written in mirror image. Others are in substitution codes. There is mention that braille was used in some copies. The book is reference heavy, so post it notes will help you keep track. The book tells 3 stories...The Navidson Record, Johnney's Journey, and an unknown 3rd party ghost writer who continuously reminds you that no record of any of this exists, even if it is heavily implied that the ghost writer is lying to you. The pushpins, jute twine and corkboard will help you keep track of the intertwined stories. The book even refers to itself _In The Past Tense,_ as if it had always existed even as it was being created.
There are 4 editions of the book; you are most likely to find a full color edition. Just understand that previous editions have differences. I own two copies from two different editions. I spend a week doing a random comparison, and I found differences between the copies. So even after you have read it, you can rest assured that you still have not reached the end of the madness.
The book messes with people on many levels. The book exacts a price from every reader in exchange for it's secrets. For some, the impact is unnoticeable. Maybe it will spare you, as it spared me. I have known some who were really messed up on completion.
It is a masterpiece of modern fiction, but it should not be attempted lightly. Save yourself the time and anguish. Don't give in to the temptation.
@@Just_Ants its literally mentioned throughout the whole video multiple times
Going to the backyard of that daycare and slowly turning around to see *a humanoid figure* just calmly walking towards you was genuinely terrifying and clashed so violently with the loneliness and quiet unease of the previous areas. The reveal that this figure is, in fact, Shrek did unexplainable things to my emotions
I was looking for this comment. 😂
That's also the beauty of Doom, and a lot of older games in general, something that I, and I'm sure others experienced as a kid playing these older games, when all the enemies are dead, or there's a strange lack of them, it always made me feel so uneasy, like I always expected something to be behind me. That portion with Shrek really personified that uneasiness, like as a kid I used to feel a game could just decide to add something behind me like that on a whim. It's not just limited to that though, it's really just anything that goes against your expectation of what a game establishes as normal, like if there's always background music but an area is lacking it, or there's normally ambient sound and then it stops, this mod does a perfect job playing on all those weird fears and superstitions you feel playing a game as a kid, but lose as an adult due to your experience and expectations being well established, that fear of the unknown kind of disappears.
@@Pigulodothat’s long
It's also hands down the most beautiful outdoor area I've seen made in GZDoom.
@@dozfoz123average 9 year old attention span
this mod is an actual nightmare to play. not that it is unplayable and unpleasant to boot up, but that it feels like something that can only exist in your mind when youre asleep. nothing makes sense, you loop around again and again, no text you find makes sense, but there is a lingering sense of familiarity wherever you go. this kind of feeling is something i didnt know one could capture in a tangible piece of visual media. what a labor of love this is.
So a liminal space, then
You could call it a liminal space
It feels wrong, it also feels like, even when you figure out all the answers, the ONE secret.
You still have no idea what is happening, nor..... if that was the true answer.
These are the types of things that can happen when you somehow mod Doom 2 to allow non-euclidean level design. th-cam.com/video/_xFbRecjKQA/w-d-xo.html
@@fitzr0551 I mean why not🤷♂️ a lot of liminal spaces have that unpleasant feeling, yet it all feels so familiar
Stopping the narration for half a minute during the hospital sequence in Expedition 3 really conveyed how unsettling this was. The whole time, your narration is sort of the “running dialogue in your head” we all do when we’re in a scary or uneasy situation. So to have it abruptly stop as that flatline tone gets nearer…it gave me chills.
By far, the most scary horror, is not jumpscares, not weird disfigured creatures, but the feeling of something not being right. The feeling that something has been changed. This map uses that, and it amazes me, how a 30 year old game, made not by a large company, but by a group of friends, can become anything you want it to be.
the map creator gaslighting the player every turn is **chef's kiss**
I got jumpscared by dog
Fear has three flavors: horror, terror, and...
Dread. That's what you're describing. It's hauntingly deeper and heavier than the others.
Idk that demon in the bloody bathroom got me pretty good
@@OhNotThatthat's not what 'gaslighting' means.
I will tell you that nothing is more terrifying then seeing a real door in doom
I mean yeah Doom guy live in mars almost for decade see other human house Will be absolute terrifying
was there somrhing wrong with the music
@@khan-ch2vs wdym?
@@khan-ch2vs There's a lot that goes subtly wrong with the music in the mod but I didn't pinpoint specifics. I just noticed it felt... Really incorrect in a way I couldn't immediately spot
Hearing a normal door opening sound too instead of the compressed future door was really unsettling in a weird way.
the realization of all those different spaces just being the layout of the house again was the most haunting thing. no clue why
It is haunting because, in a way, you feel like you are walking but you aren't going anywhere
@@Julys443 ”you’re walking but you aren’t going anywhere” yes yes yes yes
THAT’S THE DEFINITION OF A LIMINAL SPACE!!! (aka a place of transition, so the place helping you get to somewhere, not the actual location you’re going to) AND ALSO TIES IN WITH HOUSE OF LEAVES AND THE WEIRD HOUSE, aka you could walk for miles inside of the endless hallway yet you’d still be *inside of the house* (aka the house being bigger on the inside than outside ykyk)
@@Julys443it also goes a long way in making you feel trapped inside the house once the doors disappear, because despite the different locals, they're all just the house again.
Honestly, the realization each time you're in a new space that it is just the house again gives me the same vibe as when you see a meme, but realize it's just "Loss" again.
Personally, I think it's a statement on grief-when you lose someone you love, nearly everything will remind you of them in some way or another.
Happy to know everyone else heard about the song getting found and ran back here. This is where I first heard the song :')
Several months later, it occurs to me that all the secrets/easter eggs/anything that isn't the vanilla exit of the game, is designed like the urban legends kids tell about video games. "If you use strength on the truck, you fight mew" or "if you get to the top of the lavafall you unlock luigi", that kind of thing. Except that's this game's entire design.
Kinda weirdly wholesome and nostalgic ngl
Would love to see more games using that concept, it's something really special that I think can only be achieved in the gaming medium.
I like how the Scarlet & Violet DLC now has another Mew moment. But it actually works this time!
@@voiceofthelegion578 it's very unfortunate that this type of stuff can't really happen again considering everything is so easy to disassemble and document nowadays. Toby Fox for instance tried to add some secret routes on his latest game but it took around a day before people found out and documented them online.
@@cfaibah :/
I know this is a small thing, but in the hospital, the fact that the "person" behind the curtain follows you despite being supposedly dead, is absolutely horrifying to me.
This detail would be such a terrifying aspect to add to other horror games. I was genuinely disturbed when I saw that scene; the atmosphere and setting complements it so well.
It's really simple: dude's a 2d model, same as all the monsters. You don't have any weapons there though so he's polite and doesn't attack you.
For others, it's @51:34
he followed the player? i didn’t see him at any other point in the gameplay, unless i’m missing something. i totally could be, so if anyone could give me pointers it’d be much appreciated.
@@approximated_nerd It's purely a visual effect in that one room. If you look at the shape of the guy you'll notice that he stays looking at the player from behind the curtain regardless of where they move.
Telling a well thought out and gripping story that uses liminal spaces and fear of the uncanny to evoke emotion through doom 2 as a medium is insane
B7
Now that The Most Mystery song on the internet has finally been found. This video hits hard again
I don't know why but the patient in the hospital sat up while flatlined evoked a visceral sense of dread in me. What an incredible creation of art this is.
I had to fast forward it because it gave me chills
i watched it on mute and through my fingers, no freaking thank you
I did NOT like how it follows the camera
at what time does this happen in the video?
@@krewm.2128 51:37
Every single tired “It’s the house again” gives me life.
it's almost like "is this loss" but with extra steps
"I'm back in the FUCKING building again?!"
@@MmmDeliciousMeat"OH MY GOD IM SO SICK OF... OH NO NOT AGAIN"
Are you not entertained?
"Of course it's the house again!"
For what it's worth, the Shrek fight seems to have a fairly reasonable explanation. The daycare has a slightly disturbing mural of shrek on the wall when you arrive. Explore it enough and the mural disappears, that's when the fight with him in the daycare yard will become available. Given that the shrek boss entity has the name "Childhood Nightmare" if you linetarget it with the console, it seems like it might be a representation of a literal childhood nightmare caused by some creepy wall art in a daycare. Either something the author actually experienced or just something they came up with. It's basically a creepypasta plot.
Not even to mention the comment made when picking up the crayons, "Adult coloring books." I'm assuming something really traumatic happened there with an adult figure when they were little.
@@solarmarks3093 what are you talking about? adult coloring books are real things, they're coloring books made specifically with adults in mind, I'm 36 and i have a few, i use colored pencils
@@RosenrotRtLiebchen87 yeah. But the item was found in the daycare. Game wise it may mean something. Irl wise, didn't know they exist. Cool.
@@solarmarks3093There's a berserk powerup in the daycare. As far as I know, it's the only one in the map.
@@Fruckert Got to use the cracked wall on the other side for it to get pushed off the shelf.
all the praise over this mod and this video are all true, but my favorite moment is at 42:00 when we're looking at the drawing of the blue key, and Powerpak simply saying "that's not the house, is it?".
the kind of horror that really needs you to think to see things below the surface are among my favorites, and this moment shows how deep this rabbit hole could go, something as simple as a drawing in a folder can make you think, and i love it.
The chair at around 48:57 reminded me of the true story of Bernard Gore. A man with alzheimer's learned that if he ever got lost to just sit down and wait for his wife to come find him. He got lost in a shopping mall, wandered into the fire escape tunnels, found a chair, sat down, and eventually died. He was a missing person for 3 weeks.
That's sad
Damn. Although, Alzheimer's or not, why would he wander into a fire escape tunnel and think that would be a good place to stay? He should have been kept in a home if he was so prone to getting lost, but I feel for him nonetheless
@@donovanjoseph737 the fire escape (if I remember correctly) was labeled “exit” and he wanted to leave the mall so I guess it makes sense in that way. He was pretty functional from my understanding and some people believe that he would have easily been able to get himself back into the mall except for one thing: the door locks behind you once you get in. It’s reasonable to believe that he would have realized immediately that he wasn’t in the right place and turned around to get back to the food court. But he was trapped and the only way out was through a literal maze of dark, poorly labeled, identical tunnels. The mall knew it was dangerous, too. The entrance to the fire escape was video recorded and the mall had a policy of doing sweeps of the fire escape tunnels every week or so because they probably worried about this exact thing happening to a little kid or a disabled adult. Except they never performed sweeps of the corridors and the police didn’t bother to look at any security footage when he was reported missing. If they did, he could have been found within a day. It wasn’t until his body was accidentally discovered by an employee that they looked at the security tapes and realized what had happened. Super disturbing.
@@donovanjoseph737 People with Alzheimers sometimes hallucinate and don't know where they are. He may have thought he was waiting in a subway station or somewhere similar.
@@donovanjoseph737if he had Alzheimer's and was prone to getting lost, I'm certain that he definitely didn't know he was waiting in a fire escape tunnel where he wouldn't be found
Hearing the phrase "Happiness has to be fought for" in a breakdown of a flipping doom mod goes unbelievably hard. Rock on dudes, never stop trying to make the world a better place.
No kidding. I never thought a Doom map would hold one of my favourite climaxes to a story, but here we are. Amazing quote, amazing final fight, and AMAZING song, followed up by...peace. Serenity.
Damn straight
Ikr, some people forget that video games are a form of art, where MyHouse.WAD uses Doom 2 as the canvas. It was such a fitting ending, I got chills when the beach reappeared with the dog
@goggles789 Nah chief, the world is mostly a cruel and sad place naturally, all the good things that have come before us have been fought for and pushed for by our ancestors. Barbaric practices such as slavery would have never ended if people didn't fight tooth and nail for them to die. Equal rights, freedom, and economic prosperity all came because those before us endeavored to give their descendants a better life then they did, I'd reckon its our duty to do the same, to make the world a better and happier place so that our children can live great lives. Humans should always try to help other humans live better lives.
@goggles789 Sorry for the whole rant post lmao, I just think that people should fight to make the world a better place.
I love how all of this is creepy and insane and doomguy is just kind of looking around like
"Hmm, I don't know about you but this is kinda weird"
I mean. when your whole life is fighting demons, a little subtle horror is probably a nice change of pace.
"🤨"
edit: holy enchanting table how did I get more than 2 likes wowzers
Doom guy is just super comfuse on why there was no demon blood getting spilled everywhare 24/7
Guy has been to literal hell. It probably feels like a vacation.
yeah.
I would love to see the creators of this do a postmortem of how this was done on a technical level because it is breathtaking.
I kind of wish they don't come forth. It would lessen the mystery of it all.
Someone has done a video explaining how it's done. It's excellent and linked from the game release on the forum.
@@northernhorror8212 Can you link it?
@@northernhorror8212 here for the link too, or the title since youtube doesn't like links in comments
@@franz.francisco DavidXNewton did a breakdown on it, not sure if that's the videos they were talking about but I love his content so figured I'd mention he did this too.
Imagine being the one to find this without knowing about the story.
It would feel like actually playing a haunted game.
I don’t think doors closing one after another only to reopen again has ever given me such an uneasy feeling before until now. The level of detail in this is INSANE. I’m in awe at the craftsmanship of this thing.
God when it reopened in the infinite corridor I freaked and I'm not even the one playing it.
Just watched this part and went to the comments to see if it freaked anyone else out as much as it did for me.
Same, I've never been so freaked out by something so debatably cliché (Hell, I made a HL2 map with a similar bit in it myself). It really demonstrates the importance of execution. Like hearing an old joke told in a new way that makes it funny again. Its an old scare made terrifying once more.
@@DrHammerr it’s the reopening of the door that got me.
have you guys read House of Leaves? The dark maze is basically a recreation of parts of the book
1:13:52 we did it. we actually did it. FEX - Subways of Your Mind
The use of “the most mysterious song on the internet “ as the final battle theme was such a cherry on top of this story you beautifully took us through
@masterraccoon2883Nah top 3
I honestly love the song
After going through the most gut wrenching house he's ever been in, Doomguy find himself in Underhalls.
Now he gets to be the one wrenching guts
"Doomguy, you good?"
"Yeah, just... sold my house."
@@seacatlol831 i like to imagine doomguy sitting on some stairs with a random zombie asking him this
@@genericuser984 Yeah, me too.
I don't know if this video covers it, but if you exit the MyHouse level from the mirror universe, you end up in a mirror version of Underhalls, where even the map title is "sllahrednU"
Mans literally made a whole Silent Hill game in Doom. Huge respect to the creator
How is it like Silent Hill
@@Bklyn93 the hospital bed, the themes of personal/family trauma, the uncertainty whether it's real or all in their head, the demons, the multiple endings and secrets, plus the entire level design and structure takes heavy inspiration from the wave of games that really took off with PT (Layers of Fear, Superliminal, etc.), though also earlier games like Antichamber.
@@Bklyn93 Sh2 also does the crazy reality jumping into different disconnected places ALL the time. There's a sequence where you go into a museum, descend down an impossible staircase under the lake into a prison, where you keep jumping down holes into graveyards, freezers, mazes, warped hallways of homes, factories, sewers, all that.
@@austinha11 Learn to use “your” correctly
@@denchicksson HA! GOT 'EM
Craziest thing is that I just rewatched this video this last weekend and it seems like I completely overlooked the "Mysterious Song" part of the video the first time I watched, so I was very intrigued by it this time, and kinda kept it in mind.
Then, today I decided to search about the song and THEY JUST FOUND IT!! LIKE- *WHAT-*
So, when I first watched this, I thought "Hmm, there's no way this can be that scary, right?"
When I finished the video, I thoguht "Well, that was a bit disturbing, yeah, but not _that_ scary"
And then I went to bed and had the most vivid nightmare I've had in years
Saw this comment last night and thought ‘haha that’s my luck too’. Also had the most stress-inducing nightmare in about a year lol
Now I am scared to sleep. I just watched a dream matter doom video. This is gonna be tough lol.
God yes, I literally got through the whole video, was like "that was an amazing journey and mystery, but not really terrifying", then got up and immediately felt intensely like I was being watched while walking in my empty suburban Illinois house, and thought I was going to see something or someone in all of my mirrors and windows O_O
Did you perhaps.. "wake up drenched in sweat"
Honestly the video itself feels like a lucid dream ,I cant remember much of it but it gave me an unsettling vibe
The "Happiness has to be fought for" followed by the massive battle was so impactful, this video is such a masterpiece
exactly what i wanted to say, it works so perfectly, the song playing in the background also makes for such a climactic battle.
Yeah, he executed that segment perfectly
it reminds me of how difficult being a gay couple can be, especially in an area hostile to gay people. i wonder if the obituaries didnt mention who the men were married to on purpose
@@wishypawwhat
I dont like to think it is a love story, I take the entire thing as a story about grief and what it can do without help and support. If i lost my best friend who loved doom i would also make a doom map in his name. @@wishypaw
You're shorter in the .wad version because it's as if you're a child there. Everything is simpler, you can only beat the house once and move forward. On the pk3, you're older. And now you understand how complicated things can get. Nightmares can be even worse when you're old enough to not believe them.
woah..
Woaw
Funny you should mention nightmares; in this mod, selecting the Nightmare difficulty makes the whole thing _easier_ rather than harder by spawning fewer monsters and providing more pickups. You understand that the experience is only a nightmare, which limits what it can do to you. Plus, pain in a dream hurts less when you're not fully convinced that you're actually being harmed.
@@alexandranichols7361Very funny indeed 😐
@@charafbokhabrine6340what did he say...he deleted his comment..
I think the reason you can only access the obituary through the house fire is because "nothing good comes from a house fire. The house fire represents horrors that didn't happen. He didn't kill himself after his friend died so that obituary never had to be written.
"Happiness is worth fighting for" this story had absolutely everything, including this sudden burst of confidence and energy in an otherwise terrifying environment. Incredibly poetic
It is literally no creepy BC Ur the doom guy
I love the new horror trend of “what if a house hated you”
edgar allen poe would be proud (re: the fall of the house of usher)
have you seen Jacob Geller’s video about this concept? specifically the one called “Control, Anatomy, and the Legacy of the Haunted House” but also “Four Short Games About Pain” bc it discusses some of Kitty Horrorshow’s other work and it seems to be somewhat of a recurring theme for them
@@natalyn139 I second this recommendation.
I hope one comes out that looks like blame
silent hill 4
that the .wad is just the first loop through the house, you're so short that the counters are at eye level - you're a child, having one go through this house without the whole mess and trauma and horror that the adult sized player is experiencing in the .pk3
That is brilliant. Underrated comment.
I really love the idea of this, but the real reason you’re short on the .wad is because it’s meant to feel authentic regular doom and you’re actually made taller in the .pk3 because doomguy really is just that short in doom 2 lol
@@chair2355 That's a fair observation, however it is still a design choice that could be applied to Wasser's interpretation, since ultimately, you could just make the house smaller in the WAD version. Considering how everything in this mod had a meaning, i wouldn't discard this idea also being something the modder (s) planned when creating this.
Hell, if we go by the logic of "that's just Doom 2's natural height", then that implication still applies since this map was in a floppy disk, which implies that the WAD version was the one being made during their childhood.
OH MY GOD
@@aquelgamermexicano ooooooo good point
Now that we finally have the real song for Subways Of Your Mind it feels like its the end credits theme for fighting to find it.
Having “the most mysterious song on the internet” playing while fighting off monsters at a shell gas station at night is the best gaming experience I’ve ever had.
Edit: I see some of you are confused in the reply’s so I’ll elaborate. I played my house.wad after I first watched this video so that I can experience it for myself. I ended up getting to the final part of the map where I played the song on a second monitor on repeat, while I was fighting through to get the good ending. I probably should have conveyed that when I first commented.
The song actually plays during the fight? I thought that was an edit from this video specifically. I haven't gotten that ending yet.
@@RedSpade37 It does not unfortunately, but I do think it fits in the video itself.
@@Shemsy.C I agree! And for myself, once I got to the Final Battle, I played the music myself, and it was a fun time!
I didn't think I could win out against all those demons, but I did it!
@@RedSpade37 The music just makes it better in every way :)
It is like you EMBRACE the creepiness of the map. Car crash and an abandoned gas station? The house changing and all the levels? Actual horde of monsters attacking you? FUCK THAT SHIT I WILL BE HAPPY slaying all those monsters, pausing for a soda and ice cream ofc because, why not?
The thing with House of Leaves is that it's a popular discussion topic on how one could adapt the story. This is usually through more conventional adaption means, like a film or even a limited series. But, in reality, the best way to adapt such a non-conventional story was through a non-conventional medium - in this case, a DOOM mod.
And I find that beautiful
written like a house of leaves fan
@@crustyballs17 Oi, only House of Leaves fans can do justice to the immense topic that is House of Leaves.
the real estate sign at the end says Navidson realty. The Navidson Record was the mysterious trunk of documents that Johnny Truant found that belonged to Zapano. It was about a house that measured larger on the inside than the outside!! edit: I typed this before watching that he got there! lol I freaked out when I saw this just a couple minutes ago.
I was wondering if anyone else thought of House of Leaves while watching this
Edit: Oh. I continued watching. 😅
I agree
This is the game equivalent of “IM BACK IN THE FUCKING BUILDING AGAIN”
Hehe snapcube (marry me)
"I'M BACK IN THE FUCKING *HOUSE* AGAIN"
(pretend it's blue instead of just being bolded you can't change text color on TH-cam alas)
"Welcome to MyHouse.wad, as you can see I keep making the exit dissapear and changing how it looks on the inside because I get so tilted at the towers."
The delivery on that from Alfred was amazing
NO I THOUGHT THIS LAST NIGHT ITS LITERA;;Y JUST THAT
44:40 I coulda sworn there was gonna be an ad segway there. "I got some online help... WHICH IS WHERE OUR SPONSOR, BETTERHELP..." Glad you didn't :P
Whoever made this map should be offered a career in game development, if they're not already working in it. Rarely have I ever been so gripped by a video as to watch the full 2 hours in one sitting, and I'm not even a Doom fan. This is so intriguing.
They better start their own company though
@@ENDrain making doom maps? or odd mystery games? they're incredibly talented but that wouldn't be a good idea
given the level of skill and technical knowledge highlighted in this mod, they might already be working in the industry in some way.
I think they don’t need to, I think the fact that they made this, in a 30 (I think) year old game, where most people feel nostalgic for it, makes it all the more incredible
@@Zipesthemanokit yeah but they deserve money for this level of skill IMO
Fun fact: if you leave the house as soon as you get the blue keycard, it takes about ten minutes on a blind playthrough. The amount of time the original post said the mod takes to beat.
Ok? No shit
Thx for the info I didn’t know that.
@@Clooger-it was just a fun fact, no need to be a twat about it
@@FlamePyroHe’s either a troll or just somebody who hates fun
@@ValidValk its probably just ragebait
There's something so indescribably 1980's style epic about a guy armed to the teeth fighting an army of his inner demons at a gas station while TMMS plays
What's the full name of the song? I've looked it up and all I can find is some rap track lol
yeah what is the song?
@@-IE_it_yourself I just found it out. TMMS stands for The Most Mysterious Song. On yt, it's "the most mysterious song on the internet.
No band has come forward to claim it so it seemingly appeared from nowhere. Very cool tune 👌
@@DayTripper44925 im on it.
tbh at first i was like, what are the doom monsters there. but yeah you nailed it. and it really brings the mod to another psychological level.
lol, considering i wrote a short story about a dude fighting zombies that were a metaphor of his regrets, im surprised to took me so long to make that connection.
1:13:44 they found the song today (11/4/24)! its called Subways of your mind by fex
Holy shit they did?
I just found out today that they found this song, and this was the first place I wanted to go and comment, but you beat me to it 😂
Came here to say this 😂
In most ways I am happy they found it, but there's also a part of me that wishes the mystery remained unsolved. There's just something more enticing about a mystery that... goes away once the mystery is solved. If they release it on TH-cam Music this year, it will go on my Rock Rediscovery playlist in January. Otherwise, it will get there the January after it releases on YTMusic.
I'm glad this guy explains the DOOM shenanigans, other creators just assume you've played DOOM 30 times and already knows the ins and outs of everything
I was so thankful for that. I have played doom before but only for a combined total of like 30 hours unlike people on the internet who have 3000, so being explained the things that were wrong was amazing
It's small compared to a lot of details, but the fact that you have to turn and walk into nothing, taking a big risk that you might fall, but trust that you won't, to pick up the wedding ring and it says "I do." It's so sweet and poignant.
The level of care and thought put into this mod is insane.
Oh yeah. And the game spawns demons just as you turn to run for it. A sense of added pressure and danger but you, the player, plunge forward toward the ring anyway. Genius.
It's brilliant. Every detail has some purpose and connects to something even if it doesn't always make sense, it probably all makes some sense to the creator. Like a David Lynch film. It's not all meant to translate perfectly to the viewer but every single molecule has meaning to the artist, so even that fact makes everything intriguing.
made me sad about feeling existencially incompetent
This comment made me cry
This is unironically the best use of liminal spaces in a videogame I've seen
This serves as an example as to why Liminal Spaces and The Backrooms as a concept were so engrossing.
Its... almost like a Primodial fear. Atleast something that permiates the human subconsious, the concept is found here and there thoughout history
@@siamihari8717 Yep. This really shows you don't need to add monsters on top of monsters to a concept like Backrooms to make it scary.
That and The Stanley Parable
Agreed. The confusing layout & geometry really adds to the general vibe of things
I hope everybody's played Control... Everyone knows about that one, right?
Im convinced that the creator of this mod is one of the only people who truly understood house of leaves. And then they thought: But can it run Doom?
Absolutely spectacular.
I never thought I would be jump scared by a Doom demon. I was so enthralled and there weren't really any jumpscares up until the ladies bathroom. Well deserved scare. This might be the greatest player made map in any game ever.
34 👍
Same, made me nearly drop my phone 😂
That got me too! 😂
I was completely lulled into this weird state of heightened anxiety and alertness but it was almost flat and still, as though I was just chillin at baseline and just a little creeped out, without any expectations of anything happening and then bam there it was and holy hell it got me good, I literally jumped using just my butt and fumbled my phone. 😂😂
Definitely a top 10 jump scare of all time for me in terms of deservedness and impact. 🤌🏼🤌🏼
@@hellatze 43:05
Im thoroughly suprised that there were nearly no jumpscares even when i anticipated them so much. The map built dread and fear and played with my emotions. 10/10
I was worried that there would be
there were some like the bloody bathroom scene. that made me jump 😅
the only jumpscare that made me jump was the cat at the very very end lol
That's how they should make the horror games, expect the unexpected. Make you feel something is coming, but isn't. Good atmosphere in general, and not those cheap jumpscares that does nothing.
I read that at 43:00 and nearly shit myself
I've never played a minute of doom and expected some shlocky, jump scare based "horror" but my god I could not stop watching this. This truly is a piece of art.
Aw shit doomguy noclipped into the backrooms again
Yeah I thought this was some weird old creepypasta thing or so, played myself after watching a few minutes.
And maybe it is. But this thing is actually really neat, like taking some of that old sureal stuff to a new level.
Dude same here. This video came up on my recommended feed and I’m so glad I watched! I cannot even imagine the level of artistry and dedication that went into the creation of this mod. And the video itself? Beautiful 🤌🏻🤌🏻🤌🏻
Meh.
I ain't bothered to watch a movie length presentation of a doom mod can you gimme a run down on why it's epic
1:13:43 - Song's called "Subways of Your Mind" by FEX. They found the song.
I'm an old school Doom modder my mod just turned 25 years old. But I recently dabbled in all the things you can do in the Doom engine now and was blown away. It took me a half a day just to make a couple of bridges you could go under and over, and I know a lot of the "give player" commands that this mod is doing. But even with that knowledge, this is some next level shit. I feel like a magician who knows how to pull a rabbit out of hat watching someone pull the Statue of Liberty out of a thimble. I get how it was done, but to this degree? I'm impressed and stunned. This feels professionally made.
Exactly!
The technical feat of this mod is definitely overshadowed by its gameplay and "story"
Not saying its a bad thing, but people often take for granted how hard it is to write good software without a proper framework.
And that 66mb size? I can't imagine how much work went into this.
I'm an old school gamer who made Doom maps with my buddy back in the 90's with applications like DCK and DEU. Life got me busy for years and I didn't even realize the modding community that grew around Doom for a long time. What mod did you make back in 1998? I'm very curious!
Yeah I can definitely understand why, like I am someone who has never modded Doom or any game in my life and I am completely blown away by just how much they were able to fit in this game, especially because it was made BY ONE GUY!!!!
Like a single person on his own was able to put more depth into a game then a lot of professional teams.
That’s a really good metaphor, man. Nice.
Perfect fucking metaphor
Honestly this game really captures a sense of grief and loss with the house, like no matter what you’re doing or where you are, you’re still in that house. You keep being dragged back to the same place-maybe it’s sad memories popping up, maybe it’s just an emotional state, but no matter where you are or what you’re doing it’s always the same. Happiness has to be fought for hits so hard with that context and it’s really true. Really awesome mod
(TW/CW: for mentions of abuse) I don't know why this comment affected me the way it did. But I think of it like C-PTSD (complex post traumatic stress disorder), where most of the time those with C-PTSD will experience a traumatic event over and over again compared to PTSD where it's a single event. So with your comment "No matter what you're doing or where you are, you're still in that house". It's been a few years since I've removed myself from the person who abused me, but there are moments where I will have flashbacks to that house that it happened in. It could be maybe ten, fifteen, hell, fifty years later, and I could still be transported back to that damn house. You put it in a perspective I never would've thought about... very interesting.
@@mxmissy Yeah I have undiagnosed C-PTSD for sure and this whole map spoke to me.. the whole backrooms thing, the pill bottle and the hospital makes me think it was about suicide..
Trapped in the maze of your own mind with a a demon you can't defeat, running from it is the only seeming choice no matter how futile and if you fail, death.. but a second chance at life, maybe something there too about running out of medication leading to this..
I wonder how much of this map is a metaphor for the specific pain and demons of one specific life.
while i'll admit the daycare section was incredibly unsettling, there's something undeniably hilarious about the mental picture of doomguy climbing out of a ball pit, raiding a child's room, and getting chased down by shrek
No replies?
@@ktos-napewnotwo replies?
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honestly this mod's usage of teleporters (i forgot what they were called) where you can see the other end of the teleporter is honestly amazing, creates smooth transitions.
line teleporters i think
If im not mistaken, its called an "Instadoor"
@@Ammiadoh wait its non-Euclidean
If this doesn't blow up like the Iron Lung video it'll be a massive shame. This a such a well written and executed video, had me hooked the entire time.
Yeah, don't worry - my comment here will boost the algorithm.
@@WastedScoundrelC'MON EVERYBODY, RAISE YOUR HANDS TO HELP GOKU CHARGE THE ALGORITHM
Dude I literally watched it once, and then rewatched it again. This is some top tier content. Got an instant sub for me, good work Power Pak.
@@DanielFerreira-ez8qd 🙌🙌🙌
WE MUST HARNESS THE ALGORITHM AGAINST ITSELF
well i got here from my home page, so mission accomplished I suppose!
The reason that the .wad height is lower is because you're a child in that, whereas you're an adult in the .pk3 recalling your memories. This has probably been mentioned
actually genius wtf
that was my first thought when the custom height was mentioned
Yeah i also thought about that
exactly what i thought when i saw the height change
So maybe he can fit in the airport conveyor belt?
Being shorter in the “normal” version (without secrets or mirror worlds) may be a message alluding to the fact that, as a small child, you see everything through an innocent lens. No horrifying secrets, no hidden hallways, no hints to drug abuse, no sadness. As a child, there may have been some bad things going on in Thomas’s household, and the child Steven just did not see it and/or did not understand. Chills.
The journal also mentions that the wad was the original file, and the author didn't remember making the pk3. so if Steven is the author of the journal, the pk3 could be Thomas trying to explain to Steven what lead him to doing what he did. The "died in his home" is vague enough to have a pretty clear conclusion
also, when picking up the teddy bear, the note states "innocence lost"
@@BroderickJohanson Possible that steven found the body and in a mess of emotions started driving smashing into the tree. Making it to the gas station before blacking out and getting taken to the hospital and overdosing on pills to not be away from his lover.
NO
Been thinking a lot about this video after recent events. The joy of TMMSOTI being found, and the recent social changes. The narration from the ending just keeps swirling around my head. The beach, the gas station...
Happiness has to be fought for.
You are not alone my mind has come back here too with all recent events. Everyone needs to find there beach. I am thankful to have found mine.
Social changes?
Something I noticed was that when you start playing the map the doors do actually slide up and sound like normal doom doors,but as you keep playing the doors become normal "realistic" doors,almost as if the illusion of simplicity slowly fades in small ways before you even really notice, also, "I want pop" could also be interpreted as a little kid asking for his father
Yeah i noticed that too. Coupled with the way the animations becoming smoother, it signals a subconscious switch from “haha look at this cute simple doom map” to “this is a distorted view of reality”
I noticed the "I want pop" thing too.
I was in 10th grade in 1999. That year, my highschool held a tech expo. One of the exhibits was 4 computers linked together with a Quake mod, where you could go around shooting each other in a map of the school! The faculty saw nothing wrong with it. But this would be unimaginable just a couple months later after Columbine.
One of the Columbine shooters actually made a doom mod
Looking back at my comment, I should clarify that I am not anti-fps, and am in fact a big Doom fan. I just think it's interesting how quickly something can go from no big deal to unthinkable.
@@StarDiSaFThey made a doom mod irl?
@@Standman-gb7xc yeah it was called uac labs
from like a moral point its really fucked up to make doom maps of your school of all things
from a doom gameplay standpoint, schools make awful doom maps since theyre usually quite open and theres not much cover
I love that false security of underhalls, it’s almost impossible to not play through it after experiencing all that.
And just when you’ve calmed down and finished the level, ready to just play Doom 2 normally,
*you’re back in the house*
I was half expecting the house to be IN underhalls. Like you open the exit door and you're just in the fucking house
It’s pretty genius for sure, wonder where the creator got the idea
@@sharkinfestedwaters97that would've been fucking nuts and a feign transition screen would've been an absolute mind-boggling play
"you're back in the house"
You, in fact, never left..
Like many others, I came back here because 'The Mysterious Song' was finally discovered, and enjoyed watching this video once again. Upon reaching 1:38:15 something occurred to me - this is possibly a reference to the 'Backrooms Level 231' which bears more than a passing similarity to the downstairs area of the house.
“Time to fight for your happy ending” is such a badass line especially followed by the huge fight. It gave me chills great video
i was literally at 1:19:20 when i read this comment. it was creepy to say the least
happiness has to be fought for
I love how the smaller version of you (or the young you) had no bad memories in the house, while the grown up you had nothing but demons and dark memories.
It really shows childlike innocence, and how when we grow older we realize how bad things actually were for us. To our younger self, this was an average Tuesday. To our current self, this was the lowest point of our life.
The original MyHouse.WAD and not PK3 has you at a smaller height because it was made when he was younger, thus, shorter. The PK3 has you taller because it’s stated in the journal that the PK3 was created just recently, it’s mirroring modern day, not the original wad’s timeframe.
Shouldn’t someone try to go into that part of the baggage claim in the WAD that you were too tall for in the PK3? Or is the airport not in the WAD
@@jackhenry9628nothing besides the first house is in the wad, so the airport isn’t there.
So much time it took to find the song, happiness indeed has to be fought for.
Honestly, the first thing that came to mind when you mentioned player height was ... age. Being younger, being smaller. There's a lot of focus on childhood in this map. Maybe the two different heights at which you can experience the house are different points in one's life.
It's hard to say, because Thomas would have been at least 12 when he made the original myhouse.wad (I believe they said it was written 2001-2004), which is going to be very close to adult height.
It would be a little strange for a 12-15 year old to call back to 7-9 years old like that. Not impossible, but odd.
My personal theory is that both sets of mods were majority written by a 3rd party, with perhaps the bare map layout having been originally written by Tom. The big question is exactly who that would be.
Pretty freaking awesome map and story, either way.
Would explain why the WAD version only has the first house, without all of the creepy stuff. It could take place before all of the trauma happened, so at that point it really was just a Doom map that a kid made based on their house. Then maybe after everything went wrong, they went back to it and added everything on top of it, which is how we got the pk3 version.
The first thing that came to my mind was the stairs in the conveyor belt that weren't accesible because of being too tall.
@@jeffwells641 he might’ve just been short
@@IceCream-vd3jw yes my same toughts