Cinema 4D: Mixamo not working? Try this.

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น •

  • @ijiklvn
    @ijiklvn 3 ปีที่แล้ว +1

    Thanks for the help, I had noticed that the error was due to the number 6 in the name, but I didn't know if there was any tool to rename all the bones

  • @MT-jd7uk
    @MT-jd7uk 3 ปีที่แล้ว +5

    Thanks for the video, i have another problem: suddenly after some time the model kinda "unbinds" and go backs to t-pose. Even on files saved before, do you know why this happens and how to solve it?

    • @Mr_Anderson_one
      @Mr_Anderson_one  3 ปีที่แล้ว

      Hmm, hard to answer so far. Haven't seen this problem myself. :/

    • @aladdingomaa
      @aladdingomaa 2 ปีที่แล้ว +1

      i have the same problem

    • @digitalridge5592
      @digitalridge5592 2 ปีที่แล้ว +1

      did you find a fix?

    • @westex13
      @westex13 ปีที่แล้ว

      same problem here

  • @stephenhallinan5364
    @stephenhallinan5364 ปีที่แล้ว

    Thank you so much! Found this video after too many hours!

  • @abregadoatseri4974
    @abregadoatseri4974 ปีที่แล้ว

    For leg you have to press ctrl+shift+click
    For arm just ctrl+click
    It wont dissapear.

  • @dproz6041
    @dproz6041 ปีที่แล้ว

    t took me 3 days and 4 clonazepam pills for this bloody tragedy...thanks a million!

  • @FadlyR1084
    @FadlyR1084 3 ปีที่แล้ว +1

    How to adjust character weight ?

  • @onurgunduz2428
    @onurgunduz2428 2 ปีที่แล้ว +1

    Thanks for the help,

  • @moomraan
    @moomraan ปีที่แล้ว

    WOW ..Thanks man ..this is the best tip ever

  • @magicdog5623
    @magicdog5623 ปีที่แล้ว +1

    Im currently using c4d 2023 (trial). I cannot complete the set up. Not sure if the system has slightly changed but when i try to drag the geometry into weight transfer it wont allow me to do it.
    Very frustrating. Do you have any advice?

  • @garikoku
    @garikoku 8 หลายเดือนก่อน

    Thank you so much!

  • @motionplusgraphicps9947
    @motionplusgraphicps9947 2 ปีที่แล้ว +1

    thanks a lot man u are a great person

  • @emarinm1
    @emarinm1 2 ปีที่แล้ว

    Hola, consulta. He descargado un personaje animado. Cuando lo inserto viene con una posición específica en el espacio, pero cuando lo quiero posicionar en otro lugar y activo la acción vuelve a la posición original.... Como puedo hacer para poder moverlo a otro lugar y que no vuelva luego a su posición de inserción ? Gracias.

  • @1SubZeero
    @1SubZeero ปีที่แล้ว

    Thank you sooooooo much for this!!!

  • @abramjessiah
    @abramjessiah ปีที่แล้ว

    you are a god among men

  • @viktorskies2058
    @viktorskies2058 7 หลายเดือนก่อน

    Thanx bro!! You save my last nerves

  • @miladfoolad3229
    @miladfoolad3229 2 ปีที่แล้ว

    mateeee you're a star love you bro

    • @Mr_Anderson_one
      @Mr_Anderson_one  2 ปีที่แล้ว

      Did you have the same problem and this fix worked? :)

  • @gregoryriaguzov2051
    @gregoryriaguzov2051 2 ปีที่แล้ว

    thank you!

  • @jafetnoriega8623
    @jafetnoriega8623 2 ปีที่แล้ว

    thank you very much, i was going crazy.

  • @karanwadhwa7969
    @karanwadhwa7969 ปีที่แล้ว

    legend

  • @itsdavehimself
    @itsdavehimself 3 ปีที่แล้ว

    For some reason my WeightTags box won't accept my mesh with a weight tag on it? Has anyone run into this?

  • @ivanvargas5295
    @ivanvargas5295 2 ปีที่แล้ว

    i Like to add a sword or a gun to the character and change the animation this way. But when i do the the sword follows the skeleton and not the changes i made . Do you know why it does that? Like for instance i got a mixamo animation of the character singing. i also gave the character a microphone. I wanted to change the animation just a bit but when i did the microphone moved with the bones instead of the the character.

    • @Mr_Anderson_one
      @Mr_Anderson_one  2 ปีที่แล้ว

      Hey!
      Is the microphone a child of one of the controllers?

  • @william_chidube
    @william_chidube 2 ปีที่แล้ว +1

    The issue I have is that on transfer weights, my character snaps to an A-pose and is offset a little bit. this ruins every step that comes after. I am so frustated.

    • @Mr_Anderson_one
      @Mr_Anderson_one  2 ปีที่แล้ว +1

      Hmm, can't help you with that unfortunately. There is a million things that can go wrong with these, I am very happy each time it works :D

    • @william_chidube
      @william_chidube 2 ปีที่แล้ว

      @@Mr_Anderson_one Yes, you are correct. A million and one things have already gone wrong for me. I suspect this is a bug because no matter how well I rig the character with the control rig, after a few minutes, the mesh simply detaches. Thanks for your work though!

  • @ThanakritGu
    @ThanakritGu 2 ปีที่แล้ว

    THANK YOU!!!

  • @CG_Joni
    @CG_Joni 2 ปีที่แล้ว +1

    yes i also tried

  • @markelliot2994
    @markelliot2994 2 ปีที่แล้ว

    great job..however my mixamo character didn't come in with any number and still doesn't animate after all the steps? r23 version ty

    • @Mr_Anderson_one
      @Mr_Anderson_one  2 ปีที่แล้ว

      Hey, thanks for the question :) but it's really hard to tell why it's not animating, there could be many reasons since this is quite new

    • @Samule4d
      @Samule4d ปีที่แล้ว

      @markelliot2994 did you ever solve this? I am in version 2023 and I have no numbers and am also still not snapping.

    • @Samule4d
      @Samule4d ปีที่แล้ว

      just an update. I tried on my laptop with has version R26.107 and it worked.

  • @nandurstudio
    @nandurstudio 3 ปีที่แล้ว

    I found a gem inside TH-cam

  • @dmellis
    @dmellis 2 ปีที่แล้ว

    Why does the first motion clip on my timeline sometimes get obliterated by subsequent motion clips that are added later? Why won't my Mixamo Control rig not adjust, even after your tip? Why is this workflow so unreliable?

  • @AntonioDeCia
    @AntonioDeCia ปีที่แล้ว

    I love you

  • @xeeton
    @xeeton 3 ปีที่แล้ว

    Why not just change the namespace entry to avoid this problem?

    • @Mr_Anderson_one
      @Mr_Anderson_one  3 ปีที่แล้ว

      what do you mean?

    • @darbyedelen4997
      @darbyedelen4997 3 ปีที่แล้ว

      @@Mr_Anderson_one On the Retarget Master tab of the Master_con+ object there is a "Namespace" attribute. This is the prefix that the Character object uses to find the bones. I think you could've just changed it to "mixamorig6:" instead of the default "mixamorig:"

    • @Mr_Anderson_one
      @Mr_Anderson_one  3 ปีที่แล้ว

      @@darbyedelen4997 haha, thanks, if this works maybe it's faster than my way

  • @Rimbaure
    @Rimbaure 3 ปีที่แล้ว

    I saw this recently by one of the guys at greyscale; if you remove the mixamo take, does that also solve this problem?
    th-cam.com/video/pJXNBSRgv3Y/w-d-xo.html

    • @Mr_Anderson_one
      @Mr_Anderson_one  3 ปีที่แล้ว +1

      For me it's still not working even if I do what he did in the video. Maybe it's a bug in newer versions or just me :D
      It would be nice if somebody confirmed that this problem even exists for others :D also in his case there is an extra '1' not '6' so maybe that works

  • @rogeriomac1
    @rogeriomac1 9 หลายเดือนก่อน

    Thanks for the help.....

  • @limbusfilm
    @limbusfilm ปีที่แล้ว

    Thank you!!!