Mixamo Control Rig in C4D R21

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 201

  • @ro-animation
    @ro-animation 5 ปีที่แล้ว +57

    There is a big lack of tutorials for Cinena 4D on riging and character animation. You have a good start, please do more! Subscribed!

    • @WOLF-TECH
      @WOLF-TECH 3 ปีที่แล้ว

      agreed! Good vid Orestis

  • @noneprivate5111
    @noneprivate5111 4 ปีที่แล้ว +9

    Finally someone doing some character animation. Thank You!!!! for some odd reason character animation is neglected no tutorials people just moving shapes all day ugggh no real animation scenarios Maxon is in desperate need of people like you and they need to speed up there view port for play back.

    • @creeper20ps
      @creeper20ps 4 ปีที่แล้ว

      What you expect. C4D is targeting motion graphics. While maya is targetting animation.

  • @trscheit
    @trscheit ปีที่แล้ว

    I really need to bookmark this tutorial. I come back to this one every couple of months because it's so well done.

  • @DesmondHolt
    @DesmondHolt 2 ปีที่แล้ว +1

    The tut hasn't even started at 1min 23 seconds and I've already learned I can delete all the skin tags and import them into the project holding shift instead of ctr+shft+o then navigating to the file. I'm buckled up and ready for the ride!!!!!! Cheers. *** 2seconds later I learned u can merge everything. Sheesh. Bro what's your Paypal or cash app I need to buy you lunch! *** BROOOO YOU DROPPING HEAT RIGHT NOW!! 🤯

  • @SlobboVideo
    @SlobboVideo 5 ปีที่แล้ว +13

    This is a game changer, if only Adobe actually still working on improving mixamo. We need an alternative badly.

    • @WOLF-TECH
      @WOLF-TECH 3 ปีที่แล้ว

      It works fine!

  • @BlueShroom-is5hc
    @BlueShroom-is5hc 3 ปีที่แล้ว +1

    I think this is the best tutorial i've ever seen, thank you

  • @quickspinner
    @quickspinner ปีที่แล้ว

    This tutorial answered so many questions. I have been stuck for weeks.

  • @ro-animation
    @ro-animation 5 ปีที่แล้ว +6

    I was looking for exactly this all over the internet on new releas. Thanx

    • @areavirtual3d
      @areavirtual3d 5 ปีที่แล้ว

      Found no other video speaking about rigs controls in C4D, like if this was something new available only in R21!

  • @pako_201
    @pako_201 ปีที่แล้ว +1

    Hi, thanks for the amazing tutorial. The merge funktin in r2023 does not work. Do you have a sloution or a tip how does it work? Best regards

  • @vectorstain
    @vectorstain 5 ปีที่แล้ว +2

    Now a tutorial on using it with mixing motion clips, using xref, and keyframing the rig. If I have to hit retarget all or transfer weights one more time, I'm gonna cry. A best practices guide would be a gold mine. Good tutorial though, very helpful.

  • @RmaNYouTube
    @RmaNYouTube 3 ปีที่แล้ว

    I Finally understood what mixamo control rig is.

  • @diyz3n
    @diyz3n 5 ปีที่แล้ว

    greate dear Orestis, I thought it's nothing to be new future but now I realize it's good and so handy, keep it coming

  • @gordonmiller8723
    @gordonmiller8723 5 ปีที่แล้ว +2

    Thank you so much for this. I've been working with characters in C4D for nearly 10 years, and it is embarrassing how much I learned from just the first 90 seconds of this video.

    • @phat80
      @phat80 4 ปีที่แล้ว

      Why did you choose C4D over Maya? It's interestinng for me why most of the animators work in Maya and some of them switch on something else. I thought that Maya is the best animating software.

  • @ejicon3099
    @ejicon3099 2 ปีที่แล้ว

    This was amazing. Well done and thanks for sharing it with us.

  • @TheDede508
    @TheDede508 ปีที่แล้ว

    This has to be one the best tutorials ever so thorough and well explained and on top if that you showed me some things that I really needed to know that I didnt even know you can do.

  • @KrissLafay
    @KrissLafay 2 ปีที่แล้ว +1

    The transfer weight doesnt work sadly. Thanks you for help

  • @rachelbuchen6609
    @rachelbuchen6609 3 ปีที่แล้ว

    This is exactly what I needed and saved so much time. Thank you.

  • @CHACHILLIE
    @CHACHILLIE 6 หลายเดือนก่อน

    Before Adjust And Weight Transfer Make Sure
    -all joint or null axis are alligned and centered properly.
    - all joints are named correctly
    - weight mesh to bind pose (if mesh snaps out of position when setting bind pose, use ‘Current State to Object’, delete old mesh, NOW set bind pose, apply new Skin to Mesh)
    -if knees bend wrong direction and cannot be corrected by offsetting the knee while Adjusting, fix Leg joint axis in attribute Allign and rebind
    -if Re target or weight transfer does not have desired results it is most likely a bind or origin issue, make sure to give the namesake the correct Prefix in the Retarget Master

  • @zeeyannosse
    @zeeyannosse 4 ปีที่แล้ว +2

    HELLO !
    thank you so much for this tutorial !!! it's been so long I have wanted to be able to do that!!!
    it's like a dream come true !!! this is marvellous !!!
    And like other people are writing : please more information sharing on rigging/animation ;)))
    thanks!!!
    yann

    • @TOMCHANTVFX
      @TOMCHANTVFX 4 ปีที่แล้ว

      Agreed
      Best vid out there on mixamo to c4d

  • @porteauloin
    @porteauloin 2 ปีที่แล้ว +1

    Question
    How to export the full animation once we're done ?
    I imagine we should bake the Controller with the rig somehow.
    But how ?
    I would like to bring my character to a new C4D file without rig or anything, like an fbx of alembic

  • @btangonan
    @btangonan 5 ปีที่แล้ว

    This is amazing. Thank you for this walkthrough and I'm excited to learn more from you!

  • @ordosstudio1197
    @ordosstudio1197 3 ปีที่แล้ว +1

    Folks if you cant auto adjust your rig, select all your bones and set the prefix of the bone name to mixamorig: this allowed me to automatically adjust my mixamo rig to my old rig

  • @ArlindBraka
    @ArlindBraka 5 ปีที่แล้ว +1

    Orestis you are the best!

  • @Oldyellowbrick
    @Oldyellowbrick 5 ปีที่แล้ว

    Incoming all character animation everydays

  • @effortmax
    @effortmax 3 ปีที่แล้ว

    Learnt a lot, thank you very much!!

  • @franklinvanreem
    @franklinvanreem 5 ปีที่แล้ว

    Great tutorial, looking forward to see more! Thanks!

  • @Terry_Raphala
    @Terry_Raphala 5 ปีที่แล้ว

    This is the Best Tutorial i ever Watched Thanks alot Bro

  • @reggulus652
    @reggulus652 2 ปีที่แล้ว

    Really really good!

  • @justalexproject
    @justalexproject 5 ปีที่แล้ว

    Amazing showcase, great tutorial and great explanations 10/10 keep this, I'd love to see more again :)

  • @Binusriram
    @Binusriram 4 ปีที่แล้ว +2

    Could you upload the same video with latest version? seems lot of difference with the current one

  • @kamaur01
    @kamaur01 5 ปีที่แล้ว

    Fantastic info. Thank you very much.

  • @titaniaeb8722
    @titaniaeb8722 4 ปีที่แล้ว

    Simple, Easy, Clear. thanks!

  • @drewnix7201
    @drewnix7201 5 ปีที่แล้ว +1

    At 1:30 when you merged objects, it took me a little while to figure out why it was not working for me. I was in polygon mode and that was why. Thanks for tutorial!

    • @xoroc248
      @xoroc248 ปีที่แล้ว +1

      Not working anymore on the 2023 version right ?

  • @Politicalmeme
    @Politicalmeme 4 ปีที่แล้ว

    i have problem when i controll rig nothing happend

  • @antonnovosad7898
    @antonnovosad7898 5 ปีที่แล้ว +5

    Hey, Orestis! thanks for sharing your worflow! But what if I need to use motion clips and mix different mixamo animations and still want to adjust them on the fly without baking?

    • @awayfarer9822
      @awayfarer9822 4 ปีที่แล้ว

      have you figured out a way to do this?

  • @artkiko4460
    @artkiko4460 4 ปีที่แล้ว +2

    do you know how i can add a T pose and combine the animations using motion clips? there are tutorials on how to combine the animations but they don't mention the Control Rig. i want to export to Marvelous Designer. thanks

  • @501bits6
    @501bits6 4 ปีที่แล้ว

    Thanks, fantastic teacher !! Please a fix mixamo weight tutorial at your teaching style ! For example on small and not so human character.

  • @infojaviernova
    @infojaviernova 5 ปีที่แล้ว

    Cool Orestis :) Thank you from Spain :)

  • @BambangSuhendra
    @BambangSuhendra 5 ปีที่แล้ว

    Thanks for the great tutorial 👍

  • @metafuel
    @metafuel 3 ปีที่แล้ว

    Excellent thank you.

  • @irakligariba
    @irakligariba 3 ปีที่แล้ว

    very good. Thank You

  • @yuriyb2003
    @yuriyb2003 9 หลายเดือนก่อน

    Thank you man!

  • @thefloydian1876
    @thefloydian1876 2 ปีที่แล้ว

    Thank you very much

  • @Richard-vm8rl
    @Richard-vm8rl 5 ปีที่แล้ว

    Very helpful, thank you!

  • @DominicSpall
    @DominicSpall 4 ปีที่แล้ว +4

    When i transfer weights the character doesnt bind to the skeleton. Help pls!!! x

    • @schmitzcat
      @schmitzcat 4 ปีที่แล้ว +1

      same problem

    • @chillsoft
      @chillsoft 4 ปีที่แล้ว

      @eleetvision THANK YOU SOOO MUCH!

    • @alcalartstudio4833
      @alcalartstudio4833 3 ปีที่แล้ว

      @@chillsoft did you find a solution?

  • @lukehallmedia
    @lukehallmedia 4 ปีที่แล้ว

    Great tutorial! Like how you mentioned the hips moving down when the foot collides gives the character weight. Was just reading about that in an animation book.

    • @lukehallmedia
      @lukehallmedia 4 ปีที่แล้ว

      okay update: watched the tutorial before trying it myself - not sure that it works as of 2020 :/

  • @chni6676
    @chni6676 5 ปีที่แล้ว +1

    Great feature improvement. Do you mind giving an insight into the New Auto weighting?

  • @DIGITALMEAT
    @DIGITALMEAT 5 ปีที่แล้ว +5

    4:21 - Naruto run :D

    • @artkiko4460
      @artkiko4460 4 ปีที่แล้ว

      do you know how i can add a T pose and combine the animations using motion clips? there are tutorials on how to combine the animations but they don't mention the Control Rig. i want to export to Marvelous Designer. thanks

  • @btangonan
    @btangonan 5 ปีที่แล้ว +1

    When I click "adjust" on my rig, all of the control disappear. Any idea what I might be doing wrong?

  • @Perry-wy2fc
    @Perry-wy2fc 4 ปีที่แล้ว +2

    I don't have the control menu when I click onto the Root ....how come?

    • @arpadt8436
      @arpadt8436 4 ปีที่แล้ว

      Did you manage to solve this?

  • @luisozonas
    @luisozonas 4 ปีที่แล้ว +1

    Hi, great tut! I've followed step by step several times from scratch with an fbx mixamo rig, but there's no way to get the retarget all nor the weight transfer buttons working at all. I'm really stuck on this, and can't figure out what I'm can possibly missing or doing wrong. Even retargeting manually every single element. Thanks!

    • @luisozonas
      @luisozonas 4 ปีที่แล้ว

      It does work on the basic Mixamo's bot character, not in another character

    • @luisozonas
      @luisozonas 4 ปีที่แล้ว +2

      solved :) before retarget had to be sure the namespace matches the top hierarchy rig's name

    • @DominicSpall
      @DominicSpall 4 ปีที่แล้ว

      @@luisozonas Hi, im struggling to re-target weights. Could you elaborate how you solved it

    • @luisozonas
      @luisozonas 4 ปีที่แล้ว +1

      @@DominicSpall Hi, my problem was to put an incorrect name of the rig in the Namespace field. If you see in this tut 2:49, under the Character / COntrols / Retarget Master/ Namespace. The name of MY rig was not "mixamorig" so nothing happens if you transfer the weights if this name does not match exactly the name of the rig. Hope it helps and you already solved this.

  • @BLOODPANIC
    @BLOODPANIC 5 ปีที่แล้ว

    Can't wait !

  • @patlin3651
    @patlin3651 3 ปีที่แล้ว

    Hi Orestis and thank you for this helpful workflow tutorial. The animation and the mixamo autorig work exactly as you showed, the issue I have is, that when I manually rotate the hip controller, the feet are glued to the floor (no movement, no rotation) and therefore the feet stretch wierdly. Any help on that? Thx.

  • @LeighWilliamson
    @LeighWilliamson 4 ปีที่แล้ว +1

    in your tut you mention the "adjust tab" automatically aligns /snaps the mixamo rig to the joints. Mine is not snapping. Is there something I'm missing? Also the "controllers" tab is missing from the Root. So I don't even have the option to press "retarget all". Im using a trial version for S22. Has something changed since your tutorial on R21?

    • @arpadt8436
      @arpadt8436 4 ปีที่แล้ว

      Same here, did you manage to get this working?

  • @sajjadsaleemvfx
    @sajjadsaleemvfx 4 ปีที่แล้ว +1

    can we export this rig from r21 and import in to r19?

  • @charcheli4364
    @charcheli4364 5 ปีที่แล้ว

    we need more pls

  • @stephanebordonaro
    @stephanebordonaro 3 ปีที่แล้ว

    hello , i would like to know what is the utility of deleting the skins and rebuilt them in one ? does it affect fbx export ? same question with " connect and delete the mesh " ? thx for your work

  • @Video-by6lp
    @Video-by6lp 5 ปีที่แล้ว +1

    Cool !)

  • @Perry-wy2fc
    @Perry-wy2fc 4 ปีที่แล้ว

    After many trys, I succeeded to get something but I had to re-bind the character by selecting the whole character mixamo rig and the geo. Because once I imported again my character from mixamo the retarget all and transfer weight could not be used .... why ?

  • @user-wo3ym4bj8e
    @user-wo3ym4bj8e 3 ปีที่แล้ว

    1. It would be very nice of your side to show if we have for example some ears (wich are not in mixamo rig) how would you incorporate them with the mixamo animations. 2. Also what if we want to redesign the mesh of the character a bit and still use our tweaked animations on the new mesh too ? 3. finnaly: I met a problem with an exagerated character (smaller legs and arms and bulky fingers) like this: my fingers were not well synced, my knees bending produce some strange behaviour on the skin. How can I readjust some parts of the mixamo rig ? Should I delete some bones from the skin binding, adjust components of mixamo rig and then put them in the skin again ? shouldnt this loose something in the animations ? thank you for this video!

  • @Skedooosh
    @Skedooosh 5 ปีที่แล้ว

    Can you do tutorials on advanced facial rigging?

  • @emekaeffi
    @emekaeffi 5 ปีที่แล้ว

    Please, we're still waiting for the next tutorial

  • @Politicalmeme
    @Politicalmeme 4 ปีที่แล้ว

    2:18 how do you open timeline pls say that

    • @orestiskon
      @orestiskon  4 ปีที่แล้ว

      Shift + F3, you can see the shortcuts next to the command's name in the menus. In this case it's in the Window menu.

    • @orestiskon
      @orestiskon  4 ปีที่แล้ว

      If you don't see them, you need to enable it from the Preferences / Interface

    • @Politicalmeme
      @Politicalmeme 4 ปีที่แล้ว

      @@orestiskon thx only that i wanted

  • @sergey041963
    @sergey041963 4 ปีที่แล้ว

    How to reduce the size of all controllers, do I have much more character?

  • @cyrilldurigon2734
    @cyrilldurigon2734 2 ปีที่แล้ว

    I have an issue when I click on the bone to reset Bind pose, the button is grey out I cannot click on it to get the T pose of the Avatar.
    Any idea where is it coming from ?
    ( I am using R25 )

  • @itsdavehimself
    @itsdavehimself 3 ปีที่แล้ว

    For some reason I can't drag my mesh into the WeightTransfer. Anyone run into this and have a solution?

  • @HiraTOONS
    @HiraTOONS 4 ปีที่แล้ว

    i think this is new in cinema4d 21 cause am using R20 i can get mixamo rig controls

  • @vahidhanid2075
    @vahidhanid2075 4 ปีที่แล้ว

    hi..i have problem with rigging in this tutorial--when i used Ctrl+z in rigging every change missed up and doesnt work at all..can you help me?thanks

  • @phntm_pwr
    @phntm_pwr 5 ปีที่แล้ว +1

    This is great, thx Orestis! Quick question: Can you also edit the Mixamo animations on a keyframe level, or are you limited to only offsetting the baked animations that you import? Could I delete a whole middle section from a Mixamo mocap, for example?

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว

      Hi, you can change the keyframed animation on the source as you normally would, the control rig is live-retargeted on it.

  • @diegomarinho1322
    @diegomarinho1322 4 ปีที่แล้ว

    automatic adjustment doesnt work? Anyone knows why?

  • @artkaffee8448
    @artkaffee8448 4 ปีที่แล้ว

    BEST

  • @normalrender
    @normalrender ปีที่แล้ว

    At 2:50: the moment I hit retarget all, the mixamo rig is shifted down and does not match up with my characters mesh anymore... what could be the reason for this?

  • @mvinch101
    @mvinch101 4 ปีที่แล้ว

    Do you know how to combine two rigged animation into one, and then export it as a fbx file? Thank you in advance.

  • @mpetamwasa1597
    @mpetamwasa1597 4 ปีที่แล้ว

    What about a rip cync there is a change in r21?

  • @RupganjistanLtd
    @RupganjistanLtd 4 ปีที่แล้ว

    hello i complete your process, but there is a problem.
    how can i combine another mixamo animation with this character

  • @themightyatlas8594
    @themightyatlas8594 5 ปีที่แล้ว

    How do you bake and export the animation afterwards ?

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว

      Hi,
      you can show all the hierarchy in the character object, and then select the bind hierarchy from the bind layer. Then you can bake and export that skeleton alone.

  • @thejetshowlive
    @thejetshowlive 5 ปีที่แล้ว +1

    After I click on adjust controllers and I try to drop the mesh into the weight transfer window, the window is grayed out and I cannot drop the mesh to transfer the weights. Any Ideas?

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว +1

      Did you try switching to animate mode first?

    • @thejetshowlive
      @thejetshowlive 5 ปีที่แล้ว

      @@orestiskon I did, I also copied everything to a new document and it worked. Thank you for taking the time to answer, I really appreciate it.

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว +1

      @@thejetshowlive no problem. It might also have been that the scene was using a different take. Sometimes it happens when you import an FBX file.

    • @thejetshowlive
      @thejetshowlive 5 ปีที่แล้ว

      @@orestiskon 200%, as I am not very familar with the Take System, a fellow c4d Artist showed me how to select and copy/cut everything, delete the materials, go to the take system, delete the "MIXAMO Take", then paste everything back into the project! Right as rain! I'm sure you're a busy person, so Thank You again for your reply.

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว +1

      @@thejetshowlive Glad that works out. You can also create a new document out of the Mixamo take from the Take manager's File menu to avoid doing all these manually.

  • @viokas121
    @viokas121 4 ปีที่แล้ว

    Any idea how to Export edited animation to FBX? Hope someone can reply/help.

  • @markelliot2994
    @markelliot2994 3 ปีที่แล้ว

    great! Can i transfer mixamo animation rigging to another t posed character in C4D? ty

    • @orestiskon
      @orestiskon  3 ปีที่แล้ว

      Thanks! You should be able to transfer animation for characters with approximately similar proportions using the character definition & motion solver added in R23.

    • @markelliot2994
      @markelliot2994 3 ปีที่แล้ว

      @@orestiskon Many thanks I will research that method, have a great week!

  • @peped6607
    @peped6607 3 ปีที่แล้ว

    i dont get how you select the components like that, i have to select with control to get both legs and then ahve to go back to get arms. Then they wont retarget...

  • @bazibada
    @bazibada 4 ปีที่แล้ว

    Hello, I can't transfer the weights. The namespace showing mixamorig: is greyed out. When clicking retarget is works, but every joint binding on components and other parameters are greyed out, and I can't drag and drop mesh in transfer weights tab. Why everything is greyed out ? Thanks in advance for your help

    • @orestiskon
      @orestiskon  4 ปีที่แล้ว +1

      If you download native files from Mixamo sometimes they come with Takes and the parameters are locked. You can go to the Take manager and export the take as a new file to resolve this.

    • @bazibada
      @bazibada 4 ปีที่แล้ว

      @@orestiskon Oh thanks a lot, it worked !

  • @pascalmiller4798
    @pascalmiller4798 3 ปีที่แล้ว

    When I build the character control rig and go to the adjust tab, my controllers don't snap to the right locations like in your video. Am I missing something?

    • @pascalmiller4798
      @pascalmiller4798 3 ปีที่แล้ว

      I found the problem, the imported mixamorig had on all the bones a 7 'mixamorig7.hips' for example. I simply selected the entire bone hierarchy, removed the 7 with the naming tool. And now the character object identifies the skeleton :)

  • @mikevandernoordt4507
    @mikevandernoordt4507 4 ปีที่แล้ว

    Can you bake the adjusted animation bake onto the mixamo skeleton, like in maya?

    • @orestiskon
      @orestiskon  4 ปีที่แล้ว

      Yes, you can. You can bake the motion in the bind skeleton of the rig, which has a mixamo structure.

    • @antoniopepe
      @antoniopepe 3 ปีที่แล้ว

      @@orestiskon I cant find a way. can u explain how.

    • @orestiskon
      @orestiskon  3 ปีที่แล้ว

      @@antoniopepe Hi, I'll try to prepare a follow-up video.

    • @antoniopepe
      @antoniopepe 3 ปีที่แล้ว

      @@orestiskon I managed to get it to work
      i make editable the "Character" rig with the adjustment. i go to the skeleton "Bind_Hierarchy", select all the child, open the Fcurve and bake all, (bake with no create Copy and bake expression checked ) after delete all the other rig stuff. Use Naming tool to rename all this bone as the original .. i first delete the suffix "_bind" and add the prefix "mixamorig:"
      last i take out to the root the hierarchy as the orginal . export to Unreal as FBX and Boom ... WORKSSS !
      its a pain but works . im curious if u can find a procedural way without the bake and renaming stuff.

  • @nickmason8715
    @nickmason8715 3 ปีที่แล้ว

    Hi Orestis, firstly thanks for this tutorial, I have found it incredibly useful!
    In R23 I have been having an issue that I wondered if you knew a solution for?
    I can use a Mixamo rigged character and additional mocap in the Mixamo skeleton format together with the character definition>solver workflow… but if I then add Mixamo controllers to the rig (which i want for finer control and customisation of the underlying mocap animation like you do in this video), then after I do this step the character definition/solver process no longer works properly.
    Weirdly the character’s geometry still follows the underlying Mixamo animation, but there is no way to preview it in the viewport and make alterations on top of this, as the character’s mesh remains in the bind pose in the viewport after I click play…the mesh then jumps from the bind pose to whatever pose the character is doing in the mocap animation when I pause the playback on a given frame.
    Does this make sense? Many thanks in case you are able to help, it’s driving me crazy! Cheers

    • @orestiskon
      @orestiskon  3 ปีที่แล้ว +1

      Hi Nick, it sounds like a priority problem. You could try lowering the priority of the character solver tag and see if that helps. Feel free to join my discord server to provide an example file, I'll try to take a look at it. You can find it here: discord.com/invite/FuznSz5k6H

    • @nickmason8715
      @nickmason8715 3 ปีที่แล้ว

      Thanks Orestis! That worked perfectly changing the priority, really appreciate it!

    • @orestiskon
      @orestiskon  3 ปีที่แล้ว

      Glad it worked out!

  • @btangonan
    @btangonan 4 ปีที่แล้ว

    Are there any advanced tutorials or resources that go beyond this intro? We'd love to animate in Cinema 4D instead of Maya but need instruction.

  • @TunesAndToys
    @TunesAndToys 4 ปีที่แล้ว

    is there a way to apply a mixamo animation to a control rig already built with facial controls? I want to have a rig with face controls that i can apply mixamo animation to without destroying those controls. thanks.

    • @orestiskon
      @orestiskon  4 ปีที่แล้ว +1

      Hi,
      there isn't an "automatic" way, you would need to manually retarget the rig using something like constraints.

  • @holybomb9245
    @holybomb9245 5 ปีที่แล้ว

    Thank you. so helpful tutorial!! but i can't bake the animation after all . how can I export the Character object to FBX? please help me...

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว

      Hi there,
      make sure you display all hierarchy in the Character Object and in the Layers there is a Bind Joints layer. You can easily get the bind joints from there, and export selection to FBX.

    • @eftorq
      @eftorq 4 ปีที่แล้ว

      @@orestiskon Thank you for the hint! Can you elaborate more on how to make it ready for fbx export? I'm using Fuse Characters and I can't get it exported to work with Unreal or Houdini.

    • @eftorq
      @eftorq 4 ปีที่แล้ว

      @Ana Sariol We can't use alembic due to pipeline restrictions. But someone gave a clutch hint on this video! th-cam.com/video/wiwXKGZ93oA/w-d-xo.html&lc=UgxfR6d3hIKJokYZx7N4AaABAg.96wiTBImfpq97hLxHkeCjZ

  • @avaantgarbdesign8396
    @avaantgarbdesign8396 4 ปีที่แล้ว

    For some reason my rig keeps getting detached from my model. Is there a way to fix this when that happends?

  • @RANGLEE_9187
    @RANGLEE_9187 4 ปีที่แล้ว

    I wanna know how to add another mixamo motion! Please ~~~

    • @orestiskon
      @orestiskon  4 ปีที่แล้ว +1

      Hi there,
      you can try to use motion clips on your mixamo source for that.

  • @oniksbilgisistemleri43
    @oniksbilgisistemleri43 5 ปีที่แล้ว

    how to do mixamo combine animation this method? thanks.

  • @justin-wb3xb
    @justin-wb3xb 5 ปีที่แล้ว

    Can I download this character model? Thank you

  • @motion.design.school
    @motion.design.school 4 ปีที่แล้ว

    hi,i love mixamo but i dont hawe mixammo script,please give me?pplease?

  • @OKDK_Studio
    @OKDK_Studio 5 ปีที่แล้ว

    Everytime I transfering the wheights, the character jumps a littlebit back and is not longer similar with the joint skeleton. Strange...

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว

      Does it jump with the transfer weights button? Do you transfer while in the Bind Pose? If so, try to set the bind pose again after the transfer and see if that helps.

  • @smyrkphace
    @smyrkphace 3 ปีที่แล้ว

    Having a problem where the character rig only controls the left side of the body. Any idea why that might be?

    • @orestiskon
      @orestiskon  3 ปีที่แล้ว

      Is it a Mixamo character or a character you've uploaded?
      If it's the first, maybe the naming conventions don't match what the rig can understand.

    • @smyrkphace
      @smyrkphace 3 ปีที่แล้ว

      @@orestiskon Its a miaxmo rig. I ended up adjusting it using the c4d layers. (yet another overlooked method and hardly any tutorials on out there) I found the method on a rokoko video. Why dont maxon put some vids out for people lol

  • @KenedyTorcatt
    @KenedyTorcatt 5 ปีที่แล้ว

    Do you have a link to download the model you are using there? oryou modeled by yourself? thanks for this video!

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว +1

      The model will be available in the R21 content browser.

    • @KenedyTorcatt
      @KenedyTorcatt 5 ปีที่แล้ว

      @@orestiskon oh, great thanks!

  • @cosmosunited
    @cosmosunited 5 ปีที่แล้ว

    Hi, I followed the steps indicated and I cannot move the controllers, it seems that they are frozen...any idea on what I could do? I am using my own rigged mixamo character and not a default one. could that be the problem? update nevermind I fixed it THANK YOU

    • @orestiskon
      @orestiskon  5 ปีที่แล้ว

      You mean you can't move the controllers yourself? Have you set the character object to animate mode?
      Additionally, the rig identifies the mixamo skeleton by the "mixamo:" prefix, if your rig has a different prefix there is a parameter available when you retarget it to set a custom one.

  • @gomito5000
    @gomito5000 4 ปีที่แล้ว

    after doing this (instanely error prone) process, i save my project and when i open the project again...the character is back in t-pose!tried multiple times. Anyone else have the same problem?

  • @charcheli4364
    @charcheli4364 5 ปีที่แล้ว

    nice!!!!!!!!!!!!!!!!!

  • @SuperFutureFox
    @SuperFutureFox 3 ปีที่แล้ว

    Thanks a lot for that great tutorial! One quick question - is this method still working in S24? For some reason the Mixamo Rig does not adjust to my character although I did everything you did. I even renamed the joints to just "mixamo:" for some models that had something like "mixamo6:" as a prefix. But that did not help either. I am not sure if this is my fault or maybe just a problem in S24?

    • @orestiskon
      @orestiskon  3 ปีที่แล้ว +1

      Hi, I haven't went through it in S24 yet but in R23 it was working and it shouldn't be much different as far as I know. Check the console for any error messages.

  • @phat80
    @phat80 4 ปีที่แล้ว

    Transfer weights doesn't work in my case...