Tip - 261: Create variations of Mixamo animations in Cinema 4D

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  • เผยแพร่เมื่อ 2 ต.ค. 2019
  • In this Cinema 4D Quick Tip, Jonas Pilz shows you how to create variations of Mixamo animations with the new Mixamo Control Rig template in Cinema 4D Release 21. It literally takes just a minute to setup the whole rig.
    Recorded with Cinema 4D Release 21.
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ความคิดเห็น • 232

  • @theMixElite
    @theMixElite 3 ปีที่แล้ว +36

    Man I was watching 30 minute tutorial beating about the bush all the time, and here straight to the point and clear!

    • @HIGHLIGHT.ONEPRIDEMMA
      @HIGHLIGHT.ONEPRIDEMMA ปีที่แล้ว

      what r u doing here max haha

    • @EZZYLAND
      @EZZYLAND ปีที่แล้ว

      MY BROOOOOOOOO NICE TO SEE YOU HERE!

  • @franknewmannz553
    @franknewmannz553 ปีที่แล้ว +16

    MOST IMPORTANT THING he doesn't say: when he drags the body into the tranfser weight tag HE IS HOLDING DOWN SHIFT! that one thing took me an hour to figure out, as to why it didn't work!

  • @SlobboVideo
    @SlobboVideo 4 ปีที่แล้ว +29

    This is just freaking amazing.

  • @AndyTanguay
    @AndyTanguay 4 ปีที่แล้ว +2

    I needed to do exactly this just THIS WEEK. Perfect timing. This is great to fix odd mapping of Mixamo rigs too. Brilliant

  • @chifeisoong4594
    @chifeisoong4594 4 ปีที่แล้ว +24

    some mixamo rigs use different names prefix . just use the naming tool to batch rename all bones to the standard " mixamorig: " prefix. and the auto snap will work when the names are correct.

    • @IsaacTaracks
      @IsaacTaracks 3 ปีที่แล้ว +8

      a year later and you just solved a massive headache i was having, cheers!

    • @chadgilmour9263
      @chadgilmour9263 ปีที่แล้ว +1

      Same for me too!

    • @florentmolinier
      @florentmolinier 7 หลายเดือนก่อน

      3 years later, still a life saver ! Thanks :)

    • @CHACHILLIE
      @CHACHILLIE 2 หลายเดือนก่อน

      You!!! You are the best

  • @apomaster84
    @apomaster84 3 ปีที่แล้ว

    Jonas and Noseman are the best! I love tutorials with them!

  • @FilmLearnin
    @FilmLearnin 4 ปีที่แล้ว +6

    Wow. This is huge.

  • @FlackoWO
    @FlackoWO 4 ปีที่แล้ว +18

    I had noe idea... This will save a lot of time for artists

    • @alexmeauxmotion
      @alexmeauxmotion 4 ปีที่แล้ว +3

      Only available in R21 (just for the record) ;)

  • @vorpaledgephotography1697
    @vorpaledgephotography1697 4 ปีที่แล้ว

    Love this!

  • @8waypixels
    @8waypixels 10 หลายเดือนก่อน

    This is gold! thank you maxodude!

  • @SibiuLegoDaro
    @SibiuLegoDaro 3 ปีที่แล้ว

    Frickin amazing! Saved my day!

  • @irakligariba
    @irakligariba 4 ปีที่แล้ว +1

    I love the final pose

  • @difausto-immiran9257
    @difausto-immiran9257 4 ปีที่แล้ว +1

    thank you, amazing tip again! :)

  • @3dduff
    @3dduff 7 หลายเดือนก่อน

    This needs to be celibrated!!! C4D makes the most difficult tasks EASY!!! THANK YOU!!!!

  • @timpong2393
    @timpong2393 3 ปีที่แล้ว

    Cool tricks! I love it!!!

  • @LoganPinney
    @LoganPinney 4 ปีที่แล้ว

    SOoooo Good!!! Thank you for sharing!!!

  • @KyrieNene
    @KyrieNene 2 ปีที่แล้ว

    This is what I am looking for.. thank you so much!

  •  3 ปีที่แล้ว +1

    amazing tutorial ,really great

  • @vezikd
    @vezikd 3 ปีที่แล้ว

    Very cool!

  • @goodgoldisrare
    @goodgoldisrare 4 ปีที่แล้ว

    This is crazy cool, thanks a lot

  • @XVel
    @XVel 3 ปีที่แล้ว

    wow, impressive speed and informative video!

  • @difausto-immiran9257
    @difausto-immiran9257 4 ปีที่แล้ว

    So great!! Thank you

  • @kristiaan7823
    @kristiaan7823 6 หลายเดือนก่อน

    Fantastic, thanks!

  • @brianboru7732
    @brianboru7732 4 ปีที่แล้ว +1

    This is absolutely necessary
    Life Saver

  • @CHACHILLIE
    @CHACHILLIE 2 หลายเดือนก่อน

    Before Adjust And Weight Transfer Make Sure
    -all joint or null axis are alligned and centered properly.
    - all joints are named correctly
    - weight mesh to bind pose (if mesh snaps out of position when setting bind pose, use ‘Current State to Object’, delete old mesh, NOW set bind pose, apply new Skin to Mesh)
    -if knees bend wrong direction and cannot be corrected by offsetting the knee while Adjusting, fix Leg joint axis in attribute Allign and rebind
    -if Re target or weight transfer does not have desired results it is most likely a bind or origin issue, make sure to give the namesake the correct Prefix in the Retarget Master
    - when renaming joints make use of Name Tool

  • @olivervisuals763
    @olivervisuals763 4 ปีที่แล้ว

    just one amazing tutorial

  • @AlexAndre-ck3kh
    @AlexAndre-ck3kh 4 ปีที่แล้ว +1

    wow ! perfect !!! thx !

  • @godwinigbinomwanhia2055
    @godwinigbinomwanhia2055 4 ปีที่แล้ว

    Great job

  • @lukehallmedia
    @lukehallmedia 4 ปีที่แล้ว +14

    Thank you for sharing this, but let me just say this works properly like 10% of the time. Extremely frustrating and unreliable, but appreciate the effort.

  • @Godmil
    @Godmil 4 ปีที่แล้ว +9

    This is an absolutely amazing features, and I wouldn't be able to do the project I'm doing right now without it. However......... OMG IS IT BUGGY! I've spent literally Days trying to get some characters to work. Gawd help you if the axis point of a character isn't in the right place before you start. :.(

  • @plutons0productions
    @plutons0productions 4 ปีที่แล้ว

    Thank you!!

  • @maarten9222
    @maarten9222 4 ปีที่แล้ว +1

    Thanks, awesome vid. you don't get enough attention for the amazing videos in my opinion

    • @LoganPinney
      @LoganPinney 4 ปีที่แล้ว +1

      right!? He is one of my fav maxon instructors!

  • @cia5374
    @cia5374 2 ปีที่แล้ว

    Amazing

  • @kelthekonqrr
    @kelthekonqrr 3 ปีที่แล้ว

    I love itttt

  • @michtoanimations1222
    @michtoanimations1222 4 ปีที่แล้ว

    thank you so much !!

  • @thehuman3722
    @thehuman3722 3 ปีที่แล้ว

    Game changer!

  • @visualjonas6453
    @visualjonas6453 3 ปีที่แล้ว

    thankew love from India ❤

  • @aspirante.a.vagabundo
    @aspirante.a.vagabundo 4 ปีที่แล้ว

    Wow! It's ofensive fast and easy! Wow! Thanks!

  • @pro100voron_CG
    @pro100voron_CG 2 ปีที่แล้ว

    Cool

  • @hihihing7302
    @hihihing7302 4 ปีที่แล้ว

    Thanks you!!!!

  • @artkaffee8448
    @artkaffee8448 3 ปีที่แล้ว

    It is brilliant

  • @CG101
    @CG101 4 ปีที่แล้ว

    Thanks

  • @mikevandernoordt4507
    @mikevandernoordt4507 3 ปีที่แล้ว +2

    Can you bake the adjusted animation back onto the mixamo skeleton, like in maya?

  • @evil1knight
    @evil1knight 4 ปีที่แล้ว

    what if you used an existing rig that model came with? how to you assign the right character bit to the model?

    • @lionelvicidomini6051
      @lionelvicidomini6051 4 ปีที่แล้ว

      Run it through Mixamo website with the autorig, download it back and voilà !

    • @evil1knight
      @evil1knight 4 ปีที่แล้ว

      @@lionelvicidomini6051 but mixamo wont autorig all models like im trying to animate a biped pokemon but wont autorig

  • @THISISSMACK
    @THISISSMACK 2 ปีที่แล้ว

    Great tip! Is there a way to export the adjusted animation to FBX and keep the bone structure + animation coordinates?

  • @maxvought2154
    @maxvought2154 5 หลายเดือนก่อน

    nice

  • @downgamez744
    @downgamez744 3 ปีที่แล้ว

    Nice

  • @markelliot2994
    @markelliot2994 3 ปีที่แล้ว

    Great! How can I keep all the animation but only adjust the direction of head?
    ty

  • @ssjenforcer191191191
    @ssjenforcer191191191 2 ปีที่แล้ว +1

    I did all these steps, but after i got the rigging skeleton to show it was somehow like 200 meters away from my model in the viewport, and I had no way of moving it back properly.

  • @nightmarevstplugin3944
    @nightmarevstplugin3944 4 หลายเดือนก่อน

  • @porteauloin
    @porteauloin 2 ปีที่แล้ว +4

    When I follow those steps the "Reset Bind Pose" button is grey out ?
    I am using R25. Do you have an idea why ?

    • @doc_noki
      @doc_noki 2 ปีที่แล้ว +2

      i got the same issue, still dont know how to fix it

    • @graemesutherland4932
      @graemesutherland4932 4 หลายเดือนก่อน

      Could be that you are using Takes. Mixamo models are by default in a take called "mixamo.com." If an element has not been added to the active take it will be locked. You can either add the Character rig to the take or jump into the "Main" take which is the default setup that all other takes are overriding.

  • @BADBILLY
    @BADBILLY 4 ปีที่แล้ว

    HELL YEAH!

  • @Kirmm
    @Kirmm 4 หลายเดือนก่อน +1

    in 2024 C4D pressing Animate creates a bunch of sublayers on character and the further steps doesnt' work. What should I do?

  • @ijiklvn
    @ijiklvn 2 ปีที่แล้ว

    Is there any method to rename all bones at once respecting the hierarchy? the mixamo bones are coming named "mixamorig6:" when changing from "mixamorig:" and this is causing problems when adjusting the new bones in the character

  • @mssburr
    @mssburr 4 ปีที่แล้ว +1

    Can auto lip sync be added to mixamo characters?
    And if yes how?

  • @SagunManandhar
    @SagunManandhar 3 หลายเดือนก่อน

    I had twist joints so couldn't create control rig for the mixamo rigs. so any way to transfer weights from twist joints ? ? Anyway, i ended up editing the animation with animation layer in motion clips.

  • @Serapha6
    @Serapha6 4 ปีที่แล้ว

    can you also do this in R20

  • @vahidhanid2075
    @vahidhanid2075 3 ปีที่แล้ว

    hi everyone..i have problem with rigging in this tutorial--when i used Ctrl+z in rigging every change missed up and doesnt work at all..can you help me?thanks

  • @markelliot2994
    @markelliot2994 ปีที่แล้ว

    It's really only t-pose figure from MIxamo then using the mixamo rigging info I pose individual 'joints'.
    But I am unable to make the rigging changes stick so I can export the fbx file with posed figure, it always undoes all my rigging work and I only get a T POSED figure exported...sigh

  • @Jacobbrothers
    @Jacobbrothers 4 ปีที่แล้ว

    How can we scale the object ? When i scale the object its not scaling proper way . Please help me

  • @artkiko4460
    @artkiko4460 4 ปีที่แล้ว +2

    1- i was able to rig a T-Pose. now i want to add other animations. do i need to rig each imported mixamo animation or is there a way to have merged animations auto-rig to the T-Pose one?
    2- STRETCHY LIMBS!!! how can i disable this?

    • @dmellis
      @dmellis 3 ปีที่แล้ว

      1: I've been working on this with no success. I can tell you that making a motion clip for a setup shown here and trying to combine with other mixamo rigs seems very impossible. I even tried using a Character Build in Mixamo mode on the combined rig with timeline for multiple clips and that failed too.

  • @ivanvargas5295
    @ivanvargas5295 3 ปีที่แล้ว

    Great Tutorial by the way. Question.... This tutorial was perfect but i was wondering how i could attach an object to the character. I want to attach a shopping cart to a walking character. I used a constraint tag on the cart and attached them to both hands. That work great but now the shopping cart is moving with the character. Like up and down instead straight along the floor path. Any idea how i can make that work?

    • @DesmondHolt
      @DesmondHolt 2 ปีที่แล้ว

      I think there is some axis options in the constraint tag.

  • @JamalQutub
    @JamalQutub 5 หลายเดือนก่อน +1

    The mixamo rigs no longer outputs with the same named bones (ex: 'mixamorig:Hips' is now 'hip') which makes the autosnap feature of the Character Mixamo Rig broken. Any chance ya'll could update the Character rig?

  • @todaysT3c
    @todaysT3c 4 ปีที่แล้ว

    that was what i look for

  • @stevens3d
    @stevens3d 2 ปีที่แล้ว

    Do you know how can i combine many animations from mixamo and add this C4D charcter rig please ?

  • @yoirreal
    @yoirreal 4 ปีที่แล้ว +6

    this video seems incomplete.. I know we are able to turn the head and whatnot, but what they are not saying is that most controllers are blocked. Im having difficulties with this, trying to make key frames and making my character grab an object. Also Im really hoping my weightTags issue doesn't get reprogrammed like before. Were can I get help troubleshooting this or is there a video that further explains the next steps?

    • @nickmason8715
      @nickmason8715 3 ปีที่แล้ว

      Did you ever find out more about this? I have exactly the same issue/question

    • @yoirreal
      @yoirreal 3 ปีที่แล้ว

      @@nickmason8715 I think I fixed it but it got super glitch. It's basically trash, try another way

    • @MT-jd7uk
      @MT-jd7uk 2 ปีที่แล้ว

      @@yoirreal how did you fixed it? my character goes back to t pose after hours of work ): and won't come back

  • @MiroslavGeorgijevic
    @MiroslavGeorgijevic ปีที่แล้ว

    Thanks for this tutorial, Jonas and Maxon! Everything goes smoothly for me until I hit retarget all, after which my character slightly changes its position. Do you know what might be the case and how to fix it? Thank you!

    • @terabaap2104
      @terabaap2104 3 หลายเดือนก่อน

      did you found the solution

  • @CaveCow
    @CaveCow 3 ปีที่แล้ว +1

    How can I save the new animation so that I can paste it on a different character???
    When I use just the main rig from mixamo I can use motion clips, but when I enable this new extra control rig the motion clips do not work on other mixamo rigs. PLEASE HELP

  • @thelogicofthing8242
    @thelogicofthing8242 2 ปีที่แล้ว

    good very good,

  • @goodgoldisrare
    @goodgoldisrare 4 ปีที่แล้ว

    Hello. Another question. Can we export this to unity or unreal?

  • @IEproductions1
    @IEproductions1 3 ปีที่แล้ว

    This does not seem to work in R23. Also created it in R21 which did work then when I import to R23 the rig is there but my character has disappeared

  • @manuelzeller1175
    @manuelzeller1175 3 หลายเดือนก่อน

    I followed the steps exactly. It does not work and it seems like a lot of things already changed. It would be great to add an update to this quicktip.

  • @fransoavirtuality
    @fransoavirtuality 3 ปีที่แล้ว

    Hi nice video, do you know how to clone a mixamo character. When I try with the cloner the surface & the join of a character are not on the same position in the scene. Any hint?

    • @elissitdesign
      @elissitdesign 2 ปีที่แล้ว

      You need to go into the geometry where the skin object is and go to the Include tab and delete the object in the link and set to exclude.

  • @sushmasart
    @sushmasart 3 ปีที่แล้ว +1

    I can not understand that this is a another plugin or the basic character option available in c4d

  • @BLOODPANIC
    @BLOODPANIC 4 ปีที่แล้ว

    my right knee bends backward... I've follow every steps several times but my knee keeps bending backwards... Any advice ? Thanks

    • @dmellis
      @dmellis 3 ปีที่แล้ว

      Make sure that your knee joints are positioned slightly forward of the leg and ankle joints before binding.

  • @alexmeauxmotion
    @alexmeauxmotion ปีที่แล้ว

    In R26 when you go from the "Adjust" Tab to the "Animate" Tab, C4D won't let me see the components anymore and forces me to see the controller (So I can't select the root anymore to drag and drop the mesh to retarget).
    Did you guys found any solution to this ?

    • @sunxiaochuan250
      @sunxiaochuan250 ปีที่แล้ว

      select "Master_con+" you will see it

  • @rainshih7542
    @rainshih7542 4 ปีที่แล้ว

    How can I achieve this by R20? Any concept or keywords?

  • @roadtoyou2123
    @roadtoyou2123 4 ปีที่แล้ว +9

    hey I just recently saw your video and i tried following with the video but whenever i try to do the last 2 steps where you retarget all and put the mesh into the weight transfer tab i cant seem to do that. whenever I select root controls everything turns grey in that panel like the retarget all button becomes grey i cant click it and the weight transfer tab doesn't seem to work either help me out please

    • @tajuddeensalmanu2133
      @tajuddeensalmanu2133 4 ปีที่แล้ว +4

      Same here

    • @chillsoft
      @chillsoft 4 ปีที่แล้ว +1

      Same

    • @knocknak
      @knocknak 4 ปีที่แล้ว

      @@chillsoft same here

    • @mikevandernoordt4507
      @mikevandernoordt4507 3 ปีที่แล้ว +2

      if you haven't found solution, i had same problem. Mixamo automatically creates a take. Goto takes. select the mixamo.com take, go to file - current take to new document...

    • @Ramronv
      @Ramronv 3 ปีที่แล้ว

      @@mikevandernoordt4507 can u help me?

  • @luisma2548
    @luisma2548 4 ปีที่แล้ว

    1:35 when i do this stuff like the root, the pelvis and all of that dissapears from the objects tab, i'm on r22 btw

    • @vytasrauckis6703
      @vytasrauckis6703 4 ปีที่แล้ว +1

      That tripped me up too, but when all the con+ objects show up, just click on the Master_con+ and you will see tabs in the attribute manager for Spine Retarget. Click there for RetargetAll and then go to the Weight Transfer to move the mixamo joints to it.

    • @davidfarber8117
      @davidfarber8117 3 ปีที่แล้ว

      @@vytasrauckis6703 Ive tried that as well and it simply doesn't let me drag the joints or the body mesh into the weight transfer. I am also using S22.

  • @tekgraph
    @tekgraph 9 หลายเดือนก่อน +1

    Any idea how to retarget to a mixamo rig in C4D 2024?

  • @xinversive
    @xinversive 2 ปีที่แล้ว

    How do you include objects with in the rig

  • @BNuwan123
    @BNuwan123 3 ปีที่แล้ว

    Do i have to do this for every animation

  • @jenniferfager192
    @jenniferfager192 4 ปีที่แล้ว

    Does anyone know if it will be possible for people with student licenses to update to Cinema4D 21? I desperately need this tool for my project....

    • @BNuwan123
      @BNuwan123 3 ปีที่แล้ว

      No you cant.....have u finished your project????

  • @artkiko4460
    @artkiko4460 4 ปีที่แล้ว +2

    1:37 When i click Animate, my controls are greyed out, unlike yours. also, after moving the knee joint forward, don't i have to move the ankle joint BACK, to compensate? thank you.

    • @artkiko4460
      @artkiko4460 4 ปีที่แล้ว +2

      SOLVED: this was suggested by @​Nhat Nguyen in a previous comment, so thank him if this helps you.
      solution at 5:50 th-cam.com/video/wiwXKGZ93oA/w-d-xo.html

    • @visionaryfilms
      @visionaryfilms 4 ปีที่แล้ว

      still stuck, how did you get yours to work?

    • @artkiko4460
      @artkiko4460 4 ปีที่แล้ว +1

      @@visionaryfilms did you follow the instructions about the TAKE? it's at 5:50 th-cam.com/video/wiwXKGZ93oA/w-d-xo.html this makes all the difference.

  • @ClydeHidershaj
    @ClydeHidershaj 4 ปีที่แล้ว

    What's the best way to export the edited mocap to ue4? Do I have to bake down the keyframes from the control rig on to the Mixamo rig before export?

    • @vectorstain
      @vectorstain 4 ปีที่แล้ว +1

      That's exactly what I've been trying to sort, all the demos of this rig are just simply additive without any baking or real use case.

    • @ClydeHidershaj
      @ClydeHidershaj 4 ปีที่แล้ว

      @@vectorstain I'll see if I can figure it out. I'll post or upload a video

    • @vectorstain
      @vectorstain 4 ปีที่แล้ว

      @@ClydeHidershaj Nice. I was basically trying to use mixamo mocap clips while also adding the rig on top to alter animation. However, I find the rig to be really buggy in this workflow. I always have to reset the rig, especially when using it via XREF in another scene. I've tried rigging in master scene, animating in another scene via XREF. Also tried just using base TPose in setup file, going into scene, importing XREF, then adding Character rig to that. Both are all over the place. This all said to boil down to the ultimate problem of not being able to combine the new animation from the character rig with the old mocap data into a new motion clip. Shoot, I've even tried retarget tags on the mixamo::hips in the base model with the hips in the hidden Character hierarchy, both ways for good measure. Currently smashing head on table. I did find JS Rigging Tool V2.2 though, which is next.

    • @vectorstain
      @vectorstain 4 ปีที่แล้ว

      @@ClydeHidershaj Hmmm, what about double rigs and the IK rig as the source and FK rig as the destination to capture to motion clip.

    • @vectorstain
      @vectorstain 4 ปีที่แล้ว

      with retarget tag btw.

  • @Mr_Anderson_one
    @Mr_Anderson_one 3 ปีที่แล้ว

    Does this work in r23?

  • @fpatrocinio
    @fpatrocinio 4 ปีที่แล้ว +2

    I've downloaded a Mixamo Model (Akai) but it doesn't work when i choose Adjust it doesn't adjust to my model the rig.

    • @DrewInMotion
      @DrewInMotion 4 ปีที่แล้ว

      Same here. Anyone have a solution to this?

    • @fpatrocinio
      @fpatrocinio 4 ปีที่แล้ว +2

      @@DrewInMotion Hi, what i've notice is, if the bones don't have Mixamo in there name, Cinema 4D own't recognizeand own do adjustment. So what i did is, put Mixamo in front of every bone and then worked.

    • @DrewInMotion
      @DrewInMotion 4 ปีที่แล้ว +4

      Filipe Patrocínio yes I can confirm that this works. I used the Naming Tool to automate changing the Prefix of the entire rig. It has to be “mixamorig:” or else it will not work. Some Mixamo characters downloaded either have a different prefix or no prefix at all, but by changing to “mixamorig:” everything works.

  • @joaquimcraveiro7991
    @joaquimcraveiro7991 3 ปีที่แล้ว +1

    I click "RetargetAll", drag the body to the Weight Transfer and click "Transfer Weights" , but, even so, the body keeps attached to the Mixamo rigs ! Why ?

    • @joshchilders1
      @joshchilders1 3 ปีที่แล้ว

      I’ve been having some issues as well but I just figured out that you rig can’t be in a null maybe that helps

  • @goodgoldisrare
    @goodgoldisrare 4 ปีที่แล้ว +1

    Hello. Is it possible to further export this in fbx? Because I have now two rigs (one from mixamo, one for the character controller) and it's not possible to export this.

    • @goodgoldisrare
      @goodgoldisrare 4 ปีที่แล้ว

      oh wait I just found it. For the people who are strugling on the same problem: right click on c4d character controller -> make editable)

    • @viokas121
      @viokas121 3 ปีที่แล้ว

      Thanks a lot for this helpful point.. I face only one problem.. the changes i apply to the character controller, I can't see them after export to FBX in Unity engine..Any tips ?

  • @TheDripGodz
    @TheDripGodz ปีที่แล้ว

    Followed all steps the pelvis doesn’t even move my character .what did I do wrong ?

  • @LeighWilliamson
    @LeighWilliamson 3 ปีที่แล้ว

    Is there a way to disable your c4d mixamo rig while framing blending your motion sources? I find if you add the rig in after it's fine. But if you add the rig before and then you create all motion sources it totally bugs out the rig.

    • @Ramronv
      @Ramronv 3 ปีที่แล้ว

      can u solve?

    • @LeighWilliamson
      @LeighWilliamson 3 ปีที่แล้ว

      @@Ramronv yup. Add a PSR tag and constrain it to the rig.

    • @Ramronv
      @Ramronv 3 ปีที่แล้ว

      @@LeighWilliamson when i pick in "animate" after the adjust, the rigg move and i cant adjust, can u help me? thanks in advance

    • @LeighWilliamson
      @LeighWilliamson 3 ปีที่แล้ว

      Ramiro two ways. Add the rig on frame 0. Or add a constraint tag (psr) on Master_con+ and make the target the character

    • @Ramronv
      @Ramronv 3 ปีที่แล้ว

      @@LeighWilliamson i cant solve, when i "retarget all", the rigg move and i cant adjust. And then the character go deformer. tysm anyway!! have a good week

  • @caesarcandra5438
    @caesarcandra5438 ปีที่แล้ว

    my reset bind pose is greyed out, anyone know how to fix that?

    • @yungbuttermilch
      @yungbuttermilch ปีที่แล้ว +1

      Copy and paste the elements into a new scene. Worked for me.

  • @AliTKhan
    @AliTKhan 4 ปีที่แล้ว +2

    how i can add motion clip after this?

    • @padelishva
      @padelishva 3 ปีที่แล้ว

      just make the character object editable by pressing c

    • @padelishva
      @padelishva 3 ปีที่แล้ว

      well it doesn't work. s**t

  • @Patricksweet1987
    @Patricksweet1987 4 ปีที่แล้ว

    In my case is not all ready the mixamo control rig template, so when I go to adjust it doesn't work, so can somebody help me? what can I do?

    • @jenniferfager192
      @jenniferfager192 4 ปีที่แล้ว

      I also have this problem.. Did you figure out the solution?

    • @Patricksweet1987
      @Patricksweet1987 4 ปีที่แล้ว

      @@jenniferfager192 wich version of c4d do you have?

    • @artkiko4460
      @artkiko4460 4 ปีที่แล้ว

      if you click the selected template, you should see a dropdown and if you're on R21, mixamo should be in the list.

  • @NessaRales
    @NessaRales 4 ปีที่แล้ว +3

    and what about motion clips? We have to reroot all the animations? Please, could you upload an example with motionclips? Thanks!

    • @alexarenas2492
      @alexarenas2492 4 ปีที่แล้ว

      I was literally about to ask the same!

  • @mihaiwilson
    @mihaiwilson 2 ปีที่แล้ว +1

    Anyone else get this to work, and then have it stop working when you open another C4D project and come back to this one?

  • @yoirreal
    @yoirreal 4 ปีที่แล้ว +1

    It wont allow me to transfer weight!! the weight transfer option is blocked somehow

  • @artkiko4460
    @artkiko4460 4 ปีที่แล้ว

    how can i disable stretch? i want to make the character jump, but all she does is stretch! AAAGH!

  • @TheDripGodz
    @TheDripGodz ปีที่แล้ว +1

    1:10 adjust snaps nothing into place you’re better off moving the arms , legs by rotation with symmetry box checked.

  • @MikeValderramaOficial
    @MikeValderramaOficial 2 ปีที่แล้ว +1

    Dosnt work for me. In Cinema R25 is different.