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DCS World - SUPER CARRIER CRUISE SETUP - DCS Mission Editor Tips and Tricks (No Scripts or Triggers)
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Hey, a few of you were asking for this from my recent posts where I teased the AWG 2022-2023 Mediterranean Cruise and how we're setting up our deck for semi-realism in DCS World. I'm using the Super Carrier Module and Assets from Baltic Dragon's Raven One Campaign which I highly recommend you pick it up during the next sale.
LINKS:
Carrier Operations Guide by Pieterras
forum.dcs.worl...
TIMELINE:
0:00 to 5:00 - Preview of our setup thus far.
5:00 to 31:50 Mission Editor Techniques I use for this setup.
Questions: Drop em in the comments below. ~Juice
DISCLAIMER: DCS WORLD is a video game and none of us in the Air Warfare Group are fighter pilots. Our views, comments, and descriptions presented in these videos is purely relevant to the DCS World simulation logic and capabilities. The tactics and procedures described in our content is purely a gamer's personal opinion, and do not reflect any real-world information whatsoever in regard to actual military data. The results are derived from actual in-game testing and mission outcome. We do not represent any government or military force, actual or fictitious. JUICE, TYRO, & TEKADA.
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_______________________
JUICE'S SYSTEM INFO:
GPU: EVGA RTX 3080 Ti XC3 ULTRA
CPU: Intel(R) Core(TM) i7-8700K CPU @ 4.4 GHz
Memory: 32 GB RAM (31.93 GB RAM usable)
Current resolution: 2560 x 1440, 144Hz
Head Tracker: FaceTrackNOIR w/Logitech C270 Digital Webcam
Flight Controls: Thrustmaster Warthog HOTAS & MFG Crosswind Pedals
______________________
TYRO'S SYSTEM INFO:
GPU: MSI GeForce 2080Ti
CPU: AMD Ryzen 9 3900X 12-Core @3.79GHz
Memory: 32 GB RAM
Current Resolution: 1080p at the moment
Head Tracker: META Quest 2/Track
Flight Controls: Thrustmaster Warthog HOTAS & CH Products Pedals
A year later and this video is still helpful. Love the channel!
Awesome, thank you!
Love the "Ticks & Trips"🤣
Thanks, I'm still learning myself...thanks to you guys!
I find using the Follow Unit advanced waypoint action for the plane guard helo works great. I usually have it start cold on the deck and it takes off and gets into position as everyone else gets spawned in and starts up their jets for a mission. Good eye candy and it stays locked in position until the mission is over or the helo lands due to fuel
Have you had any issues with the helicopter coming back and shutting down in the landing roll-out area? ~J
@@AIRWARFAREGROUP I give it another waypoint "landing" on one of the escorts. That should prevent that. The Helo actually despawns, from the deck, but it takes forever... So better force landing on another ship.
Edit: Btw even with your method the Helo will land on the closest ship he can use, most of the time it's the carrier.
AWESOME!
@@AIRWARFAREGROUP Wht Shagrat said. I start the helo cold from the ramp, set waypoint one for it a few thousand feet in front of the carrier and set up the follow unit action on the carrier. Then set a landing waypoint on one of the escorts. Most of my missions don’t last beyond 3 hours and haven’t had any problems with this method.
Have you tried it taking off from one of the escorts???
Or have it despawn at a time you know none of you will be about the carrier...
Just a heads up. Easy way to make helo follow the carrier in the same spot relative the deck is on first waypoint set it to follow the carrier. Do the following.
Add helo to the carrier "take off from parking hot" (it will spawn on the forward deck between CATs 1 and 2.)
Give it a waypoint not too far away. (WP1)
On WP1 add Advanced Action "Perform Task > Follow > (have it follow the carrier. Spacing as follows (Distance -500 , Elevation 300, Interval 656)
The result is: When the mission starts as you are pulling your Hornet up to the CAT you'll see the helo spooling up and taking off. It'll go out to WP1 then swing around and maintain a slow cruising hover at the same pace as the carrier.
No need for measuring stuff out and matching bearings.
Thanks for the input Nick..BTW, if you think of something to add, you can click on our previous comment from a few minutes earlier and hit Edit to add additional remarks. :^) ~Juice
@@AIRWARFAREGROUP Its all in the huge learning curve that is DCS. I learn new random crap everyday it seems. Case in point, couple comments below about simply pressing the scroll wheel and drag for quick measuring. Had no idea till I read that. The above steps I mentioned were after my own trial and error making an authentic looking battle group. Love what you guys do. Keep it up.
Totally, I feel I can only scratch the surface of the full mission editor capabilities. Thanks!
These videos are amazing for new people trying to get into DCS World and having to deal with the, sometimes daunting, Mission Editor. I'm a single player guy and tend to do a lot of training missions. Not shilling for scripts or anything. I'm sure there's pros and cons for each method. For example if I'm in Marianas simulating a training mission to bomb Farallon de Medinilla, I just use MOOSE to handle the AWACS, Rescue Helo, and Tanker. Maybe it's the software developer in me, but I have a very short simple script I just paste into the mission and everything is taken care of. But your method is definitely more approachable for people who don't want to script.
Your video was very informative. Learned a couple tricks I'll definitely use in the future. Thanks for the vid'. ;)
Hi Tim. When I’m done, I’ll upload the mission to ED’s user files for anyone who wants it. W use the MOOS ATIS script for our NTTR map and I think it’s time to look into other Goodies you mentioned.
@@AIRWARFAREGROUP Thanks for sharing and uploading the mission once you've finished.
Nice thing about MOOSE is setting up the recovery tanker and rescue helo are dead simple first timer level projects, and if anyone actually goes in the drink the rescue helo will automatically go and mime picking the pilot up and taking him home, you can also set its home base as another ship if you want to avoid accidentally fouling the deck at all costs.
Thank you, great job! I wish this video had been made a year ago... but as you say: We learn every day, especially with the editor...
I’m still learning always. ;^) I literally am having fun and today I setup the Helicopter to follow the carrier.
Don this is great info! Now I need to update my naval missions
I'll send you ours when finished Bob!
You can use the mouse wheel to determine distance and azimuth by pressing down on it and drag...
Sweet! I knew you guys would add to the INTEL side of the mission editor...Thanks SB! ~Juice
Did something similar for Arma 2 recently, took a lot of time with photo and video research as well as tweaking with script commands, the immersion is well worth it.
Arma 2 was what saved me from Battlefield and CoD type games. I’m going to try experimenting with “baby steps” toward scripting. Thanks for the feedback and inspiration. ~Juice
@@AIRWARFAREGROUP scripting and editing and even making custom textures is always hard at first, but the satisfaction when it works and seeing the finished product is worth it. Plus, learning what works is always beneficial for future templates. 🍻
Any tips for making the recovery tanker fly the 6,000 foot pattern?
@@AIRWARFAREGROUP sorry, won't be able to help with this one, haven't gotten to mission editing on DCS, if it was ArmA though then maybe I can help. 😄
If you want some very realistic decks i recommend the EA-6B and SH-60 AI mods, with the naval deck equipment mod. If anyone wants pics of what you can do lmk i have a lot of screenshots from me and my buddies missions where the decks look pretty much real to life for late 90’s carrier ops
Thanks!
One thing I've been trying to do, unsuccessfully, is have the plane guard helo fly the usual racetrack orbit as it flies alongside the carrier. I'm estimating here, but think the helo ("Angel") is about a half mile out from the ship and about 500 feet up. Just estimates.
300 feet or lower is published procedure for helicopters from what I’ve read. The MOOSE Recovery Tanker script might work for this and would just change the aircraft type and airspeed and altitude to fit.
@@AIRWARFAREGROUP That sounds about (my sense of distance is terrible). i was on a plane guard flight once while I was a civilian employee of the Navy - there was no real practical reason for me to be on it, but I knew the right buzzwords to drop when I met with the squadron's ops department head. (I was an S-3 guy when I was in the Navy.)
Our guy GALT is looking into it with MOOSE Scripting...but check out NAVAIR 00-80T-105 online sometime. If you download it and search, you can find all the references to SAR Helo or just type in Helicopter in the pdf search...Good stuff.
@davidabarak here's our mission we built upon that has a plane guard helo and recovery tanker set up to shadow the boat. www.digitalcombatsimulator.com/en/files/3326484/
Hey so im trying to figure out if i can get AI to launch from a specific CAT. I’ve been trying to figure out how to do this but i have not found any videos on how to do this. It would be greatly appreciated if you can help with this.
I’ll investigate this in the morning and get back to you.
A year later and the spots are still wrong. Some advice is to find a flight deck director to learn the spots on the deck before posting. You can only get 7 aircraft on Cat 1 (1 Row)
👍 I don’t think they’ll ever get it totally accurate. But thanks for the input 🫡
I love setting up busy, realistic decks but constantly run into the same three problems: AI taxi issues, multiplayer spawn issues (player flight delayed to start), and a lack of liveries to make a coherent CVW.
We were able to get 16 clean multiplayer spawn points with CAT 1 used for static parking
@@AIRWARFAREGROUP Statics parked just on CAT 1 right? I usually fly with mix AI/human players, so parking along a cat means closing off certain spawns with more parked statics so the AI don't try to launch from the closed cat. This is normally fine for all Hornets, but when client Tomcats are added to the mix, Tomcat fliers can't spawn at all unless there are 6 or more open spawn points, which then eliminates the ability of closing off a cat and using AI. There's something screwy with how DCS handles Tomcat spawns over multiplayer.
I should clarify that my only AI I have launching are the AWACS (E-2D) and SAR Helicopter for Plane Guard) When the mission starts, they launch within the first couple of minutes. I see, each mission is unique. You're welcome to download our mission and edit it as you need. www.digitalcombatsimulator.com/en/files/3326484/
Thanks for the video! I am a DCS beginner, what I am trying to create is, flying the Huey from a moving carrier for practice take offs and LDGs. I own the Supercarrier module and the Huey of course. Can you please help me to setup a misson like this please? I am able to setup a mission with the Huey on an Airforcebase but not a carrier. Thank you!
Sure, I have missions like that and just let me know which map. I’ll upload it to our AWG community page in the user files section at digital combat simulator. Com
Check out our playlist section for Huey videos. th-cam.com/play/PLroS5xjXW90s9R47UZ6wPFvaXkgz_4M15.html&si=69pI1MjfUrTs-3S-
@@AIRWARFAREGROUP Thanks for the quick reply! I only have the Marianas map- meanwhile I will have a look at your link🙌
Hi, meanwhile I created a small mission and I can do my traing flights- but I am not able to add static objects...when I zoom in on the carrier, I can only see the blue marking of the carrier- NOT the flightdeck itself with its positions on the deck...dont know why that is?
I’ll set it up and upload it shortly and then it might be a day or so before ED approves it for download but I’ll link it to you here when it’s ready.
Just to let you know 12 o’clock is infront of you that was 2 o’clock high 👊🏼👊🏼
Time zone change, what can I say?
can we download the basic mission to jump start? doing everything all over again is too painful
See if the mission download in this video description is what you mean. th-cam.com/video/kBZcpBwzx_s/w-d-xo.htmlsi=yVDgKhP-li44LmfD
My dad told me how to setup the Carrier group, but it was from the Vietnam war. There are six ships around the Carrier. He was on a Destroyer and a Destroyer Escort. He said the group always ran around 28 knots. Is it different now?
I’m not a Navy man but let’s here from the deck crew in the community. Best answer I can guess “it depends” and Google is your best friend. :)
Hello, small question I find myself facing a very annoying problem ... Here I created a dedicated server mission with 3 AP the admiral, CV74 AND 71 and 75.
When I want to make contact with the CV71 iol tells me "you are not allowed to land" and I can not spawn on it despite the good settings.
The resume as for him I can spawn on it but when I contact him he answers me as ATC and not CV.
I specify that I have the Super carrier.
Thanks in advance!
Not sure what is going on...could be how you set up the factions on the mission?
Hi Juice....love the vids
're carrier setup
Have you seen red kite
Dcs editor supercarrier Luca templates v2 delete and spawn static objects in mission
Video on YT
Very good I've used it now for two years....u have probably seen it but thought I would mention it.
Link?? Does any have tips on the recovery tanker flying the pattern in AI logic??
@@AIRWARFAREGROUP I tried to link but failed.....type in red kite then the vid title the link us in the video...sorry
You really crammed a lot of jets on the bow. Usually there are about 6 to 7 jets. The idea is, to have enough space for each individual aircraft to maneuver from the spot to a cat, because if on startup a jet goes unserviceable and you need a spare or shuffle pilots to another jet, it is bad if you need to move 2-3 other jets to free enough space. There is startup video on YT with Hornets on a carrier, where the jet sits on the cat 1 lane for pre flight and they do the walk-around and full startup. You can see a lot of how they stack the planes to ensure you can get to every part of the aircraft.
Found the vid: th-cam.com/video/yeij-YX9MdY/w-d-xo.html
Thanks for the information and link. I literally just talked with the Hornet Vids guy about CASE III tips today. ~Juice
@@AIRWARFAREGROUP Well, that's definitely the best available source. 😁👍🏻
How do spawn on the box corner?
Hey there, if you mean spawn on the elevator, set your aircraft as takeoff from parking or take off from parking hot. In single player mode, it will spawn you in the area between elevator 1/2 and the landing lane. Let us know how it works out. ~Juice
@@AIRWARFAREGROUP will do thank u!!👍 by the way u got some good vodeo.!
Hey Juice, just wondering if you have this mission in the user files yet? If so, how can I find it. Thanks!
Hey J.R...Not yet...but close. We're working on plugging in the MOOSE S-3 Recovery Tanker at 6,000 over the carrier and finalizing the bombing range on Cyprus. I'll be posting it in a video and on our Community Tab (check that out on the TH-cam channel) and I'll include download links for skin mods used as well. Stay tuned! It will be up on our AWG User Files page found here: www.digitalcombatsimulator.com/en/files/filter/user-is-AWG/apply/
@@AIRWARFAREGROUP That’s great to hear! Looking forward to checking it out. Thanks
We are close!!! Stay tuned to the channel and hit notifications! Share the miz with friends and team up to bomb targets.
I can't get my external camera to flutter around like that
Time stamp? I’m using F2, F3, and F9 cameras and my mouse for F2/F9.
30:19 for example it kind of wobbles around
I like it
Ah, should be an easy fix for ya...so, go to the main DCS menu in game, hit your settings gear icon near the top left, go to MISC. Tab and top right, F2 View Effects, hit the drop-down and select Floating. Let us know if it works for ya...this is what I have set for that affect. ~ Juice
@THE AIR WARFARE GROUP weird... mine is already set that way but it's solid... doesn't move or sway
Strange...When I fly in formation, Floating is on too and I get the same effect. I'll check other settings, but I'm sure that's the one that has that effect. I have TrackIR external view turned off...check yours. My User External Snap Views is On.
Do not use that approach for helicopter, just put the helicopter at the Alt you need, I will use 400ft usually, and give it a task to follow, thats all
Thanks Mani, I was messing around and figured it out. You make me smarter my friend!
ρ尺oΜ𝐎ᔕᗰ 👏
;^)