from experience the game does count enemy who fall off the map as splated, so splat ink recovery would work, it's a bit of a delayed refill because it take quite a while for them to fall but it does work
Idea: Blaster, *_but every explosion you set off is a nuke_* Maxed out explosion radius, maxed out (or half) explosion damage, and maxed out (or half) explosion knockback. Any bomb type sub, and special weapon works, as well as lucky bombs, and just sit back, and watch what Micheal Bay has envisioned with this ludicrous abomination of a build. (You could also sprinkle in some ink saver main, or ink saver sub, and fire rate to help you out too.)
5:32 there actually is an invisible ceiling above the levels that kills you if you go too high, which is why i have never maxxed broken armor jump (i saw a clip of it on twitter the day after the dlc released)
In TF2, we call this playstyle "W+M1 Pyro." Pyro has a flamethrower, so you don't really have to aim. You pres W to move forward, and Mouse1 to fire weapon. But your goal of knockback seems to resemble a W+M2 pyro, who pushes enemies around with airblast. The WM1 pyro is notorious in the badlands for causing major salt in weaker gamers who don't know how to counter a guy who just runs at you.
My favorite build that I've played is, when I was on brush, moving ink speed + mobile ink recovery + mobile special charge. Almost constant ultra stamp.
I think my favourite “funny” build. Was when I got a brush, maxed out my speed, mobile ink, and mobile special. My special charged every like 5 seconds when I ran around, and running around was ez with full speed and mobile ink. It was hilarious
Managed to do this with Brush, near maxed Rush Knockback, regular Knockback, Rush Damage and Mobile Ink Recovery turn you into a drunk driver and it’s glorious
Nice to see no one likes the Divided Floor: Zones lvl. It takes so long to beat, and the swarms are constant. It took me OVER 20mins to beat it once! Luna is terrible at ink efficiency AND range; doing a mono power run was difficult.
My man literally had burst bomb and DIDN’T USE IT You can snipe the flying sprinklers before they get to the zone if you stand at the edge and aim well enough
You should put charger chips on a splatling, for example main range, quick charge, main damage far, splat ink recovery, and splatling barrage if you feel like it
Hey man, I’m real early in the video here, but I did notice something. Remember with a roller, you can jump before you swing to do a vertical flick to get more range. Once again, I’m pretty early in the video so I don’t know if you did something different later. It doesn’t have to be off of a ledge.
Keeping in theme of "dumb mobility chip builds," try a pinball dualie run! Roll and Rush attack, Ink Damage, Mobile Ink Recovery/main saver... Why roll over you enemies when you can *roll* over your enemies?
the drunk driving build
This comment sent me further and faster than the jelletons with an excessive knockback build
i wasn’t expecting you to be here friend..
@@may0nade oh heeey hiiii
Oop
this is the perfect comment
in the attempt to recapture the wizard staff of banishing you accidentally made a perpetual roller machine
“BACK JELLETON!!! BACK I SAID-“
Can’t have problems if you knock ‘em into the void
You have taught me that you can reset the bosses.
I also just found this out from your comment! Thanks for the info, both of you! ^^
Its a damn shame we cant customize pallet biases to enanle custom builds...
That steamroller build lol
from experience the game does count enemy who fall off the map as splated, so splat ink recovery would work, it's a bit of a delayed refill because it take quite a while for them to fall but it does work
Sick
Legend has it, he is still looking for rush knockback
6:53 somehow this random moment is so fucking funny i just can't
Idea: Blaster, *_but every explosion you set off is a nuke_*
Maxed out explosion radius, maxed out (or half) explosion damage, and maxed out (or half) explosion knockback. Any bomb type sub, and special weapon works, as well as lucky bombs, and just sit back, and watch what Micheal Bay has envisioned with this ludicrous abomination of a build. (You could also sprinkle in some ink saver main, or ink saver sub, and fire rate to help you out too.)
Oppenheimer Build go Brrrrrrrrrr
YESS YESSS I NEED IT I’M MAKING IT NOW ON MY SWITCH
I encountered coverage between cross hairs for 2 splash radius
I’m doing it
I did it in less than a minute :)
Okay, did anybody else notice that when he got splatted at 3:24, the sould that came out was a SQUID soul??
This is a small oversight where it uses the same soul as your main game character
5:32 there actually is an invisible ceiling above the levels that kills you if you go too high, which is why i have never maxxed broken armor jump (i saw a clip of it on twitter the day after the dlc released)
yeah, I hit it once and was really mad :(
They fixed it now 🙏
The get the fuck away from me build
The enemy's be running
We should TAKE the Jelletons, and PUSH them SOMEWHERE ELSE!
2:25 How... How did I not realize you could glide onto that platform?! I always threw bombs at the ink rails to jump over, which was a paaaaaain.
In TF2, we call this playstyle "W+M1 Pyro."
Pyro has a flamethrower, so you don't really have to aim.
You pres W to move forward, and Mouse1 to fire weapon.
But your goal of knockback seems to resemble a W+M2 pyro, who pushes enemies around with airblast.
The WM1 pyro is notorious in the badlands for causing major salt in weaker gamers who don't know how to counter a guy who just runs at you.
You NEED to do a pearl only run. I NEED to see you struggle.
My favorite build that I've played is, when I was on brush, moving ink speed + mobile ink recovery + mobile special charge. Almost constant ultra stamp.
and if you add rush damage to that, you get to destroy everything!
I did the same thing but with rush damage, poison ink, and rush ink coverage
Just spin around in circles with this build! I did this with build with main firing speed too lol
you have effectively played stick with knockback x
Do a blaster build with fire rate, splash radius, and splash damage. You won't regret it
I think my favourite “funny” build. Was when I got a brush, maxed out my speed, mobile ink, and mobile special. My special charged every like 5 seconds when I ran around, and running around was ez with full speed and mobile ink. It was hilarious
Managed to do this with Brush, near maxed Rush Knockback, regular Knockback, Rush Damage and Mobile Ink Recovery turn you into a drunk driver and it’s glorious
We are so knockback
Nice to see no one likes the Divided Floor: Zones lvl. It takes so long to beat, and the swarms are constant. It took me OVER 20mins to beat it once! Luna is terrible at ink efficiency AND range; doing a mono power run was difficult.
My man literally had burst bomb and DIDN’T USE IT
You can snipe the flying sprinklers before they get to the zone if you stand at the edge and aim well enough
fun fact: brushes weren't their own class in the original game, they were classified as rollers
Hey i'll try this and then see if I can get rush knock back cya in a bit
Did you have the double damage hack on? Knockback works best when you turn that off. However, Smollusk would kill you.
You should put charger chips on a splatling, for example main range, quick charge, main damage far, splat ink recovery, and splatling barrage if you feel like it
You know, doing this with the luna blaster would just make a impulse grenade for the jellos
you should try the silly charger build: maxed homing shots + maxed quick charge and also maxed main range if u want lol
24:03 There were two of em, you pushed one off and the other one survived.
mmm yes I finally found some good content
op brella canopy w brella cooldown and rush chips would be a cool build (maybe)
You might have been able to see the little ones fly if you had cut you damage hacks? But that would make this so much harder
Rush damage affects the brella canopy
Hey man, I’m real early in the video here, but I did notice something. Remember with a roller, you can jump before you swing to do a vertical flick to get more range. Once again, I’m pretty early in the video so I don’t know if you did something different later. It doesn’t have to be off of a ledge.
Regular knock back only works for flicks
I got the annoying stage with no drone and brush😭😭
do a range and support build on the bucket
if you havent done an aimbot charger build(charger with max homing shots), you should try that! ^_^ if u want
This is really goofy
*G A M E !*
Is your stick sensitivity really high?
Keeping in theme of "dumb mobility chip builds," try a pinball dualie run! Roll and Rush attack, Ink Damage, Mobile Ink Recovery/main saver... Why roll over you enemies when you can *roll* over your enemies?
GFromMD did something glike that, his video is called "become the bullet"
tf2, force-a=nature build
I have custom bias
lets go gambling! :3
Aw dang it! Aw dang it! Aw dang it!
Smash bros ah build lol
smash ultimate build
2 minutes each level 😖😖
P r o m o S M