@@lussor1Nobody respects your privacy. It doesn't matter what browser you use, they're always somewhat shady. Unless you've read all of their privacy policy and tell all of us why these browsers are better then you shouldn't really say something like that.
it’s clear how after a certain point he just wanted to wrap shit up, because most characters were not given the respect they deserve. Aphelios, Azir, GP, and Heimer got serious analyses of their kits and what makes them hard to play, but Viktor was just “Eh, taliyah’s here”, Velkoz was just “Eh, he’s a skill shot champ” and it feels like there was not much thought past maybe lissandra
Yeah velkoz was judged for skillshots and not for the difficult positioning and the very risky immobile + squishy combo on a champion that has terrible cc. Its even the opposite of what azzapp says, they consider good positioning/macro to be the main skill you need to be good at velkoz, then its actually landing skillshots.
Yee and xerath should be defo higher aswell, he is easy to understand but ure 100% skillshot reliant + u can get countered easily by some engage or tank teamcomps.
I love hearing people talk about Gangplank cause it always boils down to "That champ is bullshit but I acknowledge that he's difficult to play". I've mained GP since he got reworked all those years ago and I still will miss my barrel combos sometimes. I just want to give a quick tip to anyone that wants to play GP. If you ever wonder why enemy GP barrels do so much damage and yours don't, you most likely are not doing a mechanic called sheen storing. Lets say your barrel does 100 damage. Sheen does 50 damage. When you place your barrel down, you have a sheen proc ready. You can auto the barrel to reduce the timer but what it also does is store that 50 damage in the barrel so when it explodes, it'll do 150 damage. Plus whatever damage you add to it like shooting it with Q. Not to mention that the map has a few spots, mainly the river, where the elevation or layout, whatever it is, is different so you can connect barrels that don't look like they're connected. That has both saved me and screwed me many times cause sometimes my barrels connect to each other while other times they won't and it just depends on where you're at on the map. Edit: Because this is getting a lot of likes, I'll add in two more tips. 1: Don't bother timing Zhyonas kills with a barrel. Use two. Just stack two barrels on top of each other on the person in stasis and the delayed explosion almost always gets them if you shoot the first right before Zhyonas ends. 2: Passive resets. Imo, the hardest part about GP. Eventually barrel combos are just muscle memory so even 2 pars become easy or consistent enough to do. Triple passive (or double, however you look at it) resets require tight timing and are situational. What I do all the time is wait in a bush for an enemy to approach. Have a barrel ready right while I'm standing on top of it. As the enemy walks into the bush, I auto them to proc my passive, place a 2nd barrel as far away as I can while still connecting to the 1st then shoot the 1st (the one I'm standing on), quickly flick my mouse back over to auto again or attack move because the first barrel exploding will reset my passive, by the time my 2nd auto goes through, the 2nd barrel will explode resetting my passive AGAIN. And unlike other burns where if you reapply them, it just resets the duration of them, GP's passive stacks on the same opponent. Lets say Brand burn does 100 damage. If he Q's someone, they start burning but if uses E on them as the burn from the Q is halfway through the duration, it's done 50 damage so far but using his E resets the duration of the burn and lets just say he misses W so his burn damage comes out to be 150 total. He missed out on 50 damage because he didn't let the first burn fully tick. GP though? No consequence for that. Your passive does 500 true damage per proc (which is what it will do late game, usually more like 700)? You get a triple passive on someone, they're taking 1500 true damage. This is the entire reason why GP just absolutely shreds tanks/bruisers if they get on him and he hasn't used up all his barrels.
Bro wtf is this champion. This is why I just pick ww top so I have 1 skillshot and a few fun mechanics to playaround buf I can mostly just focus my brainpower on macro. BTW I always get fisted by GP lane, bad matchup, but I outscale the guy on fucking WW. Either I'm really dogshit at laning vs GP of GP is only hard after 15 minutes when you have to get value on the map with the chatacter. (Probably a bit of both) After Stridebreaker, Iceborn and Randuins I somehow get a lot more value in teamfights even though I dral no dmg and get lneshot by any mage in existance, but have to build it anyways to be able to even sit under my tower in sidelane. Maybe I just get lucky with enemy comp for teamfighting. BTW never think WW top is op. Here is a list of champions (and combinations) that insta win ww lane or make him irrelevant after laning phase. The absolute worst one highlighted. And I know no one asked. GP(with good comp) Darius Garen CHO GATH Teemo KENNEN Vayne (top) Jax (good Jax stomps perfect WW, good WW beats ok or bad Jax) Fiora(win lane lose game + 1 stun Perry after 6 and WW dies, funny matchup though, Fiora players hate it and ww players hate it. I think Fiora mains hate it because they have to play very different from normal(not hitting vitals, letting ww take long trade with hold q bad for her), but if they do it's free for them) Jayce Gnar Can't think of any other unwinnable lanes at this moment. Onto other chatacters Rammus LILLIA ASHE A-SOL AP shaco (sup or jg never top and ad useless into ww, Shaco players: never gank a ww top he will double kill if you don't oneshot him) Vayne Brand (Rylais) Zyra (Rylais) Any shielding enchanter (have to get enemies under 50%) And that is all I can think of at this moment. If none of those champs are in enemy team WW will be good. 1 is ok 2 is bad, but 3 or more is doomed(exept the all caps ones, even 1 of them dooms the game, exept the toplaners, if they are shit ww can still stompt them and its fine.) for example I have 0% wr this split against Ashe in like 12 games. I never dodge as a principle but maybe I should start.
The problem is that it's not clearly defined what kind of difficulty we are talking about, because champions can be very difficult in some areas while very easy in others. Some examples for different kinds of difficulty: 1) mechanical requirements (animationcancels, timed combos, overall speed: think Kata / Riven / Lee / Lucian) 2) Burden of Knowledge (how many unique spell interactions do you have to mind: think tresh e, yasuo windwall, neeko passive, viego etc.) 3) Burden of Decision (how set in stone or flexibel is your champs overall gameplan? Do you have to be proactive or just play reactive? elise has to make plays, while noc autopilots) 4) Barrier of Entry (how far do the champions stray from the norm of their class/role? Do they have unique playstyles that are unintuitive? Azir / Nilah / Ivern / Gp) 5) Required Gamesense (how important are your positioning and spacing? how many get-out-of-jail-for-free-cards do you have? how many moving pieces do you have to keep in mind? compare velkoz vs olaf, ashe vs ezreal) 6) Feast/Famine (Do you have to snowball or are you usefull anyway? How gold/exp dependend are you? do your have to consider extra scalings? think Kindred / Kayle) There are so many different metrics on which champions can be difficult in lol, so it's really hard to place them in just one tierlist. You would have to make a tierlist for each different metric to be somewhat accurate.
all that lol he's easy talk, then the game loads and you lane vs a darius or a camille and you get zoned out of farm for 10 minutes, suddenly you realize maybe it's not that easy after all
@@SimpleReally This is the case with any champ though; you have a strong counter and it makes your lane very frustrating. That said, if Garen takes a losing trade, he can simply just back off and heal back up passively.
Have to disagree with the heimer pick. He's a low skillfloor high skill ceiling champ. Im practically brain damaged and if you run conqueror heimer top and play safe you almost CAN'T die unless you're positioning very poorly or they overdevote resources to kill you
@ngngye nasus is a general ban in lower elos though. You know for a fact your team won't shut him down before his midgame snowball. What other champions can realistically have kill threat on a heimer whos not playing like a dope?
@ From my experience, fiora irelia ornn morde jayce and probably 5-10 more. Running conq is risky due to a ton of top laners being able to 1-2tap your turrets, and without all 3 you’re super vulnerable to ganks. Haven’t played him top since blackfire torch was added, so maybe that’s made him better there, but I generally run heimer mid.
the argument that you need to know every champ to play viego is just not true, simply by having only 3 seconds to keep a soul means you can and will get away with just dumping all their spells, ulting and then you will have dealt enough damage to kill them with a single W Q rotation.
Its actually even worse than that. You see some champs 1/100 games. You're going to see the same 50 champs in pretty much any given meta. You have a basic understanding of what they do then you're golden. Viego difficulty might be the most overrated of them all. I will concede that the skill cieling is extremely high though.
I don’t play Heimer a lot but the times I have, I didn’t find him to be like that weird or difficult. I don’t think you could pick him up if you were new but it’s similar to Jihn where’s me more different than difficult
I think people severely overestimate how hard it is to play Aphelios. Yes, he has 5 unique guns, all with passives and they intertwine, but at the end of the day, he literally only walks around and autos people on an ammo system while pressing Q every few seconds. He's a wordy champion with a weird UI, but I personally dont think his core gameplay loop is anywhere near as complicated as some of the hoops you have to pass through to learn a champion on a basic level. It took me like 15 games to become bad at Riven. It took me 3 games to get a quadra kill on Aphelios.
I miss old asol a lot too. I was also one of the few the decided to play him and the reward for playing well felt so much better compared to what we have now.
While I do think you are correct in the senes that Aphelios isnt the hardest mechanichly, I do think you are underestimating the insanely high skill ceeling he has. He is a champ with a large degree of agency (agency inherently makes a champ harder imo) and can do some of the stupidest things you can see in the game (we all have seen them). And yes you could always just right click and press Q but that would be using the champ and simply just not utilizing his power. That would be like saying just play Riven and stun people or saying just play Nidalee and poke with Q. Aphelios is a champ that REQUIERES a ton of games of deliberately limit testing to come close to picking a fight which would be unwinnable for other Adc and being confident that you could win if you utilize your tools correctly. I am saying this as an Aphelios OTP with thousands of games on him, and trust me the difference in a confident Aphelios and a newbie is enormous, he is definitely in the top 3 of hardest Adcs with Kalista and Draven,
@@ayy-dinI really enjoyed old asol, I miss him. I like the new version too but definitely feels a lot clunkier and stiffer than the old one. His old abilities flowed together more I’ll admit the new is more hype though, and his stacking mechanic is really fun
Aphelios can have 3000 guns for all we care. The champ destroys you with just any weapon he selects the moment he goes 1-0. The same goes for champions like Riven 1Q-R-R(yes, just like you read). So there is virtually no difficulty at all since you don't get to use all your tools for a kill or a play, but rather abuse the champion strenght. Is that really skill?
@@TheSorrowfulAngel To an extent. People tend to underestimate the amount of skill it takes to play any given character, but all floors and ceilings are relative. A master Annie player can do things you wouldn't believe, but that doesn't mean that Annie's skill ceiling isn't incredibly low when compared to all other characters in the game.
Honestly, I feel like Anivia belongs in "Low skill floor, high skill ceiling." This is because she is easy to pick up and play and "understand" but it is very difficult to master how to pin people with your wall, not screw your team with your wall, and to use your ult as an effective zoning tool. Heck, you can even do fun tricks like start teleporting just before you die and your egg form will continue the channel and send you home. There are just a lot of small nuanced things you can do with her that make her skill ceiling much higher than would appear on paper. Oh yeah, some other fun things you can do with her wall: you can stop some dash abilities like Tristana's jump if you time it right, you can use your wall to nudge someone out of an important channeled ability like Jhin ult, and if you clip the wall against terrain right you can sometimes glitch the game to allow you to walk through the terrain.
I discovered I could cancel dashes by accident with a shen taunt, since then I always tr yto cancel dashes (especially tristana jumps, aurelion w is way easier). It's often a miss but it's so fun to try each time
@Biditchoun Oh, I am just scratching the surface. Did you know you can interrupt a Blitzcrank hook? Or that if you place a wall parallel to existing terrain, you make it so players can't dash/blink over it? There is just so much you can do with her walls that get heavily overlooked.
my first onetrick champion. honestly there was no matchup that felt that stressful back when her ult started at full size. I also remember her wall giving vision like it was alive lmao. sure made stealing dragon/baron easier when no amount of control ward can get rid of the vision I have. they did get rid of the vision on wall eventually tho. I think I ran up like 200k mastery points on her in a row, good times
I have to agree with the Yone placement. It takes a lot of skill to miss all your abilities to bait your opponent into fighting you so you can auto attack them to death.
xerath is just land skillshots, you don't need to play specifically xerath to get good at it, tho the same applies to ez who is much higher so I really don't know what is vars method of order. vel q functions uniquely tho he should be higher 100%
I 100% agree. At least with Vel. But to play devil's advocate: 1) Vars is a top laner so take the entire video minus obvious ones and top lane picks at face value 2) The list is specifically about playing not mastering. When i look at this list I ask "If I was filled in this roll and had to pick this champ up right here & now, how hard would it be todo my job?". Its much easier to pick up a vel or xer over illaoi for the reasons he stated. I'd trust an iron river vel over an iron illaoi anywhere.
honestly I want to see someone who has at least 30 games on every champion in the game to make this tier list. It's so hard to make a tier list with only 5 (+ yuumi) tiers cuz the difficulty is so comparatively subjective. Like as someone who plays Azir, Ornn, and Darius, I know where the ceiling's at with Azir, and I know for a damn fact that Darius isn't just combos. It's knowing how far his limits go, because he can quite literally 1v5 in the right situation. And achieving that 1v5 status and reliably replicating it is what it means to know his limits. There are so many ridiculous scenarios that Darius can come out on top in just with good movement, spacing, and summoner spell usage and tracking. Knowing what fights you can take, which 1v2s you can beat, which 1v3s you can take, etc. I would have put him at Relatively Easy to play requires little maintenance. as a side note, I don't know if I have 30 games on Evelynn, but personally I think she's pretty easy. Especially low elo obviously, but her combos aren't hard and she has relatively good safety because of her ultimate. The biggest difference between a good Evelynn and bad Evelynn is just how they use their charm (I swear I've seen way too many Evelynns miss kills because they decided to greed for the charm instead of slowing and not do anything for the 2.5 seconds it takes to charge) as well as general jungle macro but that applies to every jungle champ. I would put Evelynn at Relatively easy to play, requires little maintenance. Also, fun fact, Riot designed Hwei to still be decent in the hands of button mashers by making his button mash abilities (QQ, WW, and EE) his bread and butter abilities. They also made his other bread and butter combos fairly easy to execute for button mashers by chaining multiple button inputs. (QE > EE, EQ > QQ). So his skill floor (Aka button mashers) is surprisingly low. Still very high but surprisingly low.
I couldn’t agree more as Darius main the champ isn’t particularly mechanically hard, but it takes a lot of knowledge to know your windows on when you can do stuff also the way you have to play him in lane to get ahead is very different from a lot of other champions. And it can be easily seen whenever my friends that are lower elo play him. And if you look at Darius win rate it’s gets worse the lower elo you go. Not saying he’s hard but there is more complexity than meets the eye
He's a diamond peak player that mains renekton and talks about champions he's never played. surprisingly most of the takes in his videos are good but that's probably because of the mass amount of research he puts into them. where as in the tierlist videos you get to see his real (and lacking) knowledge
I think there are two broad categories of difficulty: Strategic, and action. A highly strategic champion has you needing to make decisions well in advance of when they are actively needed, and those decisions aren't always clear and obvious. An example could be Teemo with where he places shrooms. Wave clear is nice, but is it better to place it down to keep an escape path open, or to go out and ward (and pretend you didn't see them, baiting the jungler time), or to preempt a jungler and basically tell them to back off? (And also, because each build basically ignores scaling half the kit, because he's got season 1 design, he's actually got like 50 builds, and they each excel at a particular type of thing.) While a high action champion would be like Aatrox, where you need to hit multiple low-margin for error hit boxes in succession or else you just feel bad. But you've got basically one truly best build that you maybe slot in a flex here or there every so many games if a particular enemy is so unbelievably fed, and the most "macro" decision is whether you teleport to lane or teleport to the team fight. A truly difficult character would be both highly strategic with intensive action requirements. Azir is one, who has to really set up his soldiers to do jack all, and also has really stupid combos, an if you ever misuse a cool down, you're just screwed. Aphelios... definitely has strategic considerations, but isn't particularly mechanically demanding. But if he didn't get a mention... Draven, meanwhile, is fairly high up there, although less strategic than Aphelios, you still have to make the decision on the general direction for the axes to go before even start auto attacking, and if you make the wrong decision, then you just lose your damage... which is the only thing he has going for him (and admittedly, that's a lot of "only thing" he's got). Doesn't help that Draven is definitely a product of his time, and the fact that there's randomness added to the drop location of the axes is absolutely infuriating. Gangplank is definitely the definition of strategic, with a fair bit of action requirement. But he's so incredibly awkward to play that they just have to buff the shit out of him or else no one finds the juice worth the squeeze. Zilean is not hard to get started. But when you are a god, you are the object of worship, even for the stereotypical ADC who can finally recognize "oh shit, I'm dying a lot, thank god my support is actually doing literally... oh, I died again, report Zilean."
I don't know if teemo takes a lot of advanced thinking to set it up. Shrooms are cheap, come back often, and have no cap. They're the least skill expressive trap.
@@JoeAnthonyBatWasn't claiming he was the most difficult as far as the strategic aspect, but he is the most emblematic, with all the difficulty points going there, and having the longest-term decision making in the game. You can prepare for objectives up to 10 minutes in advance. Or you can try and make yourself safer, or wave clear to shove in. And given that Teemo has basically 0 wave clear without ult... it's a viable decision. And where you place it for a particular goal varies based on whom you're playing against.
Fiddlesticks is so simple and easy to grasp that 87.4% of the difficulty comes from the fact that if you don't have the greatest jungle macro and can't read the game state well, you will have the impact of a cannon minion
Hard agree. If the enemy can read you, you'll be practically useless, and if you can't control the vision (let's face it your support will most likely not) all your pressure is obliterated.
Jhin is waaay easier than most adcs - the hardest part of adc is maximizing dps while kiting, and the extra time between shots to reposition lets you maximize dps while also not having to have perfect clicks
Source am bronze and watching low elo adcs who simply stand still and don’t move at all to attack. Im left handed my clicks are with my non dominant hand dont flame plz
Nah I think he's harder then most adcs but simply because mechanically adcs are very easy. Jhin is actually dynamic I think as a good one will stomp you in lane while a bad one just shows you have to know how to play to his strengths
@@littlewizard9058cause he doesn’t know what he’s talking about. Kiting is by far the most mechanical aspect of the game and it’s necessary for most adcs
As a Velkoz main I’m mildly offended. He is slow, does not have anywhere near the range of Xerath and has no stun, like most other mages have. Of all mages he is the one that most relies on positioning and you have to redirect Q often while moving. His laser is sweet though. ;)
@@2prominent but you’re seeing it in a vacuum. In team fights he is super vulnerable. It’s the reason he doesn’t get used in pro play, whereas the likes of Syndra and Veigar do.
he has a stun tho, i'd say Vel'koz and Xerath are VERY similar, but Xerath has to play from super far away or he just fucking dies, but Vel'koz can play a bit more agressive because his stun is easier to land
@@xenocheeze6633Sorry if its sarcasm so i might not have gotten it, but pantheon itself is a free champ, or garen is a free champ too, but despite how easy they are, there arent many challenger players
Idk man. I've played every single champ in the game and GP feels like possibly the hardest to even operate out of the gate. There was a post on reddit with detailed data about champion mastery and performance and GP and Katarina scored the highest in overall difficulty curve. I don't agree with your GP placement at all.
The data is meant to be interesting, not actually something you should draw conclusions on. In the data lulu is rated more difficult than Irelia, garen is more difficult than fiora. Its just not a good way to rate difficulty.
GP is the hardest,then Draven, then Katarina thats always been my top three, when I see Kalista, Azir, Aphelios and Viego being ranked harder difficulty I start to question my sanity.
@@syiniydethepotatoe9486 have you ever wondered if maybe Garen IS more difficult to do well with at the highest levels of play than Fiora? I think there are multiple ways for a champ to be difficult. Id bet anything that a challenger tier player will win so many more games with Fiora than Garen. But obviously Garen is easier to play. It's a cool discussion.
@@realantagonist5324Kalista is extremely difficult to play top 3 at least. She is kept underpowered on purpose by riot because if she is ever on the same power as other adcs you can’t lose once you master her.
I am a disappointed Taliyah main who is so sad that you didn’t even consider how macro heavy she is with her R and her MS passive, and how like bard, she can really fuck up her team with a bad R.
@@Sketchchess07 this is the same man who genuinely thinks Heimer of all champions is harder than Kindred, Gangplank, Shaco, Lee, Elise, Draven, Xerath, Vel'Koz, Bard, Renata, Orianna, etc. What did you expect? A valid opinion?
vars tries to act smart when talking about specific subjects in his shorter videos but the longer his videos get the more one can see that he is, in fact, not that knowledgable when it comes to league related stuff that is outside of his bubble (i.e. toplane and yone-bashing); for one, I've been a taliyah main for a pretty long time, as well as an avid qiyana player - and, tbh, I don't think he does neither of those champs justice - it just sucks to see your champions being placed so low when something like heimer or jhin, asol, blue kayn (in the case of taliyah) are above it I don't think this guy has any clue which champions are hard to play bc he only sees it from a toplane skewed perspective: the combination of no macro (besides wave management and tp usage) + toplane being known for mechanically intense champs (like riven, which should be way higher on this list but I bet he didn't list her higher bc of personal grudges - imagine someone not liking riven although they're a renekton player)
Gankplank, draven, ksante, lee sin, qiyanna, riven, yasuo should 100% be in the top tier. Also, no way they are in the same tier with syndra and lilia XD
Regarding Annie there was a recent discussion video about Annie between Coach Curtis & LS and I think that the video highlights a lot of things about Annie that makes it very easy to understand her kit but very difficult to execute her role and what she wants to do in a game (besides the "classic 1 shot tibbers combo"), especially in lane. Definitely suggest ppl to check that out because it was super interesting
Eve is one of my main champs and that’s completely true. Its not hard to play eve, she has a super healthy clear and it’s not difficult to execute her combo. What makes Eve hard is decision making, where to go where to be. She’s one of the few if the only champion with her play style where you’re constantly lurking just outside of camouflage range waiting for the best time to go in from the spots people don’t expect you from
If anything I thought Eve was like the definition of low skill, hard to master lol. Not hard at all though in terms of abilities. Just knowing where and when to be in proper position and not revealing yourself is hard
@@certainlya5248yes but imo, on Gold and bellow you don’t really need to plan things too much. Adapting to what have atm and doing some modest weapon order manipulation is more than enough for gold and bellow. If your fundamentals are lacking you will have to compensate with planning and timing your weapon combos though.
With Aphelios the hardest thing is having to cycle through every gun until you get Infernum. Infernum is his best gun and goes well with Calibrum Crescendum and Severum
Kalista otp here, emerald tho so probably invalid opinion but I think Kalista is actually really easy once you get used to the passive, it sounds obvious, like that's the only characteristic that sets her apart from anyone else (though we're getting Ambessa soon so not anymore), but it doesn't take that much to learn how to use it correctly, and once you do it basically auto kites, you don't need fast clicks nor as good precision as you would with other adcs, the hardest part of her is knowing how to engage due to her extremely close range and I guess getting a supp that follows ur calls on ult.
Never cook again ASol, Gwen, Illaoi, Milio, Pantheon, Skarner, Urgot, and Zyra, over Fiddlesticks, Sylas, Taliyah, Vel'Koz, and Xerath is crazy. Edit: I just noticed Heimerdinger and Yorick 💀💀💀
36:30 The problem with saying samira is low skill floor high skill ceiling is that samira is actually pretty unique and hard to pick up, even after putting in hundreds of games on her Im still learning new ways to use my dash resets and positioning in fights.
Taliyah is difficult because the delay on W and how important it is to making her E useful. also when/how to use R and whether to ride it or not (and if you do, when to jump off and to where) is another big judgement call.
As a Jhin main, Jhin is not difficult to play, but I appreciate the gesture lol. Just paying attention to your shots and proper positioning skills will get you far. I have a way harder time with other ADCs with less in their kit. Idk if that says anything about me but yeah just my thoughts
I believe that Ahri is actually very hard to play on a high level. I have reached diamond with 5 midlaners and 10 different champions but I haven’t yet with ahri even though I have many games with her and I can do all the mechanics like charm flash + charm flash over minion; flash to connect q etc. Her skill shots are very geometric and easy to dodge so you literally have to hit them perfectly to get maximum impact. Other midlanders skillsgots are often instant hit and undodgeable or hard to dodge.
I really dont think Aphelios is that difficult. While there is a decently high burden of knowledge with him - one of the highest in game - mechanically, he is actually very easy. Well, "easy" as far as ADC goes, of course(good kiting and right-clicking has an inherently immense skillcap). From a purely burden of knowledge perspective, very many simple melee champs are actually quite difficult to play, as they require a very good understanding of their matchups as well as really strong decision-making. Unlike champs with reliable escapes, dashes or range, they are always all-in.
Azir hands down is my pick for absolute hardest, you have to play orinanna while also playing an adc, while also having combos like the azir shuffle which is so hard it’s ridiculous.
Gp is the easiest top tier pick for difficulty, there really isn’t a reason that he shouldn’t be in the top tier on difficulty. The only low skill thing with him is that you can neutralise lanes as a bad gp player but this list is talking a lot about skill ceilings so I have no idea why gp isn’t at the top tier.
i think you're thinking about champion difficulty as how many possible things you can do with them but i feel like with someone like katarina most of the time if you just go in at the right time no matter what you do after that you can roll your face on the keyboard for all that it matters and you'll still get a pentakill so most of the stuff that you can do will work but however for someone like riven most of the stuff that you can do won't work in the situation so you have to consider the ratio of possible mechanics that will work to all the possible mechanics for that champion to actually gauge their difficulty.
The pitfall of this vid is that there's no clear distinction as to whether it's mechanical, macro, positioning or just simple weirdness difficutly. I think something I'd rather see is a "In what way is this champ difficult?", with champs sorted by the grade they apply to that difficulty within that category. Some yapping/own takes: Aphelios is really simple once you know what his guns do and can process that information, so he's only difficult cuz of the weird gun mechanics. Xerath has 4 skillshots in his kit + is incredibly dependent on reading map state, the state of a fight and just positioning in general. Sure, the skillshots are rather simple, but he is incredibly difficult positioning-wise when it comes to teamfights. Malzahar has point and click ult, but constantly dipping in and out of skill range in fights, while hitting Q, weaving Es with 0.5s cast animation and ultimately being extremely aware of the fight overall to know when to even use ult make him more difficult than it may seem. Also yes, he has brain dead wave clear, but you need a really good macro sense to know what to do with it. Last example, Kass vs. Kha'Zix. Kha'Zix is a little bit of weirdness factor, because of his evolve mechanic, but his real difficulty is knowing when and where to fight or commit with E in a fight. Same thing for Kassadin, except his obnoxious early game places a lot of emphasis on knowing your limits by heart into any given lane matchup, so being a good Kassadin is not just "sit under tower til 16 then ult all over them haha", to actually get value of that champ you have to almost OTP him, because of how much limit testing you have to do in any given lane to actually win it. Mechanically they are both not challenging at all and easy to learn, but you'll still not be good at them for many games.
As a viego main I can say that he is nowhere near the top. "But you need to know how to play every champ..." nope, you need to loosely know which button does what, so you can spam them in order before pressing R. Mastering all champs will only increase your effectiveness very slightly, as you don't get to play them more than a few seconds.
The funny thing about Heimer, long time ago, I heard (from a shout caster I think?) that some pro teams actually hire Heimer otp to teach their adc(and mid?) how to play Heimer. Even pro need a coach to learn how play him, no way that he is easy champion (to master)
Lulu is known as one of the hardest supports in the game, I'd argue she should be low skill floor high skill ceiling. A good Lulu means the enemy bot lane do not play the game. The only other contenders for her, in my opinion, are Milio and Renata. I'd argue Samira should be in continuous practice. She kinda does the same thing as Draven where it eventually becomes muscle memory but it requires more time input like Draven. AD Shaco is little maintenance, AP Shaco is continuous practice. Sivir's placement is iffy for me. Because of the potential damage output of her W, her numbers are kept pretty low and it leads to her being more difficult than her kit lets on. Now, I don't think she should be very high at all, but maybe she should be in the little maintenance category. Soraka's skill floor is so low that it is in hell. However, I am a little iffy on calling a good Soraka a braindead pick. The sheer amount of attention to have to pay to every lane on top of deciding if it is even worth saving the person you are watching when you expect to be ganked. Basically her decision-making nudges her up a little for me but I concede once again that the baseline use of the kit is braindead. I'm a bit biased as a Swain main. He has a lot of difficult lanes. On top of that, his W may be one of the highest skill ceiling singular abilities in the entire game. It is so delayed that many champions can get out of it pre boots if placed centrally on them and almost all can get out of it in time once they do have boots. The raw information and lane influence potential as a semi global vision ability that everyone automatically dodges is insane as well. The number of times I have stopped a potentially disastrous gank in top and bottom lane are innumerable.
I feel the true duality of man in that I can't play a few of these champs in the amumu tier, but there's 7 champions in the akali tier I regularly play and picked up very quickly.
I think for these kind of videos you strictly need to put out the macro part away and consider how long would it take for a beginner to learn a champion's hardest combo and apply it effortlessly when required -> that is what makes the champion difficult to play ( i honestly think that Gangplank is mechanically hardest to play, i mean come on what are the chances you 'time all your barrels' to do the triple passive combo effortlessly?) If you wanna take "how difficult it is perform well on a champion", that is when you consider macro, counter picks, team compositions, etc.
@@sangletan7076 no no, I'm talking about the triple passive proc, its more of a melee combo where u proc your passive flamming knife 3 times withing 3 secs by continuously bursting the barrels ( barrel proc resets the cd of the passive )
Caitlyn in all honesty is more difficult to play than Corki. Cait goal in lane is to be ahead or sieging permanently while corki just needs one item to be busted(given the changes made this season). Also how did Smolder got put to same tier as LB, Shaco and higher than Kayle, absolute cinema 🖐😐🤚
Katarina deserves no less than the top tier. No other champ plays with mobility like she does, and figuring out how to even survive lane is minimum 20 games of limit testing. Sure most kats end up roaming bot and getting fed, but actually using that is again not easy. You could just sit in a bush and wait for people to come to you, but actually having impact means putting yourself in dangerous positions, baiting cc, playing off your team’s tempo so you have an engage or escape target with E. And being under heimerdinger? That’s just wrong.
Aphelios is a very fun champ to play for me, it's all about mixing weapons and knowing how to fight with the weapon you have. Advice for anyone looking to learn him is to learn some of his basic, pre-made combos like calibrum severum (great for neutral/farming early) and infernum-Crescendum (good for team fighting, has both AoE and DPS but it is close ranged), Crescendum-Calibrum (Also good for neutral with a bigger focus on area control). Then you can start manipulating your weapons order and get stuff like Calibrum-Gravitum (poke and CC, good for chasing), Severum-Infernum (burst AoE & sustain, my personal favorite), Severum-Crescendum (close range DPS with sustain and an easy way to stack Crescendum). Imo out of all the weapons, Crescendum is the hardest one to learn to use effectively since it encourages you to play more risky and also asks you to manage its stacks too.
@@homeboy3218 that's actually the hard part, knowing how to use every champion. Of course basic viego isn't that difficult, but you should know how to play every champion if you're gonna play viego.
@@JoseGonzalez-wj8nz Like another comment said, there's: 1. The option to just dump all spells if you don't know what exactly a champ does. 2. The option to use the transform for another R. 3. Only ~50 champs you'll frequently encounter in any meta and have to & will know what they do. If we go of base kit, he's a pretty simple champ mechanically.
@@JoseGonzalez-wj8nz you don't have to know how to play every champion to play viego. That's just what viego mains say to make the character sound difficult so they can boost their ego
I am one of the few old Asol one tricks, I got all the eyes on me each every matchup, after masterying him. Imo he was one of the hardest, due to his difficulty is not only behind mechanics but also macro and decision makings, he is like the advanced definition of Mid laner, I know back the days ppl quote that on TF. Now, I am a Taliyah main, still kinda difficult but nothing comparable.
Warwick is an interesting case imo (talking post rework). Yes his mechanics are pretty simple and straightforward but all his spells also have a lot of not-so-obvious subtlety to them His Q can be held for displacement immunity frames and timed to follow people using flash or other movement abilities, or even follow an enemy being grabbed by say an allied Blitzcrank, his W is a very passive ability but can be used to effectively communicate enemy position to your team via pings on the of his obvious uses for ganks, his E has 2 components to it, the DR and the fear and knowing when to activate/reactivate it can easily mean you dying versus you getting a double for example, his R has near endless amount of terrain plays you can make with it and also has a double offensive/defensive component like his E. He's also the kind of champ you need to do a lot of limit-testing on to actually understand the trades/fights/engage you can and can't take and that requires quite a bit of trial and error and by extension, dying. Which is probably why despite not being super complicated or mechanically intensive he tends to only be played in mid/high elos by OTPs.
Syndra doesnt deserve to be on the same tier as some of the hardest champs in the game. She's not exactly difficult to pilot, she's extremely safe to play in lane, hyperscaling, has great self peel with eq as well as having the options of zhonyas or seraphs, which she can buy without sacrificing damage because of her mini rabadons passive lategame. And to top it all off, pretty much guaranteed 1 shot combo past mid game after hitting an eq with ult up. Id love for someone to correct me because the way I see it, she's a burst mage that has all of the utility to makeup for the inherent shortcomings of her class.
Putting Singed in this category is nonsense. For me, he has to be in one of the top 2 categories on the list, the character is so different from the others that you have to change the way you play. Riot released a chart a few years ago and he was the most complicated champion to master, along with Katarina. If you don't know how to play Singed, you're going to be useless during the game, unlike other champions in the same category. Singed is an addiction that cannot be mastered
Singed is so different from other champions that he has a negative mastery-overall winrate correlation. That means that the more you play Singed, the worse you get on other champions
I’m caught between low skill, hard to master and one of the hardest champions to play. There really isn’t much to his abilities. Like they’re very easy to understand but my God, being a good singed player takes serious dedication. He’s gotta be like top 5 hardest champs to be good with.
comparing heimer to azir is insane, imo. Sure, they both place something down which is their main source of damage, and sure, azir can move his while heimer can't, but heimer doesn't need to do squat else, since they constantly attack nearby enemies, where azir's soldiers replace his auto attacks and his entire kit revolves around those soldiers. Heimer at least has 2 other abilities to throw around if he messes something up, but azir will die if he fucks something up or miss the kill cause he placed a soldier wrong. Heimer pops that shit down and doesn't look at it twice. And how many times have we not seen a heimer get a double kill by almost exclusively running in circles around his turrets?
Mostly true, however you have to remember Heimer's turrets can die, and so if he faces any meaningfull aoe or just someone who can survive for long enough to kill them he becomes a walking bag of money. Also heimerdinger thrives when he is being all-ined especially by a melee champ (because then all of his turrets can attack), but he himself is very squishy and unless he can land his E stun (which is a very difficult projectile to stun with when not exactly on top of him) he is 100% dead, unless its low elo And the thing you mentioned about him 1v2ing while running around only works in either low elo or in very specific circumstances (ie 2 melee champs that dont have enough damage, aoe or hp to deal with heimer) Not to mention turret placement, w spread or which ultimate to choose Im not saying he is the most difficult champ in the game, but he only looks easy from the side
Something I feel should be taken into consideration that ppl often disregard when judging a champion's skill ceiling is different builds and playstyles. For example, when playing Shaco, be it in a lane or in Jungle, you have the two options of going AD and AP. Both of them play entirely differently, with AD being about just popping off with backstabs, Hail of Blades, clone DPS, and focusing heavily on early game, as AD Shaco's scaling is pretty bad. On the flip side, AP Shaco revolves around setups with boxes, clone explosions, and has more emphasis on psychological warfare with the art of acting. AP Shaco also scales way more comfortably into late game. For both of these builds, if you're playing something like lane Shaco, you basically have to learn every matchup twice in order to be able to comfortably take on any matchup regardless of which build you may have to go depending on your team comp. In other words, with champions with varying builds, you will have to learn the same matchups multiple times as you're effectively playing different champions going from build to build.
It's frustrating that you've extended the term "inting" to acknowledge its meaning (intentional feeding), but still use it to refer to people unintentionally feeding.
How you gonna disrespect my boy ivern like that? He’s not an enchanter, he’s a catcher. And is one shot by like everything. Positioning properly, and piloting daisy are not easy when anything can walk up and one shot you.
As a terrible player, I'd honestly say any melee champ is underrated in difficulty. If you suck as much as I do, you never know when or how to get close enough to enemies to do any damage, so you just get kited. Any champ with skillshots is easier because you can at least sometimes get a hit in. But that just appliees to noobs like me.
Yeah if you play him like a Gold player, “Right Click - Press Q every now and then”, you’re barely utilizing his vast potential in multiple situations. People that barely understand Aphelios say he’s *eASy To PlAY* without acknowledging his unfathomabley high skill ceiling.
I actually think Ezreal is pretty easy to play. Though in my mind I view him as a "high skill floor, low skill ceiling" champ in the sense that he's a bit harder to get than others but once you do he is so damn easy to be consistent with. In contrast, I feel I struggle a lot more to be consistent with Jinx or Caitlyn because they're just less safe to play as.
Just FYI, i've noticed over your past few videos that you're misusing the term "skill floor". Within the metaphor, the skill floor is the amount of impact the least skilled player imaginable could have, while a skill ceiling is the amount of impact the highest skilled player could have. For some champions, they have a low skill ceiling but a high skill floor, meaning they're pretty much the same no matter what player plays them. Yuumi falls in this category. Inversely a high skill ceiling with a low skill floor would be someone like azir who is basically worthless on a first-time player. An Easy to learn but hard to master champion would have both a high skill ceiling and a high skill floor. (Both being low basically never happens for obvious reasons)
Kat being lower than hiemerdinger is wilddd. I swear some of those takes have to be to boost the comments and therefore the algorithm in a subtle way 😢
Gangplank on the same tier as the "LAND E = ONE SHOT, 70 DASHES, TRUE INVIS, NO MANA" Character is crazy to me. Gangplank has so much to manage while having 0 dashes. IMO he's the hardest champ in the game, Azir is close second but having 0 dashes in modern league is already playing on hard mode
Aphelios main here. What you said about muscle memory when catching axes also apply to his weapon rotation, there comes a point in which you don't even need to think to do the optimal rotation and be conscious of your ammo, it just comes as naturally as breathing.
As a support main only thing I would not agree really is Nami. Of all enchanters she is one of the weekest if you just go for the easy options she gives you. When Thresh is the allrounder on the Tank side she is the allrounder on the Enchanter side. Individual this make all her abilitys quite low impact compare to other enchanters but she have a lot of versitility. Its not Taric level of difficulty but to get the maximum out of her you need to put a suprising amount of work into it but it allow you to have a champion with nearly no bad or at least no loosing match ups in lane.
Its objectively Katarina due to her having the ability to navigate chaos and complexity in almost infinite ways through either hyper fast or deliberate timing. If u dont believe me just watch katevolved, he mastered the champion and beat all the best onetricks and faker brutally. I honestly even believe she cant be max performed, just almost, due to her ability for instantanious action.
I like this factor of “skill retainment”, it feels fresh and is interestingly different compared to tier lists that purely organize max difficulty potential
as someone else said here in the comments, being SEVERELY overestimate aphelios due to one simple thing: first impressions when aphelios was released, his main gimmick was 5 different guns and everyone assumed you'd have to be adapting to gun combos on the fly and manipulating them midgame and having to play them around them uniquely every game... well guess what? you don't. his gun rotations have been solved and his gun combos are incredibly consistent after that, aphelios essentially boils down to a pseudo caster marksman that scales harder off of crit but with no mobility
You made a good point about Master Yi, he has some very flashy tech you can do, in the sense of auto resetting with W while also utilizing the burst 90% damage reduction for that first quarter second. Getting that off and actually getting value out of the W is actually not easy to do. It's extremely tight timing, but ultimately it's not mechanically demanding of the player. the other thing is you totally can use Q to dodge just about anything, even targetted abilities. It's insane the things you can make people whiff with a well timed Q. Theres a lot of room for skill expression, but those two things are literally it otherwise it's just decision making. Who to target, when to go in, what to build. Thats it, but thats every champ
Okay overall this is a good list imo, I agree with over 80% of the rankings. However there are some champs that are ranked super weirdly. Those champs are imo ways easier than you rank them here: -heimerdinger This is a tough champ with a unique play style, but it honestly kinda fits better in "low skill floor, high skill ceiling" with super high skill ceiling but fairly easy to pick up -corki -smolder (literally one of the easiest ranged characters, yes there is an enormous difference between good and bad smolder players, but that counts for every single champ in the game) -braum -gwen -ezreal (also difficult, but other skill shot champs also don't seem to be ranked that high)
Old Asol player here, he's definitely not at the top. Yes he's one of the champions with highest skill floor, once you get the hang of it, he's played pretty similar to traditional AD carries with lower range in exchange of better coverage.
Good video I feel like 1 quote describes what I think about your Jax placement perfectly: "Tell me you have never played jax without telling me you have never played jax"
Legends of runeterra was my main introduction to league, and when I first started, one of my favorite decks was ascendeds. In LoR, all of your champions have a level 1 form and can become their level 2 form by meeting some condition, getting better effects and increased stats. However, no champion in the game has a level 3 form with the exception of ascendeds. Playing them really made you feel like you were ascending higher than any other champion. When I first started playing League, because of ascendeds in LoR, one of the first champions I tried was Azir… I got off him real quick
As someone who’s played plenty of urgot I feel like you’ve placed him too high .. but I also don’t think you have an appropriate lower tier to place him in. I wouldn’t call urgot a champ with little maintenance because of stuff like toggling or e to buffer cc, but I wouldn’t say he has a high skill ceiling. I feel like xayah Renata and hwei are all also too high up and are definitely more low skill floor high skill ceiling champs. Playing around xayahs feathers isn’t that hard. Renata isn’t that hard the most difficult thing about her is getting teams that don’t know how your w works, and hwei … I’m just gonna demystify hwei for anyone who’s afraid to use him. The double button presses aren’t that hard. You’ll get them down quick it doesn’t require much practice, will you still sometimes fumble over your keyboard and do something weird, yea. It’ll happen. Sometimes you might even just bug out and cast a different spell even though you did right the buttons because the game just said “no”. But bugs aside it’s really easy, if you can play lux you can play hwei.
Stop feeding. Get Opera GX and dominate the Rift now: operagx.gg/Vars4
Btw for Ambessa she's definitely at the top lol
"Ambessa placement in Pinned Comment"
*check Pinned Comment*
No Ambessa Placement
But i already got Opera GX... now what?
No thanks, i stick to Brave or Firefox that respects my privacy
I want you to domniate me😩
@@lussor1Nobody respects your privacy. It doesn't matter what browser you use, they're always somewhat shady. Unless you've read all of their privacy policy and tell all of us why these browsers are better then you shouldn't really say something like that.
This man is about to get cooked in the centre of the sun jesus.
it’s clear how after a certain point he just wanted to wrap shit up, because most characters were not given the respect they deserve. Aphelios, Azir, GP, and Heimer got serious analyses of their kits and what makes them hard to play, but Viktor was just “Eh, taliyah’s here”, Velkoz was just “Eh, he’s a skill shot champ” and it feels like there was not much thought past maybe lissandra
Yeah velkoz was judged for skillshots and not for the difficult positioning and the very risky immobile + squishy combo on a champion that has terrible cc. Its even the opposite of what azzapp says, they consider good positioning/macro to be the main skill you need to be good at velkoz, then its actually landing skillshots.
Yee and xerath should be defo higher aswell, he is easy to understand but ure 100% skillshot reliant + u can get countered easily by some engage or tank teamcomps.
I love hearing people talk about Gangplank cause it always boils down to "That champ is bullshit but I acknowledge that he's difficult to play". I've mained GP since he got reworked all those years ago and I still will miss my barrel combos sometimes. I just want to give a quick tip to anyone that wants to play GP. If you ever wonder why enemy GP barrels do so much damage and yours don't, you most likely are not doing a mechanic called sheen storing. Lets say your barrel does 100 damage. Sheen does 50 damage. When you place your barrel down, you have a sheen proc ready. You can auto the barrel to reduce the timer but what it also does is store that 50 damage in the barrel so when it explodes, it'll do 150 damage. Plus whatever damage you add to it like shooting it with Q.
Not to mention that the map has a few spots, mainly the river, where the elevation or layout, whatever it is, is different so you can connect barrels that don't look like they're connected. That has both saved me and screwed me many times cause sometimes my barrels connect to each other while other times they won't and it just depends on where you're at on the map.
Edit: Because this is getting a lot of likes, I'll add in two more tips.
1: Don't bother timing Zhyonas kills with a barrel. Use two. Just stack two barrels on top of each other on the person in stasis and the delayed explosion almost always gets them if you shoot the first right before Zhyonas ends.
2: Passive resets. Imo, the hardest part about GP. Eventually barrel combos are just muscle memory so even 2 pars become easy or consistent enough to do. Triple passive (or double, however you look at it) resets require tight timing and are situational. What I do all the time is wait in a bush for an enemy to approach. Have a barrel ready right while I'm standing on top of it. As the enemy walks into the bush, I auto them to proc my passive, place a 2nd barrel as far away as I can while still connecting to the 1st then shoot the 1st (the one I'm standing on), quickly flick my mouse back over to auto again or attack move because the first barrel exploding will reset my passive, by the time my 2nd auto goes through, the 2nd barrel will explode resetting my passive AGAIN. And unlike other burns where if you reapply them, it just resets the duration of them, GP's passive stacks on the same opponent.
Lets say Brand burn does 100 damage. If he Q's someone, they start burning but if uses E on them as the burn from the Q is halfway through the duration, it's done 50 damage so far but using his E resets the duration of the burn and lets just say he misses W so his burn damage comes out to be 150 total. He missed out on 50 damage because he didn't let the first burn fully tick. GP though? No consequence for that. Your passive does 500 true damage per proc (which is what it will do late game, usually more like 700)? You get a triple passive on someone, they're taking 1500 true damage. This is the entire reason why GP just absolutely shreds tanks/bruisers if they get on him and he hasn't used up all his barrels.
What the fuck, I think sheen storing may be the most unintuitive mechanic in this video game. Friggen crazy.
actually, i'm pretty sure the q will override the sheen proc that's stored, it only stores it if u auto to detonate after
Wow, didn't know GP barrels can sheen store, that's actually insane.
Bro wtf is this champion. This is why I just pick ww top so I have 1 skillshot and a few fun mechanics to playaround buf I can mostly just focus my brainpower on macro.
BTW I always get fisted by GP lane, bad matchup, but I outscale the guy on fucking WW. Either I'm really dogshit at laning vs GP of GP is only hard after 15 minutes when you have to get value on the map with the chatacter. (Probably a bit of both)
After Stridebreaker, Iceborn and Randuins I somehow get a lot more value in teamfights even though I dral no dmg and get lneshot by any mage in existance, but have to build it anyways to be able to even sit under my tower in sidelane. Maybe I just get lucky with enemy comp for teamfighting.
BTW never think WW top is op. Here is a list of champions (and combinations) that insta win ww lane or make him irrelevant after laning phase. The absolute worst one highlighted. And I know no one asked.
GP(with good comp)
Darius
Garen
CHO GATH
Teemo
KENNEN
Vayne (top)
Jax (good Jax stomps perfect WW, good WW beats ok or bad Jax)
Fiora(win lane lose game + 1 stun Perry after 6 and WW dies, funny matchup though, Fiora players hate it and ww players hate it. I think Fiora mains hate it because they have to play very different from normal(not hitting vitals, letting ww take long trade with hold q bad for her), but if they do it's free for them)
Jayce
Gnar
Can't think of any other unwinnable lanes at this moment.
Onto other chatacters
Rammus
LILLIA
ASHE
A-SOL
AP shaco (sup or jg never top and ad useless into ww, Shaco players: never gank a ww top he will double kill if you don't oneshot him)
Vayne
Brand (Rylais)
Zyra (Rylais)
Any shielding enchanter (have to get enemies under 50%)
And that is all I can think of at this moment. If none of those champs are in enemy team WW will be good. 1 is ok 2 is bad, but 3 or more is doomed(exept the all caps ones, even 1 of them dooms the game, exept the toplaners, if they are shit ww can still stompt them and its fine.) for example I have 0% wr this split against Ashe in like 12 games. I never dodge as a principle but maybe I should start.
GP is bullshit, and not that hard you only need to connect the barrel... until you realise it is fucking impossible to connect a barrel
The problem is that it's not clearly defined what kind of difficulty we are talking about, because champions can be very difficult in some areas while very easy in others. Some examples for different kinds of difficulty:
1) mechanical requirements (animationcancels, timed combos, overall speed: think Kata / Riven / Lee / Lucian)
2) Burden of Knowledge (how many unique spell interactions do you have to mind: think tresh e, yasuo windwall, neeko passive, viego etc.)
3) Burden of Decision (how set in stone or flexibel is your champs overall gameplan? Do you have to be proactive or just play reactive? elise has to make plays, while noc autopilots)
4) Barrier of Entry (how far do the champions stray from the norm of their class/role? Do they have unique playstyles that are unintuitive? Azir / Nilah / Ivern / Gp)
5) Required Gamesense (how important are your positioning and spacing? how many get-out-of-jail-for-free-cards do you have? how many moving pieces do you have to keep in mind? compare velkoz vs olaf, ashe vs ezreal)
6) Feast/Famine (Do you have to snowball or are you usefull anyway? How gold/exp dependend are you? do your have to consider extra scalings? think Kindred / Kayle)
There are so many different metrics on which champions can be difficult in lol, so it's really hard to place them in just one tierlist. You would have to make a tierlist for each different metric to be somewhat accurate.
Score champs on each of these metrics out of 10 then add it up and separate into brackets
Garen to be honest, sometimearyou gotta know when to press R or flash them press R, he is very difficult.
Sometimes I accidentally press E before Q and still kill them. Garens so hard man
all that lol he's easy talk, then the game loads and you lane vs a darius or a camille and you get zoned out of farm for 10 minutes, suddenly you realize maybe it's not that easy after all
@@SimpleReally you telling me a champ has a natural counter? No way man buff garen rn😢😢😢
@@SimpleReally This is the case with any champ though; you have a strong counter and it makes your lane very frustrating. That said, if Garen takes a losing trade, he can simply just back off and heal back up passively.
@@SimpleReally Found a Garen main.
Have to disagree with the heimer pick. He's a low skillfloor high skill ceiling champ. Im practically brain damaged and if you run conqueror heimer top and play safe you almost CAN'T die unless you're positioning very poorly or they overdevote resources to kill you
Then you face a nasus running fleet rushing spirit and start permabanning it.
@ngngye nasus is a general ban in lower elos though. You know for a fact your team won't shut him down before his midgame snowball. What other champions can realistically have kill threat on a heimer whos not playing like a dope?
@ From my experience, fiora irelia ornn morde jayce and probably 5-10 more. Running conq is risky due to a ton of top laners being able to 1-2tap your turrets, and without all 3 you’re super vulnerable to ganks. Haven’t played him top since blackfire torch was added, so maybe that’s made him better there, but I generally run heimer mid.
Not die but not do much else, either?
Right, Heimer above Lee or Elise is a wild take to me
This man has never played a mage. Almost every mage is in the wrong spot.
Except for Azir, Azir is the peak of mages difficulty IMO
the argument that you need to know every champ to play viego is just not true, simply by having only 3 seconds to keep a soul means you can and will get away with just dumping all their spells, ulting and then you will have dealt enough damage to kill them with a single W Q rotation.
Its actually even worse than that. You see some champs 1/100 games. You're going to see the same 50 champs in pretty much any given meta. You have a basic understanding of what they do then you're golden. Viego difficulty might be the most overrated of them all. I will concede that the skill cieling is extremely high though.
@mattvaughn8525 + in the worst case where you have absolutely no idea what a champion does you can always just use the soul for a free ult reset
Heimer above gangplank is crazy
I don’t play Heimer a lot but the times I have, I didn’t find him to be like that weird or difficult. I don’t think you could pick him up if you were new but it’s similar to Jihn where’s me more different than difficult
I think people severely overestimate how hard it is to play Aphelios. Yes, he has 5 unique guns, all with passives and they intertwine, but at the end of the day, he literally only walks around and autos people on an ammo system while pressing Q every few seconds. He's a wordy champion with a weird UI, but I personally dont think his core gameplay loop is anywhere near as complicated as some of the hoops you have to pass through to learn a champion on a basic level.
It took me like 15 games to become bad at Riven. It took me 3 games to get a quadra kill on Aphelios.
I miss old asol a lot too. I was also one of the few the decided to play him and the reward for playing well felt so much better compared to what we have now.
While I do think you are correct in the senes that Aphelios isnt the hardest mechanichly, I do think you are underestimating the insanely high skill ceeling he has.
He is a champ with a large degree of agency (agency inherently makes a champ harder imo) and can do some of the stupidest things you can see in the game (we all have seen them). And yes you could always just right click and press Q but that would be using the champ and simply just not utilizing his power. That would be like saying just play Riven and stun people or saying just play Nidalee and poke with Q.
Aphelios is a champ that REQUIERES a ton of games of deliberately limit testing to come close to picking a fight which would be unwinnable for other Adc and being confident that you could win if you utilize your tools correctly.
I am saying this as an Aphelios OTP with thousands of games on him, and trust me the difference in a confident Aphelios and a newbie is enormous, he is definitely in the top 3 of hardest Adcs with Kalista and Draven,
@@ayy-dinI really enjoyed old asol, I miss him. I like the new version too but definitely feels a lot clunkier and stiffer than the old one. His old abilities flowed together more
I’ll admit the new is more hype though, and his stacking mechanic is really fun
@@nach7423 Always love to see a competent Aphelios main like myself speak *facts*
Aphelios can have 3000 guns for all we care. The champ destroys you with just any weapon he selects the moment he goes 1-0. The same goes for champions like Riven 1Q-R-R(yes, just like you read). So there is virtually no difficulty at all since you don't get to use all your tools for a kill or a play, but rather abuse the champion strenght. Is that really skill?
There is a difference in the difficulty of playing a champ, and the difficulty to master a champ.
He went over this with the idea of skill floors (difficulty of playing/picking up a champ) and skill ceiling (difficulty of mastering a champion)
Yes, it's called skill floor vs skill ceiling.
@@OperatorError0919 Yeah, but most champs have a far higher skill ceiling than people think.
@@TheSorrowfulAngel To an extent. People tend to underestimate the amount of skill it takes to play any given character, but all floors and ceilings are relative. A master Annie player can do things you wouldn't believe, but that doesn't mean that Annie's skill ceiling isn't incredibly low when compared to all other characters in the game.
no it's the same thing
Honestly, I feel like Anivia belongs in "Low skill floor, high skill ceiling." This is because she is easy to pick up and play and "understand" but it is very difficult to master how to pin people with your wall, not screw your team with your wall, and to use your ult as an effective zoning tool. Heck, you can even do fun tricks like start teleporting just before you die and your egg form will continue the channel and send you home. There are just a lot of small nuanced things you can do with her that make her skill ceiling much higher than would appear on paper. Oh yeah, some other fun things you can do with her wall: you can stop some dash abilities like Tristana's jump if you time it right, you can use your wall to nudge someone out of an important channeled ability like Jhin ult, and if you clip the wall against terrain right you can sometimes glitch the game to allow you to walk through the terrain.
I discovered I could cancel dashes by accident with a shen taunt, since then I always tr yto cancel dashes (especially tristana jumps, aurelion w is way easier). It's often a miss but it's so fun to try each time
@Biditchoun Oh, I am just scratching the surface. Did you know you can interrupt a Blitzcrank hook? Or that if you place a wall parallel to existing terrain, you make it so players can't dash/blink over it? There is just so much you can do with her walls that get heavily overlooked.
my first onetrick champion. honestly there was no matchup that felt that stressful back when her ult started at full size. I also remember her wall giving vision like it was alive lmao. sure made stealing dragon/baron easier when no amount of control ward can get rid of the vision I have. they did get rid of the vision on wall eventually tho. I think I ran up like 200k mastery points on her in a row, good times
43:30 THATS ME THATS MY TEEMO GAMEPLAY WTF??!?!
Heimer is NOT hard, not at all not even the hardest probably yellow tier at max
Feels hard cuz no one plays him.
Yeah only extremely weird ppl will put the time and small effort to learn him
autowinning vs nearly every melee is so hard man
Heimer is the only champion that I heard some pro teams hire otp to teach their pro
You put heimer above Gangplank!? Okay dude.
This guy is drunk
the guy placed yoric and kled above irelia and ryze that is just a joke
It doesn't even make sense. Heimer's kit plays itself.
I have to agree with the Yone placement. It takes a lot of skill to miss all your abilities to bait your opponent into fighting you so you can auto attack them to death.
having velkoz and xerath be lower than illaoi is genuinly comedic for me, i didnt realise april had just started mb
xerath is just land skillshots, you don't need to play specifically xerath to get good at it, tho the same applies to ez who is much higher so I really don't know what is vars method of order. vel q functions uniquely tho he should be higher 100%
the velkoz disrespect is crazy
Having Heimerdinger over Kindred and Shaco is even funnier to me tbh
xerath and velkoz are not difficult lol.
I 100% agree. At least with Vel. But to play devil's advocate:
1) Vars is a top laner so take the entire video minus obvious ones and top lane picks at face value
2) The list is specifically about playing not mastering. When i look at this list I ask "If I was filled in this roll and had to pick this champ up right here & now, how hard would it be todo my job?". Its much easier to pick up a vel or xer over illaoi for the reasons he stated. I'd trust an iron river vel over an iron illaoi anywhere.
honestly I want to see someone who has at least 30 games on every champion in the game to make this tier list. It's so hard to make a tier list with only 5 (+ yuumi) tiers cuz the difficulty is so comparatively subjective. Like as someone who plays Azir, Ornn, and Darius, I know where the ceiling's at with Azir, and I know for a damn fact that Darius isn't just combos. It's knowing how far his limits go, because he can quite literally 1v5 in the right situation. And achieving that 1v5 status and reliably replicating it is what it means to know his limits. There are so many ridiculous scenarios that Darius can come out on top in just with good movement, spacing, and summoner spell usage and tracking. Knowing what fights you can take, which 1v2s you can beat, which 1v3s you can take, etc. I would have put him at Relatively Easy to play requires little maintenance.
as a side note, I don't know if I have 30 games on Evelynn, but personally I think she's pretty easy. Especially low elo obviously, but her combos aren't hard and she has relatively good safety because of her ultimate. The biggest difference between a good Evelynn and bad Evelynn is just how they use their charm (I swear I've seen way too many Evelynns miss kills because they decided to greed for the charm instead of slowing and not do anything for the 2.5 seconds it takes to charge) as well as general jungle macro but that applies to every jungle champ. I would put Evelynn at Relatively easy to play, requires little maintenance.
Also, fun fact, Riot designed Hwei to still be decent in the hands of button mashers by making his button mash abilities (QQ, WW, and EE) his bread and butter abilities. They also made his other bread and butter combos fairly easy to execute for button mashers by chaining multiple button inputs. (QE > EE, EQ > QQ). So his skill floor (Aka button mashers) is surprisingly low. Still very high but surprisingly low.
I couldn’t agree more as Darius main the champ isn’t particularly mechanically hard, but it takes a lot of knowledge to know your windows on when you can do stuff also the way you have to play him in lane to get ahead is very different from a lot of other champions. And it can be easily seen whenever my friends that are lower elo play him. And if you look at Darius win rate it’s gets worse the lower elo you go. Not saying he’s hard but there is more complexity than meets the eye
I am very biased but rek'sai as yellow when shes in the top 5 of highest mastery curve champs in the game is absolutley wild.
she was one of the hardest before the rework, now shes aight
Why is every long tier list of this man a constant L lmfao
He's a diamond peak player that mains renekton and talks about champions he's never played. surprisingly most of the takes in his videos are good but that's probably because of the mass amount of research he puts into them. where as in the tierlist videos you get to see his real (and lacking) knowledge
@whatever7483 he understands from game design that's why most of his videos have really good takes
I think there are two broad categories of difficulty: Strategic, and action.
A highly strategic champion has you needing to make decisions well in advance of when they are actively needed, and those decisions aren't always clear and obvious. An example could be Teemo with where he places shrooms. Wave clear is nice, but is it better to place it down to keep an escape path open, or to go out and ward (and pretend you didn't see them, baiting the jungler time), or to preempt a jungler and basically tell them to back off? (And also, because each build basically ignores scaling half the kit, because he's got season 1 design, he's actually got like 50 builds, and they each excel at a particular type of thing.)
While a high action champion would be like Aatrox, where you need to hit multiple low-margin for error hit boxes in succession or else you just feel bad. But you've got basically one truly best build that you maybe slot in a flex here or there every so many games if a particular enemy is so unbelievably fed, and the most "macro" decision is whether you teleport to lane or teleport to the team fight.
A truly difficult character would be both highly strategic with intensive action requirements. Azir is one, who has to really set up his soldiers to do jack all, and also has really stupid combos, an if you ever misuse a cool down, you're just screwed. Aphelios... definitely has strategic considerations, but isn't particularly mechanically demanding. But if he didn't get a mention... Draven, meanwhile, is fairly high up there, although less strategic than Aphelios, you still have to make the decision on the general direction for the axes to go before even start auto attacking, and if you make the wrong decision, then you just lose your damage... which is the only thing he has going for him (and admittedly, that's a lot of "only thing" he's got). Doesn't help that Draven is definitely a product of his time, and the fact that there's randomness added to the drop location of the axes is absolutely infuriating.
Gangplank is definitely the definition of strategic, with a fair bit of action requirement. But he's so incredibly awkward to play that they just have to buff the shit out of him or else no one finds the juice worth the squeeze. Zilean is not hard to get started. But when you are a god, you are the object of worship, even for the stereotypical ADC who can finally recognize "oh shit, I'm dying a lot, thank god my support is actually doing literally... oh, I died again, report Zilean."
oooo! The Teemo respect in the video! Yeah buddy!
well said. I didn't read it but I agreed with your first statement
I don't know if teemo takes a lot of advanced thinking to set it up. Shrooms are cheap, come back often, and have no cap. They're the least skill expressive trap.
@@JoeAnthonyBatWasn't claiming he was the most difficult as far as the strategic aspect, but he is the most emblematic, with all the difficulty points going there, and having the longest-term decision making in the game.
You can prepare for objectives up to 10 minutes in advance. Or you can try and make yourself safer, or wave clear to shove in. And given that Teemo has basically 0 wave clear without ult... it's a viable decision.
And where you place it for a particular goal varies based on whom you're playing against.
LUNCH BREAK IS SAVED 🙏🙏
Right 🔥
long ass lunch break
Fiddlesticks is so simple and easy to grasp that 87.4% of the difficulty comes from the fact that if you don't have the greatest jungle macro and can't read the game state well, you will have the impact of a cannon minion
I wish we could have old fiddle skills with new fiddle design
Hard agree. If the enemy can read you, you'll be practically useless, and if you can't control the vision (let's face it your support will most likely not) all your pressure is obliterated.
This video has to be ragebait
I would rather go by mobalytics champ difficulty than this one. Having Heimerdinger as one of the most difficult champs is a joke.
Jhin is waaay easier than most adcs - the hardest part of adc is maximizing dps while kiting, and the extra time between shots to reposition lets you maximize dps while also not having to have perfect clicks
Source am bronze and watching low elo adcs who simply stand still and don’t move at all to attack. Im left handed my clicks are with my non dominant hand dont flame plz
@@orendamusic7577 You’ve got a point though
Nah I think he's harder then most adcs but simply because mechanically adcs are very easy. Jhin is actually dynamic I think as a good one will stomp you in lane while a bad one just shows you have to know how to play to his strengths
@@jebeb6663 adcs are the hardest role mechanically so idk why you said they were easy mechanically
@@littlewizard9058cause he doesn’t know what he’s talking about. Kiting is by far the most mechanical aspect of the game and it’s necessary for most adcs
As a Velkoz main I’m mildly offended. He is slow, does not have anywhere near the range of Xerath and has no stun, like most other mages have. Of all mages he is the one that most relies on positioning and you have to redirect Q often while moving.
His laser is sweet though. ;)
2 forms of cc, access to true damage and insane ratios allow velkos to oneshot whatever runs into a Q
@@2prominent but you’re seeing it in a vacuum. In team fights he is super vulnerable. It’s the reason he doesn’t get used in pro play, whereas the likes of Syndra and Veigar do.
he has a stun tho, i'd say Vel'koz and Xerath are VERY similar, but Xerath has to play from super far away or he just fucking dies, but Vel'koz can play a bit more agressive because his stun is easier to land
@@WitchNakime Vel’koz doesn’t have a stun. Whatever safety is offered by a knock up is countered by all the dash champs in the game.
@@Obosii knock up is a better stun, and vel'koz knock up is AOE
I feel like the heimer placement is just a comment bait. well guess it worked. no way he's harder to play than champs like gp/irelia/yas/hwei/lee
nah heimer is HARDDD. Just look at the number of heimer players in high elo compared to the number of everyone else you've mentioned.
@@xenocheeze6633Sorry if its sarcasm so i might not have gotten it, but pantheon itself is a free champ, or garen is a free champ too, but despite how easy they are, there arent many challenger players
Idk man. I've played every single champ in the game and GP feels like possibly the hardest to even operate out of the gate. There was a post on reddit with detailed data about champion mastery and performance and GP and Katarina scored the highest in overall difficulty curve. I don't agree with your GP placement at all.
The data is meant to be interesting, not actually something you should draw conclusions on. In the data lulu is rated more difficult than Irelia, garen is more difficult than fiora. Its just not a good way to rate difficulty.
GP is the hardest,then Draven, then Katarina thats always been my top three, when I see Kalista, Azir, Aphelios and Viego being ranked harder difficulty I start to question my sanity.
@@syiniydethepotatoe9486 have you ever wondered if maybe Garen IS more difficult to do well with at the highest levels of play than Fiora? I think there are multiple ways for a champ to be difficult. Id bet anything that a challenger tier player will win so many more games with Fiora than Garen. But obviously Garen is easier to play. It's a cool discussion.
@@realantagonist5324Kalista is extremely difficult to play top 3 at least. She is kept underpowered on purpose by riot because if she is ever on the same power as other adcs you can’t lose once you master her.
@@mattvaughn8525 well it was in gold silver elo. but yeah it would be interesting
I am a disappointed Taliyah main who is so sad that you didn’t even consider how macro heavy she is with her R and her MS passive, and how like bard, she can really fuck up her team with a bad R.
Yeah it's really disappointing how one dimensional his view is here, on a lot of the champions.
@@Sketchchess07 this is the same man who genuinely thinks Heimer of all champions is harder than Kindred, Gangplank, Shaco, Lee, Elise, Draven, Xerath, Vel'Koz, Bard, Renata, Orianna, etc. What did you expect? A valid opinion?
vars tries to act smart when talking about specific subjects in his shorter videos but the longer his videos get the more one can see that he is, in fact, not that knowledgable when it comes to league related stuff that is outside of his bubble (i.e. toplane and yone-bashing); for one, I've been a taliyah main for a pretty long time, as well as an avid qiyana player - and, tbh, I don't think he does neither of those champs justice - it just sucks to see your champions being placed so low when something like heimer or jhin, asol, blue kayn (in the case of taliyah) are above it
I don't think this guy has any clue which champions are hard to play bc he only sees it from a toplane skewed perspective: the combination of no macro (besides wave management and tp usage) + toplane being known for mechanically intense champs (like riven, which should be way higher on this list but I bet he didn't list her higher bc of personal grudges - imagine someone not liking riven although they're a renekton player)
Vars doesn't consider macro as skillful.
Gankplank, draven, ksante, lee sin, qiyanna, riven, yasuo should 100% be in the top tier. Also, no way they are in the same tier with syndra and lilia XD
Syndra is broken and can do fine with low amount of games but she has legit super high skill ceiling (i still dont agree with this tier list tho)
irelia?
Regarding Annie there was a recent discussion video about Annie between Coach Curtis & LS and I think that the video highlights a lot of things about Annie that makes it very easy to understand her kit but very difficult to execute her role and what she wants to do in a game (besides the "classic 1 shot tibbers combo"), especially in lane. Definitely suggest ppl to check that out because it was super interesting
never cook again
Keep on cooking!
he burned down the entire kitchen
Someones feelings got hurt when they realized their champ pool is easy enough for toddlers
what are your main issues
@@tietrip bro, heimer is not one of the hardest champs to play. That alone screws the entire list.
Eve for sure goes in low skill ceiling and hard to master, you don’t need to continuously practice her tbh
Eve is one of my main champs and that’s completely true. Its not hard to play eve, she has a super healthy clear and it’s not difficult to execute her combo. What makes Eve hard is decision making, where to go where to be. She’s one of the few if the only champion with her play style where you’re constantly lurking just outside of camouflage range waiting for the best time to go in from the spots people don’t expect you from
If anything I thought Eve was like the definition of low skill, hard to master lol. Not hard at all though in terms of abilities. Just knowing where and when to be in proper position and not revealing yourself is hard
I disagree with aphelios being super hard. His weapons rotations are pretty easy to learn. Maybe 10 games to learn him well
The hard part of aph is that he has no hp and not much range with no survivability/movement options, not the guns
he has 2 rotation and u need to master a lot of timing
@@certainlya5248yes but imo, on Gold and bellow you don’t really need to plan things too much. Adapting to what have atm and doing some modest weapon order manipulation is more than enough for gold and bellow.
If your fundamentals are lacking you will have to compensate with planning and timing your weapon combos though.
With Aphelios the hardest thing is having to cycle through every gun until you get Infernum. Infernum is his best gun and goes well with Calibrum Crescendum and Severum
He's not hard to learn, but hard to play and master. Climbing with him will not be easy as a beginner
Kalista otp here, emerald tho so probably invalid opinion but I think Kalista is actually really easy once you get used to the passive, it sounds obvious, like that's the only characteristic that sets her apart from anyone else (though we're getting Ambessa soon so not anymore), but it doesn't take that much to learn how to use it correctly, and once you do it basically auto kites, you don't need fast clicks nor as good precision as you would with other adcs, the hardest part of her is knowing how to engage due to her extremely close range and I guess getting a supp that follows ur calls on ult.
Never cook again
ASol, Gwen, Illaoi, Milio, Pantheon, Skarner, Urgot, and Zyra, over Fiddlesticks, Sylas, Taliyah, Vel'Koz, and Xerath is crazy.
Edit: I just noticed Heimerdinger and Yorick 💀💀💀
Vladimir close to Yuumi and Garen is wild
36:30 The problem with saying samira is low skill floor high skill ceiling is that samira is actually pretty unique and hard to pick up, even after putting in hundreds of games on her Im still learning new ways to use my dash resets and positioning in fights.
lmao Viego is one of the easiest champs in the game if you have basic champion knowledge in league.
Taliyah is difficult because the delay on W and how important it is to making her E useful. also when/how to use R and whether to ride it or not (and if you do, when to jump off and to where) is another big judgement call.
Irelia easier than illaoi? Illaoi is a knowledge check that's it.
zeri absolutely does not have a low skill floor im sorry
Absolutely insane to put Gangplank and Yorick in the same tier!
As a Jhin main, Jhin is not difficult to play, but I appreciate the gesture lol. Just paying attention to your shots and proper positioning skills will get you far. I have a way harder time with other ADCs with less in their kit. Idk if that says anything about me but yeah just my thoughts
jhin was created for people who didnt know how to kite
@ fair point. Yeah if I’m not Jhin or Lucian at ADC, I’m not very confident that I’ll do well lol probably why
I believe that Ahri is actually very hard to play on a high level. I have reached diamond with 5 midlaners and 10 different champions but I haven’t yet with ahri even though I have many games with her and I can do all the mechanics like charm flash + charm flash over minion; flash to connect q etc. Her skill shots are very geometric and easy to dodge so you literally have to hit them perfectly to get maximum impact. Other midlanders skillsgots are often instant hit and undodgeable or hard to dodge.
Ahri is certainly at least a high skill ceiling champ, the opportunities are enormous that you have with the R
Watch only for Yorick, and was not dissapointed. You did my boy well.
I miss faceroll Yorick lol
illaoi over viktor/ velkoz and xerath it's so weird. Illaoi it's just hit your E or die wow so HARD da fuq
omg 1 hour long video?!!! bro is cooking 🔥
I really dont think Aphelios is that difficult. While there is a decently high burden of knowledge with him - one of the highest in game - mechanically, he is actually very easy. Well, "easy" as far as ADC goes, of course(good kiting and right-clicking has an inherently immense skillcap).
From a purely burden of knowledge perspective, very many simple melee champs are actually quite difficult to play, as they require a very good understanding of their matchups as well as really strong decision-making. Unlike champs with reliable escapes, dashes or range, they are always all-in.
Azir hands down is my pick for absolute hardest, you have to play orinanna while also playing an adc, while also having combos like the azir shuffle which is so hard it’s ridiculous.
Gp is the easiest top tier pick for difficulty, there really isn’t a reason that he shouldn’t be in the top tier on difficulty. The only low skill thing with him is that you can neutralise lanes as a bad gp player but this list is talking a lot about skill ceilings so I have no idea why gp isn’t at the top tier.
i think you're thinking about champion difficulty as how many possible things you can do with them but i feel like with someone like katarina most of the time if you just go in at the right time no matter what you do after that you can roll your face on the keyboard for all that it matters and you'll still get a pentakill so most of the stuff that you can do will work but however for someone like riven most of the stuff that you can do won't work in the situation so you have to consider the ratio of possible mechanics that will work to all the possible mechanics for that champion to actually gauge their difficulty.
im hurt that you didn't put gp in the highest tier, but I respect it.
The pitfall of this vid is that there's no clear distinction as to whether it's mechanical, macro, positioning or just simple weirdness difficutly.
I think something I'd rather see is a "In what way is this champ difficult?", with champs sorted by the grade they apply to that difficulty within that category.
Some yapping/own takes:
Aphelios is really simple once you know what his guns do and can process that information, so he's only difficult cuz of the weird gun mechanics.
Xerath has 4 skillshots in his kit + is incredibly dependent on reading map state, the state of a fight and just positioning in general. Sure, the skillshots are rather simple, but he is incredibly difficult positioning-wise when it comes to teamfights.
Malzahar has point and click ult, but constantly dipping in and out of skill range in fights, while hitting Q, weaving Es with 0.5s cast animation and ultimately being extremely aware of the fight overall to know when to even use ult make him more difficult than it may seem. Also yes, he has brain dead wave clear, but you need a really good macro sense to know what to do with it.
Last example, Kass vs. Kha'Zix. Kha'Zix is a little bit of weirdness factor, because of his evolve mechanic, but his real difficulty is knowing when and where to fight or commit with E in a fight. Same thing for Kassadin, except his obnoxious early game places a lot of emphasis on knowing your limits by heart into any given lane matchup, so being a good Kassadin is not just "sit under tower til 16 then ult all over them haha", to actually get value of that champ you have to almost OTP him, because of how much limit testing you have to do in any given lane to actually win it. Mechanically they are both not challenging at all and easy to learn, but you'll still not be good at them for many games.
As a viego main I can say that he is nowhere near the top. "But you need to know how to play every champ..." nope, you need to loosely know which button does what, so you can spam them in order before pressing R. Mastering all champs will only increase your effectiveness very slightly, as you don't get to play them more than a few seconds.
The funny thing about Heimer, long time ago, I heard (from a shout caster I think?) that some pro teams actually hire Heimer otp to teach their adc(and mid?) how to play Heimer.
Even pro need a coach to learn how play him, no way that he is easy champion (to master)
Lulu is known as one of the hardest supports in the game, I'd argue she should be low skill floor high skill ceiling. A good Lulu means the enemy bot lane do not play the game. The only other contenders for her, in my opinion, are Milio and Renata.
I'd argue Samira should be in continuous practice. She kinda does the same thing as Draven where it eventually becomes muscle memory but it requires more time input like Draven.
AD Shaco is little maintenance, AP Shaco is continuous practice.
Sivir's placement is iffy for me. Because of the potential damage output of her W, her numbers are kept pretty low and it leads to her being more difficult than her kit lets on. Now, I don't think she should be very high at all, but maybe she should be in the little maintenance category.
Soraka's skill floor is so low that it is in hell. However, I am a little iffy on calling a good Soraka a braindead pick. The sheer amount of attention to have to pay to every lane on top of deciding if it is even worth saving the person you are watching when you expect to be ganked. Basically her decision-making nudges her up a little for me but I concede once again that the baseline use of the kit is braindead.
I'm a bit biased as a Swain main. He has a lot of difficult lanes. On top of that, his W may be one of the highest skill ceiling singular abilities in the entire game. It is so delayed that many champions can get out of it pre boots if placed centrally on them and almost all can get out of it in time once they do have boots. The raw information and lane influence potential as a semi global vision ability that everyone automatically dodges is insane as well. The number of times I have stopped a potentially disastrous gank in top and bottom lane are innumerable.
I feel the true duality of man in that I can't play a few of these champs in the amumu tier, but there's 7 champions in the akali tier I regularly play and picked up very quickly.
I have 0% win rate as darius from 5 games and 100% as kalista from 8 games
I dont understand how old asol is harder. the mere fact that his stun is slower on the new asol means he is harder
oh lord the guy actually placed YORIC above RYZE, thats just a joke ngl
It’s crazy Yorick jumped tiers from brainless to somewhat difficult after rework. Old Yorick was hilariously dumb
I think for these kind of videos you strictly need to put out the macro part away and consider how long would it take for a beginner to learn a champion's hardest combo and apply it effortlessly when required -> that is what makes the champion difficult to play ( i honestly think that Gangplank is mechanically hardest to play, i mean come on what are the chances you 'time all your barrels' to do the triple passive combo effortlessly?)
If you wanna take "how difficult it is perform well on a champion", that is when you consider macro, counter picks, team compositions, etc.
The fun part about triple barrel is that you just need to position the barrel outside his Q range, a bit hard to explain but it's input problem, idk
@@sangletan7076 no no, I'm talking about the triple passive proc, its more of a melee combo where u proc your passive flamming knife 3 times withing 3 secs by continuously bursting the barrels ( barrel proc resets the cd of the passive )
Caitlyn in all honesty is more difficult to play than Corki. Cait goal in lane is to be ahead or sieging permanently while corki just needs one item to be busted(given the changes made this season). Also how did Smolder got put to same tier as LB, Shaco and higher than Kayle, absolute cinema 🖐😐🤚
Ezreal is like a poster child for low skill floor high skill ceiling.
Katarina deserves no less than the top tier. No other champ plays with mobility like she does, and figuring out how to even survive lane is minimum 20 games of limit testing. Sure most kats end up roaming bot and getting fed, but actually using that is again not easy. You could just sit in a bush and wait for people to come to you, but actually having impact means putting yourself in dangerous positions, baiting cc, playing off your team’s tempo so you have an engage or escape target with E. And being under heimerdinger? That’s just wrong.
Aphelios is a very fun champ to play for me, it's all about mixing weapons and knowing how to fight with the weapon you have. Advice for anyone looking to learn him is to learn some of his basic, pre-made combos like calibrum severum (great for neutral/farming early) and infernum-Crescendum (good for team fighting, has both AoE and DPS but it is close ranged), Crescendum-Calibrum (Also good for neutral with a bigger focus on area control).
Then you can start manipulating your weapons order and get stuff like Calibrum-Gravitum (poke and CC, good for chasing), Severum-Infernum (burst AoE & sustain, my personal favorite), Severum-Crescendum (close range DPS with sustain and an easy way to stack Crescendum). Imo out of all the weapons, Crescendum is the hardest one to learn to use effectively since it encourages you to play more risky and also asks you to manage its stacks too.
No way you put Riven and GP below Viego xD
Well Viego could turn into Riven or GP. So he's like combining both champions (and more).
@@JoseGonzalez-wj8nzthen the hard part about viego is playing gp and riven? Can you hear it? Viego is pretty much just little more advanced yi
@@homeboy3218 that's actually the hard part, knowing how to use every champion. Of course basic viego isn't that difficult, but you should know how to play every champion if you're gonna play viego.
@@JoseGonzalez-wj8nz Like another comment said, there's:
1. The option to just dump all spells if you don't know what exactly a champ does.
2. The option to use the transform for another R.
3. Only ~50 champs you'll frequently encounter in any meta and have to & will know what they do.
If we go of base kit, he's a pretty simple champ mechanically.
@@JoseGonzalez-wj8nz you don't have to know how to play every champion to play viego. That's just what viego mains say to make the character sound difficult so they can boost their ego
I am one of the few old Asol one tricks, I got all the eyes on me each every matchup, after masterying him.
Imo he was one of the hardest, due to his difficulty is not only behind mechanics but also macro and decision makings, he is like the advanced definition of Mid laner, I know back the days ppl quote that on TF.
Now, I am a Taliyah main, still kinda difficult but nothing comparable.
Warwick is an interesting case imo (talking post rework). Yes his mechanics are pretty simple and straightforward but all his spells also have a lot of not-so-obvious subtlety to them
His Q can be held for displacement immunity frames and timed to follow people using flash or other movement abilities, or even follow an enemy being grabbed by say an allied Blitzcrank, his W is a very passive ability but can be used to effectively communicate enemy position to your team via pings on the of his obvious uses for ganks, his E has 2 components to it, the DR and the fear and knowing when to activate/reactivate it can easily mean you dying versus you getting a double for example, his R has near endless amount of terrain plays you can make with it and also has a double offensive/defensive component like his E.
He's also the kind of champ you need to do a lot of limit-testing on to actually understand the trades/fights/engage you can and can't take and that requires quite a bit of trial and error and by extension, dying.
Which is probably why despite not being super complicated or mechanically intensive he tends to only be played in mid/high elos by OTPs.
Syndra doesnt deserve to be on the same tier as some of the hardest champs in the game. She's not exactly difficult to pilot, she's extremely safe to play in lane, hyperscaling, has great self peel with eq as well as having the options of zhonyas or seraphs, which she can buy without sacrificing damage because of her mini rabadons passive lategame. And to top it all off, pretty much guaranteed 1 shot combo past mid game after hitting an eq with ult up. Id love for someone to correct me because the way I see it, she's a burst mage that has all of the utility to makeup for the inherent shortcomings of her class.
Putting Singed in this category is nonsense. For me, he has to be in one of the top 2 categories on the list, the character is so different from the others that you have to change the way you play. Riot released a chart a few years ago and he was the most complicated champion to master, along with Katarina. If you don't know how to play Singed, you're going to be useless during the game, unlike other champions in the same category. Singed is an addiction that cannot be mastered
Singed is so different from other champions that he has a negative mastery-overall winrate correlation. That means that the more you play Singed, the worse you get on other champions
I’m caught between low skill, hard to master and one of the hardest champions to play. There really isn’t much to his abilities. Like they’re very easy to understand but my God, being a good singed player takes serious dedication. He’s gotta be like top 5 hardest champs to be good with.
heimer is actually yuumi tier how did he get there, and viego should probably be in low floor high ceiling
comparing heimer to azir is insane, imo.
Sure, they both place something down which is their main source of damage, and sure, azir can move his while heimer can't, but heimer doesn't need to do squat else, since they constantly attack nearby enemies, where azir's soldiers replace his auto attacks and his entire kit revolves around those soldiers.
Heimer at least has 2 other abilities to throw around if he messes something up, but azir will die if he fucks something up or miss the kill cause he placed a soldier wrong. Heimer pops that shit down and doesn't look at it twice.
And how many times have we not seen a heimer get a double kill by almost exclusively running in circles around his turrets?
Mostly true, however you have to remember Heimer's turrets can die, and so if he faces any meaningfull aoe or just someone who can survive for long enough to kill them he becomes a walking bag of money.
Also heimerdinger thrives when he is being all-ined especially by a melee champ (because then all of his turrets can attack), but he himself is very squishy and unless he can land his E stun (which is a very difficult projectile to stun with when not exactly on top of him) he is 100% dead, unless its low elo
And the thing you mentioned about him 1v2ing while running around only works in either low elo or in very specific circumstances (ie 2 melee champs that dont have enough damage, aoe or hp to deal with heimer)
Not to mention turret placement, w spread or which ultimate to choose
Im not saying he is the most difficult champ in the game, but he only looks easy from the side
Something I feel should be taken into consideration that ppl often disregard when judging a champion's skill ceiling is different builds and playstyles. For example, when playing Shaco, be it in a lane or in Jungle, you have the two options of going AD and AP. Both of them play entirely differently, with AD being about just popping off with backstabs, Hail of Blades, clone DPS, and focusing heavily on early game, as AD Shaco's scaling is pretty bad. On the flip side, AP Shaco revolves around setups with boxes, clone explosions, and has more emphasis on psychological warfare with the art of acting. AP Shaco also scales way more comfortably into late game. For both of these builds, if you're playing something like lane Shaco, you basically have to learn every matchup twice in order to be able to comfortably take on any matchup regardless of which build you may have to go depending on your team comp.
In other words, with champions with varying builds, you will have to learn the same matchups multiple times as you're effectively playing different champions going from build to build.
It's frustrating that you've extended the term "inting" to acknowledge its meaning (intentional feeding), but still use it to refer to people unintentionally feeding.
That heimer placement is a little insane, I will admit
How you gonna disrespect my boy ivern like that? He’s not an enchanter, he’s a catcher. And is one shot by like everything. Positioning properly, and piloting daisy are not easy when anything can walk up and one shot you.
As a terrible player, I'd honestly say any melee champ is underrated in difficulty. If you suck as much as I do, you never know when or how to get close enough to enemies to do any damage, so you just get kited. Any champ with skillshots is easier because you can at least sometimes get a hit in. But that just appliees to noobs like me.
When I was new I refused to play melee champs for the longest time 😂 Especially ones that didn’t have a dash of some kind.
Aphelios gets a bad rep because he has so much text for his abilities, but he is actually easier to play than ezreal and draven.
draven is harder but not ezreal
@@certainlya5248ezreal can’t do jack shit if he doesn’t land his skill shots, literally nothing. No Cc, nothing
Yeah if you play him like a Gold player, “Right Click - Press Q every now and then”, you’re barely utilizing his vast potential in multiple situations. People that barely understand Aphelios say he’s *eASy To PlAY* without acknowledging his unfathomabley high skill ceiling.
hard agree if you don’t one trick draven you will not be able to actually utilize him
I actually think Ezreal is pretty easy to play. Though in my mind I view him as a "high skill floor, low skill ceiling" champ in the sense that he's a bit harder to get than others but once you do he is so damn easy to be consistent with. In contrast, I feel I struggle a lot more to be consistent with Jinx or Caitlyn because they're just less safe to play as.
This is easily the worst difficulty tier list i’ve ever seen😊
seconded
then u havent seen drututts tierlist lmao
Bro said shens ezy I started crying
never seen a better one
@@5starracingentainment466 textbook definition of low skill ceiling, hard to master imo
Just FYI, i've noticed over your past few videos that you're misusing the term "skill floor". Within the metaphor, the skill floor is the amount of impact the least skilled player imaginable could have, while a skill ceiling is the amount of impact the highest skilled player could have. For some champions, they have a low skill ceiling but a high skill floor, meaning they're pretty much the same no matter what player plays them. Yuumi falls in this category. Inversely a high skill ceiling with a low skill floor would be someone like azir who is basically worthless on a first-time player. An Easy to learn but hard to master champion would have both a high skill ceiling and a high skill floor. (Both being low basically never happens for obvious reasons)
Kat being lower than hiemerdinger is wilddd. I swear some of those takes have to be to boost the comments and therefore the algorithm in a subtle way 😢
Gangplank on the same tier as the "LAND E = ONE SHOT, 70 DASHES, TRUE INVIS, NO MANA" Character is crazy to me. Gangplank has so much to manage while having 0 dashes. IMO he's the hardest champ in the game, Azir is close second but having 0 dashes in modern league is already playing on hard mode
I did what I could
2:58 Yuumi
3:28 Aatrox
3:50 Ahri
4:11 Akali
4:27 Akshan
4:50 Alistar
5:14 Amumu
5:24 Anivia
5:52 Annie
6:08 Aphelios
6:49 Ashe
7:01 Aurelion Sol
7:20 Aurora
7:28 Azir
7:47 Bard
8:07 Bel'Veth
8:30 Blitzcrank
8:42 Brand
9:05 Braum
9:32 Briar
9:46 Caitlyn
10:10 Camille
10:26 Cassiopeia
10:43 Cho'Gath
10:50 Corki
11:12 Darius
11:25 Diana
11:46 Dr. Mundo
11:50 Draven
12:22 Ekko
12:38 Elise
13:12 Evelynn
13:33 Ezreal
14:01 Fiddlesticks
14:08 Fiora
14:22 Fizz
14:27 Galio
14:33 Gangplank
14:51 Garen
14:52 Gnar
15:09 Gragas
15:26 Graves
15:47 Gwen
16:08 Hecarim
16:20 Heimerdinger
17:05 Hwei
17:40 Illaoi
18:08 Irelia
18:39 Ivern
18:52 Janna
19:32 Jarvan IV
19:47 Jax
20:05 Jayce
20:42 Jhin
20:53 Jinx
21:16 Ksante
21:40 Kai'sa
22:01 Kalista
22:10 Karma
22:22 Karthus
22:40 Kassadin
22:47 Katarina
23:07 Kayle
23:16 Kayn
23:33 Kennen
23:44 Kha'zix
24:07 Kindred
24:38 Kled
25:00 Kog'Maw
25:08 Le Blanc
25:13 Lee Sin
25:29 Leona
25:32 Lillia
25:50 Lissandra
25:54 Lucian
26:10 Lulu
26:26 Lux
26:30 Malphite
26:37 Malzahar
26:50 Maokai
27:08 Master Yi
27:33 Milio
28:11 Miss Fortune
28:22 Mordekaiser
28:27 Morgana
28:44 Nafiri
29:07 Nami
29:16 Nasus
29:22 Nautilus
29:26 Neeko
29:41 Nidalee
29:26 Nilah
30:10 Nocturne
30:13 Nunu and Willump
30:31 Olaf
30:43 Orianna
30:57 Ornn
31:22 Pantheon
31:53 Poppy
32:19 Pyke
32:35 Qiyana
32:58 Quinn
33:28 Rakan
33:42 Rammus
33:52 Rek'sai
34:11 Rell
34:32 Renata Glasc
34:47 Renekton
35:12 Rengar
35:36 Riven
35:50 Rumble
36:12 Ryze
36:27 Samira
36:47 Sejuani
36:54 Senna
37:10 Seraphine
37:37 Sett
37:45 Shaco
38:14 Shen
38:54 Shyvana
39:10 Singed
39:27 Sion
39:34 Sivir
39:40 Skarner
40:03 Smolder
40:25 Sona
40:53 Soraka
40:58 Swain
41:08 Sylas
41:39 Syndra
42:08 The Tumor
42:11 Taliyah
42:32 Talon
42:43 Taric
43:21 Teemo
44:21 Thresh
44:26 Tristana
44:37 Trundle
44:38 Tryndamere
44:39 Twisted Fate
44:45 Twitch
45:06 Urgot
45:36 Udyr
45:48 Varus
46:00 Vayne
46:08 Veigar
46:41 Vel'koz
46:47 Vex
47:02 Vi
47:06 Viego
47:38 Viktor
47:55 Vladimir
48:00 Volibear
48:28 Warwick
49:02 Wukong
49:20 Xayah
49:31 Xerath
50:14 Xin Zhao
59:30 Yasuo
50:36 Yone
51:10 Yorick
51:28 Zac
51:41 Zed
51:54 Zeri
52:03 Ziggs
52:12 Zilean
52:26 Zoe
52:36 Zyra
Aphelios main here. What you said about muscle memory when catching axes also apply to his weapon rotation, there comes a point in which you don't even need to think to do the optimal rotation and be conscious of your ammo, it just comes as naturally as breathing.
As a support main only thing I would not agree really is Nami. Of all enchanters she is one of the weekest if you just go for the easy options she gives you. When Thresh is the allrounder on the Tank side she is the allrounder on the Enchanter side. Individual this make all her abilitys quite low impact compare to other enchanters but she have a lot of versitility. Its not Taric level of difficulty but to get the maximum out of her you need to put a suprising amount of work into it but it allow you to have a champion with nearly no bad or at least no loosing match ups in lane.
Its objectively Katarina due to her having the ability to navigate chaos and complexity in almost infinite ways through either hyper fast or deliberate timing. If u dont believe me just watch katevolved, he mastered the champion and beat all the best onetricks and faker brutally. I honestly even believe she cant be max performed, just almost, due to her ability for instantanious action.
I like this factor of “skill retainment”, it feels fresh and is interestingly different compared to tier lists that purely organize max difficulty potential
as someone else said here in the comments, being SEVERELY overestimate aphelios due to one simple thing: first impressions
when aphelios was released, his main gimmick was 5 different guns and everyone assumed you'd have to be adapting to gun combos on the fly and manipulating them midgame and having to play them around them uniquely every game...
well guess what? you don't. his gun rotations have been solved and his gun combos are incredibly consistent
after that, aphelios essentially boils down to a pseudo caster marksman that scales harder off of crit but with no mobility
Aphelios being highest difficulty, cammile being in the middle and jax lowest is actually a bit funny
Elaborate on Jax. I’m just curious because i can’t really think of an easier auto attack champion.
more Vars asmr I can play in the background while I feed as Yone, thanks
You made a good point about Master Yi, he has some very flashy tech you can do, in the sense of auto resetting with W while also utilizing the burst 90% damage reduction for that first quarter second. Getting that off and actually getting value out of the W is actually not easy to do. It's extremely tight timing, but ultimately it's not mechanically demanding of the player. the other thing is you totally can use Q to dodge just about anything, even targetted abilities. It's insane the things you can make people whiff with a well timed Q. Theres a lot of room for skill expression, but those two things are literally it otherwise it's just decision making. Who to target, when to go in, what to build. Thats it, but thats every champ
Okay overall this is a good list imo, I agree with over 80% of the rankings.
However there are some champs that are ranked super weirdly.
Those champs are imo ways easier than you rank them here:
-heimerdinger
This is a tough champ with a unique play style, but it honestly kinda fits better in "low skill floor, high skill ceiling" with super high skill ceiling but fairly easy to pick up
-corki
-smolder (literally one of the easiest ranged characters, yes there is an enormous difference between good and bad smolder players, but that counts for every single champ in the game)
-braum
-gwen
-ezreal (also difficult, but other skill shot champs also don't seem to be ranked that high)
Always love a long vid! Thanks vars ❤ also always appreciate a tier list that doesn’t use the boring S-D.
Old Asol player here, he's definitely not at the top. Yes he's one of the champions with highest skill floor, once you get the hang of it, he's played pretty similar to traditional AD carries with lower range in exchange of better coverage.
At least one Tier List in which Azir is amongst the highest picks.
Bard. Honorable mention Zed.
Good video I feel like 1 quote describes what I think about your Jax placement perfectly: "Tell me you have never played jax without telling me you have never played jax"
Legends of runeterra was my main introduction to league, and when I first started, one of my favorite decks was ascendeds. In LoR, all of your champions have a level 1 form and can become their level 2 form by meeting some condition, getting better effects and increased stats. However, no champion in the game has a level 3 form with the exception of ascendeds. Playing them really made you feel like you were ascending higher than any other champion. When I first started playing League, because of ascendeds in LoR, one of the first champions I tried was Azir…
I got off him real quick
As someone who’s played plenty of urgot I feel like you’ve placed him too high .. but I also don’t think you have an appropriate lower tier to place him in. I wouldn’t call urgot a champ with little maintenance because of stuff like toggling or e to buffer cc, but I wouldn’t say he has a high skill ceiling. I feel like xayah Renata and hwei are all also too high up and are definitely more low skill floor high skill ceiling champs. Playing around xayahs feathers isn’t that hard. Renata isn’t that hard the most difficult thing about her is getting teams that don’t know how your w works, and hwei … I’m just gonna demystify hwei for anyone who’s afraid to use him. The double button presses aren’t that hard. You’ll get them down quick it doesn’t require much practice, will you still sometimes fumble over your keyboard and do something weird, yea. It’ll happen. Sometimes you might even just bug out and cast a different spell even though you did right the buttons because the game just said “no”. But bugs aside it’s really easy, if you can play lux you can play hwei.