@@lussor1Nobody respects your privacy. It doesn't matter what browser you use, they're always somewhat shady. Unless you've read all of their privacy policy and tell all of us why these browsers are better then you shouldn't really say something like that.
I love hearing people talk about Gangplank cause it always boils down to "That champ is bullshit but I acknowledge that he's difficult to play". I've mained GP since he got reworked all those years ago and I still will miss my barrel combos sometimes. I just want to give a quick tip to anyone that wants to play GP. If you ever wonder why enemy GP barrels do so much damage and yours don't, you most likely are not doing a mechanic called sheen storing. Lets say your barrel does 100 damage. Sheen does 50 damage. When you place your barrel down, you have a sheen proc ready. You can auto the barrel to reduce the timer but what it also does is store that 50 damage in the barrel so when it explodes, it'll do 150 damage. Plus whatever damage you add to it like shooting it with Q. Not to mention that the map has a few spots, mainly the river, where the elevation or layout, whatever it is, is different so you can connect barrels that don't look like they're connected. That has both saved me and screwed me many times cause sometimes my barrels connect to each other while other times they won't and it just depends on where you're at on the map.
I think people severely overestimate how hard it is to play Aphelios. Yes, he has 5 unique guns, all with passives and they intertwine, but at the end of the day, he literally only walks around and autos people on an ammo system while pressing Q every few seconds. He's a wordy champion with a weird UI, but I personally dont think his core gameplay loop is anywhere near as complicated as some of the hoops you have to pass through to learn a champion on a basic level. It took me like 15 games to become bad at Riven. It took me 3 games to get a quadra kill on Aphelios.
I miss old asol a lot too. I was also one of the few the decided to play him and the reward for playing well felt so much better compared to what we have now.
While I do think you are correct in the senes that Aphelios isnt the hardest mechanichly, I do think you are underestimating the insanely high skill ceeling he has. He is a champ with a large degree of agency (agency inherently makes a champ harder imo) and can do some of the stupidest things you can see in the game (we all have seen them). And yes you could always just right click and press Q but that would be using the champ and simply just not utilizing his power. That would be like saying just play Riven and stun people or saying just play Nidalee and poke with Q. Aphelios is a champ that REQUIERES a ton of games of deliberately limit testing to come close to picking a fight which would be unwinnable for other Adc and being confident that you could win if you utilize your tools correctly. I am saying this as an Aphelios OTP with thousands of games on him, and trust me the difference in a confident Aphelios and a newbie is enormous, he is definitely in the top 3 of hardest Adcs with Kalista and Draven,
@@ayy-dinI really enjoyed old asol, I miss him. I like the new version too but definitely feels a lot clunkier and stiffer than the old one. His old abilities flowed together more I’ll admit the new is more hype though, and his stacking mechanic is really fun
Aphelios can have 3000 guns for all we care. The champ destroys you with just any weapon he selects the moment he goes 1-0. The same goes for champions like Riven 1Q-R-R(yes, just like you read). So there is virtually no difficulty at all since you don't get to use all your tools for a kill or a play, but rather abuse the champion strenght. Is that really skill?
xerath is just land skillshots, you don't need to play specifically xerath to get good at it, tho the same applies to ez who is much higher so I really don't know what is vars method of order. vel q functions uniquely tho he should be higher 100%
I 100% agree. At least with Vel. But to play devil's advocate: 1) Vars is a top laner so take the entire video minus obvious ones and top lane picks at face value 2) The list is specifically about playing not mastering. When i look at this list I ask "If I was filled in this roll and had to pick this champ up right here & now, how hard would it be todo my job?". Its much easier to pick up a vel or xer over illaoi for the reasons he stated. I'd trust an iron river vel over an iron illaoi anywhere.
all that lol he's easy talk, then the game loads and you lane vs a darius or a camille and you get zoned out of farm for 10 minutes, suddenly you realize maybe it's not that easy after all
Have to disagree with the heimer pick. He's a low skillfloor high skill ceiling champ. Im practically brain damaged and if you run conqueror heimer top and play safe you almost CAN'T die unless you're positioning very poorly or they overdevote resources to kill you
@ngngye nasus is a general ban in lower elos though. You know for a fact your team won't shut him down before his midgame snowball. What other champions can realistically have kill threat on a heimer whos not playing like a dope?
@ From my experience, fiora irelia ornn morde jayce and probably 5-10 more. Running conq is risky due to a ton of top laners being able to 1-2tap your turrets, and without all 3 you’re super vulnerable to ganks. Haven’t played him top since blackfire torch was added, so maybe that’s made him better there, but I generally run heimer mid.
Honestly, I feel like Anivia belongs in "Low skill floor, high skill ceiling." This is because she is easy to pick up and play and "understand" but it is very difficult to master how to pin people with your wall, not screw your team with your wall, and to use your ult as an effective zoning tool. Heck, you can even do fun tricks like start teleporting just before you die and your egg form will continue the channel and send you home. There are just a lot of small nuanced things you can do with her that make her skill ceiling much higher than would appear on paper. Oh yeah, some other fun things you can do with her wall: you can stop some dash abilities like Tristana's jump if you time it right, you can use your wall to nudge someone out of an important channeled ability like Jhin ult, and if you clip the wall against terrain right you can sometimes glitch the game to allow you to walk through the terrain.
I think there are two broad categories of difficulty: Strategic, and action. A highly strategic champion has you needing to make decisions well in advance of when they are actively needed, and those decisions aren't always clear and obvious. An example could be Teemo with where he places shrooms. Wave clear is nice, but is it better to place it down to keep an escape path open, or to go out and ward (and pretend you didn't see them, baiting the jungler time), or to preempt a jungler and basically tell them to back off? (And also, because each build basically ignores scaling half the kit, because he's got season 1 design, he's actually got like 50 builds, and they each excel at a particular type of thing.) While a high action champion would be like Aatrox, where you need to hit multiple low-margin for error hit boxes in succession or else you just feel bad. But you've got basically one truly best build that you maybe slot in a flex here or there every so many games if a particular enemy is so unbelievably fed, and the most "macro" decision is whether you teleport to lane or teleport to the team fight. A truly difficult character would be both highly strategic with intensive action requirements. Azir is one, who has to really set up his soldiers to do jack all, and also has really stupid combos, an if you ever misuse a cool down, you're just screwed. Aphelios... definitely has strategic considerations, but isn't particularly mechanically demanding. But if he didn't get a mention... Draven, meanwhile, is fairly high up there, although less strategic than Aphelios, you still have to make the decision on the general direction for the axes to go before even start auto attacking, and if you make the wrong decision, then you just lose your damage... which is the only thing he has going for him (and admittedly, that's a lot of "only thing" he's got). Doesn't help that Draven is definitely a product of his time, and the fact that there's randomness added to the drop location of the axes is absolutely infuriating. Gangplank is definitely the definition of strategic, with a fair bit of action requirement. But he's so incredibly awkward to play that they just have to buff the shit out of him or else no one finds the juice worth the squeeze.
@@certainlya5248yes but imo, on Gold and bellow you don’t really need to plan things too much. Adapting to what have atm and doing some modest weapon order manipulation is more than enough for gold and bellow. If your fundamentals are lacking you will have to compensate with planning and timing your weapon combos though.
With Aphelios the hardest thing is having to cycle through every gun until you get Infernum. Infernum is his best gun and goes well with Calibrum Crescendum and Severum
Yeah if you play him like a Gold player, “Right Click - Press Q every now and then”, you’re barely utilizing his vast potential in multiple situations. People that barely understand Aphelios say he’s *eASy To PlAY* without acknowledging his unfathomabley high skill ceiling.
I actually think Ezreal is pretty easy to play. Though in my mind I view him as a "high skill floor, low skill ceiling" champ in the sense that he's a bit harder to get than others but once you do he is so damn easy to be consistent with. In contrast, I feel I struggle a lot more to be consistent with Jinx or Caitlyn because they're just less safe to play as.
Fiddlesticks is so simple and easy to grasp that 87.4% of the difficulty comes from the fact that if you don't have the greatest jungle macro and can't read the game state well, you will have the impact of a cannon minion
as someone else said here in the comments, being SEVERELY overestimate aphelios due to one simple thing: first impressions when aphelios was released, his main gimmick was 5 different guns and everyone assumed you'd have to be adapting to gun combos on the fly and manipulating them midgame and having to play them around them uniquely every game... well guess what? you don't. his gun rotations have been solved and his gun combos are incredibly consistent after that, aphelios essentially boils down to a pseudo caster marksman that scales harder off of crit but with no mobility
Jhin is waaay easier than most adcs - the hardest part of adc is maximizing dps while kiting, and the extra time between shots to reposition lets you maximize dps while also not having to have perfect clicks
Source am bronze and watching low elo adcs who simply stand still and don’t move at all to attack. Im left handed my clicks are with my non dominant hand dont flame plz
I am one of the few old Asol one tricks, I got all the eyes on me each every matchup, after masterying him. Imo he was one of the hardest, due to his difficulty is not only behind mechanics but also macro and decision makings, he is like the advanced definition of Mid laner, I know back the days ppl quote that on TF. Now, I am a Taliyah main, still kinda difficult but nothing comparable.
I like this factor of “skill retainment”, it feels fresh and is interestingly different compared to tier lists that purely organize max difficulty potential
Eve is one of my main champs and that’s completely true. Its not hard to play eve, she has a super healthy clear and it’s not difficult to execute her combo. What makes Eve hard is decision making, where to go where to be. She’s one of the few if the only champion with her play style where you’re constantly lurking just outside of camouflage range waiting for the best time to go in from the spots people don’t expect you from
I think for these kind of videos you strictly need to put out the macro part away and consider how long would it take for a beginner to learn a champion's hardest combo and apply it effortlessly when required -> that is what makes the champion difficult to play ( i honestly think that Gangplank is mechanically hardest to play, i mean come on what are the chances you 'time all your barrels' to do the triple passive combo effortlessly?) If you wanna take "how difficult it is perform well on a champion", that is when you consider macro, counter picks, team compositions, etc.
Something I feel should be taken into consideration that ppl often disregard when judging a champion's skill ceiling is different builds and playstyles. For example, when playing Shaco, be it in a lane or in Jungle, you have the two options of going AD and AP. Both of them play entirely differently, with AD being about just popping off with backstabs, Hail of Blades, clone DPS, and focusing heavily on early game, as AD Shaco's scaling is pretty bad. On the flip side, AP Shaco revolves around setups with boxes, clone explosions, and has more emphasis on psychological warfare with the art of acting. AP Shaco also scales way more comfortably into late game. For both of these builds, if you're playing something like lane Shaco, you basically have to learn every matchup twice in order to be able to comfortably take on any matchup regardless of which build you may have to go depending on your team comp. In other words, with champions with varying builds, you will have to learn the same matchups multiple times as you're effectively playing different champions going from build to build.
I feel the true duality of man in that I can't play a few of these champs in the amumu tier, but there's 7 champions in the akali tier I regularly play and picked up very quickly.
This is a truth. I feel like he doesn't know what he's talking about with a lot of these. Rengar and GP are both top 5 hardest to play. Aphelios/heimer being at the top is hilaroius.
@@realantagonist5324it's not figuring out his skills its figuring out that all he can do is jump from bushes, he needs to have good resource management, knowing how to maximize all of his abilities so you come out on top, and he needs more setup for ganks than any other jungler.
Im sry i dont wanna be that guy but for 1 sentence im gonna be that guy Fiora and irelias skill floor aint even close to everyone else in that category I feel better now :)
Idk man. I've played every single champ in the game and GP feels like possibly the hardest to even operate out of the gate. There was a post on reddit with detailed data about champion mastery and performance and GP and Katarina scored the highest in overall difficulty curve. I don't agree with your GP placement at all.
The data is meant to be interesting, not actually something you should draw conclusions on. In the data lulu is rated more difficult than Irelia, garen is more difficult than fiora. Its just not a good way to rate difficulty.
GP is the hardest,then Draven, then Katarina thats always been my top three, when I see Kalista, Azir, Aphelios and Viego being ranked harder difficulty I start to question my sanity.
@@syiniydethepotatoe9486 have you ever wondered if maybe Garen IS more difficult to do well with at the highest levels of play than Fiora? I think there are multiple ways for a champ to be difficult. Id bet anything that a challenger tier player will win so many more games with Fiora than Garen. But obviously Garen is easier to play. It's a cool discussion.
@@realantagonist5324Kalista is extremely difficult to play top 3 at least. She is kept underpowered on purpose by riot because if she is ever on the same power as other adcs you can’t lose once you master her.
@@MiximumDennis Tbh, for Aphelios it is not hard in managing the weapon comp, but the control of timing to have the right comp during drag fights and teamfights.
@@ukwanderer2979 A true Aphelios player knows to maximize positioning and utilize whatever combo he has for the given situation if his team correctly defends and plays around his damage. Due to my high experience with Aphelios I can say you can use any combo for any fight if done correctly, but yes certain combos make a fight easier- but it’s something to rely on. Aphelios makes his own luck unless his team is backing him up or you die instantly like a mosquito.
I think Briar should be higher vars. She requires a lot of Experience to know how her W works and i believe getting value from her R needs u to be really good at tracking people Movement. Shes very experience dependent. A definition of low skill floor high skill ceiling imo
I believe people have a tendency to overestimate how difficult overloaded champions are and underestimate how easy scaling champions are. On overloaded champions, sure, there are more tools you need to learn. At the same time, you have a lot less limitations you have to think about. You can be careless get away with a lot more without getting punished for it because there's a high probability you'll have something to deal with that situation your competition won't. A mispositioned Aphelios getting caught, for example, can turn and beat a melee champion diving it, something most other marksmen can't dream of doing. On scaling, meanwhile, a champion might be mechanically easy, but you gotta finish the game quick if you want to be effective, and playing aggressive to make plays and close out the game is more difficult than just sit back, farm and waiting for you to scale. That's part of the reason I think some scaling champions aren't actually that hard even if they are mechanically intensive. All Vayne has to do is farm for half of the game. Yasuo has some of the highest skill ceilings in the game, you gotta be the most delusional person to think otherwise, at the same time he is a resourceless champion with good wave clear, and by the time you get to your itens, you shred most things with not much more than Q and autos. And that's the main reason I think enchanters are easier than engage supports. Peeling and engaging are equally as simple to execute but enchanters must think about positioning. This is not trivial. However, if you make it out of lane without a lead, you're automatically behind because you'll get outscaled. You need to play more exposed by default. The placement that puzzled me the most is LeBlanc. She is not the hardest mechanically, but she is on the harder side. That's not where the bulk of her difficulties arrive, however. She has low range, low waveclear and no sustain, so she is potentially one of the most exploitable champions in the game, all while being a champion with poor scaling, so she has some of the narrowest margins for error in the game and unlike some of the modern champions, she can't bring some ass pulls like the newer champions where each ability has half a dozen different effects. In my opinion: Nidalee, LeBlanc, Lee SIn, Bard and Draven are the hardest. Yuumi, Veigar, Malphite, Shyvana and Jinx are the easiest.
Akshan e is the single hardest ability in the game to use. there isn’t another ability where per use the outcome of distance/damage is essentially an infinite curve
Aphelios is a very fun champ to play for me, it's all about mixing weapons and knowing how to fight with the weapon you have. Advice for anyone looking to learn him is to learn some of his basic, pre-made combos like calibrum severum (great for neutral/farming early) and infernum-Crescendum (good for team fighting, has both AoE and DPS but it is close ranged), Crescendum-Calibrum (Also good for neutral with a bigger focus on area control). Then you can start manipulating your weapons order and get stuff like Calibrum-Gravitum (poke and CC, good for chasing), Severum-Infernum (burst AoE & sustain, my personal favorite), Severum-Crescendum (close range DPS with sustain and an easy way to stack Crescendum). Imo out of all the weapons, Crescendum is the hardest one to learn to use effectively since it encourages you to play more risky and also asks you to manage its stacks too.
Viego so high is crazy, it may be bias coming from other games "steal your identity" character. He is super simple because his possesion heals you, makes untargetable and RESETS YOUR ULT. Most of the time it is not worth it to stay as other champion and 99% of the time his is on warwick level of difficulty, but with warwick you can't win teamfight from one reset
In my opinion I think that this tier list is inconsistent when it comes to the mechanics required to win the game/have a decent bit of impact, and also to what percentage of a champion's kit is utilized. For example, while it's probably really hard to get 90-100% efficiency on Yorick, you could say the same for a decent bit of the lower tiered champions (e.g. Vel'Koz, Xerath as it's basically impossible to unlock their full fighting prowess), but in his case he really only needs to have his R up and constantly push to have meaningful impact, without the need for much ghoul and maiden control. Same goes with Viego and Yone since VIego doesn't necessarily need to utilize the possessed champion and can just get another gap closer R reset, extra healing, and still have tons of impact. You also have Yone who, how my friend once told me: you could go to your local mental hospital and pick out anyone there, make him play Yone and he can just go in with E+R and win a teamfight.
Wow, how the hell is Olaf not at least top 3 hardest to play champions? People always underestimate him but hear me out. In order to play Olaf flawlessly, you need to play perfect and it's EXTREMELY difficult to even come close, the amount of decisions you have to make in a short timeframe is insane. Mind you, Olaf is one of the only champions in the game that can choose the distance as well as direction of his projectile (axe throw). Doesn't seem so bad? Well if he picks it up it significantly reduces its cooldown to 2 seconds. That means that in order to play Olaf perfectly, you have to throw your q in a way that it hits the enemy, and lands close enough to pick up quickly, whilst landing in the path the enemy wants to kite towards, whilst you weave in auto attacks and e's, pick the axe back up and make those decisions all over again. Within that 2 second window in order to play perfect you have to: Anticipated what the enemy will do, how they will move, where they will move to, make sure you hit that axe, and make sure that you have time to weave in auto's as well as pick it up and dodge their skillshots. And you have to make all of these decisions all over again, every 2 seconds of a fight in order to play perfect. No champion requires so much decision making in a prolonged fight, in fact, nobody even comes close and I'm including a cassiopeia.
As a terrible player, I'd honestly say any melee champ is underrated in difficulty. If you suck as much as I do, you never know when or how to get close enough to enemies to do any damage, so you just get kited. Any champ with skillshots is easier because you can at least sometimes get a hit in. But that just appliees to noobs like me.
I believe that Ahri is actually very hard to play on a high level. I have reached diamond with 5 midlaners and 10 different champions but I haven’t yet with ahri even though I have many games with her and I can do all the mechanics like charm flash + charm flash over minion; flash to connect q etc. Her skill shots are very geometric and easy to dodge so you literally have to hit them perfectly to get maximum impact. Other midlanders skillsgots are often instant hit and undodgeable or hard to dodge.
When it comes to mastering. After playing many very different champs. Adc, mage, bruiser, enchanter, tanks. I firmly believe the spacing on juggernauts and low mobility tanks is the hardest thing to master. They have the biggest champion hitboxes. Also they are more focused on grabs or lockdown or chase. Which all of these features massively are outclasses by mobilty champs. The floor to enter mechanical champions is higher. But mechanical champs are kitted to outclass mobility with utility or stronger 1v1 tools. For this reason I believe mastery isn't as high. Because just having a better kit isn't a skillful thing. The only mechanical champions that have a truly top tier skill ceiling are lee sin and yasuo imo. With Lee Sin, you can attack the same person in like 5 or 6 different paths. With 2-3 different orders of execution. And the faster you are the more options you get. With yasuo. He is so tight on timings and aa windows that he will massively lose out on dps or poke the slower/worse the player. You don't really have to be that fast to play something like leblanc or akali or ksante. Sure you can mess up skill order but you can do that with everyone so its not a definitive logic to use.
Putting Singed in this category is nonsense. For me, he has to be in one of the top 2 categories on the list, the character is so different from the others that you have to change the way you play. Riot released a chart a few years ago and he was the most complicated champion to master, along with Katarina. If you don't know how to play Singed, you're going to be useless during the game, unlike other champions in the same category. Singed is an addiction that cannot be mastered
Okay, saying mord and mf are brainless, but then putting yi higher than them. Dude, Mord is slow, has slow skillshots, can be easily kited even in his ult if you can't aim correctly. Mf has to alternate targets like you said, has her Q special mechanic. And then there is yi, completely autoattack based champ with 60% damage reduction, alpha strike and true damage. How is he harder than mord or mf?
Nasus is the same thing, wow he has wither. Big yikes, now that makes him soooo braindead. That wither sure is stopping a bad nasus from going 0/5 early game, or from having 300 stacks in 30 minutes. Very biased indeed.
yi is difficult to play in the actual game due to the fact you bring nothing to the team other than damage. mord is always useful, he is so easy you just press ult and facemash your abilities. A large amount of your damage are literally auto attacks. while its the same but yi has to dodge abilities with q and tank with w. its slightly more difficuly, and the macro is much harder.
@@ezioasasyn2394 dude, mord and nasus are the most braindead champions in the game. anything with a hint of skill is automatically much more difficult than them.
16:20 I play heimer top every once in a while and he is relatively easy, perma prio in 99% of matchups, if they go for a trade they just lose, if even or ahead you can duo nash with jungler at min 20 and regarding the R, you always choose W, Q is for when u think the enemy won't die with full W, and E is only for when you are guaranteed to stun 3 or more people
As a Darius main I agree but also don’t agree. When I pick other champs and face a Darius often times I’m able to win when I shouldn’t because either they don’t E auto W Q cleanly enough or they just don’t pick good engage angles. Or sometimes they simply aren’t aggressive enough. Not claiming he’s all that difficult but positioning, picking the right time to all in… even mechanics like hitting good flash Qs, idk he’s not totally braindead.
ur just wrong, his early game poke is really good and his ult is good and he has good survivability. such a glazed champ skill wise when hes not that hard
apparetly according to him pantheon and illaoi are harder than sylas and also harder than high apm adcs such as jinx and twitch xd definetly not biased
It's frustrating that you've extended the term "inting" to acknowledge its meaning (intentional feeding), but still use it to refer to people unintentionally feeding.
I feel like Talon could go up a tier. comparing people like Lurkz who otp him and other great players like Pob, etc playing him casually is night and day
Okay, so the heimer being put in hardest is insane. The skill impression is starting a fight eith turrets, hitting cc and zhonya if the enemies are dumb enough to try to fight you and your turrets, alike to illaoi in a way. Besides that, asol is too high, he should be bumped down since he is super easy, abd this is coming from an asol main. Once you max q it's just farming till you overwhelm enemies. Jayce should also be one stage lower and riven probably higher
Warwick has a lot of little things in his kit that need to be mastered. The q that follows and ignores cc, the w, timing your e and the ult that is very unforgiving (the skill shot is very thin) and knowing how to use it to go through cc. No ww is not that easy to master.
I know people hate him, but there's no way Akshan is anything but "One trick him" tier. His swing has so much depth to utilize, not to mention his wonky range against anything that isn't melee. Yes, fuck the Respawn passive, but as a overall character? Dude's a pain to carry with compared to other champs, you work 10 times as hard to get the same effectiveness of say, a Kayn or Kha'zix.
Its objectively Katarina due to her having the ability to navigate chaos and complexity in almost infinite ways through either hyper fast or deliberate timing. If u dont believe me just watch katevolved, he mastered the champion and beat all the best onetricks and faker brutally. I honestly even believe she cant be max performed, just almost, due to her ability for instantanious action.
tbh i have played a lot of aphelios, and i think learning him, and finally understanding how to midmax his weapon combos is hard yes and is a new skill that isnt really reflected in other champions, because of all the planning needed, but its not something you need to continue learning, i feel like once u really get the hang of aphelios and the skill of managing his weapons, he becomes very liniar i definitly think there are way harder champions to master than aphelios, i would put him in A tier, but not S tier, for comparison, even if u know all of jayces combos and get used to knowing when what is most effiient, you would still need to play him often in order to maintain
Just FYI, i've noticed over your past few videos that you're misusing the term "skill floor". Within the metaphor, the skill floor is the amount of impact the least skilled player imaginable could have, while a skill ceiling is the amount of impact the highest skilled player could have. For some champions, they have a low skill ceiling but a high skill floor, meaning they're pretty much the same no matter what player plays them. Yuumi falls in this category. Inversely a high skill ceiling with a low skill floor would be someone like azir who is basically worthless on a first-time player. An Easy to learn but hard to master champion would have both a high skill ceiling and a high skill floor. (Both being low basically never happens for obvious reasons)
"Azir(the champion with best repositioning basic ability in the game) has to look at his soldiers and himself unlike Orianna(a champion that is dead the moment she is collapsed on) who has to watch only her ball." Azir is harder than Ori but the reasoning behind it you provided means ori is harder XDDD
No shot you put Vladimir on the same level as Annie and Malphite... Also I've mained Nilah and Zyra for a while and they deserve to be one tier lower. In general I agree with most of your takes. Putting Viego and especially Heimerdinger that high is a crime though.
I really think Viego and Aphelios are the type of champ that people say are hard until you play them ,Aphelios is hard to play outside of lane while Viego imo is actually one of the best champs to play if you are like plat level in skill .Outside of the fact that you need to know what all champs do (which most people who play this game for years know ) you basically have a really simple and straight forward kit .
Hey, despite these tierlists being generic, I can at least respect that you acknowledge Poppy is a slightly difficult champion to play unlike those that call her easy. Like, her kit is easy to understand but to execute on it is where the difficulty comes from. I can tell when someone is first-timing Poppy because they are completely useless and nearly help the enemy team with their ults, wheras there isn't much distinguishing a first time malphite or experienced one. I would only disagree with Morgana and Lulu being in the same tier. Morgana has nowhere near the same level of decision-making by comparison.
I agree about poppy, I play her when I see a comp I can counter with her. Her ult is very skill expressive especially if you use it offensively. She is also a reactive champ with the w where you need to be quick to react to dashes.
Hot take, Hwei is easy and should be on the "requires little maintenance" tier. His spells are all very simple, the only challenge is remembering them.
Gp is the easiest top tier pick for difficulty, there really isn’t a reason that he shouldn’t be in the top tier on difficulty. The only low skill thing with him is that you can neutralise lanes as a bad gp player but this list is talking a lot about skill ceilings so I have no idea why gp isn’t at the top tier.
Eh, Aphelios is pretty dead simple. All your weapons have enough value that you really don't need to change the order or anything, in fact this was shown off in his launch. They showed him winning the same fight with all the different combos just as easily each time.
Stop feeding. Get Opera GX and dominate the Rift now: operagx.gg/Vars4
Btw for Ambessa she's definitely at the top lol
"Ambessa placement in Pinned Comment"
*check Pinned Comment*
No Ambessa Placement
But i already got Opera GX... now what?
No thanks, i stick to Brave or Firefox that respects my privacy
I want you to domniate me😩
@@lussor1Nobody respects your privacy. It doesn't matter what browser you use, they're always somewhat shady. Unless you've read all of their privacy policy and tell all of us why these browsers are better then you shouldn't really say something like that.
I love hearing people talk about Gangplank cause it always boils down to "That champ is bullshit but I acknowledge that he's difficult to play". I've mained GP since he got reworked all those years ago and I still will miss my barrel combos sometimes. I just want to give a quick tip to anyone that wants to play GP. If you ever wonder why enemy GP barrels do so much damage and yours don't, you most likely are not doing a mechanic called sheen storing. Lets say your barrel does 100 damage. Sheen does 50 damage. When you place your barrel down, you have a sheen proc ready. You can auto the barrel to reduce the timer but what it also does is store that 50 damage in the barrel so when it explodes, it'll do 150 damage. Plus whatever damage you add to it like shooting it with Q.
Not to mention that the map has a few spots, mainly the river, where the elevation or layout, whatever it is, is different so you can connect barrels that don't look like they're connected. That has both saved me and screwed me many times cause sometimes my barrels connect to each other while other times they won't and it just depends on where you're at on the map.
What the fuck, I think sheen storing may be the most unintuitive mechanic in this video game. Friggen crazy.
I think people severely overestimate how hard it is to play Aphelios. Yes, he has 5 unique guns, all with passives and they intertwine, but at the end of the day, he literally only walks around and autos people on an ammo system while pressing Q every few seconds. He's a wordy champion with a weird UI, but I personally dont think his core gameplay loop is anywhere near as complicated as some of the hoops you have to pass through to learn a champion on a basic level.
It took me like 15 games to become bad at Riven. It took me 3 games to get a quadra kill on Aphelios.
I miss old asol a lot too. I was also one of the few the decided to play him and the reward for playing well felt so much better compared to what we have now.
While I do think you are correct in the senes that Aphelios isnt the hardest mechanichly, I do think you are underestimating the insanely high skill ceeling he has.
He is a champ with a large degree of agency (agency inherently makes a champ harder imo) and can do some of the stupidest things you can see in the game (we all have seen them). And yes you could always just right click and press Q but that would be using the champ and simply just not utilizing his power. That would be like saying just play Riven and stun people or saying just play Nidalee and poke with Q.
Aphelios is a champ that REQUIERES a ton of games of deliberately limit testing to come close to picking a fight which would be unwinnable for other Adc and being confident that you could win if you utilize your tools correctly.
I am saying this as an Aphelios OTP with thousands of games on him, and trust me the difference in a confident Aphelios and a newbie is enormous, he is definitely in the top 3 of hardest Adcs with Kalista and Draven,
@@ayy-dinI really enjoyed old asol, I miss him. I like the new version too but definitely feels a lot clunkier and stiffer than the old one. His old abilities flowed together more
I’ll admit the new is more hype though, and his stacking mechanic is really fun
@@nach7423 Always love to see a competent Aphelios main like myself speak *facts*
Aphelios can have 3000 guns for all we care. The champ destroys you with just any weapon he selects the moment he goes 1-0. The same goes for champions like Riven 1Q-R-R(yes, just like you read). So there is virtually no difficulty at all since you don't get to use all your tools for a kill or a play, but rather abuse the champion strenght. Is that really skill?
having velkoz and xerath be lower than illaoi is genuinly comedic for me, i didnt realise april had just started mb
xerath is just land skillshots, you don't need to play specifically xerath to get good at it, tho the same applies to ez who is much higher so I really don't know what is vars method of order. vel q functions uniquely tho he should be higher 100%
the velkoz disrespect is crazy
Having Heimerdinger over Kindred and Shaco is even funnier to me tbh
xerath and velkoz are not difficult lol.
I 100% agree. At least with Vel. But to play devil's advocate:
1) Vars is a top laner so take the entire video minus obvious ones and top lane picks at face value
2) The list is specifically about playing not mastering. When i look at this list I ask "If I was filled in this roll and had to pick this champ up right here & now, how hard would it be todo my job?". Its much easier to pick up a vel or xer over illaoi for the reasons he stated. I'd trust an iron river vel over an iron illaoi anywhere.
There is a difference in the difficulty of playing a champ, and the difficulty to master a champ.
He went over this with the idea of skill floors (difficulty of playing/picking up a champ) and skill ceiling (difficulty of mastering a champion)
Garen to be honest, sometimearyou gotta know when to press R or flash them press R, he is very difficult.
Sometimes I accidentally press E before Q and still kill them. Garens so hard man
all that lol he's easy talk, then the game loads and you lane vs a darius or a camille and you get zoned out of farm for 10 minutes, suddenly you realize maybe it's not that easy after all
@@SimpleReally you telling me a champ has a natural counter? No way man buff garen rn😢😢😢
Have to disagree with the heimer pick. He's a low skillfloor high skill ceiling champ. Im practically brain damaged and if you run conqueror heimer top and play safe you almost CAN'T die unless you're positioning very poorly or they overdevote resources to kill you
Then you face a nasus running fleet rushing spirit and start permabanning it.
@ngngye nasus is a general ban in lower elos though. You know for a fact your team won't shut him down before his midgame snowball. What other champions can realistically have kill threat on a heimer whos not playing like a dope?
@ From my experience, fiora irelia ornn morde jayce and probably 5-10 more. Running conq is risky due to a ton of top laners being able to 1-2tap your turrets, and without all 3 you’re super vulnerable to ganks. Haven’t played him top since blackfire torch was added, so maybe that’s made him better there, but I generally run heimer mid.
Honestly, I feel like Anivia belongs in "Low skill floor, high skill ceiling." This is because she is easy to pick up and play and "understand" but it is very difficult to master how to pin people with your wall, not screw your team with your wall, and to use your ult as an effective zoning tool. Heck, you can even do fun tricks like start teleporting just before you die and your egg form will continue the channel and send you home. There are just a lot of small nuanced things you can do with her that make her skill ceiling much higher than would appear on paper. Oh yeah, some other fun things you can do with her wall: you can stop some dash abilities like Tristana's jump if you time it right, you can use your wall to nudge someone out of an important channeled ability like Jhin ult, and if you clip the wall against terrain right you can sometimes glitch the game to allow you to walk through the terrain.
never cook again
Keep on cooking!
he burned down the entire kitchen
Someones feelings got hurt when they realized their champ pool is easy enough for toddlers
what are your main issues
This man is about to get cooked in the centre of the sun jesus.
Heimer is NOT hard, not at all not even the hardest probably yellow tier at max
Feels hard cuz no one plays him.
Yeah only extremely weird ppl will put the time and small effort to learn him
autowinning vs nearly every melee is so hard man
I think there are two broad categories of difficulty: Strategic, and action.
A highly strategic champion has you needing to make decisions well in advance of when they are actively needed, and those decisions aren't always clear and obvious. An example could be Teemo with where he places shrooms. Wave clear is nice, but is it better to place it down to keep an escape path open, or to go out and ward (and pretend you didn't see them, baiting the jungler time), or to preempt a jungler and basically tell them to back off? (And also, because each build basically ignores scaling half the kit, because he's got season 1 design, he's actually got like 50 builds, and they each excel at a particular type of thing.)
While a high action champion would be like Aatrox, where you need to hit multiple low-margin for error hit boxes in succession or else you just feel bad. But you've got basically one truly best build that you maybe slot in a flex here or there every so many games if a particular enemy is so unbelievably fed, and the most "macro" decision is whether you teleport to lane or teleport to the team fight.
A truly difficult character would be both highly strategic with intensive action requirements. Azir is one, who has to really set up his soldiers to do jack all, and also has really stupid combos, an if you ever misuse a cool down, you're just screwed. Aphelios... definitely has strategic considerations, but isn't particularly mechanically demanding. But if he didn't get a mention... Draven, meanwhile, is fairly high up there, although less strategic than Aphelios, you still have to make the decision on the general direction for the axes to go before even start auto attacking, and if you make the wrong decision, then you just lose your damage... which is the only thing he has going for him (and admittedly, that's a lot of "only thing" he's got). Doesn't help that Draven is definitely a product of his time, and the fact that there's randomness added to the drop location of the axes is absolutely infuriating.
Gangplank is definitely the definition of strategic, with a fair bit of action requirement. But he's so incredibly awkward to play that they just have to buff the shit out of him or else no one finds the juice worth the squeeze.
LUNCH BREAK IS SAVED 🙏🙏
Right 🔥
long ass lunch break
zeri absolutely does not have a low skill floor im sorry
43:30 THATS ME THATS MY TEEMO GAMEPLAY WTF??!?!
I disagree with aphelios being super hard. His weapons rotations are pretty easy to learn. Maybe 10 games to learn him well
The hard part of aph is that he has no hp and not much range with no survivability/movement options, not the guns
he has 2 rotation and u need to master a lot of timing
@@certainlya5248yes but imo, on Gold and bellow you don’t really need to plan things too much. Adapting to what have atm and doing some modest weapon order manipulation is more than enough for gold and bellow.
If your fundamentals are lacking you will have to compensate with planning and timing your weapon combos though.
With Aphelios the hardest thing is having to cycle through every gun until you get Infernum. Infernum is his best gun and goes well with Calibrum Crescendum and Severum
Aphelios gets a bad rep because he has so much text for his abilities, but he is actually easier to play than ezreal and draven.
draven is harder but not ezreal
@@certainlya5248ezreal can’t do jack shit if he doesn’t land his skill shots, literally nothing. No Cc, nothing
Yeah if you play him like a Gold player, “Right Click - Press Q every now and then”, you’re barely utilizing his vast potential in multiple situations. People that barely understand Aphelios say he’s *eASy To PlAY* without acknowledging his unfathomabley high skill ceiling.
hard agree if you don’t one trick draven you will not be able to actually utilize him
I actually think Ezreal is pretty easy to play. Though in my mind I view him as a "high skill floor, low skill ceiling" champ in the sense that he's a bit harder to get than others but once you do he is so damn easy to be consistent with. In contrast, I feel I struggle a lot more to be consistent with Jinx or Caitlyn because they're just less safe to play as.
Fiddlesticks is so simple and easy to grasp that 87.4% of the difficulty comes from the fact that if you don't have the greatest jungle macro and can't read the game state well, you will have the impact of a cannon minion
omg 1 hour long video?!!! bro is cooking 🔥
as someone else said here in the comments, being SEVERELY overestimate aphelios due to one simple thing: first impressions
when aphelios was released, his main gimmick was 5 different guns and everyone assumed you'd have to be adapting to gun combos on the fly and manipulating them midgame and having to play them around them uniquely every game...
well guess what? you don't. his gun rotations have been solved and his gun combos are incredibly consistent
after that, aphelios essentially boils down to a pseudo caster marksman that scales harder off of crit but with no mobility
Jhin is waaay easier than most adcs - the hardest part of adc is maximizing dps while kiting, and the extra time between shots to reposition lets you maximize dps while also not having to have perfect clicks
Source am bronze and watching low elo adcs who simply stand still and don’t move at all to attack. Im left handed my clicks are with my non dominant hand dont flame plz
I am one of the few old Asol one tricks, I got all the eyes on me each every matchup, after masterying him.
Imo he was one of the hardest, due to his difficulty is not only behind mechanics but also macro and decision makings, he is like the advanced definition of Mid laner, I know back the days ppl quote that on TF.
Now, I am a Taliyah main, still kinda difficult but nothing comparable.
I like this factor of “skill retainment”, it feels fresh and is interestingly different compared to tier lists that purely organize max difficulty potential
Eve for sure goes in low skill ceiling and hard to master, you don’t need to continuously practice her tbh
Eve is one of my main champs and that’s completely true. Its not hard to play eve, she has a super healthy clear and it’s not difficult to execute her combo. What makes Eve hard is decision making, where to go where to be. She’s one of the few if the only champion with her play style where you’re constantly lurking just outside of camouflage range waiting for the best time to go in from the spots people don’t expect you from
I think for these kind of videos you strictly need to put out the macro part away and consider how long would it take for a beginner to learn a champion's hardest combo and apply it effortlessly when required -> that is what makes the champion difficult to play ( i honestly think that Gangplank is mechanically hardest to play, i mean come on what are the chances you 'time all your barrels' to do the triple passive combo effortlessly?)
If you wanna take "how difficult it is perform well on a champion", that is when you consider macro, counter picks, team compositions, etc.
The fun part about triple barrel is that you just need to position the barrel outside his Q range, a bit hard to explain but it's input problem, idk
heimer being in top tier when he belongs at the very bottom is crazy
im hurt that you didn't put gp in the highest tier, but I respect it.
more Vars asmr I can play in the background while I feed as Yone, thanks
No way you put Riven and GP below Viego xD
Something I feel should be taken into consideration that ppl often disregard when judging a champion's skill ceiling is different builds and playstyles. For example, when playing Shaco, be it in a lane or in Jungle, you have the two options of going AD and AP. Both of them play entirely differently, with AD being about just popping off with backstabs, Hail of Blades, clone DPS, and focusing heavily on early game, as AD Shaco's scaling is pretty bad. On the flip side, AP Shaco revolves around setups with boxes, clone explosions, and has more emphasis on psychological warfare with the art of acting. AP Shaco also scales way more comfortably into late game. For both of these builds, if you're playing something like lane Shaco, you basically have to learn every matchup twice in order to be able to comfortably take on any matchup regardless of which build you may have to go depending on your team comp.
In other words, with champions with varying builds, you will have to learn the same matchups multiple times as you're effectively playing different champions going from build to build.
I feel the true duality of man in that I can't play a few of these champs in the amumu tier, but there's 7 champions in the akali tier I regularly play and picked up very quickly.
I have 0% win rate as darius from 5 games and 100% as kalista from 8 games
Im sorry but rengar is in the top tier of the hardest champs to play.
This is a truth. I feel like he doesn't know what he's talking about with a lot of these. Rengar and GP are both top 5 hardest to play. Aphelios/heimer being at the top is hilaroius.
Not rengar
no I figured out rengar in 15 games.
@@realantagonist5324it's not figuring out his skills its figuring out that all he can do is jump from bushes, he needs to have good resource management, knowing how to maximize all of his abilities so you come out on top, and he needs more setup for ganks than any other jungler.
Thanks for not just claiming Yorick to be super easy. The other thing is later game you can split push with your Maiden so you add that complexity too
Im sry i dont wanna be that guy but for 1 sentence im gonna be that guy
Fiora and irelias skill floor aint even close to everyone else in that category
I feel better now :)
Always love a long vid! Thanks vars ❤ also always appreciate a tier list that doesn’t use the boring S-D.
Constructor champs all belong in Yuumi tier
Idk man. I've played every single champ in the game and GP feels like possibly the hardest to even operate out of the gate. There was a post on reddit with detailed data about champion mastery and performance and GP and Katarina scored the highest in overall difficulty curve. I don't agree with your GP placement at all.
The data is meant to be interesting, not actually something you should draw conclusions on. In the data lulu is rated more difficult than Irelia, garen is more difficult than fiora. Its just not a good way to rate difficulty.
GP is the hardest,then Draven, then Katarina thats always been my top three, when I see Kalista, Azir, Aphelios and Viego being ranked harder difficulty I start to question my sanity.
@@syiniydethepotatoe9486 have you ever wondered if maybe Garen IS more difficult to do well with at the highest levels of play than Fiora? I think there are multiple ways for a champ to be difficult. Id bet anything that a challenger tier player will win so many more games with Fiora than Garen. But obviously Garen is easier to play. It's a cool discussion.
@@realantagonist5324Kalista is extremely difficult to play top 3 at least. She is kept underpowered on purpose by riot because if she is ever on the same power as other adcs you can’t lose once you master her.
Predictions: Top 5 are gonna be Aphelios, Riven, Velkoz, Azir, and Kalista.
Interested to see how my vast bronze level knowledge of the game compares.
aphelios is not hard. he is just slow in movement speed and overnerfed. velkoz is kinda the same
@@MiximumDennis Tbh, for Aphelios it is not hard in managing the weapon comp, but the control of timing to have the right comp during drag fights and teamfights.
The correct answer is Gangplank, Draven and Katarina. Its just the truth man.
in what universe is velkoz top 5? lol
@@ukwanderer2979 A true Aphelios player knows to maximize positioning and utilize whatever combo he has for the given situation if his team correctly defends and plays around his damage. Due to my high experience with Aphelios I can say you can use any combo for any fight if done correctly, but yes certain combos make a fight easier- but it’s something to rely on. Aphelios makes his own luck unless his team is backing him up or you die instantly like a mosquito.
This is easily the worst difficulty tier list i’ve ever seen😊
seconded
then u havent seen drututts tierlist lmao
I think Briar should be higher vars. She requires a lot of Experience to know how her W works and i believe getting value from her R needs u to be really good at tracking people Movement. Shes very experience dependent. A definition of low skill floor high skill ceiling imo
I believe people have a tendency to overestimate how difficult overloaded champions are and underestimate how easy scaling champions are.
On overloaded champions, sure, there are more tools you need to learn. At the same time, you have a lot less limitations you have to think about. You can be careless get away with a lot more without getting punished for it because there's a high probability you'll have something to deal with that situation your competition won't. A mispositioned Aphelios getting caught, for example, can turn and beat a melee champion diving it, something most other marksmen can't dream of doing.
On scaling, meanwhile, a champion might be mechanically easy, but you gotta finish the game quick if you want to be effective, and playing aggressive to make plays and close out the game is more difficult than just sit back, farm and waiting for you to scale. That's part of the reason I think some scaling champions aren't actually that hard even if they are mechanically intensive. All Vayne has to do is farm for half of the game. Yasuo has some of the highest skill ceilings in the game, you gotta be the most delusional person to think otherwise, at the same time he is a resourceless champion with good wave clear, and by the time you get to your itens, you shred most things with not much more than Q and autos. And that's the main reason I think enchanters are easier than engage supports. Peeling and engaging are equally as simple to execute but enchanters must think about positioning. This is not trivial. However, if you make it out of lane without a lead, you're automatically behind because you'll get outscaled. You need to play more exposed by default.
The placement that puzzled me the most is LeBlanc. She is not the hardest mechanically, but she is on the harder side. That's not where the bulk of her difficulties arrive, however. She has low range, low waveclear and no sustain, so she is potentially one of the most exploitable champions in the game, all while being a champion with poor scaling, so she has some of the narrowest margins for error in the game and unlike some of the modern champions, she can't bring some ass pulls like the newer champions where each ability has half a dozen different effects.
In my opinion: Nidalee, LeBlanc, Lee SIn, Bard and Draven are the hardest. Yuumi, Veigar, Malphite, Shyvana and Jinx are the easiest.
Akshan e is the single hardest ability in the game to use. there isn’t another ability where per use the outcome of distance/damage is essentially an infinite curve
It’s definitely either Yasuo or Gangplank. The potential on those champions is damn near limitless
Irelias potential is the highest by far and it ain’t even close
Aphelios is a very fun champ to play for me, it's all about mixing weapons and knowing how to fight with the weapon you have. Advice for anyone looking to learn him is to learn some of his basic, pre-made combos like calibrum severum (great for neutral/farming early) and infernum-Crescendum (good for team fighting, has both AoE and DPS but it is close ranged), Crescendum-Calibrum (Also good for neutral with a bigger focus on area control).
Then you can start manipulating your weapons order and get stuff like Calibrum-Gravitum (poke and CC, good for chasing), Severum-Infernum (burst AoE & sustain, my personal favorite), Severum-Crescendum (close range DPS with sustain and an easy way to stack Crescendum). Imo out of all the weapons, Crescendum is the hardest one to learn to use effectively since it encourages you to play more risky and also asks you to manage its stacks too.
Viego so high is crazy, it may be bias coming from other games "steal your identity" character. He is super simple because his possesion heals you, makes untargetable and RESETS YOUR ULT. Most of the time it is not worth it to stay as other champion and 99% of the time his is on warwick level of difficulty, but with warwick you can't win teamfight from one reset
In my opinion I think that this tier list is inconsistent when it comes to the mechanics required to win the game/have a decent bit of impact, and also to what percentage of a champion's kit is utilized. For example, while it's probably really hard to get 90-100% efficiency on Yorick, you could say the same for a decent bit of the lower tiered champions (e.g. Vel'Koz, Xerath as it's basically impossible to unlock their full fighting prowess), but in his case he really only needs to have his R up and constantly push to have meaningful impact, without the need for much ghoul and maiden control. Same goes with Viego and Yone since VIego doesn't necessarily need to utilize the possessed champion and can just get another gap closer R reset, extra healing, and still have tons of impact. You also have Yone who, how my friend once told me: you could go to your local mental hospital and pick out anyone there, make him play Yone and he can just go in with E+R and win a teamfight.
Wow, how the hell is Olaf not at least top 3 hardest to play champions? People always underestimate him but hear me out.
In order to play Olaf flawlessly, you need to play perfect and it's EXTREMELY difficult to even come close, the amount of decisions you have to make in a short timeframe is insane.
Mind you, Olaf is one of the only champions in the game that can choose the distance as well as direction of his projectile (axe throw).
Doesn't seem so bad? Well if he picks it up it significantly reduces its cooldown to 2 seconds.
That means that in order to play Olaf perfectly, you have to throw your q in a way that it hits the enemy, and lands close enough to pick up quickly, whilst landing in the path the enemy wants to kite towards, whilst you weave in auto attacks and e's, pick the axe back up and make those decisions all over again.
Within that 2 second window in order to play perfect you have to: Anticipated what the enemy will do, how they will move, where they will move to, make sure you hit that axe, and make sure that you have time to weave in auto's as well as pick it up and dodge their skillshots. And you have to make all of these decisions all over again, every 2 seconds of a fight in order to play perfect. No champion requires so much decision making in a prolonged fight, in fact, nobody even comes close and I'm including a cassiopeia.
As a terrible player, I'd honestly say any melee champ is underrated in difficulty. If you suck as much as I do, you never know when or how to get close enough to enemies to do any damage, so you just get kited. Any champ with skillshots is easier because you can at least sometimes get a hit in. But that just appliees to noobs like me.
Objection GP is the hardest champion in the game. A lot harder than Jayce or Heim.
I agree
@@minoszigo4381 ty my nibba
Finally someone recognises that Yorick is actually hard to play. Without ghouls and/or maiden is half a champion.
I believe that Ahri is actually very hard to play on a high level. I have reached diamond with 5 midlaners and 10 different champions but I haven’t yet with ahri even though I have many games with her and I can do all the mechanics like charm flash + charm flash over minion; flash to connect q etc. Her skill shots are very geometric and easy to dodge so you literally have to hit them perfectly to get maximum impact. Other midlanders skillsgots are often instant hit and undodgeable or hard to dodge.
When it comes to mastering.
After playing many very different champs. Adc, mage, bruiser, enchanter, tanks.
I firmly believe the spacing on juggernauts and low mobility tanks is the hardest thing to master.
They have the biggest champion hitboxes. Also they are more focused on grabs or lockdown or chase.
Which all of these features massively are outclasses by mobilty champs.
The floor to enter mechanical champions is higher. But mechanical champs are kitted to outclass mobility with utility or stronger 1v1 tools. For this reason I believe mastery isn't as high. Because just having a better kit isn't a skillful thing.
The only mechanical champions that have a truly top tier skill ceiling are lee sin and yasuo imo.
With Lee Sin, you can attack the same person in like 5 or 6 different paths. With 2-3 different orders of execution. And the faster you are the more options you get.
With yasuo. He is so tight on timings and aa windows that he will massively lose out on dps or poke the slower/worse the player.
You don't really have to be that fast to play something like leblanc or akali or ksante. Sure you can mess up skill order but you can do that with everyone so its not a definitive logic to use.
Putting Singed in this category is nonsense. For me, he has to be in one of the top 2 categories on the list, the character is so different from the others that you have to change the way you play. Riot released a chart a few years ago and he was the most complicated champion to master, along with Katarina. If you don't know how to play Singed, you're going to be useless during the game, unlike other champions in the same category. Singed is an addiction that cannot be mastered
That master duel music in the background confused my brain so hard.
Okay, saying mord and mf are brainless, but then putting yi higher than them. Dude, Mord is slow, has slow skillshots, can be easily kited even in his ult if you can't aim correctly. Mf has to alternate targets like you said, has her Q special mechanic. And then there is yi, completely autoattack based champ with 60% damage reduction, alpha strike and true damage. How is he harder than mord or mf?
Because league is a pvp game so yi is harder to succeed on than mordekaiser when you’re not playing against bots.
@@magentaurous4025 Your argument being? Because I don't know how the fact that this is a pvp game proves yi is harder to play them mord.
Nasus is the same thing, wow he has wither. Big yikes, now that makes him soooo braindead. That wither sure is stopping a bad nasus from going 0/5 early game, or from having 300 stacks in 30 minutes. Very biased indeed.
yi is difficult to play in the actual game due to the fact you bring nothing to the team other than damage. mord is always useful, he is so easy you just press ult and facemash your abilities. A large amount of your damage are literally auto attacks. while its the same but yi has to dodge abilities with q and tank with w. its slightly more difficuly, and the macro is much harder.
@@ezioasasyn2394 dude, mord and nasus are the most braindead champions in the game. anything with a hint of skill is automatically much more difficult than them.
16:20 I play heimer top every once in a while and he is relatively easy, perma prio in 99% of matchups, if they go for a trade they just lose, if even or ahead you can duo nash with jungler at min 20 and regarding the R, you always choose W, Q is for when u think the enemy won't die with full W, and E is only for when you are guaranteed to stun 3 or more people
As a Darius main I agree but also don’t agree. When I pick other champs and face a Darius often times I’m able to win when I shouldn’t because either they don’t E auto W Q cleanly enough or they just don’t pick good engage angles. Or sometimes they simply aren’t aggressive enough. Not claiming he’s all that difficult but positioning, picking the right time to all in… even mechanics like hitting good flash Qs, idk he’s not totally braindead.
Meepo is the hardest champ
Bard. Honorable mention Zed.
Azir is hardest,he has his own tier,you have to play really good to do decent damage because he always sucks.
ur just wrong, his early game poke is really good and his ult is good and he has good survivability. such a glazed champ skill wise when hes not that hard
@@burgerbonkerqueenmsp9761 he is so hard,and really weak early
Absolutely insane to put Gangplank and Yorick in the same tier!
Putting pantheon above champs like cait, syals and reksai is crazy ngl
Sylas under pantheon😀
apparetly according to him pantheon and illaoi are harder than sylas and also harder than high apm adcs such as jinx and twitch xd definetly not biased
How is Jayce harder than Qyianna ?????
And gp easier then hwei????????????????
KLED HARD ASF
It's frustrating that you've extended the term "inting" to acknowledge its meaning (intentional feeding), but still use it to refer to people unintentionally feeding.
I feel like Talon could go up a tier. comparing people like Lurkz who otp him and other great players like Pob, etc playing him casually is night and day
Okay, so the heimer being put in hardest is insane. The skill impression is starting a fight eith turrets, hitting cc and zhonya if the enemies are dumb enough to try to fight you and your turrets, alike to illaoi in a way.
Besides that, asol is too high, he should be bumped down since he is super easy, abd this is coming from an asol main. Once you max q it's just farming till you overwhelm enemies. Jayce should also be one stage lower and riven probably higher
you respected the Teemo, so you may live another day... remember the scout's code and never forget the Captain that was Captain Teemo
He is not the Captain anymore
@@GlowyVelvetCake Hence why they said "the Captain that WAS Captain Teemo". Easy to miss.
Warwick has a lot of little things in his kit that need to be mastered. The q that follows and ignores cc, the w, timing your e and the ult that is very unforgiving (the skill shot is very thin) and knowing how to use it to go through cc. No ww is not that easy to master.
As a Pyke OTP, I think he definitely has to be 1 tier higher, but I agree with pretty much the rest.
fiora would be in the continuous tier i think. as a fiora main if i leave the game for over a week i start completely messing up parry timings
I know people hate him, but there's no way Akshan is anything but "One trick him" tier.
His swing has so much depth to utilize, not to mention his wonky range against anything that isn't melee.
Yes, fuck the Respawn passive, but as a overall character? Dude's a pain to carry with compared to other champs, you work 10 times as hard to get the same effectiveness of say, a Kayn or Kha'zix.
Its objectively Katarina due to her having the ability to navigate chaos and complexity in almost infinite ways through either hyper fast or deliberate timing. If u dont believe me just watch katevolved, he mastered the champion and beat all the best onetricks and faker brutally. I honestly even believe she cant be max performed, just almost, due to her ability for instantanious action.
Prolly Asol before his rework
Nah, I tried learning old Asol and GP at the same time back in the day. I mastered old Asol and still struggle with GP's mechanics to this day.
Playing xerath with all this mobility creep. Have a nice day. The video is solved.
Yeah. Imagine putting Warwick into the same tier as Xerath and Velkoz
Imagine playing Xerath(any role) and the enemy team consist of Riven top, Irelia mid, Eve jg, Lucian adc, Pyke sup :D
Haven't even watched the video yet but undoubtedly Azir.
azir is NOT the hardest champ in the game. can you explain why you think this?
illaoi over viktor/ velkoz and xerath it's so weird. Illaoi it's just hit your E or die wow so HARD da fuq
tbh i have played a lot of aphelios, and i think learning him, and finally understanding how to midmax his weapon combos is hard yes and is a new skill that isnt really reflected in other champions, because of all the planning needed, but its not something you need to continue learning, i feel like once u really get the hang of aphelios and the skill of managing his weapons, he becomes very liniar i definitly think there are way harder champions to master than aphelios, i would put him in A tier, but not S tier, for comparison, even if u know all of jayces combos and get used to knowing when what is most effiient, you would still need to play him often in order to maintain
Just FYI, i've noticed over your past few videos that you're misusing the term "skill floor". Within the metaphor, the skill floor is the amount of impact the least skilled player imaginable could have, while a skill ceiling is the amount of impact the highest skilled player could have. For some champions, they have a low skill ceiling but a high skill floor, meaning they're pretty much the same no matter what player plays them. Yuumi falls in this category. Inversely a high skill ceiling with a low skill floor would be someone like azir who is basically worthless on a first-time player. An Easy to learn but hard to master champion would have both a high skill ceiling and a high skill floor. (Both being low basically never happens for obvious reasons)
"Azir(the champion with best repositioning basic ability in the game) has to look at his soldiers and himself unlike Orianna(a champion that is dead the moment she is collapsed on) who has to watch only her ball." Azir is harder than Ori but the reasoning behind it you provided means ori is harder XDDD
I would have a lot to say if this video was called hardest champions to master, but luckily this is just hardest to play at baseline.
I love Briar but yeah she's easy. She literally plays herself, the only challenge on her is needing to know her limits and when to not hit W.
No shot you put Vladimir on the same level as Annie and Malphite... Also I've mained Nilah and Zyra for a while and they deserve to be one tier lower.
In general I agree with most of your takes. Putting Viego and especially Heimerdinger that high is a crime though.
should've put shopkeeper in highest tier, everyone from pisslow to challenger can't seem to get the hang of them
Why is this video on the main channel?
why not?
lol why not? i love these videos
GP not being in the top tier is absolutely wild
My heart broke when you said you need severum and infernum on Aphelios 💔
At first I was disappointed that akshan wasn’t otp only. Then I saw the rest of the video and was like, oh nvm there’s a lot more to complain about
My rotation includes more than half the roster with main picks switching every week
I really think Viego and Aphelios are the type of champ that people say are hard until you play them ,Aphelios is hard to play outside of lane while Viego imo is actually one of the best champs to play if you are like plat level in skill .Outside of the fact that you need to know what all champs do (which most people who play this game for years know ) you basically have a really simple and straight forward kit .
Viego belongs to the low skill floor high skill ceiling tier imo. He's actually pretty simple.
Imagine thinking Teemo is harder than Karthus. Thats really funny.
corki above fiddlesticks and irelia and ZILEAN!!! is laughable
Hey, despite these tierlists being generic, I can at least respect that you acknowledge Poppy is a slightly difficult champion to play unlike those that call her easy. Like, her kit is easy to understand but to execute on it is where the difficulty comes from. I can tell when someone is first-timing Poppy because they are completely useless and nearly help the enemy team with their ults, wheras there isn't much distinguishing a first time malphite or experienced one.
I would only disagree with Morgana and Lulu being in the same tier. Morgana has nowhere near the same level of decision-making by comparison.
I agree about poppy, I play her when I see a comp I can counter with her. Her ult is very skill expressive especially if you use it offensively. She is also a reactive champ with the w where you need to be quick to react to dashes.
hey vars! i dont comment much but i have to say your videos are awesome ! i love hearing your thoughts and opinions :)
Hot take, Hwei is easy and should be on the "requires little maintenance" tier. His spells are all very simple, the only challenge is remembering them.
Gp is the easiest top tier pick for difficulty, there really isn’t a reason that he shouldn’t be in the top tier on difficulty. The only low skill thing with him is that you can neutralise lanes as a bad gp player but this list is talking a lot about skill ceilings so I have no idea why gp isn’t at the top tier.
Ive tried all the champions, the hardest champion to operate in my opinion is Gangplank and second hardest is Draven.
Eh, Aphelios is pretty dead simple. All your weapons have enough value that you really don't need to change the order or anything, in fact this was shown off in his launch. They showed him winning the same fight with all the different combos just as easily each time.
Claiming that Opera the chinese browser will give you more freedom is WILD.