The worst part is that the dogshit story mimics reality. Get a law like the right to repair.... and then the law gets lobbied so hard that nothing changes and corpos who profit most from it can still sabotage their stuff.
Damn, that's a crazy thought, but a great point. So would you in fact see it the vacuum of space? I suppose you also have air inside the suit between your face and the helmet.
I remember playing back in the early access days where they had just added the A.I. stuff and creepy abandoned logs on the ships and it felt like the game was heading in a narrative direction of scavenging sketchier and more dangerous vessels from deeper in the solar system while slowly discovering that Something Bad was happening out on the fringes with a "Machine God" and someone was trying to cover it up. Those were good times.
Bro wtf, maybe it is my love for Sci fi, but that sounds better than this... Social Commentary bitching that they tried to shove in, like man... Why not just make the character a Space Romanian looking for Space copper trying to get money to not get shanked by the Space Romanian shark loaners, where the best copper is further into the machines realms or whatever I dunno this is just me running out of alcohol
I merely watched the Yathzee review before this video.What the actual fcck?Being Space Old Man Henderson going up against Space Hastur using scrap railguns is so much better that what Sseth described.
I feel like they could've gone with this angle and also gone with the labor angle and juxtapose it so there's a machine god on the fringes of the universe coming to enslave humanity and Lynx knows this but simply does not give a fuck because they have their own slaves, or, better yet, plan to enslave the machine god for themselves as well and that backfires in their face. But yeah, this game doesn't need a story and the one it has is boring af.
That requires competent writers. These writers couldn't make up their minds if they wanted an over the top satire of corporate greed or a grounded 'real' story of incompetence and self interest.
It's not important. In credits threre is a link to documentary about real shipbreakers of India, who work in horrible condition while scrapping about half of worlds shipwrecks. This game is about unionizing, i guess it's like an actual guide for any gamers, who is working or will start working soon, about unions and industrial action. Also what kind of difference would it make if such law was in a game? LYNX prohibits all unions without any reason because they can, it's shareholders own everything in the corp
@@МаксКрам-е8ч thats kinda the point if you get to the point where companies own your physical body and can legally get away with shutting down all unions, it only makes sense that the minute some of the "property" starts to get uppity and unionize the response would be to turn off the auto clone machine and vent their hab while they sleep, at NO point would they have capitulated to the unions
@@blacklistedpirate4169 It's pretty much the Legend of Korra season 1 all over again: some unfair system exists, but the response to that is just about introducing some laws and shit. Destroy the system and try to create a brand new one? Nah, just slap some duct tape to seal the holes.
For those who don’t know, the Byford diving bell accident resulted in the death of 5 divers due to explosive decompression. They were pressurized to 9 atmospheres of pressure. The diver closest to the hatch was reduced to an indistinguishable pile of meat as his body was forced through an opening 60 centimeters wide at 1,200km/hr
@@lred1383 "Investigation by forensic pathologists determined that Hellevik, being exposed to the highest pressure gradient and in the process of moving to secure the inner door, was forced through the crescent-shaped opening measuring 60 centimetres (24 in) long created by the jammed interior trunk door." This is kinda like shifting a manhole cover over a little bit. The gap basically stuck the guy to the gap, forcing his innards out through his chest, which "were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door.". Absolutely awful but at least almost instantaneous.
He was slightly wrong about criticality. He is referring to prompt neutrons only. There are also delayed neutrons, however. They cause the average generation length time to go up causing a more manageable increase in neutron population. So the Reactor will never be prompt critical, but it will need to go supercritical during any reactor startup or power increase.
You're right that reactor explosions shouldn't NORMALLY produce cherenkov radiation in space, because those particles need to move through a medium to do that. The medium in this case is the ship hull, debris, dust, and other things surrounding the explosion. Like your suit mask. It's made from some kind of clear, thick plastic with a hard coat. Also, your vitreous jelly. In your eyes. You're not just seeing the cherenkov radiation from those other objects because it's also blasting your eyes with radiation. Something similar happens to people getting radiation treatment on their eyes. Enjoy.
maybe an ignorant question on my part (not a scientist): if space is not a medium it can move trough how does the radiation reach you if you are not directly interacting with the material?
If you ever see a Cherenkov blue flash, you're already dead. Your body might be moving, but you're dead. Sorry, my dude. Originally, people thought supercritical events had a blue flash. It wasn't until a nuclear incident occurred in the presence of a camera that people realized that the flash was inside your eyes.
How he gave the demonstration of the Demon Core as if it's home science is hilarious AF. Too imagine that actual scientists were doing this as if it was anything but dangerous.
Still, it is a pretty good demonstration as to why nuclear power is much less dangerous than people think. "Here's a ball of plutonium that we were going to eliminate around a 100K japs with. Now we want to know the precise point it goes critical at.“ "Oh no, the thing went critical and killed …1 scientist?! Anyway, who wants to play with a ball of plutonium? A position for a scientist to do criticality experiments just opened up!" „Whelp, we had another criticality accident. And the single casualty is the guy who stood right next to the core as it was going critical …again?!“
Imagine being the poor regular grunt who's there as security to ensure no one wanders off with the spicy death rock, you're in your 20s, probably barely passed highschool and all you know is that if someone doesn't treat the stone properly like we're a bunch of stone-age savages worshipping an idol, you and everyone else in the room dies.
I suspect the AI cores are actually a remnant of the game's first story draft. They popped up relatively early in the game's Early Access, and they have a surprising amount of stuff written for them. As to why the devs ditched them, not sure. Maybe they thought the labor rights angle was more compelling, maybe they couldn't figure out how to progress such a story when your a shipbreaker living at their dock.
They wanted to make a story about the poor conditions of real life shipbreakers in Bangladesh and India and the unionizing theme made it easier to convey the story I guess but it was done poorly
Diversity hires kinda fucked the game just like they're fucking the American industries everywhere and even have their claws in Europe. Diversity is fine until it's mandated and the most insane individuals get a job over the person actual qualified.
In another universe, we might have a story where we're sent off to decommission dangerous AI-infected ships, using our clone bodies to circumvent potential traps and dangers and fighting for attrition as we get duller and duller, weaker and weaker until either ship is destroyed or we are.
Technically it wasn't the high pressure that killed the crew of the Byford Dolphin, it was the rapid loss of pressure and attendant complications. Like all of the fat in their blood vessels falling out of solution/solidifying and the remaining liquid flash boiling.
also, the video references the accident on 1976, which was when the rig ran aground, not the accident in 1983 where the rig had the decompression accident Edit: apparently the pressure difference was 9atm to 1atm, and after looking up the pictures of the accident: only one guy is especially mangled and that was because he was blown into the roof by the force (apparently with enough force that some parts of him were found on the rig's deck 10m above???). The other three divers in the diving chamber are relatively untouched (save for yknow, gas and fat in the bloodstream)
Or the poor guy who got sucked through the 24 inch gap created by the closing hatch, and then "With the escaping air and pressure, it included bisection of his thoracoabdominal cavity, which resulted in fragmentation of his body, followed by expulsion of all of the internal organs of his chest and abdomen, except the trachea and a section of small intestine, and of the thoracic spine. These were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door." That is a horrifying thing to have happen to you, just be glad you're dead before you know what happened.
All that is kind of a trifling concern compared to being forcibly pulled through a gap smaller than one's head. Delta P. Once it's got you, it's got you.
@@redwood2823 You do realize you literally don't have to take part in the main story missions in the slightest? You can skip the tutorial and never even set foot in the Galatia Academy. At most, you might meet a guy in a bar who _asks_ you to go there, but you still don't have to comply. My only real complaint is that skipping the tutorial doesn't cancel the Galatia Academy stipend, but you can always open up the settings file in Notepad++ and disable the stipend by editing a single variable.
Best part about the game is that due to how many OSHA violations there are, it could mean that any death you have ends up getting used in safety training videos that get horrifyingly gruesome when you least expect it
So I looked up what was mentioned at 4.07. Wikipedia included this little gem: "...Hellevik, being exposed to the highest pressure gradient and in the process of moving to secure the inner door, was forced through the crescent-shaped opening measuring 60 centimetres (24 in) long created by the jammed interior trunk door. With the escaping air and pressure, it included bisection of his thoracoabdominal cavity, which resulted in fragmentation of his body, followed by expulsion of all of the internal organs of his chest and abdomen, except the trachea and a section of small intestine, and of the thoracic spine. These were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door. "
It also bears mention that the compressed air and his fragmented remains shot out with enough force to kill the idiot operator that broke the pressure seal.
To anyone confused about Cherenkov radiation: light only works at peak efficiency _in a vacuum_ . When it has to move through _matter_ (like say the water of a reactor tank) it _slows down_ , resulting in a situation where certain kinds of radiation move faster _within the matter_
@@EvilDoresh Should be noted that the demon core's flash of light was only visible by the affected parties because it technically happened inside their eyes.
@@whynot7564The speed of light in air is almost the same as in a vacuum. Consequently, creating Cherenkov light in the air requires extremely fast / energetic electrons, on the order of 20 MeV. This is more than the energy release from fission can generate. That said, a reactor could still generate bluish/purplish light by ionizing the air. By comparison, the speed of light in water (and, consequently, the human eyeball) is ~75% of that in vacuum, which is very much attainable with a nuclear reactor (or certain radiotherapy devices when you're getting treated for brain tumors).
For the record, if you want a totally chill experience, there is a no time limit mode, as well as an infinite oxygen mode, and the difficulty level determines the amount of lives you have.
Funny thing about this, I played the No Revival mode literally a few days ago, and I managed to die of asphyxiation because I was stuck without suit controls during the very last power trip with 😅 I'm never playing No Revival ever again
He just explained why the time limit is good, encouraging you to always improve your time, and I tend to agree. If I try and cut one of the large ships apart with no time limit in just one sitting, my ass gets sore, as I found out my times are actually worse with none of that time pressure.
@@cdgonepotatoes4219 you're replying to someone who is saying "if you want a chill experience". He obviously wants a chill experience with no time limit
@@Totalycrafted oh yeah, I even quit playing shipbreaker for quite a while because of issues like that. For the longest time there was an obscure bug where for the instant you turn on your cutter the sensitivity would massively jump due to the game hitching hardcore. You could very easily ignite fuel lines with the slightest movement of your mouse.
Indeed, my number one quarrel with Hardspace Shipbreaker is that I'm playing a fun space game where I systematically rip apart space ships one strut at a time, and the gameplay is broken up by unskippable soliloquies from characters I could not give less of a damn about.
See, if the devs were smart we could point at this and laugh at the deconstruction of modern media and THE MESSAGE. But alas, we cannot, as it seems they’ve drank their own kool-aid.
If the devs were smart they would've added a skip button but that was too much too ask for I guess or at least give me something to do while Lou talks for an hour about the same crap she said about the last 50 times. But... remember if someone from the steam community hub asks, we all love the story in fact it's the best part. Those nut jobs seem to think if you don't like the story that means you hate all human right in real life and are trying to stop the devs from getting the message out there. (No that's not a joke)
@@Fuzzleberry Steam community forums are also filled with people defending child sex or nudity in some of those porn games so honestly, take anything those trogs say with a gain of salt, it's like taking advice from Deviantart for your art, or Reddit for your writing.
Love the way you included both Demon Core and Byford Doplhin concepts into the narrative, even though both being gruesome and first being just stupid in how it was undertaken by Louis. Thank you Sseth, again.
The Byford Dolphin incident was on November 5th 1983 btw. The March 1st 1976 incident involved a minor running aground which had a higher death toll but wasn't as horrifying as the pressure incident.
@@GigiBranconi A jackass diver handler opened up a clamp before the right time. 3 of the divers had their blood immediately boiled, the 4th got yeeted through a partially closed doorway which led to gross dismemberment, the diving bell also got yeeted and hit the two diver handlers, severely wounding one of them but also taking out the careless handler that caused all of this. "Fun" fact? The yeeted diver pretty much blew up, a section of his internal organs was found 10 meters (30-ish feet) above the door.
I think this game was supposed to be part of a new franchise that was integrated into the Homeworld games. The studio that made this game was created by several of the developers of the original Homeworld games. They were making an RTS game called Shipbreakers about different factions fighting over crashed starships. That game was turned into Homeworld: Deserts of Kharak when Gearbox contacted them about continuing the Homeworld franchise. This game seems like it was supposed to follow the original Shipbreakers game that no longer exists.
I have a couple of friends who are basically the biggest retards you can think off. But then they study shit like Medicine, Rocket Sciences or Maths and Naturscience combined. Like how are people so dumb in one situation, and so knowlegdeable in the other?
He gets *most* or it wrong, but hey, if you think the sun is hot because of fusion or objects get hot re-entering the atmosphere due to friction, good for you ...
Worst thing about the storyline was how the game was changed to rail road you into it. There's no choice of if you want to participate in the union uprising, and in early access there were hints of other storylines you might've preferred taking. There was the AI modules, paying off your debt, and rebuilding a ship to use as your own to ride the railgates and get away, or just continuing as a happy worker - all far more interesting storylines.
Ngl those sound like shit multiple choice options. they just need to refine the story and then also have an arcade mode so you can endlessly play the game and listen to music as you need.
In case you are wondering: three divers had their blood boiled instantly and fourth one was forced through 60-cm hole, which pressed all organs from his body and dismembered him entirely like a meat grinder. The reason is an explosive decompression from 9atm to 1 atm. And yes, Sseth meant 1983 accident I believe, not 1976
"With the escaping air and pressure, it included bisection of his thoracoabdominal cavity, which resulted in fragmentation of his body, followed by expulsion of all of the internal organs of his chest and abdomen, except the trachea and a section of small intestine, and of the thoracic spine. These were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door" oh no :( en.wikipedia.org/wiki/Byford_Dolphin
The “60cm hole” was a slot 60 cm long, not what my friend assumed was a 60cm diameter circle. Imagine a butter knife, but 60cm long and the same width, that’s what his body went through. Absolutely horrifying
You forgot to mention the best part. They found the penis of the guy who turned into a meat slurry but it was "invaginated", I.e. turned inside out. This man's penis was sucked through his butthole
14:20 - Not only that, the cutscenes are unskippable, and failing to intentionally fail the goals in the finale literally doesn't matter! I can't help but feel that the year+ of dev time they took to do all the story updates could've been budgeted towards having an extra ship class or two, although obviously it wouldn't have been as simple as that.
It doesn't matter if you complete your goals as normal, but it does matter if you throw everything in the vaccum of space, because those don't count towards a goal or failing it, they're just missing and you'll get softlocked because there will be nothing left to wrongly or correctly salvage to complete the last salvage goal that triggers the last back-and-forth between the characters.
shoulda been budgeted towards mod tools! People have already managed to create new ships without mod tools. Game would have been so much better with workshop support
Worst part about unskipable cutscenes? In earlier patches they were chatter during gameplay, but then they made player progression faster so there weren't enough shifts to have all that chatter in, so they moved them into cutscenes... As if players wouldn't have wanted to keep playing once they unlocked all their tools.
@@RipOffProductionsLLC the fact they made the progression faster honestly ruins the entire message of the game, that paying off your debt is a long, painful, slog. I was baffled by people going "Yeah, you'll never pay that debt off. It sucks" when I was pretty easily confident I'd have it paid off in an in-game year, which then means I'm earning millions every day, so what are they so upset about? Back in beta, in the early game it was a STRUGGLE to break even when you first started, so when you started getting your profits, it felt DAMN good.
The Byford Dolphin Incident was an incident where several divers went through explosive decompression because one guy accidently did one of the steps a little too soon. Every single man in the chamber was turned into a chunky sauce near instantly, with pieces being blown up to 15 feet in the air and landing on the scaffolding.
@@koatam Can you even imagine the PTSD you'd get from seeing a group of people instantly explode. At least in war it's kinda obscured by the explosion.
@@ekmad Imagine being part of the cleanup crew. How are you even supposed to collect the jelly of human remains so the families can have a proper funeral?
@@kavky Honestly, at that point just throw it all back into the sea. Let the crabs eat me. My family can like sail over the spot where you emptied the bucket and throw a symbolic bouquet (as long as it doesn't have any plastic wrappers).
as a nuclear reactor technician, thank you sseth for summarizing my entire job in to brainlette terms, really scratched an itch in my brain i didn’t know i had
Weirdly enough sometime using the lateral cut mode can be less risky than precision. With precision you have to find the right angle or time it so you don't burn through a cut point right into a fuel tank. But with lateral, as long as your cross hair is fully inside the cut point and your tool isn't clipping through something explosive you can just click once for risk free detachments.
If I remember right, it's also faster and any extra wear-and-tear is negligible for a single shift. I kept expecting an upgrade to change that, but the upgrades were one of the many things that didn't improve since the initial release.
I exclusively use the splitsaw for cut points on the outer hull. Splitsaw can't cut through the hull, so you're safe just blasting at it. FUN FACT: when the game was in beta, you used to be able to buy an upgrade that powered up your saw to be able to cut through exterior nanocarbon hulls. It's a permanent upgrade, so you couldn't remove it after purchase. No one really enjoyed this, so it's good that they got rid of it. It ruined a lot of speedruns.
I’ve been a long time supporter of the game. I joined the discord server months before the game released into early access. Looking at some of the concept art just makes me sad. The game as a whole had a darker and grittier feel, including things like the old bulky and outdated-style HUD. You were completely isolated, and your only source of information from the outside world was the audio logs found in the ships that were left behind decades ago. This also meant that you didn’t have the problem of annoying and forgettable characters telling you what to think. Before the first version of the story was implemented, it seemed like there was a heavier focus on the apocalyptic conditions on Earth that were ignored after all of the rich people fled to the colonies around Jupiter. There was also the whole thing about AI and the cult that follows it. Some remnants of this remain in the ghost ships and “The Machine is God” audio log, but the deeper lore regarding the origin of Taraxacum and the fate of the crew on board infected ships were never expanded on. I wish they spent time making more ships instead of spending 2 years making a terrible story (split up over multiple updates, with save wipes in between!). Also some stuff from a gameplay side that I liked about the old versions: work orders. Instead of a score based on how much of a ship you scrapped, you had specific objects that were targets on a ship. These would be rewarded with LT, which are the things you use to get upgrades. It added a nice trade-off between going fast to get upgrades early at the expense of less money per ship, or trying to make the most out of each shift. Some of the other early features, such as fuel line keys and cut guards, were terrible though and I’m glad they were removed. Wow that was a wall of text. Idk, I’m pretty disappointed in the direction the game eventually took.
It isn't just the story. It's pretty much everything. Everything feels worse now than in the early sandboxy days. Everything now is more specific, more grindy, more stupid, with worse UI and UX...they just took it all in a bad direction and I haven't touched it in a long time.
@@shrinkshooter From what I have heard from others that is very true Honestly, I was hoping, after the main story ended, that you could travel between orbit layers around earth, locate ships, abandoned, damaged and so on, retrieve more mysterious audio and text files, see bit darker things and just be you, the music, and the ship you are working on.
The sad thing about Hardspace is that it's a great idea that's woefuly under-realized. There aren't that many ships, so the game just becomes routine after a short while. There is no real mission variety-every ship is salvaged he exactly the same way, and the story, well the story basically only exists inbetween your shifts, it has absolutely ZERO impact on the missions (or vice versa) besides on very specific mission, and after that, they're the same again. As a statement on the monotony on working, it's great, but as an actual game, it falls very flat. I want to see a sequel where you're set loose as an independent salvager and you have to go and salvage ships in dangerous locations. Each one would have unique challenges and dangers, and wouldn't just be 1. dismantle ship and 2. place in receptacle. For example, one mission could involve gaining access to an AI infested ship and finding an important harddrive full of data, while the ship's AI tries it's best to mess with and kill you.
Sseth giving a basic physics lesson with a video game. Mom, who said video games couldn't teach us things? Also, somehow Sseth can make sponsorships watchable - that's a hell of an achievement.
The "blue flash" seen during nuclear accidents can be cherenkov radiation inside the eyeball itself. So seeing it in space isn't impossible. But if you did ohhh boy....
11:42 - 12:25 this has got to be, quite possibly, one of the best monologues you’ve had. I love that even despite the fact that they all sound the same they certainly carry different emotion and the labored breathing towards the end from completely voiding the frustration out on the other versions of yourself carry quite a bit of weight to the point where I had to pause and take in just how ridiculously out there the entire situation was in its entirety. I thoroughly loved this part and certainly plan to use this as a reference for committing to a role. I’ve said before and I’ll say it again. I eagerly look forward to this continued spiral in to the depths of insanity. Are you in your element or is this simply your trade? Even with time I’ve yet to tell... Bravo!
Did you know: the original concept for hardspace shipbreaker was that there was a space war going on, and you, the shipbreaker, were tasked with cutting up wrecks so they'd burn up in the atmosphere, rather than meteorically hitting the planet.
That sounds a lot more exciting. The entire barge matches the velocity of the falling wreck and you scramble to salvage as much as you can before you have to decelerate so as to not hit the atmosphere. Though what really got me into the game was how relaxed it was, so I guess they made the right call there.
@@pleaserespond3984 Honestly I don’t see why they don’t adapt this game more. It has a lot of fun potential. I love the chill aspect of it but i just feel like there is more they can do with it. Maybe not
@@mikehunt3420 The guys who made this are the same guys who made original Homeworlds, Homeworld: Deserts of Kharak & are now making Homeworld 3. They probably didn't evolve Shipbreakers further as they see it as just a side project with their signature ship styles, but they actually managed to make it much more than that. Maybe they'll revisit the theme later?
I don't even know if you read these comments Sseth, but thank you for your videos, truly, sometime i find my self on the floor laughing fighting for air, I probably haven't watched you more much more than 2 maybe 3 years, but you're the only youtuber i am genuinely excited for to release videos like a kid counting down days before christmas.
The games where you play as a postmodern slave to a tyrannical interplanetary company usually end up being pretty fun. e.g. Deep Rock Galactic. This looks absolutely amazing as well.
I bloody knew he was gonna review this soon after watching DJ Peach Cobblers review. The idea that you are in the hands of an indifferent corporation that literally won’t let you die until you’ve paid your crippling debt is exactly the stuff Sseth loves to make videos on
I kinda liked it. It felt like a very raw outburst, it just kept continuing well after a scripted speech would end, well past the point of sanity, until it basically just became incoherent screaming.
poor fucker was pushed to a psychological meltdown by the characters. and they exploited said meltdown for their own advantage. really got me questioning who the badguys are here. ...okay, both sides are bad, so lets say it really got me deciding which is the lesser of 2 evils
Yeah I played the game in Early Access, back when it didn't have a story yet and I loved every tranquil minute of it. However, it's not so much the story that made me uninstall, it's the fact that you can't skip any of it. No idea why they made it so you have to sit in your hab module to listen to the story when it could just be playing through your helmet comms while you're playing.
The best part is they added the story later on, for a while the game was perfect and beautiful. No annoying characters, nothing getting in the way of work. Just you, the bill, and a job.
I'm still waiting for a utopian science fantasy game where the company you work for pays you well, has great benefits, and generally treats you like a human being.
For that to happen, it would have to exist in a society with a strong nuclear family, strongly defined, rigid gender roles, and each household only having one breadwinner as not to depress wages across the entire workforce. In current year? That’s about as likely as Klaus Schwab becoming a born again Christian and manually triggering his dead man switch.
"pays you well, has great benefits" You should play this game then. You make millions each shift/day very quickly by scapping stuff. Reagrding company benefits: They brought you to space, made you immortal and gave you all the tools needed cut ships into pieces. The best part: You won't even be penelized for doing things wrong. If the reactor explodes, you won't get paid for recycling it. Sure, your body might be destroyed, but you'll just wake up the next day and can try again.
The Byford Dolphin incident wasn't so much an example of what happens when pressure is too high, but rather an example of what happens when you experience a large, rapid change in pressure, specifically a drastic drop in that case. I'm sure we've all heard of the bends, where divers ascend too fast for the dissolved nitrogen in their blood to disperse, and under the lower pressure it turns gaseous and forms bubbles). But this would've been more accurately named "the bursts."
@@benito1620 Dying for something that's ultimately just a job is a terrible way to go. Dying for a job in that way, however.. christ alive. I hope it was as near instantaneous as it seems like it would be.
I feel like companies in this type of setting who try to act THIS absurd to workers would just end up having a *horrible accident* involving salvage falling onto their HQ.
Great idea, except, the company is located all the way out in Jupiter. Far away from ANY of the salvage yards. Only way to get there is via the transit gates.
@@pwh1981 that would be an issue, except Ship breakers specifically have access to handheld industrial tools meant to tear apart spaceships, as well as Spaceships. It just takes on guy with a funny idea and the rewiring of a ship. After all, apparently no one empties the fuel canisters.
Surprised you didn't mention you get the opportunity to refurbish an old small ship by scavenging components while on the job. I tunnel visioned on that because I thought it would unlock some additional gameplay thing, like a mini game where you find wrecks to salvage or something. You wanna know what you get? NOTHING. ABSOLUTELY NOTHING. I think it unlocks an ending or something but it kinda killed my motivation to play.
I played this game way more in Early Access than I did after release. The story actually made the experience worse. At it's core this is a game that rewards you for being meticulous and playing efficiently, but then the story points at you and says, "Don't you feel like a sucker for enjoying your exploitative job?" They really sabotaged their own design.
@@aryabratsahoo7474 Eh, the Chaos system at least encouraged you to play the more difficult stealthy and non lethal style rather than responding to every threat by drowning it in blood and swarms of rats. It basically called you a casual. This game is more like Spec Ops the Line where it tries to guilt trip you for actually enjoying the game.
I looked up the decompression incident Sseth mentioned, due to human error, some valves were opened before they were supposed to causing 1 diver to be shot through a tiny door like that one crab in the underwater pipe video, and the other four died immediately because their blood boiled inside them, not because of heat but because of the pressure.
They’ve actually come around to it not being human error. They were working with outdated and unsafe equipment that had no failsafes which never should’ve been allowed to occur, let alone sanctioned.
9:00 isnt actually the forklifts fault, the system should be more than able to absorb that kinda shock, as this happens daily. You need to put in systems that account for human failure,
Fully accurate review. Can't remember another case where the devs hit on an incredible (and likely profitable) gameplay loop but saw it as a mere vehicle for their freshman sociology level storytelling. The steam forums for this game are full of people from the Early Access days tell them it was a mistake, and they went ahead anyway. They would've been better spending their time just pumping in more different ship configurations to break up. Also not mentioned here, is that in early access the 'hab' was just menus. It was basic, but it was quick to navigate. They changed this to the '3d hab' which was like suddenly being forced to play MYST just to get to the actual game. Utterly baffling.
It's been updated for the modern audiences because apparently kids these days love being preached to about diversity, inclusivity and all that degenerate nonsense.
@@yarpenzigrin1893 those are all great things (now its not), but its like salt on a piece of steak, ww2 Chinese man would pick what? The meat, any resemblence of life or taste can only continue if we have extra time and space, the same way we can rest for 2 days out of a week, an excess is needed. Cant buy art supplies when theres drought and famine
I've actually been going back through your old content just having a good laugh and ensuring that I liked every single one. You're a real one, thank you for your hard work o7
The Byford dolphin incident that you’re referring to happened in 1983, not 1976. The one in 1976 was indeed an accident that claimed lives, but not because of decompression.
7:48 Sseth, I greatly appreciate you including a segnment about how nuclear reactors don't explode the way nuclear bombs do, but unfortunately the statement "A reactor wiill never go supercritical" is incorrect. Supercritical just means the power level is increasing, in the same way that subcritical means the power is decreasing, and critical means the power level is stable. Every time a reactor starts up after a refueling outage, it goes supercritical until reaching 100% output, at which point it's just critical. During shutdown, it goes subcritical until the power level is 0% (or near as possible, given decay heat).
Union: we are here to defend workers rights! Also union: forces you to pay a fee despite not wanting to join the union then put the money on their pockets
"Make cloning machines illegal because it's dehumanizing and used as part of the corporation's dept trap... except for us because we benefit from having extra lives on our dangerous job." Pulling up the latter behind you, eh?
@@RipOffProductionsLLC How does that confuse anyone though? Of course when used as a tool of opression to basically force a worker into continued labor past the damn grave it's something of a bad thing but becomes not so bad when it's the actual workers utilizing said tool to their benefit and with their consent. Like, fuck, it's like hearing the whole spiele about the "means of production" and coming away with "well, if it's so bad, then why do you want it?"
@@thosebloodybadgers8499 lmao dude, they lobbied for it because it's not actually a tool of oppression and when the cards are down the people being "oppressed" by it would much rather keep it than risk dying for real. The workers didn't even take ownership of the cloning tech. They just kept it as-is.
@@RipOffProductionsLLC "Og you oppose being owned by the company? Well I suppose you'd rather die eh!" Cloning didn't get banned in hardspace: Shipbreaker, rather, the union advocated, and succeeded in not being literally owned by Lynx. It ain't hard to understand.
Good on Sseth to teach everyone the horrors of nitrogen decompression and how Nuclear reactions work. Big props to the Demon Core for showing up as a gag because let's be honest... that incident was clown world.
That nuclear pit (demon core) stuff is available to touch in INFRA if you find it. Such an underrated game, that INFRA, so serene and disturbing at the same time, very unique. I wish it had more coverage.
@@jimmyjohnjoejr it's a great game, especially if you like urban exploration. It's like if the source engine and a point and click adventure game had a baby and it scratches a very specific itch
4:03 - 6/22/23 the Titan Sub Incident is now the worse catastrophic loss of pressure event. At the bow of the Titanic the Titan Sub broke and yeah crazy implosive pressure at the bottom of the sea
someone calculated that the pressure at the time of implosion was so high that the crew got literally vaporized in a fraction of a second from the friction of the water rushing in at several thousand atmospheres of pressure, and the ocean currents are now spreading their ashes across the Atlantic. at least they didn't suffocate slowly
Sseth, I'm thrilled that you've gotten sponsorship money, and those videos are always a riot to watch, but seeing a "let me cover this game" vid is a real delight and an unexpected treat. Thank you for what you do.
I remember when I was playing this game I'd wake up feeling pretty excited to play it everyday, do a few ships per day and then move onto something else. I expected the story to be either small bits of worldbuilding from radio chatter from other breakers or nothing at all, which in my correct opinion would be the best fit for this. At some point the game turned into monotony, but very pleasant monotony while listening to a podcast or video in the background. The game was a great time sink but the plot didn't do it any favors and honestly the way it's explained here is the best version you'll get. Also I appreciate the Va11HallA bit, that game has mastered "the world is/has fallen appart but that's completely normal", a better version of what this tries and fails to accomplish.
VA-11 Hall-A is great, nice to see even little snippet of it here. Regarding your last sentece, I personally consider it to be "no matter how bad things might get, live goes on" type of thing
I am still upset that they decided to go with the generic "Corporation...BAD!" storyline instead focusing of the perfectly serviceable and infinitely more engaging Machine God plot thread that just...never gets resolved.
I disagree, strongly. The machine god stuff works quite well as background worldbuilding. Doesn't really make a good direct antagonist. The story, from the very beginning, felt like it was very much about class conflict. Going the other direction would've been a baffling decision. Especially since the game's original concept was a scifi take on real life shipbreaking.
They could of done it better but the message is there corporations don't care about you and in fact will fuck you as hard as they can get away with. And better to strive for a better future rather then accepting the status que.
If you've played Distance, it's probably the best example I've seen of letting the narrative tell itself through the environment as it blows on by you. I absolutely despise its late-game difficulty curve, but otherwise, it's spectacular.
You do know you do not have to play the story right? You can still do what you are saying you want. Besides, the story is barely there to begin with, it does not affect anything you do in any real capacity aside from the very last mission, which you do not even have to complete in the alternative way.
@@Zenn_Chan I think IH got bored. He's doing video game expleens now on yet another channel, while main channel videos are these topics entirely unrelated to what his channel was about initially - Internet history. I'm not saying Man in Hole wasn't good, it was, it just wasn't what I subbed for. ManyKudos is doing popculture/internet history content that I'd have expected from IH. Same with Justin Whang, except it's edgier stories (or used to be, at least) or lost media being found.
4:08 Byford Dolphin was a semi-submersible, column-stabilised drilling rig operated by Dolphin Drilling, a Fred Olsen Energy subsidiary. It drilled seasonally for various companies in the British, Danish, and Norwegian sectors of the North Sea. It was registered in Hamilton, Bermuda until scrapped in 2019. At the time of the accident, decompression chambers 1 and 2 (along with a third chamber which was not in use at the time) were connected via a trunk to a diving bell. The connection made by the trunk was kept sealed by a clamp operated by Crammond and Saunders, who were experienced divers. Coward and Lucas were resting in chamber 2 at a pressure of 9 atmospheres (atm). The diving bell with Bergersen and Hellevik had just been winched up after a dive and joined to the trunk. Leaving their wet equipment in the trunk, the two divers climbed through the trunk into chamber 1.
Unironically, whole reason I bought this game was because my friend was streaming it. I ended up buying it, and we were talking how we'd be cutting up ships together if it got co-op. Then, one day, I see the pop-up, can't remember exact title, but it was something along the lines of "you're no longer alone in space!". I'm thinking to myself "Yes! Finally, they've added co-op, I can play with my buddy, we're going to have fun!". And then I keep reading. And then my smile is gone. It was the first act of the story they've introduced, where you meet characters other than Weaver. I hear what they have to say, what they are like, and I instantly hate them, because I already know how this is going to go. So after I beat that update, I haven't touched that game since then (mostly because I couldn't be arsed to re-listen to the same shitty story and shitty dialogue every time game got updated, because they had to do save wipes every single bloody time...), up until yesterday. Gotta say... I wish I wasn't right about how the story is going to go, but I was. And after all that time, still no co-op.
Biggest tip I can give for this game is to learn to use the Splitsaw cutter mode over Precision mode. Many angles allow you to hit a cut point without causing danger, AND later on hit cut points that are in a row, with just one blast. It can make the difference between 2 seconds work, or 30 seconds.
The whole bit about the fine print of the terms is so good. I actually read through to see what they could’ve filled it with and was surprised to see how awful they are. Still signed on despite the massive debt and ownership over my genetic property
He kind of mixed up "supercritical" and "prompt (super-)critical", though. Every time you increase the power output on a reactor, you go supercritical until your reactor reaches a new equilibrium. This is normal. However, a nuclear reactor should only reach the supercritical state if you account for the so-called "delayed" neutrons that are released several seconds or even minutes after the splitting of a uranium atom. This limits the exponential rise in power, allowing the reactor to be reined in by its control rods and the inherent safety features of its design. On the other hand, if the "prompt" neutrons released immediately (femtoseconds) after a fission event are already enough to sustain a chain reaction, the process is no longer controllable. In this state, the worst thing that can happen is no longer a "meltdown", but the actual explosion of the fissile material.
I see you, Sseth, referencing the first "Demon Core" incident from 8:07 to 8:51. A textbook example of what happens when a scientist says "Fuck safety protocol! I've got this..." Said incident, ending with said scientist, getting a small dose of 200 rads of neutron and 110 rads of gamma radiation and spent 25 days slowly dying a horrible, HORRIBLE death from acute radiation sickness... Metal AF!!!
This was also in the late 40's, so well before safety was invented. A simpler time when everybody shook hands with danger. The best part is that Dr. Slotin was just about to leave Los Alamos on a business trip when he was convinced to give a quick lesson on criticality to some post docs. Even more interesting is that immediately after he saw the Cherenkov flash and disassembled the test apparatus he did some calculations on a nearby chalkboard and determined that he was mathematically dead. Doctors later described the injuries Dr. Slotin suffered as a "three dimensional full body sunburn."
@@DangerB0ne Eh, as far as I've read many of his colleagues said he's playing with death and such, and didn't exactly look favourably upon it. You're making it sound like no one knew the dangers or a safer way, but that's not really the case. Especially since this was like a party trick, not valuable research. Seems dumb to die for that
@@TheUfaraV2 You know how sometimes your skin peels off, after a heavy sunburn? Yeah. Imagine this happen to your insides. Eyes, heart, intestines? Desintegrating, "peeling off from the inside", if you will.
A friend of mine told me about this game a year ago. I spent 40 hours in under 2 weeks beating the campaign. It's a fun game to zone out to, but I highly recommend playing on the 2nd campaign option where there's no timer, (but keeping the oxygen/health/tethers/explosives) because the timer imo takes away from the actual gameplay because I didn't give a crap about the story, and surprise surprise, at the end, your comically large debt (that I called from the moment I saw it at the beginning) gets wiped away, so the timer is just pointless frankly.
12:15 this speech was amazing, it reminded me of all the long winded monologues in Deep Space 9, some of the most challenging and compelling writing I've ever heard in my life.
What I didn't get about the story is that they had a chance to do a really fun/clever thing with the union story, where they just end up reshuffling the power structure but being just as evil which would have been fun, then they could actually explore the weird ai angle as they pressure you into it
I instantly recognized the demon core incident when you've shown the screwdriver and the two caps. Kudos for bringing real world science failures into these videos!
Screwing around with a screwdriver and a partially encapsulated ball of subcritical plutonium at work, in order to show off to your co-workers, is always a good time. Don't listen to the critics.
@@NefariousKoel "As if I'd ever do something as stupid as that. Do I look like that amateur, Slotin😏? More like Slu- *WOAH!"* _drops brick of tungsten carbide_
@@jetex1911 It's funny because when less than lethal first started being required for standard issue before the taser came out, most were kinetic projectiles like rubber buckshot. However, they were lethal at a certain range or completely ineffective at too far of a range, so people using the shotgun or 37mm with LL rounds were told to drop a pen or a hat down where they shoot the suspect so later the distance could be measured and data could be collected to figure out the weight to distance lethal threshold.
Saw Sseth posted a video... didn't read title, just immediately clicked to consume the greatness. Low and behold its Hardspace... I freaking LOVE this game. Thank you Sseth. Now I'll continue watching.
I hope these sponsors pay you a premium price because you're the only TH-camr that actually has me looking forward to seeing the sponsored advertisement
The game's story can get a bit annoying with how in your face it gets, along with no skip functions, but unfortunately the issue there is that due to how triggers and the dialogue system is mixed together with progression, it CANNOT be removed without bricking progression in ship complexity, tools and the like, even by the devs. Good news tho, they know this is an issue and it should not be an issue for a potential sequel, which they apparently may attempt.
It baffles me how there are still games with unskippable cutscenes. If the cutscene is used to hide loading, then just keep a static loading screen after I press skip.
@@Noperare It's not hiding loading in the case of this game, triggers for progression and such are literally tied to the entire full lines, or rather, the time during which they are spoken, which means that even if you mod out the lines entirely or mute them, it still has to 'play' the full duration lest it break the game. So bloody stupid, I know.
I read that excuse as well and I don't believe a word of it. They had this feedback from day one they introduced the story many years ago and they've shown nothing but contempt for those bringing it up. I don't believe they were unable to make dialog skippable. They simply chose not to.
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@NB youre trapped
do you have dirty laundry over your mic ? it sounds muffled af
THE UNHOLY BEAST OF AZEROTH HAS BEEN EXPELLED FROM TGE DEEPEST DARKEST CREVICE (I ate curry for dinner)
4:00 I found out
I must say hearing you laugh is great, sometimes is too funny even for you.
Sseth cramming the character story into this review video felt about as natural as how the game did it.
The time you spent criticizing the game was not authorized. You will have to pay a fine.
It truly is an amazingly dogshit story in a very fun game.
The worst part is that the dogshit story mimics reality. Get a law like the right to repair.... and then the law gets lobbied so hard that nothing changes and corpos who profit most from it can still sabotage their stuff.
Concur
It's the perfect metaphor for his relationship with TH-cam
the Cerenkov radiation actually does have a particularly horrifying medium here: the observer's eyeballs.
Yknow that's a good point 🤔🤔🤔
Damn, that's a crazy thought, but a great point. So would you in fact see it the vacuum of space? I suppose you also have air inside the suit between your face and the helmet.
I wish I could save this comment for posterity.
A freaking sweet man-made horrors beyond my comprehension.
@@ekmad Not necessarily man made. Reactors can exist naturally.
I remember playing back in the early access days where they had just added the A.I. stuff and creepy abandoned logs on the ships and it felt like the game was heading in a narrative direction of scavenging sketchier and more dangerous vessels from deeper in the solar system while slowly discovering that Something Bad was happening out on the fringes with a "Machine God" and someone was trying to cover it up. Those were good times.
Bro wtf, maybe it is my love for Sci fi, but that sounds better than this... Social Commentary bitching that they tried to shove in, like man... Why not just make the character a Space Romanian looking for Space copper trying to get money to not get shanked by the Space Romanian shark loaners, where the best copper is further into the machines realms or whatever I dunno this is just me running out of alcohol
@@TheManudo00 this comment brought me so much joy, thank you
damn, shame they didn't go down that route.
I merely watched the Yathzee review before this video.What the actual fcck?Being Space Old Man Henderson going up against Space Hastur using scrap railguns is so much better that what Sseth described.
I feel like they could've gone with this angle and also gone with the labor angle and juxtapose it so there's a machine god on the fringes of the universe coming to enslave humanity and Lynx knows this but simply does not give a fuck because they have their own slaves, or, better yet, plan to enslave the machine god for themselves as well and that backfires in their face. But yeah, this game doesn't need a story and the one it has is boring af.
im shocked they never pulled out the old "clones arnt technically legally humans and as such dont have the right to unionize" card
That requires competent writers. These writers couldn't make up their minds if they wanted an over the top satire of corporate greed or a grounded 'real' story of incompetence and self interest.
It's not important. In credits threre is a link to documentary about real shipbreakers of India, who work in horrible condition while scrapping about half of worlds shipwrecks. This game is about unionizing, i guess it's like an actual guide for any gamers, who is working or will start working soon, about unions and industrial action. Also what kind of difference would it make if such law was in a game? LYNX prohibits all unions without any reason because they can, it's shareholders own everything in the corp
@@МаксКрам-е8ч thats kinda the point if you get to the point where companies own your physical body and can legally get away with shutting down all unions, it only makes sense that the minute some of the "property" starts to get uppity and unionize the response would be to turn off the auto clone machine and vent their hab while they sleep, at NO point would they have capitulated to the unions
@@blacklistedpirate4169 It's pretty much the Legend of Korra season 1 all over again: some unfair system exists, but the response to that is just about introducing some laws and shit. Destroy the system and try to create a brand new one? Nah, just slap some duct tape to seal the holes.
@@sergeydoronin1579 flex tape will fix it
For those who don’t know, the Byford diving bell accident resulted in the death of 5 divers due to explosive decompression. They were pressurized to 9 atmospheres of pressure. The diver closest to the hatch was reduced to an indistinguishable pile of meat as his body was forced through an opening 60 centimeters wide at 1,200km/hr
60 cm, you sure? That sounds more than big enough for a human to go through
@@lred1383 Not at 1200 km/hr it isnt
TL;DR - Imagine the mentos & diet coke reaction, but the diet coke bottle is a human being.
@@lred1383 "Investigation by forensic pathologists determined that Hellevik, being exposed to the highest pressure gradient and in the process of moving to secure the inner door, was forced through the crescent-shaped opening measuring 60 centimetres (24 in) long created by the jammed interior trunk door." This is kinda like shifting a manhole cover over a little bit. The gap basically stuck the guy to the gap, forcing his innards out through his chest, which "were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door.". Absolutely awful but at least almost instantaneous.
5 deaths ? I thought there were only British and Norwegians there, no actual people, so who died ?
The amount of genuine science in this is astounding
sseth is a doctor
@@p_serdiukCan confirm, no idea what he prescribed me but the pain is gone and I can touch and hear colors. 10/10
@@VioletDeathRei So you got Synesthesia now huh? I'm jealous.
@@VioletDeathRei wtf was ur condition/disease to have these drastic results?
He was slightly wrong about criticality. He is referring to prompt neutrons only. There are also delayed neutrons, however. They cause the average generation length time to go up causing a more manageable increase in neutron population. So the Reactor will never be prompt critical, but it will need to go supercritical during any reactor startup or power increase.
You're right that reactor explosions shouldn't NORMALLY produce cherenkov radiation in space, because those particles need to move through a medium to do that.
The medium in this case is the ship hull, debris, dust, and other things surrounding the explosion. Like your suit mask. It's made from some kind of clear, thick plastic with a hard coat.
Also, your vitreous jelly. In your eyes. You're not just seeing the cherenkov radiation from those other objects because it's also blasting your eyes with radiation.
Something similar happens to people getting radiation treatment on their eyes.
Enjoy.
I love this even more 😂
yay! wait a minute...
MY EYESSSSSSSSSSSSSSSS
I think we need an experiment.
maybe an ignorant question on my part (not a scientist): if space is not a medium it can move trough how does the radiation reach you if you are not directly interacting with the material?
If you ever see a Cherenkov blue flash, you're already dead. Your body might be moving, but you're dead. Sorry, my dude.
Originally, people thought supercritical events had a blue flash. It wasn't until a nuclear incident occurred in the presence of a camera that people realized that the flash was inside your eyes.
Excellent demonstration of the intrusive and unskippable conversations with people you don't care about when you're just trying to break ships.
How he gave the demonstration of the Demon Core as if it's home science is hilarious AF. Too imagine that actual scientists were doing this as if it was anything but dangerous.
They called it tickling the dragons tail cause if you fucked up it'd kill you lol
The craziest thing is that they kept doing it after it already killed one scientist.
Still, it is a pretty good demonstration as to why nuclear power is much less dangerous than people think.
"Here's a ball of plutonium that we were going to eliminate around a 100K japs with. Now we want to know the precise point it goes critical at.“
"Oh no, the thing went critical and killed …1 scientist?! Anyway, who wants to play with a ball of plutonium? A position for a scientist to do criticality experiments just opened up!"
„Whelp, we had another criticality accident. And the single casualty is the guy who stood right next to the core as it was going critical …again?!“
Imagine being the poor regular grunt who's there as security to ensure no one wanders off with the spicy death rock, you're in your 20s, probably barely passed highschool and all you know is that if someone doesn't treat the stone properly like we're a bunch of stone-age savages worshipping an idol, you and everyone else in the room dies.
Its just as dangerous as climbing a pole to install cable. Just dont fuck up
I suspect the AI cores are actually a remnant of the game's first story draft. They popped up relatively early in the game's Early Access, and they have a surprising amount of stuff written for them.
As to why the devs ditched them, not sure. Maybe they thought the labor rights angle was more compelling, maybe they couldn't figure out how to progress such a story when your a shipbreaker living at their dock.
And here we are now, with news scared of AI overlords xD might've been the more fitting story.
They wanted to make a story about the poor conditions of real life shipbreakers in Bangladesh and India and the unionizing theme made it easier to convey the story I guess but it was done poorly
Diversity hires kinda fucked the game just like they're fucking the American industries everywhere and even have their claws in Europe. Diversity is fine until it's mandated and the most insane individuals get a job over the person actual qualified.
In another universe, we might have a story where we're sent off to decommission dangerous AI-infected ships, using our clone bodies to circumvent potential traps and dangers and fighting for attrition as we get duller and duller, weaker and weaker until either ship is destroyed or we are.
They found it more important to write in some shit story about one of the devs purple ramen haired tumbler OC's with frontal lobe damage.
Technically it wasn't the high pressure that killed the crew of the Byford Dolphin, it was the rapid loss of pressure and attendant complications. Like all of the fat in their blood vessels falling out of solution/solidifying and the remaining liquid flash boiling.
also, the video references the accident on 1976, which was when the rig ran aground, not the accident in 1983 where the rig had the decompression accident
Edit: apparently the pressure difference was 9atm to 1atm, and after looking up the pictures of the accident: only one guy is especially mangled and that was because he was blown into the roof by the force (apparently with enough force that some parts of him were found on the rig's deck 10m above???). The other three divers in the diving chamber are relatively untouched (save for yknow, gas and fat in the bloodstream)
And being sucked through a very narrow hole
Just like how technically the speed of a car when crashes isn’t what kills you it’s the rapid loss of that speed
Or the poor guy who got sucked through the 24 inch gap created by the closing hatch, and then "With the escaping air and pressure, it included bisection of his thoracoabdominal cavity, which resulted in fragmentation of his body, followed by expulsion of all of the internal organs of his chest and abdomen, except the trachea and a section of small intestine, and of the thoracic spine. These were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door." That is a horrifying thing to have happen to you, just be glad you're dead before you know what happened.
All that is kind of a trifling concern compared to being forcibly pulled through a gap smaller than one's head.
Delta P. Once it's got you, it's got you.
finally a friend for starbound to play with in the "who put an attempt of storytelling in my sandbox?" corner.
TRUE
Starsector
@redwood2823 Difference is Starsector has a good story that wasnt shoehorned in.
@@danielchen1047 🧢
@@redwood2823 You do realize you literally don't have to take part in the main story missions in the slightest? You can skip the tutorial and never even set foot in the Galatia Academy. At most, you might meet a guy in a bar who _asks_ you to go there, but you still don't have to comply. My only real complaint is that skipping the tutorial doesn't cancel the Galatia Academy stipend, but you can always open up the settings file in Notepad++ and disable the stipend by editing a single variable.
Best part about the game is that due to how many OSHA violations there are, it could mean that any death you have ends up getting used in safety training videos that get horrifyingly gruesome when you least expect it
Imagine dying a gruesome death, having your clone work and retire, then come out of retirement, only to see themself die in the retraining sessions.
@@nadronnoco4227 "I know that guy!"
Lynx Liveleak is definitely monetized
@@nadronnoco4227 I’m sure that working buddies would totally joke about each others gruesome deaths on the shift lol.
So I looked up what was mentioned at 4.07. Wikipedia included this little gem:
"...Hellevik, being exposed to the highest pressure gradient and in the process of moving to secure the inner door, was forced through the crescent-shaped opening measuring 60 centimetres (24 in) long created by the jammed interior trunk door. With the escaping air and pressure, it included bisection of his thoracoabdominal cavity, which resulted in fragmentation of his body, followed by expulsion of all of the internal organs of his chest and abdomen, except the trachea and a section of small intestine, and of the thoracic spine. These were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door. "
It also bears mention that the compressed air and his fragmented remains shot out with enough force to kill the idiot operator that broke the pressure seal.
@@45calGunslinger The Karmic justice was instant, as it should be.
as usual, the coroner hiding horrific gibs behind medical compound words and thinking no one will notice
I regretted looking up doubly so because I have safe search turned of
Thanks Setth really needed those nightmares
@@Unapologeticweeb He did say you did not want to know
What a pleasant surprise to see Sseth cover a game I’ve played before the video release.
Me with neo scavenger
I'm glad Sseth is covering a game where I was alive before it.
It's one of my favorites too, I'm pretty giddy over here. I have over 350 hours in this game.
Same
To anyone confused about Cherenkov radiation: light only works at peak efficiency _in a vacuum_ . When it has to move through _matter_ (like say the water of a reactor tank) it _slows down_ , resulting in a situation where certain kinds of radiation move faster _within the matter_
Yeah, how much slower does visible light travel through air vs a vacuum?
@@whynot7564 No idea, but apparently the Demon Core created a flash of blue light
@@EvilDoresh Should be noted that the demon core's flash of light was only visible by the affected parties because it technically happened inside their eyes.
@@Otakumanu Eyeball lights are the best kind of lights
@@whynot7564The speed of light in air is almost the same as in a vacuum.
Consequently, creating Cherenkov light in the air requires extremely fast / energetic electrons, on the order of 20 MeV. This is more than the energy release from fission can generate. That said, a reactor could still generate bluish/purplish light by ionizing the air.
By comparison, the speed of light in water (and, consequently, the human eyeball) is ~75% of that in vacuum, which is very much attainable with a nuclear reactor (or certain radiotherapy devices when you're getting treated for brain tumors).
For the record, if you want a totally chill experience, there is a no time limit mode, as well as an infinite oxygen mode, and the difficulty level determines the amount of lives you have.
Funny thing about this, I played the No Revival mode literally a few days ago, and I managed to die of asphyxiation because I was stuck without suit controls during the very last power trip with 😅
I'm never playing No Revival ever again
He just explained why the time limit is good, encouraging you to always improve your time, and I tend to agree. If I try and cut one of the large ships apart with no time limit in just one sitting, my ass gets sore, as I found out my times are actually worse with none of that time pressure.
I find the no time limit mode very relaxing. It's hugh score chase and it massages the wrinkles of my brain to take apart the ship like a puzzle
@@cdgonepotatoes4219 you're replying to someone who is saying "if you want a chill experience". He obviously wants a chill experience with no time limit
@@Totalycrafted oh yeah, I even quit playing shipbreaker for quite a while because of issues like that. For the longest time there was an obscure bug where for the instant you turn on your cutter the sensitivity would massively jump due to the game hitching hardcore. You could very easily ignite fuel lines with the slightest movement of your mouse.
Indeed, my number one quarrel with Hardspace Shipbreaker is that I'm playing a fun space game where I systematically rip apart space ships one strut at a time, and the gameplay is broken up by unskippable soliloquies from characters I could not give less of a damn about.
See, if the devs were smart we could point at this and laugh at the deconstruction of modern media and THE MESSAGE.
But alas, we cannot, as it seems they’ve drank their own kool-aid.
If the devs were smart they would've added a skip button but that was too much too ask for I guess or at least give me something to do while Lou talks for an hour about the same crap she said about the last 50 times.
But... remember if someone from the steam community hub asks, we all love the story in fact it's the best part. Those nut jobs seem to think if you don't like the story that means you hate all human right in real life and are trying to stop the devs from getting the message out there. (No that's not a joke)
@@Fuzzleberry Steam community forums are also filled with people defending child sex or nudity in some of those porn games so honestly, take anything those trogs say with a gain of salt, it's like taking advice from Deviantart for your art, or Reddit for your writing.
@@lordrevan571
At least those porn games are merely fantasy and have no impact on reality.
The spectre of communism? Not so much.
Weaver's cool. I could give a fuck less about the rest of the cast though.
Most of the "corporate upper management" character's lines from this video are straight from the game 😆
I recognized the non approved training convo. Right from the game. 😊
Love the way you included both Demon Core and Byford Doplhin concepts into the narrative, even though both being gruesome and first being just stupid in how it was undertaken by Louis.
Thank you Sseth, again.
The Byford Dolphin incident was on November 5th 1983 btw. The March 1st 1976 incident involved a minor running aground which had a higher death toll but wasn't as horrifying as the pressure incident.
@@Nukle0n...
I am scared to look it up. What happened.
@@GigiBranconisudden decompression is bad for the human body it turns out.
@@Nukle0n Oh really, who knew
@@GigiBranconi A jackass diver handler opened up a clamp before the right time. 3 of the divers had their blood immediately boiled, the 4th got yeeted through a partially closed doorway which led to gross dismemberment, the diving bell also got yeeted and hit the two diver handlers, severely wounding one of them but also taking out the careless handler that caused all of this.
"Fun" fact? The yeeted diver pretty much blew up, a section of his internal organs was found 10 meters (30-ish feet) above the door.
I think this game was supposed to be part of a new franchise that was integrated into the Homeworld games. The studio that made this game was created by several of the developers of the original Homeworld games. They were making an RTS game called Shipbreakers about different factions fighting over crashed starships. That game was turned into Homeworld: Deserts of Kharak when Gearbox contacted them about continuing the Homeworld franchise. This game seems like it was supposed to follow the original Shipbreakers game that no longer exists.
I thought the aesthetic looked familiar
All correct
Well damn they fumbled the bag on that one in every other aspect huh?
the developers also abandoned the game and won't support mods or let us use their tools to create mods. Screw them
it is in fact confirmed that Shipbreakers is in the Homeworld universe, just not sure if it's a prequel or sequel to the RTS games
Videos like this remind me that Sseth is actually an incredibly smart, highly educated doctor in real life
this man is a doctor? the only phd i believe he’s capable of holding is a Pretty Hard Dick
Pretty sure he's not a proper doctor because he hasn't finished his oncology degree. He could probably get away with using leeches though
I have a couple of friends who are basically the biggest retards you can think off. But then they study shit like Medicine, Rocket Sciences or Maths and Naturscience combined. Like how are people so dumb in one situation, and so knowlegdeable in the other?
He gets *most* or it wrong, but hey, if you think the sun is hot because of fusion or objects get hot re-entering the atmosphere due to friction, good for you ...
@@lyntoncollins2758 Objects *don't* get hot due to friction during re-entering atmosphere? Explain thyself
It feels so weird to have played a game to death before Sseth reviews it, and everything is on fucking point
First time? Congratz, you have become the Master.
Worst thing about the storyline was how the game was changed to rail road you into it.
There's no choice of if you want to participate in the union uprising, and in early access there were hints of other storylines you might've preferred taking.
There was the AI modules, paying off your debt, and rebuilding a ship to use as your own to ride the railgates and get away, or just continuing as a happy worker - all far more interesting storylines.
Ngl those sound like shit multiple choice options. they just need to refine the story and then also have an arcade mode so you can endlessly play the game and listen to music as you need.
@@Sablus ngl your opinion is garbage
> They don't give you a choice of whether to join the union or not and just force you to align with their political aims.
So like real communists?
@@Sablusratio
@@SablusLol wrong
In case you are wondering: three divers had their blood boiled instantly and fourth one was forced through 60-cm hole, which pressed all organs from his body and dismembered him entirely like a meat grinder. The reason is an explosive decompression from 9atm to 1 atm.
And yes, Sseth meant 1983 accident I believe, not 1976
"With the escaping air and pressure, it included bisection of his thoracoabdominal cavity, which resulted in fragmentation of his body, followed by expulsion of all of the internal organs of his chest and abdomen, except the trachea and a section of small intestine, and of the thoracic spine. These were projected some distance, one section being found 10 metres (30 ft) vertically above the exterior pressure door"
oh no :(
en.wikipedia.org/wiki/Byford_Dolphin
The “60cm hole” was a slot 60 cm long, not what my friend assumed was a 60cm diameter circle. Imagine a butter knife, but 60cm long and the same width, that’s what his body went through. Absolutely horrifying
You know this sounds like that women that violated the international space station with a drill could have killed a lot of people.
@@DARKthenoble Thing is in space it's going from 1 atm to 0. The process will not be as violent and probably much more painful
You forgot to mention the best part. They found the penis of the guy who turned into a meat slurry but it was "invaginated", I.e. turned inside out. This man's penis was sucked through his butthole
14:20 - Not only that, the cutscenes are unskippable, and failing to intentionally fail the goals in the finale literally doesn't matter! I can't help but feel that the year+ of dev time they took to do all the story updates could've been budgeted towards having an extra ship class or two, although obviously it wouldn't have been as simple as that.
It doesn't matter if you complete your goals as normal, but it does matter if you throw everything in the vaccum of space, because those don't count towards a goal or failing it, they're just missing and you'll get softlocked because there will be nothing left to wrongly or correctly salvage to complete the last salvage goal that triggers the last back-and-forth between the characters.
shoulda been budgeted towards mod tools! People have already managed to create new ships without mod tools. Game would have been so much better with workshop support
And everyone tried to warn them... :D
Worst part about unskipable cutscenes? In earlier patches they were chatter during gameplay, but then they made player progression faster so there weren't enough shifts to have all that chatter in, so they moved them into cutscenes...
As if players wouldn't have wanted to keep playing once they unlocked all their tools.
@@RipOffProductionsLLC the fact they made the progression faster honestly ruins the entire message of the game, that paying off your debt is a long, painful, slog. I was baffled by people going "Yeah, you'll never pay that debt off. It sucks" when I was pretty easily confident I'd have it paid off in an in-game year, which then means I'm earning millions every day, so what are they so upset about?
Back in beta, in the early game it was a STRUGGLE to break even when you first started, so when you started getting your profits, it felt DAMN good.
The Byford Dolphin Incident was an incident where several divers went through explosive decompression because one guy accidently did one of the steps a little too soon.
Every single man in the chamber was turned into a chunky sauce near instantly, with pieces being blown up to 15 feet in the air and landing on the scaffolding.
The dude that was "lucky" enough to live was the guy that got his limb blown 15 feet in the air.
@@koatam Can you even imagine the PTSD you'd get from seeing a group of people instantly explode. At least in war it's kinda obscured by the explosion.
@@ekmad Imagine being part of the cleanup crew. How are you even supposed to collect the jelly of human remains so the families can have a proper funeral?
@@kavky Honestly, at that point just throw it all back into the sea. Let the crabs eat me. My family can like sail over the spot where you emptied the bucket and throw a symbolic bouquet (as long as it doesn't have any plastic wrappers).
This was information I could have lived the rest of my life perfectly happy not knowing......
And yet I read it, I have no one to blame but myself.
as a nuclear reactor technician, thank you sseth for summarizing my entire job in to brainlette terms, really scratched an itch in my brain i didn’t know i had
You boil water and make wheel go whoosh with spicy rock.
@@finncatwillhelm2457 Mmmmmm... spicy rock 🤤
Weirdly enough sometime using the lateral cut mode can be less risky than precision. With precision you have to find the right angle or time it so you don't burn through a cut point right into a fuel tank. But with lateral, as long as your cross hair is fully inside the cut point and your tool isn't clipping through something explosive you can just click once for risk free detachments.
If I remember right, it's also faster and any extra wear-and-tear is negligible for a single shift. I kept expecting an upgrade to change that, but the upgrades were one of the many things that didn't improve since the initial release.
I exclusively use the splitsaw for cut points on the outer hull. Splitsaw can't cut through the hull, so you're safe just blasting at it. FUN FACT: when the game was in beta, you used to be able to buy an upgrade that powered up your saw to be able to cut through exterior nanocarbon hulls. It's a permanent upgrade, so you couldn't remove it after purchase. No one really enjoyed this, so it's good that they got rid of it. It ruined a lot of speedruns.
It's also a lot faster and simpler to destroy ai cores with it.
After a while you just stop using the precision
Until u click 30 times in a ship and the line in a split second covers the reactor lol
Just machinist engineer things. Sometimes the easiest solution is the one with the least adjustments needed.
I’ve been a long time supporter of the game. I joined the discord server months before the game released into early access. Looking at some of the concept art just makes me sad. The game as a whole had a darker and grittier feel, including things like the old bulky and outdated-style HUD. You were completely isolated, and your only source of information from the outside world was the audio logs found in the ships that were left behind decades ago. This also meant that you didn’t have the problem of annoying and forgettable characters telling you what to think. Before the first version of the story was implemented, it seemed like there was a heavier focus on the apocalyptic conditions on Earth that were ignored after all of the rich people fled to the colonies around Jupiter. There was also the whole thing about AI and the cult that follows it. Some remnants of this remain in the ghost ships and “The Machine is God” audio log, but the deeper lore regarding the origin of Taraxacum and the fate of the crew on board infected ships were never expanded on. I wish they spent time making more ships instead of spending 2 years making a terrible story (split up over multiple updates, with save wipes in between!). Also some stuff from a gameplay side that I liked about the old versions: work orders. Instead of a score based on how much of a ship you scrapped, you had specific objects that were targets on a ship. These would be rewarded with LT, which are the things you use to get upgrades. It added a nice trade-off between going fast to get upgrades early at the expense of less money per ship, or trying to make the most out of each shift. Some of the other early features, such as fuel line keys and cut guards, were terrible though and I’m glad they were removed.
Wow that was a wall of text. Idk, I’m pretty disappointed in the direction the game eventually took.
“after EA launch”
“EA launch”
“EA”
…surely not?
Sounds like the Devs bitched out of what could've been a in-depth and intriguing story of mystery to cry more about unionizing.
It isn't just the story. It's pretty much everything. Everything feels worse now than in the early sandboxy days. Everything now is more specific, more grindy, more stupid, with worse UI and UX...they just took it all in a bad direction and I haven't touched it in a long time.
Wow that’s cool I only played and couldn’t get too far from the ship after a few hours and gave up
@@shrinkshooter From what I have heard from others that is very true
Honestly, I was hoping, after the main story ended, that you could travel between orbit layers around earth, locate ships, abandoned, damaged and so on, retrieve more mysterious audio and text files, see bit darker things and just be you, the music, and the ship you are working on.
I love how Sseth always gives us advice on how to get these games cheaper or just straight up crack it 🤣
Doing God's work.
Polish merchants are very generous
Well this dev has so many unkept promises and did so such unnecessary stuff no one wanted...
Man this game deserves to be cracked
you shall be shot by the gestapo for the cringe
@@cooperlittlehales6268 don't even use polish merchants, there are better options
(Except for multiplayer games)
The sad thing about Hardspace is that it's a great idea that's woefuly under-realized. There aren't that many ships, so the game just becomes routine after a short while. There is no real mission variety-every ship is salvaged he exactly the same way, and the story, well the story basically only exists inbetween your shifts, it has absolutely ZERO impact on the missions (or vice versa) besides on very specific mission, and after that, they're the same again.
As a statement on the monotony on working, it's great, but as an actual game, it falls very flat.
I want to see a sequel where you're set loose as an independent salvager and you have to go and salvage ships in dangerous locations. Each one would have unique challenges and dangers, and wouldn't just be 1. dismantle ship and 2. place in receptacle.
For example, one mission could involve gaining access to an AI infested ship and finding an important harddrive full of data, while the ship's AI tries it's best to mess with and kill you.
Sseth giving a basic physics lesson with a video game. Mom, who said video games couldn't teach us things? Also, somehow Sseth can make sponsorships watchable - that's a hell of an achievement.
I've actual my learned a lot from his videos haha. And Internet Historian also makes good sponsorships imo.
Noodle's ad segments are also pretty hilarious. Better than Sseth's even, I'd say.
Basic lessons about capitalism
@@ZavulonItOn go away
ride it harder
The "blue flash" seen during nuclear accidents can be cherenkov radiation inside the eyeball itself. So seeing it in space isn't impossible. But if you did ohhh boy....
I love how sseth played some of the main characters in the story, but used it as a way to transition the video
This video isn't trans, what do you mean...
@@AB0BA_69 It's definitely gay at least. Has he still got that crappy editor/script writer from the last few vids or something?
The video isn’t a suicide risk. Wdym?
More proof that transphobia rots your brain
11:42 - 12:25 this has got to be, quite possibly, one of the best monologues you’ve had. I love that even despite the fact that they all sound the same they certainly carry different emotion and the labored breathing towards the end from completely voiding the frustration out on the other versions of yourself carry quite a bit of weight to the point where I had to pause and take in just how ridiculously out there the entire situation was in its entirety. I thoroughly loved this part and certainly plan to use this as a reference for committing to a role.
I’ve said before and I’ll say it again. I eagerly look forward to this continued spiral in to the depths of insanity. Are you in your element or is this simply your trade? Even with time I’ve yet to tell... Bravo!
Its also a verbatim quote from the game lol. The video is written specifically to build to that emotional high point, so I'm glad you enjoyed :)
@@Toastoffire100 really? Huh, so the writing does have some high points. From the video you'd think it's all crap
Rather, Sseth managed to pan for some gold in amongst the refuse pile, and refine it into something appreciable.
I actually don't think I have ever seen Sseth express so much emotion in a video before, it's jarring
@@JangoFettChannelOnly because he made it presentable
Did you know: the original concept for hardspace shipbreaker was that there was a space war going on, and you, the shipbreaker, were tasked with cutting up wrecks so they'd burn up in the atmosphere, rather than meteorically hitting the planet.
This would have been such a great endgame level.
That sounds a lot more exciting. The entire barge matches the velocity of the falling wreck and you scramble to salvage as much as you can before you have to decelerate so as to not hit the atmosphere. Though what really got me into the game was how relaxed it was, so I guess they made the right call there.
@@pleaserespond3984 Honestly I don’t see why they don’t adapt this game more. It has a lot of fun potential. I love the chill aspect of it but i just feel like there is more they can do with it. Maybe not
@@mikehunt3420 The guys who made this are the same guys who made original Homeworlds, Homeworld: Deserts of Kharak & are now making Homeworld 3. They probably didn't evolve Shipbreakers further as they see it as just a side project with their signature ship styles, but they actually managed to make it much more than that.
Maybe they'll revisit the theme later?
@@sergeysapozhnikov5717 They pretty much invented a whole genre. I just don’t think they realize it lol. Maybe it isn’t as big as I think
WE EATIN' GOOD TONIGHT BOYS!
MEAT'S BACK ON THE MENU!
YAAAAAAAAA!
YAAAAAARRRGH
YAAAAAA!
,
I don't even know if you read these comments Sseth, but thank you for your videos, truly, sometime i find my self on the floor laughing fighting for air, I probably haven't watched you more much more than 2 maybe 3 years, but you're the only youtuber i am genuinely excited for to release videos like a kid counting down days before christmas.
you are 100% not the only one, my son and i love the shit out of this guy.
Same! He’s the only one I have notifications on for
You guys are getting notifications?
Only his videos can put me to sleep. I honestly wouldn't mind another 30 min or an hour review on some shit even if its non game related
He really makes the most humorous and satisfying videos to watch out there
The games where you play as a postmodern slave to a tyrannical interplanetary company usually end up being pretty fun. e.g. Deep Rock Galactic. This looks absolutely amazing as well.
Except DRG doesn't lecture you about unions, which is why it's superior.
@@LordVader1094in drg you literally join thr union for extra rewards
@@istvanpalanki5316that isn't even remotely similar
What exactly is postmodern about these games?
@@sealogic4552 spess
I bloody knew he was gonna review this soon after watching DJ Peach Cobblers review. The idea that you are in the hands of an indifferent corporation that literally won’t let you die until you’ve paid your crippling debt is exactly the stuff Sseth loves to make videos on
It's his blood memory we should not be surprised
And unlike peach, i became interested in seths review.
Thanks now I actually remember which review of this I watched before
Literally who?
@@combativeThinker a romanboo/game review youtuber.
I actually found Hal's big breakdown at the end oddly hilarious due to just how over the top and insane he got in his ranting and raving.
I kinda liked it. It felt like a very raw outburst, it just kept continuing well after a scripted speech would end, well past the point of sanity, until it basically just became incoherent screaming.
Least unhinged middle-manager
poor fucker was pushed to a psychological meltdown by the characters. and they exploited said meltdown for their own advantage. really got me questioning who the badguys are here.
...okay, both sides are bad, so lets say it really got me deciding which is the lesser of 2 evils
Over the top and insane? Only americans think that human rights and worker rights is insane.
@@lolmao500I think you’re confused about which character they’re talking about
Yeah I played the game in Early Access, back when it didn't have a story yet and I loved every tranquil minute of it. However, it's not so much the story that made me uninstall, it's the fact that you can't skip any of it. No idea why they made it so you have to sit in your hab module to listen to the story when it could just be playing through your helmet comms while you're playing.
You *can* skip the story. It's called Free Play Mode.
@@gotgunpowder because a sense of progression in a game is surely not important to the overall experience.
@@Burger19985 Be better if the story wasn't shit
@@gotgunpowder
The story is garbage.
@@aldiascholarofthefirstsin1051 its just a retelling/ tribute to the actual story of ship breakers in america
The best part is they added the story later on, for a while the game was perfect and beautiful. No annoying characters, nothing getting in the way of work. Just you, the bill, and a job.
I'm still waiting for a utopian science fantasy game where the company you work for pays you well, has great benefits, and generally treats you like a human being.
Yeah having that even if they are not important part of the story would be cool.
For that to happen, it would have to exist in a society with a strong nuclear family, strongly defined, rigid gender roles, and each household only having one breadwinner as not to depress wages across the entire workforce.
In current year? That’s about as likely as Klaus Schwab becoming a born again Christian and manually triggering his dead man switch.
"pays you well, has great benefits"
You should play this game then. You make millions each shift/day very quickly by scapping stuff. Reagrding company benefits: They brought you to space, made you immortal and gave you all the tools needed cut ships into pieces. The best part: You won't even be penelized for doing things wrong. If the reactor explodes, you won't get paid for recycling it. Sure, your body might be destroyed, but you'll just wake up the next day and can try again.
@@Sebastian-hg3xc ...youre in actual debt slavery and forced to be resurrected over and pver this is many things but not great benefits
@@KiraDidNoWrong8274 depends on how you look at it I guess
This tabletop roleplaying game session where Seth plays all characters and DM is pretty intense
Everyone is Sseth.
Literally.
The Byford Dolphin incident wasn't so much an example of what happens when pressure is too high, but rather an example of what happens when you experience a large, rapid change in pressure, specifically a drastic drop in that case.
I'm sure we've all heard of the bends, where divers ascend too fast for the dissolved nitrogen in their blood to disperse, and under the lower pressure it turns gaseous and forms bubbles). But this would've been more accurately named "the bursts."
ohhhh... oh nooo. I read the wiki article and uh, yeah, I don't want a visual representation of that.
One guy got sucked through a tiny hole that pushed all the organs out of his body
ah yes, delta P
@@benito1620 Off topic El Duce, what do you think of your granddaughter's music?
@@benito1620 Dying for something that's ultimately just a job is a terrible way to go. Dying for a job in that way, however.. christ alive. I hope it was as near instantaneous as it seems like it would be.
Ah yes, the Demon Core screwdriver. Always pops up in the strangest of places.
I personally prefer the whimsical slice-of-life adaptation _Demon Core-kun_
I feel like companies in this type of setting who try to act THIS absurd to workers would just end up having a *horrible accident* involving salvage falling onto their HQ.
Or just put the clonning machine into "maintanance" during your own accident.
That's the fundamental problem with the "evil corporation" setting, some writers forget just how spiteful human beings can be.
Great idea, except, the company is located all the way out in Jupiter. Far away from ANY of the salvage yards. Only way to get there is via the transit gates.
@@pwh1981 do you have any idea how easy it is to murder somone or a city from space that shit goes both ways mind you
@@pwh1981 that would be an issue, except Ship breakers specifically have access to handheld industrial tools meant to tear apart spaceships, as well as Spaceships.
It just takes on guy with a funny idea and the rewiring of a ship. After all, apparently no one empties the fuel canisters.
I love shipbreaker. The soundtrack helped me through a tough surgery it's great.
(Am not a surgeon this was after the surgery)
It's one song, Cat's In The Cradle.
Are u a surgeon?
Did the patience die?
You're a woman now!
You’re supposed to sleep during surgery
holy shit i can really tell sseth liked that corpo management monologue as much as i did, cause he recited it quite nicely.
Surprised you didn't mention you get the opportunity to refurbish an old small ship by scavenging components while on the job. I tunnel visioned on that because I thought it would unlock some additional gameplay thing, like a mini game where you find wrecks to salvage or something. You wanna know what you get? NOTHING. ABSOLUTELY NOTHING. I think it unlocks an ending or something but it kinda killed my motivation to play.
that's prolly why he didn't mentioned it
At that point you should probably just play Space Engineers instead.
I played this game way more in Early Access than I did after release. The story actually made the experience worse. At it's core this is a game that rewards you for being meticulous and playing efficiently, but then the story points at you and says, "Don't you feel like a sucker for enjoying your exploitative job?" They really sabotaged their own design.
Wokeys always gotta push The Message.
It's like dishonored chaos system all over again
subnautica below zero energy
@@ns88ster Based wagecuck (?)
@@aryabratsahoo7474 Eh, the Chaos system at least encouraged you to play the more difficult stealthy and non lethal style rather than responding to every threat by drowning it in blood and swarms of rats. It basically called you a casual. This game is more like Spec Ops the Line where it tries to guilt trip you for actually enjoying the game.
I looked up the decompression incident Sseth mentioned, due to human error, some valves were opened before they were supposed to causing 1 diver to be shot through a tiny door like that one crab in the underwater pipe video, and the other four died immediately because their blood boiled inside them, not because of heat but because of the pressure.
This is why you need to follow protocol when decompressing.
DELTA P
Which crab video?
They’ve actually come around to it not being human error. They were working with outdated and unsafe equipment that had no failsafes which never should’ve been allowed to occur, let alone sanctioned.
@@deifiedtitanthe failsafe helps avoid the consequences of human error
That small bit of VA-11 Hall-A made me very happy, love that game.
9:00 isnt actually the forklifts fault, the system should be more than able to absorb that kinda shock, as this happens daily. You need to put in systems that account for human failure,
also interesting how in none of the forklift vids the racks don't have bumper rails. Almost like they were designed to do something
Fully accurate review. Can't remember another case where the devs hit on an incredible (and likely profitable) gameplay loop but saw it as a mere vehicle for their freshman sociology level storytelling. The steam forums for this game are full of people from the Early Access days tell them it was a mistake, and they went ahead anyway. They would've been better spending their time just pumping in more different ship configurations to break up. Also not mentioned here, is that in early access the 'hab' was just menus. It was basic, but it was quick to navigate. They changed this to the '3d hab' which was like suddenly being forced to play MYST just to get to the actual game. Utterly baffling.
It's been updated for the modern audiences because apparently kids these days love being preached to about diversity, inclusivity and all that degenerate nonsense.
@@yarpenzigrin1893 it IS the current year after all.
@@yarpenzigrin1893 those are all great things (now its not), but its like salt on a piece of steak, ww2 Chinese man would pick what? The meat, any resemblence of life or taste can only continue if we have extra time and space, the same way we can rest for 2 days out of a week, an excess is needed. Cant buy art supplies when theres drought and famine
@@yarpenzigrin1893 T H E M E S S A G E
@@yarpenzigrin1893
Sad
I've actually been going back through your old content just having a good laugh and ensuring that I liked every single one. You're a real one, thank you for your hard work o7
I always go back to the Morrowind vídeo
_"That's him, right there Mr. FBI mans...the warning flags were obvious"_
@@ikarus1111aThe end credits sequence is hilarious 😂
@@iller3
Let’s hope we the people collectively exercise our 2A before it comes to that ;)
The Byford dolphin incident that you’re referring to happened in 1983, not 1976. The one in 1976 was indeed an accident that claimed lives, but not because of decompression.
$11Billion added to your debt to society
Thanks Dan
You're mistaken. This is due to the small unprovable changes to our reality mentioned in a previous video.
7:48
Sseth, I greatly appreciate you including a segnment about how nuclear reactors don't explode the way nuclear bombs do, but unfortunately the statement "A reactor wiill never go supercritical" is incorrect.
Supercritical just means the power level is increasing, in the same way that subcritical means the power is decreasing, and critical means the power level is stable.
Every time a reactor starts up after a refueling outage, it goes supercritical until reaching 100% output, at which point it's just critical. During shutdown, it goes subcritical until the power level is 0% (or near as possible, given decay heat).
10:07 perfectly captures my abject confusion during the part of the game where Lou signs you up for the Union newsletter without your consent.
Union: we are here to defend workers rights!
Also union: forces you to pay a fee despite not wanting to join the union then put the money on their pockets
"Make cloning machines illegal because it's dehumanizing and used as part of the corporation's dept trap... except for us because we benefit from having extra lives on our dangerous job."
Pulling up the latter behind you, eh?
@@RipOffProductionsLLC How does that confuse anyone though? Of course when used as a tool of opression to basically force a worker into continued labor past the damn grave it's something of a bad thing but becomes not so bad when it's the actual workers utilizing said tool to their benefit and with their consent.
Like, fuck, it's like hearing the whole spiele about the "means of production" and coming away with "well, if it's so bad, then why do you want it?"
@@thosebloodybadgers8499 lmao dude, they lobbied for it because it's not actually a tool of oppression and when the cards are down the people being "oppressed" by it would much rather keep it than risk dying for real.
The workers didn't even take ownership of the cloning tech. They just kept it as-is.
@@RipOffProductionsLLC "Og you oppose being owned by the company? Well I suppose you'd rather die eh!"
Cloning didn't get banned in hardspace: Shipbreaker, rather, the union advocated, and succeeded in not being literally owned by Lynx. It ain't hard to understand.
Good on Sseth to teach everyone the horrors of nitrogen decompression and how Nuclear reactions work. Big props to the Demon Core for showing up as a gag because let's be honest... that incident was clown world.
That nuclear pit (demon core) stuff is available to touch in INFRA if you find it.
Such an underrated game, that INFRA, so serene and disturbing at the same time, very unique. I wish it had more coverage.
Sounds interesting
@@jimmyjohnjoejr it's a great game, especially if you like urban exploration. It's like if the source engine and a point and click adventure game had a baby and it scratches a very specific itch
4:03 - 6/22/23 the Titan Sub Incident is now the worse catastrophic loss of pressure event. At the bow of the Titanic the Titan Sub broke and yeah crazy implosive pressure at the bottom of the sea
someone calculated that the pressure at the time of implosion was so high that the crew got literally vaporized in a fraction of a second from the friction of the water rushing in at several thousand atmospheres of pressure, and the ocean currents are now spreading their ashes across the Atlantic. at least they didn't suffocate slowly
@@infiniminer7677 metal
At least there they didn't get sprayed all over the deck of an oil rig
Sseth, I'm thrilled that you've gotten sponsorship money, and those videos are always a riot to watch, but seeing a "let me cover this game" vid is a real delight and an unexpected treat. Thank you for what you do.
I remember when I was playing this game I'd wake up feeling pretty excited to play it everyday, do a few ships per day and then move onto something else.
I expected the story to be either small bits of worldbuilding from radio chatter from other breakers or nothing at all, which in my correct opinion would be the best fit for this. At some point the game turned into monotony, but very pleasant monotony while listening to a podcast or video in the background. The game was a great time sink but the plot didn't do it any favors and honestly the way it's explained here is the best version you'll get.
Also I appreciate the Va11HallA bit, that game has mastered "the world is/has fallen appart but that's completely normal", a better version of what this tries and fails to accomplish.
too bad it's weeb trash, lol.
@@gotgunpowder Get new material
Cruelty Squad is like Va11HallA for those not attracted to minors
VA-11 Hall-A is great, nice to see even little snippet of it here. Regarding your last sentece, I personally consider it to be "no matter how bad things might get, live goes on" type of thing
@@yourmanjimbo Get new material
I am still upset that they decided to go with the generic "Corporation...BAD!" storyline instead focusing of the perfectly serviceable and infinitely more engaging Machine God plot thread that just...never gets resolved.
Are you have stupid
I disagree, strongly. The machine god stuff works quite well as background worldbuilding. Doesn't really make a good direct antagonist.
The story, from the very beginning, felt like it was very much about class conflict. Going the other direction would've been a baffling decision. Especially since the game's original concept was a scifi take on real life shipbreaking.
Sseth's ability to discover the most unnecessarily convoluted games never ceases to entertain me.
This man cannot fail, every single one of these things is a banger, keep it up king
Nailing it on the head. Game was so much better without the story. Background subtle lore and fun gameplay was when it was at it best.
They could of done it better but the message is there corporations don't care about you and in fact will fuck you as hard as they can get away with.
And better to strive for a better future rather then accepting the status que.
true
If you've played Distance, it's probably the best example I've seen of letting the narrative tell itself through the environment as it blows on by you. I absolutely despise its late-game difficulty curve, but otherwise, it's spectacular.
Agreed
You do know you do not have to play the story right? You can still do what you are saying you want. Besides, the story is barely there to begin with, it does not affect anything you do in any real capacity aside from the very last mission, which you do not even have to complete in the alternative way.
Sseth gotta be one of the only content creators I watch to make the sponsor ad genuinely funny and also actually tie it into the video.
Are you forgetting about TheRussianBadger?
Flashgitz and Internet Historian do really good ones too.
Man, what happened to Internet Historian?
And he's kind enough to put it towards the end of the video rather than the start.
@@Zenn_Chan I think IH got bored. He's doing video game expleens now on yet another channel, while main channel videos are these topics entirely unrelated to what his channel was about initially - Internet history. I'm not saying Man in Hole wasn't good, it was, it just wasn't what I subbed for.
ManyKudos is doing popculture/internet history content that I'd have expected from IH. Same with Justin Whang, except it's edgier stories (or used to be, at least) or lost media being found.
@@laviwastaken9845 I said "one of the only"
4:08 Byford Dolphin was a semi-submersible, column-stabilised drilling rig operated by Dolphin Drilling, a Fred Olsen Energy subsidiary. It drilled seasonally for various companies in the British, Danish, and Norwegian sectors of the North Sea. It was registered in Hamilton, Bermuda until scrapped in 2019.
At the time of the accident, decompression chambers 1 and 2 (along with a third chamber which was not in use at the time) were connected via a trunk to a diving bell. The connection made by the trunk was kept sealed by a clamp operated by Crammond and Saunders, who were experienced divers. Coward and Lucas were resting in chamber 2 at a pressure of 9 atmospheres (atm). The diving bell with Bergersen and Hellevik had just been winched up after a dive and joined to the trunk. Leaving their wet equipment in the trunk, the two divers climbed through the trunk into chamber 1.
If this had co-op, that would make this the greatest game ever
Until you accidentally saw your partner in half cutting through the opposite side of a wall from them. Hope flextape works in space!
Unironically, whole reason I bought this game was because my friend was streaming it. I ended up buying it, and we were talking how we'd be cutting up ships together if it got co-op. Then, one day, I see the pop-up, can't remember exact title, but it was something along the lines of "you're no longer alone in space!".
I'm thinking to myself "Yes! Finally, they've added co-op, I can play with my buddy, we're going to have fun!". And then I keep reading. And then my smile is gone. It was the first act of the story they've introduced, where you meet characters other than Weaver. I hear what they have to say, what they are like, and I instantly hate them, because I already know how this is going to go. So after I beat that update, I haven't touched that game since then (mostly because I couldn't be arsed to re-listen to the same shitty story and shitty dialogue every time game got updated, because they had to do save wipes every single bloody time...), up until yesterday. Gotta say... I wish I wasn't right about how the story is going to go, but I was. And after all that time, still no co-op.
Boy do I love learning about obscure horrifying incidents from Sseth's vids
Biggest tip I can give for this game is to learn to use the Splitsaw cutter mode over Precision mode.
Many angles allow you to hit a cut point without causing danger, AND later on hit cut points that are in a row, with just one blast. It can make the difference between 2 seconds work, or 30 seconds.
I felt like i was cheating when i figured that out and hit all three sections of the mackerel's side-chamber
No
The whole bit about the fine print of the terms is so good. I actually read through to see what they could’ve filled it with and was surprised to see how awful they are. Still signed on despite the massive debt and ownership over my genetic property
Well, I didn't expect to learn about nuclear criticality, but here we are!
Sseth's content really is a blessing.
He kind of mixed up "supercritical" and "prompt (super-)critical", though.
Every time you increase the power output on a reactor, you go supercritical until your reactor reaches a new equilibrium. This is normal.
However, a nuclear reactor should only reach the supercritical state if you account for the so-called "delayed" neutrons that are released several seconds or even minutes after the splitting of a uranium atom.
This limits the exponential rise in power, allowing the reactor to be reined in by its control rods and the inherent safety features of its design.
On the other hand, if the "prompt" neutrons released immediately (femtoseconds) after a fission event are already enough to sustain a chain reaction, the process is no longer controllable. In this state, the worst thing that can happen is no longer a "meltdown", but the actual explosion of the fissile material.
I’ve spent dozens of hours playing this game listening to Sseth’s videos. Now my life is complete
I can't believe Sseth actually reviewed a game I've heard of before, let alone played. What a time to be alive.
Even Deep Rock Galactic or Dwarf Fortress?
@@Merudiana-the-local-demoness wait shit he covered deep rock?
@@syrusalder7795 Yup, two months ago.
4:03 Sseth predicting the future, as always
I was coming here to type that. RIP Titan sub
TOTAL BODY DISRUPTION
Sseth and space themed video games go together like fire and any kind of explosive. The result is often destructive but oh so fun to watch
I see you, Sseth, referencing the first "Demon Core" incident from 8:07 to 8:51. A textbook example of what happens when a scientist says "Fuck safety protocol! I've got this..." Said incident, ending with said scientist, getting a small dose of 200 rads of neutron and 110 rads of gamma radiation and spent 25 days slowly dying a horrible, HORRIBLE death from acute radiation sickness... Metal AF!!!
This was also in the late 40's, so well before safety was invented. A simpler time when everybody shook hands with danger.
The best part is that Dr. Slotin was just about to leave Los Alamos on a business trip when he was convinced to give a quick lesson on criticality to some post docs.
Even more interesting is that immediately after he saw the Cherenkov flash and disassembled the test apparatus he did some calculations on a nearby chalkboard and determined that he was mathematically dead. Doctors later described the injuries Dr. Slotin suffered as a "three dimensional full body sunburn."
"Three dimensional full body sunburn"
Good God.
@@DangerB0ne Eh, as far as I've read many of his colleagues said he's playing with death and such, and didn't exactly look favourably upon it. You're making it sound like no one knew the dangers or a safer way, but that's not really the case. Especially since this was like a party trick, not valuable research. Seems dumb to die for that
@@DangerB0ne "Give me a second guys, I'm pretty sure I'm about to die but let me just science it out for your benefit"
@@TheUfaraV2 You know how sometimes your skin peels off, after a heavy sunburn? Yeah. Imagine this happen to your insides. Eyes, heart, intestines? Desintegrating, "peeling off from the inside", if you will.
A friend of mine told me about this game a year ago. I spent 40 hours in under 2 weeks beating the campaign. It's a fun game to zone out to, but I highly recommend playing on the 2nd campaign option where there's no timer, (but keeping the oxygen/health/tethers/explosives) because the timer imo takes away from the actual gameplay because I didn't give a crap about the story, and surprise surprise, at the end, your comically large debt (that I called from the moment I saw it at the beginning) gets wiped away, so the timer is just pointless frankly.
12:15 this speech was amazing, it reminded me of all the long winded monologues in Deep Space 9, some of the most challenging and compelling writing I've ever heard in my life.
Seeing the small chunks of Satisfactory footage here fills me with determination. Please do a full review of it, I would love to see your take on it!
8:13 did not expect to find a demon core reference here
Always glad to see Sseth is a man of culture!
What I didn't get about the story is that they had a chance to do a really fun/clever thing with the union story, where they just end up reshuffling the power structure but being just as evil which would have been fun, then they could actually explore the weird ai angle as they pressure you into it
I instantly recognized the demon core incident when you've shown the screwdriver and the two caps. Kudos for bringing real world science failures into these videos!
Screwing around with a screwdriver and a partially encapsulated ball of subcritical plutonium at work, in order to show off to your co-workers, is always a good time. Don't listen to the critics.
Just make sure to keep something nearby to mark your position in the room so you can measure how much radiation you just absorbed if you slip up.
@@NefariousKoel "As if I'd ever do something as stupid as that. Do I look like that amateur, Slotin😏? More like Slu- *WOAH!"* _drops brick of tungsten carbide_
@@jetex1911 It's funny because when less than lethal first started being required for standard issue before the taser came out, most were kinetic projectiles like rubber buckshot. However, they were lethal at a certain range or completely ineffective at too far of a range, so people using the shotgun or 37mm with LL rounds were told to drop a pen or a hat down where they shoot the suspect so later the distance could be measured and data could be collected to figure out the weight to distance lethal threshold.
The demon core was less of a science failure and more of some idiot trying way too hard to win a Darwin Award.
Sseth really pushing the sponsorship deals to the limit lmao
Saw Sseth posted a video... didn't read title, just immediately clicked to consume the greatness. Low and behold its Hardspace... I freaking LOVE this game. Thank you Sseth. Now I'll continue watching.
I hope these sponsors pay you a premium price because you're the only TH-camr that actually has me looking forward to seeing the sponsored advertisement
Game reviews, science, philosophy, Sseth has it all!
The game's story can get a bit annoying with how in your face it gets, along with no skip functions, but unfortunately the issue there is that due to how triggers and the dialogue system is mixed together with progression, it CANNOT be removed without bricking progression in ship complexity, tools and the like, even by the devs.
Good news tho, they know this is an issue and it should not be an issue for a potential sequel, which they apparently may attempt.
It baffles me how there are still games with unskippable cutscenes. If the cutscene is used to hide loading, then just keep a static loading screen after I press skip.
@@Noperare It's not hiding loading in the case of this game, triggers for progression and such are literally tied to the entire full lines, or rather, the time during which they are spoken, which means that even if you mod out the lines entirely or mute them, it still has to 'play' the full duration lest it break the game.
So bloody stupid, I know.
Now if only they had allowed modding support to fix that.
Oh, well. Money better spent on better people.
I read that excuse as well and I don't believe a word of it. They had this feedback from day one they introduced the story many years ago and they've shown nothing but contempt for those bringing it up. I don't believe they were unable to make dialog skippable. They simply chose not to.
Sseth shouting most of Hal's rant word for word was genuinely terrifying to hear.
Wait, thats actually in the game?
I haven't play it, so I thought Sseth was channeling his inner agony of irl corporate tyranny.
@@numgun No, Sseth is heterosexual you see, so he doesn't do that.
@@ErrantPathfinder
top kek
This channel helped me through soo many hard times, and now bein and my worst condition, this still keeps me smiling.
I hope with keep sseth forever
5:18 Playing the OSU version of the intro from an ANIMAN original, Sseth is truly a genius combining rhyming games and porn in a single hobby.
12:28
Inaccurate, we all know medicated Sseth is actually Mandalore.
**HASTE AVOIDS WASTE**
My man is on that Hardspace Grindset 💪💪
uber where videos
@@p_serdiuk he takin notes rn which idea to steal first
He's also covering for a friend who transitioned for clout
@@raptor4916 who?
I remember when I was so frustrated by the end of the game that I was going to make a review of but held off due to IRL.
Thank you Sseth.