I use a technique starting mid-game that allows me to finish a whole lvl 7/8 ship in 1 shift. There is essentially 3 layers to every ship, the hull which goes to the processor, the frame that goes into the furnace and the interior (some exterior) components that are loaded onto the barge. What I realized is that the frame (all furnace pieces) only make up 1-2% of the entire ship so... I rip off the hull and then use strong tethers to pull the frame with all interior components to the barge giving me a grade 5. I lose 1-2% for the frame but saves hours of meticulously pulling everything out and launching it to the barge. Happy shipbreaking!
They made the canisters much heavier in 1.0 because in EA those cans weight just 20% of what you see now and they would just get nudged by the slightest movement and randomly explodes, it's literally a bomb in EA
@@AsmodeusMictian They also changed thruster releases happened. Got crushed 4 times last night when releasing thruster shells because it did not split in half like I was used to in EA.
Started playing this game almost at the beginning of early access. It was amazing back then. I’m glad they did more with the hab. I’ll be checking it out again now that it is in full release.
the best parts are in later ships, when you need to follow the routine to unlock and flush reactors and shit i love the immersion in this game. later ships are huge and take multiple shifts to finish salvaging, esp when you play on normal with a 15min time limit per shift. what i really like, the ships and the surrounding areas, they just look like they come straight out of homeworld.
I think they first wanted to make the game in the homeworld universe but at first didn't get a license to do it. When they got the homeworld license, they wanted to do something different with it and made this game in its own universe instead
Its funny looking back on the Deserts of Kharak trailers before they got permission to make it a Homeworld game. "Here's this truck that looks straight out of the opening cutscene of Homeworld, salvaging shipwrecks that look straight out of Homeworld, on a desert world that totally isn't Kharak, made by a team that worked on Homeworld"
having this game, no. the panel has three segments. RCE was holding one of the pieces that goes to the processer, but the base panel goes to the furnace. in the following shot, he is moving the pieces by the furnace panel components.
@@therookiegamer2727 is there any way to tell if it will cut or disintegrate bec I was doing a shift like a hour ago and as I was finishing all I had left was was the frame with no paneling and it was too heavy to move so I tried cutting it and it disintegrated the the first poles but then cut through the back ones is there some hidden mechanic or sum
@@pupil5763 if something is cut up enough, (ie: either volume or weight (not sure which)go below a certain threshold) it will be disintegrated instead of breaking into a smaller piece, hope this helps
First a nuclear plant, then glowing green mushrooms, now salvaging in space - Infra just keeps getting stranger! (I actually bought this in early access, gonna go back and check out the update!)
to quote Ender's Game "there is no up in space" so you cant technically use the term upside-down as no matter which rotation angle you are at, you will always be up the "right way" so in space the barge would be down in order to orientate yourself
I like to imagine this game as a sibling to Deep Rock Galactic. Both games involve having lots of dangerous fun in space at the behest of our corporate overlords.
Just got to hazard level 8 on console, the steps to take these things apart and safely remove the core get more and more confusing. I've just resorted to starting inside the ship, taking all coolant out of ECU, finding and pulling all fuses, then flushing and ejecting all but one thruster. Then i rip off as much of the hull as i can from the inside layer, starting with rhe nacells, cutting all points while taking care not to cut anything explosive and leaving airlocks intact. Tether them all together, and into the processer they go. Open all the doors in the ship. Once i have the hull off, i cut a large enough hole from the reactor to the barge and flush the last thruster, initiating meltdown. Remove reactor casing, tether it to the barge. After that, i remove the power supply and cut a path for the ECU to the barge. Follow that up with all the radiation filters, then separate/cut everything else apart to its proper home. Some air filters need surgical cutting to recycle correctly
This game is one of the most fun games I've played in awhile. My only complaint is that I want more lol. They have these cool ghost ships that were taken over by ai nodes that leave items you can find and decode. I'd love if they built out more of their current story with finding a way to get ai designed ships you need to take apart.
I’ve been thinking of this game for years since seeings the videos about when it first came out in EA. It’s been so long I assumed it wasn’t even gonna be released and I’m so happy it is. I thought the concept was so original and having a full fleshed out game would make it a great game to play and I’m so excited!
I was gonna say, there is no up or down in space. But now come to think of it, when you are in Earth orbit, you are still bond by Earth’s gravity. You don’t feel the gravity because you are in orbit. So in that sense, there is down in space. Towards earth center is still down. But if you leave Earth and orbit the sun, towards the sun is down. In general, towards the center of the object that has the most prominent gravitational pull on you is down?
@@banana.3009 You become your own down. If you're not close enough to any other object to be affected by it's gravity (this would be very unlikely in reality) then your center of mass becomes the only center of mass in the system.
You cannot distinguish between gravity pulling you towards something, centripetal force keeping you on the inside of a rotating object (some call this "artificial gravity" in space, but it's really not, or a rocket accelerating at 9.81m/s² below your feet. Down is where you feel acceleration towards. Be it a planet, rotation on a spacecraft or a rocket. Also, if you are on a spacecraft that rotates, be mindful of the coriolis force, it's gonna have quite interesting results.
I'm pleased to see you decided to try your hand at the what I, as a mathematician, consider the ultimate in engineering: the art of taking apart ships and salvaging them as efficiently as possible! I mean, anyone (*cougharchitectscough*) can come in like a wrecking ball, smash the ship to bits, and toss the bits where they need to go, destroying a lot of materials in the process, but engineers (and mathematicians) try to do it efficiently. If I may offer a small hint, you don't need to ungrapple the ship part you want to boosh before booshing it. The advantage to doing it this way is that only the item you're grappling gets booshed.
Wait, we mathematicians are efficient? We literally made numbers 2 dimensional so we could figure out the square root of a negative and proceeded to call the resulting number imaginary
@@herrdoktorjohan I mean, yeah, they are used almost everywhere. Sine and cosine live on imaginary numbers. It's just that calling it effective is a stretch from an outside perspective. Complex numbers are extremely coherent and interesting to analyse, yet from an outside perspective it does not look even a small bit efficient
Just finished the campaign and I was surprised how engaging and relatable the story was. I do hope the devs have plans for DLC because I would love to dismantle more ships, learning the inner workings of each ship was so fun.
This game has come a long way! As you were extracting the fuel canisters, I couldn't help but clench a bit, remembering the old grapple bug that would randomly fling items around, fun times!
been playing this game since it first came out in early access, its came a really long way and I'm super hyped to jump back in and check out all the new content!!
Every single light bulb, even those tiny ones you saw, are things you can send to the barge. However most people just throw them away. Not worth salvaging every piece. Its also generally not possible to get perfect 100% because you're destroying material with every cut. Just wait till you get to the big ships. ;) Highly complex reactor designs and thruster configurations. Oh baby does it get wild. And if you play with a time limit for each shift, you gotta work even faster at dismantling the ship which amps up the fun!
was playing this game since first day it came out in early access , compared to what it is now - devs really really ereduced amount of grind , made more pleasurable interface , added a ton of new ships , added story , they've basically did what all devs should do , they've started from MVP ( Minimal Viable Product ) and made it into truly awesome finished product. I wish more devs were like that. And i'm 200% sure they're not done with the game for a long time , there'll be even more stuff added.
This game is incredible. I'd been following it for a while off and on but am finally getting to play it in the last few days. SO MUCH FUN. That and the story is a lovely tale that could almost be told today, just with smaller numbers and without the benefit of Spares™.
I would love to see Matt try Watch Dogs: Legion. I know it’s not his typical style of game. But I can already see him making an army of “engineers” (construction workers in the game) to take on the architects. It seems like an amazing sandbox of a world for Matt to express his insanity in. And it’s in future London so double the reason why.
@@ledumpsterfire6474 watch dogs 1 to me is dark. Watch dogs legion to me is just goofy. Like electronic bee keeper? Grannies who will literally start a fight with cruel crooked cops? Uncontrollable farts/burps/hiccups being a perk. Yeah you can make the game dark and brutal, but you can also just make it goofy and weird and that’s where I see Matt shining in it.
@@ninetees383 I hear you, but the world of Legion revolves around totalitarian police militarization and brutality, slavery, black market organ trade, torture we can't even imagine in modern day (namely running an entire city off of a human consciousness-turned-AI that's doomed to perpetual suffering), and more I'm probably forgetting. I'll agree there was an element of goofiness, but I feel like it was more of a comedic relief thing, and it just barely accomplished that. There were points where that world still felt suffocating and hopeless to be in. That's what I mean when I say it seems too dark for his style.
I recently started watching your mini motorway videos and got an idea. What if you made only one really long road that connects to eveeything...I wanna see the carnage unfold lol
hot damn, you have a plasma cutter from Dead Space? I'm intrigued and scared. Well, I guess we should be fine until they release the necrotarian meal option...
Awesome game. I remember watching heaps of different perspectives when the early access came out. Such a great concept of a game. CANT WAIT TO SEE MOOOOOOORRRRREEEEEE please!!!!!!!!!!!!
Played this when it first came out in early access. Very much looking forward to playing the 1.0 version. Very happy to see they seem to have ditched the 15 minute time limit. I very much like taking me time with these sort of games (as I think you might, judging by the 40+ mins I saw on the clock at the end)
A yes. . . I too remember when I cared about collecting all the lights. Now it's did I remember to disconnect the thrusters from the reactor before cutting the power. It's no more often than I'd like.
Hey, bit of a slept on game but I think you and your viewers would enjoy the game mindustry. It has a lot of replayability and a wide selection of mods and maps on the steam workshop, played for hours myself and the multiplayer can be stressful but just as fun as the single player.
This game looks amazing. Please make more. A LOT MORE PLEASE. MY computer died, so I’m on my phone now. Please make more of this game, it makes me happy. Not much dose anymore
Glad you made a video for it I clocked about 130 hours during early access. Got to level 30 cutting up huge ships, have to start again but this game is amazing. Also the music is just beautiful.
I loved watching this and I hope you keep it up! Unfortunately some of the other people who've played this on youtube are....pretty slow to catch on. You are awesome to watch!
I got the notice about the update / official release first from you, not from Steam... But now it is downloading. Was waiting for it because it includes a wipe of the progress, so i didn't play when wipe was already announced. But it really is satisfying :D
Crazy I got off night shift last night and that about this game and how great it would be for you to play. Wake up and bam he’s playing it! Good stuff! 👍🏻
Been watching your content for so long now and you must be one of my favorite you tubers ever you have such a good calm but light hearted goofy attitude and I enjoy every video 👽💙
I have had this game for over a year. Didn't do much with it as I had a back log and finally got around to dedicating more than a couple of hours a couple of weeks ago just to find out last weekend that it was being reset for full release. Not a problem but did make me wish I played more earlier.
I have no timer on mine since i just wanted to sit back and relax and it took me about an hour to complete a ship, i didn't even notice the time, was completely zoned out
I think you are the first to finish a ship in the first day and not somehow blow a hole in the helmet through some rebound of physics congrats. This is compared to 3 others I've watched. Have good day
Arrgh! All of that wasted resources! JK! It's quite hard to get a 100% waste free ship, but I'd like RCE to try! I'm going to try it at least, let's see if RCE can do it! Great video, take care and stay safe!
heh kind of reminds me of how miners used to have to rent there tools from the company they worked for. not only tools but also bunks if they slept in company housing and food.
I use a technique starting mid-game that allows me to finish a whole lvl 7/8 ship in 1 shift. There is essentially 3 layers to every ship, the hull which goes to the processor, the frame that goes into the furnace and the interior (some exterior) components that are loaded onto the barge. What I realized is that the frame (all furnace pieces) only make up 1-2% of the entire ship so... I rip off the hull and then use strong tethers to pull the frame with all interior components to the barge giving me a grade 5. I lose 1-2% for the frame but saves hours of meticulously pulling everything out and launching it to the barge. Happy shipbreaking!
I started doing this when is started getting javelins, keeping the hull in bulk and sending it all in one go
Can you make a video?
“Im going to spend hard earned cash buying a video game, then find a way to ruin the experience by not actually playing it.”
You’re a clever one…
@Nard88 how is it ruining the experience when you are using the game's mechanics to your advantage?
But meticulously pulling all the bits apart is where all the fun is!
RCE: "this tiny, tiny canister did all the damage"
the canister: *weighs 1198 kg*
That's the weight of your MOM
They made the canisters much heavier in 1.0 because in EA those cans weight just 20% of what you see now and they would just get nudged by the slightest movement and randomly explodes, it's literally a bomb in EA
I remember that. Made me way more cautious of them
@@yaki_ebiko That's how I feel about the reactors now lmao.
@@AsmodeusMictian They also changed thruster releases happened. Got crushed 4 times last night when releasing thruster shells because it did not split in half like I was used to in EA.
Started playing this game almost at the beginning of early access. It was amazing back then. I’m glad they did more with the hab. I’ll be checking it out again now that it is in full release.
Same, downloading now, can't wait to play again...and hear it again, great soundtrack.
Same, I'm just learning they released the full game. I need to jump back into this game it was tons of fun in alpha.
Same here as well!
I played literally hours of this at Pax East 2020. I'll be revisiting it now that it's out.
I mowed my familys lawn yesterday. And i gotta say that the tactics that you used in that lawn game works good
I'm not just a pretty face...
Nothing personal, but For all we know you don’t have a face, lol
@@RealCivilEngineerGaming thats what she said
@@RealCivilEngineerGaming Actually, as far as we know, you're not a face either! 😂
@@RealCivilEngineerGaming as far as we’ve been told, your not a face at all your just a guitar playing engineer
the best parts are in later ships, when you need to follow the routine to unlock and flush reactors and shit
i love the immersion in this game. later ships are huge and take multiple shifts to finish salvaging, esp when you play on normal with a 15min time limit per shift.
what i really like, the ships and the surrounding areas, they just look like they come straight out of homeworld.
You need to flush shit? This game is amazing 💩
I think they first wanted to make the game in the homeworld universe but at first didn't get a license to do it. When they got the homeworld license, they wanted to do something different with it and made this game in its own universe instead
Its funny looking back on the Deserts of Kharak trailers before they got permission to make it a Homeworld game.
"Here's this truck that looks straight out of the opening cutscene of Homeworld, salvaging shipwrecks that look straight out of Homeworld, on a desert world that totally isn't Kharak, made by a team that worked on Homeworld"
at 6:38 the panel says [processor] then you cut it into two and each piece said [furnace]. This game is too genius for my non engineer brain.
having this game, no. the panel has three segments. RCE was holding one of the pieces that goes to the processer, but the base panel goes to the furnace. in the following shot, he is moving the pieces by the furnace panel components.
Also, sometimes damaging things turns them into scrap, which goes in the furnace.
@@kevintemple245 that happens with any cuttable barge stuff that does not simply blow up
@@therookiegamer2727 is there any way to tell if it will cut or disintegrate bec I was doing a shift like a hour ago and as I was finishing all I had left was was the frame with no paneling and it was too heavy to move so I tried cutting it and it disintegrated the the first poles but then cut through the back ones is there some hidden mechanic or sum
@@pupil5763 if something is cut up enough, (ie: either volume or weight (not sure which)go below a certain threshold) it will be disintegrated instead of breaking into a smaller piece, hope this helps
First a nuclear plant, then glowing green mushrooms, now salvaging in space - Infra just keeps getting stranger! (I actually bought this in early access, gonna go back and check out the update!)
Besides the story there's not much since the last update. But if you haven't played it in a long time, there's all the stuff from previous updates.
I haven't played since the chapter 1 update, so I'm loving all the new stuff
to quote Ender's Game "there is no up in space" so you cant technically use the term upside-down as no matter which rotation angle you are at, you will always be up the "right way" so in space the barge would be down in order to orientate yourself
The enemy gate is down...
Nerd
@@thomasbarager912 how is quoting a film that has two of my fav actors in -- Harrison Ford and Sir Ben Kingsley -- being a "nerd"
@@scartekgaming Nerrrrrrrrd lol
Naw I'm jk
The [scrap barge] is down.
I like to imagine this game as a sibling to Deep Rock Galactic. Both games involve having lots of dangerous fun in space at the behest of our corporate overlords.
I now headcanon the two games as being in the same universe
@@SamanthaLaurier my headcanon is that this is a Subnautica 1 sequel. (if you've finished Subnautica 1, it makes sence)
Just got to hazard level 8 on console, the steps to take these things apart and safely remove the core get more and more confusing.
I've just resorted to starting inside the ship, taking all coolant out of ECU, finding and pulling all fuses, then flushing and ejecting all but one thruster.
Then i rip off as much of the hull as i can from the inside layer, starting with rhe nacells, cutting all points while taking care not to cut anything explosive and leaving airlocks intact. Tether them all together, and into the processer they go. Open all the doors in the ship.
Once i have the hull off, i cut a large enough hole from the reactor to the barge and flush the last thruster, initiating meltdown. Remove reactor casing, tether it to the barge.
After that, i remove the power supply and cut a path for the ECU to the barge. Follow that up with all the radiation filters, then separate/cut everything else apart to its proper home. Some air filters need surgical cutting to recycle correctly
This game is one of the most fun games I've played in awhile. My only complaint is that I want more lol.
They have these cool ghost ships that were taken over by ai nodes that leave items you can find and decode. I'd love if they built out more of their current story with finding a way to get ai designed ships you need to take apart.
this game looks like a lot of fun and it makes sense that an engineer would be dismantling ships
I’ve been thinking of this game for years since seeings the videos about when it first came out in EA. It’s been so long I assumed it wasn’t even gonna be released and I’m so happy it is. I thought the concept was so original and having a full fleshed out game would make it a great game to play and I’m so excited!
Looks like a very nice game! I wish the ship graveyard game you showed a while back had some of these hull deconstruction elements like in this game.
Make this a series, love these types of games
I was gonna say, there is no up or down in space. But now come to think of it, when you are in Earth orbit, you are still bond by Earth’s gravity. You don’t feel the gravity because you are in orbit. So in that sense, there is down in space. Towards earth center is still down. But if you leave Earth and orbit the sun, towards the sun is down. In general, towards the center of the object that has the most prominent gravitational pull on you is down?
Makes sense
it depends on how you define down…
You could say, if you don‘t feel any g-force, there is no up or down that is felt by your body. So the would be no up or down for you to actually feel
@@banana.3009 You become your own down. If you're not close enough to any other object to be affected by it's gravity (this would be very unlikely in reality) then your center of mass becomes the only center of mass in the system.
You cannot distinguish between gravity pulling you towards something, centripetal force keeping you on the inside of a rotating object (some call this "artificial gravity" in space, but it's really not, or a rocket accelerating at 9.81m/s² below your feet. Down is where you feel acceleration towards. Be it a planet, rotation on a spacecraft or a rocket.
Also, if you are on a spacecraft that rotates, be mindful of the coriolis force, it's gonna have quite interesting results.
I'm pleased to see you decided to try your hand at the what I, as a mathematician, consider the ultimate in engineering: the art of taking apart ships and salvaging them as efficiently as possible! I mean, anyone (*cougharchitectscough*) can come in like a wrecking ball, smash the ship to bits, and toss the bits where they need to go, destroying a lot of materials in the process, but engineers (and mathematicians) try to do it efficiently.
If I may offer a small hint, you don't need to ungrapple the ship part you want to boosh before booshing it. The advantage to doing it this way is that only the item you're grappling gets booshed.
Wait, we mathematicians are efficient? We literally made numbers 2 dimensional so we could figure out the square root of a negative and proceeded to call the resulting number imaginary
@@xandernightmare4985 To be fair, those numbers make life so much easier in a whole host of domains, many of them quite surprising.
@@herrdoktorjohan I mean, yeah, they are used almost everywhere. Sine and cosine live on imaginary numbers. It's just that calling it effective is a stretch from an outside perspective.
Complex numbers are extremely coherent and interesting to analyse, yet from an outside perspective it does not look even a small bit efficient
Just finished the campaign and I was surprised how engaging and relatable the story was. I do hope the devs have plans for DLC because I would love to dismantle more ships, learning the inner workings of each ship was so fun.
This game has come a long way! As you were extracting the fuel canisters, I couldn't help but clench a bit, remembering the old grapple bug that would randomly fling items around, fun times!
I love this game, I found it early in quarantine and played it non stop for almost a month.
been playing this game since it first came out in early access, its came a really long way and I'm super hyped to jump back in and check out all the new content!!
please make this a mini series this game is so cool :)
I would love to see more of this! Thanks for a great video!
The golden retriever loved the fireworks each Fourth of July.
Every single light bulb, even those tiny ones you saw, are things you can send to the barge. However most people just throw them away. Not worth salvaging every piece. Its also generally not possible to get perfect 100% because you're destroying material with every cut. Just wait till you get to the big ships. ;) Highly complex reactor designs and thruster configurations. Oh baby does it get wild. And if you play with a time limit for each shift, you gotta work even faster at dismantling the ship which amps up the fun!
This game does Conservation of Momentum WAY better than nearly every space-themed game out there. Bravo devs!
Not perfect of course, but MUCH more realistic than most space games
was playing this game since first day it came out in early access , compared to what it is now - devs really really ereduced amount of grind , made more pleasurable interface , added a ton of new ships , added story , they've basically did what all devs should do , they've started from MVP ( Minimal Viable Product ) and made it into truly awesome finished product. I wish more devs were like that. And i'm 200% sure they're not done with the game for a long time , there'll be even more stuff added.
15:35 leave it to Matt to catch himself on fire in the oxygen-free void of space
Wow this looks pretty fun and satisfying. More would be great! May pick this up…
This game is incredible. I'd been following it for a while off and on but am finally getting to play it in the last few days. SO MUCH FUN. That and the story is a lovely tale that could almost be told today, just with smaller numbers and without the benefit of Spares™.
Surely Matt will play „Space ENGINEERS“ right ?
I would love to see Matt try Watch Dogs: Legion. I know it’s not his typical style of game. But I can already see him making an army of “engineers” (construction workers in the game) to take on the architects. It seems like an amazing sandbox of a world for Matt to express his insanity in. And it’s in future London so double the reason why.
It almost seems too dark for his channel style. There was a total tonal shift between WD2 and WDL.
@@ledumpsterfire6474 watch dogs 1 to me is dark. Watch dogs legion to me is just goofy. Like electronic bee keeper? Grannies who will literally start a fight with cruel crooked cops?
Uncontrollable farts/burps/hiccups being a perk.
Yeah you can make the game dark and brutal, but you can also just make it goofy and weird and that’s where I see Matt shining in it.
@@ninetees383 I hear you, but the world of Legion revolves around totalitarian police militarization and brutality, slavery, black market organ trade, torture we can't even imagine in modern day (namely running an entire city off of a human consciousness-turned-AI that's doomed to perpetual suffering), and more I'm probably forgetting.
I'll agree there was an element of goofiness, but I feel like it was more of a comedic relief thing, and it just barely accomplished that. There were points where that world still felt suffocating and hopeless to be in. That's what I mean when I say it seems too dark for his style.
I recently started watching your mini motorway videos and got an idea. What if you made only one really long road that connects to eveeything...I wanna see the carnage unfold lol
Wow the complexity and attention to detail is pretty insane! Cool vid!
Perfect timing
Game is an absolute gem , 0g physics are second to only maybe boundry but we don't have it yet
This is the evolution of that ship scraper game
Video was posted at the perfect time, just as I was looking for something to watch while drinking my coffee. Thanks Mat
Glad to help!
hot damn, you have a plasma cutter from Dead Space? I'm intrigued and scared. Well, I guess we should be fine until they release the necrotarian meal option...
Omg I was looking for a comment like this just finished playing the first dead space
NASA: We need to clean up space of all this debris
RCE: .................................... "BOOSH"!
Awesome game. I remember watching heaps of different perspectives when the early access came out. Such a great concept of a game.
CANT WAIT TO SEE MOOOOOOORRRRREEEEEE please!!!!!!!!!!!!
This is my favorite video of all on youtube this game is so satisfaction
Me just playing this game last night, Id like to see RCE play this. Awesome 😊
imagine this game in vr
Played this when it first came out in early access. Very much looking forward to playing the 1.0 version. Very happy to see they seem to have ditched the 15 minute time limit. I very much like taking me time with these sort of games (as I think you might, judging by the 40+ mins I saw on the clock at the end)
I think that is because he used the “Open Shift” difficulty, as you can see at 0:00
@@cyrus72707 ahhh. Makes sense, cheers!
A yes. . . I too remember when I cared about collecting all the lights.
Now it's did I remember to disconnect the thrusters from the reactor before cutting the power. It's no more often than I'd like.
Definitely start a series of this!
This game isn't perfect, but it's very unique and I've enjoyed a fair number of hours in it.
Glad to see it get every extra bit of exposure it can.
I watched the prerelease game be played and it was awesome, I really hope you keep playing it on the channel!!!
"Anyway lets try and deal with this as best we can before the boss sees." Lmao!
I love this game!! So glad you finally tried it out!
You should really take a go at (Space Engineer's). The construction and engineering is only limited by your imagination 🤘😎🤘
Hey, bit of a slept on game but I think you and your viewers would enjoy the game mindustry. It has a lot of replayability and a wide selection of mods and maps on the steam workshop, played for hours myself and the multiplayer can be stressful but just as fun as the single player.
This game looks amazing. Please make more. A LOT MORE PLEASE. MY computer died, so I’m on my phone now. Please make more of this game, it makes me happy. Not much dose anymore
Bottom says furnace
Shoves it in the processer
Can we see more of this game?
Glad you made a video for it I clocked about 130 hours during early access. Got to level 30 cutting up huge ships, have to start again but this game is amazing. Also the music is just beautiful.
A game that crosses this one with Lone Echo would be amazing.
Love me a game that puts you in 1.2 billion dollars worth of debt in the first 2 minutes
Having been playing it to get back downfter stressing meetings. Really good for that.
I actually had no idea it came out officially I own it from The Early Access and I can't wait to Play it again
Linux tokens?
When you mistake a big cat for a penguin.
Got a Quikcrete ad watching this. TH-cam has convinced itself I, too, am a Real Civil Engineer.
Made this comment quicker than someone could say “can we take a moment to appreciate the amount of effort mat puts in his vids”… oh wait
yea it's a funny comment
not sarcastic
😃
can we take a moment to appreciate the amount of effort mat puts in his vids
@@monika.alt197 yep
Awesome game! Please make a séries of it
Love this game. So glad they finished it! Going to play the poop out of it today!
Nothing was really finished except the shit story.
This is my favourite game to chill out with.
I loved watching this and I hope you keep it up! Unfortunately some of the other people who've played this on youtube are....pretty slow to catch on. You are awesome to watch!
oh man at last. cant wait to go back to this game and play it again now.
Thanks a million! Was so lost since this really didn’t have a proper tutorial.👍
Three things in human life are important. The first is to be kind. The second is to be kind. The third is to be kind.
That explosion wasn't too bad. I've already managed to knock myself out and, embarrassingly, get processed.
I got the notice about the update / official release first from you, not from Steam... But now it is downloading. Was waiting for it because it includes a wipe of the progress, so i didn't play when wipe was already announced. But it really is satisfying :D
Oooh I do wonder what the new ships since early access are!!
Crazy I got off night shift last night and that about this game and how great it would be for you to play. Wake up and bam he’s playing it! Good stuff! 👍🏻
I love hard space and I see a lot of explosions in RCE future.
You should try out Space Engineers, i think you will really really enjoy it
I just love watching you and blitz play the exact same games but with completely different strategies...don't get me started on planet crafter...
This is the kind of game i been waiting for
Omg I love this game! awesome to see you playing it too RCE
Hi
Ur first
Would love to see more episodes of this
Make more of this. You are pro at this game.
Been watching your content for so long now and you must be one of my favorite you tubers ever you have such a good calm but light hearted goofy attitude and I enjoy every video 👽💙
I have had this game for over a year. Didn't do much with it as I had a back log and finally got around to dedicating more than a couple of hours a couple of weeks ago just to find out last weekend that it was being reset for full release. Not a problem but did make me wish I played more earlier.
the later ships make my laptop cry in terror, other than that it is a fun relaxing game, if you have a killer background music on.
But, the music is already killer!
I'd like to see a full playthrough of this from you
Seems tedious but also surprisingly satisfying
You should try space engineers
I have no timer on mine since i just wanted to sit back and relax and it took me about an hour to complete a ship, i didn't even notice the time, was completely zoned out
I think you are the first to finish a ship in the first day and not somehow blow a hole in the helmet through some rebound of physics congrats. This is compared to 3 others I've watched. Have good day
Don't forget the stickers you unlocked for your tools.
Make a series outta this please
Arrgh!
All of that wasted resources!
JK!
It's quite hard to get a 100% waste free ship, but I'd like RCE to try!
I'm going to try it at least, let's see if RCE can do it!
Great video, take care and stay safe!
heh kind of reminds me of how miners used to have to rent there tools from the company they worked for. not only tools but also bunks if they slept in company housing and food.
Yeah, the whole storyline is about exploitative the company is.
Can't wait to play this through Game Pass tonight!!
Nice game. I'd love to see this more often!
Matt I’m a concrete man! love ur videos, I watch them every day thankyou for the great content and laughs!
Indentured Servitude In SPAAAACE!
I love how he threw literally EVERY red light into the furnace.. mate, you gotta toss those in the barge.
In fairness, the button lights are one of the few things the game doesn't scold you for sorting wrong.
@@mutevampire True, but they're still worth something...and every dollar counts, when you're got THAT big of a debt to pay off, lol