How Worse 3D Artists Make More Money

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • Camera autofocus is getting fixed in next vid 😂
    Join our new community server! / discord
    This video is me experimenting with longer, more raw videos. I have been thinking a lot lately about how little of a correlation there is between talented designers and high income. After a certain degree of talent and technical ability, a 3D artist's income is truly much more limited by the network. I explore this topic while dropping as much valuable information as humanly possible. I hope you all enjoy
    Links:
    The Go Giver (Book): www.amazon.com/dp/1591848288/...
    How to Get Clients: • This is Exactly How I ...
    Blenderkit (10% off with my link!): blenderkit.com/r/renderer
    0:00 Intro
    0:23 My 3D Journey
    1:10 My First Win
    1:40 It Just Takes 1 Connection
    2:05 Why Most Designers Fail
    2:50 Provide Value & You Win
    4:01 Millionaire
    4:39 It Just Takes 1 Connection (P2)
    5:10 Motion, Lighting, & Texturing
    5:45 HUGE Companies Hire BAD Designers
    6:54 Portfolios
    7:39 Outreach
    7:54 Outro
    Please help me out with a like if you enjoyed! Subscribe for more content about making money online with 3D renders!
    Music: Aural Imbalance - Summer Skies
    spencerchappelle
    PC Specs:
    -Intel Core i9-12900k
    -Noctua NH-D15 Cooler
    -NVIDIA RTX 3070ti
    -64GB (16x4) 3200mhz RAM
    -1000W PSU
    -4TB NVMe

ความคิดเห็น • 312

  • @renderer
    @renderer  4 หลายเดือนก่อน +115

    Autofocus situation will be fixed next video. I'm using a new camera setup and didn't feel like re-filming. Thank you for tolerating it this time around 🤕

    • @Sandor3D
      @Sandor3D 4 หลายเดือนก่อน +2

      Just landed my first 1500+ gig with networking thank you a lot mate

    • @renderer
      @renderer  4 หลายเดือนก่อน

      @@Sandor3D So huge! Happy for you bro

  • @BR1.618
    @BR1.618 4 หลายเดือนก่อน +131

    When you mentioned luck, it's pretty true.
    Everything you do, the more work you put in, the better you try to become, the more people you reach out - you're basically working to increase your luck.
    With the luck you've increased you get much better chances at stumbling upon something worthwhile, usually, if not mainly, through networking.

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      spitting facts my friend

    • @dontstopbelieving1
      @dontstopbelieving1 3 หลายเดือนก่อน

      Exactly right! I always say that being good at something buys you a lottery ticket. Each skill you learn and put in to practice is another ticket. Then you just have to keep trying to get more tickets and hope one hits

  • @prathamgill5182
    @prathamgill5182 5 หลายเดือนก่อน +352

    Not a 3D designer but coming from a photographer and videographer view everything you said was really true, a lot of creatives struggle with the business aspect of work. There’s A Lot of money and work out there for whatever you do. You just have to be smart enough to get it.

    • @skepticalpanda8862
      @skepticalpanda8862 4 หลายเดือนก่อน +22

      Ah yes this is an "intelligence" issue. 🙄 because succeeding business definitely isn't just about sucking up and stepping on people. Defs need to be "smart" to succeed there.

    • @NeonLabsss
      @NeonLabsss 4 หลายเดือนก่อน

      @@skepticalpanda8862true

    • @keithws2779
      @keithws2779 4 หลายเดือนก่อน +7

      ​@@skepticalpanda8862tell me you're bitter without using the word bitter. You can use words like "suck up" and "kiss ass" - and yes, there are people who kiss ass so much that you feel like you want to slap them - but the opposite is also bad. You need to find a sociable balance because ultimately, work (especially well paid work) will only ever come via personal recommendations. Is that fair? No. But it's how the world works.

    • @prathamgill5182
      @prathamgill5182 3 หลายเดือนก่อน

      @@skepticalpanda8862 I mean smart enough to figure things out, to problem solve and figure out how to get more clients. Not intelligence, taking it too literally

  • @risxu
    @risxu 4 หลายเดือนก่อน +55

    In regards to putting together a portfolio- some advice I got from one of Rocksteady's lead character artists: Hirers will judge you based on your worst pieces! It’s better to have a few to set a high standard than having multiple of different quality!
    You raised a fair point!

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      Absolutely true. Unfortunately it's hard to overlook the weak spots in a portfolio. That's just how it is. Thanks for watching!

    • @samaelingressio525
      @samaelingressio525 3 หลายเดือนก่อน +5

      actually, they will judge your progress: if you have really bad work at start, but then your projects are getting better and better, its good signal to hire you (especially if you improve your skills fast)...if you trying put only good projects in portfolio, it is just suspicious...
      *yes, add only best work, but don't delete old works too, they were the best of their time and shows your real growth rate*

  • @LFPAnimations
    @LFPAnimations 4 หลายเดือนก่อน +15

    This is so true. I work in VFX and the difference between corporate clients and working at a studio is massive. If you work at a top VFX house you will be surrounded by some of the best artists in the world who are working for pretty mid pay and the standards are through the roof. Switch to the corporate world and client expectations are seemingly low by comparison and the people around you have no clue about anything you do. Oh and corporations pay so much more than studios.

    • @DogRat-vw3yd
      @DogRat-vw3yd 3 หลายเดือนก่อน +3

      That’s the best advice I ever heard, there’s more money to be made by companies that are lacking a photographer/videographer/3d modeler instead of working for like a studio or even freelance online

  • @reecenward
    @reecenward 4 หลายเดือนก่อน +62

    Yeah I'm not a 3d artist, but as a web dev / designer this makes a lot of sense and your advise is pretty applicable to a lot of things when it comes to offering a service. I also think it was pretty cool how you pointed out 3 very specific things to do to become more successful when it comes to making 3d art, rather than give very general advice. I wish people did that more. 10/10 video 🔥

    • @renderer
      @renderer  4 หลายเดือนก่อน +2

      Appreciate the feedback, so glad you enjoyed!

  • @washinours
    @washinours 5 หลายเดือนก่อน +30

    Really solid communication advice here! When potential clients were asking me why should they hire me instead of a company I just noted they paid me to work for them instead of paying 5 or 10 people that were working for someone else. Did the trick 80% of the time. 14y freelancer btw.

    • @renderer
      @renderer  5 หลายเดือนก่อน +5

      Bro if you're actually 14 that's crazy young to be doing this and especially dealing with clients. You got a bright future for sure!! Keep it up young killa

    • @washinours
      @washinours 5 หลายเดือนก่อน +11

      ​@renderer ah man thanks but I meant I've been freelancing for 14y ahah

    • @renderer
      @renderer  5 หลายเดือนก่อน +5

      hahah okay i get it now. 14 years is impressive. also unless a team is managed super well, projects done by a team can get bloated and overcomplicated. having one set of professional eyes on a project is often so much more efficient

    • @senior4153
      @senior4153 3 หลายเดือนก่อน

      I read this like 5 times and still can't get it. Could you rephrase or explain it in some other way, please?

    • @chrisharris_arizona
      @chrisharris_arizona 3 หลายเดือนก่อน

      @@senior4153 agree…not sure what he’s saying

  • @Maarten-Nauta
    @Maarten-Nauta 4 หลายเดือนก่อน +42

    Semi true for sure. Landing jobs and making money is not all about your skill as an artist but also as a person who can market themselves, and have good relationships with clients. That doesn't mean you should strive for mediocrity or stop studying your craft. Because having decent communication skills and being timely aren't all that rare.
    I'm happy to hear you landed some good work! As an owner of a 3D Studio I know how exciting that can be, Stay Sharp!

    • @renderer
      @renderer  4 หลายเดือนก่อน +6

      Yes, it's totally a balance of both. If you stop sharpening your skills it'll start to feel more like a repetitive and boring chore.

  • @realquincyhill
    @realquincyhill 5 หลายเดือนก่อน +11

    Honestly I respect how real you kept it on this video. Keep doing your thing man

  • @KonoSlayer
    @KonoSlayer 4 หลายเดือนก่อน +11

    I've noticed this a lot too while growing as a graphic designer / video editor, it's not really about your skill level it's more about who you're selling it to, how you're selling it and really just getting attention and being picked up by someone, literally lmao. I feel like it's because usually artists have an ego that they don't realize this, it's not about "your art" or how much of "you" it shows. It's about, does it fulfill a goal / will it solve a solution? and literally the higher demand / complexity there is in said solution you'll be compensated more, no matter how basic or simple your skills are. It doesn't get as simpler as that.

    • @toplay1764
      @toplay1764 4 หลายเดือนก่อน +1

      Thanks for showing that corpos are literally controlling everything. Art is about passion and expression. Its not about giving a solution or fulfill a goal or make tons of money. Thanks for destroying any act of actual passion in exachange for material. We truly live in a society tell me an other joke Murray.

    • @KonoSlayer
      @KonoSlayer 4 หลายเดือนก่อน

      @@toplay1764 I think that's a pretty cynical way of viewing it. You can show passion & express while also having a goal and make a ton of money from it. It's all a matter of giving something a direction and diverting it's target to something a mass relates to and not only what YOU relate brother.
      The problem I'm highlighting is that a lot of artist/graduates go into the industry with this kind of mindset that's sorta like MY art when it truly isn't about you bro.
      These guys be moving around the world like it's MY ART, MY EXPRESSION, MY WORK and that's why a lot of them struggle so much to make a decent living, because they cannot leave that ego behind. How are you supposed to get benefits if the work you do only holds meaning to you? it does not make sense. Not everything is about oneself. this world is about mutual benefits, money comes from another hand, not yours, so we all gotta learn how to provide value.

    • @toplay1764
      @toplay1764 3 หลายเดือนก่อน +1

      @@KonoSlayer no no , this is just my point of view, a opinion not a fact. People will always do what at the end brings the most results and if thats their goal thats fine. But when we go deeper "much deeper" into the true thinking "why do i do that" "what does it give me for a feeling if i know i wont make millions with it". At the end everyone should do (and will) what he thinks does make him happy or feel acomplished. cheers

  • @halalgamer585
    @halalgamer585 5 หลายเดือนก่อน +1

    Such transparenct

  • @paulkulp5222
    @paulkulp5222 5 หลายเดือนก่อน +5

    That’s for your videos, it really motivates me to do more “creative” work and your just honest & authentic about every topic or story! I really like it! Keep going.

  • @pushREC
    @pushREC 4 หลายเดือนก่อน

    there's prety much a 1 to 1 correlation to video production or really any other creative service - love it and subbed! 🙏

  • @SillyPolygons
    @SillyPolygons 4 หลายเดือนก่อน

    Thanks for the video, it’s really eye opener, I think what I learn from it is the direction I want to take my channel to and made me realize I’ve looking in the wrong places for gigs, it’s like in every other job, you just need to make connections with the right people to start making money out of 3D, and what you mention about the 3 pillars of what people are looking for in a designer, it’s completely true, sometimes is more important someone you can trust and work from there than someone you can only make a transaction and that’s it, thanks again for the video, it’s something I needed to hear at the right time.

  • @Dkuul
    @Dkuul 4 หลายเดือนก่อน +1

    Awesome straightforward content man! Super engaging to watch you speak! The porfolio tip is actually very smart! I've never thought of it that way, but now that you said it just makes so much sense!
    Keep it up man!
    Love from Barcelona

  • @adri.progression
    @adri.progression 5 หลายเดือนก่อน +1

    Thank you for the insights, love these raw videos. I recently graduated Uni with BS in Engineering specialization in Product Design and I've been at Still Human Creative Agency for about 2 years doing Motion for them, making 3D work for our clients and internal projects.
    The whole "Who you know beats what you know" lesson has changed my outlook on things, and it's helped me refocus where to apply my efforts.
    I agree, you can tell when someone didn't bother to change the "Graph Editor" settings and just keyframed something to spin on the Z-axis lmaooo.
    I appreciate this vid, just subscribed & looking forward to more 💫

    • @renderer
      @renderer  5 หลายเดือนก่อน +1

      Glad you enjoyed and congrats on that degree, that's huge! I haven't gone to college but I'm sure the networking aspect of it has to be really good. It seems like that's where a lot of people build their core networks without social media, even now.
      But yeah my quality in work hasn't necessarily gotten much greater in the past year. I've picked up bits of knowledge on specific topics where needed, but I can't remember the last time I just sat down and watched a multi-part tutorial on any aspect of Blender. Network is the only thing that's significantly grown recently.
      Thanks for watching & the sub!

    • @adri.progression
      @adri.progression 5 หลายเดือนก่อน

      @@renderer Thanks and same to you. I need to get better at Networking, and moreso, In-Person events. Here's to both of us advancing on that front in 2024 🤞🏽

  • @keyring19
    @keyring19 3 หลายเดือนก่อน

    I cannot tell you how much I love your videos and appreciate your advice. Thank you so much you got another subscriber and i can't wait for more content 🔥

  • @Diego_Cabrera
    @Diego_Cabrera 5 หลายเดือนก่อน +9

    Very inspiring. I'm a web designer, and I've had times where I felt like I would never compare to the best. However, I've realized that the more effort I put into my design skills, along with those traits you mentioned, there is the potential to stand out.

    • @renderer
      @renderer  5 หลายเดือนก่อน +1

      Exactly, your advantage can be built on connections. The best artists aren't often recognized for their skills alone.

  • @gibbymain1499
    @gibbymain1499 5 หลายเดือนก่อน +1

    yknow! thats so true regarding so many professions, the music industry or the illustration industry, there are so many skilled artists like really exceptional talents but I used to think high skill = more fame = more money.... sadly it doesnt work out that way for most
    Its not to say that leveling up your skill is a waste of time, one should never stop improving their art, but if making more money is the goal I think that should be the top priority above improving at your art right?
    really valuable insight you dropped on here, thanks so much for the upload, I liked this raw style keep posting!

    • @renderer
      @renderer  5 หลายเดือนก่อน +2

      Spot on. If getting really good at art is your thing, by all means go for it! I love and appreciate good design and aspire to get better. I take inspiration from things all the time.
      With that said I also like earning money and personally enjoy the business side of things a lot. There's a ton of people talking about design on TH-cam but nobody really goes into depth about what it takes to get paid well for your services.
      Glad I could help!

  • @aahritya_tv
    @aahritya_tv 5 หลายเดือนก่อน +40

    Raw videos are great! I got the same value out of it, and can see how much time you saved by not really creating high end thumbnail and intence editing

    • @renderer
      @renderer  5 หลายเดือนก่อน +2

      Thank you lol I literally filmed and edited in under 3 hours it was crazy

  • @parallax_cgi
    @parallax_cgi 3 หลายเดือนก่อน

    Whoa! I love this video more than Mr.bests's videos honestly. this is pretty straight forward and learned lot of things and really helpful. To be honest this is best video I've watched in 2024 and the channel as well. I can't express more through words. this is probably one of the video that I watched without skipping a single frame lol. I feel lot of things you said right now as a 3d artist. thank you

    • @renderer
      @renderer  3 หลายเดือนก่อน +1

      Wow thanks for such a nice comment!

  • @deliciouslybrutal
    @deliciouslybrutal 5 หลายเดือนก่อน +9

    I'm a graphic designer who got tons of value from this. Thanks for sharing your knowledge my dude. You've convinced me to systematize my communication like I do my graphic templates.

    • @renderer
      @renderer  5 หลายเดือนก่อน +1

      Hell yeah bro you got it!!

  • @HollandsPrint
    @HollandsPrint 5 หลายเดือนก่อน +2

    This is such amazing advice regardless of what creative discipline you pursue. Thanks for this amazing content.

  • @A_Train
    @A_Train 5 หลายเดือนก่อน +1

    Love the raw videos! Keep them coming.

  • @plumbob-17
    @plumbob-17 4 หลายเดือนก่อน

    solid vid bro, very well articulated, and the breakcore in the background is mint

    • @renderer
      @renderer  4 หลายเดือนก่อน

      Thank you! Just trying to share as much value as I can here. As for the breakcore, I like something a little more flavorful than the stock music in TH-cam's non copyright library hahah
      it's also nice to listen to while i edit

    • @plumbob-17
      @plumbob-17 4 หลายเดือนก่อน

      @@renderer for sure bro, lots a love big homie

  • @Sx-xy2zi
    @Sx-xy2zi 4 หลายเดือนก่อน

    I like the title and this channel is great and helpful for people to make actual money through 3D art

  • @Kurt634
    @Kurt634 5 หลายเดือนก่อน +13

    I'm setting up my own fashion brand. Self taught in 3D. Loved hearing your experience!

    • @renderer
      @renderer  5 หลายเดือนก่อน +1

      Good luck man, you got it!

    • @HarryClipzFilmz
      @HarryClipzFilmz 4 หลายเดือนก่อน

      You make clothes in 3d?

    • @urippe
      @urippe 4 หลายเดือนก่อน +4

      I would like to see that. I think I want to look at fashion a bit more. It seems interesting lately so seeing this sounds neat

  • @kobutorstudio1605
    @kobutorstudio1605 4 หลายเดือนก่อน

    That is some solid advice right there. Thanks for sharing your experience, I'm sure a lot of people needed this, I know I did.

  • @flukve3574
    @flukve3574 4 หลายเดือนก่อน +1

    I have been a 3D Artist for 30 years and never made that kind of money that you are talking about potentially getting soon, and this only after 3 years as a 3D Artist :) . I mean i started making 3D when i was 13 years old in the nineties, so your video it is a little bit of a wake up or smack in the head for me. Thank you a good reminder to just cold contact people, i can confirm that giving stuff for free does open up opportunities. Keep it up!

  • @weezy4094
    @weezy4094 5 หลายเดือนก่อน +9

    I agree with the title. Having worked in the field for more than 5+ years now, it certainly has ups and downs. I got to a level where I was really good technically and was brought over to a 6 figure job to work in film. After 2 years, I realized thats not what I wanted anymore, and decided to move overseas and work remotely. Now, relearning the market, and new ways to sell my products. The VFX industry is full of people making money without having a linkedin/social accounts which is also super interesting. I would never have had a job without social media.

    • @renderer
      @renderer  5 หลายเดือนก่อน +3

      Yeah it's hard to imagine building an income without a social media following these days. Pretty much all my clients are on my Instagram. Losing access to my Instagram account would actually be devastating haha

  • @crystolz5538
    @crystolz5538 4 หลายเดือนก่อน

    Congrats man...best of luck on that client 👍

  • @stache_obj
    @stache_obj 4 หลายเดือนก่อน

    great video dude! straight to the point, no bullshit! loved your insights.

  • @jonhanlan
    @jonhanlan 3 หลายเดือนก่อน

    Loved the video. I'm a 2D illustrator and animator and I totally resonate with everything you've said, and you explained it in a concise, entertaining way. Would love to see more of this.

    • @renderer
      @renderer  3 หลายเดือนก่อน

      Thank you! I'm glad you enjoyed

  • @alexchmrk
    @alexchmrk 3 หลายเดือนก่อน

    Thank you man! Got me thinking

  • @rylonic
    @rylonic 5 หลายเดือนก่อน +7

    Hey Spencer!
    Just in time to start my day :D Great video again, love the raw content (autofocus was going a bit bonkers but hey :D ), keep making some if you have a short message for people like this one! I'm just about to finish my branding, portfolio and website. I've seen a couple of designers with a website/instagram/behance combo, that's what I am aiming for to display my work (not sure about Behance yet, have you got any experience with it?)
    On another note just saw a Prada ad on Facebook, it was about 3 seconds, a simple particle system animation with a bit of motion, a perfume bottle and good lighting, but it was fairly simple, could recreate that with no problem. It really made me wonder how much they could have charged for an ad like that. Probably a lot more than I think they did!
    Keep on the good work!

    • @renderer
      @renderer  5 หลายเดือนก่อน +4

      I think Behance is pretty widely accepted as a professional place to share work. Something about artstation/dribbble just gives me low-end vibes and I can't really explain why. I think website/ig/behance is great though.
      And yeah, mediocre work is all around us. High paying clients literally don't care. It's just about positioning yourself to get in contact with people like that.
      Also yeah I realize my autofocus was freaking out the whole time. I just gotta adjust the settings on my camera. I switched from my $40 logitech webcam to my Sony A6300 so I just need to get the settings right now haha

  • @bolaajayikofo4205
    @bolaajayikofo4205 4 หลายเดือนก่อน

    Wow, so much value in this video! Thank you

  • @JaredTheStrange
    @JaredTheStrange 4 หลายเดือนก่อน

    Firstly I'm shocked and impressed that you got the name renderer! A lot of what you said is true. In my earlier 3D years I was prolific posting on forums and writing tutorials (back when they were 99% written lol) and got almost all my work and career through meeting people that way.

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      Hahah you're the first person to mention the name. when TH-cam rolled out the handles I claimed it super quickly. I actually started this channel because I thought the name was so good I had to make something out of it!
      The thing about the forums is super true too. This TH-cam channel is my version of that. I'm basically just trying to grow an audience through providing value. At worst, I manage to help some people so it's not a bad tradeoff no matter what happens!

  • @sobreaver
    @sobreaver 4 หลายเดือนก่อน +1

    IM still tryibg to get 'good' at blender to be able to think of myself as merely passable/acceptable to elude myself into thinking I could do some work in the 3D/design world for anything I could possibly provide, and I like your thoughts on it and see how your background made it through your approach to life, how the 'cult of done' is working out for you to some degree, the 20%work for 80% result ratio kinda, I'm glad to see at least one of us wannabe actually slowly but surely quite becoming something into the industry, miles by miles, growing into a new direction with every opportunity coming along the way, good luck in this new draconian year, it can be a great year of opportunities in the year of the dragon for anyone willing to put in some work ;)

  • @Kiiaro3D
    @Kiiaro3D 5 หลายเดือนก่อน +1

    Thanks for uploading this! Your content is so real and helpful. I hope you gain many more subscribers in 2024

  • @Niko_3D
    @Niko_3D 2 หลายเดือนก่อน

    Alot of truth in this video, you succeeded relatively quickly compared to average 3D artist. For me personally it took around 2 years to build my skills as 3D artist before I was confident enough to reach out to clients. Learning never stops though since game niche is constantly evolving and you gotta keep up with tech.

  • @Gester143
    @Gester143 5 หลายเดือนก่อน

    Wow, love how you're just tapping us in

  • @StylizedStation
    @StylizedStation 4 หลายเดือนก่อน +1

    this is an awesome video with genuinely good advice, it sounds like you have a good pulse on what makes a good freelancer in this space - its definitely not just art skills alone. Keep it up

    • @renderer
      @renderer  4 หลายเดือนก่อน

      Oh hey thank you! I've seen your videos when I was first starting Blender. Appreciate the support 🙏

    • @MK_2023.
      @MK_2023. 4 หลายเดือนก่อน +1

      Aren’t you the channel that made the artists pay you, even though they had to come up with a full tutorial video for your channel, and in return they got nothing back from it.

  • @1zymn1
    @1zymn1 4 หลายเดือนก่อน

    I just landed my first product project by emailing one of my favorite companies about their new item they just launched, sent them a quick animatic of one shot I had in mind for the intro, and they hit me back saying it looked like fun and they're putting me on their list to receive a review model. I've been so psyched, putting together test shots and figuring things out for the final result. That is something very important that doesn't get talked about enough: Test everything you want to have in your final render before creating the scenes because you WILL inevitably run into problems you could have never predicted, and it can take some time to figure them out. Once you're in the final scenes, it can really suck when you get far along and then find problems that make you have to go back, sometimes waaaaay back, and that is both inconvenient and a time-killer.

    • @renderer
      @renderer  4 หลายเดือนก่อน

      Major win man! Super glad to hear it!

  • @PurifiedGallery
    @PurifiedGallery 5 หลายเดือนก่อน

    You are too real for this great video. You are giving such good information.

  • @doughcdough
    @doughcdough 4 หลายเดือนก่อน

    This is amazing advice. Thank you for such high value content.

  • @ArtbyJoeZ
    @ArtbyJoeZ 4 หลายเดือนก่อน

    The fishing analogy is how I have approached selling my work since forever. I’m a traditional painter, leaning hard on learning blender ect. Looking at beginning with my kids with the donut lessons. Thanks for the vid.

  • @tigrankhachatryan1468
    @tigrankhachatryan1468 4 หลายเดือนก่อน

    Thanks for sharing valuable information! Best of luck with the channel! 👍

  • @motioncache
    @motioncache 5 วันที่ผ่านมา

    Another great Video. Thank you for your content.

  • @tauront
    @tauront 4 หลายเดือนก่อน

    Ive needed that video, thank you.

  • @AronKoch
    @AronKoch 4 หลายเดือนก่อน

    Great video, raw and well spoken

  • @Lazlo.
    @Lazlo. 5 หลายเดือนก่อน

    Top vid. Good stuff brother.

  • @jomo2483
    @jomo2483 5 หลายเดือนก่อน +4

    Hehehehe, you're very right. On working with big companies, just do it for the money. But if you're very passionate about your work, steer away from big companies. They are very allergic to creativity. Go generic charge them high, go home happy.
    Take the money do your own creative projects on the side, to nourish your creativity.
    To the author of the video. Don't fall into the trap of complacency. Especially if you want to do 3D as a life long career. It's a very competitive field, and at the very top, great communication and work ethic is the base level spec, so it comes down to pure talent.
    Anyone reading this, I will tell you the most in demand skill in 3D is rigging and coding/scripting. Master these two skills, you'll be set for life. If you can master Houdini and unreal engine as well, you'll not even have competition

    • @renderer
      @renderer  5 หลายเดือนก่อน

      Yeah I agree, I should have touched on that more. If you're actually trying to express yourself creatively, big companies are as bad as it gets for rewarding that. Pay on the other hand...

  • @Awakenbeing
    @Awakenbeing 4 หลายเดือนก่อน

    Truly agree that average designer tends to make more money by finding niche that is looking for artist to deliver the job in close time frame. just suggestion for good video- plz use manual focus on recording camera as camera struggle to focus on the subject that is quite distracting.

  • @unknowngleb
    @unknowngleb 4 หลายเดือนก่อน

    Bro thats fire keep it up! Just fix the focus🙏

  • @Tionic929
    @Tionic929 4 หลายเดือนก่อน

    this is so helpful, thank u!

  • @Fedebona
    @Fedebona 4 หลายเดือนก่อน

    Amazing video, we share a similar 3d journey, I started learning cinema 4d and octane render in the beggining of 2020, in mid 2020 I entered the crypto space but the more digital art related space, actually sold a few of my personal pieces and lived of that for 2 years (I'm from argentina) moved to blender, unreal engine 5 and nowadays i'm working on a Dao, still crypto art related and getting paid pretty well. I'm happy, I also think that being honest, having a good communication and just having some common sense separates you from the majority of other designers/artists

  • @flapdj27
    @flapdj27 4 หลายเดือนก่อน

    This was so human, I love it. Thank you very much for eye-opening information. I've been a web developer and as a beginner I had clients, but rn when I have the best skills ever in my career - I'm starting over, I have zero clients and I don't know where to start. I really needed that video. Please keep up human content, there is too much of "mr beast" content already. I just skip those videos

  • @ProxyDoug
    @ProxyDoug 4 หลายเดือนก่อน +1

    My biggest problem is evaluating how long something might take me so I can end up late on some commissions, but it is pretty crazy how being approachable and easy to talk to can help on your work, and it's kinda sad there aren't a lot of people with that ability.
    Specially today, it's not something that needs to translate from your real world ability, and might even help to have that sort of training online if you're too shy to engage in conversation irl.

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      As far as estimating how long things will take, that will come with time. I've pretty much realized that things almost always take longer than expected so I plan for that

  • @mixikpixi6123
    @mixikpixi6123 4 หลายเดือนก่อน

    Dude, the best recent advice that actually changed my life was give without expecting anything back. And the way i came across this advice, was while i was scrolling through Facebook and stoped at this post that had a list of advices for better life. I was reading it and this one caught me by surprise because i thought this Is not how the world works if you give somebody something you Always expect something back. But it stuck in my head i thought about it a lot, even started doing it. It feels So good when you give or help somebody, just because you want. Feels like a true love. I became So much more open and kind to people, made me a much happier person then i have ever been and also i could connect with people that i would never be able to before. ❤

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      Super real. Just one of those tips that improves the situation for everybody. Happy to hear you applying it!

  • @XirRalph
    @XirRalph 4 หลายเดือนก่อน

    Provide value and you actually win. That's soo true

  • @chrisjansen1943
    @chrisjansen1943 5 หลายเดือนก่อน

    Thank you for the video. Exactly what I needed to watch today

  • @DrDrift-rl6cc
    @DrDrift-rl6cc 4 หลายเดือนก่อน

    Thanks man, im not even a 3d modeler but you made some interesting points

  • @1mayersz561
    @1mayersz561 5 หลายเดือนก่อน

    Keep up the raw content videos !

  • @Maebbie
    @Maebbie 4 หลายเดือนก่อน +1

    The video discusses how 3D artists can make more money even if they are not the best designers. The key points include:
    1. Better design rarely correlates with better pay, so it's essential to focus on other aspects.
    2. Building a strong network and making connections can lead to better opportunities.
    3. Providing value, such as free work or discounts, can help establish a friendly relationship with clients.
    4. Focusing on lighting, texturing, and motion animation can improve the quality of work and potentially increase income.
    5. Big companies may hire designers with mediocre work if they have the right connections or unique style.
    6. Having a strong portfolio with high-quality work can attract more clients.
    7. Networking and outreach are crucial for finding clients and growing a business.

  • @maxungar516
    @maxungar516 5 หลายเดือนก่อน +1

    seemingly very useful info that i look forward to testing. i've been working shit jobs forever, have been learning 3D for a couple years now to try to break into that career genre, but generally have zero intuition of how to strategize my way into reliable income. video polish plays second fiddle to output of quality information. looking forward to more insights

    • @renderer
      @renderer  5 หลายเดือนก่อน

      Thanks, I try to make practical content that genuinely helps people start. So much of the advice on TH-cam is so vague. You got it! Glad you enjoy

  • @__masonwilko__
    @__masonwilko__ 5 หลายเดือนก่อน +1

    Love ur content and the more candid chats like this
    U give good vibes bro and helps inspire me feel like I might not be entirely fucked when I try pursue freelancing next year lmao
    Keep it up mate

    • @renderer
      @renderer  5 หลายเดือนก่อน

      That means a lot for real, glad the vibes are on lock. Good luck with your journey man!

  • @Silvano2k
    @Silvano2k 5 หลายเดือนก่อน +1

    I'm starting my 3d career and in 2024 I want to go deep in that industry, your video gave me a good direction what to do and improve. Thanks a lot bro!

    • @renderer
      @renderer  5 หลายเดือนก่อน +3

      You'll kill it my friend, keep it up!!

  • @user-hd5zx1mz7m
    @user-hd5zx1mz7m 5 หลายเดือนก่อน

    Thanks a lot
    and keep them coming

  • @wholesomewithyou
    @wholesomewithyou 3 หลายเดือนก่อน

    Love the videos, thank you for sharing your experience. Apologies if you've already addressed this somewhere but how do you foresee the future of freelancers in 3D, or art freelancers in general, with the advent and progression of AI? Is it something beginners looking to break into the field should worry about?

  • @LongyTV
    @LongyTV 5 หลายเดือนก่อน

    These raw style videos are good.

  • @ynadle1111
    @ynadle1111 3 หลายเดือนก่อน

    it is true that you must fish where the fish are. unfortunately a lot of clients that come my way dont hang out with those fishes. i am fortunate enough that some of them do hang out with the fishes and are willing to pay what the work is actually worth. hell, i've worked with huge companies that are stingy and it baffles me to this day. it is just a constant hassle trying to figure out the client and seeing what they are willing to pay. I know of visualization companies that charge triple what I do and honestly no bias at all my work is tremendously better. anyways thank you for sharing! i am in the archviz industry and this is still valuable information :-)

  • @lolthisnerdsaidmemes
    @lolthisnerdsaidmemes 5 หลายเดือนก่อน

    raw videos is why im here for babyyyy

  • @selflit
    @selflit 4 หลายเดือนก่อน

    this dude looks abit like old Spiderman, one of my siblings fav movies in youth, anyhow nice clip keep up the good advice!

  • @DaniilBarash
    @DaniilBarash 5 หลายเดือนก่อน

    thx a lot nice Video i think this type of previews is better

  • @tiki-tots
    @tiki-tots 5 หลายเดือนก่อน +1

    You’re very efficient as saying what you have to say, thank you

    • @renderer
      @renderer  5 หลายเดือนก่อน

      Thanks! I prefer to not waste anybody's time lol

  • @smepable
    @smepable 4 หลายเดือนก่อน

    What a cool piece of life story, thanks

  • @Zero_Has_Returned
    @Zero_Has_Returned 4 หลายเดือนก่อน

    a lot about becoming successful is about who you know and how to roll with the opportunities.

  • @FrilledD
    @FrilledD 4 หลายเดือนก่อน

    man this guy finna blow up, thanks for the advice man

    • @renderer
      @renderer  4 หลายเดือนก่อน

      ayy thanks bro, super glad you enjoy!

  • @Sx-xy2zi
    @Sx-xy2zi 4 หลายเดือนก่อน

    The idea from the go giver is interesting

  • @newid4575
    @newid4575 4 หลายเดือนก่อน

    Raw and uncut video = huge level transparency.

  • @echeveecheve4121
    @echeveecheve4121 5 หลายเดือนก่อน

    Congrats my man

  • @ageneral007
    @ageneral007 5 หลายเดือนก่อน +22

    Thanks a lot for this video. I'm about to give up 3d in general because I'm broke as hell. Your story is inspiring

    • @renderer
      @renderer  5 หลายเดือนก่อน +10

      You got it man. Although just be aware that even if you start getting paid for 3D, if you don't like doing it you may have trouble with burning out down the line. Just something to be aware of!

    • @ageneral007
      @ageneral007 5 หลายเดือนก่อน +3

      @@renderer I love 3d soo much, I've always had passion for it since a was little, in fact I started learning it with a 4gb ram laptop no dedicated GPU, that's how much I loved it. But you know sometimes it can get tough, lol. Thanks for the kind words

    • @jomo2483
      @jomo2483 5 หลายเดือนก่อน +7

      Learn how to Rig and script and go hard with it. Good riggers are like a unicorn in the industry.
      It's not enough to be passionate, you have to be strategic as well. Find gaps in the market and fill them. Do things a lot of artists are afraid of. Rigging, coding/scripting and learning Houdini

    • @chrisjansen1943
      @chrisjansen1943 5 หลายเดือนก่อน

      @@jomo2483 Hmm I might be in luck then. Rigging is my specialty.

  • @usernamehandle
    @usernamehandle 5 หลายเดือนก่อน

    First video of yours I’ve seen, ever. Me likey

  • @ArijanRace
    @ArijanRace 4 หลายเดือนก่อน +1

    Could you share some examples of cold DMs you send to initiate a conversation? I always relied on my TH-cam and Instagram presence for sourcing 3D work so I never really had to go hard on reaching out, but getting good at cold DMs is a universal skill for any field of work or business.
    Great channel💰

    • @renderer
      @renderer  4 หลายเดือนก่อน

      Yeah I can try to go into more detail about this in a future vid, but I'd say #1 thing is to keep it brief. Nobody is gonna read more than 2 or 3 sentences since basically all companies get loads of spam.
      On Instagram, you can see a 38-character preview of incoming DMs. Use those 38 characters to write something to get them to open it (like you're a potential customer). Then at the end just throw in the fact that you're a 3D designer and want to work.
      Here's an example of something I'd do:
      "Hey! I really like your packaging, the colors are so vibrant! I do 3D renders for brands and I'd love to work with you! Please let me know 🙏"
      Personalize the message enough where it doesn't seem like bot spam, but don't write them an essay or get too salesy with cold leads.
      Best of luck!

  • @blakewyrick4011
    @blakewyrick4011 5 หลายเดือนก่อน

    Great video man. Got me questioning my 3D studio job for freelance

    • @renderer
      @renderer  5 หลายเดือนก่อน

      Hey the studio job is nice in it's own way. Client outreach is crazy tedious especially with a bunch of cold leads. If you have enough experience and connections though you could consider starting your own studio! Take it slow and do it on the side and see how you like it?

  • @creativework-qt6vn
    @creativework-qt6vn 4 หลายเดือนก่อน

    Can you do a video on all of the websites/addons you use to produce quicker content for your clients and talk about the pricing plans for them and why you'd recommend it? I recalled you mentioning a few websites like Blenderkit addon, Concierge Render, webflow, etc. Btw TH-cam recommended your videos and I binge-watched all of your TH-cam videos. I've subscribed and can't wait to learn more.
    Other questions I have (perhaps you can answer in a video or in the comment section) :
    What is the cost of creating your own website rather than uploading to ArtStation, Dribble, Gumroad, Blendermarket, Fiverr, Upward and other similar sites? Is it worth it to create your own website if you're just starting out, don't have enough skill in Blender 3D, lack experience, aren't well established, and don't have sophisticated work or projects from previous clients to showcase? Also, what is a good starting rate per model when selling your models (for example, clothing and hairstyles for characters with and without correct weight paint and textures included) on those mentioned websites above or even your own website? Also, what is a reasonable starting charge rate range for a 3-5 minute animation? Also, what is a good reasonable starting rate when selling my character's armature rig motions (3-5 minutes of facial expression and body motion capture + motion capture animation cleanup) for others to retarget onto their own characters so they can create their own video content. I see some people upload their 3-5 minute character armature rig motions for others to download and retarget onto their own character on Patreon for $5 a month and I am wondering if I should go that route.
    I want to set myself apart but I don't want to go overboard where I charge too much and no one is buying what I am selling. In your opinion what is a reasonable amount to ask for without seeming to sell myself out for cheap and what is an amount you think is too ridiculous to ask for? That way I'll know what price range I should stick to when marketing myself and my work.
    I am planning to upload animations onto my TH-cam channel. I am currently using Blender's default render setting of 1920x1080 px @30 fps and a default render sample size of 4096. I typically export the animations as PNG or FFmpeg Video files. However, I am experiencing long render times for 3-5 minute animations. I am aiming to reduce render time while maintaining high-quality content that will age well, ensuring the animations look top-notch for years to come.
    Are my render settings, aspect ratio video resolution, export format, fps, and render max sample size and format compatible with uploading TH-cam video content or are there some settings I should fix or tweak?

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      First off, thanks for watching so many of my videos! I like the idea of making a video for all the addons and software I use.
      I used Webflow to build a site and am building one now. Honestly, it's pretty unnecessary to go all out like that. Had I been thinking rationally and not tried to build a website from scratch (which is genuinely a pretty steep learning curve lol) I would probably just use a builder like weebly/squarespace/wix etc. and use a template. I think the content of the website is probably more important than having an aesthetically perfect and customized website.
      If you're truly just starting out, I think artstation is good. At that point, getting any kind of client work and experience under your belt should take priority over building a website.
      For models, I generally just price it how I want. If something looks hard or tedious, I charge more. If it's simple and straightforward, I charge less. Mentally, when giving someone a quote, I factor modeling into between $250-$600 worth of work (higher if it's exceptionally detailed or advanced), but I also don't offer just modeling services. At my current state as of 1/2/24, my minimum project scope is $1,000 USD (don't hold me to this in the future haha), but I structure my prices to reward clients for buying more. It usually is not cost effective to pay to get something modeled just to make one still render. Once you model something you can obviously use it unlimited times so I structure my pricing to be a little higher, but I also have no problem giving them 20 different versions/angles of a product render since it takes me almost no time to make them once the model is done. Also, you mention characters; I don't do characters at all so I can't say.
      For a detailed 3-5 minute 3D animation for the kind of work I do (heavily product oriented with an environment background), it would require a lot of planning and labor. I can't imagine charging less than $10k personally - probably a lot higher too depending on the requirements but it completely depends on the amount of detail, client size, purpose etc.. As for character rigs, I would look at what other people are doing. I don't do anything that has to do with characters and I have no idea what the market calls for that. Maybe Blendermarket has some examples and you can base your pricing off that?
      As for your other questions related to pricing, my next video is a detailed pricing guide! I'll save my response for that.
      For render settings and resolution, 1080p 30fps is pretty solid for most use cases. It really just depends on what you need. Your high samples are the main contributing factor for your render times for sure. You shouldn't ever need more than 1000 samples per frame, especially if you're Denoising.
      Hopefully I addressed everything, best of luck!

    • @creativework-qt6vn
      @creativework-qt6vn 4 หลายเดือนก่อน

      @@renderer I know it's late but Happy New Year! Thank you for explaining in detail and I look forward to future content and joining Discord.

  • @life_motived_corey
    @life_motived_corey 5 หลายเดือนก่อน

    Man I want to level up with you. I love a challenge

  • @DizzleEdits
    @DizzleEdits 4 หลายเดือนก่อน

    Great video!

  • @vindicidesign9423
    @vindicidesign9423 4 หลายเดือนก่อน

    This guy is right. Love what he’s saying.

  • @MCYC
    @MCYC 4 หลายเดือนก่อน

    The algorithm has blessed me ^^

  • @defmsi
    @defmsi 4 หลายเดือนก่อน

    I used to do 3D design and was very skilled at it. Unfortunately, I struggled with client communication, leading to the loss of many clients.
    Did I improve my communication skills? Nah. I pivoted to another industry where my communication skills wouldn’t hold me back.
    The best advice is to be brutally honest with yourself and recognize your strengths.
    It’s better to triple down on your strengths than to try to overcome your weaknesses.

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      The way I see it, client communication applies to so many aspects of life. If I decide I want to go get a full time 9-5 job, the interviewing process and skill to sell yourself and negotiate may be the difference between getting that job or not.
      I do agree that you should "triple down on your strengths" but communication is such a vital part of business and even life that if you have enough time to focus on both your innate strengths and improve your communication skills, then I think you should.

  • @shivam7156
    @shivam7156 4 หลายเดือนก่อน

    Thank you ❤

  • @JimSendre
    @JimSendre 4 หลายเดือนก่อน

    Sometimes you get those ads where they just say they know and will teach you a way to make lots of money and then they keep repeating that for the whole ad, yeah this vid was the opposite of that. lol

  • @melonbutters3568
    @melonbutters3568 4 หลายเดือนก่อน

    I truly can't believe it, it makes sense, it's not an isolated thing... But I can't just face it, more when we get such an unpredictable variable as "luck"; anyway, thanks for sharing the experience and advice.

  • @Damian_h
    @Damian_h 4 หลายเดือนก่อน

    man my communications skills are bad i can get the job done but if i have to go in front of people and explain what did i do is over for me. I also noticed my artstation is feeding with inquiry's they keep asking to buy my art and i don't reply or i put excuses I'm terrified tbh. My english is also self taught maybe thats why im not confident enough. But in the university i noticed people that has better communication skills get in better groups and us who dont talk well is just whatever people is left to work with.

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      I hear you on that. I was pretty bad socially starting out. Even comparing to my earlier TH-cam videos you can see how awkward I was in front of the camera. It's not perfect yet, but trust me; there's so many good reasons to get good at talking to a camera or even writing and explaining your work.
      Articulation is an extremely important skill and I personally believe that you can only benefit from taking the time and risk to learn it. I wish there was a better solution but I think you gotta just put your head down and do it even if it seems impossible. You will overcome fear through action. You're really lucky to even have people reaching out to you for work on artstation. So many people try for so long to get clients and it sounds like you have some waiting for you.
      You gotta just go get it man, idk what else to say. You got it!

  • @zixisnotavailable
    @zixisnotavailable 2 หลายเดือนก่อน

    Networking is really a big key for big opportunities, but unfortunately it's one of my weaknesses. I'm a 3D Modeler just finished Game dev Uni recently and me as a person, I'm mostly an introvert and i tend to hold back and be reserved when meeting people or getting to know each other because of past traumatic experiences with previous individuals that took advantage of me or unvalued my friendship. That changed me to be this way, so i struggle to be friendly and open up with new people which makes me sad and also makes me discouraged to build close relationship with future clients and goals that could not only impact on my career but make awesome memories with friends or work buddies. This is something i gotta work on to get out of my comfort zone and change for this to happen. If anyone can relate, i do appreciate your advice on this. What did u do to solve this? Really appreciate it

    • @renderer
      @renderer  2 หลายเดือนก่อน +1

      I feel you on this level to some degree. While I can't speak on your specific situation, I consider myself an introvert and it takes me a lot of practice and tries to make these videos. Getting on calls with clients took a while to get comfortable but I knew I had to do it to get where I wanted to go so I did, and continue to.
      The only advice I can safely give on this topic is to exist outside of your comfort zone. Learn through trial and failure. Adopt the mindset that you will find success "when", not "if".
      I wish you well, keep it up

    • @zixisnotavailable
      @zixisnotavailable 2 หลายเดือนก่อน

      @@renderer Appreciate your words of wisdom, will take note of that advice. Thanks bro

  • @flossfish6249
    @flossfish6249 5 หลายเดือนก่อน

    great video, and also you look like Violet’s love interest from the Incredibles

    • @renderer
      @renderer  5 หลายเดือนก่อน

      LOL I see it

  • @pinkinflatingass7334
    @pinkinflatingass7334 4 หลายเดือนก่อน +2

    You literally look like Tony Rydinger, the kid Violet from Pixar's The Incredibles had a crush on.

    • @ok-hc4he
      @ok-hc4he 4 หลายเดือนก่อน +1

      I just commented this thinking nobody else noticed 😂

  • @ShagunDamadia
    @ShagunDamadia 5 หลายเดือนก่อน

    great stuff!

  • @prem3957
    @prem3957 4 หลายเดือนก่อน

    Great Video!
    Do you edit them yourself?

    • @renderer
      @renderer  4 หลายเดือนก่อน +1

      Thank you! Yes, I edit all of them myself with Premiere

    • @prem3957
      @prem3957 4 หลายเดือนก่อน

      @@renderer That's Great. I'm a video editor and will help you edit them for you. So you can save your time as well.I can share my portfolio too.Let me know we can connect (: