Honestly this is the reason that I don’t give up on blender , with masters like yourself blender becomes so much more then just free open software , this is true industry standard work. I know it is a cliche right now but please consider creating an in depth course that really delves into your thought process and problem solving, cheers mate
Thanks a lot for the words!! I absolutely do agree. Blender is by far my favourite software and that is NOT because it's free. It's because of the lightweight package that can solve (almost) anything you throw at it! Thanks for the suggestion. I will for sure be interested in making something like that!
I really stick to only blender for this reason. And when I say only blender, I really mean it. It's really easy as beginners to continously get wrapped up in all kinds of addons and external softwares because you hear random people use that. When you do that, you lose focus on how Blender itself could have done some things for you. So you basically keep screwing yourself over and over. I think blender alone by itself is extremely powerful and it would do us good to resist the urge to constantly look for outside of it to get the same job done.
@@thatsreallyamoonwell it depends. If you are into game dev industry then substance painter is a must. So is Marmoset toolbag. I mean, hypothetically, you can do everything these programmes do in blender, but it would be much easier and faster to just go with external solutions.
@@sammak7190 you might be surprised how much blender is used in professional media. i sure was. ive seen a few things about it, one of which was a ted talk from someone in the industry and he mentioned all the different shows and movies he used blender for.
Does it? It has that miniature toys look. As if it used hot wheels in a built up miniature city. Wonder if that’s the colouring or lens depth, or frame rate.
This looks amazing! Only things that catches my eye are the speed of recovery and accelerations of the Bronco after landing, the sports car restarting and the speed of the stop when the police approach at the end. They need more time to accelerate and decelerate to be believable. Feel like toys.
I mistakenly read this thumbnail title as “Making a film in a blender”, and my immediately thought… isn’t that how Hollywood makes all movies these days?
Blender isn’t commonly used in high end vfx productions or pipelines. It’s mainly Maya, Houdini, 3ds max. Blender is still considered a hobbyist tool amongst professionals.
6:19 "this lighting looks very weird, very bright" ... i thought that lighting looked the best actually, very real. the sun never makes soft lines and big contrast.
Great Film Sequence and really good breakdown of how you pulled it off. Thanks for posting all the challenges you ran into and how you got around them. I'm off to check out more of your videos! Thanks again for posting.
This is truly amazing.. I really hope you could do a complete step by step tutorial on this... From building the city with Hdmi maker all the way to lighting, animation and final render. I really hope you consider that. Thanks a lot
I agree. I would love to learn how you did this. Creating a 3d space and do stuff inside it is something I've always wanted to do. If you will do a step by step series, then I will sub and turn on notifications and follow along, I promise.
Thank you for the suggestion!! I would be happy to, but it would take a loooong time to record all that and it would end up as a very long series. Making a more in depth video on how I project hdris and build environments that way might be a better way to attack it. Thanks again for the suggestion!!
Hey fam , could you do a tutorial to show how to put a 3d character inside of the car and animate the character driving . I’ve looked all over and no one seems to have done that tutorial
Hey there!! Yeah! That's a really good point. I have been doing that before and touching briefly on it in a video in the past - mainly just for having a character in the car that is steering - not full interior animation. But I will keep it in mind for the future!
@@DanielVesterbaek thanks man would really appreciate that tutorial , recently got into animation blender is a headache to learn , but i bought launch control its a blast to use thank you very much for your work bro
dude, what a great render. and what a great breakdown too. love the addon . and the tiny neat little tricks you taught in the video. thanks for the breakdown. would love to know if you prefer ACES above other methods. Has it helped elevate your color grading and creative process in a big way or not that much?
Thank you so much! Really appreciate your comment. :) Regarding Aces, my take on it is that when you get it set up and understand it, it's easy to use and well.. it's just a better workflow for colors than anything else out there. Nuke makes it super easy to also composite in Aces. Usually, I just work with Aces inside Blender and edit in sRGB in after effects.
Beautiful breakdown Thank you for making this, one thing At 1:04 instead of pressing 'm' to create a marker, we can simply select the camera and press '+ B' to bind it. without having to create maker
Yeah, hahaha - Another guy also told me. In the past you had to create markers first, but now they let you skip this step. Old school Blender guy here, hehe Thanks a lot for pointing it out!))
You are super welcome!! I made it for myself at first because I wanted a tool like that - one of my friends said I had to make it a product so other people can use it too, hehe
I found the explanation of how you used the HDRI Maker addon to create the city to have very little detail, it feels like parts of the explanation were cut out of the video. Could you explain it in more detail? It sounds like your saying you generated the city from the HDRI but the addon doesn't appear to contain features to generate meshes from an hdri.
Hey man! You are exactly right. The process I used was not very convinient - I was brute forcing it a bit. The best thing to do is using the "hooks" in HDRi Maker to adjust a cube shape into what you need. What I did was after using the hooks, I took the geometry generated by HDRi Maker and separated it, adding more detail and baking the projection to the UVs of the geometry. This way I had full control, even though I was technically not using the add-on anymore at that point. However, HDRi Maker gave me a very good head start
Most of Hollywood still use Maya and Houdini since those are industry standard. It's hard to change because their entire pipeline is based on those tools. Blender is a super valid choice for smaller studios though and also finds its ways into the big ones out there :)
I'm huge interested in how you create the city street just by projecting the HDRI map! Can you share a bit of how to do that in a new video, please? Must confess, I'm deeply amazed by your work! The realistic vide is totally insane!
Arh sorry man! I had not added the link to the full video with the sound mix. I added it now and also shared it here: th-cam.com/video/M6z7_u9i7b0/w-d-xo.html
Thank you for making this, very insightful, I just realized over the weekend that HDRI maker seemed to have a lot of new features, so I guess I'm going to have to dig into these!
You are very welcome!! Yes, HDRi Maker had a lot of new features lately. Honestly, there is a ton in there I didn't even get to use yet. I just want to say that in the end I did bake it to geometry, which is not a part of the add-on (yet at least, hehe).
I keep focusing on the front wheel rolling the wrong way around. The wheel goes backwards instead of forwards. I'm stressed. But apart from that, really great video!
Better than naming your cameras after frames is to give them names like Shot-01, Shot-02 etc. You'll be able to add additional shots simply by going down the alphabet or like this -> Shot-01a. This detaches you from a frames driven naming convention and will make more sense in the edit where things are shuffled around and often come from different animation files/timelines. LOVE the tip for binding cameras to timeline makers tho!
Thank you so much for the recommendation! It will be a feature in an upcoming version of Launch Control, so by then it wouldn't need a tutorial - It will just be a button, hehe
Loving LC so far! I'm curious, when you talk about the HDRI at about 4:05 you said you coverted it into polygons. What does that entail amd gow does it work?
That is awesome to hear! Thanks a lot for letting me know!! Converting it into poligons was a process of "image modelling" the buildings roughly based on the HDRI, which I project onto the geometry. :) Quick and dirty hack for getting more details into the environment, hehe
Thank you so much!! :D Well, the car model is included with the tool I made (Launch Control). (blendermarket.com/products/launch-control--auto-rig-for-vehicles) Maybe that is useful
Do you mean in the Blender "gray" viewport? Stuff flickering? That is because of I am using a plane with a texture in front of the camera to alter the bokehs. It requires a very short clip distance, which then results in z-fighting
So the final render setting is res=1080p noise threshold=0.002, max samleps=6144? Can't believe someone would render with such high setting, can I ask the rendering time per frame and on what kind of PC hardware?
Yeah, true - I usually leave the max samples very high and in this case, I also had to keep the threshold high to get the bounce light from the buildings to not be noisy. It was around 15-20 mins per frame on a RTX 4090
Yeah, we are working on that! :) We have a working version where you can rig and animate as many cars as you want inside 1 file, but there are still bugs in it that we are fixing. Excited to share it soon!
Thanks a lot!! - Well you for one know a lot about rendering cars. Both moving and static! :D But yeah, there were a lot of shots in this one to prepare, hehe
You said something about an add-on or something like that for creating snaps of your view port in another tab..... Pls share that sounds great bro, lovely scene by the way
Yeees! It's a tool I made for myself to snap the viewport. I want to share it in the future, but right now it's pretty buggy plus it only works on Windows. When I get time to do it, I will fix it up and share :))
@@DanielVesterbaek thank you! I have a Mac pro 5.1 dual processor, 128 gb ram. My graphics card is 8 gb, I hope I can upgrade to 24 gb. In the short time.
If anyone thinks that's easy. You're dead already this man invested his lot of hard work , vast experience, knowledge and skills over this and tons of hours to make this beautiful art possible....... So it's not impossible but it requires time lot of fkin with good skills and most important patience 🫠....... hat's off to this guy❤️
Honestly this is the reason that I don’t give up on blender , with masters like yourself blender becomes so much more then just free open software , this is true industry standard work. I know it is a cliche right now but please consider creating an in depth course that really delves into your thought process and problem solving, cheers mate
Thanks a lot for the words!!
I absolutely do agree. Blender is by far my favourite software and that is NOT because it's free. It's because of the lightweight package that can solve (almost) anything you throw at it!
Thanks for the suggestion. I will for sure be interested in making something like that!
I really stick to only blender for this reason. And when I say only blender, I really mean it. It's really easy as beginners to continously get wrapped up in all kinds of addons and external softwares because you hear random people use that. When you do that, you lose focus on how Blender itself could have done some things for you. So you basically keep screwing yourself over and over.
I think blender alone by itself is extremely powerful and it would do us good to resist the urge to constantly look for outside of it to get the same job done.
@@thatsreallyamoonwell it depends. If you are into game dev industry then substance painter is a must. So is Marmoset toolbag. I mean, hypothetically, you can do everything these programmes do in blender, but it would be much easier and faster to just go with external solutions.
@@sammak7190 you might be surprised how much blender is used in professional media. i sure was. ive seen a few things about it, one of which was a ted talk from someone in the industry and he mentioned all the different shows and movies he used blender for.
oh shit this is free open source animation software?
Looks amazing, so real
Thanks a lot!
Does it? It has that miniature toys look. As if it used hot wheels in a built up miniature city. Wonder if that’s the colouring or lens depth, or frame rate.
@@DanielVesterbaek I'm impressed buddy, how to contact you I'm a creative director I wanna make movies like this in the future
I didnt even think about doing car smoke with png's and a particle system, you just opened my third eye holy, ty
Heheh, you are very welcome man! :D
Amazing how in just the past decade Blender is now capable of this. Really cool!
Yeees, Blender is my favorite software :))
This looks amazing! Only things that catches my eye are the speed of recovery and accelerations of the Bronco after landing, the sports car restarting and the speed of the stop when the police approach at the end. They need more time to accelerate and decelerate to be believable. Feel like toys.
Aaarh yes :/
You are right about that. Well, some things to learn for the next one ^^
I mistakenly read this thumbnail title as “Making a film in a blender”, and my immediately thought… isn’t that how Hollywood makes all movies these days?
Pretty accurate, yes - Hehehe
Blender isn’t commonly used in high end vfx productions or pipelines. It’s mainly Maya, Houdini, 3ds max. Blender is still considered a hobbyist tool amongst professionals.
@@cadiumdanYes, yet!
absolutely amazing! keep up the excellent work.
Thank you so much!
6:19 "this lighting looks very weird, very bright" ... i thought that lighting looked the best actually, very real. the sun never makes soft lines and big contrast.
Hehehe, oh okay - thanks for the input!! Well... I guess I really love the soft lighting. Which makes it less realistic of course
Great Film Sequence and really good breakdown of how you pulled it off. Thanks for posting all the challenges you ran into and how you got around them. I'm off to check out more of your videos! Thanks again for posting.
Thanks a lot for taking the time to check it out. Happy you enjoyed it!!
Imagine: how good it will be when there is actual sounds of every object and environment
Camera work is insane anyway i can improve on mastering this kind of stuff
Thanks a lot man!
Beautiful
Thaaanks!
awesome! You're so talanted!
Thank you so much!
This is SSOOOOO AMAZING!! Thank you for your time making this!
Thanks for checking it out!!
This is truly amazing.. I really hope you could do a complete step by step tutorial on this... From building the city with Hdmi maker all the way to lighting, animation and final render.
I really hope you consider that.
Thanks a lot
I agree. I would love to learn how you did this. Creating a 3d space and do stuff inside it is something I've always wanted to do. If you will do a step by step series, then I will sub and turn on notifications and follow along, I promise.
Thank you for the suggestion!!
I would be happy to, but it would take a loooong time to record all that and it would end up as a very long series.
Making a more in depth video on how I project hdris and build environments that way might be a better way to attack it.
Thanks again for the suggestion!!
@@DanielVesterbaek How you projected the hdr and create the environment would be great.
Truly appreciate it & looking forward to it.
Thanks again
@@DanielVesterbaek ok. I’ll Still subscribe and try and follow along. But these videos are a bit advanced for new users.
Still wait for this to happen! Really grateful!@@DanielVesterbaek
Setup, optimization, render... full control! All it's amazing.
This! Is! SO freakin cool man! And insane realistic!
Thank you so much!! Wish it was more realistic though, hehe.. Looks a bit like a cartoon
good enough for a game
still a work of art, no doubt
Thanks!! Yeah - one day I really want to be able to make photo-real stuff. Still not there yet ^^
Great work,
modelling, texturing, lighting, rigging, animation, rendering, compositing, screenplay all are excellent
Hehhe, Thank you so much :))
Very Baby Driver-ish (the car stunt movement). Awesome reference!
Thanks a lot!
This is crazy ! Honestly amazing work currerntly learning blender so this just gives me motivation to keep learning
Happy to hear that! Best of luck with your journey
I look amazing! Fair play doing it all by yourself!
Thanks a lot!! :))
Absolutely awesome! It will be great opportunity to dive deeper into that process
Hey fam , could you do a tutorial to show how to put a 3d character inside of the car and animate the character driving . I’ve looked all over and no one seems to have done that tutorial
Hey there!! Yeah! That's a really good point. I have been doing that before and touching briefly on it in a video in the past - mainly just for having a character in the car that is steering - not full interior animation. But I will keep it in mind for the future!
@@DanielVesterbaek thanks man would really appreciate that tutorial , recently got into animation blender is a headache to learn , but i bought launch control its a blast to use thank you very much for your work bro
dude, what a great render. and what a great breakdown too. love the addon . and the tiny neat little tricks you taught in the video. thanks for the breakdown. would love to know if you prefer ACES above other methods. Has it helped elevate your color grading and creative process in a big way or not that much?
Thank you so much! Really appreciate your comment. :)
Regarding Aces, my take on it is that when you get it set up and understand it, it's easy to use and well.. it's just a better workflow for colors than anything else out there.
Nuke makes it super easy to also composite in Aces. Usually, I just work with Aces inside Blender and edit in sRGB in after effects.
@@DanielVesterbaek gotchya man. gonna give it a try for sure. thanks!
Beautiful breakdown Thank you for making this, one thing At 1:04 instead of pressing 'm' to create a marker, we can simply select the camera and press '+ B' to bind it. without having to create maker
Yeah, hahaha - Another guy also told me. In the past you had to create markers first, but now they let you skip this step. Old school Blender guy here, hehe
Thanks a lot for pointing it out!))
Holy shit, Launch Control is pretty amazing....talk about doing all the hard work (car wise)...amazing.
Thanks a lot man! Was super fun to make the tool :D
Wooooooh 🎉
Baby driver drift. Addon is amazing! Thank you for making it
You are super welcome!! I made it for myself at first because I wanted a tool like that - one of my friends said I had to make it a product so other people can use it too, hehe
Amazing!! Could you tell me what the main add-ons you use?
Thanks a lot! Yees, the main add-on I used was "Launch Control", which I have been developing myself to animate cars :)
to create thing like this would take me my whole life
your work is amazing
Beautiful result! Thanks for sharing !
Thanks a ton! Thanks for checking it out!
Fantastic breakdown!
...and a good warm up..😉
Thanks a ton!
Hahah, yeah, right? :D
i've never thought blender could do this
Maan! Whyy? Blender can be frustrating for sure, but it's such a good tool :)
I found the explanation of how you used the HDRI Maker addon to create the city to have very little detail, it feels like parts of the explanation were cut out of the video. Could you explain it in more detail? It sounds like your saying you generated the city from the HDRI but the addon doesn't appear to contain features to generate meshes from an hdri.
Hey man!
You are exactly right. The process I used was not very convinient - I was brute forcing it a bit.
The best thing to do is using the "hooks" in HDRi Maker to adjust a cube shape into what you need.
What I did was after using the hooks, I took the geometry generated by HDRi Maker and separated it, adding more detail and baking the projection to the UVs of the geometry. This way I had full control, even though I was technically not using the add-on anymore at that point. However, HDRi Maker gave me a very good head start
What softwares Hollywood movies artist use ?
Blender
Most Hollywood use CGI
@@nopblox ok thanks
Most of Hollywood still use Maya and Houdini since those are industry standard. It's hard to change because their entire pipeline is based on those tools. Blender is a super valid choice for smaller studios though and also finds its ways into the big ones out there :)
@@DanielVesterbaek THANKS MAN FOR KIND INFORMATION
Lots of respect to you man, this is amazing.
Glad you enjoyed it!
Dude this is solid gold, thank you!
Glad you liked it!
Can you give a breakdown or make a video of the hdri and building texture overlap method?
Yeah, I would be happy to do that in the future.
Thank you very much for those tutorials and thos awesome tool
My pleasure! I love making animations and animation tools that I need - And it's always nice to be able to share what I find out with you all
@@DanielVesterbaek For the particle system did you use Smoke Images?
@@Insomnialennsomnia Yeah, actually an image sequence. I found a nice one online that was CC0
@@DanielVesterbaek Thank you very much I was experiementing with Principle Volume as Emitter
I'm huge interested in how you create the city street just by projecting the HDRI map! Can you share a bit of how to do that in a new video, please? Must confess, I'm deeply amazed by your work! The realistic vide is totally insane!
Is there a link to the final video that I am missing? I would love to see that.
Arh sorry man!
I had not added the link to the full video with the sound mix.
I added it now and also shared it here:
th-cam.com/video/M6z7_u9i7b0/w-d-xo.html
Wow. Didn't know that blender was that good.
Blender is really strong! :D
Thank you for making this, very insightful, I just realized over the weekend that HDRI maker seemed to have a lot of new features, so I guess I'm going to have to dig into these!
You are very welcome!!
Yes, HDRi Maker had a lot of new features lately. Honestly, there is a ton in there I didn't even get to use yet.
I just want to say that in the end I did bake it to geometry, which is not a part of the add-on (yet at least, hehe).
I keep focusing on the front wheel rolling the wrong way around. The wheel goes backwards instead of forwards. I'm stressed. But apart from that, really great video!
Hahahah, it does!? I didn't realize - sorry for the stress man
Thank you so much!
@@DanielVesterbaek Thank you for your reply haha. You took the criticism really well. You sir, will go really far. Soldier on !
Amazing! Really interesting to see your AE compositing too. Done is better than perfect :)
Heheh, absolutely man! :D
Better than naming your cameras after frames is to give them names like Shot-01, Shot-02 etc. You'll be able to add additional shots simply by going down the alphabet or like this -> Shot-01a. This detaches you from a frames driven naming convention and will make more sense in the edit where things are shuffled around and often come from different animation files/timelines. LOVE the tip for binding cameras to timeline makers tho!
Oh this is cool!! Thanks for sharing the tip!!
I'm impressed buddy, how to contact you I'm a creative director I wanna make movies like this in the future
Can you make a tutorial on that ( 9:00 ) fake smoke simulation using particle system.
Thank you so much for the recommendation!
It will be a feature in an upcoming version of Launch Control, so by then it wouldn't need a tutorial - It will just be a button, hehe
Trying to understand "Blender"... so for it's vector based 3D with all variables' controls... Great Programming... gona try it...
Yeees! It's a super nice tool!
Very open and easy to write add-ons to, which is awesome too :)
Can you make tutorial or short video on how you baked your Hdri in geometry.
Thank you for the suggestion! I would definitely consider that. The workflow I used wasn't so good though, but I can show it anyway
This is amazing, what's your system specification, or what system specification can accomplish this without computer hassles?
Loving LC so far! I'm curious, when you talk about the HDRI at about 4:05 you said you coverted it into polygons. What does that entail amd gow does it work?
That is awesome to hear! Thanks a lot for letting me know!!
Converting it into poligons was a process of "image modelling" the buildings roughly based on the HDRI, which I project onto the geometry. :)
Quick and dirty hack for getting more details into the environment, hehe
@@DanielVesterbaek I *think* I understand, but I'll have to look into it some more. Thanks for everything!
or you type a line of text and Sora is creating it for you 🤯
Absolutely! I had an Alpha version of Sora that I have been using my entire career ;)
Do you cann make an tutorial on the newest blender version for making cars ?
Thank you for the suggestion! I will definitely be making a tutorial similar to that in the future :)
Perfect work!!! Thanks for sharing exp.
My pleasure!
Amazing work mate
Thanks a lot!
Amazing project man!
Congrats, keep going.
Thanks ton!!
incredible work!
Thanks!!
This is very interesting, I am a beginner in this field, I started making some trailers using mainly AI technology, but I love learning Blender too.
That is awesome! I use both AI and Blender too
What are those AI tools you used?
This is amazing work. Thanks!
Thank you so much
this is really inspiring craftsmanship. Thanks for breaking it down.
For sure!! Super happy to share the process! Thanks for the comment
man that subi looking spicy
Heheh, thaaanks!
Oh! My God! Amazing! Thank you so much!
Happy to hear! Thank you so much
Dude I know nothing about blender but i wanna learn it. All in all it looks great, thanks for the inspiration
Thank you so much!
This is crazy!! Thank you for sharing this :)
Thanks for checking it out!!
Wow Wow .. Work well and perfectly done !!!!! Bravo Bro
Thank you so much!! :)
This is crazy! Ples show some process of street mapping and setting,and take my money !
Thanks for the suggestion! I would be happy to show my process for projecting mapping
would love to get that model. i really like the baby driver stylee
Thank you so much!! :D
Well, the car model is included with the tool I made (Launch Control). (blendermarket.com/products/launch-control--auto-rig-for-vehicles)
Maybe that is useful
What is going on with all this geometry clipping together?
Do you mean in the Blender "gray" viewport? Stuff flickering?
That is because of I am using a plane with a texture in front of the camera to alter the bokehs. It requires a very short clip distance, which then results in z-fighting
So the final render setting is res=1080p noise threshold=0.002, max samleps=6144? Can't believe someone would render with such high setting, can I ask the rendering time per frame and on what kind of PC hardware?
Yeah, true - I usually leave the max samples very high and in this case, I also had to keep the threshold high to get the bounce light from the buildings to not be noisy.
It was around 15-20 mins per frame on a RTX 4090
@@DanielVesterbaek Rendering results in no noise or flickering, crazy man! 🥲
Am now your favorite fan... I just a subscribe and like button. Cool stuff... Keep it up
Hahahh, truly appreciate it man!! ^^
Great video , fantastic add on
Thank you so much!! Happy to hear you think so ^^
Can this Addon solve the binding work of multiple cars in the same project?
Yeah, we are working on that! :)
We have a working version where you can rig and animate as many cars as you want inside 1 file, but there are still bugs in it that we are fixing. Excited to share it soon!
That looks amazing!
Thank you so much!
Can you please tell us what PC specs you have, and how long did it take you to finish this scene ?
I was rendering it all on a rtx 4090 :)
It took around 1-2 months to make it all (next to full-time freelancing though, hehe)
Great breakdown! Thank you for making this video
Glad it was helpful!
Beautiful breakdown my friend! Can't even imagine how long this took haha. Amazing animation!
Thanks a lot!! - Well you for one know a lot about rendering cars. Both moving and static! :D
But yeah, there were a lot of shots in this one to prepare, hehe
impressive!
Thanks!!
Really professional, This is cool! 🔥
Thanks a lot Andrew!! 😄
You said something about an add-on or something like that for creating snaps of your view port in another tab..... Pls share that sounds great bro, lovely scene by the way
Yeees! It's a tool I made for myself to snap the viewport. I want to share it in the future, but right now it's pretty buggy plus it only works on Windows. When I get time to do it, I will fix it up and share :))
@@DanielVesterbaek Ok, looking forward to that
Hi Daniel! What specular work! What is your PC configuration?
Thank you so much!
I am using a AMD Ryzen 9 and a RTX 4090 :)
how did you make that much buildings
can you show that hdri to surrounding geometry process in more detail?
A lot of people were asking about that, I will try to focus on that in a future video :)
I also use Infranview lol. Really lightweight image viewer.
Amazing you work here btw
Awesome! Thank you!
could you share the smoke process using cards as particles?
I am going to build it into Launch Control at some point for everybody to use! :)
So down the line, yes! For sure!!
it is really amazing!!!!
May I know your PC specs?
the boxy white jeep thing doesn't feel like it belongs in the world
Arh, okay. Thank you for the feedback!
Have you tried Fusion studio instead of nuke?
Yeah! I used Fusion in the past. It's a great tool, but it has a lot of bugs and bad workflows in my opinion:(
Its amazing your work. Do you mind list the specs of the equipment you have? Thanks for sharing your experience.
Thank you so much!!
I have 2 workstations, my main one is with an AMD Ryzen 9, 128GB of memory and a RTX 4090. :)
@@DanielVesterbaek thank you! I have a Mac pro 5.1 dual processor, 128 gb ram. My graphics card is 8 gb, I hope I can upgrade to 24 gb. In the short time.
So cool!
Thanks a lot!
Dude you are awesome❤
Thank you so much man!!
If anyone thinks that's easy. You're dead already this man invested his lot of hard work , vast experience, knowledge and skills over this and tons of hours to make this beautiful art possible....... So it's not impossible but it requires time lot of fkin with good skills and most important patience 🫠....... hat's off to this guy❤️
Thanks a ton for the appreciation of my work man! So happy to get comments like this
Incredible!
Thanks!!
that amazing result!!! good job!
Very happy to hear you think so :)
Hope you enjoyed watching it!
Beautiful work sir, congratulations
Thanks a lot man!!
Great work. Really cool.
Thank you so much!
great work!!!
Thank you! Cheers!
It is super.
Can you please tell me how much time it takes to render?
Can we get a tutorial for that particles system smoke huh? Btw nice work
Yeees! I will focus on that sometime in the future :D