Excellent as always. Though the exalted sorcerers are actually lesser sorcerers if you tag them. Everyone is calling them exalted but they're not, I suspect exalted sorcerers will be added in season 2 as the second thousands sons boss to match the trynids neurothrope.
Oh and as far as favorite enemies go, scarab occult terminators with power swords. There so quick its really fun to fight them, also scared the crap out of me the first time.
In Dawn of War we fought against Chaos the United; In the first Space Marine we fought against the forces of Khorne; in Darktide we fought against the abominations of Nurgle; in Space Marine II we fight against the wiles of Tzeentch... Now we need a game where we will fight the temptations of Slaanesh! And we want it to be in full swing!!! Playful cultists, lustful daemonettes, boobs, tentacles, sex, drugs, ROCK-N-ROLL!!!
I just want Sound Marines destorying my eardrums in real life in order to get that immersive gameplay so i can experience what people in WH have to deal with against them.
Man so do I, it would be just like that legendary game Dante's Inferno. But no one has the guts, to do something like that anymore, especially for a mainstream game tittle.
I like the enemies in this game but I do miss the orks and goblins from the first space marine, they had so much charm and charecter along with further helping the feel that the game was a mix of sci fi and fantasy
To be fair, chaos as a whole is more dangerous simply because of how it works. Tyranids can easily be killed with enough force, shoot, burn, and slice them and their dead. Chaos demons, especially tzeentch demons can’t just be shot, burnt or sliced depending on a couple of things. They’re endless and don’t truly die. They go against the literally laws of existence. But I can see where your coming from because chaos and the tyranids are the biggest threats to the galaxy
The gants with red eyes are either better versions with adrenal glands or empowerd by zoantrophes or psychic links. I have noticed gants with warriors nearby are slightly harder to kill. Wish there were tzeentch pink horrors tho
@@Mastermav11a tank or a simple ship is nothing than flys for a bio titan the only thing that can destroy them is a imperial titan or some bigass cannon from a big imperial ship or defense canon or a virus bomb and exterminatus
Yes but most rubricae are still "alive" in the sense their lesser sorcerer masters are controlling them. As for the teleportation, it is a really nice tie back into the 9th Edition of the tabletop where a certain subfactions of Thousand Sons can cast a spell that lets them teleport around the battle field.
@@insertstupidname4085 Yeah, but the Warp Flamer seems use that firestorm around themselves, that looks like some psychic spell, which I am not sure if they are supposed to do that.
@@chenli9778 I mean it could also be due to the Icon of Flame on its back. Every Edition and game has different rules for it, whether it's extra Cabal Points, additional AP, or even an extra cast for nearby sorcerers. Such change is the will of Tzeentch I guess. So an AoE firestorm could also be it. But also on a more meta POV, it could be that the game devs are tryna make a new unit variant that wasn't just Rubrics with more spread on its ranged weapon. Like how the Scarab with Soulreaper and Scarab with Sword have vastly different threat ranges and ways to take them out. The lively movement could also be attributed to the game devs not wanting us to fight rigid, stiff, and boring enemies, so gave the Rubricae more "life" (that melee terminator swings that Khopesh faster than a Bezerker swings his Chainaxe 😂). Sorry for the yap fest lol, I'm not tryna like be argumentative or anything, I just don't want to work.
@@chenli9778 that's so real. Sadly, I don't have anything that can run the game, so all my knowledge comes from the Tabletop. I love my warpflamers. In 9th it was 10D6 S6 AP-2 shots that can teleport right in front of your face and in 10th it's Ahriman and his 10 flamers casting Twist of Fate and downing an entire Armiger Knight in one shooting phase 😻. They're not too good in Kill Team tho...
Maybe in this case Tyranids decided to go straight up to the fight with out genestealers. After all the genestealers cult is optional phase for Tyranids when they invaded planets.
@@lordnazar6382 I think you’re correct. I was talking to a buddy of mine, and he seemed to think that between the liquors and the Warriors that maybe the gene stealers would’ve felt redundant. Who knows we might get a DLC with gene stealer cults or something. Or maybe they’ll be in another game some day? It’s not a big deal I just really love gene stealers
I wish there were Tzeentch demons. We get no pink or blue horrors, screamers or flamers of Tzeentch. Only one greater demon.
Only time Screamers appear is in cutscenes. Even then they just float past instead of trying to kill us.
Tzaangors are Tzeetch demons
It’s really disgusting.
They are clearly trying to make Tzaangors a thing so they will sell new models but no one asked for them.
i wish there more books with tyranids as main threats lol. devastation of ball is a joke for tyranids lovers :(
@@ZagstrakEadSmasha They are also outside of cutscenes but only as Background.
Holy shit, those Scarab Occult Terminators in melee are fast as fuck.
They were Magnus’s bodyguards for a reason
Ah, how kind of them to get within lethal multi-melta range.
Excellent as always. Though the exalted sorcerers are actually lesser sorcerers if you tag them. Everyone is calling them exalted but they're not, I suspect exalted sorcerers will be added in season 2 as the second thousands sons boss to match the trynids neurothrope.
Oh and as far as favorite enemies go, scarab occult terminators with power swords. There so quick its really fun to fight them, also scared the crap out of me the first time.
@@oddbunchyeet28 Exactly lmao
"HAH these big bois are so slo-" _*casually zoom in front your face_
@@ERKMain I honestly can't tell if its the armor or there psyker abilities. I think its the later, but who knows.
In Dawn of War we fought against Chaos the United; In the first Space Marine we fought against the forces of Khorne; in Darktide we fought against the abominations of Nurgle; in Space Marine II we fight against the wiles of Tzeentch... Now we need a game where we will fight the temptations of Slaanesh! And we want it to be in full swing!!! Playful cultists, lustful daemonettes, boobs, tentacles, sex, drugs, ROCK-N-ROLL!!!
I just want Sound Marines destorying my eardrums in real life in order to get that immersive gameplay so i can experience what people in WH have to deal with against them.
Man so do I, it would be just like that legendary game Dante's Inferno. But no one has the guts, to do something like that anymore, especially for a mainstream game tittle.
Would make sense to do that as a gray knight…
I like the enemies in this game but I do miss the orks and goblins from the first space marine, they had so much charm and charecter along with further helping the feel that the game was a mix of sci fi and fantasy
I would defiantly like a return for them
Is a shame how they make Tyranid the secondary enemy when they are more dangerous than all the TS
To be fair, chaos as a whole is more dangerous simply because of how it works. Tyranids can easily be killed with enough force, shoot, burn, and slice them and their dead. Chaos demons, especially tzeentch demons can’t just be shot, burnt or sliced depending on a couple of things. They’re endless and don’t truly die. They go against the literally laws of existence. But I can see where your coming from because chaos and the tyranids are the biggest threats to the galaxy
Despite how dangerous the Tyranids are, there’s not really any personality behind them. They are simple bugs who want to eat things.
@@chrislaurent1137 that make them more dangerous ,a force of nature
@@Zermall agreed, but typically doesn't lend itself well in stories
@chickendmac9085 right, we should just all let the Tyranids assimilate us.
The gants with red eyes are either better versions with adrenal glands or empowerd by zoantrophes or psychic links. I have noticed gants with warriors nearby are slightly harder to kill. Wish there were tzeentch pink horrors tho
If we ever get story dlc for this game I hope we get genestealer cultists and more tzeentch demons.
@@jomonkey2758 i'd hope for a proper Heldrake boss fight, or maybe Trygons
@@GreaterGrievobeast55 same I suspect they didn't do daemons because of the shadow in the warp as an excuse.
I know jackshit about warhammer but this game has been a fucking blast.
*see a sworm* ok
*see a lictor* holy…
*SEE MORE SWORM* HOLY!-
*SEE A FRICKING zoanthrope* EMPEROR MERCY!-
Was hoping we have some more boss fights against some of the bigger tyranids like a bio titan
How tf did you expect to defeat a biotitan with a boltgun?
@@simonwoess5679 was hoping there was a special moment in the game where you drive a tank or a ship
@@Mastermav11a tank or a simple ship is nothing than flys for a bio titan the only thing that can destroy them is a imperial titan or some bigass cannon from a big imperial ship or defense canon or a virus bomb and exterminatus
Funnily enough, I watched a video with leaked bio-titan assets about two or three weeks ago. The video lasted all of 6 hours before it was taken down.
All the Thousand Sons are fantastic, Imurah and his tutelar where perfect
You can just run into the cultists and they die
Makes enough sense, titus must weigh about as much as a pick up truck
Chaos Cultist of Tzeentch are the coolest because i like the normal humans of W40k.
I wouldn't mind having a Guardsmen pov side character.
I wish there was a DLC where you get to fight Magnus or a swarmlord. Maybe even the necrons
From what I know, a carnifex is 4 meters, which is as big, or bigger, than a hippopotamus.
Would you want a vw bug to try and kill you
Honestly better off just facing different types of Xenomorphs.
So will there be a weapons of Space Marines 2???
Sadly no, because there are too many weapon modifications and upgrades in Single- and Multiplayer.
@@GameIntrosFinales blasted!!!
I don't know Rubric marine could teleport and have that many maneuver, are they not supposed to be just living power armours?
Yes but most rubricae are still "alive" in the sense their lesser sorcerer masters are controlling them. As for the teleportation, it is a really nice tie back into the 9th Edition of the tabletop where a certain subfactions of Thousand Sons can cast a spell that lets them teleport around the battle field.
@@insertstupidname4085
Yeah, but the Warp Flamer seems use that firestorm around themselves, that looks like some psychic spell, which I am not sure if they are supposed to do that.
@@chenli9778 I mean it could also be due to the Icon of Flame on its back. Every Edition and game has different rules for it, whether it's extra Cabal Points, additional AP, or even an extra cast for nearby sorcerers. Such change is the will of Tzeentch I guess. So an AoE firestorm could also be it.
But also on a more meta POV, it could be that the game devs are tryna make a new unit variant that wasn't just Rubrics with more spread on its ranged weapon. Like how the Scarab with Soulreaper and Scarab with Sword have vastly different threat ranges and ways to take them out. The lively movement could also be attributed to the game devs not wanting us to fight rigid, stiff, and boring enemies, so gave the Rubricae more "life" (that melee terminator swings that Khopesh faster than a Bezerker swings his Chainaxe 😂).
Sorry for the yap fest lol, I'm not tryna like be argumentative or anything, I just don't want to work.
@@insertstupidname4085
Yeah sure, the warp flamers are kind of my most hated enemies in the game since they are kind of hard to deal with.
@@chenli9778 that's so real. Sadly, I don't have anything that can run the game, so all my knowledge comes from the Tabletop. I love my warpflamers.
In 9th it was 10D6 S6 AP-2 shots that can teleport right in front of your face and in 10th it's Ahriman and his 10 flamers casting Twist of Fate and downing an entire Armiger Knight in one shooting phase 😻. They're not too good in Kill Team tho...
My favorite enemy is Ultramarine
Do all enemies from God of War Norse Mythology
Are there no genestealers? That’s surprising to me
It seems this time, the recon of the Hive were the Lictors, rather than the genestealers.
Maybe in this case Tyranids decided to go straight up to the fight with out genestealers. After all the genestealers cult is optional phase for Tyranids when they invaded planets.
@@lordnazar6382 I think you’re correct. I was talking to a buddy of mine, and he seemed to think that between the liquors and the Warriors that maybe the gene stealers would’ve felt redundant.
Who knows we might get a DLC with gene stealer cults or something. Or maybe they’ll be in another game some day? It’s not a big deal I just really love gene stealers
T
@@Kid_illithidI hope we get a dlc with a genestealer cult
Sadly no Norn Emissary😢
People want play a game.
Not a demo of the game jajajaj
Actually none of the new Tyranid models were in this game. Probably because development started long before the new Nids were set in stone.
The dev said in an interview that it's not out of possibility to add one
@@lionman8295newest tyrant and carnifex, not the old man hair screamer killer
Souka
JAJAJAJ THE RIPPERS
like the game but the enemies are a bit lame ...to much of the same type ;)