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Hey dom, I appreciate your videos a lot! Please do not take this the wrong way but you made some mistakes in the video. The misinformation is specifically about. I typed out a big wall of text on parrying replying to someone here. And i just want to say you might want to issue a correction. The mistake you made is that you CAN and SHOULD parry all normal attacks, NOT just play passively waiting for the prompts. you can EVEN parry the Carnifexes sweep and several of the Hive Tyrants attacks too. Though that is not at all neccessary to succeed in the missions even on ruthless. But it can be done. That was... well i cringed a bit at that bit of advice you gave. I know its been a week since you released this video and might have learned more about the game, but people are still watching it, so maybe make some type of correction about what you said about parrying? If you want to survive ruthless you are being dead weight if you just wait around and don't attack the enemy. You need to take every opportunity to damage your enemies on ruthless. But you need to be careful and stop your attack after a few strikes. because the enemy WILL counterattack! How long your combo can be depends on the speed of your weapon. With a slower weapon you will only likely get in 1 or 2 strikes before you have to stop and prepare to parry (again, don't wait for the blue prompts, parry the regular attacks as well), but if you run the 11dmg 7 speed relic tier power sword on Bulwark like i do, you can pretty much kill a majoris without having to stop to parry, as long as you mix in a heavy attack to stagger them often enough. One thing to know about the parrying in this game is that unlike in many other games, you cannot cancel your melee attack into a parry, so if you overcommit then you are screwed when that counter attack comes. The slower your weapon, the longer your recovery time, the more careful and considerate you need to be with when you can attack. However once you play the game (or a certain weapon) enough,it really doesn't take long once these things click. Like how many times can i attack a tyranid warrior with a weapon with a speed of 4 before i have to stop so that i can parry their counter attack. Also inversely, if you have a high speed weapon you can attack many more times, and you recover faster so even if you slightly over commit you might still be able to get off a parry, if not a perfect parry. I've been maining Bulwark since release and he has many perks that rely on perfect parries and that is the reason I have studied this mechanic intensively. And ill mention it here as i did in the other post; some people have said that they have trouble parrying with the bulwark. But it it no different from any other class. The mistake that is very easy to make is that you press the parry button slightly too long and you end up raising your shield instead of your weapon for a parry. You do not need to hold the parry button for the entire duration of the windup and animation. Also the parry timing is slightly different than in other games with parrying mechanics. You need to press the parry button early, because your character does a slight windup, and then a kind of sweep in the air. The sweep is the duration where if an attack connects (your blades quite literally clash) you successfully get a perfect parry. So instead of clicking parry as the attack is about to land, you instead click the parry as soon as the enemy raises their arm for an attack. Thanks you for the work you do for all these guides but the section about parrying in this one was kinda just wrong so i HAD to correct you. There are sooo so many people out there playing not knowing how to parry at all, and your video didn't really help that all... with the exception that i did notice you parry some of the lictors normal attacks in the gameplay video. So you must know all this by now? then PLEASE add a pinned comment or something where this is explained. I do like your work though and I hope you do are not insulted, I mean no harm. I simply with so spread knowledge to help my battle brothers get to and survive ruthless difficulty! Once all this parrying stuff clicks, the game becomes infinitely easier Thank you ✌
TIP: Zoanthropes can be killed with a single Krak grenade. In the two toughest difficulties, I like to hold onto a couple Krak grenades to insta-gib double Zoanthropes when they show up. The grenade has an auto-aim nature so just aim in the general direction of the target when its shield is down and enjoy the fireworks.
one krak will bring down a zoanthrope, u still need to execute it to kill, also need to not have a shield to aim, just go under it or somewhere close and lookup, krak grenade lock in somewhat close to your crosshair but its not that accurate so if u go under the zoanthrope and look up, it should be very high chance itll attach to it using krak grenade on the zoanthrope on angel of death protect the core mission was how i managed to get past it solo
Fun tip. Human enemies don’t even need to be shot or struck if they’re close by. They’re humans, and you can just run or dodge through them and their pathetic human bodies just break.
on hellbrute, even tho theres no blue marker, u can still parry its non-red melee attacks, which are pretty much every attack that is not a ground slam with electricity this is true for every melee attackers, as long as theres no red indicator, u can parry it
@@clopes87 playing heavy best thing I've found is parry and roll until you can gun strike safely. As soon as you've got a charge of armour, stomp to create space. Repeat until someone (like the bulwark) remembers they have a team mateand saves your fat ass lol
@@clopes87 melta gun edit: just realized im replying on the wrong topic, thought ur asking bout the core defense mission lol well really on the campaign with the hellbrute, i just melta the swarm too kek, on operation when hellbrute spawns, i focus on melta'ing the swarm first too, i play tactical and vanguard, both have melta gun just hipfire it, and just focus on clearing the swarm, parry the warriors when u can, remmeber to turn to face them to parry, and never lockon cuz u wont be ready to melta the swarm u can also reload while getting more ammo from the ammo box, theres a melta gun from the gun pod in the center the only fail condition of that map is the gaunts, so just focus on wiping them out, they have limited numbers, try to aim so the warriors also get hit by the melta, melta has 100% pierce, the range warriors, just try to dodge them or use cover, u can always dodge after shooting with melta and since u dont have to aim it, u are faster to react i seriously only managed to solo angel of death cuz of melta gun and krak grenades, i alternate between powersword and chainsword but i end up liking chainsword more but i dont think those mattered on my clear, just learning the parry timing is enough on the zoanthrope wave, ignore the sniper warrior, hes easy to dodge and itll take too much time to kill him, there are explosive barrel near him if u really want to down him first, but just focus on clearing the swarm while waiting for the zoan to come close to the platform, then go under it, krak it, then execute, that should clear most of the swarm, if u miss the krak, just reload, the zoan will take too long to kill with normal guns, i got like 30% core hp left by the 2nd wave and just the time it took to execute the zoan put my core down to 14%, so i really only had one shot
The advice to take down Tyranid Warriors is to have patience and play defensively but I have to admit, that when I'm surrounded by a swarm of lesser enemies who continuously attack me I don't really have the patience to wait and parry. In melee I just spam attacks/combos tbh...
You can be AGGRESSIVELY attacking and STILL parry, NO REASON to stand there and wait....STraffe around them with pistol shots while waiting for a parry if anything, never stop damaging!@
Tip number one: u can start execute from a distance. You can cover a surprisingly good distance and the whole animation keeps u in god mode. Pair it with a roll-melee-roll and you can get a killshot as soon as your execution finishes.
That is true but sometimes it makes nonsense is you spam counter key and you randomly fly opposite direction to steal your teammates kill 3 meters away.
The roll, melee, roll unfortunately doesn't work super well with the knife for classes restricted to using it. However if you get a parry on a minoris, then back step attack it gives a similar effect
@@tomaspat4392I've done this when doing the above and when trying to lock on to specific enemies, my team then hears my Jon Bernthal (The Punisher) impersonation during the entire animation.
Fun lore note, opposite that of Imperial Dreadnoughts, Helbrutes are rarely honoured warriors of old but actually entombed as a form of punishment. Becoming a Helbrute is not a nice fate.
I have a buddy who plays Thousand Sons on tabletop, according to him there's lore fluff where that particular legion sometimes even TRICKS their marines into Helbrutes.
Nice guide. A few notes: Don't have to dodge "frequently" to avid the bean cannon. It will train it's sights on you for up to 6 seconds. at anytime during this, as soon as you dodge they will shoot. So you can basically dodge at anytime during that 6 second period to have them shoot & miss. Not sure if this the case on PC, but on console the zoanthropes are bugged, Often times both are armored (even without the green bubble) making it impossible to kill them. Also, they almost never spawn singularly. I've only seen this happen twice & both times as soon as the 1 was killed the other appeared right after. The helldrake is also bugged (on console). 50% of the time the pillars will not block the fire attack. the other 50% of time you will either be safe from the blast (as it's supposed to be) or you are being peppered by ranged minions that often push you out of cover and get you hit by the flame. just fyi.
regarding Hellbrute Lore while Loyal Dreadnaughts are indeed heroes of their respective chapters , Chaos Dreadnaught do not have such glorious implications they come to be when a Chaos Marine fucks up so tremendously that their Legion decides to punish them wit ''eternal servitude in suffering'' .. a hellbrute is when such a Chaos Dreadnought becomes Possesed by a Deamon Mutating that thing into a Monstrosity of Hatred Flesh and Machine ...given with the Thousand sons that all their ''normal'' marines are basically only Souls and Dust locked in Hexed Armor so that no mutation can occur a Hellbrute of the Thousand Sons is most likely a Chaos Warlock that fucked up as only the Psionicly gifted among the Sons still have their Bodies
As someone who's really NOT very savvy with the lore (and really wants to be), this comment is much appreciated, this is awesome!! Thank you for sharing!!
Thats the games mechanical fault for giving out flat xp no matter is ur faster/slower/or how many enemies you kill ( dont talk about the extra +10 xp thats not even a drop in the bucket )
@@nickpeachey4199the Ai give you more hordes the faster your run through. Even the next checkpoint closing off enemies behind you you get that spawn in the next wave. It can really screw up a mission.
They need to really tone down how much damage ranged enemies do because this game has no "cover" system and if you have 3 or 4 major enemies (big tyrannids with the burst gun / chaos marines) you will get absolutely shredded in 2 seconds on any difficulty and heavy is the only one who stands a chance bc of iron halo (literally only buys you seconds, and only from enemies in one direction.) I'd argue even the little ranged enemies do too much but at least with them they take armor slow enough that you might be able to replenish it fast enough to keep up. But like fighting a group of enemies and getting shot in the back twice and losing 60% of your health 30 seconds into a run fucking sucks.
I can deal with the ranged damage, what I cannot deal with is the absolute bullet sponginess of the enemies on the higher difficulties. All bolt weapons become useless, melee becomes near-useless, and it's only melta spam and las fusil that can bring enemies down in useful time, but then the bullet sponginess takes its toll by any medium sized encounter wiping out all ammo you had.
Great vid. Few things that work for me: - Both the carnivex and Hivemind have attacks that can be parried, even without the blue indicator (goes for a lot of enemies). Usually this occurs after the charge and can give you a pistol shot which briefly stuns. - Flamer: when playing melee get close-up, it will do a unblockable close range charge attack. Try walking out before rolling. If dodge instantly the timing is off for a perfect dodge. -Hellbrute: like mentioned with the carnivex; it can be parried even without blue indicator.
Tip for assault class with tyranid warriors from a guy who loves to categorize stuff immediately in his brain. number one: use the thunder hammer yes I know there’s other melee weapons but this one is sick as fuck (also good damage and horde clearing) number two: your fastest bet on killing warriors is a dash attack strike regularly then parry(or dodge! Cause it’s not always a parry!) take your free shot and follow up with a charged heavy usually kills tyrannid warriors in one fell swoop! number three: no matter how fucking fast you shoot a krak grenade will always kill a zoanthrope quicker than your light bolter brother. Number four: the codex may approve of strategy number three but if you are wise DO NOT USE A KRAK GRENADE ON A SCARAB TERMINATOR WITH THE SWORDS. Thank you for taking a second to listen to the scriptures brothers, may the Emporer guide your blades and bullets to their targets brothers!! :D
If you are playing a Bulwark using the passive that deflects ranged damage, try to keep the Venom Cannon warriors alive, each shot you deflect is like a 10m Grenade going off around you. Also, Zoenthrope's 3 round burst attack can be blocked.
One thing they could do with an apothecary class is make it when an apothecary interacts with a downed team mate that team mate is brought back with full HPI, also one thing they could do with lightning claws is make them exclusive to the assault and or tactical class and when you equip them you no longer have access to a primary weapon until you equip a different melee weapon
@@jacksondaniel3500 Problem with having no ranged weapon is if you play solo in operations you'll have no choice but to wait for your ai squad members to take out the zoanthropes for you
My number one tip is when you find the gene ode that grants 30% xp is to remember that it gets destroyed if whoever holds it goes down; try to allow them to be more stocked with stims and armour buffs and basically do whatever it takes to keep them standing; if you find yourself being the one with it don’t feel bad leaving your team and roll around and keep moving until we spawn back in to protect and clear
Is my game bugged? I have only ever experience Zoanthropes as a pair in Minimal Operations. I literally thought a Zoanthrope was 1 being with two bodies up until I saw this video...
Tip: ignore the gaunts and gants for the most part once you kill a warrior they will be out of synapse range and will fall dead anyway. This is for the most part there will be occasions where you have to finish off a few left overs. Someone else noted this but zoanthropes: krak grenades
Terms/Horms - while against them (and any enemy) it's good to use gun strikes liberally, unlike parries and executes you don't have i-frames while doing them. As such, even if you need armor you can't just auto-gun strike whenever the opportunity arises, otherwise you'll end up taking more damage than you'd gain. Basically, with gun strikes you do them whenever you can, but not automatically (to be fair, the same can be said for executes; while you very often want to do them the armor-recovery is a resource, so in good squad play you'd definitely let someone else exe if they need the armor). Warriors - ditto to above. If you gun strike at every opportunity on a tyranid warrior, there'll be times where you're losing more armor/health than you gain because ou did it while surrounded, didn't even get the gun strike off because you were interrupted, and just end up in a worse spot. All about picking your spots (it's often good to dodge away from the pack before gun striking for that reason). Specifically for the Venom Cannon variety, unless I'm mistaken if you dodge whenever their training their cannon on you (the yellow beam), they'll instantly fire it - and miss. So it's all a matter of making sure you do it early or just before it fires, rather than trying to squeeze too much time out of it and then getting hit (I mean, time they spent aiming and not firing is time they're not doing anything else, but then they don't do anything else dangerous so why not just dodge early and ensure you're not getting hit). Zoanthropes - going to add this in here, but someone in the comments mentioned using a Krak on them, and it seems like a good tip. If you're playing with bot teammates, they suck at dealing damage in general but especially against pairs of Zoans, because they don't know how to swap to the non-shielded one. So any tip like Kraks that can help a solo player deal with them is welcome! Cultists - apparently any class can kill them by walking into them. Haven't tested this myself yet, but seems like rolling through waves of them would be an effective way to save ammo. Tzaangors - oh good, it's not just me. Chaos as a whole are easier than the tyranids, but my god are the Tzaangors so much more annoying than the Terms and Horms.
I dunno about that last point. I've had more issues clearing chaos missions than nid mission online. I rarely have a team that fails nid missions. Choose however has been a hell of a mixed bag
@@Stickman0660 I've come a long way in the ~6 days since I posted this comment! =P Tyranids are definitely the easier faction. Shield Zangors are annoying for sure, but Chaos Marines are so god damn irritating, as are Sorcerors and Terminators. I've been doing a lot of Vox Liberatus (op 3) on ruthless as it's one I can do straight up if I get another player or two (or I have a decent run), or one I can speedrun if I have bots - but Chaos definitely does make it more annoying than if it were pure Nids. You're just never safe behind cover because of the Chaos Marine teleports, and they're absolute bullet sponges.
Tip: When tyranids start to pile up and climb shock grenades are extremely effective. Let them get piled up a bit and you can usually toss the nade so that it hits two piles at once.
Heavy attacks will break the guard for the melee titanic warriors. The running/dodging attack with all the melee weapons I've used breaks it too, although not for very long.
Another helpful tip for the Lictor is if you're a bulwark your perk that incapacitates enemies works on them, so if you perfect parry them with that perk active and not on cooldown you can effectively one shot them.
With the helldrake, aim for its head, you’ll do a lot more damage. You can also auspex it and hit it with charged plasma shots you should be able to half kill it in one round.
You can also destroy spore mines by shooting the seed in the middle. It will explode with no effect to you or your mates. Its a little difficult in combat but afterwards, just look for the thing that sort of resembles a coconut in the middle. Give it a blast from you bolter, no more spore mine. In regards to the Tainted Imperium and the Tzaangors, anyone can kill them by either parrying their shot or diving, rolling, or just running through them. Its not limited to the Bladeguard (Bulwark).
4:05, I recall just shooting the pyreblaster at the ripper wave coming right towards me. It will stop their attacking advance if done right away spraying towards them once you see the icon.
This seems to be a pretty common issue with this fight. Half the time people have no idea how to do the symbols and just fight the waves. So I'm trying to do the symbols and kill the drake with a friggin bolt pistol cause melta no reach
Aside from spore mines working as grenades, I don't think enemies have friendly fire damage enabled. They can stagger each other in the same way I can stagger a friendly space marine if a throw a grenade at his feet, but I don't think it's going to hurt. I've had a couple grenades thrown at me before and I haven't noticed friendly fire damage, but I might have to test this out more to be sure.
The green wave blast are easier to dodge going forward where everyone messes up is they double tap dodge locking them into a roll which can mess up the timing one dodge hop forward is enough and makes it easier to time the next green wave blast
I have so much more trouble against chaos than tyranids in operations especially playing as Heavy. I always seem to get gradually burned down by ranged attacks. As vanguard you're a lot faster & lunge a lot so you inherantly dodge a lot of stuff just while going about your regular business.
Shooting the swarm will also prevent them from overtaking you but I don’t think it kills enough to make them leave for a bit, I got softlocked out of the flamethrower so I didnt have a choice lol
Yeah, last night in a Substantial I was soloing 5 warriors and a swarm of hormagaunts in a corner while my Bulwark teammate was doing god knows what. I kept parrying and getting Gun Strikes but then I would get knocked out of it each time mid-animation.
@@RangerX___ also had a weird one, the zoanthropes were shielding eachother so I had zero way to break the shield and they just followed me through the god damn level
the ravener has two variants.. well idk if you would classify it as a variant but one of them leave a trail of slime that will build that meter and poison and blind you, the other doesn’t do that. Also another thing you forgot to mention is that if you try and melee the sorcerers shield it’ll blast you away be give you that debuff that makes you hallucinate lmao
At 18:53, this is the reason why melee feels off as compared to range... notice how he has contested health and is unable to recover it even tho he is attacking vs people with meltas and overhealing
Personally I felt if you just fight the Carnifex with melee it make the fight a lot easier cause you can Block most of its melee attacks and prevent it from doing 90% of its move set the only challenge is when it does it two melee swings it will either with no warning immediately pelt you with its ranged attack or a almost impossible to see quick swipe do after its two sweeps just dodge to the side to be safe
Just a little counter to your armor tip. DONT always go for gunstrikes. They do not give I frames like executions. Gunstrike in the middle of a swarm will shred that armor you just generated and then some.
I think the gun strikes are insanely more effective and consistent than parrying. Sadly a 500kg mountain is more effective dodging like a ninja than countering with melee
for the chaos humans all space marines can just run through them for a glorious splat! not just limited to bulwark and you don't even need to roll over them. just sprint into them!
Im still unsure what to do when you're cornered by 4 bonesword warriors and 3 whip ones, anytime i do a gunstrike, the other enemies just kill me, and if i don't, the enemies will still finish me off in the small window after i do a perfect parry. Not sure what to do when the game decides to throw a funny massive swarm at you.
One you don't need the Bulwark, all space Marine classes just running turns cultist into paste. 2 you have the lore somewhat wrong on Hellbrutes, as they are used as a form of punishment for the forces of Chaos, not that they are just Dreadnoughts warped by Chaos.
Playing thru the Campaign for the 1st time on Vet difficulty cuz game said it was the intended difficulty. Those psychic fuckers are the bane of my existence. Everything goes pretty smoothly until a pair or two of them pops out and I don't have those sticky 'nades AND sprinkle it with those ranged poison dudes coupled a squad or two of those big boy tyranids with a few dozen of fodders cuz why not, right? Everything becomes so hectic and its so goddamn FUUUUUNNNN!!! It feels so frickin cathartic pushing thru such encounters.
1:23 what does the blue circle mean? I wasn’t paying attention during the tutorial because I’d just got in the house and started playing the game and the missus was talking to me abut paying bills, what do I want for tea and other such meaningless stuff.
Good video. I didnt really need the tips since I had early access via gold editiom. But I'm on a SM2 binge atm because it's awesome and these are great tips for begginers. The game can be really tricky at times and I love how despite playing the same missions over and over, the varied enemy spawns, classes, and playing with different people leads to some very different experiences. One game it's an absolute walkover. Next I'm carrying a bulwark and an assault as a Tactical because it's a poorly balanced composition and I clutch out a boss kill while they are waiting to respawn. Love this game.
This jump attack 7:35 seems to have a very weird characteristic. If you take it normally like this, it's not so bad. But if you parry it, even if your timing is right, it slams through taking all of your armor and 2-3rds of your health. I originally thought it might be a hidden guard break or something but no, as bulwark you can block it normally with your shield consistently without parry. What even stranger is on several occasions even though it does this to my parry and takes all that health....I still get a gunstrike mark on it?!
7:04 everytime i stab a tyranid with its own bone sword or claw, it reminds me trigun where vash was all like “dangerous toys can be fun but they are still dangerous…”
Zoanthropes are waaaay too tanky, imo. Even shooting the unshielded one out of the pair wastes so much ammo. They've caused more wipes in my groups than any other enemy type. An Operation could be going extremely well, and then a couple of zoanthropes spawn and we just fall apart. I hate them so much, and will continuously scream from the rooftops that they need to be nerfed to be much squishier than they currently are.
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Hey dom, I appreciate your videos a lot! Please do not take this the wrong way but you made some mistakes in the video.
The misinformation is specifically about. I typed out a big wall of text on parrying replying to someone here. And i just want to say you might want to issue a correction. The mistake you made is that you CAN and SHOULD parry all normal attacks, NOT just play passively waiting for the prompts. you can EVEN parry the Carnifexes sweep and several of the Hive Tyrants attacks too. Though that is not at all neccessary to succeed in the missions even on ruthless. But it can be done. That was... well i cringed a bit at that bit of advice you gave. I know its been a week since you released this video and might have learned more about the game, but people are still watching it, so maybe make some type of correction about what you said about parrying?
If you want to survive ruthless you are being dead weight if you just wait around and don't attack the enemy. You need to take every opportunity to damage your enemies on ruthless. But you need to be careful and stop your attack after a few strikes. because the enemy WILL counterattack! How long your combo can be depends on the speed of your weapon. With a slower weapon you will only likely get in 1 or 2 strikes before you have to stop and prepare to parry (again, don't wait for the blue prompts, parry the regular attacks as well), but if you run the 11dmg 7 speed relic tier power sword on Bulwark like i do, you can pretty much kill a majoris without having to stop to parry, as long as you mix in a heavy attack to stagger them often enough. One thing to know about the parrying in this game is that unlike in many other games, you cannot cancel your melee attack into a parry, so if you overcommit then you are screwed when that counter attack comes. The slower your weapon, the longer your recovery time, the more careful and considerate you need to be with when you can attack. However once you play the game (or a certain weapon) enough,it really doesn't take long once these things click. Like how many times can i attack a tyranid warrior with a weapon with a speed of 4 before i have to stop so that i can parry their counter attack. Also inversely, if you have a high speed weapon you can attack many more times, and you recover faster so even if you slightly over commit you might still be able to get off a parry, if not a perfect parry.
I've been maining Bulwark since release and he has many perks that rely on perfect parries and that is the reason I have studied this mechanic intensively. And ill mention it here as i did in the other post; some people have said that they have trouble parrying with the bulwark. But it it no different from any other class. The mistake that is very easy to make is that you press the parry button slightly too long and you end up raising your shield instead of your weapon for a parry. You do not need to hold the parry button for the entire duration of the windup and animation. Also the parry timing is slightly different than in other games with parrying mechanics. You need to press the parry button early, because your character does a slight windup, and then a kind of sweep in the air. The sweep is the duration where if an attack connects (your blades quite literally clash) you successfully get a perfect parry. So instead of clicking parry as the attack is about to land, you instead click the parry as soon as the enemy raises their arm for an attack.
Thanks you for the work you do for all these guides but the section about parrying in this one was kinda just wrong so i HAD to correct you. There are sooo so many people out there playing not knowing how to parry at all, and your video didn't really help that all... with the exception that i did notice you parry some of the lictors normal attacks in the gameplay video. So you must know all this by now? then PLEASE add a pinned comment or something where this is explained.
I do like your work though and I hope you do are not insulted, I mean no harm. I simply with so spread knowledge to help my battle brothers get to and survive ruthless difficulty! Once all this parrying stuff clicks, the game becomes infinitely easier
Thank you ✌
TIP: Zoanthropes can be killed with a single Krak grenade. In the two toughest difficulties, I like to hold onto a couple Krak grenades to insta-gib double Zoanthropes when they show up. The grenade has an auto-aim nature so just aim in the general direction of the target when its shield is down and enjoy the fireworks.
Just one though? I've definitely hit them with one before and it didn't kill it outright.
Yea that's not accurate. Still the right grenade for the job, though
How do you throw a grenade that high? I can't seem to throw above a certain height
@@Crocomire-q2cOne Krak grenade and a couple shots will kill
one krak will bring down a zoanthrope, u still need to execute it to kill, also need to not have a shield
to aim, just go under it or somewhere close and lookup, krak grenade lock in somewhat close to your crosshair but its not that accurate so if u go under the zoanthrope and look up, it should be very high chance itll attach to it
using krak grenade on the zoanthrope on angel of death protect the core mission was how i managed to get past it solo
Fun tip. Human enemies don’t even need to be shot or struck if they’re close by. They’re humans, and you can just run or dodge through them and their pathetic human bodies just break.
Beautifully worded
can confirm that. They're squishy AF. like stepping on bugs.
i just roll trough them watching them turn to pink mist lol
Flesh is so weak
@@AlloyXXVIIIOnce I realized the weakness of flesh…
on hellbrute, even tho theres no blue marker, u can still parry its non-red melee attacks, which are pretty much every attack that is not a ground slam with electricity
this is true for every melee attackers, as long as theres no red indicator, u can parry it
This was the kind of info I was looking for thanks!!
How the heck do we deal with hordes of mobs though? Trying to parry them all just chips away at my armor while getting shot from off screen
@@clopes87stomp combos and rolling attacks. Keep them in front of you
@@clopes87 playing heavy best thing I've found is parry and roll until you can gun strike safely. As soon as you've got a charge of armour, stomp to create space. Repeat until someone (like the bulwark) remembers they have a team mateand saves your fat ass lol
@@clopes87 melta gun
edit: just realized im replying on the wrong topic, thought ur asking bout the core defense mission lol
well really on the campaign with the hellbrute, i just melta the swarm too kek, on operation when hellbrute spawns, i focus on melta'ing the swarm first too, i play tactical and vanguard, both have melta gun
just hipfire it, and just focus on clearing the swarm, parry the warriors when u can, remmeber to turn to face them to parry, and never lockon cuz u wont be ready to melta the swarm
u can also reload while getting more ammo from the ammo box, theres a melta gun from the gun pod in the center
the only fail condition of that map is the gaunts, so just focus on wiping them out, they have limited numbers, try to aim so the warriors also get hit by the melta, melta has 100% pierce, the range warriors, just try to dodge them or use cover, u can always dodge after shooting with melta and since u dont have to aim it, u are faster to react
i seriously only managed to solo angel of death cuz of melta gun and krak grenades, i alternate between powersword and chainsword but i end up liking chainsword more but i dont think those mattered on my clear, just learning the parry timing is enough
on the zoanthrope wave, ignore the sniper warrior, hes easy to dodge and itll take too much time to kill him, there are explosive barrel near him if u really want to down him first, but just focus on clearing the swarm while waiting for the zoan to come close to the platform, then go under it, krak it, then execute, that should clear most of the swarm, if u miss the krak, just reload, the zoan will take too long to kill with normal guns, i got like 30% core hp left by the 2nd wave and just the time it took to execute the zoan put my core down to 14%, so i really only had one shot
The advice to take down Tyranid Warriors is to have patience and play defensively but I have to admit, that when I'm surrounded by a swarm of lesser enemies who continuously attack me I don't really have the patience to wait and parry. In melee I just spam attacks/combos tbh...
That’s what usually happens~ tried to kill swarm~ get shot in the head. Try to focus the monsters, get scratched to stagger and die.
You can be AGGRESSIVELY attacking and STILL parry, NO REASON to stand there and wait....STraffe around them with pistol shots while waiting for a parry if anything, never stop damaging!@
Swing and dodge, be a blur of movement and attacks, literally run circles around your enemies, make Jaghatai proud.
Yeah this is bad advice. There is no "defensive" play in space marine 2. It's all aggression, blud.
Tip number one: u can start execute from a distance.
You can cover a surprisingly good distance and the whole animation keeps u in god mode.
Pair it with a roll-melee-roll and you can get a killshot as soon as your execution finishes.
That is true but sometimes it makes nonsense is you spam counter key and you randomly fly opposite direction to steal your teammates kill 3 meters away.
You can also hold the E button to execute immediately once its viable
The roll, melee, roll unfortunately doesn't work super well with the knife for classes restricted to using it. However if you get a parry on a minoris, then back step attack it gives a similar effect
@@tomaspat4392I've done this when doing the above and when trying to lock on to specific enemies, my team then hears my Jon Bernthal (The Punisher) impersonation during the entire animation.
Fun lore note, opposite that of Imperial Dreadnoughts, Helbrutes are rarely honoured warriors of old but actually entombed as a form of punishment. Becoming a Helbrute is not a nice fate.
Interesting. Looks like the chaos marine is still intact when they are made into one, as we can rip off their heads, creepy
I have a buddy who plays Thousand Sons on tabletop, according to him there's lore fluff where that particular legion sometimes even TRICKS their marines into Helbrutes.
Nice guide. A few notes:
Don't have to dodge "frequently" to avid the bean cannon. It will train it's sights on you for up to 6 seconds. at anytime during this, as soon as you dodge they will shoot. So you can basically dodge at anytime during that 6 second period to have them shoot & miss.
Not sure if this the case on PC, but on console the zoanthropes are bugged, Often times both are armored (even without the green bubble) making it impossible to kill them. Also, they almost never spawn singularly. I've only seen this happen twice & both times as soon as the 1 was killed the other appeared right after.
The helldrake is also bugged (on console). 50% of the time the pillars will not block the fire attack. the other 50% of time you will either be safe from the blast (as it's supposed to be) or you are being peppered by ranged minions that often push you out of cover and get you hit by the flame. just fyi.
I fuckin knew the zoanthropes were way too powerful. Playing bulwark on solo ruthless inferno and both are shielded in the very beginning 🙄
I love this game. It reminds me of old school fun gaming.
Specially the pvp, no kill streaks just plain face it and kill it
@@gabrielalmeidaporsche1129 facts. Streaks makes everything way more sweaty
@@abilityup6734100%
@abilityup6734 tbf i feel like every game with pvp ends up sweaty, even if theres no official conpetitive scene.
regarding Hellbrute Lore
while Loyal Dreadnaughts are indeed heroes of their respective chapters , Chaos Dreadnaught do not have such glorious implications they come to be when a Chaos Marine fucks up so tremendously that their Legion decides to punish them wit ''eternal servitude in suffering'' .. a hellbrute is when such a Chaos Dreadnought becomes Possesed by a Deamon Mutating that thing into a Monstrosity of Hatred Flesh and Machine ...given with the Thousand sons that all their ''normal'' marines are basically only Souls and Dust locked in Hexed Armor so that no mutation can occur a Hellbrute of the Thousand Sons is most likely a Chaos Warlock that fucked up as only the Psionicly gifted among the Sons still have their Bodies
As someone who's really NOT very savvy with the lore (and really wants to be), this comment is much appreciated, this is awesome!! Thank you for sharing!!
@@DomsRoundtablemy pleasure👍
"If u progressing through operations slowly, carefully cautiously.."
Yeah.. like that ever happens..😂
Thats the games mechanical fault for giving out flat xp no matter is ur faster/slower/or how many enemies you kill ( dont talk about the extra +10 xp thats not even a drop in the bucket )
To be fair, wouldn't taking your time mean more waves are thrown at you by the director, so keeping some pace would save you resources.
@@nickpeachey4199Yes it does. On Ruthless I burn through to ammo or points I have to interact with things. Sticking around is a bad idea.
@@nickpeachey4199the Ai give you more hordes the faster your run through. Even the next checkpoint closing off enemies behind you you get that spawn in the next wave. It can really screw up a mission.
They need to really tone down how much damage ranged enemies do because this game has no "cover" system and if you have 3 or 4 major enemies (big tyrannids with the burst gun / chaos marines) you will get absolutely shredded in 2 seconds on any difficulty and heavy is the only one who stands a chance bc of iron halo (literally only buys you seconds, and only from enemies in one direction.)
I'd argue even the little ranged enemies do too much but at least with them they take armor slow enough that you might be able to replenish it fast enough to keep up. But like fighting a group of enemies and getting shot in the back twice and losing 60% of your health 30 seconds into a run fucking sucks.
Git Gud Scrub
@@elijahmontgomery4146nah he’s right
I can deal with the ranged damage, what I cannot deal with is the absolute bullet sponginess of the enemies on the higher difficulties. All bolt weapons become useless, melee becomes near-useless, and it's only melta spam and las fusil that can bring enemies down in useful time, but then the bullet sponginess takes its toll by any medium sized encounter wiping out all ammo you had.
Learn some Manners lil Kid, didn't your Parents teach ya to Shut it when Adults are Talking? Lil Dodgy Driver.@@elijahmontgomery4146
Ranged enemy damage is definitely off. Super annoying.
I actually got the double parry achievement last night on my bulwark, I didn’t think those enemies were that difficult in close combat.
Worst day of my life is getting two zoanthropes and a neruthrope at the same time as a heavy with no teams and only 6 shots left on inferno difficulty
A beautiful death.
There's no inferno difficulty
Same but i played vanguard with melta , learned the hard way to just run and ignore them.
That happened to me but I was a bulwark. I did not deserve that win. Was on ruthless and had to respawn twice lol
@@Iron_Serpent2680 same diff
Great vid. Few things that work for me:
- Both the carnivex and Hivemind have attacks that can be parried, even without the blue indicator (goes for a lot of enemies). Usually this occurs after the charge and can give you a pistol shot which briefly stuns.
- Flamer: when playing melee get close-up, it will do a unblockable close range charge attack. Try walking out before rolling. If dodge instantly the timing is off for a perfect dodge.
-Hellbrute: like mentioned with the carnivex; it can be parried even without blue indicator.
Tip for assault class with tyranid warriors from a guy who loves to categorize stuff immediately in his brain. number one: use the thunder hammer yes I know there’s other melee weapons but this one is sick as fuck (also good damage and horde clearing) number two: your fastest bet on killing warriors is a dash attack strike regularly then parry(or dodge! Cause it’s not always a parry!) take your free shot and follow up with a charged heavy usually kills tyrannid warriors in one fell swoop! number three: no matter how fucking fast you shoot a krak grenade will always kill a zoanthrope quicker than your light bolter brother. Number four: the codex may approve of strategy number three but if you are wise DO NOT USE A KRAK GRENADE ON A SCARAB TERMINATOR WITH THE SWORDS. Thank you for taking a second to listen to the scriptures brothers, may the Emporer guide your blades and bullets to their targets brothers!! :D
9:27 Bulwark main here.....not much scares me....but this thing...
doesnt help that pretty much every terminus encounter is a neurothrope... seriously, like 8 times outta 10 its a neurothrope
If you are playing a Bulwark using the passive that deflects ranged damage, try to keep the Venom Cannon warriors alive, each shot you deflect is like a 10m Grenade going off around you.
Also, Zoenthrope's 3 round burst attack can be blocked.
That's the heavy
@@InternetStudiesGuy no, the Bulwark. The skill is called "Armor of Contempt"
@@Vonalrayhe meant the 3 burst attack. Bulwark's shield doesnt block that.
@@TheAngryD0g It does though, you can block all 3 blasts.
You'll recoil with each one but recover before the next one hits.
One thing they could do with an apothecary class is make it when an apothecary interacts with a downed team mate that team mate is brought back with full HPI, also one thing they could do with lightning claws is make them exclusive to the assault and or tactical class and when you equip them you no longer have access to a primary weapon until you equip a different melee weapon
I'm more interested in Librarian or Techmarine. Apothecary could be neat though.
I think the bulwark and assault should get them. You either get your secondary and a claw or you get just two melee weapons and no ranged.
@@jacksondaniel3500 Problem with having no ranged weapon is if you play solo in operations you'll have no choice but to wait for your ai squad members to take out the zoanthropes for you
The Heavy class actually has a team perk to revive teammates to full health (Bonds of Brotherhood)
Missed to mention that Hormogaunts and Termagaunts all die when they are near any Tyranid elite dying
Except carnifex I think, he isn't synaptic
@@zergrush_9704In lore he isn't synaptic, but Iesser nids will die in this game when a carnifex dies.
ones around the outer edge of the synaptic shock radius are only stunned by it
My number one tip is when you find the gene ode that grants 30% xp is to remember that it gets destroyed if whoever holds it goes down; try to allow them to be more stocked with stims and armour buffs and basically do whatever it takes to keep them standing; if you find yourself being the one with it don’t feel bad leaving your team and roll around and keep moving until we spawn back in to protect and clear
we need a battle mode for dreadnaughts
This game is utterly kicking my ass.
You can deal headshot damage to the Heldrake, so definitely aim for its face. Will take super long if you just soak its body on higher difficulty.
Is my game bugged? I have only ever experience Zoanthropes as a pair in Minimal Operations. I literally thought a Zoanthrope was 1 being with two bodies up until I saw this video...
Tip: ignore the gaunts and gants for the most part once you kill a warrior they will be out of synapse range and will fall dead anyway. This is for the most part there will be occasions where you have to finish off a few left overs.
Someone else noted this but zoanthropes: krak grenades
Terms/Horms - while against them (and any enemy) it's good to use gun strikes liberally, unlike parries and executes you don't have i-frames while doing them. As such, even if you need armor you can't just auto-gun strike whenever the opportunity arises, otherwise you'll end up taking more damage than you'd gain. Basically, with gun strikes you do them whenever you can, but not automatically (to be fair, the same can be said for executes; while you very often want to do them the armor-recovery is a resource, so in good squad play you'd definitely let someone else exe if they need the armor).
Warriors - ditto to above. If you gun strike at every opportunity on a tyranid warrior, there'll be times where you're losing more armor/health than you gain because ou did it while surrounded, didn't even get the gun strike off because you were interrupted, and just end up in a worse spot. All about picking your spots (it's often good to dodge away from the pack before gun striking for that reason). Specifically for the Venom Cannon variety, unless I'm mistaken if you dodge whenever their training their cannon on you (the yellow beam), they'll instantly fire it - and miss. So it's all a matter of making sure you do it early or just before it fires, rather than trying to squeeze too much time out of it and then getting hit (I mean, time they spent aiming and not firing is time they're not doing anything else, but then they don't do anything else dangerous so why not just dodge early and ensure you're not getting hit).
Zoanthropes - going to add this in here, but someone in the comments mentioned using a Krak on them, and it seems like a good tip. If you're playing with bot teammates, they suck at dealing damage in general but especially against pairs of Zoans, because they don't know how to swap to the non-shielded one. So any tip like Kraks that can help a solo player deal with them is welcome!
Cultists - apparently any class can kill them by walking into them. Haven't tested this myself yet, but seems like rolling through waves of them would be an effective way to save ammo.
Tzaangors - oh good, it's not just me. Chaos as a whole are easier than the tyranids, but my god are the Tzaangors so much more annoying than the Terms and Horms.
I dunno about that last point. I've had more issues clearing chaos missions than nid mission online. I rarely have a team that fails nid missions. Choose however has been a hell of a mixed bag
@@Stickman0660 I've come a long way in the ~6 days since I posted this comment! =P
Tyranids are definitely the easier faction. Shield Zangors are annoying for sure, but Chaos Marines are so god damn irritating, as are Sorcerors and Terminators. I've been doing a lot of Vox Liberatus (op 3) on ruthless as it's one I can do straight up if I get another player or two (or I have a decent run), or one I can speedrun if I have bots - but Chaos definitely does make it more annoying than if it were pure Nids. You're just never safe behind cover because of the Chaos Marine teleports, and they're absolute bullet sponges.
Man the space marine 1 soundtrack was amazing and fits so well with this gameplay too
Awesome Video Dom, hope this Video will get as much love from the community than the helldivers one ! Thanks for the content and keep it up my man
The soundtrack to the first Space Marine game is an absolute banger.
honestly the biggest problem I have right now is the ba***** lunge attack.
Tip: When tyranids start to pile up and climb shock grenades are extremely effective. Let them get piled up a bit and you can usually toss the nade so that it hits two piles at once.
Heavy attacks will break the guard for the melee titanic warriors. The running/dodging attack with all the melee weapons I've used breaks it too, although not for very long.
Another helpful tip for the Lictor is if you're a bulwark your perk that incapacitates enemies works on them, so if you perfect parry them with that perk active and not on cooldown you can effectively one shot them.
With the helldrake, aim for its head, you’ll do a lot more damage. You can also auspex it and hit it with charged plasma shots you should be able to half kill it in one round.
You can also destroy spore mines by shooting the seed in the middle. It will explode with no effect to you or your mates. Its a little difficult in combat but afterwards, just look for the thing that sort of resembles a coconut in the middle. Give it a blast from you bolter, no more spore mine. In regards to the Tainted Imperium and the Tzaangors, anyone can kill them by either parrying their shot or diving, rolling, or just running through them. Its not limited to the Bladeguard (Bulwark).
4:05, I recall just shooting the pyreblaster at the ripper wave coming right towards me. It will stop their attacking advance if done right away spraying towards them once you see the icon.
You’re doing the Emperors work, brother!
Rubric not rubic
Legit had no idea how to do the helldrake
Never noticed the symbols on the wall
Also thr human enemys ya can literally sprint though them and they die
Bruh they literally gave us 2 examples before the fight in the mission itself
Are you playing with your sound off?
@@vitrian probably subtitles off
This seems to be a pretty common issue with this fight. Half the time people have no idea how to do the symbols and just fight the waves. So I'm trying to do the symbols and kill the drake with a friggin bolt pistol cause melta no reach
I freaking love this game. I'm so glad I saved my money and bought this instead of Star Whores.
The Emperor approves this message.
fun fact you can kill cultists by simply rolling/dashing into them
Multi melta hot, multi melta burn
That is all
Aside from spore mines working as grenades, I don't think enemies have friendly fire damage enabled. They can stagger each other in the same way I can stagger a friendly space marine if a throw a grenade at his feet, but I don't think it's going to hurt. I've had a couple grenades thrown at me before and I haven't noticed friendly fire damage, but I might have to test this out more to be sure.
The green wave blast are easier to dodge going forward where everyone messes up is they double tap dodge locking them into a roll which can mess up the timing one dodge hop forward is enough and makes it easier to time the next green wave blast
I found the carnafex really easy i absolutely hate the lictors and i didnt know that the auspex scan stops the cloaking so well happy with that
Tip for Zoanthropes, as far as i noticed. they seem to be Imune to Plsma Damage. or atleast the Plasma Pistol.
Thank you got to lvl 19 and just been getting by barely
I have so much more trouble against chaos than tyranids in operations especially playing as Heavy. I always seem to get gradually burned down by ranged attacks. As vanguard you're a lot faster & lunge a lot so you inherantly dodge a lot of stuff just while going about your regular business.
Shooting the swarm will also prevent them from overtaking you but I don’t think it kills enough to make them leave for a bit, I got softlocked out of the flamethrower so I didnt have a choice lol
Excessive an unavoidable ranged dmg is ruining it for me so far. Had a blast in campaign though.
you forgot that the Zoanthropes sometimes spawn a shield around them and that you have to get inside of the shield to deal damage to them
I use auspex scan and headshot the zoanthrope with one shot. You have to have unlocked the perk for the auspex though
Stomp and ground and pound attacks destroy The green Barbwire bushes without wasting ammo and having to precise aim at the seed while under fire
You can topple the pile from up above it works just as well
I heard you were invulnerable with gun strikes but yesterday I got interrupted many times trying to execute
Yeah, last night in a Substantial I was soloing 5 warriors and a swarm of hormagaunts in a corner while my Bulwark teammate was doing god knows what. I kept parrying and getting Gun Strikes but then I would get knocked out of it each time mid-animation.
@@RangerX___ the flow of sm 2 feels odd, I hate that you can't recover health by executions only armour
@@RangerX___ also had a weird one, the zoanthropes were shielding eachother so I had zero way to break the shield and they just followed me through the god damn level
You can be hit while doing gun strikes. Finishers are where you are invulnerable
@@theaether3124 lol
ngl the devour is the most dangerous tyranid warrior
the ravener has two variants.. well idk if you would classify it as a variant but one of them leave a trail of slime that will build that meter and poison and blind you, the other doesn’t do that. Also another thing you forgot to mention is that if you try and melee the sorcerers shield it’ll blast you away be give you that debuff that makes you hallucinate lmao
That isn't a varient the ravenger just does that sometimes.
At 18:53, this is the reason why melee feels off as compared to range... notice how he has contested health and is unable to recover it even tho he is attacking vs people with meltas and overhealing
Personally I felt if you just fight the Carnifex with melee it make the fight a lot easier cause you can Block most of its melee attacks and prevent it from doing 90% of its move set the only challenge is when it does it two melee swings it will either with no warning immediately pelt you with its ranged attack or a almost impossible to see quick swipe do after its two sweeps just dodge to the side to be safe
Punctuation, bro. Damn.
@@losgillisyou must be new to youtube if it still ticks you off
it's odd how much easier the carnifex is compared to the neurothrope. Not to mention the neurothrope is so much more common...
My first death was from that thing that burrows into the ground. Thought I would for sure die when I fought the Lictor.. NOPE.
Love how you refuse to show the mini game for ravengers and lictors. Very informative.
You can shoot the helldrake when it spits fire at you too ...soooo much easier that way
Just a little counter to your armor tip. DONT always go for gunstrikes. They do not give I frames like executions. Gunstrike in the middle of a swarm will shred that armor you just generated and then some.
I think the gun strikes are insanely more effective and consistent than parrying.
Sadly a 500kg mountain is more effective dodging like a ninja than countering with melee
U need to dodge or parry (both perfect) in order to get a gunstrike. So i kinda fail to understand ur comment.
@@TheNikonemheavy attacks trigger gunstrike prompts on minoris
Watching the AI casually strolling around during the hellbrute fight, not shooting while they jog into melee range...
for the chaos humans all space marines can just run through them for a glorious splat! not just limited to bulwark and you don't even need to roll over them. just sprint into them!
Im still unsure what to do when you're cornered by 4 bonesword warriors and 3 whip ones, anytime i do a gunstrike, the other enemies just kill me, and if i don't, the enemies will still finish me off in the small window after i do a perfect parry. Not sure what to do when the game decides to throw a funny massive swarm at you.
Was hoping od find a video like this!
Man, with Spiral, he was sitting on maximum meter for a cool minute. What does Spiral do with the meter?
thank you for posting dom
youre welcome. wait what did i post?
Hellbrutes of the Thousand Sons are more likely to be prisoners being tortured then their own warriors.
scarab occult terminators melee are not the problem, the ranged dudes are you can´t dodge all of the rockets an they deal insane damage
Something I've not seen mentioned yet. Gunstrike, you can fire a second time for an outright kill.
Only if the first gunstrike puts them in executable mode
@@Stickman0660 You sir, are correct.
Mistake on the Zoanthrope: their second unblockable is FOUR exploding Orbs, not three as you say.
One you don't need the Bulwark, all space Marine classes just running turns cultist into paste.
2 you have the lore somewhat wrong on Hellbrutes, as they are used as a form of punishment for the forces of Chaos, not that they are just Dreadnoughts warped by Chaos.
Playing thru the Campaign for the 1st time on Vet difficulty cuz game said it was the intended difficulty. Those psychic fuckers are the bane of my existence. Everything goes pretty smoothly until a pair or two of them pops out and I don't have those sticky 'nades AND sprinkle it with those ranged poison dudes coupled a squad or two of those big boy tyranids with a few dozen of fodders cuz why not, right?
Everything becomes so hectic and its so goddamn FUUUUUNNNN!!! It feels so frickin cathartic pushing thru such encounters.
Easy answer. Multimelta.
Does plasma pistol stun lock the scarab marine like it does in lower difficulties? That's what I use. 2 shots to cover distance, then melee finish.
The people complaining that majoris enemies have too much health need to watch this
What do the red eyes and reen and blue halo effect on the Hormagaunts mean? I m not talking about the parry indecators.
1:23 what does the blue circle mean? I wasn’t paying attention during the tutorial because I’d just got in the house and started playing the game and the missus was talking to me abut paying bills, what do I want for tea and other such meaningless stuff.
Damn imagine if they put some rippers or gargoyles in future maps for pve, thats gonna be a pain
Good video. I didnt really need the tips since I had early access via gold editiom. But I'm on a SM2 binge atm because it's awesome and these are great tips for begginers. The game can be really tricky at times and I love how despite playing the same missions over and over, the varied enemy spawns, classes, and playing with different people leads to some very different experiences.
One game it's an absolute walkover. Next I'm carrying a bulwark and an assault as a Tactical because it's a poorly balanced composition and I clutch out a boss kill while they are waiting to respawn.
Love this game.
“Mayyyyybe the new Dragon Age” 😅😅😅
What are you doing when you get grabbed with with the joystick? I am just spamming left and right until L1 lol?
This jump attack 7:35 seems to have a very weird characteristic. If you take it normally like this, it's not so bad.
But if you parry it, even if your timing is right, it slams through taking all of your armor and 2-3rds of your health.
I originally thought it might be a hidden guard break or something but no, as bulwark you can block it normally with your shield consistently without parry.
What even stranger is on several occasions even though it does this to my parry and takes all that health....I still get a gunstrike mark on it?!
7:04 everytime i stab a tyranid with its own bone sword or claw, it reminds me trigun where vash was all like “dangerous toys can be fun but they are still dangerous…”
I just used a melta for the whole game. Best gun ever.
Dragon age and deliverance 2? I'm in.
Great vid thanks for the anti button mashing tips
explain why i have an easy time with lictors but can't get the hang of nid warriors and raveners
lictors are way more predictable in their attacks. And they are ridiculously easy to stagger.
all classes can run and roll through the cultists to one shot them
Zoanthropes are waaaay too tanky, imo. Even shooting the unshielded one out of the pair wastes so much ammo. They've caused more wipes in my groups than any other enemy type. An Operation could be going extremely well, and then a couple of zoanthropes spawn and we just fall apart. I hate them so much, and will continuously scream from the rooftops that they need to be nerfed to be much squishier than they currently are.
9:00 did you seriously redirect that Zoanthropes attack 😳
How do I beat my online progress rerolling everytime I close the game? If I have to unlock my relic weapons one more time I'm gonna flip
So the Zoanthropes when you shoot eaither of them with the plasma pistol it says shielded. Bug or nah?
RUBRIC.
Remember head shots.
What happened to the SW Outhouse review?
You really enjoyed the game and thought it was amazing, why remove it?