Top 20 MUST KNOW Tips: th-cam.com/video/Ik6AJKr-Jog/w-d-xo.html BEST Weapons & Classes To Level Up: th-cam.com/video/jTzx-I9DIgI/w-d-xo.html How To A Rank ALL Trials: th-cam.com/video/7UIDXznTsIM/w-d-xo.html 10 More IMPORTANT TIps: th-cam.com/video/P7KHjAyPZHg/w-d-xo.html
TIP: Zoanthropes can be killed with a single Krak grenade. In the two toughest difficulties, I like to hold onto a couple Krak grenades to insta-gib double Zoanthropes when they show up. The grenade has an auto-aim nature so just aim in the general direction of the target when its shield is down and enjoy the fireworks.
one krak will bring down a zoanthrope, u still need to execute it to kill, also need to not have a shield to aim, just go under it or somewhere close and lookup, krak grenade lock in somewhat close to your crosshair but its not that accurate so if u go under the zoanthrope and look up, it should be very high chance itll attach to it using krak grenade on the zoanthrope on angel of death protect the core mission was how i managed to get past it solo
Fun tip. Human enemies don’t even need to be shot or struck if they’re close by. They’re humans, and you can just run or dodge through them and their pathetic human bodies just break.
on hellbrute, even tho theres no blue marker, u can still parry its non-red melee attacks, which are pretty much every attack that is not a ground slam with electricity this is true for every melee attackers, as long as theres no red indicator, u can parry it
@@clopes87 playing heavy best thing I've found is parry and roll until you can gun strike safely. As soon as you've got a charge of armour, stomp to create space. Repeat until someone (like the bulwark) remembers they have a team mateand saves your fat ass lol
@@clopes87 melta gun edit: just realized im replying on the wrong topic, thought ur asking bout the core defense mission lol well really on the campaign with the hellbrute, i just melta the swarm too kek, on operation when hellbrute spawns, i focus on melta'ing the swarm first too, i play tactical and vanguard, both have melta gun just hipfire it, and just focus on clearing the swarm, parry the warriors when u can, remmeber to turn to face them to parry, and never lockon cuz u wont be ready to melta the swarm u can also reload while getting more ammo from the ammo box, theres a melta gun from the gun pod in the center the only fail condition of that map is the gaunts, so just focus on wiping them out, they have limited numbers, try to aim so the warriors also get hit by the melta, melta has 100% pierce, the range warriors, just try to dodge them or use cover, u can always dodge after shooting with melta and since u dont have to aim it, u are faster to react i seriously only managed to solo angel of death cuz of melta gun and krak grenades, i alternate between powersword and chainsword but i end up liking chainsword more but i dont think those mattered on my clear, just learning the parry timing is enough on the zoanthrope wave, ignore the sniper warrior, hes easy to dodge and itll take too much time to kill him, there are explosive barrel near him if u really want to down him first, but just focus on clearing the swarm while waiting for the zoan to come close to the platform, then go under it, krak it, then execute, that should clear most of the swarm, if u miss the krak, just reload, the zoan will take too long to kill with normal guns, i got like 30% core hp left by the 2nd wave and just the time it took to execute the zoan put my core down to 14%, so i really only had one shot
The advice to take down Tyranid Warriors is to have patience and play defensively but I have to admit, that when I'm surrounded by a swarm of lesser enemies who continuously attack me I don't really have the patience to wait and parry. In melee I just spam attacks/combos tbh...
You can be AGGRESSIVELY attacking and STILL parry, NO REASON to stand there and wait....STraffe around them with pistol shots while waiting for a parry if anything, never stop damaging!@
They need to really tone down how much damage ranged enemies do because this game has no "cover" system and if you have 3 or 4 major enemies (big tyrannids with the burst gun / chaos marines) you will get absolutely shredded in 2 seconds on any difficulty and heavy is the only one who stands a chance bc of iron halo (literally only buys you seconds, and only from enemies in one direction.) I'd argue even the little ranged enemies do too much but at least with them they take armor slow enough that you might be able to replenish it fast enough to keep up. But like fighting a group of enemies and getting shot in the back twice and losing 60% of your health 30 seconds into a run fucking sucks.
I can deal with the ranged damage, what I cannot deal with is the absolute bullet sponginess of the enemies on the higher difficulties. All bolt weapons become useless, melee becomes near-useless, and it's only melta spam and las fusil that can bring enemies down in useful time, but then the bullet sponginess takes its toll by any medium sized encounter wiping out all ammo you had.
Tip number one: u can start execute from a distance. You can cover a surprisingly good distance and the whole animation keeps u in god mode. Pair it with a roll-melee-roll and you can get a killshot as soon as your execution finishes.
That is true but sometimes it makes nonsense is you spam counter key and you randomly fly opposite direction to steal your teammates kill 3 meters away.
The roll, melee, roll unfortunately doesn't work super well with the knife for classes restricted to using it. However if you get a parry on a minoris, then back step attack it gives a similar effect
@@tomaspat4392I've done this when doing the above and when trying to lock on to specific enemies, my team then hears my Jon Bernthal (The Punisher) impersonation during the entire animation.
Thats the games mechanical fault for giving out flat xp no matter is ur faster/slower/or how many enemies you kill ( dont talk about the extra +10 xp thats not even a drop in the bucket )
If you are playing a Bulwark using the passive that deflects ranged damage, try to keep the Venom Cannon warriors alive, each shot you deflect is like a 10m Grenade going off around you. Also, Zoenthrope's 3 round burst attack can be blocked.
Tip for assault class with tyranid warriors from a guy who loves to categorize stuff immediately in his brain. number one: use the thunder hammer yes I know there’s other melee weapons but this one is sick as fuck (also good damage and horde clearing) number two: your fastest bet on killing warriors is a dash attack strike regularly then parry(or dodge! Cause it’s not always a parry!) take your free shot and follow up with a charged heavy usually kills tyrannid warriors in one fell swoop! number three: no matter how fucking fast you shoot a krak grenade will always kill a zoanthrope quicker than your light bolter brother. Number four: the codex may approve of strategy number three but if you are wise DO NOT USE A KRAK GRENADE ON A SCARAB TERMINATOR WITH THE SWORDS. Thank you for taking a second to listen to the scriptures brothers, may the Emporer guide your blades and bullets to their targets brothers!! :D
Tip: When tyranids start to pile up and climb shock grenades are extremely effective. Let them get piled up a bit and you can usually toss the nade so that it hits two piles at once.
Fun lore note, opposite that of Imperial Dreadnoughts, Helbrutes are rarely honoured warriors of old but actually entombed as a form of punishment. Becoming a Helbrute is not a nice fate.
regarding Hellbrute Lore while Loyal Dreadnaughts are indeed heroes of their respective chapters , Chaos Dreadnaught do not have such glorious implications they come to be when a Chaos Marine fucks up so tremendously that their Legion decides to punish them wit ''eternal servitude in suffering'' .. a hellbrute is when such a Chaos Dreadnought becomes Possesed by a Deamon Mutating that thing into a Monstrosity of Hatred Flesh and Machine ...given with the Thousand sons that all their ''normal'' marines are basically only Souls and Dust locked in Hexed Armor so that no mutation can occur a Hellbrute of the Thousand Sons is most likely a Chaos Warlock that fucked up as only the Psionicly gifted among the Sons still have their Bodies
As someone who's really NOT very savvy with the lore (and really wants to be), this comment is much appreciated, this is awesome!! Thank you for sharing!!
Good video. I didnt really need the tips since I had early access via gold editiom. But I'm on a SM2 binge atm because it's awesome and these are great tips for begginers. The game can be really tricky at times and I love how despite playing the same missions over and over, the varied enemy spawns, classes, and playing with different people leads to some very different experiences. One game it's an absolute walkover. Next I'm carrying a bulwark and an assault as a Tactical because it's a poorly balanced composition and I clutch out a boss kill while they are waiting to respawn. Love this game.
One thing they could do with an apothecary class is make it when an apothecary interacts with a downed team mate that team mate is brought back with full HPI, also one thing they could do with lightning claws is make them exclusive to the assault and or tactical class and when you equip them you no longer have access to a primary weapon until you equip a different melee weapon
@@jacksondaniel3500 Problem with having no ranged weapon is if you play solo in operations you'll have no choice but to wait for your ai squad members to take out the zoanthropes for you
Nice guide. A few notes: Don't have to dodge "frequently" to avid the bean cannon. It will train it's sights on you for up to 6 seconds. at anytime during this, as soon as you dodge they will shoot. So you can basically dodge at anytime during that 6 second period to have them shoot & miss. Not sure if this the case on PC, but on console the zoanthropes are bugged, Often times both are armored (even without the green bubble) making it impossible to kill them. Also, they almost never spawn singularly. I've only seen this happen twice & both times as soon as the 1 was killed the other appeared right after. The helldrake is also bugged (on console). 50% of the time the pillars will not block the fire attack. the other 50% of time you will either be safe from the blast (as it's supposed to be) or you are being peppered by ranged minions that often push you out of cover and get you hit by the flame. just fyi.
Tip: ignore the gaunts and gants for the most part once you kill a warrior they will be out of synapse range and will fall dead anyway. This is for the most part there will be occasions where you have to finish off a few left overs. Someone else noted this but zoanthropes: krak grenades
Terms/Horms - while against them (and any enemy) it's good to use gun strikes liberally, unlike parries and executes you don't have i-frames while doing them. As such, even if you need armor you can't just auto-gun strike whenever the opportunity arises, otherwise you'll end up taking more damage than you'd gain. Basically, with gun strikes you do them whenever you can, but not automatically (to be fair, the same can be said for executes; while you very often want to do them the armor-recovery is a resource, so in good squad play you'd definitely let someone else exe if they need the armor). Warriors - ditto to above. If you gun strike at every opportunity on a tyranid warrior, there'll be times where you're losing more armor/health than you gain because ou did it while surrounded, didn't even get the gun strike off because you were interrupted, and just end up in a worse spot. All about picking your spots (it's often good to dodge away from the pack before gun striking for that reason). Specifically for the Venom Cannon variety, unless I'm mistaken if you dodge whenever their training their cannon on you (the yellow beam), they'll instantly fire it - and miss. So it's all a matter of making sure you do it early or just before it fires, rather than trying to squeeze too much time out of it and then getting hit (I mean, time they spent aiming and not firing is time they're not doing anything else, but then they don't do anything else dangerous so why not just dodge early and ensure you're not getting hit). Zoanthropes - going to add this in here, but someone in the comments mentioned using a Krak on them, and it seems like a good tip. If you're playing with bot teammates, they suck at dealing damage in general but especially against pairs of Zoans, because they don't know how to swap to the non-shielded one. So any tip like Kraks that can help a solo player deal with them is welcome! Cultists - apparently any class can kill them by walking into them. Haven't tested this myself yet, but seems like rolling through waves of them would be an effective way to save ammo. Tzaangors - oh good, it's not just me. Chaos as a whole are easier than the tyranids, but my god are the Tzaangors so much more annoying than the Terms and Horms.
Yeah, last night in a Substantial I was soloing 5 warriors and a swarm of hormagaunts in a corner while my Bulwark teammate was doing god knows what. I kept parrying and getting Gun Strikes but then I would get knocked out of it each time mid-animation.
@@RangerX___ also had a weird one, the zoanthropes were shielding eachother so I had zero way to break the shield and they just followed me through the god damn level
Personally I felt if you just fight the Carnifex with melee it make the fight a lot easier cause you can Block most of its melee attacks and prevent it from doing 90% of its move set the only challenge is when it does it two melee swings it will either with no warning immediately pelt you with its ranged attack or a almost impossible to see quick swipe do after its two sweeps just dodge to the side to be safe
Heavy attacks will break the guard for the melee titanic warriors. The running/dodging attack with all the melee weapons I've used breaks it too, although not for very long.
the ravener has two variants.. well idk if you would classify it as a variant but one of them leave a trail of slime that will build that meter and poison and blind you, the other doesn’t do that. Also another thing you forgot to mention is that if you try and melee the sorcerers shield it’ll blast you away be give you that debuff that makes you hallucinate lmao
My number one tip is when you find the gene ode that grants 30% xp is to remember that it gets destroyed if whoever holds it goes down; try to allow them to be more stocked with stims and armour buffs and basically do whatever it takes to keep them standing; if you find yourself being the one with it don’t feel bad leaving your team and roll around and keep moving until we spawn back in to protect and clear
4:05, I recall just shooting the pyreblaster at the ripper wave coming right towards me. It will stop their attacking advance if done right away spraying towards them once you see the icon.
Aside from spore mines working as grenades, I don't think enemies have friendly fire damage enabled. They can stagger each other in the same way I can stagger a friendly space marine if a throw a grenade at his feet, but I don't think it's going to hurt. I've had a couple grenades thrown at me before and I haven't noticed friendly fire damage, but I might have to test this out more to be sure.
You can also destroy spore mines by shooting the seed in the middle. It will explode with no effect to you or your mates. Its a little difficult in combat but afterwards, just look for the thing that sort of resembles a coconut in the middle. Give it a blast from you bolter, no more spore mine. In regards to the Tainted Imperium and the Tzaangors, anyone can kill them by either parrying their shot or diving, rolling, or just running through them. Its not limited to the Bladeguard (Bulwark).
for the chaos humans all space marines can just run through them for a glorious splat! not just limited to bulwark and you don't even need to roll over them. just sprint into them!
I think the gun strikes are insanely more effective and consistent than parrying. Sadly a 500kg mountain is more effective dodging like a ninja than countering with melee
At 18:53, this is the reason why melee feels off as compared to range... notice how he has contested health and is unable to recover it even tho he is attacking vs people with meltas and overhealing
Just a little counter to your armor tip. DONT always go for gunstrikes. They do not give I frames like executions. Gunstrike in the middle of a swarm will shred that armor you just generated and then some.
Shooting the swarm will also prevent them from overtaking you but I don’t think it kills enough to make them leave for a bit, I got softlocked out of the flamethrower so I didnt have a choice lol
I actually refuse to play chaos missions because of those fucking shield grunts. Why tf can they block almost endless attacks FROM A POWER SWORD WIELDED BY A FUCKING PRIMARIS MARINE?!?!?! And if that wasn’t bad enough, it spawns them by the dozen, because you know, we weren’t in enough shit already.
uhhh slight correction on Helbrute. lorewise its not really the "hero" its actually done more as a punishment with chaos as they dont actually have the meds and stuff to put the dreadnoughts into slumber and stop the pain. so they spend every waking moment in constant pain and they never get to even sleep so they go fully insane . its why they are highly likely to instantly turn on their handlers first when released before throwing themselves at a loyalist. choas marines do not want to be turned into a Helbrute
I love warhammer but ive noticed many game mechanics or designs that clearly show they haven't really tried too hard. Most of the game is 2d scenery like those gargoyles, grenade throws mechanic is unusable other than the most basic grenade toss, the weapons really dont have that much of a difference and the operations are just replays of the same missions and lastly, the moment I saw middle mouse as aim in I knew they had no actual gamers work on this.
This dude talks on 0.75 speed. He didn't even mention that every attack that is untelegraphed can be parried and that you can shoot past shields. Also anyone can run/roll through the cultists. He didn't even mention you can shoot the souls the sorcerers shoot at you. There is nothing in this video that you can't learn from the tutorial.
It's not actually bad to take damage, what makes combat hard is regaining your white health bar and armor with parries and executions. The combat is extremely unintuitive but fair and decent once it's learned.
Top 20 MUST KNOW Tips: th-cam.com/video/Ik6AJKr-Jog/w-d-xo.html
BEST Weapons & Classes To Level Up: th-cam.com/video/jTzx-I9DIgI/w-d-xo.html
How To A Rank ALL Trials: th-cam.com/video/7UIDXznTsIM/w-d-xo.html
10 More IMPORTANT TIps: th-cam.com/video/P7KHjAyPZHg/w-d-xo.html
TIP: Zoanthropes can be killed with a single Krak grenade. In the two toughest difficulties, I like to hold onto a couple Krak grenades to insta-gib double Zoanthropes when they show up. The grenade has an auto-aim nature so just aim in the general direction of the target when its shield is down and enjoy the fireworks.
Just one though? I've definitely hit them with one before and it didn't kill it outright.
Yea that's not accurate. Still the right grenade for the job, though
How do you throw a grenade that high? I can't seem to throw above a certain height
@@Crocomire-q2cOne Krak grenade and a couple shots will kill
one krak will bring down a zoanthrope, u still need to execute it to kill, also need to not have a shield
to aim, just go under it or somewhere close and lookup, krak grenade lock in somewhat close to your crosshair but its not that accurate so if u go under the zoanthrope and look up, it should be very high chance itll attach to it
using krak grenade on the zoanthrope on angel of death protect the core mission was how i managed to get past it solo
Fun tip. Human enemies don’t even need to be shot or struck if they’re close by. They’re humans, and you can just run or dodge through them and their pathetic human bodies just break.
on hellbrute, even tho theres no blue marker, u can still parry its non-red melee attacks, which are pretty much every attack that is not a ground slam with electricity
this is true for every melee attackers, as long as theres no red indicator, u can parry it
This was the kind of info I was looking for thanks!!
How the heck do we deal with hordes of mobs though? Trying to parry them all just chips away at my armor while getting shot from off screen
@@clopes87stomp combos and rolling attacks. Keep them in front of you
@@clopes87 playing heavy best thing I've found is parry and roll until you can gun strike safely. As soon as you've got a charge of armour, stomp to create space. Repeat until someone (like the bulwark) remembers they have a team mateand saves your fat ass lol
@@clopes87 melta gun
edit: just realized im replying on the wrong topic, thought ur asking bout the core defense mission lol
well really on the campaign with the hellbrute, i just melta the swarm too kek, on operation when hellbrute spawns, i focus on melta'ing the swarm first too, i play tactical and vanguard, both have melta gun
just hipfire it, and just focus on clearing the swarm, parry the warriors when u can, remmeber to turn to face them to parry, and never lockon cuz u wont be ready to melta the swarm
u can also reload while getting more ammo from the ammo box, theres a melta gun from the gun pod in the center
the only fail condition of that map is the gaunts, so just focus on wiping them out, they have limited numbers, try to aim so the warriors also get hit by the melta, melta has 100% pierce, the range warriors, just try to dodge them or use cover, u can always dodge after shooting with melta and since u dont have to aim it, u are faster to react
i seriously only managed to solo angel of death cuz of melta gun and krak grenades, i alternate between powersword and chainsword but i end up liking chainsword more but i dont think those mattered on my clear, just learning the parry timing is enough
on the zoanthrope wave, ignore the sniper warrior, hes easy to dodge and itll take too much time to kill him, there are explosive barrel near him if u really want to down him first, but just focus on clearing the swarm while waiting for the zoan to come close to the platform, then go under it, krak it, then execute, that should clear most of the swarm, if u miss the krak, just reload, the zoan will take too long to kill with normal guns, i got like 30% core hp left by the 2nd wave and just the time it took to execute the zoan put my core down to 14%, so i really only had one shot
The advice to take down Tyranid Warriors is to have patience and play defensively but I have to admit, that when I'm surrounded by a swarm of lesser enemies who continuously attack me I don't really have the patience to wait and parry. In melee I just spam attacks/combos tbh...
That’s what usually happens~ tried to kill swarm~ get shot in the head. Try to focus the monsters, get scratched to stagger and die.
You can be AGGRESSIVELY attacking and STILL parry, NO REASON to stand there and wait....STraffe around them with pistol shots while waiting for a parry if anything, never stop damaging!@
They need to really tone down how much damage ranged enemies do because this game has no "cover" system and if you have 3 or 4 major enemies (big tyrannids with the burst gun / chaos marines) you will get absolutely shredded in 2 seconds on any difficulty and heavy is the only one who stands a chance bc of iron halo (literally only buys you seconds, and only from enemies in one direction.)
I'd argue even the little ranged enemies do too much but at least with them they take armor slow enough that you might be able to replenish it fast enough to keep up. But like fighting a group of enemies and getting shot in the back twice and losing 60% of your health 30 seconds into a run fucking sucks.
Git Gud Scrub
@@elijahmontgomery4146nah he’s right
I can deal with the ranged damage, what I cannot deal with is the absolute bullet sponginess of the enemies on the higher difficulties. All bolt weapons become useless, melee becomes near-useless, and it's only melta spam and las fusil that can bring enemies down in useful time, but then the bullet sponginess takes its toll by any medium sized encounter wiping out all ammo you had.
Learn some Manners lil Kid, didn't your Parents teach ya to Shut it when Adults are Talking? Lil Dodgy Driver.@@elijahmontgomery4146
Ranged enemy damage is definitely off. Super annoying.
Tip number one: u can start execute from a distance.
You can cover a surprisingly good distance and the whole animation keeps u in god mode.
Pair it with a roll-melee-roll and you can get a killshot as soon as your execution finishes.
That is true but sometimes it makes nonsense is you spam counter key and you randomly fly opposite direction to steal your teammates kill 3 meters away.
You can also hold the E button to execute immediately once its viable
The roll, melee, roll unfortunately doesn't work super well with the knife for classes restricted to using it. However if you get a parry on a minoris, then back step attack it gives a similar effect
@@tomaspat4392I've done this when doing the above and when trying to lock on to specific enemies, my team then hears my Jon Bernthal (The Punisher) impersonation during the entire animation.
"If u progressing through operations slowly, carefully cautiously.."
Yeah.. like that ever happens..😂
Thats the games mechanical fault for giving out flat xp no matter is ur faster/slower/or how many enemies you kill ( dont talk about the extra +10 xp thats not even a drop in the bucket )
To be fair, wouldn't taking your time mean more waves are thrown at you by the director, so keeping some pace would save you resources.
@@nickpeachey4199Yes it does. On Ruthless I burn through to ammo or points I have to interact with things. Sticking around is a bad idea.
I love this game. It reminds me of old school fun gaming.
Specially the pvp, no kill streaks just plain face it and kill it
@@gabrielalmeidaporsche1129 facts. Streaks makes everything way more sweaty
@@abilityup6734100%
@abilityup6734 tbf i feel like every game with pvp ends up sweaty, even if theres no official conpetitive scene.
Missed to mention that Hormogaunts and Termagaunts all die when they are near any Tyranid elite dying
Except carnifex I think, he isn't synaptic
Worst day of my life is getting two zoanthropes and a neruthrope at the same time as a heavy with no teams and only 6 shots left on inferno difficulty
A beautiful death.
There's no inferno difficulty
Same but i played vanguard with melta , learned the hard way to just run and ignore them.
I actually got the double parry achievement last night on my bulwark, I didn’t think those enemies were that difficult in close combat.
If you are playing a Bulwark using the passive that deflects ranged damage, try to keep the Venom Cannon warriors alive, each shot you deflect is like a 10m Grenade going off around you.
Also, Zoenthrope's 3 round burst attack can be blocked.
That's the heavy
@@InternetStudiesGuy no, the Bulwark. The skill is called "Armor of Contempt"
Tip for assault class with tyranid warriors from a guy who loves to categorize stuff immediately in his brain. number one: use the thunder hammer yes I know there’s other melee weapons but this one is sick as fuck (also good damage and horde clearing) number two: your fastest bet on killing warriors is a dash attack strike regularly then parry(or dodge! Cause it’s not always a parry!) take your free shot and follow up with a charged heavy usually kills tyrannid warriors in one fell swoop! number three: no matter how fucking fast you shoot a krak grenade will always kill a zoanthrope quicker than your light bolter brother. Number four: the codex may approve of strategy number three but if you are wise DO NOT USE A KRAK GRENADE ON A SCARAB TERMINATOR WITH THE SWORDS. Thank you for taking a second to listen to the scriptures brothers, may the Emporer guide your blades and bullets to their targets brothers!! :D
we need a battle mode for dreadnaughts
Tip: When tyranids start to pile up and climb shock grenades are extremely effective. Let them get piled up a bit and you can usually toss the nade so that it hits two piles at once.
I freaking love this game. I'm so glad I saved my money and bought this instead of Star Whores.
The Emperor approves this message.
Legit had no idea how to do the helldrake
Never noticed the symbols on the wall
Also thr human enemys ya can literally sprint though them and they die
Bruh they literally gave us 2 examples before the fight in the mission itself
Are you playing with your sound off?
@@vitrian probably subtitles off
honestly the biggest problem I have right now is the ba***** lunge attack.
Awesome Video Dom, hope this Video will get as much love from the community than the helldivers one ! Thanks for the content and keep it up my man
Fun lore note, opposite that of Imperial Dreadnoughts, Helbrutes are rarely honoured warriors of old but actually entombed as a form of punishment. Becoming a Helbrute is not a nice fate.
regarding Hellbrute Lore
while Loyal Dreadnaughts are indeed heroes of their respective chapters , Chaos Dreadnaught do not have such glorious implications they come to be when a Chaos Marine fucks up so tremendously that their Legion decides to punish them wit ''eternal servitude in suffering'' .. a hellbrute is when such a Chaos Dreadnought becomes Possesed by a Deamon Mutating that thing into a Monstrosity of Hatred Flesh and Machine ...given with the Thousand sons that all their ''normal'' marines are basically only Souls and Dust locked in Hexed Armor so that no mutation can occur a Hellbrute of the Thousand Sons is most likely a Chaos Warlock that fucked up as only the Psionicly gifted among the Sons still have their Bodies
As someone who's really NOT very savvy with the lore (and really wants to be), this comment is much appreciated, this is awesome!! Thank you for sharing!!
@@DomsRoundtablemy pleasure👍
Good video. I didnt really need the tips since I had early access via gold editiom. But I'm on a SM2 binge atm because it's awesome and these are great tips for begginers. The game can be really tricky at times and I love how despite playing the same missions over and over, the varied enemy spawns, classes, and playing with different people leads to some very different experiences.
One game it's an absolute walkover. Next I'm carrying a bulwark and an assault as a Tactical because it's a poorly balanced composition and I clutch out a boss kill while they are waiting to respawn.
Love this game.
One thing they could do with an apothecary class is make it when an apothecary interacts with a downed team mate that team mate is brought back with full HPI, also one thing they could do with lightning claws is make them exclusive to the assault and or tactical class and when you equip them you no longer have access to a primary weapon until you equip a different melee weapon
I'm more interested in Librarian or Techmarine. Apothecary could be neat though.
I think the bulwark and assault should get them. You either get your secondary and a claw or you get just two melee weapons and no ranged.
@@jacksondaniel3500 Problem with having no ranged weapon is if you play solo in operations you'll have no choice but to wait for your ai squad members to take out the zoanthropes for you
The Heavy class actually has a team perk to revive teammates to full health (Bonds of Brotherhood)
Nice guide. A few notes:
Don't have to dodge "frequently" to avid the bean cannon. It will train it's sights on you for up to 6 seconds. at anytime during this, as soon as you dodge they will shoot. So you can basically dodge at anytime during that 6 second period to have them shoot & miss.
Not sure if this the case on PC, but on console the zoanthropes are bugged, Often times both are armored (even without the green bubble) making it impossible to kill them. Also, they almost never spawn singularly. I've only seen this happen twice & both times as soon as the 1 was killed the other appeared right after.
The helldrake is also bugged (on console). 50% of the time the pillars will not block the fire attack. the other 50% of time you will either be safe from the blast (as it's supposed to be) or you are being peppered by ranged minions that often push you out of cover and get you hit by the flame. just fyi.
This game is utterly kicking my ass.
Tip: ignore the gaunts and gants for the most part once you kill a warrior they will be out of synapse range and will fall dead anyway. This is for the most part there will be occasions where you have to finish off a few left overs.
Someone else noted this but zoanthropes: krak grenades
Terms/Horms - while against them (and any enemy) it's good to use gun strikes liberally, unlike parries and executes you don't have i-frames while doing them. As such, even if you need armor you can't just auto-gun strike whenever the opportunity arises, otherwise you'll end up taking more damage than you'd gain. Basically, with gun strikes you do them whenever you can, but not automatically (to be fair, the same can be said for executes; while you very often want to do them the armor-recovery is a resource, so in good squad play you'd definitely let someone else exe if they need the armor).
Warriors - ditto to above. If you gun strike at every opportunity on a tyranid warrior, there'll be times where you're losing more armor/health than you gain because ou did it while surrounded, didn't even get the gun strike off because you were interrupted, and just end up in a worse spot. All about picking your spots (it's often good to dodge away from the pack before gun striking for that reason). Specifically for the Venom Cannon variety, unless I'm mistaken if you dodge whenever their training their cannon on you (the yellow beam), they'll instantly fire it - and miss. So it's all a matter of making sure you do it early or just before it fires, rather than trying to squeeze too much time out of it and then getting hit (I mean, time they spent aiming and not firing is time they're not doing anything else, but then they don't do anything else dangerous so why not just dodge early and ensure you're not getting hit).
Zoanthropes - going to add this in here, but someone in the comments mentioned using a Krak on them, and it seems like a good tip. If you're playing with bot teammates, they suck at dealing damage in general but especially against pairs of Zoans, because they don't know how to swap to the non-shielded one. So any tip like Kraks that can help a solo player deal with them is welcome!
Cultists - apparently any class can kill them by walking into them. Haven't tested this myself yet, but seems like rolling through waves of them would be an effective way to save ammo.
Tzaangors - oh good, it's not just me. Chaos as a whole are easier than the tyranids, but my god are the Tzaangors so much more annoying than the Terms and Horms.
I heard you were invulnerable with gun strikes but yesterday I got interrupted many times trying to execute
Yeah, last night in a Substantial I was soloing 5 warriors and a swarm of hormagaunts in a corner while my Bulwark teammate was doing god knows what. I kept parrying and getting Gun Strikes but then I would get knocked out of it each time mid-animation.
@@RangerX___ the flow of sm 2 feels odd, I hate that you can't recover health by executions only armour
@@RangerX___ also had a weird one, the zoanthropes were shielding eachother so I had zero way to break the shield and they just followed me through the god damn level
You can be hit while doing gun strikes. Finishers are where you are invulnerable
@@theaether3124 lol
Personally I felt if you just fight the Carnifex with melee it make the fight a lot easier cause you can Block most of its melee attacks and prevent it from doing 90% of its move set the only challenge is when it does it two melee swings it will either with no warning immediately pelt you with its ranged attack or a almost impossible to see quick swipe do after its two sweeps just dodge to the side to be safe
I found the carnafex really easy i absolutely hate the lictors and i didnt know that the auspex scan stops the cloaking so well happy with that
You can deal headshot damage to the Heldrake, so definitely aim for its face. Will take super long if you just soak its body on higher difficulty.
Heavy attacks will break the guard for the melee titanic warriors. The running/dodging attack with all the melee weapons I've used breaks it too, although not for very long.
You’re doing the Emperors work, brother!
Thank you got to lvl 19 and just been getting by barely
Excessive an unavoidable ranged dmg is ruining it for me so far. Had a blast in campaign though.
Something I've not seen mentioned yet. Gunstrike, you can fire a second time for an outright kill.
the ravener has two variants.. well idk if you would classify it as a variant but one of them leave a trail of slime that will build that meter and poison and blind you, the other doesn’t do that. Also another thing you forgot to mention is that if you try and melee the sorcerers shield it’ll blast you away be give you that debuff that makes you hallucinate lmao
fun fact you can kill cultists by simply rolling/dashing into them
My number one tip is when you find the gene ode that grants 30% xp is to remember that it gets destroyed if whoever holds it goes down; try to allow them to be more stocked with stims and armour buffs and basically do whatever it takes to keep them standing; if you find yourself being the one with it don’t feel bad leaving your team and roll around and keep moving until we spawn back in to protect and clear
4:05, I recall just shooting the pyreblaster at the ripper wave coming right towards me. It will stop their attacking advance if done right away spraying towards them once you see the icon.
Aside from spore mines working as grenades, I don't think enemies have friendly fire damage enabled. They can stagger each other in the same way I can stagger a friendly space marine if a throw a grenade at his feet, but I don't think it's going to hurt. I've had a couple grenades thrown at me before and I haven't noticed friendly fire damage, but I might have to test this out more to be sure.
My first death was from that thing that burrows into the ground. Thought I would for sure die when I fought the Lictor.. NOPE.
You can topple the pile from up above it works just as well
Watching the AI casually strolling around during the hellbrute fight, not shooting while they jog into melee range...
You can also destroy spore mines by shooting the seed in the middle. It will explode with no effect to you or your mates. Its a little difficult in combat but afterwards, just look for the thing that sort of resembles a coconut in the middle. Give it a blast from you bolter, no more spore mine. In regards to the Tainted Imperium and the Tzaangors, anyone can kill them by either parrying their shot or diving, rolling, or just running through them. Its not limited to the Bladeguard (Bulwark).
Multi melta hot, multi melta burn
That is all
Was hoping od find a video like this!
for the chaos humans all space marines can just run through them for a glorious splat! not just limited to bulwark and you don't even need to roll over them. just sprint into them!
I think the gun strikes are insanely more effective and consistent than parrying.
Sadly a 500kg mountain is more effective dodging like a ninja than countering with melee
U need to dodge or parry (both perfect) in order to get a gunstrike. So i kinda fail to understand ur comment.
thank you for posting dom
youre welcome. wait what did i post?
At 18:53, this is the reason why melee feels off as compared to range... notice how he has contested health and is unable to recover it even tho he is attacking vs people with meltas and overhealing
Damn imagine if they put some rippers or gargoyles in future maps for pve, thats gonna be a pain
Just a little counter to your armor tip. DONT always go for gunstrikes. They do not give I frames like executions. Gunstrike in the middle of a swarm will shred that armor you just generated and then some.
Shooting the swarm will also prevent them from overtaking you but I don’t think it kills enough to make them leave for a bit, I got softlocked out of the flamethrower so I didnt have a choice lol
Easy answer. Multimelta.
The people complaining that majoris enemies have too much health need to watch this
Dragon age and deliverance 2? I'm in.
I just used a melta for the whole game. Best gun ever.
“Mayyyyybe the new Dragon Age” 😅😅😅
RUBRIC.
Rubric not rubic
Great vid thanks for the anti button mashing tips
Dark souls reference. I heard it.
I actually refuse to play chaos missions because of those fucking shield grunts.
Why tf can they block almost endless attacks FROM A POWER SWORD WIELDED BY A FUCKING PRIMARIS MARINE?!?!?!
And if that wasn’t bad enough, it spawns them by the dozen, because you know, we weren’t in enough shit already.
Shield bash them or use power attack, it will stagger them and make them vulnerable.
skill issue
Does plasma pistol stun lock the scarab marine like it does in lower difficulties? That's what I use. 2 shots to cover distance, then melee finish.
explain why i have an easy time with lictors but can't get the hang of nid warriors and raveners
uhhh slight correction on Helbrute. lorewise its not really the "hero" its actually done more as a punishment with chaos as they dont actually have the meds and stuff to put the dreadnoughts into slumber and stop the pain. so they spend every waking moment in constant pain and they never get to even sleep so they go fully insane . its why they are highly likely to instantly turn on their handlers first when released before throwing themselves at a loyalist. choas marines do not want to be turned into a Helbrute
Changing load out gives you full health
Not always, I don't understand why that is though.
This is either a bug or a passive feature of Bulwark, it has yet to be confirmed why it happens, but it only happens on Bulwark :)
@@DomsRoundtable heavy too
The helldrake is deffo a chaos deamon engine not a tyranid
I love warhammer but ive noticed many game mechanics or designs that clearly show they haven't really tried too hard. Most of the game is 2d scenery like those gargoyles, grenade throws mechanic is unusable other than the most basic grenade toss, the weapons really dont have that much of a difference and the operations are just replays of the same missions and lastly, the moment I saw middle mouse as aim in I knew they had no actual gamers work on this.
Best tip to defeat every enemy: use the Melta
except bosses and mini bosses
How did you manage to get the camera farther away from your character? Mine is super close and i can't see shit...
You can just roll to squish cultists.
How do I beat my online progress rerolling everytime I close the game? If I have to unlock my relic weapons one more time I'm gonna flip
Hopefully they add some demons tzneetch to the game
Could be unique to fight
What happened to the SW Outhouse review?
You really enjoyed the game and thought it was amazing, why remove it?
How are you getting your camera to zoom out that much in combat?
How is his FOV so zoomed out? I couldn’t find any FOV settings and my POV is almost always over the shoulder
Ah yes, first two tips: Dodge Orange Attacks and use executions. Thanks buddy 😂
rubric
It's "RubRic Marines" not "Rubic". They aren't made of puzzle cubes.
Honestly the comments are more useful than this video. Save you some time he doesnt give you any actual tips other than shoot your gun enemy die
Just yo
Osm video 🎉🎉🎉🎉🎉🎉🎉🎉
LoL, "you have 2 allies, work together" Do you play this game? No one ever plays as a team.
I do
This dude talks on 0.75 speed. He didn't even mention that every attack that is untelegraphed can be parried and that you can shoot past shields. Also anyone can run/roll through the cultists. He didn't even mention you can shoot the souls the sorcerers shoot at you. There is nothing in this video that you can't learn from the tutorial.
Yeah most of his tips are literally common sense. “Dodge the ranged sniper beam” like no shit dude
@@parisolivarious nothing videos are the worst. Complete waste of time.
You cant roll towards tormagaunts with out getting hit, rolling doesnt give you i frames from projectiles
U definitely can bro 😭
you can
@@734cior Lemme see a clip
@@lordhandsomeswag1854 lemme see a clip
@@beaucanadien4836 nobody gonna boot up the game and clip them dodging through an attack just for u bro be fr😭😭 just time ur dodges right
Ranged enemies need to be nerfed. You get hit 2x from melee and you’re dead too. Artificial difficulty trash game.
Learn how to parry and dodge my man
The game has only been out for a few days. It’s okay, you’ll get better ;)
Tell me you're not trying to make this game easier then it is..
It's not actually bad to take damage, what makes combat hard is regaining your white health bar and armor with parries and executions. The combat is extremely unintuitive but fair and decent once it's learned.