There’s some exceptions: -The chapter can reflavor the names of the specialists to be more int line with their theme. -A Chapter Master can be a Force Commander, a Chaplain, a Librarian or some other top leadership position.
Thank you for keeping it so simple, short-ish, and sweet Even if I knew all of this, I'm gonna save it for if anyone i know wants to get into space marines or warhammer in general.
Wasn’t there a role during the great crusade, that they phased out. I think it was something like annihilator squads, where there whole job was pretty much just war crimes.
You're referring to the Destroyer Squads. They were used for total destruction when compliance wasn't possible. Some of the Legions had special names for them. In the Blood Angel's they were called the Angel's Tears, etc. Depending on the Legion they were equipped with the deadliest of weapons. In the Dark Angels I think they carried a Heavy Plasma cannon weapon. The Death Guards equivalent carried Chem weapons. Alot of them carried Volkite weaponry. I think the Ultramarines had a special name for the Destroyers as did The White Scars. In The Dark Angels I think they were just a part of the Dreadwing. If I'm not mistaken The Space Wolves variant were called the Deathsworn but instead shooty weapon they carried something like vortex bombs
I think they used to use weapons that would ruin the planet they were attacking. Phosphex comes to mind, a fire weapon that would burn even in the vacuum of space kind of napalm
it MUST be noted that not ALL roles will be in every chapter... many chapters still forego psykers in reverence to the Emperor's decree outlawing their use.... some chapters forego certain unit types because they specialize AS a chapter to a specific form of combat... the White Scars for example still use more bikes and jump packs than ANY other chapter.... and in the case of those of us who have custom tailored a chapter "or a legion as i have", again the list of available positions may vary from standard codex.... for example due to the story my legion has, they have NO primaris patterned marines, but have a VERY close working relationship with their attached guard units with a large contingent of super heavy vehicles.... also, SOME chapters/legions technically STILL have Primarchs to lead them, and they definitely stand above the average chapter master's in the pecking order....
Just to clarify, the Helix Adept is ONLY found in Infiltrator squads and more or less no where else. Should've been included with the Infiltrator section.
Reavers aren't shock tactics. That's not what shock tactics are. That would be heavy frontal assault and line breaking tactics. Shock troops. Forlorn hope. It's actually much more descriptive of tactical marines and intercessors. Reavers are more akin to pathfinders.
So from all this i got: The SM2 classes we already have can be further improved into their specialized battle-brothers by simply adding certain weapons or expanding the skill tree and adding new perks For instance, the Sniper can both act as the Eliminator AND the Infiltrator simply by giving him a skull helmet and a silenced Bolt carbine The Vanguard is basically what the Reiver AND Incursor are, Bulwark can be roleplayed as an Honor Guard Assault could maybe be reworked slightly in order to lean into the jump pack Suppressor by either giving him the autocannon as a "deployable" or one of those big bazookas Heavy could be given those Power fists with wrist bolters so then he has more than one play style (essentially becoming the Agressor) but he still keeps the "my primary is also my melee" schtick, or give him the Inceptor's double assault Bolters (if there are any made for Primaris marines) and let him nunchuk that shit And then we obviously have at least 4 potential classes to be added: Librarian, Apothecary, Tech Marine and Chaplain Maybe also Helix Adept but he don't sound that fun Also a big W would be the Devastators being added as a class but they might be too specialised in their role to actually fit into the SM2 gameplay OH HO HO and do not forget that a Deathwatch marine could be added too so you can literally roleplay as a legit black shield AND they might be able to give us some of the more illegal guns that the chapters don't use (Bolt shotgun, reverse engineered Tau Pulse rifle in primaris size and other alien tech guns that no other chapter would ever use)
@@mamons_2339 Which is fine honestly since leveling up everything to max is our only endgame currently It'd just give them more time to add some proper progression after maxing out every class and doing every mission hundreds of times
Devastators are already in the game. It's the Heavy, the Primaris variant is simply called Heavy Intercessor, while the Firstborn is Devastator, and the Traitors are Havocs. Vanguard and Snipers are multiple units fixed into two classes, Vanguard is mainly the Reivers, but with the added loadout of Eradicators, Eliminators, Incursors and Infiltrators while the Sniper is exclusively Eliminators. Tacticals are a Firstborn unit, their Primaris counterpart are the Intercessors, they are in-game a mix of Intercessors and Hellblasters aswell as Sternguard Veterans. Bulwarks are exclusively the Bladeguard Veterans, they _could_ roleplay as exclusively the Victrix Honour Guard of the Ultramarines, by any other Chapter the Honour Guard are usually all, or a mix of Vanguard Veterans and Sternguard Veterans, a Company Ancient and the Chapter Champion.
@@ZhiBear Yeah usually Plasma Guns were reserved to a handful of Marines, usually one or two per Tactical Squad ooooor Sternguard Veterans, but when the Primaris came with their new toys, they got full squads of the things, plus, Plasma Incinerators don't explode unlike the older models when overheated, but Heavy Plasma Incinerators are nowhere near as powerful as the Plasma Cannons were.
I’d like too see some of these details in space marines 2 and imagine some of these space marines like devastates as like npc’s for some missions like pretty hard ones with the treaters and maybe some of them as new classes that you can choose from and why not put 4 players into the game or if we’re lucky we might get space marines 3 well idk if we well
These roles are all defined in the codex astartes, most if not all loyalist chapters will have these roles… compliant or not. Chaos doesn’t follow the rules lol.
Chaos doesn't have chapters, it has warbands, while warbands can have internal hierarchies they're often the vague and fluid and follow no set rules. While you got things like Aspiring Champions that act as crude counter parts of for Sergeants or Lieutenants it's a very rough match. Even if a Codex Compliant Chapter turned traitor they'd quickly loose the rigid rules of the Codex Astrades.
All chaos warbands were _once_ loyalists, so there are equivalents, but nothing 1:1. For example, Havocs are like Devastators but with Heresy-era weaponry (during the Horus Heresy they were known as support squads), and Legionaries are like normal Battle Brothers but far better equipped for melee.
@@LordCrate-du8zm True but there's also some devolution on the roles in warbands though how much depends on the warband in question, for example you might have a warband that has no havocs because they couldn't convince any those to join. This especially true for more specialized roles like IIRC most Warbands lack a counterpart to the chaplains.
It's technically possible, but highly unlikely as you'd have to be a very specific level of competence of not being good enough to be a Line Space Marine, but at same time not bad enough to be killed in combat. Most people not good enough to earn their power armor would probably wash out before reaching the 10th company.
to this day, i dont see why the reivers exist - both in lore and tabletop. On the table they have been underwhelming since ever, and in lore? why use some fancy schmancy knives and hooks and not just jump packs with proper weapons like chainswords or powerswords? And if stealth is supposed to be an answer, then why not just incursors? I also dont see how the sowing terror part is supposed to work when all you have is a pistol and a big knife
Exactly, all you have is a pistol and big knife, and you're killing dudes. That would be pretty worrisome. But I largely agree, they just look kinda cool
@@TurbanCatMccoy worst part is: the Big Knife is basically a short sword You could've given them a power short sword or something like that at the very least
It’s designed so that during a crusade time they can have an unlimited amount of marines, and that girly man created the 1000 space marine rule to be broken, but the codex Astarties more so or less makes sure that one chapter can’t just sit there and became stronger and stronger and not do anything for long periods of time, that’s why the black temples are so massive, they are always on crusade so they are always recruiting marines but they burn through marines just as fast
1000 marines divided into 10 companies, divided into 10 squads per company. Specialized and leadership roles doesn't count towards the 1000 marine limit. To count the specialized and leadership roles, add 10 marines to each company and another 100 outisde the companies (these are my guesses, as no canon number exists). Total amount: 1200 marines.
In fact, there may not be 1,000, but up to 1,500 marines, since the following are not included in this number: headquarters, Librarium, Chaplain. There may be more scouts, someone else should operate the vehicles, plus there should be a reserve. Such conversations on forums have been going on since the 2000s... Plus, the Primarch allowed the number of marines in chapters to be doubled, with the help of Primaris marines.
Someonw just nade an extremely good video that answers this exact question, exactly... it breaks down the veteran company, battle companies, reserve companies, and the scout company, and tells you exactly which marines comprise what companies... look it up. I wanna say search codex compliant chapter organization. It is a 2 part video.
Space Marine Power Armor The Space Marine Power armor Enhances their strength and also provides them life support system. But the power armor does not give them Enhance speed, enchanced reflexes, enhanced agility or even super human senses, In fact the power armor by itself cannot keep up with Astartes speed it is only through the black carapace that now the power armor can move the same speed as the space marines, or 1 to 1 movement as if it is their second skin. But it's a different case when an ordinary human wears power armor like the Adepta Sororitas or high ranking inquisitor they will be provided with both enhanced strength and enhanced speed, because of them being an ordinary human. The Black Carapace The hardened and shell-like ribcage of the Space Marine is covered with a stiff membrane. Neuron connectors from the membrane penetrate the Space Marine's spine and connect his motor nervous system to the interface. Connectors on the interface link up to the Space Marine's armour, equipment controls or monitors. This allows the Space Marine to control an armoured suit with all the speed and precision of his own body. -Space Marine codex 5th edition The black carapace - rests beneath the skin, itself fitted with neural sensors and transfusion ports. These plug-in points mesh with Space Marine armour, linking the wearer’s nervous system to his suit’s mind-impulse controls and turning the suit into a second skin that moves with all the speed and precision of the battle-brother’s own body. -Space marine Codex 8th edition. The Space Marine Don't have Cybernetic mind impulse device implant on their brains, what they have is Black Carapace on their body that is Put,implanted under neath Astartes skin.
There’s some exceptions:
-The chapter can reflavor the names of the specialists to be more int line with their theme.
-A Chapter Master can be a Force Commander, a Chaplain, a Librarian or some other top leadership position.
Epistolery, Lexicanum and Codicier are Librarian ranks
Which is the highest/lowest?
@@agentchaos9332 Funnily enough, in that order the way you asked. lol
Similarly forgot the Judiciar, the chaplain in training.
Been waiting for ages for a video like this
if only this was added in space marine 2
They planned to add apothecary in the future
Only time will tell Brother
Hey, if Space Marine 2 happened, then be sure I'll come out in a DLC or in 3
@@brianmoyachiuz905 They've already announced their excitement for a 3rd game or DLC
They said there adding more classes in the future
Thank you, brother, this will surely increase & improve our ranks may the emperor will smile upon you.
Thank you for keeping it so simple, short-ish, and sweet
Even if I knew all of this, I'm gonna save it for if anyone i know wants to get into space marines or warhammer in general.
Infiltrators, Incursors, Eliminators, and Reivers are my favourite for all time.
You say something super Raven Guard-y which im soooo fucking proud of
But then you have a Dark Angels name, thats fucking crazy lmao
Wasn’t there a role during the great crusade, that they phased out. I think it was something like annihilator squads, where there whole job was pretty much just war crimes.
You mean the night lords 😂
Ultramarine devastors With chemical and Rad weapons come to mind. Don’t know the Name tho! Da Has dreadwing as equivalent - i believe
You're referring to the Destroyer Squads. They were used for total destruction when compliance wasn't possible. Some of the Legions had special names for them. In the Blood Angel's they were called the Angel's Tears, etc. Depending on the Legion they were equipped with the deadliest of weapons. In the Dark Angels I think they carried a Heavy Plasma cannon weapon. The Death Guards equivalent carried Chem weapons. Alot of them carried Volkite weaponry. I think the Ultramarines had a special name for the Destroyers as did The White Scars. In The Dark Angels I think they were just a part of the Dreadwing. If I'm not mistaken The Space Wolves variant were called the Deathsworn but instead shooty weapon they carried something like vortex bombs
I believe they were converted to agressors
I think they used to use weapons that would ruin the planet they were attacking. Phosphex comes to mind, a fire weapon that would burn even in the vacuum of space kind of napalm
Great breakdown of the various roles of the Space Marine! Beats having to rummage through the various 40K forums for the same info! Cheers!
I didn't even realize there were this many pictures of alpharius
Chief apothecary and you show Fabius Bile😂😂
Faboluous Bill is the best doc ever
@@m_akos567 his ''patient'' might disagree
Heretical, yes. but he did make a perfect copy of pure Fulgrim
I mean, he IS the chief apothecary of the emperors children soo...
I rather have Nauseous Rottbone bone
You missed Master of Sanctity for the chief of Chaplains and the Judiciar
Excellent work!
it MUST be noted that not ALL roles will be in every chapter... many chapters still forego psykers in reverence to the Emperor's decree outlawing their use.... some chapters forego certain unit types because they specialize AS a chapter to a specific form of combat... the White Scars for example still use more bikes and jump packs than ANY other chapter.... and in the case of those of us who have custom tailored a chapter "or a legion as i have", again the list of available positions may vary from standard codex.... for example due to the story my legion has, they have NO primaris patterned marines, but have a VERY close working relationship with their attached guard units with a large contingent of super heavy vehicles.... also, SOME chapters/legions technically STILL have Primarchs to lead them, and they definitely stand above the average chapter master's in the pecking order....
Allot of redundant overlapping in scout/recon/ stealth roles.
Just to clarify, the Helix Adept is ONLY found in Infiltrator squads and more or less no where else. Should've been included with the Infiltrator section.
Reavers aren't shock tactics. That's not what shock tactics are. That would be heavy frontal assault and line breaking tactics. Shock troops. Forlorn hope. It's actually much more descriptive of tactical marines and intercessors. Reavers are more akin to pathfinders.
I think you are referring to reivers, reaver is a Luna Wolf/ Sons of Horus exclusive squad specialized in shock and ave tactics
We will hopefully get this in the dlc
So from all this i got:
The SM2 classes we already have can be further improved into their specialized battle-brothers by simply adding certain weapons or expanding the skill tree and adding new perks
For instance, the Sniper can both act as the Eliminator AND the Infiltrator simply by giving him a skull helmet and a silenced Bolt carbine
The Vanguard is basically what the Reiver AND Incursor are, Bulwark can be roleplayed as an Honor Guard
Assault could maybe be reworked slightly in order to lean into the jump pack Suppressor by either giving him the autocannon as a "deployable" or one of those big bazookas
Heavy could be given those Power fists with wrist bolters so then he has more than one play style (essentially becoming the Agressor) but he still keeps the "my primary is also my melee" schtick, or give him the Inceptor's double assault Bolters (if there are any made for Primaris marines) and let him nunchuk that shit
And then we obviously have at least 4 potential classes to be added:
Librarian, Apothecary, Tech Marine and Chaplain
Maybe also Helix Adept but he don't sound that fun
Also a big W would be the Devastators being added as a class but they might be too specialised in their role to actually fit into the SM2 gameplay
OH HO HO and do not forget that a Deathwatch marine could be added too so you can literally roleplay as a legit black shield AND they might be able to give us some of the more illegal guns that the chapters don't use (Bolt shotgun, reverse engineered Tau Pulse rifle in primaris size and other alien tech guns that no other chapter would ever use)
Good idea, but it will add more grinding system to the game.
@@mamons_2339 Which is fine honestly since leveling up everything to max is our only endgame currently
It'd just give them more time to add some proper progression after maxing out every class and doing every mission hundreds of times
Devastators are already in the game. It's the Heavy, the Primaris variant is simply called Heavy Intercessor, while the Firstborn is Devastator, and the Traitors are Havocs.
Vanguard and Snipers are multiple units fixed into two classes, Vanguard is mainly the Reivers, but with the added loadout of Eradicators, Eliminators, Incursors and Infiltrators while the Sniper is exclusively Eliminators.
Tacticals are a Firstborn unit, their Primaris counterpart are the Intercessors, they are in-game a mix of Intercessors and Hellblasters aswell as Sternguard Veterans.
Bulwarks are exclusively the Bladeguard Veterans, they _could_ roleplay as exclusively the Victrix Honour Guard of the Ultramarines, by any other Chapter the Honour Guard are usually all, or a mix of Vanguard Veterans and Sternguard Veterans, a Company Ancient and the Chapter Champion.
@@ygorschuma3059 calling plasma incinerator users fuckin HELLBLASTERS is awesome
@@ZhiBear Yeah usually Plasma Guns were reserved to a handful of Marines, usually one or two per Tactical Squad ooooor Sternguard Veterans, but when the Primaris came with their new toys, they got full squads of the things, plus, Plasma Incinerators don't explode unlike the older models when overheated, but Heavy Plasma Incinerators are nowhere near as powerful as the Plasma Cannons were.
Fabius Bile's picture for Chief Apothecary is heresey !
He is a loyalist duh, have you actually read the wiki or novels? My guess is that you get your knowledge from memes 🙄
I’d like too see some of these details in space marines 2 and imagine some of these space marines like devastates as like npc’s for some missions like pretty hard ones with the treaters and maybe some of them as new classes that you can choose from and why not put 4 players into the game or if we’re lucky we might get space marines 3 well idk if we well
Please let some of these be added to spacemarine 2, it’d also be cool to get terminator armour and/or armour like calgars.
Most of these are, they are just shoved into one class. The tactical, heavy, and vanguard are probably 20 of these.
very nice
Do chaos chapters have these roles too? Also other loyalist chapters aside from Ultramarines
These roles are all defined in the codex astartes, most if not all loyalist chapters will have these roles… compliant or not. Chaos doesn’t follow the rules lol.
Chaos doesn't have chapters, it has warbands, while warbands can have internal hierarchies they're often the vague and fluid and follow no set rules. While you got things like Aspiring Champions that act as crude counter parts of for Sergeants or Lieutenants it's a very rough match. Even if a Codex Compliant Chapter turned traitor they'd quickly loose the rigid rules of the Codex Astrades.
All chaos warbands were _once_ loyalists, so there are equivalents, but nothing 1:1. For example, Havocs are like Devastators but with Heresy-era weaponry (during the Horus Heresy they were known as support squads), and Legionaries are like normal Battle Brothers but far better equipped for melee.
@@LordCrate-du8zm True but there's also some devolution on the roles in warbands though how much depends on the warband in question, for example you might have a warband that has no havocs because they couldn't convince any those to join. This especially true for more specialized roles like IIRC most Warbands lack a counterpart to the chaplains.
@@SampoPaalanen True.
Is it possible to be in the 10th company for too long? Like he’s good enough to stay but not enough to move on
Or maybe he will be kick out?
It's technically possible, but highly unlikely as you'd have to be a very specific level of competence of not being good enough to be a Line Space Marine, but at same time not bad enough to be killed in combat. Most people not good enough to earn their power armor would probably wash out before reaching the 10th company.
Some scouts choose to remain in the 10th company to help teach new members of the chapter.
02:28 If ykunare like me and wanna meak a loyalist Night Lords successor chapter use these guys.
1:30 that's MK7
Faboulous Bill is the best doctor ever.
actually Tom Baker was the BEST doctor ever, but that is crossing universes now....
What about the judiciar?
Great video but please add timestamps.
Very good video, you should add timestamps.
to this day, i dont see why the reivers exist - both in lore and tabletop. On the table they have been underwhelming since ever, and in lore? why use some fancy schmancy knives and hooks and not just jump packs with proper weapons like chainswords or powerswords? And if stealth is supposed to be an answer, then why not just incursors? I also dont see how the sowing terror part is supposed to work when all you have is a pistol and a big knife
Exactly, all you have is a pistol and big knife, and you're killing dudes. That would be pretty worrisome. But I largely agree, they just look kinda cool
@@TurbanCatMccoy worst part is: the Big Knife is basically a short sword
You could've given them a power short sword or something like that at the very least
Anyone know the significance of the trinkets, relics and bones basically every space marine wears around their waist?
Heraldics, accessories, trophies and etc
They're not exactly a purposeful thing
Wow finally someone actually mentions this stuff cuz I've always wondered if there's more than one type 🤔
A lot of videos about this have been floating around for a long while now
It spells it out to you in a codex
imagine senturion in spae marine 2
How did You search chief apothecary, and ended with heretic fabius bile? :P
suppressors dont wear gravis armour
Suppressor doesn't wear Gravis Armor O.o
Khorne berserker, Khorne berserker in terminator armour, Khorne berserker apothecary, Khorne berserker champion, Khorne berserker in artificer armour, possessed Khorne berserker Khorne berserker primus medicae, Khorne berserker champion in terminator armour, Khorne berserker in dreadnought, Khorne berserker in helbrute, Khorne berserker in heldrake, Khorne berserker destroyer, Khorne berserker assault destroyer, Assault Khorne berserker, Khorne berserker tech marine, Khorne berserker in artificer terminator armour and finally Khorne berserker moritat my beloved
Not Force commander and chapter master only.
Are there not just 1000 men in a compliant chapter? Where are all these people lol
Space Marines can generally switch between the roles depending on the need.
It’s designed so that during a crusade time they can have an unlimited amount of marines, and that girly man created the 1000 space marine rule to be broken, but the codex Astarties more so or less makes sure that one chapter can’t just sit there and became stronger and stronger and not do anything for long periods of time, that’s why the black temples are so massive, they are always on crusade so they are always recruiting marines but they burn through marines just as fast
1000 marines divided into 10 companies, divided into 10 squads per company. Specialized and leadership roles doesn't count towards the 1000 marine limit.
To count the specialized and leadership roles, add 10 marines to each company and another 100 outisde the companies (these are my guesses, as no canon number exists).
Total amount: 1200 marines.
In fact, there may not be 1,000, but up to 1,500 marines, since the following are not included in this number: headquarters, Librarium, Chaplain. There may be more scouts, someone else should operate the vehicles, plus there should be a reserve. Such conversations on forums have been going on since the 2000s...
Plus, the Primarch allowed the number of marines in chapters to be doubled, with the help of Primaris marines.
Someonw just nade an extremely good video that answers this exact question, exactly... it breaks down the veteran company, battle companies, reserve companies, and the scout company, and tells you exactly which marines comprise what companies... look it up. I wanna say search codex compliant chapter organization. It is a 2 part video.
NGL a lot of the Primaries marine roles feel super redundant. And take away from chapter/ legion specific roles, traits and trade marks.
I utterly hate Primaris. You also missed covering the Tactical Squad
Space Marine Power Armor
The Space Marine Power armor Enhances their strength and also provides them life support system. But the power armor does not give them Enhance speed, enchanced reflexes, enhanced agility or even super human senses, In fact the power armor by itself cannot keep up with Astartes speed it is only through the black carapace that now the power armor can move the same speed as the space marines, or 1 to 1 movement as if it is their second skin.
But it's a different case when an ordinary human wears power armor like the Adepta Sororitas or high ranking inquisitor they will be provided with both enhanced strength and enhanced speed, because of them being an ordinary human.
The Black Carapace
The hardened and shell-like ribcage of the Space Marine is
covered with a stiff membrane. Neuron connectors from the
membrane penetrate the Space Marine's spine and connect
his motor nervous system to the interface. Connectors on
the interface link up to the Space Marine's armour,
equipment controls or monitors. This allows the Space
Marine to control an armoured suit with all the speed and
precision of his own body.
-Space Marine codex 5th edition
The black carapace - rests beneath
the skin, itself fitted with neural sensors and transfusion ports. These plug-in points mesh with Space Marine armour, linking the wearer’s nervous system to his suit’s mind-impulse controls and turning the suit into a second skin that moves with all the speed and precision of the battle-brother’s own body.
-Space marine Codex 8th edition.
The Space Marine Don't have Cybernetic mind impulse device implant on their brains, what they have is Black Carapace on their body that is Put,implanted under neath Astartes skin.
Why haven’t they made a warhammer/battlefront type game??
Seems like a cash cow waiting to be born
Wow, I'm early
Too many marines.
Heretic.
So basically, Battleline are Captain Price's while Reiver are Ghost's.
So basically, f outa here with that COD dog doo doo
So much bloat in space marine range
Yet we have "class conflicts" in Space Marine 2... pathetic.
I loyds guy break downs
first
4th
Timestamps aren't hard to do. Remember that.
Or you could just read the lore on your own since you’re gonna complain.
You are watching this for FREE. Remember that.
Do you want him to chew your food for you too?
You've made a fool out of yourself for FREE, And shutting the fuck up wasn't hard to do
4th