"And then I found out that I'm stupid." Blender will do that to you. I found out that I'm stupid hundreds of times while learning Blender. 😄Great video.
Outstanding and easy to follow tutorial! Nice didactics: breaking everything down into digestible chunks and explaining what you want to achieve at first and why each step is done.
Awesome video, I was looking for something to make Math animations and wanted a something user-friendly. Your video has really shown me the power that blender has and it was great going through this tutorial with you. Can't wait to start making my own animations, thank you!!!
Would be nice if blender would have "written math/function" node where just write down your equation instead of creating a million nodes for a simple function
Would love to see more videos videos like this! Got it working in blender! I'm curious if anyone has tips on how you could animate this to music? I have some ideas I will have to mess with! Thanks for the amazing videos!
Thanks for the tutorial. Totally agree with you that math + blender = power. Maybe when you have the time you can make a video using lisajous as the math?
hi! i'm absolutely in love with all of your tutorials and videos! i'd like to thank you so much for sharing this much info with us :') i was wondering if you can do a video tutorial or walkthrough on how you render your final work (lighting, cam, the whole animation look)? i'm having a hard time making the renders realistic. that would help a ton for my future projects. once again, thank you so much!!
is it possible you make a tutorial for the background in this video ? i saw some animated fog wall that inspired me absolute, i would love to see how its done. thanks sir. love this channel instantly subscribed. ciao
Thankyou!! I understand the confusion but I did it right by making an addition. In the image, it looks like a subtract because that part is covered by the red square but it is in fact an addition as you can see on other parts on the video :)
@@mtranimation Thanks! I followed that one first, but I need it actually animating from nothing into the full arc. And that tutorial uses a repeater so all the points "render" at the same time... I made the lines narrow down and disappear after a certain amount of time so I have "snakes" like lines follow the path of the attractor. I did it post, sped up the sequence from 2 mins 46 sec down to just 25 second, but I'm wondering if there is a way to not have to render 5000 frames... Changing values in the attractor equation changes its shape... so I have no idea how to make it "run" through the equation faster :(
@@mtranimation Welcome. If it's not too much to ask, I would really like it if you made a video with the minimum necessary just to graph a simple equation of three variables in 3D, without materials, without textures, etc.; that only its 3D graphic form is visible. And so, by better understanding that aspect, advance in the rest with the help of your other videos. In any case, I learn Blender a lot from your TH-cam channel. Greetings.
When I added the curve line, resampled it, and used the 'Set Position' node and other nodes to animate along the curve, I didn’t get the full animation like I did with the point node. I’m not sure where the issue is.
@@iplai Python: Traceback (most recent call last): File "\Text", line 4, in File "G:\InsertFilePath\pynodes\core.py", line 942, in tree outputs = func(*args) File "\Text", line 9, in geometry_nodes AttributeError: 'Vector' object has no attribute 'xyz' x, y, z = points.position.xyz Typo or i did something wrong?
@@dfhdgsdcrthfjghktygerte When I resolve the compatibility issues, I will release the latest version, you can replace the line with x, y, z = points.position.separate_xyz()
Interesting video. More videos exploring Blender and math would be great.
excellent video. You really showed those letters who was boss.
Just wow.
Blender's Math Greatness in Action!
Edit: Sick Intro 🔥💯
Thank you very much! :)
@@mtranimationyou're welcome, btw half way through the tutorial!😁
A node with that you can write symbolical math would be nice :D
Very cool video!
"And then I found out that I'm stupid." Blender will do that to you. I found out that I'm stupid hundreds of times while learning Blender. 😄Great video.
Outstanding and easy to follow tutorial! Nice didactics: breaking everything down into digestible chunks and explaining what you want to achieve at first and why each step is done.
Thank you a lot!!
Crazy stuff man! More math functions with great visual effects please!
This is incredible
Thanks a lot for this very instructive video, next time I'll see an equation I'll know how to bring it to Blender geometry nodes.
Absolutely beautiful. Thank you.
Awesome video, I was looking for something to make Math animations and wanted a something user-friendly. Your video has really shown me the power that blender has and it was great going through this tutorial with you. Can't wait to start making my own animations, thank you!!!
Very interesting! I didn't even know that thinks like these could be done in Blender.
Thank you! Indeed a lot of things that are still not discovered in Blender ;)
Would be nice if blender would have "written math/function" node where just write down your equation instead of creating a million nodes for a simple function
At this point you might want to script in python, it's kind of equivalent
Well done man! So cool! And easy to follow. More video with math please.... Looks like magic! :)
Thank you very much man! :)
Amazing video. I’m going to try to recreate this as a flowing water along path.
Would love to see more videos videos like this! Got it working in blender! I'm curious if anyone has tips on how you could animate this to music? I have some ideas I will have to mess with! Thanks for the amazing videos!
Brillant video and clear explanations! Many thanks!
Thank you a lot!
Thanks for the tutorial. Totally agree with you that math + blender = power.
Maybe when you have the time you can make a video using lisajous as the math?
dude this is so excellent thank you for sharing this method
hi! i'm absolutely in love with all of your tutorials and videos! i'd like to thank you so much for sharing this much info with us :') i was wondering if you can do a video tutorial or walkthrough on how you render your final work (lighting, cam, the whole animation look)? i'm having a hard time making the renders realistic. that would help a ton for my future projects. once again, thank you so much!!
Hey! Thank you so much! Those are indeed good ideas for future videos :)
Awesome! Thanks fot the tutorial!
HOUDINI LEVEL👍👍👍
is it possible you make a tutorial for the background in this video ? i saw some animated fog wall that inspired me absolute, i would love to see how its done. thanks sir. love this channel instantly subscribed. ciao
thank you. very much!
Genius video!
The last part of math was SUBTRACT in the image but you added it. I wonder if it makes any serious changes to the shape.
Great video as always !
Thankyou!! I understand the confusion but I did it right by making an addition. In the image, it looks like a subtract because that part is covered by the red square but it is in fact an addition as you can see on other parts on the video :)
@@mtranimation oh the red rectangle made a confusion for me. sorry man!
No worries :)
Awesome tutorial!
Is there any way to speed this up so it doesnt take 5000 frames to do a large loop?
Thank you! See my tutorial "Math x Blender 4.1 = EVEN MORE POWER!" for that :)
@@mtranimation Thanks! I followed that one first, but I need it actually animating from nothing into the full arc. And that tutorial uses a repeater so all the points "render" at the same time... I made the lines narrow down and disappear after a certain amount of time so I have "snakes" like lines follow the path of the attractor.
I did it post, sped up the sequence from 2 mins 46 sec down to just 25 second, but I'm wondering if there is a way to not have to render 5000 frames... Changing values in the attractor equation changes its shape... so I have no idea how to make it "run" through the equation faster :(
You can try to use a trim curve node after the Points to curves node!
@@mtranimation That worked! Thanks so much!
Is this the same method you use for the pendulum wave one?
my one in not working as intended it just spin around one path
Awesome!
Thankyou! :)
@@mtranimation Welcome.
If it's not too much to ask, I would really like it if you made a video with the minimum necessary just to graph a simple equation of three variables in 3D, without materials, without textures, etc.; that only its 3D graphic form is visible. And so, by better understanding that aspect, advance in the rest with the help of your other videos. In any case, I learn Blender a lot from your TH-cam channel. Greetings.
yeah 👍
When I added the curve line, resampled it, and used the 'Set Position' node and other nodes to animate along the curve, I didn’t get the full animation like I did with the point node. I’m not sure where the issue is.
thats so cool
o, o, o, it's magic!
One more please 😊
Bro cooked and served 💀
This looks like the ubisoft logo and their old intro animation
i didn't undrestand something, how can we change the growing velocity now?
たまげたなぁ
i cant find unprincipled bsdf online, where can i find it?
god ,i like your video
Thank you very much :)
Where and how can i find other eq. like that?
Check out this website :)
www.deviantart.com/chaoticatmospheres/gallery/44050549
how did you render an animation with 5000 Fream?
I didn't, i rendered a portion of those 5000frames. So the frames on which the attractor looks good.
Viktor Schauberger
couldn't checkout on the website \_(ツ)_/¯
same here
Equations should be written in code rather than complicated nodes.
from pynodes import *
@tree
def geometry_nodes(a: Float = 0.95, b: Float = 0.7, c: Float = 0.6, d: Float = 3.5, e: Float = 0.25, f: Float = 0.1):
points = InputPoints(position=RandomVector())
pos = points.position.Vector
with simulate(points, pos) as zone:
points.set_position(pos * 0.01)
x, y, z = points.position.xyz
dx = (z - b) * x - d * y
dy = (z - b) * y + d * x
dz = c + a * z - z**3 / 3 - (x**2 + y**2) * (1 + e * z) + f * z * x**3
pos = pos + (dx, dy, dz)
zone.to_outputs(points, pos)
points_joined = points.Points
with simulate(points_joined, fakes=0) as zone:
points_joined.join(points)
zone.to_outputs(points_joined)
pos_sampled = points_joined.sample_vector_at_index(points_joined.position, points_joined.index)
curve = CurveLine().resample(points_joined.point_count).set_position(pos_sampled)
radius = curve.parameter.factor.float_curve(points=[(0, 0), (0.5, 1), (1, 0)])
return curve.set_radius(radius).to_mesh(CurveCircle(0.02))
That is for sure a cool way of doing it as well! :)
I wrote this addon(pynodes) for a very important reason, which is to handle mathematical expressions.😊@@mtranimation
@@iplai Python: Traceback (most recent call last):
File "\Text", line 4, in
File "G:\InsertFilePath\pynodes\core.py", line 942, in tree
outputs = func(*args)
File "\Text", line 9, in geometry_nodes
AttributeError: 'Vector' object has no attribute 'xyz'
x, y, z = points.position.xyz
Typo or i did something wrong?
@@dfhdgsdcrthfjghktygerte
When I resolve the compatibility issues, I will release the latest version, you can replace the line with
x, y, z = points.position.separate_xyz()