Math x Blender = POWER!

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 76

  • @rogergaborski
    @rogergaborski ปีที่แล้ว +23

    Interesting video. More videos exploring Blender and math would be great.

  • @ujtb
    @ujtb ปีที่แล้ว +6

    Crazy stuff man! More math functions with great visual effects please!

  • @masterxeon1001
    @masterxeon1001 2 หลายเดือนก่อน +2

    excellent video. You really showed those letters who was boss.
    Just wow.

  • @fabmeyer_ch
    @fabmeyer_ch ปีที่แล้ว +4

    A node with that you can write symbolical math would be nice :D
    Very cool video!

  • @maddamon1683
    @maddamon1683 ปีที่แล้ว +3

    Outstanding and easy to follow tutorial! Nice didactics: breaking everything down into digestible chunks and explaining what you want to achieve at first and why each step is done.

  • @magnusm86
    @magnusm86 8 หลายเดือนก่อน +2

    Awesome video, I was looking for something to make Math animations and wanted a something user-friendly. Your video has really shown me the power that blender has and it was great going through this tutorial with you. Can't wait to start making my own animations, thank you!!!

  • @SHIVAM.M.S
    @SHIVAM.M.S ปีที่แล้ว +11

    Blender's Math Greatness in Action!
    Edit: Sick Intro 🔥💯

    • @mtranimation
      @mtranimation  ปีที่แล้ว

      Thank you very much! :)

    • @SHIVAM.M.S
      @SHIVAM.M.S ปีที่แล้ว +1

      ​@@mtranimationyou're welcome, btw half way through the tutorial!😁

  • @man_art_man
    @man_art_man ปีที่แล้ว +6

    Well done man! So cool! And easy to follow. More video with math please.... Looks like magic! :)

    • @mtranimation
      @mtranimation  ปีที่แล้ว +1

      Thank you very much man! :)

  • @Gugelhupf07
    @Gugelhupf07 2 หลายเดือนก่อน +1

    Great Video. You are very skilled.

  • @VasileiosKontodimas
    @VasileiosKontodimas 2 หลายเดือนก่อน +1

    It would be interesting to have the a, b, c, d, e, f parameters cycling with SIN & COS around their initial value and use that to alternate between shapes. Though, I do believe the simulation will be a pain, no?

  • @louismajor4394
    @louismajor4394 ปีที่แล้ว +2

    Brillant video and clear explanations! Many thanks!

  • @ChienWei92
    @ChienWei92 10 หลายเดือนก่อน +1

    Thanks for the tutorial. Totally agree with you that math + blender = power.
    Maybe when you have the time you can make a video using lisajous as the math?

  • @appidydafoo
    @appidydafoo ปีที่แล้ว +2

    Absolutely beautiful. Thank you.

  • @shmeoul
    @shmeoul ปีที่แล้ว +2

    hi! i'm absolutely in love with all of your tutorials and videos! i'd like to thank you so much for sharing this much info with us :') i was wondering if you can do a video tutorial or walkthrough on how you render your final work (lighting, cam, the whole animation look)? i'm having a hard time making the renders realistic. that would help a ton for my future projects. once again, thank you so much!!

    • @mtranimation
      @mtranimation  ปีที่แล้ว

      Hey! Thank you so much! Those are indeed good ideas for future videos :)

  • @hazdrubal5962
    @hazdrubal5962 ปีที่แล้ว +3

    Very interesting! I didn't even know that thinks like these could be done in Blender.

    • @mtranimation
      @mtranimation  ปีที่แล้ว +1

      Thank you! Indeed a lot of things that are still not discovered in Blender ;)

  • @pedrovelososaavedra7791
    @pedrovelososaavedra7791 3 หลายเดือนก่อน +1

    This is incredible

  • @Newemka
    @Newemka ปีที่แล้ว +2

    Thanks a lot for this very instructive video, next time I'll see an equation I'll know how to bring it to Blender geometry nodes.

  • @Markste-in
    @Markste-in 7 หลายเดือนก่อน +6

    Would be nice if blender would have "written math/function" node where just write down your equation instead of creating a million nodes for a simple function

    • @mr_whyy
      @mr_whyy 6 หลายเดือนก่อน +2

      At this point you might want to script in python, it's kind of equivalent

  • @mattmoore4661
    @mattmoore4661 ปีที่แล้ว +1

    Amazing video. I’m going to try to recreate this as a flowing water along path.

  • @zachhoy
    @zachhoy ปีที่แล้ว +1

    dude this is so excellent thank you for sharing this method

  • @jorllima
    @jorllima 6 หลายเดือนก่อน +1

    Awesome! Thanks fot the tutorial!

  • @Taiwo_samuel
    @Taiwo_samuel 4 หลายเดือนก่อน +1

    When I added the curve line, resampled it, and used the 'Set Position' node and other nodes to animate along the curve, I didn’t get the full animation like I did with the point node. I’m not sure where the issue is.

  • @IzzieAProductions
    @IzzieAProductions 11 หลายเดือนก่อน +1

    Would love to see more videos videos like this! Got it working in blender! I'm curious if anyone has tips on how you could animate this to music? I have some ideas I will have to mess with! Thanks for the amazing videos!

  • @danialsoozani
    @danialsoozani ปีที่แล้ว +2

    The last part of math was SUBTRACT in the image but you added it. I wonder if it makes any serious changes to the shape.
    Great video as always !

    • @mtranimation
      @mtranimation  ปีที่แล้ว +2

      Thankyou!! I understand the confusion but I did it right by making an addition. In the image, it looks like a subtract because that part is covered by the red square but it is in fact an addition as you can see on other parts on the video :)

    • @danialsoozani
      @danialsoozani ปีที่แล้ว +2

      @@mtranimation oh the red rectangle made a confusion for me. sorry man!

    • @mtranimation
      @mtranimation  ปีที่แล้ว +1

      No worries :)

  • @ScubaDude1960
    @ScubaDude1960 11 หลายเดือนก่อน +10

    "And then I found out that I'm stupid." Blender will do that to you. I found out that I'm stupid hundreds of times while learning Blender. 😄Great video.

  • @pixydis
    @pixydis 7 หลายเดือนก่อน +2

    Awesome tutorial!
    Is there any way to speed this up so it doesnt take 5000 frames to do a large loop?

    • @mtranimation
      @mtranimation  7 หลายเดือนก่อน

      Thank you! See my tutorial "Math x Blender 4.1 = EVEN MORE POWER!" for that :)

    • @pixydis
      @pixydis 7 หลายเดือนก่อน

      @@mtranimation Thanks! I followed that one first, but I need it actually animating from nothing into the full arc. And that tutorial uses a repeater so all the points "render" at the same time... I made the lines narrow down and disappear after a certain amount of time so I have "snakes" like lines follow the path of the attractor.
      I did it post, sped up the sequence from 2 mins 46 sec down to just 25 second, but I'm wondering if there is a way to not have to render 5000 frames... Changing values in the attractor equation changes its shape... so I have no idea how to make it "run" through the equation faster :(

    • @mtranimation
      @mtranimation  7 หลายเดือนก่อน +1

      You can try to use a trim curve node after the Points to curves node!

    • @pixydis
      @pixydis 7 หลายเดือนก่อน

      @@mtranimation That worked! Thanks so much!

  • @erikd1012
    @erikd1012 11 หลายเดือนก่อน +1

    Genius video!

  • @blackswan6386
    @blackswan6386 11 หลายเดือนก่อน +1

    is it possible you make a tutorial for the background in this video ? i saw some animated fog wall that inspired me absolute, i would love to see how its done. thanks sir. love this channel instantly subscribed. ciao

  • @ahamrtasmi
    @ahamrtasmi 10 หลายเดือนก่อน +2

    Awesome!

    • @mtranimation
      @mtranimation  10 หลายเดือนก่อน

      Thankyou! :)

    • @ahamrtasmi
      @ahamrtasmi 10 หลายเดือนก่อน

      @@mtranimation Welcome.
      If it's not too much to ask, I would really like it if you made a video with the minimum necessary just to graph a simple equation of three variables in 3D, without materials, without textures, etc.; that only its 3D graphic form is visible. And so, by better understanding that aspect, advance in the rest with the help of your other videos. In any case, I learn Blender a lot from your TH-cam channel. Greetings.

  • @ruslandad365
    @ruslandad365 3 หลายเดือนก่อน +1

    HOUDINI LEVEL👍👍👍

  • @gart2888
    @gart2888 ปีที่แล้ว +2

    Is this the same method you use for the pendulum wave one?

  • @adityajain6733
    @adityajain6733 ปีที่แล้ว +4

    my one in not working as intended it just spin around one path

  • @pooyamotion
    @pooyamotion 10 หลายเดือนก่อน +1

    i didn't undrestand something, how can we change the growing velocity now?

  • @bUildYT
    @bUildYT ปีที่แล้ว +1

    thats so cool

  • @vk8a8
    @vk8a8 10 หลายเดือนก่อน +1

    yeah 👍

  • @hzc54188
    @hzc54188 ปีที่แล้ว +1

    thank you. very much!

  • @vk8a8
    @vk8a8 10 หลายเดือนก่อน +1

    i cant find unprincipled bsdf online, where can i find it?

  • @уауаа-и8х
    @уауаа-и8х ปีที่แล้ว +1

    o, o, o, it's magic!

  • @robinschingen6757
    @robinschingen6757 7 หลายเดือนก่อน +1

    This looks like the ubisoft logo and their old intro animation

  • @BasheerShaik-yh5bx
    @BasheerShaik-yh5bx ปีที่แล้ว +2

    Bro cooked and served 💀

  • @vinitvaghani2849
    @vinitvaghani2849 10 หลายเดือนก่อน

    Where and how can i find other eq. like that?

    • @mtranimation
      @mtranimation  10 หลายเดือนก่อน

      Check out this website :)
      www.deviantart.com/chaoticatmospheres/gallery/44050549

  • @vinitvaghani2849
    @vinitvaghani2849 10 หลายเดือนก่อน

    how did you render an animation with 5000 Fream?

    • @mtranimation
      @mtranimation  10 หลายเดือนก่อน

      I didn't, i rendered a portion of those 5000frames. So the frames on which the attractor looks good.

  • @mochispace6880
    @mochispace6880 ปีที่แล้ว +1

    たまげたなぁ

  • @宋飞鸿
    @宋飞鸿 ปีที่แล้ว

    god ,i like your video

  • @adityajain6733
    @adityajain6733 ปีที่แล้ว

    One more please 😊

  • @honefone
    @honefone ปีที่แล้ว +1

    couldn't checkout on the website \_(ツ)_/¯

    • @geno86jo
      @geno86jo ปีที่แล้ว

      same here

  • @VjYary
    @VjYary ปีที่แล้ว +1

  • @andersonalvesdossantos957
    @andersonalvesdossantos957 2 หลายเดือนก่อน

    Viktor Schauberger

  • @cocacola7535
    @cocacola7535 8 หลายเดือนก่อน

    Equations should be written in code rather than complicated nodes.

  • @iplai
    @iplai ปีที่แล้ว +4

    from pynodes import *
    @tree
    def geometry_nodes(a: Float = 0.95, b: Float = 0.7, c: Float = 0.6, d: Float = 3.5, e: Float = 0.25, f: Float = 0.1):
    points = InputPoints(position=RandomVector())
    pos = points.position.Vector
    with simulate(points, pos) as zone:
    points.set_position(pos * 0.01)
    x, y, z = points.position.xyz
    dx = (z - b) * x - d * y
    dy = (z - b) * y + d * x
    dz = c + a * z - z**3 / 3 - (x**2 + y**2) * (1 + e * z) + f * z * x**3
    pos = pos + (dx, dy, dz)
    zone.to_outputs(points, pos)
    points_joined = points.Points
    with simulate(points_joined, fakes=0) as zone:
    points_joined.join(points)
    zone.to_outputs(points_joined)
    pos_sampled = points_joined.sample_vector_at_index(points_joined.position, points_joined.index)
    curve = CurveLine().resample(points_joined.point_count).set_position(pos_sampled)
    radius = curve.parameter.factor.float_curve(points=[(0, 0), (0.5, 1), (1, 0)])
    return curve.set_radius(radius).to_mesh(CurveCircle(0.02))

    • @mtranimation
      @mtranimation  ปีที่แล้ว +1

      That is for sure a cool way of doing it as well! :)

    • @iplai
      @iplai ปีที่แล้ว +1

      I wrote this addon(pynodes) for a very important reason, which is to handle mathematical expressions.😊@@mtranimation

    • @dfhdgsdcrthfjghktygerte
      @dfhdgsdcrthfjghktygerte ปีที่แล้ว

      @@iplai Python: Traceback (most recent call last):
      File "\Text", line 4, in
      File "G:\InsertFilePath\pynodes\core.py", line 942, in tree
      outputs = func(*args)
      File "\Text", line 9, in geometry_nodes
      AttributeError: 'Vector' object has no attribute 'xyz'
      x, y, z = points.position.xyz
      Typo or i did something wrong?

    • @iplai
      @iplai ปีที่แล้ว

      ​@@dfhdgsdcrthfjghktygerte
      When I resolve the compatibility issues, I will release the latest version, you can replace the line with
      x, y, z = points.position.separate_xyz()