This is awesome!! You’ve taken a pretty complex topic and broken it down nicely. I’m pimping it out to my followers 😀. This has so many uses in 3D graphics beyond texturing as well. Thanks man!
this is a very complex thing that even my freind cant understand, but yet you make it very simple and easy to understand. thnak you very much for making this video, this really help me
A really handy video for Blender beginners who are wanting to get themselves familiarized with the usage of Vector Math node in the Blender node editing system. I, for one, especially like the way you organized the overall content of the video and the layout of each session before showing the actual usage/implementation for each operation of the Vector Math node, extremely well done!
Indian TH-camr. Hence, proved! ❤️ With just that one video, I'm having too many ideas to build my shaders. You're saying this will be a series? Heck yeah!! Bring it on dude! 🔥 Subbed BTW
The trig functions are far, *far* from useless. You can use them to rotate the texture for one. Another nice usecase is to make procedural noise perfectly tilable by basically sampling 3D noise on the surface of a torus. Need a bunch of trig for that (although the setup isn't that hard) And if you want tilings more complicated than regular square/rectangular tiling, you'll almost definitely need them as well. View dependent stuff involving the incoming and normal vectors can also make good use of them.
Amazing... Been following tutorials that uses vector math to create procedural textures. While i can use it and follow along i don't understand what any does so there's been little room for experimentation. This video is incredibly useful so that I can at least start to grasp it. Tysm for making this video! 😊
2 mi into this tutorial and i have already gave you a like and a sub that's to show how amazing this content is, Thanks so much for taking your time to make this
I'm been using Blender for well over a year now, and I wish I had found this video must sooner; this is a great explanation of vectors. There's even some things I haven't learned from trial and error, like the fact that Blender uses a weighted algorithm to convert RGB color data to a scalar representing luminance. (That could throw off results in some cases, so I'll have to be careful to handle color data with this knowledge.) I'm still looking for a way to convert 2D (and in the future; 3D) vector data to angle data, maybe I'll find something to help in your next video. Even if I don't, I'm sure I'll learn something useful anyway!
I have a question. In order to combine two "normal maps" can I use the node "vector math - add"? It seems that everything is correct according to the visual result, but I'm not completely sure.
Charan Bhai नमस्कार🙏.. केया कोई है जो आपके जैसा geometry node sikha payega... आपका कोई हिंदी चैनल है भाई हर कोई इंग्लिश की ओर ही जा रहा है जैसे हिंदी की कोई अहमियत ही नहीं 😢
2 words from every Blender user: Thank you.
Your welcome Ian
MY GOD where has this channel been my whole life
i love this style of video where there is no second wasted. well done.
Never seen a better node explanation simple and to the point and it is freee Thank you broo
this is the best way of explaining things.. happy to see such good content
Thank you so much 😀
Damn i never seen someone teaching this good about this topic. Thanks for efforts. Love & Support from India.
This channel will reach a million subs by next year and that’s facts 😁🤝
Hahaha, I wish!
Thank you for your kind words
This is awesome!! You’ve taken a pretty complex topic and broken it down nicely. I’m pimping it out to my followers 😀. This has so many uses in 3D graphics beyond texturing as well. Thanks man!
Thank you Kev, Really glad to hear this from you : )
@@Just3DThings Sure thing!
This video needs to be standard content of the Blender manual, and you need way more views/subs. Thank you sir,
this is a very complex thing that even my freind cant understand, but yet you make it very simple and easy to understand. thnak you very much for making this video, this really help me
Amazing video, Charan! I'm super excited for this whole series :D
Thank you Agniv!
this is the best.
No i mean best of the best.
truly rooting for next part.
Very clear and concise, Charan! Thanks for putting in the time to make this.
I am really Glad you liked it Jacob: )
Been waiting for this since a long time.... 🙌
Great explanation! You make it very simple and easy to learn. The editing is really good and helpful too!
Thanks a lot! Glad it was helpful
Super well thought! Apply for a job as math teacher and Maths will be much easier for kids! THANK you…
Thank you 😄
Dropping in to share some gratitude here! Seriously great content.
Thank you Riley! Big fan of your work : )
OMG. this video is amzing helping me understand vector math node. thanks so much
This tutorial is pretty much amazing. Conrats.
Thank you Neutch, I'm glad you like it
Just got here from Cutis Holt ! amazing content !!
A really handy video for Blender beginners who are wanting to get themselves familiarized with the usage of Vector Math node in the Blender node editing system. I, for one, especially like the way you organized the overall content of the video and the layout of each session before showing the actual usage/implementation for each operation of the Vector Math node, extremely well done!
Thank you Joey! I am glad you enjoyed it :)
Indian TH-camr. Hence, proved! ❤️ With just that one video, I'm having too many ideas to build my shaders. You're saying this will be a series? Heck yeah!! Bring it on dude! 🔥 Subbed BTW
FInally clarity! Thank you!
Great overview, thanks !
6:35 little mistake, bottom left corner
Looking forward to the rest of the operations !!
Ahh, I went with camera's right XD
Thank you: )
The trig functions are far, *far* from useless. You can use them to rotate the texture for one. Another nice usecase is to make procedural noise perfectly tilable by basically sampling 3D noise on the surface of a torus. Need a bunch of trig for that (although the setup isn't that hard)
And if you want tilings more complicated than regular square/rectangular tiling, you'll almost definitely need them as well.
View dependent stuff involving the incoming and normal vectors can also make good use of them.
A great explanation. Concise and easy to understand. Thank you for sharing your knowledge. THANK YOU! Dg
Glad it was helpful!
Amazing... Been following tutorials that uses vector math to create procedural textures. While i can use it and follow along i don't understand what any does so there's been little room for experimentation. This video is incredibly useful so that I can at least start to grasp it. Tysm for making this video! 😊
great video with lot of understanding👍🏻👍🏻👍🏻
YOU ARE THE GREATEST MAN
wow ur explanation so genius!! thank you!
Thank you so much for this tutorial. Absolutely the best explanations!
Please continue the series :)
just WOW. very very very good tutorial!!!
This video helped so much. you are a saint
Verla level bro 💥💥💥💥
Brilliant explanation! I hope a lot of blender users will dominate these concepts as well. I learned a thing or two here. Thanks for sharing!
Great to hear That, Thank you : )
Thanks man, this is just what I needed. :)
Appreciate the work you put into this video. You made it very digestible, good job. Thank you.
Awesome video! Liked your channel from the start, it's so great you help to understand the basics in such complicated subject. Thanks a lot
Very useful things. Thanks for sharing.
Thank you so much. This is very helpful.
Thanks for the fundamental explanation!
Thank you!! Great work on simplifying this!
great video
i love it
so simple
but I want it in more brief
thanks bhai
Amazing!! I can't wait for the next video :)
Thank you! 😄
Thank you bro !!!✊
Way better than the old ones 8)
Great video Charan!! Super easy to understand and the presentation was 🔥🔥
Thank you Aman : )
Thanks in Procedural.
2 mi into this tutorial and i have already gave you a like and a sub that's to show how amazing this content is, Thanks so much for taking your time to make this
Great course will definitely follow, can't wait. 👍🏽
Amazing👍. Nice work. Thank you.
Thank you : )
Awesome tutorial, thanks!
Nice - concise and full of info!
👍
Thanks mike : )
Excellent stuff, thanks so much for this
Thank you, Glad you enjoyed it!
We need these tuts. Thank you.
what did i just watch!?
*rewatches*
Amazing, thank you
Thank you!!
wow, thanks you. this will be on my repeat list. very helpful knowledge. thanks you
Glad it was helpful!
Looking forward for the series♥️
Insanely informative nice
Thank you : )
Finally!! This is awesomee!!
Thank you Meghana < 3
Excellent video
Thank you very much!
Thanks a bunch!
Keep on the good work, man!
Thanks, will do!
Thank you.
I'm been using Blender for well over a year now, and I wish I had found this video must sooner; this is a great explanation of vectors. There's even some things I haven't learned from trial and error, like the fact that Blender uses a weighted algorithm to convert RGB color data to a scalar representing luminance. (That could throw off results in some cases, so I'll have to be careful to handle color data with this knowledge.)
I'm still looking for a way to convert 2D (and in the future; 3D) vector data to angle data, maybe I'll find something to help in your next video. Even if I don't, I'm sure I'll learn something useful anyway!
Thank you very much for this information, this is a very useful knowledge.
You are very welcome : )
that was so well thanks
Great video
Very Helpful. Thank you very much
Glad it was helpful!
good video 🔥, wishes from your clg friend
very good and understandable presentation of a complex topic! Very useful! :)
thanks
Great tutorial, thank you!! :)
Glad it was helpful!
Nice job.
Thank you!
Hey Thanks for the amazing tutorial. When will you upload the next parts?
The second one is out : )
I have a question. In order to combine two "normal maps" can I use the node "vector math - add"? It seems that everything is correct according to the visual result, but I'm not completely sure.
So, what about 2 and 3 part of your course?)
Please upload next part
Fluent Material Creator - Blender add-on coming soon
cool channel!
can any body told me what is the difference betweem multiply and scale in vector math ?
hey how you doin where is second part?
Got a little busy with work, part 2 and 3 will be uploaded as soon as possible :)
Thank you
@@Just3DThings thanks waiting.. 😚
Charan Bhai नमस्कार🙏.. केया कोई है जो आपके जैसा geometry node sikha payega...
आपका कोई हिंदी चैनल है भाई
हर कोई इंग्लिश की ओर ही जा रहा है जैसे हिंदी की कोई अहमियत ही नहीं 😢
The only possible thing I would suggest is to slow down the talking just a tiny bit. It feels a bit rushed. But other than that, awesome.
Yeah! That's what I was thinking too XD
Will try to improve it in the next part : )
Great video