You can have better results (no visible seams) if you expand the booleans you used for deleting overlapping parts to move several points at the end of deleted parts under not delete ones(on Z azis). Also you need to slightly decrease offset (even -0.001 can be enought) so that parts exactly on outer curve won't be deleted. Of course you will also need to use orthographic camera & flat shading material to hide the fact that some parts are deformed along the Z axis.
"pi" stands for the circle ratio. If you enter "pi" into any of the inputs, it will result in 3.14.... Pi represents 180 degrees in radians, so I make it 90 degrees by pi / 2.
Super cool Tutorial. Arrigato.
Beautiful result!
Thanks for sharing.
WHAT A BLENDER SAMURAI!
would be fantastic watching a video where you show how to apply this geometry node to a different surface, great video- i subscribed
You can have better results (no visible seams) if you expand the booleans you used for deleting overlapping parts to move several points at the end of deleted parts under not delete ones(on Z azis).
Also you need to slightly decrease offset (even -0.001 can be enought) so that parts exactly on outer curve won't be deleted.
Of course you will also need to use orthographic camera & flat shading material to hide the fact that some parts are deformed along the Z axis.
Really cool! Thanks!
excellent video.
Great tutorial, Thanks!
Meme si c'était en japonais le flux avec la souris était suffisamment clair pour arriver à tous comprendre.
Merci beaucoup :)
So dope bro! Thx for sharing.
Thank you so much
Beautiful, thanks :)
Thankyou!
Blender sounds cooler in Japanese. :D
Subarashi...!!!
6:59 what`s the expression on math? "pl/2"
"pi" stands for the circle ratio.
If you enter "pi" into any of the inputs, it will result in 3.14....
Pi represents 180 degrees in radians, so I make it 90 degrees by pi / 2.
@@sumstudio7695 thanks bro! amazing work
ii desu.