You can have better results (no visible seams) if you expand the booleans you used for deleting overlapping parts to move several points at the end of deleted parts under not delete ones(on Z azis). Also you need to slightly decrease offset (even -0.001 can be enought) so that parts exactly on outer curve won't be deleted. Of course you will also need to use orthographic camera & flat shading material to hide the fact that some parts are deformed along the Z axis.
Thanks. I think that would be difficult. You could try using a Shrinkwrap Modifier to move it along a specific axis, but the results might not be satisfactory.
"pi" stands for the circle ratio. If you enter "pi" into any of the inputs, it will result in 3.14.... Pi represents 180 degrees in radians, so I make it 90 degrees by pi / 2.
WHAT A BLENDER SAMURAI!
That's awesome! Thanks a lot, I want to try this with other geometric patterns now :D
ありがとう / Arigato/ Thanks so much.
Inspiring, and exciting to see this come alive on the screen. Appreciate this!
What a great idea! Reminds me of Truchet Tiles.
Super cool Tutorial. Arrigato.
Beautiful result!
would be fantastic watching a video where you show how to apply this geometry node to a different surface, great video- i subscribed
Really cool! Thanks!
excellent video.
Thanks for sharing.
Great tutorial, Thanks!
So dope bro! Thx for sharing.
You can have better results (no visible seams) if you expand the booleans you used for deleting overlapping parts to move several points at the end of deleted parts under not delete ones(on Z azis).
Also you need to slightly decrease offset (even -0.001 can be enought) so that parts exactly on outer curve won't be deleted.
Of course you will also need to use orthographic camera & flat shading material to hide the fact that some parts are deformed along the Z axis.
Thank you so much
Beautiful, thanks :)
Thankyou!
Super cool !! thank you for this tutorial, How can I adapt this pattern on different mesh? like character skin?
Thanks.
I think that would be difficult.
You could try using a Shrinkwrap Modifier to move it along a specific axis, but the results might not be satisfactory.
@ thank you!! i already enjoyed the process 😊 have a lovely day
Meme si c'était en japonais le flux avec la souris était suffisamment clair pour arriver à tous comprendre.
Merci beaucoup :)
6:59 what`s the expression on math? "pl/2"
"pi" stands for the circle ratio.
If you enter "pi" into any of the inputs, it will result in 3.14....
Pi represents 180 degrees in radians, so I make it 90 degrees by pi / 2.
@@sumstudio7695 thanks bro! amazing work
Blender sounds cooler in Japanese. :D
Subarashi...!!!
ii desu.
Thank you for Interesting material!