No One Is Talking About This New Node in Blender!

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น •

  • @PhillipParr
    @PhillipParr ปีที่แล้ว +61

    Hint: tau is double pi, which also means tau is 360 deg but in rad 😉

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +13

      Ahh okay I’ll try that out

    • @PhillipParr
      @PhillipParr ปีที่แล้ว +5

      @@TheDucky3D Forgot to say, great tutorial as always!

    • @gerdsfargen6687
      @gerdsfargen6687 ปีที่แล้ว +10

      Mmmm double pie

    • @wooldyy
      @wooldyy ปีที่แล้ว +3

      @@gerdsfargen6687you read my mind

  • @3DVladislavYordanov
    @3DVladislavYordanov ปีที่แล้ว +36

    Great tutorial once again, Nate!
    Thanks for spreading the knowledge!
    I admire your creativity 💯

  • @jamescombridgeart
    @jamescombridgeart ปีที่แล้ว +10

    Yesss. super useful. You can use this to create arrays very easily without having to mess around with the initial geo, just drag faces around to extend the bounds and tweak the grid for spacing. Thank you!

  • @Pulse2AM
    @Pulse2AM ปีที่แล้ว +1

    Thanks for tutorial! You're a genius!

  • @firesightstudios5823
    @firesightstudios5823 ปีที่แล้ว +3

    Dude this is so cool. You are opening my mind to a whole new world of Motion graphics. I primarily use DaVinci Resolve for my personal and professional video editing / motion graphics needs. But your channel has some really awesome ideas and looks. Thanks!

  • @DemsW
    @DemsW ปีที่แล้ว +2

    I love the format, love the personality, very informative, keep it up

  • @bodycode
    @bodycode ปีที่แล้ว

    Thank you , to find some accessible info on geometry nodes is really hard…yours in great !

  • @darrenberkey7017
    @darrenberkey7017 ปีที่แล้ว +36

    Wow, amazing. The only downside I experience with things like this is having so many ideas flood my mind so rapidly that I have a hard time focusing on any particular one of them, and a creativity block forms that takes me time to get around. Still, very excited about this new trick! Thanks!

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +7

      I think that’s a good thing not a bad thing

    • @darrenberkey7017
      @darrenberkey7017 ปีที่แล้ว +4

      @@TheDucky3D - I hear you, but it can be somewhat frustrating for me since I have limited time to explore new Blender ideas. Oh well, c'est la vie. 😁

    • @Iretemi3d
      @Iretemi3d ปีที่แล้ว +3

      Just have a note on your phone where you list them. I'm an animator too

    • @jerdeen8490
      @jerdeen8490 ปีที่แล้ว

      @@darrenberkey7017 i struggle with this constantly as well lol, its alot harder to deal with than people think

    • @syweb2
      @syweb2 ปีที่แล้ว +1

      ​@@TheDucky3D You underestimate the frustration of creative decision paralysis.

  • @MattConM
    @MattConM 17 วันที่ผ่านมา

    Love it, you're my go to geo node guy. You never dissapoint.

  • @holyshiftstudio
    @holyshiftstudio ปีที่แล้ว +1

    So cool!
    Thanks for sharing this, just finished following along and the outcome is awesome.

  • @kritzstudio
    @kritzstudio ปีที่แล้ว +2

    We can't believe it, every time we need to do something in our movie, we go to your channel and find the solution! Thank you very much for everything you share! We are very grateful!

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +1

      Haha that’s great

  • @workingwithaudioandvideo6239
    @workingwithaudioandvideo6239 ปีที่แล้ว +1

    Awesome walkthrough man. Precise and without mistakes. I give you a like and a sub. Not many on here can do that.

  • @adryan_studio
    @adryan_studio ปีที่แล้ว +3

    Again, my boy did it again! Another straight to point tutorial that helps an artist even after years of blender, it's so cool to live in a community where you learn from each other, it's just amazing! Thank you, Ducky!

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว

      I love the community

  • @ottobanu
    @ottobanu ปีที่แล้ว +1

    Great tutorial Nate! 😁 I used this node few times now.

  • @lulboiking5806
    @lulboiking5806 ปีที่แล้ว +3

    I always love your videos!! you do some great work!! keep up the good work!!!😊

  • @mashafalkov
    @mashafalkov 7 หลายเดือนก่อน

    What an awesome tutorial! You made it so easy to pick up and learn some new foundational skills!

  • @atdigit
    @atdigit ปีที่แล้ว

    We have been waiting for this feature for years and only Ducky 3D noticed that it appeared. Bravo, thanks for the info!

  • @TruthSurge
    @TruthSurge ปีที่แล้ว

    question.... once I get this geo nodes setup done, how can I turn the dots or points rather into an actual mesh for texturing in the shader editor? I was able to use set material node in geo nodes but I don't see how to do more than just that. I want to be able to overlay two materials and such. I tried make instances real but it didn't work like I thought. I just want the globby ico sphere cube to be translated into a mesh that looks like my result. One cool thing about this geo nodes idea is that it has very few polygons. I made a cube of spheres and shift D that a bunch to create a sci fi tower and it was like only 800 faces or something. With that I could have 100 towers in a scene. But I don't understand how to add texture/color to them as I would normally. thx!

  • @daddorocket
    @daddorocket ปีที่แล้ว

    OUTSTANDING!!! Well done!

  • @3dandme777
    @3dandme777 ปีที่แล้ว +3

    Awesome video, and I appreciate your talent and the way you teach. Thank you.

  • @DavidWinstead
    @DavidWinstead ปีที่แล้ว +1

    Wow, great node, will come in handy... Thanks for sharing!

  • @thomasanderson1416
    @thomasanderson1416 ปีที่แล้ว

    I subscribed in 2019 this is the best blender channel on youtube, precise and to the point ❤

  • @TruthSurge
    @TruthSurge ปีที่แล้ว

    Finding points to volume is like Christmas morning for ducky! It is way cool. Possibilities....

  • @KevinMerinoCreations
    @KevinMerinoCreations ปีที่แล้ว +1

    Very cool and straight forward! Thank you for sharing your knowledge!👏👏👏

  • @akiwen1999
    @akiwen1999 ปีที่แล้ว +1

    Ducky, you are absolutely my hero!!!! thanks for your tutorial!!! from Taiwan Designer Allison.

  • @MahadSiddiqi-qu3pg
    @MahadSiddiqi-qu3pg 8 หลายเดือนก่อน +1

    Could you please make another video on how to do the shading like you did in the thumbmail? It looks great and I want to learn how to do it!!!

  • @Anisa3D
    @Anisa3D ปีที่แล้ว +2

    Excellent for webpage loading, Thank you

  • @oskarbonnet8128
    @oskarbonnet8128 3 หลายเดือนก่อน

    For the W of the wave texture, at 12.6 at the end keyframe or anymutliple that will loop you animation

  • @ElTrolldego
    @ElTrolldego ปีที่แล้ว +1

    In Blender 4.0 the "Mesh to Volume" node only has "Interior Band Width" no Exterior. Any solution to this?

  • @alexvirr
    @alexvirr ปีที่แล้ว

    This is brilliant, thanks Ducky!

  • @AsilbekNomozov-f5d
    @AsilbekNomozov-f5d 6 หลายเดือนก่อน

    Thank you for making best of the best tutorials

  • @KrazyKaiser
    @KrazyKaiser ปีที่แล้ว +1

    I recently followed an Entagma video for a cool geometry nodes effect, but they were using blender 2.8 and I was in 3.6 so the geometry nodes were really different in the older version! I did manage to translate everything he did into the newer version and it was an incredible effect.

  • @Arvolve
    @Arvolve ปีที่แล้ว

    The cube one was a suprising nugget mid video, great channel!

  • @gottagowork
    @gottagowork ปีที่แล้ว +1

    If you're up for an "Entagma challenge" you could give "New In Houdini 19.5 Pt.1/Pt.2" a try.
    How tangent singularities was dealt with using blur attribute (now possible in GN?) just blew my socks off back then.
    Don't know if it is even possible, and if any other approaches would be needed to pass "other types of tangents" (?) to the shader, but...
    If you need to pass in a model for data manipulation, something resembling a Y tee would be a good start.
    The point is to have branches and make anisotropic shading (Cycles only) look good and natural, focusing especially at the 2 singularities and tangent flow.
    It's just about one of the most mind bending things I've ever seen.

  • @blackswan6386
    @blackswan6386 ปีที่แล้ว

    thats why we love this channel ! really nice sir. thank you so much ! ciao

  • @Vaporwave2099
    @Vaporwave2099 3 หลายเดือนก่อน

    Great video, as always!! Quick question, how do you add color?

  • @BWrightAnimations
    @BWrightAnimations ปีที่แล้ว +3

    Great tutorial, can you share how you set the material for the version in the thumbnail?
    It looks like the color changes based on the size of the point

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +2

      It’s a transmissive material with the value set to 5

    • @BWrightAnimations
      @BWrightAnimations ปีที่แล้ว

      @@TheDucky3D Thank you!

    • @harsh_singh332
      @harsh_singh332 ปีที่แล้ว

      Thankyou, i had the same question

  • @shahbokhari
    @shahbokhari ปีที่แล้ว

    Absolutely amazing techniques. Thank You so much for sharing Sir

  • @darrenberkey7017
    @darrenberkey7017 ปีที่แล้ว +1

    Today I went back to one of your other recent videos where you used the Remesh modifier to create a metaball-like effect and combined that with this node to come up with some pretty cool stuff! 😁

  • @InfluxFPV
    @InfluxFPV ปีที่แล้ว

    Great video, if i can offer a suggestion? After watching tons of these tutorials but tons of people there is one thing i never see that would be SO helpful. If you could put a screenshot of the the Nodes from input to output that would be amazing!! (Either in the video or a seperate high res link)

  • @VibhorSharma-lh2yl
    @VibhorSharma-lh2yl 10 หลายเดือนก่อน

    thank you so much man i couldnt find this effect anywhere

  • @ExistentialDawn
    @ExistentialDawn ปีที่แล้ว

    Hello im having an issue, i have a curve for wich i want to set a rectangular mesh, now when i set that mesh to volume and distribute those points it won't work? How can i solve this problem?

  • @simplesimon9056
    @simplesimon9056 ปีที่แล้ว

    Thanks as always Ducky!!!

  • @johndondlinger9943
    @johndondlinger9943 ปีที่แล้ว

    dude, i just found this myself while i was working on interesting ways to put a ton on trees on some landscapes. its a game changer, im gonna try and involve liquid sim with this;
    That being said i added a wave and baked that to a song

  • @aleksa4224
    @aleksa4224 ปีที่แล้ว +1

    Is that possible on a object with armature like caracter with walking animation?

  • @fablesalive
    @fablesalive หลายเดือนก่อน

    bruh... you are great teacher.

  • @artamonovy_studio
    @artamonovy_studio ปีที่แล้ว

    Thanks! This is very very cool! in 5 minutes you changed my worldview forever;)

  • @UserX-02
    @UserX-02 ปีที่แล้ว

    that would be a sick loading icon for the corner of a screen

  • @Tranmaart
    @Tranmaart ปีที่แล้ว

    Thank you so much! I really didn't know about that grid mode of vol distribuiton, neither of the spherical mode in wave texture. 😄 It's really fun, i played with it today. Just uploaded 2 shorts. If you let me, i'll mention your channel in descriptions.

  • @mwatsonanimation
    @mwatsonanimation 10 หลายเดือนก่อน

    This doesn’t seem to work in Blender 4.0 as the mesh to volume node only has an ‘interior bandwidth’ value ?

  • @thesquirrelchase-exploreph5635
    @thesquirrelchase-exploreph5635 ปีที่แล้ว

    Awesome. Great tutorial.

  • @eclecticgamer5144
    @eclecticgamer5144 ปีที่แล้ว +2

    If you're introducing a new node... might want to say *what* that node is first... I was like "WTF, all those nodes are really old"... 😅
    I'm writing a translation addon that would create node groups in Unreal's Geometry scripting. This would allow players real time access to inputs of any of Blender's geometry nodes.
    You could put stuff like this in video games, and let the players have fun with it. Like making their own house like the cube with a hollowed out sphere.

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +2

      That’s a really cool addon!!

    • @eclecticgamer5144
      @eclecticgamer5144 ปีที่แล้ว

      @@TheDucky3D Ya, been working on it about 10 hours a day for nearly 2 months.
      Not bad, considering I can't really code... and had to have ChatGPT to get over *many* hurdles...(Related to syntax, and commands specific to Unreal)

    • @voxoking32
      @voxoking32 ปีที่แล้ว

      wiowow

  • @goosleeng
    @goosleeng ปีที่แล้ว

    Thanks for the video!
    Vary nice explaining and animation. Now geonodes seem to be more simple for me!

  • @maxhayart
    @maxhayart ปีที่แล้ว

    Well that's dope

  • @pitched7401
    @pitched7401 ปีที่แล้ว

    Wasn't this released like almost a year ago with 3.2 or sth?

  • @mozzanth
    @mozzanth ปีที่แล้ว

    Woah this node is awesome for mograph! Let's goooo!

  • @maninthespace
    @maninthespace ปีที่แล้ว +1

    Can you please explain how to make the material from the cube as in the preview? I can't figure out how to apply a gradient to the entire object

  • @damjanmilenkovic5191
    @damjanmilenkovic5191 ปีที่แล้ว +1

    to me, you will always be the doughnut guy :) (just to clarify, I started learning blender from your videos, I kinda skipped blender guru)

  • @thevrgrandpa2247
    @thevrgrandpa2247 ปีที่แล้ว

    How did you make such a gradient of this cube as in the picture of the video &

  • @ReignRapid
    @ReignRapid ปีที่แล้ว

    anything think this be possible to bring into sound reactive ?

  • @biptya_animates
    @biptya_animates 5 หลายเดือนก่อน

    chills down the spine when bro said he gave up!

  • @Mr.Indiyaah
    @Mr.Indiyaah ปีที่แล้ว

    Is there something like BLENDER ASSIST for future?

  • @lassekalhauge4801
    @lassekalhauge4801 ปีที่แล้ว +1

    Awesome ❤

  • @voxoking32
    @voxoking32 ปีที่แล้ว

    Hello Ducky !
    How did you manage to have those beautiful Orange geonode colors on your thumbnail ?
    Thank you !

  • @artofdissonance4091
    @artofdissonance4091 ปีที่แล้ว

    Gracias Nate ! tu formula es mejor que la mia !

  • @Enflict
    @Enflict ปีที่แล้ว

    What I am having trouble understanding is this: How does the wave texture and color ramp phase know to scale the shapes from the inside to out or outside to in? like, what is stopping it from phasing sideways or diagonal? Is there a way to control the phase shape? Phasing into or out of the shape of something else would be neat.

  • @PotaraP
    @PotaraP ปีที่แล้ว +1

    Wow, this could be used for a really good Janemba teleporting effect. I'm not too familar with geometry nodes, but you can make the cubes dissipate, right?

  • @CorruptedGhor
    @CorruptedGhor ปีที่แล้ว

    How did you make the material in the thumbnail? I cant quite figure out how to make the material change color. I noticed the cubes go from red to yellow based on the point scale but... still scratching my head

  • @LightninK1ng
    @LightninK1ng ปีที่แล้ว

    Hi I want to know how to use switch node with random boolean

  • @Angela-ll3zi
    @Angela-ll3zi 5 หลายเดือนก่อน

    Hello!. Thank you so much for sharing this. So cool and interesting. Greetings.

  • @parishilt0n1
    @parishilt0n1 ปีที่แล้ว

    Why is mine just 2 ico spheres... lol. the poly count is 3.5 k... Help?

  • @RobertWildling
    @RobertWildling ปีที่แล้ว

    @Ducky 3D How did you add the color to all those cubes?

  • @50shadesofskittles9
    @50shadesofskittles9 ปีที่แล้ว

    Dude, where is the colour effects like in the thumbnail?

  • @two-footed
    @two-footed ปีที่แล้ว

    So good. I'm finding the first animation (the man shape) is taking ages to render though - 20 frames in an hour..

  • @RobertWildling
    @RobertWildling ปีที่แล้ว

    Simply mind-blowing! Wow! A new way to make voxels!
    Is it possible to export that effect t Three.js?

  • @PopFictionVideos
    @PopFictionVideos ปีที่แล้ว

    Can C4D do this? I've only seen graph editing in C4D for scripting/Xpresso and rendering.

  • @Dimplesapplepie
    @Dimplesapplepie ปีที่แล้ว

    Gosh really aweome !

  • @cru.sh3D
    @cru.sh3D ปีที่แล้ว

    What purpose does the 4*pi serve?

  • @hormi8672
    @hormi8672 11 หลายเดือนก่อน

    Greetings to Entegma those were my profs at my university last year! both nerds in their field :D

  • @lutor78
    @lutor78 ปีที่แล้ว

    Nice trick, good job! One question: How can you apply random colors to the instances? Thank you 🔝

  • @man_art_man
    @man_art_man ปีที่แล้ว +1

    I've watched similar node at BBB19 Live streams ... But not exactly the same like your one. Nice work! looks very good

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +1

      Love him

    • @man_art_man
      @man_art_man ปีที่แล้ว

      @@TheDucky3D yeah he is really good!

  • @Pam_xx
    @Pam_xx ปีที่แล้ว

    beginners question. is there a way to export such a animation and use it in a game engine ?

  • @badger_dist
    @badger_dist ปีที่แล้ว

    Hey Ducky - how would you stop the points jittering per frame if you did this inside an animated mesh?

  • @Jeremy_theBeard
    @Jeremy_theBeard ปีที่แล้ว

    This is a fun one, thank you! Question though, I've been working on a piece inspired by your recent logo reveal video and ended up playing with this mesh to volume node in the process. Using the cube from this project, if one were to use a join geometry node to bring back the original cube with the icosphere hooked up to instance on points, how can I - 1) Keep the instanced points INSIDE the cube, and 2) control where they are in the cube? What I'm trying to do might be better answered by that Entagma video you mentioind, but like you said....that's complicated lol.

  • @myriadrhea
    @myriadrhea ปีที่แล้ว +1

    This node could be quite a bit of fun for special fx in animated sequences 🤔

  • @sir.niklas2090
    @sir.niklas2090 ปีที่แล้ว

    These point seem very similar to a voxel, is it technically voxel? ( I mean you can technically have a round voxel)

  • @zim_the_vixen
    @zim_the_vixen ปีที่แล้ว

    We feel that you could possibly do some cool simulations with this.

  • @philbotha1174
    @philbotha1174 ปีที่แล้ว

    Great tutorial, I'm having issues with using a Mesh Boolean in conjunction with the Distribute Points in Volume node. As the volume animate/moves along the surface of the boolean object it changes the location of the points. I need them to stay the same during the animation. Hope that makes sense. Can you help? Should I use a different method to boolean mesh?

  • @JdThe65th
    @JdThe65th ปีที่แล้ว +1

    Hey, is there a way to bake a GeoNode animation like this into a shape key? I would love to bring this effect into game engines.

    • @TheDucky3D
      @TheDucky3D  ปีที่แล้ว +2

      I’m not sure I’ll have to try that

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza ปีที่แล้ว

    Truly fun indeed...

  • @LowGodd
    @LowGodd ปีที่แล้ว

    Hey Ducky! it would be awesome if you did something with the new simulation nodes

  • @chexo3
    @chexo3 ปีที่แล้ว

    Oh hey, you could maybe use this to generate terrain Minecraft style. Not necessarily just voxels either.

  • @boerboelmummy5075
    @boerboelmummy5075 ปีที่แล้ว

    Thank you.

  • @englishshadrick5296
    @englishshadrick5296 ปีที่แล้ว

    3:14 what the heck does that W mean.

  • @3d.artsoul
    @3d.artsoul ปีที่แล้ว

    Thanks

  • @dmitrykolganov2142
    @dmitrykolganov2142 ปีที่แล้ว

    What the PC youve got that doesnt lag🥶

  • @frankwas586
    @frankwas586 ปีที่แล้ว +2

    mesh to volume node is no longer available

    • @Mohammad_Shaheen
      @Mohammad_Shaheen 7 หลายเดือนก่อน

      I think it's now a modifier

  • @amitbt69
    @amitbt69 ปีที่แล้ว

    You are the boss!

  • @youmix2664
    @youmix2664 ปีที่แล้ว

    Awsome!

  • @DownDance
    @DownDance ปีที่แล้ว

    I don't know why, but I got a lot of videos when this node came out which said, that it's revolutionary (which it is)