Engineering a spin launcher for Ortus City | KSP 1.11.2

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @Stratzenblitz75
    @Stratzenblitz75  2 ปีที่แล้ว +1275

    Well, well... Its been a hot second (AKA over 6 months) since my last video, but its finally ready. I'm pleased to present my submission to Ortus City, a fully reusable spin launcher! The reason this took so long is that I went through several different failed designs that ultimately took a lot of time to develop. However, that time is not lost; I learned a ton from it and some of those failed designs show promise for future projects... So hopefully that means the next video will come out in a more reasonable timespan.
    This project was organized by Knight of Saint John. They contributed a huge amount of effort into organizing and building this city and it really shows. Check out their showcase video here! th-cam.com/video/UoYPH1yzSmM/w-d-xo.html

    • @id_pyro5912
      @id_pyro5912 2 ปีที่แล้ว +2

      Well done!

    • @jacobstep7153
      @jacobstep7153 2 ปีที่แล้ว

      Nice

    • @DK-tm9du
      @DK-tm9du 2 ปีที่แล้ว

      Please, do a video about yours unsuccessful projects!

    • @JYF921
      @JYF921 2 ปีที่แล้ว

      You should show the original railgun just for coolness

    • @cooking_bakingg
      @cooking_bakingg 2 ปีที่แล้ว

      @@JYF921 yeee,that would be so coool

  • @Benlucky13
    @Benlucky13 2 ปีที่แล้ว +3824

    The whole "mammoth engines as rcs thruster" really puts the insane size of this thing in perspective

    • @wafflestcattash4818
      @wafflestcattash4818 2 ปีที่แล้ว +2

      696th like

    • @Meanslicer43
      @Meanslicer43 2 ปีที่แล้ว +3

      @@wafflestcattash4818 nice

    • @Daniel-pu6yk
      @Daniel-pu6yk 2 ปีที่แล้ว +2

      1000th like

    • @demarcuscousinsthe65th
      @demarcuscousinsthe65th ปีที่แล้ว +2

      I mean its literally 380 thousand pounds

    • @YICHEN-k8h
      @YICHEN-k8h 6 หลายเดือนก่อน

      How about 7 vectors 7 vectors have more thrust than 1 mammoth

  • @bestsynth4102
    @bestsynth4102 2 ปีที่แล้ว +6424

    "Use these Mammoth engines as RCS thrusters" is a phrase I want to never hear again.

    • @floorknob4330
      @floorknob4330 2 ปีที่แล้ว +377

      The idea the craft was so massive it needed that to be the case is mind boggling, but I agree

    • @phoenix0166
      @phoenix0166 2 ปีที่แล้ว +135

      @@floorknob4330 overclocked mammoths as RCS

    • @MeneltirFalmaro
      @MeneltirFalmaro 2 ปีที่แล้ว +120

      Stratzenblitz truly is the Chuck Norris of KSP players.

    • @JYF921
      @JYF921 2 ปีที่แล้ว +5

      @@phoenix0166 or just overclock normal rcs in that case

    • @DubiousFIN
      @DubiousFIN 2 ปีที่แล้ว +4

      I see a Synth

  • @odw32
    @odw32 2 ปีที่แล้ว +2936

    NASA administrator: "Why do we jettison the fairing and do stage separation so high up in space?"
    Engineer: "Reliability. At that height Florida is rendered at a significantly lower LOD, so it reduces lag, and without Atlantic wave physics we can easily delete the booster debris from the ocean"
    Administrator: "That makes sense"

    • @asgodandheinleinintended2398
      @asgodandheinleinintended2398 2 ปีที่แล้ว +136

      Ah, simulation theory.

    • @revenevan11
      @revenevan11 2 ปีที่แล้ว +12

      🤣 love this comment!

    • @JonesCrimson
      @JonesCrimson 2 ปีที่แล้ว +102

      Meanwhile at the Kremlin: "Yuri, this is amazing, how are you keeping so steady?" "I modified the physics significance of the heat shield to 0 which makes them physically significant. Very common bug I hear."

    • @canrex7540
      @canrex7540 2 ปีที่แล้ว +56

      @@JonesCrimson You mean the Kerblin, right?

    • @JonesCrimson
      @JonesCrimson 2 ปีที่แล้ว +27

      @@canrex7540 I'm having issues with your continuity, there is a NASA but no Kremlin?

  • @agravemisunderstanding9668
    @agravemisunderstanding9668 2 ปีที่แล้ว +914

    Can we appreciate how this guy perfectly positioned and timed that spin launch so that the payload could intercept duna from minimus

    • @superpig9458
      @superpig9458 2 ปีที่แล้ว +12

      I’ve been looking for this comment…

    • @Oxigenium1
      @Oxigenium1 2 ปีที่แล้ว +57

      There was a maneuver in mid space. But, to be honest, initial launch was pretty precise, yeah

    • @morgansmith1529
      @morgansmith1529 2 ปีที่แล้ว +32

      probably cos he had a 5 minute window to do it in cos of game lag

    • @rebel6301
      @rebel6301 ปีที่แล้ว +4

      i mean hey atleast residents on Duna get some delicious Minmus icecream

    • @cherriberri8373
      @cherriberri8373 5 หลายเดือนก่อน +2

      He may have missed by about 200m/s, but if you can calculate it and automate when it releases, there is no need for maneuvering with a system like this- if the payload is remote controlled, and most are

  • @MultiHunterOne
    @MultiHunterOne 2 ปีที่แล้ว +1076

    I figure putting a huge spinning arm with a projectile attached exactly in line with the colony is the most optimal way of positioning it in case of a failure.

    • @aurorastarfury
      @aurorastarfury 2 ปีที่แล้ว +138

      If it ever does fail... no witnesses!

    • @extended_e
      @extended_e 2 ปีที่แล้ว +79

      Kerbals are not know for fearing astronomical thing's, even if they are astronomical forces directed to their infrastructure.

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 2 ปีที่แล้ว +34

      From an engineer's POV, it's probably the fastest way from failure back to the drawing board, ever.

    • @barklet6110
      @barklet6110 2 ปีที่แล้ว +15

      And encouragement for maintenance to be done when needed

    • @aliensmokingablunt
      @aliensmokingablunt 2 ปีที่แล้ว +2

      With a giant fuel barrel attached!

  • @spaceguy9025
    @spaceguy9025 2 ปีที่แล้ว +530

    This is just incredible, great work to everyone who participated in this project!

  • @nktslp3650
    @nktslp3650 2 ปีที่แล้ว +215

    The good thing about the lag, is that you can never miss your ejection timing. You even probably can make yourself a cup of coffee while releasing, because of the immense lag due to the unclamping process.
    Genius.

    • @davisdf3064
      @davisdf3064 2 ปีที่แล้ว +10

      That is, until you press it just past the right time, and it ends up hitting the ground

    • @pyropulseIXXI
      @pyropulseIXXI 2 ปีที่แล้ว +2

      Lag doesn't make things easier to time..... lmao what

    • @dsdy1205
      @dsdy1205 ปีที่แล้ว +15

      It does actually. Online ping lag would make things harder, but this is just an offline slowing-fown of the physics engine. So all the steps are uniformly slowed down, which means if the margin of error to release the payload is 1s, you may actually have 4 seconds to get it right.

    • @eekee6034
      @eekee6034 ปีที่แล้ว +1

      Unclamping lag won't help because it happens after you hit the button, but the general frame rate lag from huge builds will... I think. Depends on the code design.

  • @Aedumz672
    @Aedumz672 2 ปีที่แล้ว +948

    Hes in Spain without the a
    Very nice job on the sci-fi trebuchet, perfect cherry on top for this incredible outpost. I have absolutely no doubt that whatever upsilon comes up with next will be even more ambitious and awesome. keep up the good work homie

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +196

      Thanks homie
      I'd appreciate if the next upsilon project was a tad less ambitious. As cool as Ortus is, the 7000 part count is Spain without the S

    • @JYF921
      @JYF921 2 ปีที่แล้ว +37

      @@Stratzenblitz75 more like Spain without the S

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +67

      @@JYF921 im an actual english idiot, that is what I meant to say

    • @martijn9568
      @martijn9568 2 ปีที่แล้ว +6

      @@Stratzenblitz75 Nah you're obviously French😉

    • @phoenix0166
      @phoenix0166 2 ปีที่แล้ว +4

      @@martijn9568 naw he Canadian. He just living in Quebec or whatever

  • @KnightofSaintJohn
    @KnightofSaintJohn 2 ปีที่แล้ว +323

    However much I am grateful for the time and effort everyone in the team put into this project, without you, neither Upsilon, nor Ortus City would have been possible in the first place. And on top of that, you've been able to push the limits of KSP yet again! All that while holding a stable job... if you can do this, then I guess I should give it a go as well.
    Being perhaps the only person who has had to record a lot of footage inside that lag-infested city, I've acquired new heights of respect for many of your previous projects.
    *cough* helicarrier *cough*
    You didn't compromise on getting the best shots, in spite of the strain this project puts on your sanity. Truly Marvelous!
    (oh and by the way, I take that comment about 'unruly dissenters' personally)

  • @Ancient_Hoplite
    @Ancient_Hoplite 2 ปีที่แล้ว +47

    The insane engineering and calculations necessary to build the launcher...throws the payload the wrong way flinging it into interplanetary space, nice!
    Then uses it to throw a bunch of (flattened) minty ice cream. Genius

  • @BCsJonathanTM
    @BCsJonathanTM 2 ปีที่แล้ว +248

    "Wow that's gonna a pain to disassemble, launch, land, and reassemble" I thought. But apparently there was another solution to that problem. Subscribe button smashed.

    • @MrMarttivainaa
      @MrMarttivainaa 2 ปีที่แล้ว +34

      The traditional kerbal solution of more boosters, I love it.

  • @SlacksOfficial
    @SlacksOfficial 2 ปีที่แล้ว +363

    This launcher has an impressive amount of engineering to it. Well done stratz!

  • @JYF921
    @JYF921 2 ปีที่แล้ว +153

    Well done to Stratzenblitz and everyone else who worked on this project! We really smashed a few colony records here and set new standards of cool!
    (Also as the designer of the spaceport, I hereby announce that the radar of the control tower can spin at 460 rotations per minute. Who in hell needs phased array radar again?)

  • @andrewchapman2039
    @andrewchapman2039 2 ปีที่แล้ว +70

    The amount of physics simulation mastery and just regular physics know-how that's gone into this project is just downright impressive

    • @TheGoalster
      @TheGoalster 2 ปีที่แล้ว +1

      This is B E Y O N D P H Y S I C S

    • @pyropulseIXXI
      @pyropulseIXXI 2 ปีที่แล้ว +1

      @@TheGoalster This is literally extremely simple physics, such that they teach it in 8th grade physics class

    • @pyropulseIXXI
      @pyropulseIXXI 2 ปีที่แล้ว

      @@TheGoalster Extremely simple physics present
      You: tHiS iS bEyOnD pHySiCs

    • @puiu102006
      @puiu102006 2 ปีที่แล้ว +3

      @@pyropulseIXXI its a joke my guy.

    • @eekee6034
      @eekee6034 ปีที่แล้ว +1

      It's basic physics PLUS weird game bug science. Oh and weird game not-bug science too: how to make good bearings, which power wheels to use, etc.

  • @fordprefect6151
    @fordprefect6151 2 ปีที่แล้ว +171

    I appreciate how this channel has slowly shifted slowly from building more and more impressive crafts to completely fucking over the physics engine

    • @pyropulseIXXI
      @pyropulseIXXI 2 ปีที่แล้ว +4

      This isn't fucking over the physics engine at all..... this is super basic physics. The engineering is more complicated by far

    • @pinkythreat
      @pinkythreat ปีที่แล้ว +15

      @@pyropulseIXXI yeah it’s basic physics but he’s still fucking with the games physics engine

    • @averiWonBTW
      @averiWonBTW ปีที่แล้ว +1

      reminds me of speedrunner expoits

    • @Thomas-hz8vb
      @Thomas-hz8vb ปีที่แล้ว +9

      @@pyropulseIXXI ah yes the basic physics that also exist irl of if i just stay far enough the world wont render it and have it be static and indestructable

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 11 หลายเดือนก่อน +1

      I mean rotating a fucker into space is a legit proposed way to send thing to space without wasting fuel

  • @homiedaclown4381
    @homiedaclown4381 2 ปีที่แล้ว +706

    Normal people: 'I put this payload into orbit with a rocket!'
    Stratzenblitz: 'Haha, payload go YEET!'

    • @hokutoulrik7345
      @hokutoulrik7345 2 ปีที่แล้ว +17

      A truly Kerbal way to launch something.

    • @xioana
      @xioana 2 ปีที่แล้ว +3

      more like sending it interplanetary lol

    • @michaelbuckers
      @michaelbuckers 2 ปีที่แล้ว +9

      There's a company literally named "spinlaunch" who do exactly this. The payload flip is a problem because of aerodynamics and they haven't sorted the launch balancing issue.

    • @DrBusiness9
      @DrBusiness9 2 ปีที่แล้ว +1

      “Homie DaClown”😂😂😂😂😂 bro is saying yet too

  • @hugofolpp1753
    @hugofolpp1753 2 ปีที่แล้ว +65

    THE UPSILON INTIATIVE IS STILL ACTIVE?!? EPIC
    that City looks Glorious btw, absolutely glorious, the builders who made those buildings are phonomenal artists. I lost it when I saw the fish tank
    That spin launcher is amazing too, it looks great, functions spectacularly and is awesomesauce

  • @SaltpeterTaffy
    @SaltpeterTaffy 2 ปีที่แล้ว +46

    The Electric-To-Duna video is still your magnum opus, but this video is an elegant demonstration of your ability to inject magic into the science of the KSP world.

  • @Nico-dt5hu
    @Nico-dt5hu 2 ปีที่แล้ว +27

    i love how the spin is in the same plane as the milky way, makes for a majestic orderly background

  • @analkalinne
    @analkalinne 2 ปีที่แล้ว +11

    The Spinlaunch concept just made an impressive come back to the KSP universe, which it should have NEVER left.

  • @bunbun2181
    @bunbun2181 2 ปีที่แล้ว +5

    This is what a master of a sandbox game looks like. It’s insane how much knowledge about the game you have. Mad respect

  • @joshuasims5421
    @joshuasims5421 2 ปีที่แล้ว +28

    A magnificent build. Also I always love to see your elevator designs, each one is a little different and equally awesome.

  • @DarkStar-nw8ee
    @DarkStar-nw8ee 7 หลายเดือนก่อน +7

    the joker threatening space-gotham after he hacked the spin launcher

  • @casualbird7671
    @casualbird7671 2 ปีที่แล้ว +243

    I love that old spinlaunch ion engine video to death, the music and cinematography were perfect. I am glad to see you revisiting the concept. Also, doesn't the game allow you to hotkey any engine as an RCS thruster with the robot parts expansion?

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +67

      Thank you! I have not seen a feature that lets you use engines as RCS. The closest thing Ive seen is the KAL controller (which I did try to use) but that turned out to be really obnoxious to use. KSP kept forgetting my action groups so I gave up and used a mod for it

    • @casualbird7671
      @casualbird7671 2 ปีที่แล้ว +11

      @@Stratzenblitz75 Can't you use the extra action groupings they added and bind anything to control inputs/rcs translation? Though I suppose they'd be on even when you didn't want them to be for every single movement, and that might waste fuel

    • @pocarski
      @pocarski 2 ปีที่แล้ว +10

      @@casualbird7671 You could also bind a hotkey (or hell, just the actual RCS button) to toggle the engines, so you could turn them off gradually. Maybe a second KAL to tweak their thrust values on the go.

  • @sebastianlippold9120
    @sebastianlippold9120 2 ปีที่แล้ว +38

    The stream for this was so much fun to watch!

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +13

      Thanks, I had fun with that too. It was the first time I got something to work in what felt like months lol

    • @KnightofSaintJohn
      @KnightofSaintJohn 2 ปีที่แล้ว +2

      Maybe next time, we get Moar SSTO on a hotline for technical support. Aside from building space aquariums, he's an excellent kraken slayer.

    • @chlorophylte7487
      @chlorophylte7487 2 ปีที่แล้ว +2

      @@Stratzenblitz75 What do kerbals look like if you spin them in the machine?

    • @comicsansgreenkirby
      @comicsansgreenkirby 2 ปีที่แล้ว +1

      @@chlorophylte7487 they look like “:D”.

  • @muditatrey6295
    @muditatrey6295 2 ปีที่แล้ว +10

    It's so cool, most people watching haven't even watched the hours long stream you did for just the launch and landing of this

  • @joelsmith3473
    @joelsmith3473 2 ปีที่แล้ว +9

    Love this solution. My own Minmus fuel station to LKO route involved driving the payload as fast as possible along the flats until they become airborne before switching to conventional rockets. Only saved about 40 m/s Δv and was really finicky.

  • @Ais4Drew
    @Ais4Drew 2 ปีที่แล้ว +6

    Imagine having such intimate mastery of a game that you can do something like take B-reel and stage shots whilst still casually maintaining the orbital mechanics of rockets and landers. Props to Stratz for showing that it IS rocket science… and rocket science… at least in game… can be pretty easy with enough hours and practice 😎

  • @dd8630
    @dd8630 4 หลายเดือนก่อน

    I adore the clever use of the parts here; the air brakes to make a clamp, wings to make bits of the spinner structure, the spherical lander module, all of it. Ingenious!

  • @coppertfox
    @coppertfox 2 ปีที่แล้ว +3

    This Guy came back for a Spin Launcher and just disappeared again.

  • @Qfeys
    @Qfeys ปีที่แล้ว +1

    Holy cow! I'm the original writer of 'Throttle control avionics'. I can't believe it still shows up!

    • @Stratzenblitz75
      @Stratzenblitz75  ปีที่แล้ว

      Thank you for your work! Its a hell of a useful mod: does things much better than the stock game.

  • @snosibsnob3930
    @snosibsnob3930 2 ปีที่แล้ว +13

    As I said on Knight's vid, It was an honor to work with you all. I hope to be able to do this again!
    ~Still Snosib- Still too lazy to switch accounts

  • @raf444
    @raf444 5 หลายเดือนก่อน

    From all the ridiculous builds I seen in KSP over the last 10 years, this probably takes the cake, amazing! I love it.

  • @jan_Sanku
    @jan_Sanku 2 ปีที่แล้ว +4

    I'm 1 minute into the video and I'm already convinced that you broke into several high security facilities to assemble the computer you're playing on

  • @evancole4081
    @evancole4081 2 ปีที่แล้ว +1

    I've always fantasized of the concept of a centrifuge deployment system and you just made my day so much better

  • @das_hans
    @das_hans 2 ปีที่แล้ว +3

    One of the reasons I’m always excited about the potential of simulation. Imagine one day there might be a physics sim that is 100% accurate. Then the sheer amount of research possible in such an environment would probably lead us to find all sorts of weird phenomena that we would never be crazy enough to look for irl. Or at least try stuff we would never dare try for real because of the cost or danger involved. Anyway till then I think finding the borders of more simple sims like this is the best training. Anyway, still all far away.

    • @pigmentpeddler5811
      @pigmentpeddler5811 2 ปีที่แล้ว

      all fun and games until you upset the real life kraken :')

    • @sakuranatsume6347
      @sakuranatsume6347 2 ปีที่แล้ว

      Or you find a "bug" inside the simulator that also occurs in real life

  • @AIRDRAC
    @AIRDRAC 2 ปีที่แล้ว +1

    In the end I low-key expected you to strap Jeb to the launcher with a seat, just to see how far you could throw him. Amazing work!

  • @Arae_1
    @Arae_1 2 ปีที่แล้ว +13

    I think using the word "engineering" instead of "building" is pretty accurate for this thing

  • @pizzasharkguy3807
    @pizzasharkguy3807 2 ปีที่แล้ว +2

    Ahh still waiting for the next vid. Hope it is great like all the other ones.

  • @SolarNations
    @SolarNations 2 ปีที่แล้ว +3

    Gonna Need to step up our game to reach this

  • @oscills
    @oscills 2 ปีที่แล้ว +1

    One of the most exiting things about ksp 2 is that community bases like this one will become a normal basic part of the game

  • @gannon291
    @gannon291 2 ปีที่แล้ว +4

    "In order to save fuel launching from the moon, we strapped 150ish saturn v rockets to a 38,000 ton tower and sent it to space"
    Also, spinlaunch is a real thing people are working on... just without the nearly 200 saturn v rockets.

  • @mk6315
    @mk6315 ปีที่แล้ว +2

    So amazing how reality doesn’t lag when human players do inefficient things in large scales
    Truly inspiring

    • @eekee6034
      @eekee6034 ปีที่แล้ว

      We don't see the lag because we're inside the simulation. :) But if it's not a simulation, then it's more like every subatomic particle is a computer. ... Ohhhh... I wonder if quantum tunneling is actually these particle computers hitting their physics frame rate limits? XD

  • @jellybeaniac152
    @jellybeaniac152 2 ปีที่แล้ว +19

    I wanted to watch this but I forgot the name so I searched ‘big spin boi ksp’

    • @1940_maustank
      @1940_maustank 4 หลายเดือนก่อน +1

      Did it work?

    • @jellybeaniac152
      @jellybeaniac152 4 หลายเดือนก่อน +1

      @@1940_maustank yea

  • @justaguycalledjosh
    @justaguycalledjosh 2 ปีที่แล้ว +1

    TCA is my favourite KSP mod. absolutely the GOAT.

  • @eekee6034
    @eekee6034 2 ปีที่แล้ว +3

    WOOHOO! I started playing KSP with the intention of building infrastructure, my plans are well under way, and Minmus has proved to be an essential part of those plans. I love this video already and I've hardly started watching. :D Ortus City looks super-cool from above. I'm taking notes for my city plans. :D
    :o the gravity hab! socool!
    _notes down the mod name for rocket rcs_
    i wondered if the 200m limit would play a role. i rewatched the dres canyon bridge video the other day to remind myself of it. haven't used it yet tho.
    interesting bearing! all this bearing stuff is still in the future for me. 5000 hours is not enough!
    haha! let me guess; the tanker's actual target is another planet, and it's going to get there with a kerbin gravity assist... aw, but that was just wishful thinking. :D
    oh duna, cool!
    got to keep those dissenters in line! XD
    great launcher, great city!

  • @scottcantrell_cosmere
    @scottcantrell_cosmere 5 หลายเดือนก่อน

    I love how he is making concessions to realism with the counterweight and overall spin launcher design, then uses THAT launch vehicle.

  • @jamesmnguyen
    @jamesmnguyen 2 ปีที่แล้ว +4

    It'd be awesome to adapt this to make a working skyhook (as seen in Kurtzgesat's video)

  • @oscarq9195
    @oscarq9195 2 ปีที่แล้ว +2

    These guys are gonna do some wild stuff in KSP 2

  • @therealspeedwagon1451
    @therealspeedwagon1451 2 ปีที่แล้ว +6

    I want to see a scaled down version of this. Just so I could make my own mini outpost complete with smaller space yeeter trebuchet to deliver smaller payloads possible up to 50 tons.

    • @samario7935
      @samario7935 2 ปีที่แล้ว +3

      unfortunately because of the amount of physics abuse involved I don't think you could actually make it much smaller without also making it explode

  • @TechnicalFR3AK
    @TechnicalFR3AK 2 ปีที่แล้ว

    The amount of planning, design, and time (lag) you all endure to put together such a GOAT of project is so well appreciated. Fantastic job on the video and much love to all the contributors 😃

  • @jeffreykirkley6475
    @jeffreykirkley6475 2 ปีที่แล้ว +10

    Hey, I remember watching this stream!
    How possible is it to colonize (surface base + orbital station) the entire Kerbol system in one launch? Asking for a friend.

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +7

      That should be possible. If you keep the surface base + station simple, I could see this being reasonable in terms of parts

    • @jeffreykirkley6475
      @jeffreykirkley6475 2 ปีที่แล้ว +3

      @@Stratzenblitz75 Awesome, so at least 30 parts per base/station!
      In seriousness, I was actually planning a lab, habitation can, and command pod per base and station. But this is KSP so shooting for the mün is in my job description.

    • @aneurinhullah8687
      @aneurinhullah8687 2 ปีที่แล้ว +1

      Are you thinking send one to everything all from one launch or build a craft that can go to anywhere, but only like one place per launch?

    • @jeffreykirkley6475
      @jeffreykirkley6475 2 ปีที่แล้ว +1

      @@aneurinhullah8687 One launch. One single craft deploys everything.
      You start at Kerbin, deploy the space station, then head towards the Mun and Minmus, deploy space stations and surface bases for each, detach vessels bound for each area. Deploy any extra surface bases (one extra fron Kerbin cause "duh" one extra from Sun and Jool cause double "duh") to Laythe, and baddad bing badda bam, Bob's going to jail for his third DUI.

  • @jackgearing5817
    @jackgearing5817 2 ปีที่แล้ว

    I discovered your channel recently and it has quickly become one of my favorites. I absolutely love your ideas, engineering, editing, and style. I am so excited for your next upload, as I know it will be fantastic. Keep up the good work!

  • @megan00b8
    @megan00b8 2 ปีที่แล้ว +3

    I'm wondering, with a launcher that's not based on render distance, could we use some form of retractable counterweight to reduce the sudden forces of the release shock, but instead of being yeeted away too it will only act as a way to spread out that force over time.

    • @eekee6034
      @eekee6034 ปีที่แล้ว

      That would be some interesting engineering!

  • @LC-mq8iq
    @LC-mq8iq 2 ปีที่แล้ว +2

    Absolutely incredible work. You are definitely the most impressive KSP youtuber, always love when a new video comes out.

  • @acanadianderg4035
    @acanadianderg4035 2 ปีที่แล้ว +3

    You think you could make a space elevator on Gilly using the base anchor thing?

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +5

      Yes it should be possible. Gilly geostationary altitude is 42 km which is reachable with enough segments and patience
      Gilly is the only body where it is possible to make a space elevator interestingly enough. Geostationary altitude for all other bodies is higher than the reference frame change altitude (from rotating to inertial frames) and is such unobtainable. At least as far I know from what I've tested.

    • @acanadianderg4035
      @acanadianderg4035 2 ปีที่แล้ว

      @@Stratzenblitz75 You could also just make a 2km tall (or however tall it needs to be to unload it’s physics) tether and slap a runway/landing pad on top with a docking port.
      It’s not like you need that much energy to go from orbital speeds to zero on Gilly.

    • @phoenix0166
      @phoenix0166 2 ปีที่แล้ว

      @@acanadianderg4035 you can get sub 1m/s orbital speed if your high enough

  • @krow1551
    @krow1551 2 ปีที่แล้ว +1

    I didn't think it'd be possible to make something like this. Not even just the spinner but the city as a whole!

  • @legendlynxgaming2368
    @legendlynxgaming2368 2 ปีที่แล้ว +3

    I really like your logo and channel banner and was wondering who made it. Im thinking of starting a RP1 series and would like to commission a similar logo and channel banner

    • @Stratzenblitz75
      @Stratzenblitz75  2 ปีที่แล้ว +1

      Thanks! A good friend of mine made them a while a back but they don't take commissions. I'll forward your question to them and see if they're interested

  • @shaneridge9557
    @shaneridge9557 2 ปีที่แล้ว +1

    I feel like that claw that clamps the payload is the real unspoken hero here

  • @MrSpecialjonny
    @MrSpecialjonny 2 ปีที่แล้ว +5

    He ditched us

  • @That_Freedom_Guy
    @That_Freedom_Guy 2 ปีที่แล้ว +1

    You said to me, " Thanks for sticking to the end".
    How the hell did you know !!? WOW! That's amazing!

  • @captainstroon1555
    @captainstroon1555 2 ปีที่แล้ว +2

    This has to be the coolest thing I've seen in KSP so far. And off I go to build a yeetinator of my own.

  • @Eonz
    @Eonz 2 ปีที่แล้ว +2

    This is a certified "Yeet" technique of transporting cargo in space.

  • @jonnypista52
    @jonnypista52 2 ปีที่แล้ว +2

    People who seen the original stream seen that when it ran at 1fps it ran butter smoothly, there were times when you had to wait half a minute for the next frame

  • @misuyikillu
    @misuyikillu 3 หลายเดือนก่อน

    dude youre as patient as a naza operator waiting to land a probe on the moon ...i mean ... 3 HOURS for 20 minutes of playtime , thats crazy dedication my dude

  • @catfwish
    @catfwish 2 ปีที่แล้ว +2

    Edit before you read: I made this comment right before the spaceplane scenes, and believed the video to be over. This means that I only saw the more... militant applications of this after I commented.
    Thinking in terms of safety: if this were to be real, the launcher's trajectory would be perpendicular or offset from the colony, as otherwise a mistimed release could (in theory) send the payload ploughing through the colony, and in this colony specifically, the main gravity ring. This was slightly jarring when I realised, but otherwise, the video is great!

    • @xolaya
      @xolaya 2 ปีที่แล้ว +1

      Oh my, that was also my thought! A second off and you would kill hundreds and destroy a colony!

  • @spookykitty2327
    @spookykitty2327 4 หลายเดือนก่อน +1

    It's very Kerbal to have this huge mass being swung in line with a population center

  • @Ineedanaccountnow0
    @Ineedanaccountnow0 2 ปีที่แล้ว

    Such an awesome looking addition to the city. Definitely the coolest thing there, plus it comes with real and useful application. Nice job!

  • @younscrafter7372
    @younscrafter7372 ปีที่แล้ว +2

    Using Mammoths as RCS is something only Stratzenblitz would do

  • @ovrsurge4689
    @ovrsurge4689 2 ปีที่แล้ว

    "speaking of things you shouldn't do..." and the camera shot had me cracking up in anticipation. Good video.

  • @NataNation007
    @NataNation007 3 หลายเดือนก่อน

    I love that the way it's pointing, mistiming the launch by ~1 second will just dump 150 tons of rocket fuel onto the city at escape velocity.

  • @jossypoo
    @jossypoo 2 ปีที่แล้ว

    New sub.
    I've watched KSP videos for years, but i feel like I've literally doscovered a new world of Kerbals.

  • @twanboltze8196
    @twanboltze8196 2 ปีที่แล้ว +1

    My sadistic brain already had that idea the moment it touched the ground lmao

  • @trentcard
    @trentcard 2 ปีที่แล้ว

    god damn dude i cant stop watching this, something so satisfying about the spinlauncher going YEET

  • @silviapetrova9526
    @silviapetrova9526 ปีที่แล้ว

    I used to watch you and now i have reviseted your channel. I FELL THE NOSTALGIA

  • @jimbobbyjoejr5679
    @jimbobbyjoejr5679 2 ปีที่แล้ว +1

    300k views in 3 weeks on a ksp video is impressive and so well deserved. Been watching since one thud to dres

  • @philippmbaum
    @philippmbaum 2 ปีที่แล้ว

    Incredible! I would never have the patience to stretch the limits of KSP to such an extend

  • @xaviersmorag8025
    @xaviersmorag8025 2 ปีที่แล้ว

    The way it looked when you had the mammoths at the bottom looked sophisticated

  • @Jrcraft
    @Jrcraft 2 ปีที่แล้ว

    I remember posing my spin launch stuff on the KSP Reddit hoping someone would take it farther. Nice job!

  • @luichinplaystation610
    @luichinplaystation610 2 ปีที่แล้ว

    The amount of dedication, the edition, no lag footage to us.....
    I hope you grew a lot more in here

  • @stammu21
    @stammu21 2 ปีที่แล้ว +1

    this is absolutely amazing well worth the 6 months of wait ly and hope u had a great xmas stratzen!

  • @sethproaps8899
    @sethproaps8899 2 ปีที่แล้ว

    Pulls out the booster subassembly, I call this an afront to God. This man's gonna bring clang into ksp.

  • @wyldcat9396
    @wyldcat9396 2 ปีที่แล้ว +1

    YESS I'VE BEEN LOOKING FORWARD TO THIS SINCE THE LIVESTREAM

  • @Charlie-js8rj
    @Charlie-js8rj 2 ปีที่แล้ว

    Once KSP 2 rolls around I can't wait to see what this madlad comes up with

  • @Jester_117
    @Jester_117 2 ปีที่แล้ว +1

    I feel like 20 or so videos from now we're just going to see that thing is snailing it's way across the City again

  • @ermazargw3908
    @ermazargw3908 2 ปีที่แล้ว

    I'm an absolute noob at KSP yet I always seem to find these videos entertaining

  • @Mystiksniper
    @Mystiksniper 2 ปีที่แล้ว +1

    bro, i just spent my weekend like 20 some hours and i fuckin just got to orbit and this man has a london tower sling shot up in space in two fuckin seconds and apologizes for the cleanest shit i ever saw

  • @JisengSo
    @JisengSo 2 ปีที่แล้ว +2

    I'm a little bummed that the machine works without a counterweight only because of the limited physics range, but I'm also utterly fascinated that the physics limitations of the game itself was used to stabilize the launch structure.
    I wonder what the spin launcher would look like in KSP2. Probably will need counterweights!

  • @AprilBeck-t2r
    @AprilBeck-t2r หลายเดือนก่อน

    The beginning of knowledge is the discovery of something we do not understand.

  • @EmuRules.
    @EmuRules. 2 ปีที่แล้ว

    The master is back at it again. Cant wait for the next crazy kerbal defying contraption!

  • @AdamHolland-Adz
    @AdamHolland-Adz 2 ปีที่แล้ว

    Extremely underrated video. This is the stuff of legends. Please get hired by Nasa or something.

  • @l1ghtd3m0n3
    @l1ghtd3m0n3 2 ปีที่แล้ว +1

    Man, this makes me want to get back into KSP again

  • @MiG-25IsGOAT
    @MiG-25IsGOAT 9 หลายเดือนก่อน

    This is proper kerbal engineering, I'm amazed by this!

  • @sirnutzthe3rd519
    @sirnutzthe3rd519 2 ปีที่แล้ว

    Thank you for continuing to upload even if it's through long time gaps

  • @michal_king478
    @michal_king478 2 ปีที่แล้ว

    first time on this channel and im blown away by the production quality. Also my pc would melt if I tried to load that many structures next to each other on the minmus haha

  • @roufailsgames7239
    @roufailsgames7239 2 ปีที่แล้ว +1

    7:16 your inner Morshu is showing

  • @nlagas
    @nlagas 2 ปีที่แล้ว

    Always a great pleasure to watch your videos and admire your amazing skills !

  • @JeckH1337
    @JeckH1337 2 ปีที่แล้ว

    You are truly the best ksp player I have ever witnessed.

  • @tarukariyamikara8908
    @tarukariyamikara8908 2 ปีที่แล้ว

    This is actually similar to a design proposed by some engineers for an efficient entry-and-exit system for planets both with and without atmospheres. The difference is that it would be in orbit with it perpetually spinning due to 0 air resistance. Essentially ships would dock onto the station as it reaches the top of its spin and be carried down to a lower orbit (and the station would gain a little bit of velocity as a result). Vitally, this theoretical craft would need to then take a ship up to higher orbit soon after to lose a bit of velocity and maintain its more or less constantspin