@@AvoxionYT One thing that comes to mind is Does the fairing/engine plate trick also shield you from radiant heating? My intuition is that it does. Oh shit...
That already happens to a degree, we are just used to it. Technology is nothing but a way we have to exploit funky laws of physics. One day a dude finds out certain gases glow when you apply an electric current to them and a century or so later that becomes your TV screen.
You should check out Three Body Problem, particularly the third and final book. Feel free to skip every bit about Luo Ji's imaginary girlfriend in the second book.
@TheTripleAce3 you can't gravity assist off the Sun, because in most cases you're trying to change your speed relative to the Sun by slingshotting off a planet. You can see why that wouldn't work with the Sun itself
Man, I can't imagine how hard KSP would break with a real black hole. It already starts having problems with several thousand Gs of acceleration. Would a black hole orbit even be stable?
KSP community: waits for KSP2 interstellar. Stratzenblitz: builds interstellar mass relay by shooting through a black hole inside a gas giant. Bravo, good sir!
@@proatplanes It takes 3 years to get to Jool, and requires exploitation of game mechanics. Whatever KSP2 will have is designed to do these kinds of things and may be faster. Besides, you can't slow down at the other side
It reminds me of technical minecraft which started as attempts to automate some basic tedious tasks and now people are straight up breaking the game with insanely complex machines. In both cases, it is facinating to watch.
I know, its kinda crazy. You'd think I'd be sick of it by now, but even with KSP2 coming out soon I still haven't done everything I've wanted to in KSP1!
I don't think it's fair to call it a bug. This is simply a limitation of the time step at which the simulation runs. With a given limit of computational power it is impossible to compute generic forces on crafts with enough precision to accurately model this passage through the gravitational core. Calculating the position based on velocity and the velocity based on acceleration is a differential equation, which can be solved e.g. via the forward Euler method. But with limited computational resources any method you use to solve the equation is only an approximation which will fall apart when fast changes (i.e. of the acceleration) are involved.
@Turar Ambartanen I think that the devs didn't expect players to enter Jool, and if they used the shell theorem to calculate a proper gravitational potential, rather than the patched elliptics they use, the speed would have been a lot lower. Additionally, having the pressure increase properly would slow the first successful probe down as well, and the second probe was a bug/exploit.
It’s like real life, once someone finds one tech, it lets them find another. Then that tech lets them find more, and so on until they are shooting frictionless darts at speeds close to the speed of light
That probe launcher sure looks inspired by Outer Wilds, which if it is, good taste, and if it isn't, go play that game blind IMMEDIATELY. A truly wonderful experience, that one.
Add on top of that the “no orbit/trajectory lines” caveat and this is basically Outer Wilds mode. Edit also that last shot is a really clever nod to [REDACTED].
"The hole in the decoupler collider is actually square" This makes so much more sense! Everything I do with decouplers and collision the physics engine just hates. Now I know why.
According to some models, if you go fast enough the particles that make up you will simply pass through the empty space in other matter. So technically this is accurate.
I would love more easter eggs like that. Heck they could even justify that it would help find bugs as it would encourage people to go out of bounds. The Jool landed science messages are like that. Even though you're never supposed to land on Jool, they still give you messages like "You're not supposed to be here lol"
Saw someone try to use glitches on KSP2 to land on Jool, apparently it has a surface now, though from what little I saw it was completely flat, not even with those randomly scattered boulders that are sprinkled on nearly every body in the Kerbol system (but then again, it’s a gas giant, there is no reason to waste processing power on a heightmap no one will be able to see or study, but that still raises the question of why add a surface at all)
theres that one jool airbrake scenario and i tried to fly into jool like oh cool what will happen? i can fly into jupiter.. have we never sent a probe into jupiter?@@Stratzenblitz75
so basicly hes now trying to get a shot at jools moon so perfectly, that his trajectory intersects the core of kerbol. And I want to see this with an Interstellar mod so he can cross a interstellar distance in a few minutes
14:42 If the landed state is still that of Vall, then this boils down to a quirk in the way surface speed is calculated. Surface speed is calculated relative to the actual surface of the body, as if it is not rotating. This means that the further you are away from the body, the more its intrinsic rotation will speed up your surface speed. As an example, being stationary while 4000000 km away from a body that rotates once every 25h is going to automatically boost your surface velocity by 100 000 000 km/h. Now since you're using a Vall landed state, your surface speed is going to be boosted to absolutely ridiculous levels, due to how far you are away from Vall.
Ah - I thought that thing on the livestream looked like the orbital probe cannon! When I realized what you are planning, my jaw dropped. Using a probe cannon, aligning with Jool to make a Jool cannon, and then the sun? I am in awe. Man, I love the science you're doing here.
I made a gmod video of a story of one of my encounters with the kraken. You don't have to fly into jool's core with a parachute to end up in space at 10x the speed of light. You can achieve the same effect just entering eve's atmosphere with a parachute, and time warping a bit. It really is air resistance.. For some reason, when the game, even for the briefest moment, fails to calculate air resistance, it just goes "SCREW IT" and flings your craft and its parts in every direction going mach squared. It can also do this with water. I've been kraken'd just trying to land an aircraft in the water with parachutes, only to suddenly be flying in a disembodied cockpit module at 700m/s... Thank god for kerbal parachutes..
We have come full circle, it's like flying into Jool back when it was velocity based (like ksp 0.17-0.19 era) so if you approached at 1 ms it let you go down past the green until the physics engine broke. Also the planets containing singularities at their cores does give insight to why they all have the same gravity as the objects in our solar system, but are 1/10th sized. I use to assume Kerbin (and the other objects) had a higher concentration of lead or uranium and that the toyscale solar system mod was just %100 lead or uranium.
The singularity is caused by the way simulation is built. It is because the gravitational pull is determent by singular centre of mass in a sphere of influence and not by relative centre of mass determent by all surounding masses pulling the object
For those wondering why there aren’t singularities at the center of real planets, as you go deeper, the gravity of the matter above you pulls on you, counteracting the gravity below you. The game, Astroneer, actually models this and it’s really weird to bounce around the core of the planet with basically no gravity!
The KSP community is crazy. Almost like real life, they keep finding new technologies, things like bendy tech, which lets them discover ground state tech. From there someone discoverers frictionless darts, then the logical conclusion is to combine the two (along with mass drivers, a separate tech all on its own) to exploit the singularity of Jool And now the possibility is expanding to flying through the suns singularity I love this community
"It's not very often you see a straight line out of the kerbin system" you have no idea how many how many kerbals I lost by sending them straight into the abyss at high speeds when I was younger Very fun video btw : )
thats what I thought. I guess if in doubt, use a black hole to achieve your goals. these things even beat the usually unbeatable method of "more boosters" :o)
@@sportenapfeltorten2095 I would really like to see the black hole launcher optimized. Like if light speed is the limit of our reality, what is the speed limit of the KSP1 engine? 🤔
@@louiederpman7113 OOOOOOOH yes: "the limit of the ksp engine" I like it. :o) Im sure stratz can com up with some illegally mind boggling ways to exploit this super-gravity-assist-technique. Or other people who are inspired.
@@Stratzenblitz75When the physics engine went bonkers and your heat shield allegedly experienced 100+ billion Kelvin, I experienced something similar; I crashed a workshop MiG-29 into a mountain on Kerbin and instantly, a pre-cooler escaped the solar system and has already traveled several light years away.
Stats for Flight Results (Main) Most Gee Force Endured: 17612458.2G [5 hours 16 minutes 31 seconds]: Heat Shield (1.25m) exploded due to overheating: 141687652919 / 3300 K 141 billion degrees K is insane because that was around the temperature of the universe at 0.01 seconds old Highest speed over land: 1,517,740,596,552m/s (that is actually about 5 thousand times the speed of light) So when you deployed the parachute, the high drag from it destroyed the physics engine.
Proud to have been here during the attempts. Great video! Edit: "Must be careful, not to go too deep" Edit 2: Wow, I don't know if the laythe part was streamed or not, but That shot was just awesome!
As always the editing style/pacing with those crazy smooth transition shots and of course insane ideas involving breaking the game will always keep me coming back to your videos
I once thought that saturn was actually a portal planet due to the hex design on the pole looking like a lense into the universe. All this video does is suggest i may have been onto something lmao
The game Observation did something like that. If you like space and existential horror games, go play that, it's genuinely amazing. Don't watch any videos on it though, it ruins the experience.
The aesthetic you achieve with your mass driver-thing that is also highly practical--combined with the aesthetic of your bullet-shaped probes loaded into a circular magazine loaded inside the mass driver--is just mind-bogglingly amazing. Genuinely something I'd love to see as a design in a sci-fi setting, either for a ship or some other kind of alien structure. My favorite part about this was how you started with the goal of trying to reach the center of Jool and surprisingly ended up with a means to easily achieve interstellar travel without even using mods by shooting a frictionless craft via mass driver through a black hole in the center of a gas giant.
inspired crewmember: Jebediah, this is going to be the first manned interstellar mission using the newly discovered joul singularity assist. As we descend to the depths of this emerald gas giant, do you have any words for posterity? Jebediah Kermin: words for posterity… You could say that. *Turns the loud speakers on full blast playing sabotage by the Beastie Boys*
Amazing. I love how this does show the thing a lot of games' black holes do, which is to say that while coding a gargantuan gravity well to a single point and slapping a black sphere on it is easy enough, it tends to just give you a free gravity maneuver booster that doesn't exactly have a limit.. other than, of course, surviving the gravity to begin with. Although had it been given a hitbox, even just that single point, the result would be vastly different - more a matter of the planet spitting out the remains of your probe, if any existed after the impact and subsequent heating. I do wonder what's next. The Sun, likely? Or comparisons with smaller bodies such as moons.
A great idea, better engineering, superb editing. I want to say more, but were I to praise this video adequately I fear my admiration would coalesce into a mass to rival the singularities you've so diligently documented.
If a Kerbol acceleration is possible maybe its also possible to stack the two, going through Jool then through Kerbol to achieve some truly interstellar speeds
I doubt it. This kind of extreme acceleration happens because the physics engine moves objects in discrete steps. Extreme acceleration happens if it, at the start of such a step, is really close to the singularity. Which is extremely unlikely if the first singularity gives it extreme speed. Chances are that as far as the game engine goes, it won't even register the craft being inside Kerbol, only skip in one step from one side of it to the other.
I suspect they are just in as a legacy thing, as in an early version of the game, Jool had an actual surface that you could actually land on without making use of bugs and exploits.
a probe launcher in orbit around a green gas giant designed to reach something that should by all means be unreachable? now that's a surprisingly familiar sight!!
I can't be the only one who gets freaked out by Jool. Something about it is too big and whenever I get near it or see a picture of it I get really uncomfortable.
Imagine Matt doing another blunderbird mission and the first thing he sees is "Landed at Jool"
And if there would be one after that, its "Landed at Kerbol/Sun"
@@aviFlashbacks Good idea, I wonder if Strat can come up with a way to land on the sun with this method
@@AvoxionYT don't give him any ideas
@@onegoodfurboj Nvm I just watched the end of the video
@@AvoxionYT One thing that comes to mind is
Does the fairing/engine plate trick also shield you from radiant heating? My intuition is that it does. Oh shit...
"How should we explore Jool?"
"Railgun firing frictionless darts"
isn't that basically the endgame of Bloons TD5?
@@nicholasbradshaw yes
"Assume the craft has no friction."
Not a railgun but yeah lmao
Juul planet vape
I love this feeling of exploring the world with a couple of unusual laws of physics.
Emphasis **unusual**
That already happens to a degree, we are just used to it. Technology is nothing but a way we have to exploit funky laws of physics. One day a dude finds out certain gases glow when you apply an electric current to them and a century or so later that becomes your TV screen.
I personally have been really enjoying this last few chain of videos. I love discovering how a system works and then trying to find ways to break it
You should check out Three Body Problem, particularly the third and final book. Feel free to skip every bit about Luo Ji's imaginary girlfriend in the second book.
@@Stratzenblitz75 you're getting very close to obtaining unobtainium sir.
Flying directly through Jool is just the ultimate gravity assist and I am HERE for it.
As the video concludes, flying directly through _Kerbol_ will be the ultimate gravity assist!
So many times I've lined up gravity assists to only zoom in and see that it intersected the surface.
This is my revenge!
Wonder if the sun would go faster.
@TheTripleAce3 you can't gravity assist off the Sun, because in most cases you're trying to change your speed relative to the Sun by slingshotting off a planet. You can see why that wouldn't work with the Sun itself
@@dsdy1205 Quitter talk
Love how the man's gone from SRB EVERYTHING to gravity assisting off black holes
14:20 Next video:
Using Jool's powers to accelerate space craft towards the core of the galaxy
Using the Sun's powers to accelerate space craft towards the core of the galaxy*
@@play3rthr339 👍
I think this kind of thing will be used on KSP 2 to get interstellar travel. It would be interesting
Man, I can't imagine how hard KSP would break with a real black hole. It already starts having problems with several thousand Gs of acceleration. Would a black hole orbit even be stable?
@@gabrielneves6602 Sorry to burst your bubble but most likely it's gonna get fixed
KSP community: waits for KSP2 interstellar.
Stratzenblitz: builds interstellar mass relay by shooting through a black hole inside a gas giant.
Bravo, good sir!
Ksp2 interstellar will come out and this will be the main speed running method
@@proatplanes It takes 3 years to get to Jool, and requires exploitation of game mechanics. Whatever KSP2 will have is designed to do these kinds of things and may be faster.
Besides, you can't slow down at the other side
This will probably be a cheap way to go interstellar early game in KSP 2
Gravity assist off a blackhole
@@calebsmith1548 lol
It's still amazing that given how old the game is, there are still more mechanics/bugs to explore
It reminds me of technical minecraft which started as attempts to automate some basic tedious tasks and now people are straight up breaking the game with insanely complex machines. In both cases, it is facinating to watch.
I know, its kinda crazy. You'd think I'd be sick of it by now, but even with KSP2 coming out soon I still haven't done everything I've wanted to in KSP1!
I don't think it's fair to call it a bug. This is simply a limitation of the time step at which the simulation runs. With a given limit of computational power it is impossible to compute generic forces on crafts with enough precision to accurately model this passage through the gravitational core.
Calculating the position based on velocity and the velocity based on acceleration is a differential equation, which can be solved e.g. via the forward Euler method. But with limited computational resources any method you use to solve the equation is only an approximation which will fall apart when fast changes (i.e. of the acceleration) are involved.
@Turar Ambartanen I think that the devs didn't expect players to enter Jool, and if they used the shell theorem to calculate a proper gravitational potential, rather than the patched elliptics they use, the speed would have been a lot lower. Additionally, having the pressure increase properly would slow the first successful probe down as well, and the second probe was a bug/exploit.
It’s like real life, once someone finds one tech, it lets them find another. Then that tech lets them find more, and so on until they are shooting frictionless darts at speeds close to the speed of light
Ah yes, a totally standard Jool gravity-assist
Yeah, always do that in my game, the most commonly action in the game :D
"Landed on The Sun"
Steps out of capsule just to get incinerated immediately
It's probably better to do it at night then.
21:52 dude hit the ground so hard the altitude meter broke
I'm pretty sure its not meant to be like that
is it just me or does the altimeter say 420?
@@1224chrisng yep it does
It turned red 'cause it's blazin'
Well obviously it's broken, the craft crashed! 😋
That probe launcher sure looks inspired by Outer Wilds, which if it is, good taste, and if it isn't, go play that game blind IMMEDIATELY. A truly wonderful experience, that one.
Can confirm. Outer wilds is one of my favorite games of all time.
Love outer wilds so much
outer wilds is probably my favourite game ever
when you can't pay for outer wilds :(
Add on top of that the “no orbit/trajectory lines” caveat and this is basically Outer Wilds mode.
Edit also that last shot is a really clever nod to [REDACTED].
"The hole in the decoupler collider is actually square"
This makes so much more sense! Everything I do with decouplers and collision the physics engine just hates. Now I know why.
This also messed with me so much until I saw the collider. Not sure why they didn't make it more circular
If NASA employs this man he will find glitches in real life that allow interstellar travel.
he'll invent irl prop glitching
According to some models, if you go fast enough the particles that make up you will simply pass through the empty space in other matter.
So technically this is accurate.
Or maybe land on Jupiter
After 92 morbillions years, finally a new stratz video! Great work as always!
Its only been a month and half since the last one :husk:
@@Stratzenblitz75 It sure feels like more than a month.
@@Stratzenblitz75 every second without a new stratzenblitz video is an eternity
@@Stratzenblitz75 what's husk?
@@ENCHANTMEN_ especially considering the distances that could be covered in those seconds. I think we are talking about lightyears.
I hope the Ksp 2 devs see this and put a little easter egg near the core of planets to reward players who can actually get below the killsphere.
I would love more easter eggs like that. Heck they could even justify that it would help find bugs as it would encourage people to go out of bounds.
The Jool landed science messages are like that. Even though you're never supposed to land on Jool, they still give you messages like "You're not supposed to be here lol"
@@Stratzenblitz75 "You're not sure how you even managed to land on a gas giant. Probably best not to think about it too hard."
Saw someone try to use glitches on KSP2 to land on Jool, apparently it has a surface now, though from what little I saw it was completely flat, not even with those randomly scattered boulders that are sprinkled on nearly every body in the Kerbol system (but then again, it’s a gas giant, there is no reason to waste processing power on a heightmap no one will be able to see or study, but that still raises the question of why add a surface at all)
theres that one jool airbrake scenario and i tried to fly into jool like oh cool what will happen? i can fly into jupiter.. have we never sent a probe into jupiter?@@Stratzenblitz75
@@demon_xd_ IRL gas giants do have a solid core
so basicly hes now trying to get a shot at jools moon so perfectly, that his trajectory intersects the core of kerbol. And I want to see this with an Interstellar mod so he can cross a interstellar distance in a few minutes
Why not go further? Why not use jool’s singularity itself to propel into the core of kerbol, making a double super gravity assist?
do it then
Further still: return to Jool. At that point, it becomes a game of hot potatoes that the spacecraft gains ***immense*** amounts of speed.
@@minamagdy4126 spacecraft: *ACHIEVES FTL TRAVEL AND LEAVES THE UNIVERSE*
I wasn't prepared for the jaw-dropping visual poetry in the outro... just... wow.
and then I spotted the video description 🤯
14:42 If the landed state is still that of Vall, then this boils down to a quirk in the way surface speed is calculated. Surface speed is calculated relative to the actual surface of the body, as if it is not rotating. This means that the further you are away from the body, the more its intrinsic rotation will speed up your surface speed. As an example, being stationary while 4000000 km away from a body that rotates once every 25h is going to automatically boost your surface velocity by 100 000 000 km/h.
Now since you're using a Vall landed state, your surface speed is going to be boosted to absolutely ridiculous levels, due to how far you are away from Vall.
Now that you know "Landed at Jool" exists, you know what you must do next.
*Science.*
Check out HoDeok's video on their floating Jool base. They show some secret landed Jool science messages!
He just annihilate the land-speed-record on Jool!
One could of course question the legitimacy of the F3 window. However, I would say that notion is ridiculous and that this record is 100% legitimate.
@@Stratzenblitz75 About as legitimate as any land speed record on a planet with no land xD
For me, your videos are truly about possibilities of human intelligence. I love your way of thinking and approach to solving challenges.
Ah - I thought that thing on the livestream looked like the orbital probe cannon!
When I realized what you are planning, my jaw dropped.
Using a probe cannon, aligning with Jool to make a Jool cannon, and then the sun?
I am in awe.
Man, I love the science you're doing here.
alternate reality:the sun station did not work,so the nomai were really angry and decided to blow the sun up by firing probes at it
"Light speed is too slow, we need to go.... ludicrous speed" *everyone gasps*
I understood this reference :)
Plaid is next!
@@Stratzenblitz75 "dumpling" fuel tanks are technically spaceballs
WAS THAT A GEOMETRY DASH REFERENCE
@@ukulelebottom No, this is a Space Balls reference.
Not only did this guy get to the center of Jool, but he discovered that Jool is a gateway to interstellar travel.
When the mk1 probe was ripped apart by the fabric of reality, I thought for a second you'd Danny'd Jool!
That was some crazy stuff!
And never forget Scoot! xD
Every time you upload a video I get more and more impressed with your ability to do things i thought were impossible!
awesome video👍
Thank you!
The framework probe launcher cannon orbiting a green cloudy world is *incredible* outer wilds vibe
I love it
shooting darts out of the solar system xD
He confirmed in another comment that outer wilds is one of his favorite games of all time, and that this design was inspired by it!!!
@@revenevan11 aww
Bro took "Assune craft has no friction" to a whole new level man
the ending of this video gave me chills and I am beyond excited for you to send a physics defying probe through the sun
6:48 Holy crap it's the Dark Sign from Dark Souls!
Jokes aside amazing video as always, Strat! You keep blowing my mind with each video.
I was ready to write "what about the sun?" But you hinted at that in the closing shots.
Crazy tech! Can't wait for the next episode! :-)
My brother in Christ you have made a particle accelerator without mods. Nice
Damn, every time Stratzenblitz posts a new video I'm speechless for [insert video length here]
Hilarious that the landed piece of debris was a landing leg. It definitely served its purpose.
I love just casually transporting my certificate of landedness to different planets and going beneath their skin.
I made a gmod video of a story of one of my encounters with the kraken.
You don't have to fly into jool's core with a parachute to end up in space at 10x the speed of light.
You can achieve the same effect just entering eve's atmosphere with a parachute, and time warping a bit.
It really is air resistance.. For some reason, when the game, even for the briefest moment, fails to calculate air resistance, it just goes "SCREW IT" and flings your craft and its parts in every direction going mach squared.
It can also do this with water. I've been kraken'd just trying to land an aircraft in the water with parachutes, only to suddenly be flying in a disembodied cockpit module at 700m/s... Thank god for kerbal parachutes..
The mass driver looks like something from outerwilds
14:37 the highest speed achieved is lower than the highest speed over land. that doesn't exactly math for me
We have come full circle, it's like flying into Jool back when it was velocity based (like ksp 0.17-0.19 era) so if you approached at 1 ms it let you go down past the green until the physics engine broke. Also the planets containing singularities at their cores does give insight to why they all have the same gravity as the objects in our solar system, but are 1/10th sized. I use to assume Kerbin (and the other objects) had a higher concentration of lead or uranium and that the toyscale solar system mod was just %100 lead or uranium.
god I ADORE THE TRANSITION AT 6:45
Amazing as always my man. props to you
Now use Jool as a launcher to explore the inner workings of the sun
The singularity is caused by the way simulation is built. It is because the gravitational pull is determent by singular centre of mass in a sphere of influence and not by relative centre of mass determent by all surounding masses pulling the object
watching stratz play KSP is like watching a physics professor holding a lecture in a kindergarden
For those wondering why there aren’t singularities at the center of real planets, as you go deeper, the gravity of the matter above you pulls on you, counteracting the gravity below you. The game, Astroneer, actually models this and it’s really weird to bounce around the core of the planet with basically no gravity!
The KSP community is crazy. Almost like real life, they keep finding new technologies, things like bendy tech, which lets them discover ground state tech. From there someone discoverers frictionless darts, then the logical conclusion is to combine the two (along with mass drivers, a separate tech all on its own) to exploit the singularity of Jool
And now the possibility is expanding to flying through the suns singularity
I love this community
I think he broke his own land speed record, again
"It's not very often you see a straight line out of the kerbin system" you have no idea how many how many kerbals I lost by sending them straight into the abyss at high speeds when I was younger
Very fun video btw : )
you are making the craziest things i've ever seen in ksp. i just love it,keep it up,make it weirder!
I feel like we’re not talking enough how Stratz casually destroyed the speed record of his light-speed mass driver
thats what I thought.
I guess if in doubt, use a black hole to achieve your goals. these things even beat the usually unbeatable method of "more boosters"
:o)
@@sportenapfeltorten2095 I would really like to see the black hole launcher optimized. Like if light speed is the limit of our reality, what is the speed limit of the KSP1 engine? 🤔
@@louiederpman7113
OOOOOOOH
yes: "the limit of the ksp engine" I like it.
:o)
Im sure stratz can com up with some illegally mind boggling ways to exploit this super-gravity-assist-technique.
Or other people who are inspired.
@@sportenapfeltorten2095 yeah I wish I was good enough at this game to try it myself lol
Technically, he broke the land speed record
Cant wait to see this in ksp2. Send probes to other systems before unlocking interstellar travel.
I’m curious how tight of an orbit you can get around the Jool singularity :o
I couldn't quite get that working for this project, but that would def be cool to see.
Btw the rain is coming
@@Stratzenblitz75 the rain jumpscare
@@realsre the rain is cats and dogs
Big Cats and dogs
@@Stratzenblitz75 one week to go
easily the most advanced ksp video ive seen, so cool
Its been a while but he's back! Keep up the good work my man!👍
I know my upload schedule has been a bit wild, but I'm definitely getting back into the swing of things!
The science gets done, and you've made a neat gun.
Jool do be a pretty gas giant fr fr
no cap no cap
@@Stratzenblitz75I forgot what to say in this reply
@@Stratzenblitz75Also, your crossing structure reminds me of Lusail Stadium in Qatar
@@Stratzenblitz75When the physics engine went bonkers and your heat shield allegedly experienced 100+ billion Kelvin, I experienced something similar; I crashed a workshop MiG-29 into a mountain on Kerbin and instantly, a pre-cooler escaped the solar system and has already traveled several light years away.
Stats for Flight Results (Main)
Most Gee Force Endured: 17612458.2G
[5 hours 16 minutes 31 seconds]: Heat Shield (1.25m) exploded due to overheating: 141687652919 / 3300 K
141 billion degrees K is insane because that was around the temperature of the universe at 0.01 seconds old
Highest speed over land: 1,517,740,596,552m/s (that is actually about 5 thousand times the speed of light)
So when you deployed the parachute, the high drag from it destroyed the physics engine.
I'm very excited to see the Jool -> Kerbol "gravity assist" :)
"Unlike any other Planet in the game, Jool has no surface"
KSP 2:
I like the outer wilds reference
lolol I love your bookmark names: "slowly descending"
"quickly descending"
This was awesome dude; subscribed!
A floating city in Jools atmosphere would be really cool.
“We somehow went across land at 3 times the speed of light”
Well, I guess you now have the land speed record
Proud to have been here during the attempts. Great video!
Edit: "Must be careful, not to go too deep"
Edit 2: Wow, I don't know if the laythe part was streamed or not, but That shot was just awesome!
Heck yea, thanks for watching the streams! Which reminds me I forgot to link them in the description
As always the editing style/pacing with those crazy smooth transition shots and of course insane ideas involving breaking the game will always keep me coming back to your videos
Man really used Jool’s singularity as a grav assist
nice to see you back mate! Cheers from Australia!
Thanks!
This is one of the highest quality and most entertaining KSP videos I've ever seen
I once thought that saturn was actually a portal planet due to the hex design on the pole looking like a lense into the universe.
All this video does is suggest i may have been onto something lmao
The game Observation did something like that. If you like space and existential horror games, go play that, it's genuinely amazing. Don't watch any videos on it though, it ruins the experience.
The Sun. We will reach our Sol, and with it, we will touch the Heart of the QuasiStar. We will become the Neos Helios.
Did anyone notice the corrupted ASL indicator when he divebombed into Laythe's island?
The aesthetic you achieve with your mass driver-thing that is also highly practical--combined with the aesthetic of your bullet-shaped probes loaded into a circular magazine loaded inside the mass driver--is just mind-bogglingly amazing. Genuinely something I'd love to see as a design in a sci-fi setting, either for a ship or some other kind of alien structure.
My favorite part about this was how you started with the goal of trying to reach the center of Jool and surprisingly ended up with a means to easily achieve interstellar travel without even using mods by shooting a frictionless craft via mass driver through a black hole in the center of a gas giant.
inspired crewmember: Jebediah, this is going to be the first manned interstellar mission using the newly discovered joul singularity assist. As we descend to the depths of this emerald gas giant, do you have any words for posterity?
Jebediah Kermin: words for posterity… You could say that.
*Turns the loud speakers on full blast playing sabotage by the Beastie Boys*
That landing leg is a legend. Respect.
KSP is starting to look like technical Minecraft
Amazing. I love how this does show the thing a lot of games' black holes do, which is to say that while coding a gargantuan gravity well to a single point and slapping a black sphere on it is easy enough, it tends to just give you a free gravity maneuver booster that doesn't exactly have a limit.. other than, of course, surviving the gravity to begin with. Although had it been given a hitbox, even just that single point, the result would be vastly different - more a matter of the planet spitting out the remains of your probe, if any existed after the impact and subsequent heating.
I do wonder what's next. The Sun, likely? Or comparisons with smaller bodies such as moons.
In the next video: Science compels us to explode... I mean, explore, the sun!
A great idea, better engineering, superb editing. I want to say more, but were I to praise this video adequately I fear my admiration would coalesce into a mass to rival the singularities you've so diligently documented.
Oh god imagine making Matt rescue a ship below the kill sphere
the parachute has sent the probe to ksp2
So Jool is a massive railgun.
Absolutely insane once again, great to see so many new and just awesome and strange things being discovered even to this day. And now try Kerbol lol
If a Kerbol acceleration is possible maybe its also possible to stack the two, going through Jool then through Kerbol to achieve some truly interstellar speeds
Heck yea. Still need to do more experiments, but the data is promising!
I doubt it. This kind of extreme acceleration happens because the physics engine moves objects in discrete steps. Extreme acceleration happens if it, at the start of such a step, is really close to the singularity. Which is extremely unlikely if the first singularity gives it extreme speed. Chances are that as far as the game engine goes, it won't even register the craft being inside Kerbol, only skip in one step from one side of it to the other.
This man just threatened the sun with a cannon.
Old man shakes shakes fist at sun
I love the science reports for the "surface" of Jool. Hilarious, and they show that the developers knew this was possible.
I suspect they are just in as a legacy thing, as in an early version of the game, Jool had an actual surface that you could actually land on without making use of bugs and exploits.
@@anderskorsback4104 That seems reasonable.
Now we need this again, but with volumetric clouds
You should try exploring beneath the surface of the sun next.
glad to see your back man! by far the most interesting KSP videos
Yaaaay, more singularity planets stuff
Can't wait for the next part, assuming you include Blackrack's volumetric clouds
Ayy
So... if Jool can accelerate like it did, I can't imagine what Kerbol will do.
especially if you use Jool as the "First Stage" boost, I fear the game may crash
21:53 Nice little edit there. Amazing work by the way!
That's great.
Now go and explore Kerbol!
new best gravity assist
lets go
That probe launcher's superstructure reminded me of the one from Outer Wilds.
I recommend playing that game, by the way.
I'm happy to see so much outer wilds recognition in the comments. I absolutely adore the game
I don't know why this terrifies me so much, but it does.
a probe launcher in orbit around a green gas giant designed to reach something that should by all means be unreachable? now that's a surprisingly familiar sight!!
extremely exited for the next episode of this mini series
I can't be the only one who gets freaked out by Jool. Something about it is too big and whenever I get near it or see a picture of it I get really uncomfortable.
me too
The king on his throne