[TF2] Ranking EVERY Demoman Weapon in MvM

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 451

  • @squam4433
    @squam4433 2 ปีที่แล้ว +1142

    for anyone watching this nowadays, iron bomber no longer has a bigger hitbox.

    • @SuperPwnageBoi69
      @SuperPwnageBoi69 2 ปีที่แล้ว +31

      damn.

    • @thenumber24
      @thenumber24 2 ปีที่แล้ว +104

      Literally every demomain is dying inside

    • @patrickcrabb6212
      @patrickcrabb6212 2 ปีที่แล้ว +81

      @@thenumber24 I don't know about that, maybe ones that just couldn't aim. I still prefer the iron bomber because the pills aren't as squarely as stock.

    • @IamtheShrimpedOne
      @IamtheShrimpedOne 2 ปีที่แล้ว +9

      star flatinum

    • @deadweightnero
      @deadweightnero 2 ปีที่แล้ว +18

      @@IamtheShrimpedOne according to google this actually translates to star platinum

  • @me_ismeeks
    @me_ismeeks 3 ปีที่แล้ว +863

    This channel is such a hidden gem in the tf2 community. Glad I found it in the early days!

    • @WeezyTF2
      @WeezyTF2  3 ปีที่แล้ว +170

      Not stopping anytime soon, but comments like this only fuel my drive, thank you

    • @me_ismeeks
      @me_ismeeks 3 ปีที่แล้ว +23

      @@WeezyTF2 Its just really nice to just find some nice, entertaining content without any gimmicks. Keep up the great work!

    • @orangejoe2147
      @orangejoe2147 3 ปีที่แล้ว +10

      This level of quality in your videos definitely deserves more than 154 subs. This kind of stuff is the definition of underrated

    • @kayagorzan
      @kayagorzan 3 ปีที่แล้ว

      Absolutely

    • @CursedSFMS
      @CursedSFMS 3 ปีที่แล้ว +1

      same here

  • @dotfoxtom5942
    @dotfoxtom5942 3 ปีที่แล้ว +655

    6:46 no joke I legitimately carried my team in titanium tank with the loose cannon. Everyone had died and it was just me left, I was able to prevent all of the bots from advancing by either killing them out right or by keeping them away with the knock back for a good 45 seconds all on my own giving my team enough time to get back and continue fighting. The med even said in chat "The loose carry" which brought a smile to my face because the loose cannon is my baby and doesn't get enough love. You may not like it but the loose cannon is awesome esspecially when you take the time to learn how to double donk bots consistently, then the damage sky rockets.

    • @drunkdrag0n
      @drunkdrag0n 3 ปีที่แล้ว +69

      Plus, if you get a little lucky, you can Doink them and send them flying into pits AND seperate a Medic from his healing target, making it potentially one of the most weapons effective at "disruption" rather than offence.

    • @ianjackson4721
      @ianjackson4721 2 ปีที่แล้ว +64

      The virgin tryhard: Noooooo! You can’t use loose canon as your main weapon! It’s so bad!
      The chad demoman enjoyer: hahahaha double donk go brrrrr

    • @davitdavid7165
      @davitdavid7165 2 ปีที่แล้ว +2

      Ok, hear me out:
      This, but with pyro using airblast force and scortch shot

    • @Davtwan
      @Davtwan 2 ปีที่แล้ว +24

      Knockback is in a tricky place. It is vital for teams that struggle, but annoying for teams that thrive.

    • @ceu160193
      @ceu160193 2 ปีที่แล้ว +13

      @@Davtwan It's little known, that fall damage is % from health pool, so pushing giants into air and making them fall can hurt them more, than your actual weapons.

  • @ignitionfrn2223
    @ignitionfrn2223 3 ปีที่แล้ว +119

    0:35 - Pain Train
    0:50 - Ullapool Caber
    1:10 - Claidheamh Mor
    1:35 - Persian Persuader
    2:05 - B.A.S.E. Jumper
    2:20 - Sticky jumper
    2:40 - Loch n load
    3:15 - All shields (Chargin targe, Splendid Screen , Tide Turner) and boots (ali baba wee booties, bootlegger)
    4:10 - Scotsman skullcutter
    5:05 - Quickiebomb launcher
    5:50 - Bottle
    6:15 - Half zatoichi
    6:45 - Loose cannon
    7:50 - Stock Grenade launcher
    8:20 - Stock Stickybomb launcher
    9:00 - Eyelander
    10:15 - Iron bomber
    11:25 - Scottish resistance

    • @bullet_outsmarter_5000
      @bullet_outsmarter_5000 2 ปีที่แล้ว +1

      He called the claidheamh mor a secondary

    • @diegoizaguirre3452
      @diegoizaguirre3452 2 ปีที่แล้ว

      Pin?

    • @Grugfr
      @Grugfr 2 ปีที่แล้ว

      Wait why is a demoknight weapon higher tier than the bottle?

    • @bullet_outsmarter_5000
      @bullet_outsmarter_5000 2 ปีที่แล้ว +1

      @@Grugfr who says you can't use the swords as a normal demo

    • @Grugfr
      @Grugfr 2 ปีที่แล้ว

      @@bullet_outsmarter_5000 you can, but it lowers your health, which sucks if you’re bad at the game like me lol

  • @lpmatthews7387
    @lpmatthews7387 3 ปีที่แล้ว +138

    Round 666 does shift a few metas here and there, which is true, but half zatochi absolutley shreds with its 300+ hp against the large swarm waves. (Particularly the last 5 swarms, because the kb scouts make it basically useless)

    • @theotv5522
      @theotv5522 2 ปีที่แล้ว +3

      I like how the guy in the video specifically said this tier list if for 2cities only and people still bring up maps outside 2cities.

    • @lpmatthews7387
      @lpmatthews7387 2 ปีที่แล้ว +11

      @@theotv5522 I was just saying IF you are outside of 2cities, not that outside is to be considered

    • @mariustan9275
      @mariustan9275 2 ปีที่แล้ว

      @@lpmatthews7387 Besides tier lists like these are good for plenty of MVM, not just two cities

    • @alakazam482
      @alakazam482 ปีที่แล้ว

      I dont think that any of demo's melees have a place in 666. You have so much money and have so many ammo packs that stickies are always going to be more effective

  • @justas423
    @justas423 3 ปีที่แล้ว +63

    Dark Pits Theme is such a hidden gem. I respect that.

  • @_kalips0_398
    @_kalips0_398 3 ปีที่แล้ว +343

    Ok so i know this is quite the controversial opinion but i think people give the gas passer way too much crap for being "unfun to play with" when the scottish resistance exists.
    While yes it does take substantially more skill (wave knowledge, positioning and timing) to use a scottish res demo and kritz medic basically solo win the entire game in some cases.
    This demotes scout and engie to minor support roles and basically makes the other two players in the round obsolete.
    When it comes to having fun playing the game i'd take a inexperienced airblasting pyro with the gas any day over a high tour scottish resistance player + med combo.
    (Ps: loving this series from what i've watched so far)

    • @STULF20X6
      @STULF20X6 3 ปีที่แล้ว +99

      Not controversial at all
      Even with a competent Pyro, there's still bot fodder and giants. Never had I been so bored than being a Heavy in a lobby with a god tier Demo insta deleting every giant. Even got kicked from a lobby because I was the one rando, and said party had such a Demo Medic combo where the most I could do is just body block as a heavy.
      There's so much laughably wrong with MvM's balance that I don't understand people's hate boner for Gas beyond enabling bad players. Before gas, Pyro was an instant kick. Post gas, and now most randos don't ever seem to notice or mind the Pyro exclusively air blasting bots around, even when it's clearly detrimental. That's my only problem with it

    • @carolthepyro899
      @carolthepyro899 3 ปีที่แล้ว +17

      @@STULF20X6 if they krit canteen spamming to insta delete giants, yeah its lame af.

    • @randomguy3849
      @randomguy3849 3 ปีที่แล้ว +26

      Honestly, I'd go as far as to say it's only slightly more skilled than gas passer. It doesn't take a 300 tour demo to know or see a big robot making it's way to you and preemptively making a stickie trap for it

    • @nicolasrage1104
      @nicolasrage1104 3 ปีที่แล้ว +1

      Don’t forget explosive headshot which is stronger than the gas and the Scottish.

    • @ED_667
      @ED_667 3 ปีที่แล้ว +5

      @@carolthepyro899 ah yes, lame
      Fighting a giant with 1000000 uber medics on it and the uber medic uses uber, giant slowly destroy your sentry, dispenser, get pass the defence all the while other small bots flows in the gap, truely, not lame

  • @cheezkid2689
    @cheezkid2689 3 ปีที่แล้ว +84

    You also neglected to mention that there's a charge recharge rate upgrade that's pretty cheap if you wanna play full demoknight, which thereby makes the Claid and the Persuader even more useless.
    Also, stickytank (booties with the stickybomb launcher and, say, and eyelander) is actually a really good strat sometimes, though it's better on Mecha Engine and Gear Grinder than Two Cities.

    • @gojizard704
      @gojizard704 2 ปีที่แล้ว

      Idk im a sucker for the persuader and tider turner in mvm i just zoom everywhere like a fucking coke fueled nutjob

  • @carolthepyro899
    @carolthepyro899 3 ปีที่แล้ว +14

    Just recently found the channel and im surprised you don't have more virws judging by the quality of these videos. you get a sub!

    • @WeezyTF2
      @WeezyTF2  3 ปีที่แล้ว +2

      Thanks a lot

  • @Mechakraken8
    @Mechakraken8 3 ปีที่แล้ว +346

    I wonder why the Lock and load doesn't do extra damage to robots

    • @TheStarlessUmbra
      @TheStarlessUmbra 3 ปีที่แล้ว +17

      makes sense

    • @gazethespectator1608
      @gazethespectator1608 2 ปีที่แล้ว +10

      Probably Just Spaghetti

    • @SenyiKimmo
      @SenyiKimmo 2 ปีที่แล้ว +74

      It should at least do bonus vs tanks so it can be even better at tank bustin than normal

    • @ceu160193
      @ceu160193 2 ปีที่แล้ว +6

      For same reason Spy sapper doesn't deal any damage to robots and lasts only limited time.

    • @gazethespectator1608
      @gazethespectator1608 2 ปีที่แล้ว +6

      Though, this wpuld also mean weapons like the cow kangler would do 20% damage to robots

  • @carbonado3454
    @carbonado3454 3 ปีที่แล้ว +7

    I’ve been looking for a channel to help me with MvM since my friends always like to joke around with their play styles. I’m super happy I found this channel!
    Keep up the good work!

  • @davitdavid7165
    @davitdavid7165 3 ปีที่แล้ว +49

    One use of demoknight is farming tanks.
    You can kill the bots mearby and go ham with crits and a good swing speed. You can leave the medic to krit someone else and eco some money by not rellying on crit canteens. Maybe not as effective on later wawes but still.

  • @bena4316
    @bena4316 3 ปีที่แล้ว +19

    This man is a up and coming tf2ber

  • @sanosu87
    @sanosu87 3 ปีที่แล้ว +8

    Thank goodness i found this channel. Can't believe how many good Tf2ubers are hidden

  • @LolitaCraft
    @LolitaCraft 2 ปีที่แล้ว +7

    Really glad to see weapon tier lists for MvM! Even as an MvM addict who plays almost exclusively Boot Camp and Community Campaigns (such as Potato or Moonlight) I’m still looking for ways to improve and be a more efficient player. I started ‘maining’ Demo about a year or two ago both in casuals and in MvM, and I find that I always struggle to output as much damage as some of my other teammates (ie Heavy or Soldier). Maybe it’s because I’m a stock purist due to the war paints I have on my launchers (Rainbow and Sweet Dreams) and smacking people with a killstreak Scottish Handshake or a frying pan is really really funny, but I’m starting to branch out a bit in terms of melee weapons (recently started using Zatoichi). I’m tempted to start using my specific ‘MvM loadout’ (iron bomber and ScoRes) more often. I *love* using the iron bomber despite favoring my rainbow stock, but the ScoRe’s additional arm time is taking a lot of getting used to. Guess I just need to practice using it in games more.

  • @robsterslobsters6014
    @robsterslobsters6014 2 ปีที่แล้ว +9

    Glad I found this. I'm planning to do some mvm every now and then in the near future and this channel will help a lot. Ty for the chill content.

  • @masahirosakurai2042
    @masahirosakurai2042 3 ปีที่แล้ว +144

    What do you personally think about the booties/bootlegger being used in sticky launcher centric loadouts? Is it really worth it to sacrifice the grenade launcher for extra health?

  • @catmanconant9798
    @catmanconant9798 3 ปีที่แล้ว +17

    him : "demoknight is bad"
    me who dealt 10,000 damege on tanks in wave 666 by just borrowing scout robot's life for 7 crit seconds : pathedic

    • @sotos2575
      @sotos2575 3 ปีที่แล้ว +2

      Ah a wave 666 enjoyer like me

    • @charlsondemong4922
      @charlsondemong4922 2 ปีที่แล้ว +3

      Him: "demoknight is *kind of* bad at *earlier waves"*
      You: **this useless comment**
      Me: pathetic

  • @maxis_scott_engie_maximov_jr
    @maxis_scott_engie_maximov_jr 2 ปีที่แล้ว +36

    Little did we know Iron Bomber would eventually be fixed and it's benefit of bigger hitbox would be gone

    • @gojizard704
      @gojizard704 2 ปีที่แล้ว

      So it sucks now? yay fuck you wheezy!

    • @damired
      @damired ปีที่แล้ว +1

      Maybe we shouldn't have saved TF2...

    • @jnb_110
      @jnb_110 ปีที่แล้ว

      Not really much of an issue if you can like, you know... aim.. /:

    • @strangeone7198
      @strangeone7198 16 วันที่ผ่านมา

      ​@@jnb_110 spam is a huge part of TF2 regardless

  • @cosmicvoidtree
    @cosmicvoidtree 3 ปีที่แล้ว +19

    I don’t care what you tell me, I’m using the loose cannon anyway. Cannon jumping is too fun and a pseudo air blast can be helpful, plus double sinks can be easy to farm if you set yourself up at the right distance, invalidating the need to shorten their fuse time, allowing for more spam. Plus if you aren’t crit/mini crit boosted, double donks will deal more damage than a pipe, and if you’re at the right range, you can spam the shit out of any giant and prevent them from reaching the hatch in bad situations. And thus I conclude my defense of the loose cannon.

    • @susragejr477
      @susragejr477 2 ปีที่แล้ว +1

      Yeah the loose cannon is a pretty decent weapon. I still think stock and the iron bomber are better since they have more general use and you don't risk screwing over your teammates with the knockback

  • @Rogeryoo
    @Rogeryoo 3 ปีที่แล้ว +9

    Something I thought of while seeing the Loch and load, it would be pretty neat if upsides regarding building damage, and downsides as well, affected robots as well. I mean, both the buildings and the robots are machines, so it would make sense if they also took more damage from weapons with increased building damage.

    • @mariustan9275
      @mariustan9275 2 ปีที่แล้ว

      But that would make it kinda busted. What if it did more damage to tanks?

  • @jackhumphries1087
    @jackhumphries1087 5 หลายเดือนก่อน +1

    12:35 the medics just sitting there confused

  • @KlushOfficial
    @KlushOfficial 3 ปีที่แล้ว +14

    My main loadout for MVM has always been the Scottinsh Resistance (for obvious reasons) then the HHHH (Eyelander) because of what you stated but then I like to pair that with the booties because of these reasons:
    The +25 health pair well with the Eyelander that has a -25 healthj penalty
    I rarely use the grenade launcher and not having it frees me and ables me to solely focus on upgrading the Scottish Resistance
    Since the scottish resistance can detonate traps separately, I can set up 8-10 crit stickies where I know a tank or a giant will come and I can use the remaning 4-6 to help out with the smaller bots (this is useful when I am playing on a wave I'm not familiar with but know a little about)

    • @theotv5522
      @theotv5522 2 ปีที่แล้ว

      If you equip the Eyelander and can't get even a single head, you have bigger problems than the -25HP penalty and would like to work on your skills as sticky demo first before you wanna try advance tricks like farming heads. Remember you still have meds to pop and your team will frown on you if you keep suiciding for heads and miss the meds.

    • @KlushOfficial
      @KlushOfficial 2 ปีที่แล้ว +1

      @@theotv5522 Did you respond to the right comment?

  • @Poobins3138
    @Poobins3138 2 ปีที่แล้ว +3

    12:34 I like how the medics are like “shit, what do we do now?”

  • @wesleyjones4036
    @wesleyjones4036 3 ปีที่แล้ว +4

    This channels content is amazing. Also the Kid Icarus uprising soundtrack is 10/10

  • @The_Profanity_Professor
    @The_Profanity_Professor 5 หลายเดือนก่อน +1

    I love the Scottish Resistance, it's so powerful in so many situations, but like the Vacinator, it requires a brain to use effectively.

  • @The_Profanity_Professor
    @The_Profanity_Professor 5 หลายเดือนก่อน +1

    My favorite part of the Iron Bomber is that it sounds like a basketball when you shoot it. Its a fantastic weapon besides that of course but I just like that feature the most. I find it satisfying.

  • @jaredparks4713
    @jaredparks4713 3 ปีที่แล้ว +8

    Stock melee reskins (pan, ham, etc.) get the same +2s crits on kill upgrade swords do, so you can use it to occasionally get a cheeky kill on a small robot and get some free crit stickies.

  • @Gust_The_Man
    @Gust_The_Man หลายเดือนก่อน +2

    1:34 thats my demoman loadout lol, except that i am a hybrid demoknight

  • @MushKaBobby
    @MushKaBobby 2 ปีที่แล้ว +4

    Just found you, lovin that someone’s keeping up the information for this old but wonderful game

  • @theblighteddeity6305
    @theblighteddeity6305 3 ปีที่แล้ว +2

    Loving the content so far

  • @The_Profanity_Professor
    @The_Profanity_Professor 5 หลายเดือนก่อน +1

    If I could have 3 tf2 related wishes from the tf2 genie, It would be that 1, f2ps get all the perks of the premium account like hat drops, 250 item slots, chat privileges, and so on and so forth. 2, that every medi gun does the Kritzkrieg Oktoberfest taunt, (I play medic a lot ok!?) and lastly, that Demo and pyro get market gardener weapons. I mean the homewrecker would be so much cooler if it did crits while flare jumping or using the thruster! I mean we already have the neon annihilator for sappers.
    But if I had 5 wishes for some reason I'd unnerf the Ambassador and Loch-n-Load.

  • @WonkOfWonkyness
    @WonkOfWonkyness 2 ปีที่แล้ว

    This channel is honestly extremely good very useful. Good and solid content.

  • @rompevuevitos222
    @rompevuevitos222 2 ปีที่แล้ว +5

    Chargin Targe doesn't need the boots
    It reduces the need for speed upgrades and it has a whooping 40~% damage reduction for free
    I like to run it along a normal grenade launcher, and sure, you loose the sticky launcher, but you can just focus more upgrades into the base nade launcher
    Inversely, if you focus solely in the stick launcher or it's variants (since it's still good if you focus solely on it), the boots are a good choice
    More survivability and mobility, you can also use it for a pseudo demoknight setup where you get an oportunity melee kill for some crit boosted stickies, not bad at all

  • @brandenblomberg3048
    @brandenblomberg3048 2 ปีที่แล้ว +5

    I remember trying the Scottish Resistance on MvM once and someone in the game made a comment regarding it. I did not know it was THAT good.

    • @jeffcarroll1990shock
      @jeffcarroll1990shock 10 หลายเดือนก่อน

      The stock sticky bomb launcher has no downsides.

    • @Animelover660-fq2wi
      @Animelover660-fq2wi หลายเดือนก่อน +1

      ​@@jeffcarroll1990shock but does it have 14 crit stickies?

    • @jeffcarroll1990shock
      @jeffcarroll1990shock หลายเดือนก่อน

      @@Animelover660-fq2wi No. Does it need them? No.

    • @SamuelTrademarked
      @SamuelTrademarked หลายเดือนก่อน +1

      @@jeffcarroll1990shock eh, on two cities with its abundance of very telegraphed giant medic spawns, you do kinda need 14 crit stickies to turn the entire game into a point n click, which is what most teams want. on any other mission stock's versatility trumps it

    • @jeffcarroll1990shock
      @jeffcarroll1990shock หลายเดือนก่อน

      @@SamuelTrademarked I never denied the power of the sticky launcher. I'm just saying that the stock launcher doesn't need crits to be useful.

  • @The_Profanity_Professor
    @The_Profanity_Professor 5 หลายเดือนก่อน +1

    The Loch N Load let's you deal the same amount of damage as stock from a lot farther away. I mean seriously, It's like most people don't even know it has ranged abilities at all because it isn't in the description of the weapon.

  • @The_Profanity_Professor
    @The_Profanity_Professor 5 หลายเดือนก่อน +1

    Question, do you do other odd gamemode tierlists? Like Mannpower or pass time or competitive. That's another 37 videos right there.

  • @renneruYT
    @renneruYT 2 ปีที่แล้ว +1

    12:35 I like how medics are fucking shocked by the power of Scottish resistance that they heal each other trying to survive

  • @jvbutalid8316
    @jvbutalid8316 3 ปีที่แล้ว +2

    0:41 pain train station in pain town

  • @lazy7789
    @lazy7789 3 ปีที่แล้ว +3

    D Tier 0:32
    C Tier 3:13
    B Tier 5:48
    A Tier 7:52
    S Tier 8:57

  • @RobertClarke-p2e
    @RobertClarke-p2e 11 หลายเดือนก่อน

    Wooh I just found these videos there brilliant keep it up man

  • @Vilisnerson
    @Vilisnerson ปีที่แล้ว +1

    I tend to use the booties with the resistance and eyelander, 4 heads with the eyelander and you become as fast as a scout with more health than a battalion soldier, if you're careful about collecting them. If you're smart with the resistance, it becomes an exellent primary weapon, i never use the grenade launcher anyway, which might be a mistake, but anything that would make the grenade launcher useful dies before they get far enough for that to matter

  • @18ratsinatrenchcoat79
    @18ratsinatrenchcoat79 3 ปีที่แล้ว +6

    4:07 i do have to disagree with you there, if you know what your doing then a skullcutter demoknight can absolutely carry a team, so much so that me and a friend made our own strat thats just 2 of them ripping and tearing, it works way better then it has any right to, the skullcutter with max damage and swing speed also shreds tanks

  • @letsminethatcraft1647
    @letsminethatcraft1647 3 ปีที่แล้ว +3

    I would actually like to make a case for the loose cannon being better than B tier. I've been using it a LOT in MVM on all levels but expert so far. Here is my argument for why I believe it should be rated higher:
    _(For reference, I will be using my build for it: which is upgrading firing rate and reload speed first, then ammo after)_
    1. You mentioned in your video that it does very little damage. This is true for it's normal hits, only doing 50 damage. However, when factoring in double donks, this proceeds to do around 130-140 damage per bomb, making it the highest damaging grenade launcher at base. While crits don't make as much of an impact, you can use this to focus all crits on stickies.
    2. As mentioned before, the loose cannon has a LOT of knockback, and you mentioned that you can use it to push back the giants to pretty terrible positions. However, you did not mention the fact that the loose cannon can also easily stop ubers in their place. While I do not think it should be you're main line of stopping an uber pop from the uber medics that come in, if something messes your team up and the medics do activate an ubercharge, the loose cannon can easily push back the robots while being uber, literally preventing them from doing anything.
    3. The Loose Cannon can single-handedly save the entire game at the very last point. When you use the loose cannon's knockback, it is just enough to be able to knock robots *WHILE ACTIVATING THE BOMB* ! While the standard loose cannon can't do this, a loose cannon with max speed and reload upgrades can stunlock the robot putting the bomb in. as long as the loose cannon has ammo, and it isn't against a tank, it becomes impossible for the robots to cap the final point.
    The loose cannon is, in my opinion, just as good as the scotish resistance in terms of power. While much harder to use than the base grenade launcher, you can basically bully almost any bot on the entire map. However, there are a couple counters to the loose cannon that I should mention
    1. Giant soldiers: While these guys don't exactly counter the loose cannon, for some reasons, giant soldiers do not take any knockback. If you fire continuously, you basically halt them in their tracks, but you can only fire for so long before having to reload, and then they can move slowly again. However, if you're team isnt attacking the giants at all, then they are playing wrong.
    2. Samuri demos: These things _almost_ hard counter the loose cannon demoman. The samuri demos will jump into the air and charge at you. When you hit them with a loose cannon shot, this can also prock their charge too, and can even make the charges happen more often. If a very skilled loose cannon user can hit their shots, then they can launch the samuri demos back down and stop the charge, but this is difficult to do.
    3. Airblast Pyros: What more do you want me to say
    I Hope that this comment will change your mind. If you would like for me to show you, I would be more than happy to play a game or 2 with you.
    Also, if you have a sniper, tell him good luck. He's gonna hate you.
    Edit: Forgot to mention, the loose cannon does have 1 bug in MVM. If you upgrade firing speed and have no reload speed upgrades, after firing your first volly, the firing speed upgrades will stop working. I've reported it to valve, but i don't think they will fix it anytime soon.

  • @kayoh9364
    @kayoh9364 3 ปีที่แล้ว +1

    Classy music choices.

  • @ArmadilloJohn
    @ArmadilloJohn 2 ปีที่แล้ว

    nice vid man, keep it up!

  • @evandurham8908
    @evandurham8908 2 ปีที่แล้ว +3

    Personally, i always have preferred Loch n Load, Scottish Resistance., and Eyelander for MvM
    Unlike in Casual or or Competitive, there's not really a question of getting those heads. Scottish Resistance ofc for the absolutely massive burst damage, plus the ability to lay down two different traps at once, and given that it tells me what's coming each wave, I can lay down either one huge pile or two medium piles. Usually I try to get my team to keep as many robots on the pile as possible, and when it works, the feeling of watching easily a dozen robots go kaboom is intoxicating.
    The Loch n Load is a lot due to the fact that it's my go-to Grenade launcher, and I'm so used to explode on impact pipes that I can't really switch launchers. The explode on impact makes it less useful in MvM, I agree, but it always feels like it increases how far the pipe can travel (I know this is untrue, but it always feels that way)

    • @Gr3nadgr3gory
      @Gr3nadgr3gory 2 ปีที่แล้ว

      If you've got a Gas pass Pyro in your team just save the traps for giants or tanks.

  • @noobattds7429
    @noobattds7429 3 ปีที่แล้ว +3

    I think that the sticky jumper is quite useful because on rottenburg you become literal artillery

  • @calvinmcfalls9801
    @calvinmcfalls9801 5 หลายเดือนก่อน

    6:00 coming from 2024, I recognized the song above all else.
    long live driftveil city lol

  • @catzeball8047
    @catzeball8047 3 ปีที่แล้ว +11

    u should try to full demoknight with an upgraded half zatoichi its better than w+m1 use the chargin targe for better results

  • @michakrzyzanowski8554
    @michakrzyzanowski8554 3 ปีที่แล้ว +3

    Demoknight is the most op thing ever imo. You're the tankiest class (due to resistances), have absurd speed, absurd damage output and tank shredding capabilities. And it's fun to play

  • @phantomkillerprime8444
    @phantomkillerprime8444 3 ปีที่แล้ว +7

    When I played demoknight with high tours (500+) I out damaged a brass beast, engineer, and a machina sniper. Idk maybe demoknight is worth it on botbash

  • @SaucyBoy
    @SaucyBoy 2 ปีที่แล้ว

    interesting take on the iron bomber, gonna have to test that out

  • @jackhumphries1087
    @jackhumphries1087 2 วันที่ผ่านมา

    It would be cool to make tier lists for some of the other tours

  • @trainershade1937
    @trainershade1937 3 ปีที่แล้ว +1

    12:33
    Uber Medics: "Where the Giant go?"

  • @The_Profanity_Professor
    @The_Profanity_Professor 5 หลายเดือนก่อน +1

    The Loch-n-Load has better accuracy because of the shape of the projectile and faster speed

  • @purplehaze2358
    @purplehaze2358 2 ปีที่แล้ว +2

    If all robots qualified as buildings seeing as they’re, y’know, machines, the Loch N’ Load would actually be really good.

  • @Hardman5509
    @Hardman5509 2 ปีที่แล้ว

    The Loch-n-Load used to be the 'meta' weapon in MvM back in the day in which it's damage bonus used to be universal. It's easy to land hits as the robots came at you and the extra damage really helped out. I remember a moment in which my team was dead, and I was running back to get a medkit. I fired off a single shot and it was a crit. The server lagged out for a second as I killed 10+ robots. Got an achievement.
    One thing I should add is that some Demos will completely forgo the Grenade Launcher and ditch it in favor of using the boots and Sticky Launchers. The extra HP does help out in a few situations. I recall in which a good demo I was healing was dying a lot so I recommended, seeing how I never saw him pop a single grenade, that he swapped to the boots. He actually agreed to that! It's not common, but I do see some Demos use boots.

  • @dumbdoodedoindumbthings.4166
    @dumbdoodedoindumbthings.4166 2 ปีที่แล้ว +16

    Now the stock granede launcher is the best because of the nerf to the bomber.

    • @PalaceOfTGhosts
      @PalaceOfTGhosts 2 ปีที่แล้ว +1

      no, no its not

    • @sipinosapa
      @sipinosapa 2 ปีที่แล้ว

      @@PalaceOfTGhosts They now have the exact same hitbox. The Iron bomber has a smaller explosive radius while the granade launcher does not. The iron bomber has less range because of shorter fuse
      So now the Granade Launcher is better

    • @zapadap1328
      @zapadap1328 2 ปีที่แล้ว +4

      I agree. The sticky launcher is your mid-range damage, so the grenade launcher has to be both your long and short-range damage (unless you spec a sword). The stock grenade launcher has a larger radius, so damage to more enemies at any range, and the longer fuse means that you can snipe robots if need be.

    • @sipinosapa
      @sipinosapa 2 ปีที่แล้ว +2

      @@zapadap1328 And to be fair the bigger hitbox was a bit exagerated. While looking at all of them as a whole sure the iron bomber does technically come on top. But the iron bomber still had a smaller explosive radius. Crits are everything in mvm so a single GL pipe can take out more robots while the IB would sometimes leave a couple of straight robots still alive. A crit pipe does 300 damage no mattet what so I believe that IB and GL never really had any differances other than the radius.
      Lets be fair you wouldnt really just snipe robots from across the room with pipes. But I can see what Weez was going for. But now since his entire point was that the IB pipes where bigger now they really dont have differances other than the blast radius. And if we really need to be a nerd about it. GL now is top tier.

  • @Nkb3283
    @Nkb3283 3 ปีที่แล้ว +1

    4:17 the funny a pose spy

  • @loloska109
    @loloska109 2 ปีที่แล้ว

    You may think that demoknight in MVM is kinda bad, I will give you this comment to think about it, There's a shield called splendid screen that gives an extra upgrade to your eyelander. Damage upgrade, And if you upgrade it max you can just kill little robots in two hits, increasing hit speed and buying crit on kills, you are pretty much a knight with sharpest sword in the land, you can replace the eyelander with half-zatoichi with sacrificing the heads that gives you extra max hp and speed buff with getting replaced max overheal each kill is kinda good, (I recommend using it when there's no medics on your team.) But you can still use eyelander with max upgrade and just stack up with Über canteens, With that being said, it's just my opinion, You can also add something extra in the comments. (Please give me a like, I was truly trying my best.)

  • @someguyatsubway
    @someguyatsubway 2 ปีที่แล้ว

    Can't wait to try demo out in the mode, I only ever dipped my toes in. With what I've got I can do stock nade and sticky, and probably run the Zatoichi as my melee for hairy situations.

  • @heartlessmushroom
    @heartlessmushroom ปีที่แล้ว

    I feel like The Loose Cannon is pretty good on giants since it's easier to get consistent double donks if you angle the shots well.
    Also, I've found that it is very good at stalling Super Scouts, so there's that too.

  • @bonkersman5167
    @bonkersman5167 3 ปีที่แล้ว

    Nice vid bro

  • @Nightmare_52
    @Nightmare_52 3 ปีที่แล้ว +1

    my go to loadout is grenade launcher/iron bomber, splendid screen, eyelander
    hybrid knight is so fun in mvm in pretty much any map and after getting the 4 heads i can swap to a sticky launcher on the fly

  • @22burnsie
    @22burnsie 2 ปีที่แล้ว +2

    According to the opening sfm, demo’s best loadout is Demoman with a Shotgun

    • @bside4131
      @bside4131 2 ปีที่แล้ว

      demoman but instead of shooting pipes he shoots shotguns out his grenade launcher

  • @pepepaletas12321holaporqueno
    @pepepaletas12321holaporqueno 2 ปีที่แล้ว +4

    is the iron bomber still the best granade launcher?

    • @JesseP.321
      @JesseP.321 2 ปีที่แล้ว +1

      Not anymore the hitbox has been fixed

    • @mendyshelios0451
      @mendyshelios0451 2 ปีที่แล้ว +1

      Its tie with stock.
      Its now personal preference

  • @crusader-j4126
    @crusader-j4126 2 ปีที่แล้ว

    I have singlehandedly saved MVM rounds with the LOOSE CANNON, I saw that you put it in B tier.
    Yes, it can screw everyone's aim but it comes in handy when you are the last alive and bomb is on point and about to be deployed.
    advantage is that I was able to use it to push a FULL DEFENCE heavy off into the map holes and reset the bomb. its a lot more useful than people think
    not to mention the DOPAMINE inducing DOUBLE DONKS

  • @OrphanAnnihilator_666
    @OrphanAnnihilator_666 ปีที่แล้ว

    Dragons Fury is the most single target focused damage dealer in the game, where it lacks in general add clear- it makes up for being able to completely out damage the phlog so long you save your canteens for tanks or specific giants that need to be shredded

  • @TheKoriKasai
    @TheKoriKasai 3 ปีที่แล้ว +1

    I'm glad to know my normal load out is considered the best, at least by your standards

  • @theotv5522
    @theotv5522 3 ปีที่แล้ว +3

    The reason many, I myself included, don't use Eyelander is because I don't play demo that often in MvM (despite having 340-ish tours), so I sometimes underestimate small bots and gets killed. And as the most important class in the team, I can't afford to die just for increased health and speed which I can circumvent with resistance and speed upgrades.
    Dueling spies are dangeruous too because of buggy hitreg.

    • @charlsondemong4922
      @charlsondemong4922 2 ปีที่แล้ว +1

      It's good for earlier waves thom

    • @theotv5522
      @theotv5522 2 ปีที่แล้ว +1

      @@charlsondemong4922 most of the early waves is even more dangerous because you're basically a glass cannon due to pouring all money into stickies and crit canteens. Plus you're competing kills against fellow soldiers, heavies and pyros, all of which cabable of killing bots faster than your eyelander.
      And let's not ignore buggy hitreg. That is too much risk, combine with the fact ppl often leave as soon as they lose a wave, yeah, it's considered trolling in high tours.

  • @FentzFire
    @FentzFire 3 ปีที่แล้ว +2

    I really respect how you have gameplay for every weapon, despite how bad it may be. It really helps demonstrate the strengths/weaknesses of each weapon

  • @theoktoberscarf
    @theoktoberscarf 2 ปีที่แล้ว

    Is it safe to say that from here on out for new players who come into mvm matches I'm in.
    I can recommend your videos to help them?

  • @theslamjamfrincisco2820
    @theslamjamfrincisco2820 3 ปีที่แล้ว +1

    Waited for him to do iron bomber, and instantly discredited him when he mentioned the “bigger hitbox” over the lack of moving rolllers and fuse time

  • @twistedaddiction
    @twistedaddiction 2 ปีที่แล้ว +1

    Paintrain should be S Tier easily. It's my favorite thing to lobotomize myself with.

  • @bridanthegamer7746
    @bridanthegamer7746 2 ปีที่แล้ว +1

    10:40 This aged well

  • @Mafia_Sentinel
    @Mafia_Sentinel 2 ปีที่แล้ว +1

    I'd say the only times when the sticky jumper is good is when there's no engi on the team, the engi doesn't grasp the concept of a teleporter, or the teleporter got destroyed. Or you're playing Mannhattan, or a 2-way map, i guess

  • @TikiShades
    @TikiShades 2 ปีที่แล้ว

    talking about demoknight is making me want to make a DeGroot Keep MvM map

  • @leontio7161
    @leontio7161 3 ปีที่แล้ว +1

    2:36
    why not to use a bomber with a sticky jumper instead of a scout

  • @NeopiaCentral
    @NeopiaCentral 3 ปีที่แล้ว

    3:00 i feel like players or just valve needed to specify that robots doesnt counts as constructions since a whole decade i ever thought since spy can zap the robots it means all weapons that does damages to sentries means more damage to robots like loch n load

  • @bside4131
    @bside4131 2 ปีที่แล้ว

    love how every class has a weapon to clutch via stalling bots
    Scout: Force-a-Nature + Slow Upgrade Mad Milk
    Soldier: all his rocket launchers
    Pyro: Airblast, Gas Passer, Scorch Shot
    Demoman: Loose Cannon
    Heavy: Natascha (i think thats how you spell it)
    Engineer: Wrangler
    Medic: Uber
    Sniper: Explosive Headshots
    Spy: Sapper

  • @fakeplayer9088
    @fakeplayer9088 2 ปีที่แล้ว +1

    I wonder if Iron Bomber will drop down a list or two after the nerf

  • @joyceperalta9701
    @joyceperalta9701 3 ปีที่แล้ว +1

    so according to the teir list this is demo's best loadout in mvm
    iron bomber
    scottish ressistance
    and
    the eyelander

  • @biscuit4638
    @biscuit4638 2 ปีที่แล้ว

    you should do a tier list for all the classes in mvm

  • @pufferfishman4203
    @pufferfishman4203 2 ปีที่แล้ว +1

    Hey hey gentlemen, I have question regarding the changes to the iron bomber; is it still the best grenade launcher despite the hit box balancing?

  • @mickjaegar2379
    @mickjaegar2379 2 ปีที่แล้ว

    Claidheamh Mor is good for extending trimps on a hybrid knight, and if you're playing pipe demo you usually might as well go hybrid knight unless your team really has no other way to deal with uber meds.

  • @haunter8o6
    @haunter8o6 2 ปีที่แล้ว

    I beg to differ on the Loch! It's true that it has a lot more down-sides than it does benefits I completely agree. However! On the rare occasion you have a pesky engineer-bot, it's the perfect item for a hybrid knight! Also, I used it for so many years my aim has gotten too used to it and I don't find trouble with the fact that it doesn't bounce (albeit the decreased radius sucks; I miss the times it was a 2x shot with 120% damage total).
    Edit: I might be saying this only because I use the eye-lander with it; eye-lander is indeed *very* powerful in MVM.

  • @mrbabbles5989
    @mrbabbles5989 2 ปีที่แล้ว

    3:49
    Except Demoknight doesn't need to use ammo and crit canteeens. Also, you can use boots and stickybomb launcher.

    • @Pyrodiac
      @Pyrodiac 2 ปีที่แล้ว

      MvM is not a mode where you can get away with sticky spam unlike casual.

    • @mrbabbles5989
      @mrbabbles5989 2 ปีที่แล้ว

      @@Pyrodiac I prefer this since you need to upgrade only 1 weapon and still be valuble.

    • @thebushbros6626
      @thebushbros6626 2 ปีที่แล้ว

      Sticky spam isn't as good as casual since you're better off using your GL for damage

    • @mrbabbles5989
      @mrbabbles5989 2 ปีที่แล้ว

      @@thebushbros6626 Then its better to go soldier and use rocket specialist.

    • @thebushbros6626
      @thebushbros6626 2 ปีที่แล้ว

      @@mrbabbles5989 Soldier is extremely expensive just to make him useful

  • @evansarver2989
    @evansarver2989 3 ปีที่แล้ว +3

    A skilled demo with the Scottish resistance can basically solo the entire game….. and they say pyro makes the game unfun with gas… I literally just watch high tours make the game boring with a pocket Kritz medic….

    • @sotos2575
      @sotos2575 3 ปีที่แล้ว

      Your right shadow.

  • @Polarity3
    @Polarity3 2 ปีที่แล้ว +1

    For the eyelander i agree espacially on coal town

  • @chaonegamesandmore4490
    @chaonegamesandmore4490 2 ปีที่แล้ว +1

    Iron Bomber was patched, so where would you put it now? Would it stay the same, or move down?

  • @toytonyeipcgamer1961
    @toytonyeipcgamer1961 3 ปีที่แล้ว +1

    What are the upgrades for the Eyelander?

  • @SamuelTrademarked
    @SamuelTrademarked หลายเดือนก่อน

    i do use the loose cannon but it's pretty much exclusively for mobility, easy and really fast bomb jumps

  • @DonKrieg-382
    @DonKrieg-382 6 หลายเดือนก่อน

    Demoknight in wave 666 is actually op especially in that part where there are 3 tanks and 96 spies

  • @thegod9539
    @thegod9539 2 ปีที่แล้ว

    9:55 I use the HHH axe for bonus stylish points

  • @licemere9899
    @licemere9899 3 ปีที่แล้ว +2

    D tier for a grenade launcher with 100 dmg in base is strange. It is still a grenade launcher, despite it's worse than iron bomber, and btw (in my experience), it does more damage than loose meme that knockbacks everything

    • @thebushbros6626
      @thebushbros6626 2 ปีที่แล้ว

      Because it’s a direct downgrade to stock

    • @licemere9899
      @licemere9899 2 ปีที่แล้ว

      @@thebushbros6626 wow, such a direct downgrade, instead of 400 dmg per clip, it deals 400. Really bad weapon.
      Yes, missed pills will likely do 2x less dmg on average, but it doesn't mean it's 2 tiers lower than iron bomber?

    • @thebushbros6626
      @thebushbros6626 2 ปีที่แล้ว

      @@licemere9899 It is, when it doesn't server a purpose. Its only upside never matters as stickies are a thing and the lack of rollers really hurts this thing.

  • @owaine-changaming
    @owaine-changaming ปีที่แล้ว

    Skull cutter is actually really good for dealing with tanks when you don’t have a sniper or phlog pyro

  • @TheAweDude1
    @TheAweDude1 3 ปีที่แล้ว

    Controversial opinion: the shorter fuse time on the Iron Bomber is a downgrade.
    One thing I like to do with my pipes is airbursting them: angle them upwards enough that they explode at the choke in mid air. With a 40-45' angle shot, you can reach surprisingly far with the standard pipe launcher. However, with the Iron Bomber, that distance is heavily shortened because of the fuse timer. Whenever I use it, I often feel myself playing closer than I would like to the enemy.

  • @Mbomb101
    @Mbomb101 2 ปีที่แล้ว

    Good stuff

  • @browniegp9762
    @browniegp9762 3 ปีที่แล้ว +1

    started using eyelander and never looked back