Awesome presentation from Paul, as usual! Always manages to deliver advanced concepts in the simplest ways while also making it entertaining and being very humble about it! Thank you for your efforts, Paul, the entire community appreciates it! I was wondering if the hip files will be available since I most likely missed some of the details you went over.
Any questions... dead silence. I have a question - what kind of computer processing power is needed to do these frames like the blobby hairs and flowers?
Hey Graham, the blobby hairs and flower stuff was pretty fast. I have a pretty old Threadripper 3970x and 128gig ram. So, not a bad computer, but also not super new and fast. It's just a matter of file caching as you go so you're not simulating everything at one time.
@@PaulEsteves28 Thanks for the talk, Paul. Any chance to get a little intro video on the LV tools? If I see it correctly there isn't any documentation?
@@PaulEsteves28 hahahaha Paul I was just kidding and feel ur ironic explanation I’m selling a collection rn on Vinted, it’s 3€ bucks each shirt second hand!
You can do a lot with vops instead of vex Sops. Houdini artists just grew very used to using vex because it's faster and more convenient a lot of times.
I'm super excited that these got recorded and uploaded. 🙏
this just saved my day !! thanks so much
omg so thankful that you guys upload the recording! Couldnt attend Paul's session due to the queue at the physical venue!
I watched this on my phone and will watch it again on my computer when I get home. Paul's presentations are always exciting and beautiful.
Paul is the GOAT - his Patreton is one of the only reasons I stuck with learning Houdini and felt comfortable pushing forward
So glad we have you Paul, good stuff!
the GOAT!
This was so good again! Thank you for recording all these fantastic presentations!!
great tips Paul is so good at making clear, informative, and unique videos !
This thing was awesome! Helped me get some hints and ideas and i want to try disable attributes and getting attr from sop to dop! Lets gooo!!!
Awesome presentation from Paul, as usual! Always manages to deliver advanced concepts in the simplest ways while also making it entertaining and being very humble about it!
Thank you for your efforts, Paul, the entire community appreciates it!
I was wondering if the hip files will be available since I most likely missed some of the details you went over.
Absolute legend.
Thats is very good information 😊
He Is a genius! Where can we get the demo scenes?
So good thank you !
paul is the best
26:45 pinnning your yloth sim to the hairs works better then pinnting your hairs to the clothsim.
It is in fact Houdini time!
PHEnomenal talk
its the same shirt like always i can do this forever!
i tried multiplying the edge_growth attribute with mops_falloff attribute and it didn't work. Has anybody faced the same issue like me?
Paul Esteves is, along with Matt Estella, the ultimate Houdini documentation.
Any questions... dead silence. I have a question - what kind of computer processing power is needed to do these frames like the blobby hairs and flowers?
Hey Graham, the blobby hairs and flower stuff was pretty fast. I have a pretty old Threadripper 3970x and 128gig ram. So, not a bad computer, but also not super new and fast. It's just a matter of file caching as you go so you're not simulating everything at one time.
@@PaulEsteves28 Thanks for the talk, Paul. Any chance to get a little intro video on the LV tools? If I see it correctly there isn't any documentation?
lol I know this guy
its the same shirt like always i cant do this anymore
Please send me more shirts, budget only allows me the one! :(
@@PaulEsteves28 hahahaha Paul I was just kidding and feel ur ironic explanation
I’m selling a collection rn on Vinted, it’s 3€ bucks each shirt second hand!
Houdini can't do anything with Vex apparently. Damn...
You can do a lot without vex
You can do a lot with vops instead of vex Sops. Houdini artists just grew very used to using vex because it's faster and more convenient a lot of times.