Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024

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  • เผยแพร่เมื่อ 16 เม.ย. 2024
  • Dive into some tips and tricks I've learnt from using Vellum in production. We'll tackle topics such as adding wrinkles to incoming animations without the muscle solver. We'll also discuss the importance of collision ignore and how to use it to prevent jitter and how to explore some creative solutions with it. Stay tuned as we unlock the secrets to taking your Vellum simulations to the next level!
    Paul Esteves is a freelance 3D artist who is focused primarily on motion design for advertising and branding. Houdini is his tool of choice, but he also enjoy hobbies like playing guitar and woodworking. Originally from Durban, South Africa, he now calls Munich, Germany, home.
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ความคิดเห็น • 28

  • @FrankieRodriguezIV
    @FrankieRodriguezIV หลายเดือนก่อน +8

    I'm super excited that these got recorded and uploaded. 🙏

  • @vipergx
    @vipergx หลายเดือนก่อน +4

    I watched this on my phone and will watch it again on my computer when I get home. Paul's presentations are always exciting and beautiful.

  • @chlnapanda
    @chlnapanda หลายเดือนก่อน +7

    omg so thankful that you guys upload the recording! Couldnt attend Paul's session due to the queue at the physical venue!

  • @ahoagmedia
    @ahoagmedia หลายเดือนก่อน

    Paul is the GOAT - his Patreton is one of the only reasons I stuck with learning Houdini and felt comfortable pushing forward

  • @webbhinton6842
    @webbhinton6842 หลายเดือนก่อน +1

    great tips Paul is so good at making clear, informative, and unique videos !

  • @philippwelsing9108
    @philippwelsing9108 หลายเดือนก่อน +3

    Absolute legend.

  • @tondann
    @tondann หลายเดือนก่อน +1

    So glad we have you Paul, good stuff!

  • @tobiasgalle2350
    @tobiasgalle2350 หลายเดือนก่อน +1

    This was so good again! Thank you for recording all these fantastic presentations!!

  • @user-dl6pg5qc8n
    @user-dl6pg5qc8n หลายเดือนก่อน +1

    Awesome presentation from Paul, as usual! Always manages to deliver advanced concepts in the simplest ways while also making it entertaining and being very humble about it!
    Thank you for your efforts, Paul, the entire community appreciates it!
    I was wondering if the hip files will be available since I most likely missed some of the details you went over.

  • @beq2594
    @beq2594 หลายเดือนก่อน +1

    This thing was awesome! Helped me get some hints and ideas and i want to try disable attributes and getting attr from sop to dop! Lets gooo!!!

  • @chr1st0pher
    @chr1st0pher หลายเดือนก่อน +4

    the GOAT!

  • @umbravirtus2
    @umbravirtus2 หลายเดือนก่อน +1

    So good thank you !

  • @yunborghini
    @yunborghini หลายเดือนก่อน +1

    paul is the best

  • @Elysium3D_
    @Elysium3D_ หลายเดือนก่อน +1

    Thats is very good information 😊

  • @jostermayer
    @jostermayer หลายเดือนก่อน +1

    It is in fact Houdini time!

  • @fizzypopvfx
    @fizzypopvfx หลายเดือนก่อน +1

    PHEnomenal talk

  • @rolandob
    @rolandob หลายเดือนก่อน +2

    its the same shirt like always i can do this forever!

  • @duyduong3626
    @duyduong3626 18 วันที่ผ่านมา

    i tried multiplying the edge_growth attribute with mops_falloff attribute and it didn't work. Has anybody faced the same issue like me?

  • @grahamhiggins1816
    @grahamhiggins1816 หลายเดือนก่อน

    Any questions... dead silence. I have a question - what kind of computer processing power is needed to do these frames like the blobby hairs and flowers?

    • @PaulEsteves28
      @PaulEsteves28 หลายเดือนก่อน

      Hey Graham, the blobby hairs and flower stuff was pretty fast. I have a pretty old Threadripper 3970x and 128gig ram. So, not a bad computer, but also not super new and fast. It's just a matter of file caching as you go so you're not simulating everything at one time.

  • @gregorybennings8718
    @gregorybennings8718 หลายเดือนก่อน +1

    lol I know this guy

  • @reaktorleak89
    @reaktorleak89 หลายเดือนก่อน

    Paul Esteves is, along with Matt Estella, the ultimate Houdini documentation.

  • @mxgn0
    @mxgn0 หลายเดือนก่อน +9

    its the same shirt like always i cant do this anymore

    • @PaulEsteves28
      @PaulEsteves28 หลายเดือนก่อน +7

      Please send me more shirts, budget only allows me the one! :(

    • @mxgn0
      @mxgn0 หลายเดือนก่อน

      @@PaulEsteves28 hahahaha Paul I was just kidding and feel ur ironic explanation
      I’m selling a collection rn on Vinted, it’s 3€ bucks each shirt second hand!

  • @TroubleShotVFX
    @TroubleShotVFX หลายเดือนก่อน

    Houdini can't do anything with Vex apparently. Damn...

    • @maarten176
      @maarten176 หลายเดือนก่อน

      You can do a lot without vex

    • @danialghods
      @danialghods หลายเดือนก่อน +1

      You can do a lot with vops instead of vex Sops. Houdini artists just grew very used to using vex because it's faster and more convenient a lot of times.