Awesome, thanks very much for these. By the way, you can randomize the point cost attribute per frame for the edge fracture. That way you get also different piece layouts :)
@@karelkiers If you have an explosion you probably have intersections in the beginning of you sim. Try increase the Peak value on the cloth and see if that makes a difference
Heeeyy, he’s back. Man, it’s been quite a while. You were sorely missed. Welcome back… ❤🤗🤗👍
Thanks! Yes, sorry about that, I've been working on a music project, but more frequent updates from now on! :)
Thank you, and good to see you back.
Thanks Mikael! That’s really good tutorial 👍🏽👍🏽
You're back! Amazing stuff as always!
Super job 💎🧨
Thank You very much!
Really excellent
That was just great as always. Thank you so much ❤❤
Great tut Mikael! As usual
Merci
Awesome, thanks very much for these. By the way, you can randomize the point cost attribute per frame for the edge fracture. That way you get also different piece layouts :)
oh! I didn't know that. Thanks for sharing! I will add that to the info :)
amazing
Awesome tutorial, subbed! How could I get the balloons to emit from more than one point?
thanks for this! please make more :)
Great tutorial thank you so much
I think I'm doing exactly the same.. But my fluid keeps exploding in the balloon at the second frame.
I had this problem with 19.5.534 but it is all good with version 19.5.569
@@karelkiers oh, ok. Weird!
I'm probably doing something wrong somewhere. Be course it is no broken again.
@@karelkiers If you have an explosion you probably have intersections in the beginning of you sim. Try increase the Peak value on the cloth and see if that makes a difference
@@ShortSweet3D That is not it.. The cloth pulls in while the liquid explodes... And resetting the sim (in the vellum solver) doesn't help either
oh my god