Houdini Vellum - Pressure and attributes

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ก.ค. 2024
  • Hello Everyone,
    This is a simple tutorial on how to control vellum constraints using animated attributes
    To download the file click on the link given below
    www.rohandalvi.net/pressure
    Black Friday sale - 26th Nov - 3rd Dec 2020
    www.rohandalvi.net/
    Link to patreon
    / rohandalvicreates

ความคิดเห็น • 46

  • @Erpty05
    @Erpty05 2 ปีที่แล้ว +1

    Absolutely love this tutorial. By far the simplest example of using an animated attribute for a vellum constraint!! Can't find this anywhere else on the internet! Cheers mate!!

  • @MBSJQ
    @MBSJQ 4 ปีที่แล้ว

    Awesome tutorials as always thank you

  • @massimobaita7178
    @massimobaita7178 4 ปีที่แล้ว

    Thank You very much, Rohan!

  • @resilientpicture
    @resilientpicture 4 ปีที่แล้ว

    Thank you Rohan, Super useful.

  • @Kmankeg
    @Kmankeg 4 ปีที่แล้ว

    Great stuff! thank you

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว

    Wow, thank you, very informative

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 4 ปีที่แล้ว

    Thank you

  • @harshadtemgire1297
    @harshadtemgire1297 3 ปีที่แล้ว

    thank you bro

  • @milad_savar
    @milad_savar 4 ปีที่แล้ว

    nice very useful

  • @cirakcemal
    @cirakcemal 4 ปีที่แล้ว

    Thanks Rohan. Renderman hair tutor please :)

  • @STROBdotNET
    @STROBdotNET 3 ปีที่แล้ว

    Hi Rohan thanks for this tut again! Where do you get the type from? For example if I want to animate te break threshold of a Pin to Target constraint will the type be "pin to target" (is this the constraint type but with a minuscule instead of majuscule? and do we need undesrscore or else? How do we know how to write the type exactly as needed?
    and thanks for the file on your website, this is soooo useful with Houdini!

    • @rohandalvi
      @rohandalvi  3 ปีที่แล้ว +2

      I was looking at the vellum masterclass on sidefx. They mentioned it in there. I don't know where you can find the rest. Houdini is a big mystery. 😄

  • @monirul3d
    @monirul3d 7 หลายเดือนก่อน

    ❤❤❤

  • @almossawi
    @almossawi 4 ปีที่แล้ว

    I like to call you Guru Dalvi .. love your tutorials!

  • @arbikerimov
    @arbikerimov 4 ปีที่แล้ว

    Hi, Rohan. Great tutorial. I wanted to ask you, what keyboard are you using ?

    • @rohandalvi
      @rohandalvi  4 ปีที่แล้ว

      It's a Corsair mechanical keyboard. It's really loud :)

  • @ibraheemyousef8114
    @ibraheemyousef8114 3 ปีที่แล้ว

    Thank you for providing useful information and lessons
    But !!
    I have a request, please complete the explanation as seen in the introduction. Lighting and materials did not complete
    In order to fully understand the information and make use of the tech used
    Warm greetings

  • @shubhthesingh
    @shubhthesingh 3 ปีที่แล้ว

    How to control the stiffness dropoff? by using paint/art directed way?

  • @amirhosseinbaradaran2694
    @amirhosseinbaradaran2694 4 ปีที่แล้ว

    Hi Mr Dalvi
    I did do this method to animate the stretch stiffness and bend stiffness ,but it didn't work .
    actually i have an attribute for each of them and I want to animate them in the solver(i created the attributes by paint node)
    Could you help me please?
    thank you.

  • @genetixa
    @genetixa 4 ปีที่แล้ว

    Very Nice!!, however this setup looks like it doesn't scale well with denser mesh...

  • @ShawarmaBaby
    @ShawarmaBaby 4 ปีที่แล้ว

    Do you know why is it that I have to pump the Rest Length Scale up to 5600 to inflate my spheres and you only have to do it to 300? Also I am using Houdini 17.5

  • @DovahDiaz
    @DovahDiaz 4 ปีที่แล้ว +1

    Felt a deja vu 🤔

  • @DenisVFX2
    @DenisVFX2 3 ปีที่แล้ว +1

    Hello! Thank you for a great tutorial. I just tried to find a way to control rest length scale by point attribute in geometry. Thank you for solution.
    But I have a little bit another quaestion: is it possible to make vellum cloth/hair simulation to follow some animation? for example I create a two geometries with animation and they starts intersects during the animation, and I want a vellum solver compute it, and solve intersections and also add some dynamics...

    • @rohandalvi
      @rohandalvi  3 ปีที่แล้ว

      th-cam.com/video/uuct_19996U/w-d-xo.html

    • @DenisVFX2
      @DenisVFX2 3 ปีที่แล้ว

      @@rohandalvi Thank you! You are the best!

  • @runelisether6256
    @runelisether6256 3 ปีที่แล้ว

    Thanks for the tuts. Learning something all the time :)
    I only wonder of one thing. Why did you use "copy to point" sop to transfer "amount" attr. Why not use "AttributeTransfer " sop. I am just a newbie, but I recon that's the way to do it.

    • @lgab
      @lgab 2 ปีที่แล้ว +1

      There's no geo to transfer from, the attr transfer node uses distance in space to transfer and is mostly useful with non-identical geo, In this case the attribute lives on the spawn points which aren't necessarily similar to the spheres, so by copying again he will create identical geo which inherit the amount attribute robustly. Another option is attribute copy which uses ptnum to copy instead of spatial proximity, but again, there's nothing to copy from really.

  • @mickeysage2515
    @mickeysage2515 4 ปีที่แล้ว

    Reading directly from points works (H17.5) *point(2, "amount", @ptnum)*, if connect noise to the first copytopoints and set input 3 to first context geometry. Is there a reason for splitting into two copytopoints?

    • @rohandalvi
      @rohandalvi  4 ปีที่แล้ว +1

      Just for organising. But you can do it in one node tree as well.

  • @ArgoBeats
    @ArgoBeats 4 ปีที่แล้ว +1

    Hi Rohan, this is great, but you couldn't just animate the Rest Length parameter in the Vellum Pressure node directly? Would that work the same?

    • @smb3d
      @smb3d 3 ปีที่แล้ว +4

      This is an old question, but in case anyone else is wondering, no that wont work because the pressure constraints node and other constraints only read the geometry on the first frame. You need to use the vellum constraint property inside the solver to constantly update the attributes.

  • @fallsins772
    @fallsins772 4 ปีที่แล้ว

    Hi Rohan, thanks a lot for the tutorial, one question, how did you stopped the noise animation?

    • @rohandalvi
      @rohandalvi  4 ปีที่แล้ว

      multiply with a mask.

    • @fallsins772
      @fallsins772 4 ปีที่แล้ว

      @@rohandalvi are you multiply scale of attribute by 0? this is the same as bbox in attribute delete?

    • @rohandalvi
      @rohandalvi  4 ปีที่แล้ว

      @@fallsins772 use a mask by geometry. Animate that to get an animated mask if you want to modify the noise from a direction. And then in a wrangle just do
      @amount = @noise*@mask;

    • @fallsins772
      @fallsins772 4 ปีที่แล้ว

      @@rohandalvi thought exactly the same, but thanks!)

  • @vivincentable
    @vivincentable 3 ปีที่แล้ว

    Hello, I have a question, I'm emitting a sphere from a vellum source, but I would like to give a random color to each sphere that is streamed, I'm trying to find to add an ID, but i can't find any in the vellum object, do you know how to solve this?

    • @rohandalvi
      @rohandalvi  3 ปีที่แล้ว

      Just give random colors to the points and when you use copy to points the spheres will automatically pick up the random colors from the points

    • @vivincentable
      @vivincentable 3 ปีที่แล้ว

      @@rohandalvi I'm not using a copy to point, I'm using one sphere emitted in continuous mode in the vellum source, and that's why I can't figure how to attribute a different color for each emitted sphere

  • @chlnapanda
    @chlnapanda 3 ปีที่แล้ว +1

    Can't really see your mouse cursor.

  • @christophershaju3737
    @christophershaju3737 4 ปีที่แล้ว +1

    camera tracking and impliment effects with houdini and finial out , Tutorial Please

    • @rohandalvi
      @rohandalvi  4 ปีที่แล้ว +1

      I haven't done camera tracking in over 10 years. I barely do any compositing either. So I can't promise a tutorial in camera tracking. Sorry.

    • @christophershaju3737
      @christophershaju3737 4 ปีที่แล้ว

      @@rohandalvi 😖😖😖😖🙏🙏👍

  • @robbie_
    @robbie_ 4 ปีที่แล้ว +2

    "the reason it's not working", this is the entire story of Houdini. An expert can use it. A novice will give up after about five years of trying :p.

    • @Al1987ac
      @Al1987ac 4 ปีที่แล้ว

      It's kinda true for all software.)

  • @MsAnkush12345
    @MsAnkush12345 2 ปีที่แล้ว

    Tutorial is good, but you should at least tell the reasons behind what u r doing, right now it is like just following along, no reasoning.