Yes, I still sound sick. It is because I am still sick. Subscribing fuels my path to recovery :) Alright. Two quick corrections since I did get some things wrong. Skill slots apparently do not have their own separate skill deck. I think playing Discard IDs for so long has skewed my perception of skill rotations. But it was still wrong, my apologies for that. ALSO for some reason, EGO passive only activates same turn if you have corroded entirely, and not via overclocking. I view this as a bug more than anything, but it is how it is. Missing these things is my bad, sorry to cause further confusion when the game is already so confusing. You’ll be given 300 lunacy as compensation uhhhh sometime :)
"At 45 Sanity you have 95% chance of hitting heads." But then the game is like "Nuh Uh" and proceeds to make you roll Tails on Rip Space all 5 times it clashes.
Fun fact. I did not know how to fully play the game until 4-48. GODDAMN 4-48. That boss single-handedly taught me how to play Limbus Company. Before then I went went unga-bunga and picked higher skills, win-rate, all that jazz.
started limbus about 3 weeks ago and just hit 4-48 a couple days ago. Got stuck for about 10 tries before deciding to look up some guides. In that one day I learned about: 1. Support Units 2. EGO threadspinning 3. Overclocking EGO I literally had no clue that you could do any of those things lmao
Sign of Roses is designed to rely on their roses for the means of attack and support heal, it would make sense that their Offense Level would be that low. And Sloth Peccatulum is... lore accurate for sure.
I'm 30 missions into the 4th canto and before this video I literally had no idea how much damage any of my skills were doing or how to tell. I just memorized whichever skills seemed the most effective whenever hitting enemies and spam those
just finished canto 3 and this video is extremely helpful - genuinely had no idea what was going on so i was either just matching higher numbers or straight up auto battling like a moron 😭
crazy how people can play a game for 9+ months and not even know how to play it until watching a youtube video explaining it for 20 minutes straight I'm people, thank you!!
You really raise a great point about how the tutorial REALLY hypes up Sin Resonance like it's the main gameplay mechanic, and it makes a huge difference, when in reality it's only something you play around _sometimes_ and often ignore. I think that may be because they were originally planning for Resonance to have a much greater impact on the strength of Skills in early development, but ended up reducing it later on in order to add some more complexity to the game than just "match the colors." But that's just a theory as to how exactly this happened.
Something you forgot to mention about overclocking is that it only removes the indiscriminate property when you have an extra amount of the required sin resources, attempting to use it with anything less will maintain the indiscriminate targeting and is just corroding without reaching max insanity.
To be completely honest. I forgot this mechanic existed until I was editing the video, mostly cause I don’t Overclock all that often. But yes, this is important to know that you CAN go into the negatives of EGO Resources by overclocking.
@@scruffles3838 Yeah, basically if you want a safe overclock, the sin resource cost for the EGO is multiplied by, if I'm not mistaken, 1.5x. If you try to use it while only having the standard amount, the overclock retains the friendly fire. Pretty much mind whip but without the fishy reindeer.
I've played for over 200 hours and just now learn what Offense Level does. No wonder why my clashing power is higher than I expect. Definitely my favorite Limbussy's content creator.
@@alkr7720i understand it like this (correct me if im wrong): -you roll coins -head=good; tails=bad -base clash power gets higher everytime head and stay same everytime tails -when rolling coins done higher number wins -lose one coin everytime you fail clash To sum it up: more coins=better; losing 1 clash=basically guranteed lost for the clashes after
Ah Project Moon, your games are so great and your tutorial's so lackluster. It's really a specialty of theirs at this point. Here's hoping this can make the transition for newer players a lot easier
_"This is where you can check the speed, by checking the speed you can used the speed to make sure what you can use the speed when the opponent speed number and your speed number speed speed lower to a number speed"_ Is what it felt like I was reading the tutorial
"...and not just be terribly confused, up to the end of Canto 3, like I was." Started playing a couple weeks ago and just started the chicken war, I didn't know even half of the videos content, thank you so much!
Even though I have been playing since launch I still occasionally read/watch guides on how to play. Partially because I might have missed something, and partially because It's always useful to have a guide on hand for the inevitable barrage of newcomers who don't have a clue what they are doing, and I have to watch it to know if it's worth recommending.
Esgoo with the based Limbus content we don't deserve but desperately need. Hope you get well soon and that we'll all enjoy Canto 5 coming up next week!
PM's games all seem to have this "opening phase" where you have no idea whats going on and youre just blindly going through the content till something hard enough comes along to make you stop, figure out whats actually going on an learn your first lessons about what you should be doing. coming to this game immediately after beating ruina didnt stop me from also just playing with my eyes glazed over till like 3-10. bleh p.s. thank you for actually teaching me how gaining sanity even happens in the first place. doing line 2 without that information was incredibly fun -_-
And tip for defense skill. If the same part of an abnormality targets the same ally. You can use dodge, and pray to god that you flip head and dodge all incoming attacks. And pay attention to the speed. Because I remember using dodge on higher-speed parts of an abnormality, and the Don just dodges all attacks that are lower than her speed (targeting at her) from other abnormality parts as well. I don't know if I remember correctly, though. Because dodging attacks is the most important thing when trying to go beyond Cycle 5 for fun.
Adding on to this, Dodge skills are reused if the die is not destroyed. In essence, it is possible to dodge every enemy attack with one dodge skill, as is seen in many ‘Solo’ runs.
It's probably something they brought from Ruina since it's a similar mechanic. Dodge in Ruina never goes away until an attack goes through it, so dodge builds tend to use dodge dice on high speed actions. In Limbus, dodge also remains to be there so it makes sense to put it at a high speed enemy skill so it has the highest chance to dodge most if not all enemy attacks. For example, a speed 5 dodge skill can dodge incoming attacks of speed 4 or lower. This is why most EGO-minimalized solo runs have identities with dodge.
More people need to watch this video. For a past few months I been seeing a rise in people saying that clashing isn’t that important when giving advice to new players. This I feel lead to the rise of new players struggles during 4-48 and specifically 5-30 as they don’t understand clashing as a mechanic.
You're doing the Lord's work, sir! I thought it was just me and the game was just waiting to tell me stuff that it was seemingly ignoring, but the stuff it told me just glossed over so much. It's like, here are the 3 sentences about clashing. And I'm looking at the HUD like, where the hell are all these numbers coming from then. I assumed it would eventually give me a graphic with a key/legend, but by that point, I didn't want to advance into the game with so much of the mechanics being some arcane mystery. Thank you.
Yay the second coming of Vishnya for Limbus company. I also needed a whole 20 min tutorial to understand the LOR emotion level mechanic but this Limbus Company tutorial is great.
I do think one thing PM’s games tend to forget to do is to make the early game encounters part of the learning experience. Sure beating up some weak ass enemies might make you feel good but imagine if early fights did have a unit in wave 2/3 that had decent clashing power so you had to use defensive options or have an EGO ready? Even if you could win against them with the win rate button, having even a single slightly stronger enemy in the last wave of each fight would encourage some amount of team build consideration for EGOs or to be able tank through that one enemy a little better with resistances. Anyone playing on release might remember the Aida fight being their first pop quiz building for the right damage types, having the right resources for multiple sinners’ EGOs, and knowing how clashing worked in general since her multi coin skill would often obliterate your 1 coin skill that showed up as “favored”. People don’t learn from reading a textbook. They learn by being presented with a problem, solving it, and getting that Aha feeling that sticks around.
"Each Skill Slot has its own Skill Deck" This is incorrect, and I'm not really sure why so many people think it's the case. Every skill slot draws from the same deck, and once every skill's been drawn, it refills. For a simple way to prove it: if you check the skills of whoever gets the first extra skill slot, you'll eventually see their second slot have two S3s on turn 2 (one in the 'next turn' row), which wouldn't be possible unless every slot shared the same deck.
Oh damn, so I have started playing somewhere in the middle of season 2 and I have managed to beat the railway. I had a poor understanding about so many mechanics here, like offense/defense levels, how resonance increases damage, how attack weight works and that it starts with the nearest enemy. Thank you for sharing this knowledge.
this is exactly what i needed honestly, i tried to give limbus a try last year but the "tutorial" fight (after you get your shins kicked in and dante rewinds time) shoved so many textwalls in my face one after the other for new mechanics that i genuinely left with a headache and a feeling that i was simply too stupid for the game due to the amount of numbers it was asking me to keep track of
Had been playing Limbus Company a few months and there are still something I can learn from this video Man why did I waste my time in the past doing calculations, retrying a level again and again, when I can just use overclock!!! It’ll make life easier!!! Thank you for this video 👍👍👍👍😊
I feel like a very important mechanic you overlooked when it comes to EGO overclocking is "Proper" and "Improper" overclocking. Overclocking EGOs cost 1.5x the amount of every single sin resource the EGO originally costs, and trying to overclock an EGO when you have the base sin cost but not 1.5x the sin cost will result in an incomplete overclock. You can immediately tell the difference by the overclock symbol on the EGO - Proper overclock will have what looks like Dante's face, with the colour being more orange. Improper overclocks will be completely red instead, and have a red exclamation mark instead of the face. Improper overclocks do NOT remove the indiscriminate tag - it forces the full corroded EGO out of the sinner. It also causes a sin "deficit", causing you to go into the negatives for whatever sin resource you didn't have enough of for the overclock. Be careful about this - I have launched Ebony Stem at myself before, and it made me lose a winning fight. **Edit: Changed proper overclock description. I forgot it looked like Dante's face, not the front of the bus.
Great video esgoo, I feel like your point about PM having terrible tutorials is very true I didnt know how ego resources/activating passives worked at all until like canto 3.5, i thought it was like this games version of light lmao
i picked up limbus company recently and tried hard understanding the gameplay, this guide was everything i really needed and explains so many things. Thank you so much !!!
I have a friend who struggled in 4-48 even though they had mostly pretty meta IDs but yet they just didn't manage to beat that stage and I had to teach them how things work to get past it. This really shows how the tutorial doesn't teach you a lot and I myself also had to get taught on some things too. But this video should definitely help them understand how most things work so thanks for it.
Really well done video. Considering the tutorial is bugged right now (can't select the team), I couldn't even do the tutorial so this was a godsend. Subbed.
Hoping for more in depth clashing mechanic/battle tutorial, especially for abnormality battles. Because... It's often times not just about clash every enemy skill there is, and limbus doesnt explain this at all. I played Library of Ruina so I get the gist of it for limbus, but for people who didn't might won't find this tutorial anywhere in the game.
just started limbus company just 2 days ago and this video is so helpful, i was just throwing whatever skill i could use and doing the resonance without understanding anything. I probably wouldn't be able to understand the sanity and other mechanics without someone telling me, wish project moon would make better and more tutorials
Excellent video, it's nice to see that at long last, there's actually a digestible way to understand the core mechanics of the game. It's really baffling that there's so much that the game doesn't even bother to explain to you, and while "technically" it might be obvious to see and understand, such as using EGO below 0 sanity having a % chance to corrode, that's really only the case once you know about it in the first place. On one of your last points, this is just a rough guess, but I'd imagine the difference between skill power, attack power, and base power is going to be more important in the future when we start getting really gimmicky abnormality fights. The example that come to mind where it would matter are some kind of buff-wiping or power-negating effect in a battle. As far as I can tell, there is not a single EGO or skill in the game that has Attack Power up as an innate part of the skill itself, it's always applied as a buff given to that Sinner, however, Skill, Base, and Final Power up are innate parts of the ability, not a buff visible on the list of status effects. That would mean in a fight where the enemy has some sort of "The target of this skill/All Sinners are not influenced by buffs this round", Attack Power effects would be entirely negated whereas the other three effects wouldn't, since they aren't "buffs" that stack up on the status effect list, they are innate parts of the skills/EGO used that directly alter the power level. For Base power vs skill/final power, there isn't really a use for it as a direct power up buff, but since Meursalt's Regret has the whole "This unit's skill loses 1 base power and gains 2 coin power" passive, it may be a sign we will be seeing more base power modifiers in the future. Like, maybe there will be some EGO or ID that has a skill where "Under X condition, remove half of this skill's coin power and add that amount to this skill's base power", which would allow the skill to be a normal skill, but under the right circumstances it becomes far more reliable since landing tails wouldn't be nearly as dangerous. Something like that could even be the way to "save" single coin ID's like base Ishmael or GOutis, making them more reliable and less likely to get destroyed because they failed a clash on that 5% tails odds. I normally would say that it's probably just PM being rather messy with their early terminology, since the vast majority of newer IDs rely on either coin power or final power, and I think it's only Heathcliff's Telepole and Ryoushu's 4th Match Flame that even have Skill Power as it's own standalone effect. But even then I can't help but wonder. Ryoushu's 4th Flame has skill power as part of it's skill, but final power as part of it's passive, and the Star Luminary encounter in the Mirror of Mirrors has one possible outcome give +2 final power for the next fight, while another possible outcome gives +1 skill power instead. Having both skill power and final power up in the same Ego/Encounter not once but twice makes me suspect that PM has some weird, extremely specific and niche interaction in mind where the two will have some kind of a difference, and they are just exploring some ideas before they release it. And this is entirely speculation, I genuinely have no idea if I'm just way overthinking things here, but if Final Power works by being literally the final influence on power for a skill, it would have the niche ability to over-write certain other effects. Like, against Fairy Gentleman's Tipsy debuff which reduces power by up to 5, if you have a skill with a base of 2, and gain +2 skill, base, or attack power up, you'd end up with a final clash power of 0 since 4-5=0. But if Final power is genuinely the last influence on a skill, having +2 final power would mean you still have 2 power for that skill, as it's lowered to 0, then raised by 2. Of course, in that exact example, it would be nearly impossible to actually run into a situation where +3/4 final power would make or break a clash. But perhaps we'll run into the Scarecrow Searching for Wisdom again, or some abberation of it, as it's gimmick was a 4 dice page that could only roll 1s, but if it clashed against anything other than a unique page it's other attacks gives, it gained 4 power making it really hard to clash against. Maybe we'll see something like that but reversed, an Abno that sets your power to 1 and clashes with a 2 power skill, and so you'd need to take advantage of final power effects to win the clash.
Thank you so much? I want to think it's probably for me but its probably a coincidence, I appreciate the efforts anyways!!! Now I can rewatch every single video in your channel while understanding how bad your team actually was
up until 4th Canto, I was doing monkey strat "bash all "Dominating" and "Favored", and hit evasives if its under "Neutral" ". Now I FINALLY UNDERSTAND WHAT I'M DOING
Excellent tutorial. I'd have added maybe a passage about the difference or Res / Owned for passives, as you've talked about resonance. Though it might be unnecessary complicated for new players, and they won't have any good passive to activate anyway.
I have been playing Limbus since N-Corp Mersault Banner. I understand how speed and clashing in abnormalities fights work in Canto 3. I understand how overclocking works in Canto 3.5 I found out how passives and support passives work on Railway 1 (Shocking I know) I trained myself to naturally read every damn thing I see on a new enemy on Canto 4 (from 4-48, of cause) and try to use every sin affinities and dmg type as much as I can to deal more dmg. I built various team composition, know what and when to use skill and ego. Able to determined how skill would perform in a fight without even testing. Become a skilled manager on Railway 2. And today, thought I knew everything the game has to offer. I just learned how offense level works. How using EGO doesn't use up sanity before clashing. And how hitting multiple draw clash give you more sanity winning it. This game really need a separate tutorial mode.... and NEW EXP LUXCAVATION GODDAMNIT
Yeah, gotta remember to not worry about losing ego clash since then at least you dont lose sanity(ofc resource yes). There is also fact that if you use ego for clashing, in mant cases the sanity will be given back. Issue being clashing at max sanity, you gonna lose at least 5 SP, unless with some SP rec. Egos like U4 fluid sac or MFE outis.
This is generally the best way to do it, if you could only choose one. Uptying IDs makes them stronger at every point in the game, and often significantly improves clashing and damage. Like ESGOO mentioned, base EGO is automatically uptied as you progress through the game, and in basically anything but the hardest content, and EGO clash is a free win with decent sanity, it isn't often that you need more than that
ESGOO didn’t mention it here but for me the main reason to threadspin (upgrade) EGO is to get their passives that are activated for the rest of battle after using them once Edit: Nevermind he did mention it quickly at the end, must have zoned out lol
@@GA7273....uh yeah? At threadspin 2, Ego gives the character that used it a passive for the rest of the battle. A good example would be Don Quixote's base ego giving her the ability to *heal every time she hits a bleeding enemy* or how the Walpurgisnacht gave Meursault the most unga Ego passive ever seen (-1 base power, but +2 coin power, combine that with 3+ coin skills and watch as your enemies crumble)
7:26 "Let me give some examples, first..." *An ad starts playing* Gee, of course that's first... Edit: That aside, this video has been helpful. Finally managed to beat Canto 3. Screw Kromer.
[11:00] Small correction here that I think I should point out: Despite the game claiming you only gain SP when enemies of a higher level die, or only lose SP if an ally of a higher level dies, I believe all of these conditions that are related to the Identity's level actually trigger when a unit of EQUAL OR HIGHER level dies! So, if you kill an enemy of the same level, you still gain 10 SP.
i have absolutely no idea how i figured almost everything out by myself before canto 3, but i really appreciate nice montage, pretty voice and structured information. for me its nice thing opportunity to refresh my memory, but if i will ever need to teach someone "how to limbus", i will definitely use this video. also, isnt overclocking with lesser than 1,5 times resources it needs still makes corrosion indiscriminate?
This is very cool, thank you. I just wanted to understand the combat UI, so I'd be able to tell what's happening during combat and how to even make decisions lol. Off to watch the better(er) version now.
Meanwhile I have about 300 hours and only just learned all the facets of evade because I did my first solo MD2 run the other day… gotta love learning something new every day fjgkgk I also didn’t really understand offense levels, but it makes a lot more sense now! Awesome video dude, I’ll be recommending this one to some of my friends who are newer to playing the game.
Yeah I would say I didn't really fully understand a lot of the mechanics until early Canto 3 where I started losing consistently, so I buckled down and experimented and actually read the details on all the pages, and on the enemy, and got a decent idea for the systems, and I am someone who 100% both Lobotomy Corp and Library of Ruina, and is seriously contemplating another playthrough of Ruina with mods to make it more difficult.
I played the game during release and figured out how the game actually works when i finally actually sit down and read stuff during Canto 3's final boss fight. At first i figured the stuff like clash power when i was watching my characters fight, but the more unexplained mechanics like sanity gain, offense/defense power and all that jazz, i just knew how they work after i beat Canto 3. I remember proudly sharing everything I've learned to my friends who are also interested in playing Limbus. Still one of the best experiences I've had in any gacha game, a lot of the mechanics also have changed over the months of this game's release, so i went here to see all the new mechanics being explained. Oh yeah, the sanity system changes during Canto 4 still screws me over nowadays lmao.
I think i will need to put this video on slow motion, too many things explained at the same time as having text on the screen. Thanks for this, the game's tutorial was so bad!
Finished Canto 5 yesterday and just found out, today, from this video, that overclocking EGO removes the indiscriminate tag. I discovered overclocking by accident while trying to cancel an EGO use and always kinda figured it was a desperation move where you didn't care if you hit your allies because you were losing already. Now I know!
This was very helpful and well made. A follow up video for advanced stuff could be helpful as well. I would like to learn how to properly make team comps
Since I've been playing since launch and have looked in depth into all the mechanics in game i have a pretty thorough knowledge and I've gotten into a set playstyle. I generally use defense skills quite liberally but my friend almost never uses them. I personally use defense skills to: prevent human enemies from gaining sanity from a clash I know I'll lose, partially reduce damage from a clash I know I can't win(evade, block), or gain benefit from a clash I would otherwise be forced to lose(counter, special effects -ie. K Lu-). My friend always tells me "just use ego bro" but to me, the longevity of a run and ease of beating a boss depends on preserving resources and maximizing efficiency. I'd love to see a video outlining the pros, cons, and situations where you would want to use defense skills in a losing clash versus just throw [insert ego here] + fluid sac at it and call it a day. -edit: I should add that I think that defense skills are glossed over and underappreciated a bit too much. But that's probably just because promoon seems to keep endorsing low turn counts which kinda force you to just use ego so you never lose out on damage. And the fact that you only get resources/resonance on defense skills at uptie 4 (excluding counters) which imo severely hinders their usability in normal gameplay.
I just got into this game because I'm on the tail end of Library of Ruina. And while I didn't understand a lot of the nuances of the combat, this definitely helped with understanding them a lot better. Now If I could figure out the venues and get a 5th non starter class/ID for someone that'd be nice lol.
Yes, I still sound sick. It is because I am still sick. Subscribing fuels my path to recovery :)
Alright. Two quick corrections since I did get some things wrong.
Skill slots apparently do not have their own separate skill deck. I think playing Discard IDs for so long has skewed my perception of skill rotations. But it was still wrong, my apologies for that.
ALSO for some reason, EGO passive only activates same turn if you have corroded entirely, and not via overclocking. I view this as a bug more than anything, but it is how it is.
Missing these things is my bad, sorry to cause further confusion when the game is already so confusing. You’ll be given 300 lunacy as compensation uhhhh sometime :)
Get well soon
Do I need to re-subscribe, or will my current subscription do?
Nonetheless, get well soon, and I love your videos! Great work!
Thanks for the video! I always appreciate your rants. Get well and God Bless.
he got so mad at the charge bias he got sick
okay im sorry get well soon
You should probably pin your message to the top as opposed to hearting it. Great video!
"At 45 Sanity you have 95% chance of hitting heads."
But then the game is like "Nuh Uh" and proceeds to make you roll Tails on Rip Space all 5 times it clashes.
I like to call that the game giving you bricks instead of coins. You can't flip a brick.
It's an x-com 95%
Carmen: 95%? That sounds like 0%. You should Distort.
if the target is a chicken don will distorted for sure
Tsunul has a clip of that followed by pulling 5 don quixotes from a 10.
Fun fact. I did not know how to fully play the game until 4-48. GODDAMN 4-48. That boss single-handedly taught me how to play Limbus Company. Before then I went went unga-bunga and picked higher skills, win-rate, all that jazz.
I guess the old words of "the difficulty spike is vertical" applies to every pm game
@@lhobang Perhaps. I recently bought Library of Ruina, so I’m prepared for even more pain.
@@lhobang Indeed
Stuck on 3-22 here...which is why it was time for me to actually start learning mechanics and finding out just how much resources i have mismanaged
@@mashpotatoes123same here just did 3-22 oh boy the game is fucking hard
Finally! After 390 hours, I can learn how to play the game!
started limbus about 3 weeks ago and just hit 4-48 a couple days ago. Got stuck for about 10 tries before deciding to look up some guides. In that one day I learned about:
1. Support Units
2. EGO threadspinning
3. Overclocking EGO
I literally had no clue that you could do any of those things lmao
The tutorial literally not even ONCE does it mention those 3
Funny how they promised like 10 times they'd update the tutorial to include those
@@Ie_Froggyit mentions overclocking, but doesn't really explain how to trigger it XD
I remember when my friend struggled to do chapter 2 because he had no idea threadspinning existed. (This was in the first month of Limbus for context)
It's been like a month since I've hit 4-48 and i still haven't touched that whatsoever
Fun fact: Rose Sign and the sloth pecattulum have an offense level of -8!
Sign of Roses is designed to rely on their roses for the means of attack and support heal, it would make sense that their Offense Level would be that low.
And Sloth Peccatulum is... lore accurate for sure.
There's this one random "boss" enemy from the tutorial chapter who shares this -8 offense level
Sloth pecattulum is simply too lazy to clash good
@HarambaeXelonmuskfanstbf md2h gives every enemy like a bajillion coin power
_"...and not just be terribly confused, up to the end of Canto 3, like I was."_
This man is literally me
I was legitimately playing this shit like Bejeweled-match the funny colors, like the tutorial told me to.
@@lucyarisato6850 LITERALLY ME
Me too currently, while paying the game for a week, almost of all my brainpower is on brainstorming the lore or thinking about Ryoshu
I'm 30 missions into the 4th canto and before this video I literally had no idea how much damage any of my skills were doing or how to tell. I just memorized whichever skills seemed the most effective whenever hitting enemies and spam those
just finished canto 3 and this video is extremely helpful - genuinely had no idea what was going on so i was either just matching higher numbers or straight up auto battling like a moron 😭
crazy how people can play a game for 9+ months and not even know how to play it until watching a youtube video explaining it for 20 minutes straight
I'm people, thank you!!
X2
I didn't know that the friends support existed
Until yesterday watching a tutorial to beat a boss.
I'm going to learn a lot with this video xD
I download the game because of the tutorial and still not sure how to do things
The game's tutorial literally made it much more confusing.
Thanks for this
You really raise a great point about how the tutorial REALLY hypes up Sin Resonance like it's the main gameplay mechanic, and it makes a huge difference, when in reality it's only something you play around _sometimes_ and often ignore. I think that may be because they were originally planning for Resonance to have a much greater impact on the strength of Skills in early development, but ended up reducing it later on in order to add some more complexity to the game than just "match the colors." But that's just a theory as to how exactly this happened.
Something you forgot to mention about overclocking is that it only removes the indiscriminate property when you have an extra amount of the required sin resources, attempting to use it with anything less will maintain the indiscriminate targeting and is just corroding without reaching max insanity.
To be completely honest. I forgot this mechanic existed until I was editing the video, mostly cause I don’t Overclock all that often. But yes, this is important to know that you CAN go into the negatives of EGO Resources by overclocking.
WAIT SO THAT'S HOW THAT WORKS??
@@scruffles3838 Yeah, basically if you want a safe overclock, the sin resource cost for the EGO is multiplied by, if I'm not mistaken, 1.5x. If you try to use it while only having the standard amount, the overclock retains the friendly fire. Pretty much mind whip but without the fishy reindeer.
I like Overclocking so much combined with Heath SunShower ver
My man included bleed counter interaction purely because he wouldn't hear the end of it from me otherwise, now that's epic
I've played for over 200 hours and just now learn what Offense Level does. No wonder why my clashing power is higher than I expect. Definitely my favorite Limbussy's content creator.
This video is gonna save at least Limbillion new players in the coming years
Hopefully
I SPECIFICALLY searched for tutorials before started playing ( too much trauma after lobotomy corp)
I barely understood clashing part and the rest is still confusing tbh
@@alkr7720i understand it like this (correct me if im wrong):
-you roll coins
-head=good; tails=bad
-base clash power gets higher everytime head and stay same everytime tails
-when rolling coins done higher number wins
-lose one coin everytime you fail clash
To sum it up: more coins=better; losing 1 clash=basically guranteed lost for the clashes after
That's why I'm here the game crashed mid tutorial and didn't continue when I came back
Ah Project Moon, your games are so great and your tutorial's so lackluster. It's really a specialty of theirs at this point. Here's hoping this can make the transition for newer players a lot easier
_"This is where you can check the speed, by checking the speed you can used the speed to make sure what you can use the speed when the opponent speed number and your speed number speed speed lower to a number speed"_ Is what it felt like I was reading the tutorial
"...and not just be terribly confused, up to the end of Canto 3, like I was."
Started playing a couple weeks ago and just started the chicken war, I didn't know even half of the videos content, thank you so much!
I've been playing since launch and just learnt from this what absolute resonance does
i think my math class are more understandable
Me, who cleared RR2 and the entirety of the game's content still watching this video for some reason:
It’s esgoo his content is always helpful
Even though I have been playing since launch I still occasionally read/watch guides on how to play. Partially because I might have missed something, and partially because It's always useful to have a guide on hand for the inevitable barrage of newcomers who don't have a clue what they are doing, and I have to watch it to know if it's worth recommending.
Same
Esgoo with the based Limbus content we don't deserve but desperately need. Hope you get well soon and that we'll all enjoy Canto 5 coming up next week!
The combat system feels like an overly complicated table top game
I actually thought about that too
A mono-blunt team is a *blunt rotation*. Or would that be if all blunt skills are on rotation?
My brain urt from wat you said
@@Steven-iw5cj good. Pain is good.
@@БруноБуччелати-н6б 4-48 is a pain
@@БруноБуччелати-н6бjust like Project Moon intended.
Ah yes, the blunt force trauma cycling team
PM's games all seem to have this "opening phase" where you have no idea whats going on and youre just blindly going through the content till something hard enough comes along to make you stop, figure out whats actually going on an learn your first lessons about what you should be doing. coming to this game immediately after beating ruina didnt stop me from also just playing with my eyes glazed over till like 3-10. bleh
p.s. thank you for actually teaching me how gaining sanity even happens in the first place. doing line 2 without that information was incredibly fun -_-
Up until this point I didn't know how to play the game but now that you made this video I finally know.
Thank you ESGOO, very cool
And tip for defense skill. If the same part of an abnormality targets the same ally. You can use dodge, and pray to god that you flip head and dodge all incoming attacks. And pay attention to the speed.
Because I remember using dodge on higher-speed parts of an abnormality, and the Don just dodges all attacks that are lower than her speed (targeting at her) from other abnormality parts as well. I don't know if I remember correctly, though. Because dodging attacks is the most important thing when trying to go beyond Cycle 5 for fun.
Adding on to this, Dodge skills are reused if the die is not destroyed. In essence, it is possible to dodge every enemy attack with one dodge skill, as is seen in many ‘Solo’ runs.
It's probably something they brought from Ruina since it's a similar mechanic.
Dodge in Ruina never goes away until an attack goes through it, so dodge builds tend to use dodge dice on high speed actions.
In Limbus, dodge also remains to be there so it makes sense to put it at a high speed enemy skill so it has the highest chance to dodge most if not all enemy attacks.
For example, a speed 5 dodge skill can dodge incoming attacks of speed 4 or lower. This is why most EGO-minimalized solo runs have identities with dodge.
More people need to watch this video. For a past few months I been seeing a rise in people saying that clashing isn’t that important when giving advice to new players. This I feel lead to the rise of new players struggles during 4-48 and specifically 5-30 as they don’t understand clashing as a mechanic.
I feel clever when I figure out the rules PM throws at us on my own.
truly a tutorial of all time
truly, an ideal tutorial.
This tutorial has a purpose
You're doing the Lord's work, sir! I thought it was just me and the game was just waiting to tell me stuff that it was seemingly ignoring, but the stuff it told me just glossed over so much. It's like, here are the 3 sentences about clashing. And I'm looking at the HUD like, where the hell are all these numbers coming from then. I assumed it would eventually give me a graphic with a key/legend, but by that point, I didn't want to advance into the game with so much of the mechanics being some arcane mystery. Thank you.
Yay the second coming of Vishnya for Limbus company. I also needed a whole 20 min tutorial to understand the LOR emotion level mechanic but this Limbus Company tutorial is great.
I do think one thing PM’s games tend to forget to do is to make the early game encounters part of the learning experience. Sure beating up some weak ass enemies might make you feel good but imagine if early fights did have a unit in wave 2/3 that had decent clashing power so you had to use defensive options or have an EGO ready? Even if you could win against them with the win rate button, having even a single slightly stronger enemy in the last wave of each fight would encourage some amount of team build consideration for EGOs or to be able tank through that one enemy a little better with resistances.
Anyone playing on release might remember the Aida fight being their first pop quiz building for the right damage types, having the right resources for multiple sinners’ EGOs, and knowing how clashing worked in general since her multi coin skill would often obliterate your 1 coin skill that showed up as “favored”. People don’t learn from reading a textbook. They learn by being presented with a problem, solving it, and getting that Aha feeling that sticks around.
"Each Skill Slot has its own Skill Deck"
This is incorrect, and I'm not really sure why so many people think it's the case. Every skill slot draws from the same deck, and once every skill's been drawn, it refills. For a simple way to prove it: if you check the skills of whoever gets the first extra skill slot, you'll eventually see their second slot have two S3s on turn 2 (one in the 'next turn' row), which wouldn't be possible unless every slot shared the same deck.
I think Discard has rotted my brain perhaps…I’ve been giving them second skill slot for so long now…regardless thank you for the correction.
@@therealESGOOnow make the video again UwU
Oh damn, so I have started playing somewhere in the middle of season 2 and I have managed to beat the railway.
I had a poor understanding about so many mechanics here, like offense/defense levels, how resonance increases damage, how attack weight works and that it starts with the nearest enemy.
Thank you for sharing this knowledge.
Never thought I would have to watch a 20 min tutorial 3 times to understand a gacha game ngl
this is exactly what i needed honestly, i tried to give limbus a try last year but the "tutorial" fight (after you get your shins kicked in and dante rewinds time) shoved so many textwalls in my face one after the other for new mechanics that i genuinely left with a headache and a feeling that i was simply too stupid for the game due to the amount of numbers it was asking me to keep track of
Had been playing Limbus Company a few months and there are still something I can learn from this video
Man why did I waste my time in the past doing calculations, retrying a level again and again, when I can just use overclock!!! It’ll make life easier!!!
Thank you for this video 👍👍👍👍😊
Use it when you have 1.5 times the sin resources otherwise it will indiscriminately target
I feel like a very important mechanic you overlooked when it comes to EGO overclocking is "Proper" and "Improper" overclocking.
Overclocking EGOs cost 1.5x the amount of every single sin resource the EGO originally costs, and trying to overclock an EGO when you have the base sin cost but not 1.5x the sin cost will result in an incomplete overclock.
You can immediately tell the difference by the overclock symbol on the EGO - Proper overclock will have what looks like Dante's face, with the colour being more orange. Improper overclocks will be completely red instead, and have a red exclamation mark instead of the face.
Improper overclocks do NOT remove the indiscriminate tag - it forces the full corroded EGO out of the sinner. It also causes a sin "deficit", causing you to go into the negatives for whatever sin resource you didn't have enough of for the overclock. Be careful about this - I have launched Ebony Stem at myself before, and it made me lose a winning fight.
**Edit: Changed proper overclock description. I forgot it looked like Dante's face, not the front of the bus.
Great video esgoo, I feel like your point about PM having terrible tutorials is very true
I didnt know how ego resources/activating passives worked at all until like canto 3.5, i thought it was like this games version of light lmao
i picked up limbus company recently and tried hard understanding the gameplay, this guide was everything i really needed and explains so many things. Thank you so much !!!
"I'm here to understand the game, i ended up worsening my STEM strand"
An absolutely fantastic tutorial. You're doing Wings' work.
I have a friend who struggled in 4-48 even though they had mostly pretty meta IDs but yet they just didn't manage to beat that stage and I had to teach them how things work to get past it. This really shows how the tutorial doesn't teach you a lot and I myself also had to get taught on some things too.
But this video should definitely help them understand how most things work so thanks for it.
You're a hero for making this, now when I recommend Limbus Company to my friends they can actually kearn how to play outside of trial and error
Ruina's was truly a nightmare.
Just like Roland's life
Really well done video. Considering the tutorial is bugged right now (can't select the team), I couldn't even do the tutorial so this was a godsend. Subbed.
I'm sorry babe I can't come over, ESGOO dropped a video explaining how to play the game I have 100 hours in and still dont understand.
Hoping for more in depth clashing mechanic/battle tutorial, especially for abnormality battles. Because... It's often times not just about clash every enemy skill there is, and limbus doesnt explain this at all. I played Library of Ruina so I get the gist of it for limbus, but for people who didn't might won't find this tutorial anywhere in the game.
I have no idea what you just said but i'll keep clicking on things. thanks!
“Epic Giga Obliteration”
Yup that’s awesome and the only way I will be referring to EGO from now on.
Another amazing video ESGOO!
i am level 68. i am watching this video like an enthralled toddler. limbus is cocomelon to me
Me with my 97 turn RR2 run: Interesting, I need this
How tf do you beat fox in 4 turns on later cycles
@@imsillynotstupid a lot of resets
Amazing Video! Love your explanation of the game!
Even I learned something today, and I have played my fair share, having beaten all story so far.
Watched this video to understand why Offense power is important thank you boss
just started limbus company just 2 days ago and this video is so helpful, i was just throwing whatever skill i could use and doing the resonance without understanding anything.
I probably wouldn't be able to understand the sanity and other mechanics without someone telling me, wish project moon would make better and more tutorials
Excellent video, it's nice to see that at long last, there's actually a digestible way to understand the core mechanics of the game. It's really baffling that there's so much that the game doesn't even bother to explain to you, and while "technically" it might be obvious to see and understand, such as using EGO below 0 sanity having a % chance to corrode, that's really only the case once you know about it in the first place.
On one of your last points, this is just a rough guess, but I'd imagine the difference between skill power, attack power, and base power is going to be more important in the future when we start getting really gimmicky abnormality fights. The example that come to mind where it would matter are some kind of buff-wiping or power-negating effect in a battle.
As far as I can tell, there is not a single EGO or skill in the game that has Attack Power up as an innate part of the skill itself, it's always applied as a buff given to that Sinner, however, Skill, Base, and Final Power up are innate parts of the ability, not a buff visible on the list of status effects. That would mean in a fight where the enemy has some sort of "The target of this skill/All Sinners are not influenced by buffs this round", Attack Power effects would be entirely negated whereas the other three effects wouldn't, since they aren't "buffs" that stack up on the status effect list, they are innate parts of the skills/EGO used that directly alter the power level.
For Base power vs skill/final power, there isn't really a use for it as a direct power up buff, but since Meursalt's Regret has the whole "This unit's skill loses 1 base power and gains 2 coin power" passive, it may be a sign we will be seeing more base power modifiers in the future. Like, maybe there will be some EGO or ID that has a skill where "Under X condition, remove half of this skill's coin power and add that amount to this skill's base power", which would allow the skill to be a normal skill, but under the right circumstances it becomes far more reliable since landing tails wouldn't be nearly as dangerous. Something like that could even be the way to "save" single coin ID's like base Ishmael or GOutis, making them more reliable and less likely to get destroyed because they failed a clash on that 5% tails odds.
I normally would say that it's probably just PM being rather messy with their early terminology, since the vast majority of newer IDs rely on either coin power or final power, and I think it's only Heathcliff's Telepole and Ryoushu's 4th Match Flame that even have Skill Power as it's own standalone effect. But even then I can't help but wonder. Ryoushu's 4th Flame has skill power as part of it's skill, but final power as part of it's passive, and the Star Luminary encounter in the Mirror of Mirrors has one possible outcome give +2 final power for the next fight, while another possible outcome gives +1 skill power instead. Having both skill power and final power up in the same Ego/Encounter not once but twice makes me suspect that PM has some weird, extremely specific and niche interaction in mind where the two will have some kind of a difference, and they are just exploring some ideas before they release it.
And this is entirely speculation, I genuinely have no idea if I'm just way overthinking things here, but if Final Power works by being literally the final influence on power for a skill, it would have the niche ability to over-write certain other effects. Like, against Fairy Gentleman's Tipsy debuff which reduces power by up to 5, if you have a skill with a base of 2, and gain +2 skill, base, or attack power up, you'd end up with a final clash power of 0 since 4-5=0. But if Final power is genuinely the last influence on a skill, having +2 final power would mean you still have 2 power for that skill, as it's lowered to 0, then raised by 2.
Of course, in that exact example, it would be nearly impossible to actually run into a situation where +3/4 final power would make or break a clash. But perhaps we'll run into the Scarecrow Searching for Wisdom again, or some abberation of it, as it's gimmick was a 4 dice page that could only roll 1s, but if it clashed against anything other than a unique page it's other attacks gives, it gained 4 power making it really hard to clash against. Maybe we'll see something like that but reversed, an Abno that sets your power to 1 and clashes with a 2 power skill, and so you'd need to take advantage of final power effects to win the clash.
Thank you for the amazing tutorial, I always like to understand all the math in the games I play and had no idea how this worked
Watching you feels like old Uncle Dane videos, I like it.
Thank you so much?
I want to think it's probably for me but its probably a coincidence, I appreciate the efforts anyways!!!
Now I can rewatch every single video in your channel while understanding how bad your team actually was
up until 4th Canto, I was doing monkey strat "bash all "Dominating" and "Favored", and hit evasives if its under "Neutral" ". Now I FINALLY UNDERSTAND WHAT I'M DOING
WOW FINALLY SOMEONE ACTUALLY EXPLAINING CLASHES PROPERLY THANKS.
now, I'm no means a beginner, but this tutorial rly helps and goes very in depth. W mans
Excellent tutorial. I'd have added maybe a passage about the difference or Res / Owned for passives, as you've talked about resonance.
Though it might be unnecessary complicated for new players, and they won't have any good passive to activate anyway.
I think I need to watch this 10x more time
massive shoutout to whoever decided to do the subtitles and not have them be the same thing as the spoken lines
13:00 the fact this man switched heath and ish egos while having EVERY other ego in the correct spot is tipping me off
That was super helpful, thanks a ton! Imagine playing for MONTHS and not knowing about overclocking..... haha
Nice video, hope it helps everyone i send this video to! In all actuality, the clash section of your video was GREAT, holy shit
I didn’t know how clashing worked until the Canto III dungeon. That’s the power of getting Rabbitcliff as my first 000, I guess.
Thank you Esgoo, very cool. Now I can spam charge and sinking teams in the mirror dungeons 👍
I have been playing Limbus since N-Corp Mersault Banner.
I understand how speed and clashing in abnormalities fights work in Canto 3.
I understand how overclocking works in Canto 3.5
I found out how passives and support passives work on Railway 1 (Shocking I know)
I trained myself to naturally read every damn thing I see on a new enemy on Canto 4 (from 4-48, of cause) and try to use every sin affinities and dmg type as much as I can to deal more dmg.
I built various team composition, know what and when to use skill and ego. Able to determined how skill would perform in a fight without even testing. Become a skilled manager on Railway 2.
And today, thought I knew everything the game has to offer. I just learned how offense level works. How using EGO doesn't use up sanity before clashing. And how hitting multiple draw clash give you more sanity winning it.
This game really need a separate tutorial mode.... and NEW EXP LUXCAVATION GODDAMNIT
Yeah, gotta remember to not worry about losing ego clash since then at least you dont lose sanity(ofc resource yes). There is also fact that if you use ego for clashing, in mant cases the sanity will be given back. Issue being clashing at max sanity, you gonna lose at least 5 SP, unless with some SP rec. Egos like U4 fluid sac or MFE outis.
We're getting a new luxcavation tier with season 3 I think
We getting it in season 3 but not sure if with launch of it, gotta wait for sunday/monday update preview
I never really understood how E.G.O. was so important and just spent all my thread on uptying identities and kept my E.G.O. at threadspin 1
This is generally the best way to do it, if you could only choose one. Uptying IDs makes them stronger at every point in the game, and often significantly improves clashing and damage. Like ESGOO mentioned, base EGO is automatically uptied as you progress through the game, and in basically anything but the hardest content, and EGO clash is a free win with decent sanity, it isn't often that you need more than that
ESGOO didn’t mention it here but for me the main reason to threadspin (upgrade) EGO is to get their passives that are activated for the rest of battle after using them once
Edit: Nevermind he did mention it quickly at the end, must have zoned out lol
@@Guldmorgon E.G.O. had passives?
@@GA7273....uh yeah?
At threadspin 2, Ego gives the character that used it a passive for the rest of the battle.
A good example would be Don Quixote's base ego giving her the ability to *heal every time she hits a bleeding enemy* or how the Walpurgisnacht gave Meursault the most unga Ego passive ever seen (-1 base power, but +2 coin power, combine that with 3+ coin skills and watch as your enemies crumble)
@@ericraululyeetusdelyeetus5028 Damn... not once did I ever notice that at all-
7:26 "Let me give some examples, first..."
*An ad starts playing*
Gee, of course that's first...
Edit: That aside, this video has been helpful. Finally managed to beat Canto 3. Screw Kromer.
Yeah, I remembered playing Connect 3 in the first half of the game
[11:00] Small correction here that I think I should point out: Despite the game claiming you only gain SP when enemies of a higher level die, or only lose SP if an ally of a higher level dies, I believe all of these conditions that are related to the Identity's level actually trigger when a unit of EQUAL OR HIGHER level dies! So, if you kill an enemy of the same level, you still gain 10 SP.
i made it to 3-21 without ever using a single ego because i cant read thank you for this tutorial (and thanks to a friend for sending the tutorial)
New player here, this tutorial cleared some of my confusions on the game but damn i will totally forget 60% of information in this video lmao
My head hurts. Good tutorial btw.
i have absolutely no idea how i figured almost everything out by myself before canto 3, but i really appreciate nice montage, pretty voice and structured information. for me its nice thing opportunity to refresh my memory, but if i will ever need to teach someone "how to limbus", i will definitely use this video.
also, isnt overclocking with lesser than 1,5 times resources it needs still makes corrosion indiscriminate?
This is very cool, thank you. I just wanted to understand the combat UI, so I'd be able to tell what's happening during combat and how to even make decisions lol. Off to watch the better(er) version now.
hi, downloading the game real now, and searching guides/contents . found this video from recommendations. Thank you!
Meanwhile I have about 300 hours and only just learned all the facets of evade because I did my first solo MD2 run the other day… gotta love learning something new every day fjgkgk
I also didn’t really understand offense levels, but it makes a lot more sense now! Awesome video dude, I’ll be recommending this one to some of my friends who are newer to playing the game.
Cleared Railroad 2, but still watching because I honestly just auto myself to victory
Yeah I would say I didn't really fully understand a lot of the mechanics until early Canto 3 where I started losing consistently, so I buckled down and experimented and actually read the details on all the pages, and on the enemy, and got a decent idea for the systems, and I am someone who 100% both Lobotomy Corp and Library of Ruina, and is seriously contemplating another playthrough of Ruina with mods to make it more difficult.
I played the game during release and figured out how the game actually works when i finally actually sit down and read stuff during Canto 3's final boss fight. At first i figured the stuff like clash power when i was watching my characters fight, but the more unexplained mechanics like sanity gain, offense/defense power and all that jazz, i just knew how they work after i beat Canto 3. I remember proudly sharing everything I've learned to my friends who are also interested in playing Limbus.
Still one of the best experiences I've had in any gacha game, a lot of the mechanics also have changed over the months of this game's release, so i went here to see all the new mechanics being explained.
Oh yeah, the sanity system changes during Canto 4 still screws me over nowadays lmao.
I think i will need to put this video on slow motion, too many things explained at the same time as having text on the screen. Thanks for this, the game's tutorial was so bad!
same XD but definitely wayyy and miles better than in-game tutorial
You Can STACK Ego passives? I thought it only applied the one from the most recent ego used.
Finished Canto 5 yesterday and just found out, today, from this video, that overclocking EGO removes the indiscriminate tag.
I discovered overclocking by accident while trying to cancel an EGO use and always kinda figured it was a desperation move where you didn't care if you hit your allies because you were losing already. Now I know!
I think this game may be more than what i can handle.....
You are doing god's work
This was very helpful and well made. A follow up video for advanced stuff could be helpful as well. I would like to learn how to properly make team comps
Just started and accidentally skipped the tutorial entirely. Looked up a guide since I'm lost...and I'm still lost...
Since I've been playing since launch and have looked in depth into all the mechanics in game i have a pretty thorough knowledge and I've gotten into a set playstyle. I generally use defense skills quite liberally but my friend almost never uses them.
I personally use defense skills to: prevent human enemies from gaining sanity from a clash I know I'll lose, partially reduce damage from a clash I know I can't win(evade, block), or gain benefit from a clash I would otherwise be forced to lose(counter, special effects -ie. K Lu-). My friend always tells me "just use ego bro" but to me, the longevity of a run and ease of beating a boss depends on preserving resources and maximizing efficiency.
I'd love to see a video outlining the pros, cons, and situations where you would want to use defense skills in a losing clash versus just throw [insert ego here] + fluid sac at it and call it a day.
-edit: I should add that I think that defense skills are glossed over and underappreciated a bit too much. But that's probably just because promoon seems to keep endorsing low turn counts which kinda force you to just use ego so you never lose out on damage. And the fact that you only get resources/resonance on defense skills at uptie 4 (excluding counters) which imo severely hinders their usability in normal gameplay.
Too late. I was confused all the way until canto 3. I just rushed to see the reason I initially got interested, Kromer
now I finally understands how my attacks had more clash power than the base+coin power add up
i loved ruina’s combat because of simple yet decently complex combat but limbus just feels like i went from biking to flying a spaceship
im watching this and i dont even have the game installed, hoping to start soon though it seems pretty cool
240 hours in a month 😫 i enjoy this game
"okay now explain offense levels in layman terms"
"He actually does"
🗿
I just got into this game because I'm on the tail end of Library of Ruina. And while I didn't understand a lot of the nuances of the combat, this definitely helped with understanding them a lot better. Now If I could figure out the venues and get a 5th non starter class/ID for someone that'd be nice lol.
my head still hurts