Respect for spawning outside of the DWG-OW start, I haven’t seen many people do it, and it’s gotten old because of how easy it is for people to steamroll both factions
Not really something that people used to be able to control. The difficulty that you chose would dictate where you are spawned on the map, and any custom difficulty would spawn you in that location regardless of what you did. Now you have options (I THINK, it might just be that you can choose how aggressive enemies are now) but I'm guessing the playthroughs youre thinking of are older where they literally *didn't* have any. Easy spawns you in Dwg/Ow, medium spawns him where he spawned, and idk about hard and godly. It also dictates how aggressive the enemies are and if they'll team up to fight you or not.
@@jadog1235 You are welcome. Not sure how different they would be gameplay wise given the limitations of FtD, but there are probably some aesthetic variations.
@@jadog1235 Same applies to most of the arm launchers and (apparently) the tomahawk launch tubes. NATO ships can fire a lot more harpoons than they may seem to.
@dekush do you think niche games or passion projects shouldn’t be made purely because they aren’t optimized for maximum consumption like a soulless corporate product?
@@Constance_tinople It's OK. They're just filling the hole in their empty, unfulfilled soul with CoD and BF sales numbers. But ultimately it doesn't matter b/c they won't ever do anything to take responsibility for their own life's happiness. That's why little people with no published games to their name try to tear down other people's accomplishments.
I realize this is an older upload, but I just wanted to say I really enjoyed it. I also agree that 1930's-1960's military vehicles where more aesthetically pleasing. For example I am sure that any American that knows anything about aviation of that era would recognize the P-51 Mustang which mutated into the North American F-86 Sabre. For me it was the Mk. VI - IX Spitfires, these aircraft are icons of what modern military aviation would become. The Spitfire evolved into some truly horrible aircraft, like the Supermarine Spiteful, the Supermarine Attacker, to the de Havilland Vampire & of coarse the Gloster Meteor. As bad as these craft were, they would go on to birth the mighty F-111 Aardvark and the F-4 Phantom, both beautiful aircraft that were used for decades to come. Full disclosure I flew the F-111 and whilst not as sexy as the Mk. XIV Spitfire, I thought it was a beautiful aircraft of war (in it's own special way). However it was eventually replaced by the newer more flashy Super Hornet, but all those guys are show ponies (I am joking of coarse). During my time I did get to fly the F/A 18 and I guess they were ok... (honestly those Super Hornets do not mess around, they are a master piece of engineering). Whilst I do not have the same experiences with the navy, the same goes for vessels of that era and in my opinion, there's just something about those earlier naval ships and it's 'something' modern vessels don't have. Names like the Bismark, Yamato, Hood, Queen Elizabeth, Iowa and Wyoming (to name but a few), conjure up images or a bygone era (for me at least). Those images of big guns on big ships to me are icons naval might. So good luck to the series, and yes I know I'm a bit late to the party, but I'll still sub and leave a like. Cheers mate.
Yes, I would love too, as soon as I fully understand it. To be honest the Phantom was the first time I've really tries to use projective avoidance, and I feel that what I have set up is very basic. If I ever figure out how to fully utilize it then I would totally be willing to make a tutorial.
By placing blocks on a spin block you can force two blocks into the same space. It basically allows you to fit lots of stuff into a small area by clipping everything into each other
I know this video is ancient now, but can you briefly explain how you got the helicopter so stable? I've made a 5k helicopter with the same controls (except it pitches to go forward), but no matter how I tweak the PIDs, it occasionally starts ragdolling and gets itself caught in a death spiral.
Loving what I'm seeing so far, you are so much better at aesthetics that I am. Design questions: 9:07 the torpedo with explosives, why the thumper head, not shaped charged head? Where can I find info on the projectile avoidance, I've never used it.
Slight nitpick but American aircraft cannon did not use tracer rounds, just HEI. Tracers were exclusive to the M163 VADS air-defense gun, which used self-destructing high explosive tracer.
There was actually only one laser-guided Maverick, specifically the AGM-65E. Most of them are electro-optical, but the AGM-65D, F, and G use imaging infrared.
Spin Clipping is just mandatory for 1-1 scale aircraft after the WW2 era, too much stuff to fit in! Made an F-5C recently that used 4 layers of spin clipping for the fun of it!
Hey idk if you read comments, but I am doing a soviet style playthrough as a coincidence haha. I am brand new to the game though, but so far my ship designs have been really good for my lack of play time, probably because I put at least 20 hours into each one. If I wanted to build a mig21, how would it be done? The concept of clipping and mimics and making it cylindrical and all that is very daunting
Basic concept for building would be what weapons you want it to have and how does it stay alive and operate, after you build something that acheaves those things you armor it into the shape you want it to be (rough estimate since round blocks aren't a thing) then decoration(Ctrl+x) or mimic block your way to getting it to look how you want it to.
It's impossible. The physics are too wonky. It's not that realistic. I can put jet engines on my ship, and when it's small I have to do that or else it's not steady. In real life they make motor boats that cost about 500 mats and have a tiny alloy hull and a gas engine. Those work.
Now that's one hell of a GATE spinoff, and it's actually good
Agreed though gate should have had more episodes
Is it really gate though cause FTD takes place in the far future
Respect for spawning outside of the DWG-OW start, I haven’t seen many people do it, and it’s gotten old because of how easy it is for people to steamroll both factions
Not really something that people used to be able to control. The difficulty that you chose would dictate where you are spawned on the map, and any custom difficulty would spawn you in that location regardless of what you did. Now you have options (I THINK, it might just be that you can choose how aggressive enemies are now) but I'm guessing the playthroughs youre thinking of are older where they literally *didn't* have any. Easy spawns you in Dwg/Ow, medium spawns him where he spawned, and idk about hard and godly. It also dictates how aggressive the enemies are and if they'll team up to fight you or not.
F-4E is a USAF version, not a Navy version. Now the F-4J is a Navy variant. Either way nice build.
thanks for pointing that out. maybe ill make some modifications for navy versoin
@@jadog1235 You are welcome. Not sure how different they would be gameplay wise given the limitations of FtD, but there are probably some aesthetic variations.
@@NuclearFalcon146, I made a super cool looking ship. It took me about a week to figure out how to build them.
Would love to see in depth (full length) building videos from you, you're incredible at building.
agreed, would definitely watch this
Fun fact, later versions of the asroc launcher could fire harpoon (rgm-84) as tested on USS Badger FF-1071.
if I need extra missile firepower your comment will come in handy...
@@jadog1235 Same applies to most of the arm launchers and (apparently) the tomahawk launch tubes.
NATO ships can fire a lot more harpoons than they may seem to.
I believe that it could also launch SM-1 missiles if I am not mistaken
@@totalNERD-eo7wx I heard it was rim-24 tatrar, sm-1's predecessor.
@@joshuadickinson4614 Maybe, but it is cool nonetheless. Although, funnily enough, only 2 cells in the missile system were able to carry them.
You are amazing
This game needs more attention people sleeping on this are missing out
Iv spent 2 days just trying to make a ship work like a ship lol
@dekush do you think niche games or passion projects shouldn’t be made purely because they aren’t optimized for maximum consumption like a soulless corporate product?
@@Constance_tinople It's OK. They're just filling the hole in their empty, unfulfilled soul with CoD and BF sales numbers. But ultimately it doesn't matter b/c they won't ever do anything to take responsibility for their own life's happiness. That's why little people with no published games to their name try to tear down other people's accomplishments.
Cool idea. Blackhawk guy here. Fixed wings use propellers, helicopters it is called Rotors, ie Rotorhead.
YOUR BACK! Happiest part of my day, i look forward too this campaign.
I realize this is an older upload, but I just wanted to say I really enjoyed it. I also agree that 1930's-1960's military vehicles where more aesthetically pleasing. For example I am sure that any American that knows anything about aviation of that era would recognize the P-51 Mustang which mutated into the North American F-86 Sabre. For me it was the Mk. VI - IX Spitfires, these aircraft are icons of what modern military aviation would become.
The Spitfire evolved into some truly horrible aircraft, like the Supermarine Spiteful, the Supermarine Attacker, to the de Havilland Vampire & of coarse the Gloster Meteor. As bad as these craft were, they would go on to birth the mighty F-111 Aardvark and the F-4 Phantom, both beautiful aircraft that were used for decades to come. Full disclosure I flew the F-111 and whilst not as sexy as the Mk. XIV Spitfire, I thought it was a beautiful aircraft of war (in it's own special way). However it was eventually replaced by the newer more flashy Super Hornet, but all those guys are show ponies (I am joking of coarse). During my time I did get to fly the F/A 18 and I guess they were ok... (honestly those Super Hornets do not mess around, they are a master piece of engineering).
Whilst I do not have the same experiences with the navy, the same goes for vessels of that era and in my opinion, there's just something about those earlier naval ships and it's 'something' modern vessels don't have. Names like the Bismark, Yamato, Hood, Queen Elizabeth, Iowa and Wyoming (to name but a few), conjure up images or a bygone era (for me at least). Those images of big guns on big ships to me are icons naval might. So good luck to the series, and yes I know I'm a bit late to the party, but I'll still sub and leave a like. Cheers mate.
I love the early Soviet and US guided missile destroyers / cruisers
Yoooooooo! The man is back with a new campaign! Can't wait!
Thanks for that 2m mantlet thing! didn't know I can put it like this.
I love this game and this is a series I wish I saw a year ago keep up the amazing content
You should post the craft from this to the workshop. I’d love to learn stuff from dissecting these designs.
I think I might
@@jadog1235 do it plz
@@jadog1235 yeah do it please
Holy shit this is impressive, and your knowledge is too! You have earned yourself a sub. You're definitely underrated here in the FTD YT community.
This video is amazing! I've just now saw your channel, and I'm glad i saw it. I wish I had before.
Beautiful work on making the ship look real
Would you consider to make a short tutorial on projectile avoidance?
Yes, I would love too, as soon as I fully understand it. To be honest the Phantom was the first time I've really tries to use projective avoidance, and I feel that what I have set up is very basic. If I ever figure out how to fully utilize it then I would totally be willing to make a tutorial.
@@jadog1235 I've stopped your video when you've shown the config page, understood the trigger, but haven't seen where did you specify barrel-rolling.
Probably late for me to comment, but I like the the way you showcase your builds
I bet this series will be great! Also I have a question about your aircraft, what is spinclipping?
By placing blocks on a spin block you can force two blocks into the same space. It basically allows you to fit lots of stuff into a small area by clipping everything into each other
@@jadog1235 you have to have to stack the spin blocks is one attached to another if I remember corretly
@@hypernovamkvi715 not necessarily. If the spin block doesn’t need to move, then you can clip it with just one.
I know this video is ancient now, but can you briefly explain how you got the helicopter so stable? I've made a 5k helicopter with the same controls (except it pitches to go forward), but no matter how I tweak the PIDs, it occasionally starts ragdolling and gets itself caught in a death spiral.
Loving what I'm seeing so far, you are so much better at aesthetics that I am.
Design questions:
9:07 the torpedo with explosives, why the thumper head, not shaped charged head?
Where can I find info on the projectile avoidance, I've never used it.
Slight nitpick but American aircraft cannon did not use tracer rounds, just HEI. Tracers were exclusive to the M163 VADS air-defense gun, which used self-destructing high explosive tracer.
There was actually only one laser-guided Maverick, specifically the AGM-65E. Most of them are electro-optical, but the AGM-65D, F, and G use imaging infrared.
I love the sonar buoy.
The Mavericks are TV Guided, and only need to be locked on once and then fired. The simple answer of how I know is that I'm a War Thunder Player
It’s a bird it’s a plane it’s LOCKHEED MARTIN
nice but how did you fit blocks bigger than your frame in
like the wings
Don’t know if you’ve done this or know this but you can use the Iowa class battleship as it served in the timeframe you limited yourself to
Whoooo im hyped
looks cool!
Spin Clipping is just mandatory for 1-1 scale aircraft after the WW2 era, too much stuff to fit in! Made an F-5C recently that used 4 layers of spin clipping for the fun of it!
ooooh, im not bold enough to try 1:1 aircraft. F5c is a pretty cool plane
@@jadog1235 ill post it on workshop soon, here's hoping for front page lol
Btw your mimic design is STELLAR
kinda sad that im not going to see Iowa blowing up anyone
perhaps...
Hey idk if you read comments, but I am doing a soviet style playthrough as a coincidence haha. I am brand new to the game though, but so far my ship designs have been really good for my lack of play time, probably because I put at least 20 hours into each one. If I wanted to build a mig21, how would it be done? The concept of clipping and mimics and making it cylindrical and all that is very daunting
Basic concept for building would be what weapons you want it to have and how does it stay alive and operate, after you build something that acheaves those things you armor it into the shape you want it to be (rough estimate since round blocks aren't a thing) then decoration(Ctrl+x) or mimic block your way to getting it to look how you want it to.
If I don't see an SR-71 or U-2 I am going to be very sad
Jadog please come back man. Make tutorial videos for making nice models, or Decos and weapons.
I love this
dadis baaack!!!¡
lmao ok
I know I'm late but how long did this take to build? I myself barely manage to keep my cube floating.
can you share the breadboard of the phantom?
is the phantom II on the workshop??
is your Tillman going to make an appearance?
secret 1989 tillman battelship guided missile refit?????
@@jadog1235 sure why the hell not?
Do hou share Youri ships on steam ?
lets go
You know the uss new jersey was in service at the same time period as these ships. Just saying
ayo Jadog got a yootoob?
f-22 is 1981
It's impossible. The physics are too wonky. It's not that realistic. I can put jet engines on my ship, and when it's small I have to do that or else it's not steady. In real life they make motor boats that cost about 500 mats and have a tiny alloy hull and a gas engine. Those work.
Boat