2024 Weapons Tier List! 🔫🔠 From the Depths

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 183

  • @twiexcursori
    @twiexcursori 7 หลายเดือนก่อน +275

    Advanced cannons are the second best weapon for any occasion, as opposed to being the best weapon for a specific occasion

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +44

      @@twiexcursori Yup, good way of putting it. 👍

  • @dripwastaken7884
    @dripwastaken7884 7 หลายเดือนก่อน +230

    "Nukes are melee weapons"
    The random that got this video recommendet without knowing the game: WHAT?

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +72

      @@dripwastaken7884 To clarify: nukes are for suicide vehicles that basically function like missiles or torpedos. You don't hit vehicles with them like a hammer, that would be silly. XD

    • @dripwastaken7884
      @dripwastaken7884 7 หลายเดือนก่อน +54

      @@BorderWise12 you have to agree that it would be great fun to have a boom stick on your ship that just bonks the enemy with a nuke

    • @Feraligono
      @Feraligono 7 หลายเดือนก่อน +21

      @@dripwastaken7884 nuclear lunge mine

    • @SephirothRyu
      @SephirothRyu 7 หลายเดือนก่อน +28

      @@BorderWise12 Ah, but you can make hammer-shaped missiles with nukes in them, and hit ships with it.

    • @SephirothRyu
      @SephirothRyu 7 หลายเดือนก่อน +15

      I am now imaging the Demon Core as a mace.

  • @twiexcursori
    @twiexcursori 7 หลายเดือนก่อน +229

    Drills feel like they were balanced (or not balanced) for an earlier time and never really got updated; they're much too fragile and especially HEAVY for what they are capable of

    • @Feraligono
      @Feraligono 7 หลายเดือนก่อน +40

      Even when drills came out, they were severely outclassed by spinblock rams.

    • @ham_the_spam4423
      @ham_the_spam4423 6 หลายเดือนก่อน +21

      @@Feraligono RIP drill, outclassed by an improved drill

    • @815TypeSirius
      @815TypeSirius 5 หลายเดือนก่อน +2

      You just drop them. Its a style thing. You can build really annoying mini bots with drills.

    • @Tehn00bA
      @Tehn00bA 5 หลายเดือนก่อน +4

      Also steam drills are so much more powerful (and pretty)

    • @memecat57
      @memecat57 3 หลายเดือนก่อน +1

      Just go onto the game files and buff them yourself i used to do that for glass because I kept getting pilot murdered by timed frag in my planes

  • @OmicronMkI
    @OmicronMkI 7 หลายเดือนก่อน +138

    On Particles Cannons: You can use Breadboards to intelligently control many features of the PAC using the Generic Block Getter and Setter components and a bare minimum of math.
    1: You can set the charge time of the PAC based on the time since it last reloaded with a clamp to control its minimum and maximum charge, allowing all of your PACs to fire with a 30 second charge at the start of the battle before falling back to a quicker fire rate.
    2: You can set the overclocking based on battery %*2, so you can automatically balance efficiency and alpha damage.
    3: You can probably change the damage type based on target volume, but that's up to you to figure out with math evaluators and/or logic gates.
    4: I have been informed that you sadly cannot change the focus setting in the breadboard, it's currently locked.
    5: Most importantly, you can detect when a PAC is broken and disable it so it doesn't fire. I do this by enabling firing restrictions in a direction that the lens can't aim, such as straight up/down.
    6: RGB particle beams.

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +31

      @@OmicronMkI True, they are very controllable like that. Couldn't really fit that into the vid, though.

    • @howardxu8050
      @howardxu8050 7 หลายเดือนก่อน +27

      RGB particle beams is the most important

    • @alfa-hf7lp
      @alfa-hf7lp 7 หลายเดือนก่อน +3

      How are you automating the focus? That function is locked in the Generic Block Setter. I've been waiting for it to be added for forever. It's the last missing piece to make my ultimate PAC bread.

    • @OmicronMkI
      @OmicronMkI 7 หลายเดือนก่อน +6

      @@alfa-hf7lp I didn't actually check that setting, I just figured it was available considering the other options. Sorry if I got your hopes up or accidentally spread misinformation.

    • @alfa-hf7lp
      @alfa-hf7lp 7 หลายเดือนก่อน +1

      @@OmicronMkI Dang. I was hoping you knew something I didn't. Just checked and you still can't set the focus with bread. Everything else you said is doable now.

  • @SirMatthew
    @SirMatthew หลายเดือนก่อน +33

    6:21 another thing about simple weapons is they're incredibly compact. I used 4 autocannons to make an absolutely tiny CIWS that can be slapped pretty much anywhere there's an open space.

    • @IXS_FR
      @IXS_FR หลายเดือนก่อน +4

      3 30mils a CIWS on a 2 axis turret w a munitions detector cannot be beaten

    • @FippeFi
      @FippeFi หลายเดือนก่อน +1

      simple APS cannons are also way better than the equal volume complicated APS cannons are; but they come with the matching pricetag. Simple weapons are just compact greatness!

  • @drivver4470
    @drivver4470 7 หลายเดือนก่อน +65

    I think it should be pointed out that for missiles
    They do not require sigificant amount of dextection to work
    Every other weapon requires investment into a dectection suite of some kind
    Yes that may be cheap
    But a missile only needs a 360 camera and that will be all it ever needs
    Unless you are using remote guidance
    Which has its advantages and disadvantages

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +18

      Good point, that's worth mentioning! What you spend on the missile you save on GPP.

    • @drivver4470
      @drivver4470 7 หลายเดือนก่อน +4

      @@BorderWise12 one other thing I would point out
      Missiles have a high upfront cost but volume wise they can be made effective at really small scales
      Unlike dif aps they are extremely good for dps and alpha strikes
      The cost of missiles is a bit deceptive
      Yes for large swarms they are expensive but they also do their damage
      A small missile warhead is equal to a 200mm aps section
      Mediums equal to 500mm
      Large being the 1000mm
      And huge well I think it’s 2000mm
      That being said
      Missiles do not have cost saving measures in the luanchers themselves
      The key to good missiles is abusing free internal volume for things like fuel or damage

    • @drivver4470
      @drivver4470 7 หลายเดือนก่อน +2

      As for missiles not being good as
      The issue is more to do with aa missiles not being fast missiles
      Slowing missiles down actually helps them be better in the anti light catagory
      Of course aa missiles will not easily be cost effective in their role. And likely be poor vs any other target

    • @CrayvenCarnage
      @CrayvenCarnage 7 หลายเดือนก่อน +2

      Radar missiles don't even need that as they have fully circular detection. Then you can just give a missile a one turn and that is enough for the other detection types.

    • @raizors1331
      @raizors1331 15 วันที่ผ่านมา

      ​@@CrayvenCarnage
      Radar missiles have full circle cones but the scan rate is so horribly bad they will never find the target in any reasonable time unless the target is super close by (and even then they are still going to be confused for a bit). This is not a problem for turret-mounted however, but you know the deal.

  • @BorderWise12
    @BorderWise12  7 หลายเดือนก่อน +73

    Disclaimer: there are points where I say 'particle cannon' where I meant 'plasma cannon'.
    Why do those things sound so similar...

    • @doktork3406
      @doktork3406 7 หลายเดือนก่อน

      Dyslexia

    • @ham_the_spam4423
      @ham_the_spam4423 6 หลายเดือนก่อน +3

      they both start with P

    • @deepspacerunner187
      @deepspacerunner187 5 หลายเดือนก่อน

      Pin this perhaps?

    • @Cipher00007
      @Cipher00007 29 วันที่ผ่านมา

      Uhh they don’t.

  • @GentleMouse
    @GentleMouse 7 หลายเดือนก่อน +28

    Fun thing to note about plasma cannons is that the shotgun muzzle device is really good at making very very big holes in things with a very small form factor.

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +4

      Yup! The splitter is the best thing for DoomPlasma. 👍

  • @chryssalidbait8765
    @chryssalidbait8765 7 หลายเดือนก่อน +29

    The real reason to use the Simple custom shell weapons is that they make a ship look prettier and more realistic.
    They're decorations that occasionally shoot at enemies.

  • @CatNibbles
    @CatNibbles 7 หลายเดือนก่อน +67

    Correct me if I'm wrong but I do think simple weapons are very convenient volume wise. You'd struggle to make any custom weapon that can fit in a 3x3 that can do as much damage as they do. I use them quite a bit but only on very small craft that would struggle to fit any gun internally, and for that they are very convenient.

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +40

      True, they are very compact, which is something I glossed over a bit. Very small craft are often better off with missiles in my experience, though.

    • @bigglasses2625
      @bigglasses2625 4 หลายเดือนก่อน +1

      Missiles

    • @deqnq1705
      @deqnq1705 3 หลายเดือนก่อน

      The Bofors one is surprisingly effective as AA since the flak rips apart wooden parts on DWG air units

    • @bravojr
      @bravojr หลายเดือนก่อน

      A multi combination gun can be created using rotars, to stack the gun systems diagonal

    • @CatNibbles
      @CatNibbles หลายเดือนก่อน

      @bravojr yea and some people consider that as using an exploit and don't want to do it.

  • @mattginsburg3511
    @mattginsburg3511 7 หลายเดือนก่อน +42

    The TG alarmed is technically a simple weapon (nuke) and drill godly craft - while nukes have a lot of potential counterplay, in reality they're pretty hard to combat, especially when coupled with APS recoil drives

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +24

      Wow, I forgot about that thing. It is awful. XD
      My point still stands that any melee weapon only works if you REALLY know your stuff with making good melee vehicles, otherwise they're pretty useless.
      Also the Alarmed is shut down completely by anything with a properly set up laser system, which is way easier to set up than a proper nuke/drill drone.

    • @Enter-wl3zf
      @Enter-wl3zf 7 หลายเดือนก่อน +3

      This sounds really interesting :)
      Can you point me towards an example craft that uses this APS drive?

    • @dripwastaken7884
      @dripwastaken7884 7 หลายเดือนก่อน +15

      @@Enter-wl3zf they are called mass drivers and are banned in campaign vehicles for obvius reasons (thers no counter to them). Theres some workshop vehicles that use them such as the DRD-15 Atomic Hypervelocity Gun Carrier by thunderpanzer

    • @hypernovamkvi715
      @hypernovamkvi715 7 หลายเดือนก่อน +3

      @@dripwastaken7884 they have been patched as i have tried to build one recently and no dice that or i did it wrong

    • @dripwastaken7884
      @dripwastaken7884 7 หลายเดือนก่อน +1

      @@hypernovamkvi715 good to know

  • @mobi777
    @mobi777 6 หลายเดือนก่อน +19

    I think the Palladium self-owned itself after basically stripping all its power by firing the main laser. That IS the main downside to Lasers imo, as cavities dont like getting touched as do batteries.

    • @mrfigaloopierre9610
      @mrfigaloopierre9610 6 หลายเดือนก่อน

      Weirdly, I only ever have problems with lasers because of how large they need to be

  • @cheezebagz729
    @cheezebagz729 7 หลายเดือนก่อน +15

    Try hollow point-Frag CRAMS, if you do them right, you get a great compromise between the penetration of sabot and the destruction of HE, plus they leave massive craters and that just looks cool

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +4

      @@cheezebagz729 I have! They're great fun, but not as good as AP-Frag, unfortunately.

    • @gilbertley1309
      @gilbertley1309 13 วันที่ผ่านมา

      ​@@BorderWise12APFrag 🤤

  • @Flupp1
    @Flupp1 7 หลายเดือนก่อน +14

    For me simple weapons have one positive over most,they are run small,if room is a factor they can fit where real weapons wont

    • @memecat57
      @memecat57 3 หลายเดือนก่อน +1

      Simple gatling CIWS on really fast but tiny planes is GROSSLY underrated

  • @arytisskaldaka7963
    @arytisskaldaka7963 4 หลายเดือนก่อน +20

    gonna be a devils Advocate here. Drills are AMAZING for one very simple craft type, Nuke Suicider. Having a drill or rotating melee of any kind on one od these bad boys lets you burrow in before they detonate. Cuasing MAXIMUM damage. But.. they are janky as hell and a bit op ( last i checked0

    • @BorderWise12
      @BorderWise12  4 หลายเดือนก่อน +12

      @@arytisskaldaka7963 True... but the fact you said "or rotating melee of any kind" gives away that they're not unique - or even ideal - for that role. You could also argue that it's better to just spam more nuke craft than have a heavier, slower, more expensive drill craft. 🤷‍♂️

    • @arytisskaldaka7963
      @arytisskaldaka7963 4 หลายเดือนก่อน +3

      @@BorderWise12 True, Dedicated melee crafts are.. situational. Fun as hell when they work, but if you wanna go optimal for a nuke craft... Harpoons to drag the nuke craft in would be the better option as well i think

    • @BorderWise12
      @BorderWise12  3 หลายเดือนก่อน +2

      @@arytisskaldaka7963 I keep forgetting about harpoons, darn it. XD

    • @matthewhain1483
      @matthewhain1483 หลายเดือนก่อน

      Warp and recoil-impulse nukes are generally preferred for this.
      I'd argue a burrowing nuke is actually more effective without the nuke. If a Drill craft is still working enough on contact to burrow it probably does more damage being allowed to completely core a craft. Most craft that you'd use a nuke on can actually take an internal detonation and keep going, they've got no way to stop an internal drill.

  • @chronoatog5650
    @chronoatog5650 6 หลายเดือนก่อน +8

    Tip for the video: PAC lose damage AND accuracy over range, it's essentially the CRAM's bigger brother where out of 2km away it's pretty much pretty meh
    Also right now I think Simple weapons IMO have two great uses not talked about and it's the casemates are durable and have extreme firepower when compared to an APS in the form factor for how much HP/Armor, you can slap it anywhere on your ship easily and wouldn't lose ship durability.
    Casemate for a 3x3x3 or 3x3x2 box is quite powerful firepower wise considering it is also ARMORED, and High HP, not dying to enemy flak cannons/he very easily and can offer enough firepower as they're also laser guided (all simple APS is).
    1.EMP damage, EMP damage how it works will seek for surges if it can reach it, if not it will hit what ever is electronic and do enough damage, the bigger casemate firing two rounds spreads it around enough the thing can take out two devices and ignore surges on big ship.
    2.HE CIWS support the HE slow packed round can easily take out small missiles, this makes it so your missiles can focus on larger targets first while they focus on smaller targets. On Submarines where torps are slower, take double damage for being under water, and taking double damage for being a missile, Subs can live with a couple of HE CIWS casemates vs even large missiles.
    3. HEAT Support, since they're durable enough to be on the top it can help on beefier ships, and good AA cannon with a fast traveling moderate HE packed HEAT round will one tap some smaller planes, and assist your main guns.
    There is another god tier CIWS item that gets little love even though the thing is so small, the shard cannon is 3 rounds of I can one tap most medium missiles with an insanely fast and accurate round and will reload before a missile can recharge and take 1 x 3 x 2 space with a full turret already can snipe off medium missiles generally taking 1 or sometimes 2 to kill some bigger missiles it is prob THE BEST simple weapon. The form factor lets you easily slap it on drones , or mass strats who are generally using cheapness and numbers of small specialized craft who might not have the space for a dedicated missile and decoys don't work that well vs late game missiles

    • @gilbertley1309
      @gilbertley1309 13 วันที่ผ่านมา

      Nothing in this game can beat a juiced CRAM, let's be real. A Particle cannon maxes out its damage with a 1000m cap on its tube length. You can pack infinite damage into a CRAM cannon.

  • @Tuxlion
    @Tuxlion 2 หลายเดือนก่อน +4

    With simple weapons, the best advantage I found is for three scenarios
    First, the nuke and a mass driver is a deadly and cheesy combination, those can eat singularities for breakfast
    Second, the 30mm auto cannon I found to be good as an early CIWS weapon. That's sadly it though
    Third, is a way to add more gun when you don't got room for more gun, casemates I find good in batteries on top of each other.
    Though I will admit with you, they still belong way down in the list

  • @PurpleShieldCat
    @PurpleShieldCat 6 หลายเดือนก่อน +5

    Simple weapons may not be great, but they do have one advantage over all other weapon types.
    They're much smaller and more compact than a comparable aps or lazer weapon even if they are more expensive for what they do
    They're great as auxiliary weapons on very small craft such as cheap fighter planes that will usually be primarily armed with missiles that simply don't have the room for another proper weapon system

  • @kfranceschini3151
    @kfranceschini3151 7 หลายเดือนก่อน +11

    I'm going to dissent a little on simple weapons. Though they are not as material efficient as other weapons they do offer very very good space efficency. Sure I could build a betteraps than the casemates for 3500, but could I make a better aps in a 3x3 space? Maybe if it was a bad dif gun and even then I'm not sure that's better

  • @I-Stole-Your-Toast700
    @I-Stole-Your-Toast700 5 หลายเดือนก่อน +6

    Something I'd like to note: Plasma was made to counter Armor Bricks and wedge spam armor.

    • @darthkarl99
      @darthkarl99 หลายเดือนก่อน

      4 months late, but sadly they aren't that great at it. Due to the way the damage propagates, by the time you've destroyed 6 blocks over 60% of the base damage of the shot has been lost to air interactions. It makes them really inefficient unless you tailor the damage per shot to be just enough to destroy one block per shot. Which works, but kills most of the reason to use them over kinetic APS or the like.

    • @kingwolf9447
      @kingwolf9447 26 วันที่ผ่านมา

      Your better off using a fast firing SABOT APS or simply an APFRAG APS gun
      In most cases Plasma is borderline useless

  • @zenniththefolf4888
    @zenniththefolf4888 หลายเดือนก่อน +2

    The only major con to Advanced Cannons in my experience is their tendency to go kaboom if one neglects to use ejectors and defuses.
    Otherwise, they can shred through anything with the right shell and configuration.

  • @Nonpain
    @Nonpain 7 หลายเดือนก่อน +7

    I find simple weapons useful for small craft and places where cant fit a big weapon system .

  • @NearQuasar
    @NearQuasar 6 หลายเดือนก่อน +8

    Drills are better armour than they are weapons, the opposite of ring shields

    • @ham_the_spam4423
      @ham_the_spam4423 6 หลายเดือนก่อน

      ...ring shields can be weaponized?

    • @littlecreeper8543
      @littlecreeper8543 3 หลายเดือนก่อน +5

      @@ham_the_spam4423 if you havent found your answer yet, yes, breaking off a part of the ring shield causes all the stored energy to shoot out, with what might as well be infinite ap potential at higher values, its still not a good weapon since it only breaks straight through in a 1 by 1 line but it can be used for fun in testing like cutting a megalodon into 2 perfect halves.

  • @osiszx5732
    @osiszx5732 7 หลายเดือนก่อน +4

    Great video! I was wondering if you could do a series where you take a look at different type of aps shells, kinda like a deep dive.

  • @cryolitegem
    @cryolitegem หลายเดือนก่อน +1

    I feel like drills can be used well with nuke craft. Like picture this: you’ve got a nice ship with a solid outer shell. Nuke comes your way, no problem, but uh oh! It’s drilled into your hull and blown itself up while in there.

  • @Goofygooberston
    @Goofygooberston 2 หลายเดือนก่อน +1

    It might not be practical, but a usecase for missles I never see is magnetic mines. I love building craft that constantly run away from whatever's chasing them that just consistently dumps magnetic mines into the water.
    Idk, I just tend to build stuff for flavor rather than effectiveness.

  • @Goofygooberston
    @Goofygooberston 2 หลายเดือนก่อน +1

    I like my APS combined with missles. Gives you such a suite of options that it's crazy and it just looks so cool.
    Also I love building big (useless) vehicles with a massive central APS mount. My favorite I made was an assault-fortress, a fortress on tracks, with a huge APS mortar. Is it practical? No. Good? God no, not even decent. But it's so FUN.

  • @Vivicect0r
    @Vivicect0r หลายเดือนก่อน +1

    I mostly used simple weapons for special effects. They are very compact and look cool.
    Flamers look like they can be fun on small fast close range drones or some speedboats. Must test)

  • @hypernovamkvi715
    @hypernovamkvi715 7 หลายเดือนก่อน +10

    flamers looks great, works great, looks cheap, takes way to much fuel to be practical at even a medium scale
    (edit) This is in my experience.

    • @shawnreed343
      @shawnreed343 7 หลายเดือนก่อน +3

      Of note- flamer fuel calculation was bugged going off fuel output rather than fuel usage- not sure if it got fixed or not but OFTD does know about it. Or put another way, it was showing much higher than required.

    • @hypernovamkvi715
      @hypernovamkvi715 7 หลายเดือนก่อน +2

      @@shawnreed343 oh i havent seen anything in patch notes but i might have to check cause i had a 5x7x5(this may be wrong havent looked at it in a minute) flamer using 20,000 fuel per minute

  • @vonvonvonvonvonvonvonvonvo7009
    @vonvonvonvonvonvonvonvonvo7009 หลายเดือนก่อน +1

    There is something so incomparibly menacing to a 400mm+ HESH APS railgun that has NO propellent and just getting that round up to around 400m/s, then watching as it somehow gets like 120 rpm and it just melts anything it can hit

    • @raizors1331
      @raizors1331 15 วันที่ผ่านมา +1

      Even better, APHESH that also eats the spaced armor while they are at it too.

  • @shawnreed343
    @shawnreed343 7 หลายเดือนก่อน +4

    I'd consider lasers bumped down a tier, after the recent patch. Bungalowbill did some calculations when the fire update happed regarding them and, fire damage included, they ended up just getting a straight damage nerf, with some of that shifted to fire damage, when they shifted from AP to intensity. On top of this, before the update, defending against lasers- smoke or planar shields or both, moved laser damage from one of the best in the game per cost on par with rail-assisted APS sand behind CRAM to one of the worst in the game- it's worse now, because water also really nerfs that fire damage beyond the damage nerf. They're still good AA; and Lams is still the uniqueness that is Lams, but I actually like plasma better, personally. I'd also probably split APS between non-rail and rail by about a tier... err, like more than half a tier but less than a full tier, if that makes sense? Because rail power adds so very much for APS. Including, but not limited to, making shells too fast for LAMS to take out.
    Flamers are also in a weird spot. Like I agree with you on their placement mostly, but they're actually really effective at punching up when paired with the right vehicle. Something small and fast- in order to stay within that 400m range, but they actually output a lot of damage over time for their cost. Like really good, if you've got the intensity up. But that also means they -aren't- very good on big, slow things.
    I also have to say that I think the whole tier list shifts if defensive counters are considered or not. And I mean, all counters for all the weapons, or just 'ability to do damage for cost in favorable conditions'. For instance, a lot of weapons are just hardcountered by water so if something can't kill a submarine, that could affect it's score, whereas flipside that same weapon might do stellar at something above water. And there's CIWs, and LAMs, and planar shields, and smoke, and chaff, and anti-munition missiles, and so on; uncounterable weapons get a boost if 'counterplay must be considered'. My personal pick for top of the pile S-tier weapon? Rail-assisted sandblaster. As long as your shell is prepared for what you'll be facing. If Cram misses are taken into account, it's likely to outpace doom-cram for damage per cost. Though the best damaging weapon in the game? According to bungalowbill, melee lasers. Having seen the demonstration of it, I'm inclined to agree.
    Fun vid. And it's interesting, that there's room for subjectivity for a tierlist like this because even with hard numbers and facts, there's differences in how people build which play a factor in effectiveness, too- and one person's A might be another's B and vice-versa, not just in mental consideration, but in how they actually perform based on those builder's styles. :)

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +3

      I wasn't aware of BungalowBill's calculations, thanks for mentioning that! I'd still rank lasers pretty high, since I've found that they're still by far the best weapon for dealing with suicide craft.

    • @shawnreed343
      @shawnreed343 7 หลายเดือนก่อน

      @@BorderWise12 I think I can agree with that. And yeah, they're still fine, they just aren't OP these days. Although- they might actually be ~better~ AA these days because they start fires and flying things don't deal with fire well, well, unless flying thing is laser-protected.

    • @nuclearpaste
      @nuclearpaste 2 หลายเดือนก่อน

      "That Hitmann"'s video about ram+piston jank stick shows the true """best SSS-tier weapon""" 😅

  • @wesleyvanderveen4226
    @wesleyvanderveen4226 5 หลายเดือนก่อน +3

    there is a mod that alows you to make giant cram barrels
    i got 257 incher
    cramm cannon

    • @littlecreeper8543
      @littlecreeper8543 3 หลายเดือนก่อน +2

      biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig gun

  • @Proletarian-ud8du
    @Proletarian-ud8du 6 หลายเดือนก่อน

    Thank you for the video. Very informative. I'm an old player returning to the game and not updated to all the balance changes so I've been forced to relearn everything in the game all over again and this tier list is a great way for me to orient myself of the current state of the game.

    • @BorderWise12
      @BorderWise12  6 หลายเดือนก่อน

      @@Proletarian-ud8du You're welcome! Glad to have helped. :)

  • @maxdefire
    @maxdefire หลายเดือนก่อน

    I love subs with lasers. You just need a long enough barrel to offset the attenuation.

  • @mjay6245
    @mjay6245 5 หลายเดือนก่อน +1

    Particle Cannons not being in S tier bothers me WAAAAY too much lol

  • @Roundtree_stuff
    @Roundtree_stuff 7 หลายเดือนก่อน +1

    PACs are my favorite because of there flashy and powerful nature. I’m not sure what there good for yet. Right now I think there meant for being raw damage that you can’t use any cheap tricks to nerf. They serve as the one weapon without a proper counter, the ultimate nuh uh weapon. At the cost of being very powerful and not having a good counter for it they are very volatile and expensive. They can be easily destroyed but can also easily destroy stuff, it’s good for being a onetime heavy hitter as crams can be shot down or deflected, same with missiles. Plasma has a bunch of wasted damage, and aps really aren’t meant for it, and I’ve never seen any lasers of that type. But PACs can’t be shot down can’t be dodged easily and only the damage types can be countered

  • @nopenope3416
    @nopenope3416 2 หลายเดือนก่อน +1

    imagine a missile that has a drill warhead :)

    • @BorderWise12
      @BorderWise12  2 หลายเดือนก่อน

      Yeah, the TG Alarmed has educated me a bit. XD

  • @bravojr
    @bravojr หลายเดือนก่อน +1

    The devil here... You haven't teleported your drill harpoon craft....

  • @kingwolf9447
    @kingwolf9447 26 วันที่ผ่านมา +1

    Simple Weapon AA in particular aren't terrible for early game supplementary CIWS, especially for ships on a budget
    Seen my shitty 20mm AAs shoot down plenty a cram shells and missiles

  • @commitselfdeletus9070
    @commitselfdeletus9070 5 หลายเดือนก่อน +1

    I’d say missiles can definitely go up a tier since they can become absolute monsters with lua scripting

    • @rtreyk
      @rtreyk 16 วันที่ผ่านมา

      I've yet to find a lua script that actually works and in way too dumb to make my own

    • @commitselfdeletus9070
      @commitselfdeletus9070 16 วันที่ผ่านมา

      @ what do you need? I might have one laying around

  • @PRIM1984
    @PRIM1984 หลายเดือนก่อน

    the basic weapons are nice when you need some simple CIWS and have zero space to spare.

  • @dreamsoffury8369
    @dreamsoffury8369 2 หลายเดือนก่อน +1

    APS all day every day for me with a dash of PACS.....I WISH i could love crams but I can never get them to work good....also a fast well balanced and armored skimmer+spinblocks+rams=s-tier results and is so satisfying to do, works great in packs or with other fire support....and yea....lasers exist....usually just for my LAMBS though.....im bad at engine building so what energy I get goes into my PACS and whats left over can keep missiles and crams from touching me.

  • @bravojr
    @bravojr หลายเดือนก่อน

    I'm a the devil.... I've cramed simple weapon auto cannons into a angel looking super multi shot cannon... It's my typical anti air gun.. often containing about 12 cannons in the same space

  • @bravojr
    @bravojr หลายเดือนก่อน

    The devil here... Drills, falling from the heavens, as drones to a larger coordinating craft, that can launch them....

  • @AncientKJ
    @AncientKJ 6 หลายเดือนก่อน +1

    I’ve had the game for a few years now, but only recently have I decided to really trying learning as FTD is a more complex game than many others, which I’ve found to be part of its charm. We all have access to the same parts, but it lies with each and every one of us to make them work to their best.
    The only thing I would add is that torpedoes are really the most effective sub weapons and anti-submarine weapons unless you are using APS/ railguns with super caviton bases or PAC’s.
    Otherwise I’d have to completely agree with your assessment, but I am partial to making wacky weapons. Like a high powered railgun on a sub to deal with Twin Guard as they can sometimes be tricky little devils.

  • @bravojr
    @bravojr หลายเดือนก่อน

    Clearly you don't know the sweet evil of magnetic launched grenade missile mines

  • @winnerwannabe9868
    @winnerwannabe9868 19 วันที่ผ่านมา

    Only con of advanced cannon is that i decided it would be the first weapon i use. I'm 5 hours into the game and have died 3 times to the first enemy.

    • @apendragon53
      @apendragon53 10 วันที่ผ่านมา

      literally everyone says that APS is the best weapon in the game, and they are obviously correct, but…
      In order to be effective you need to set them up well. And I think you cant slap an APS in any craft cause they require some space.
      If you have a simple boat that’s not particularly big you might want to consider using missiles as they are very easy to use and dont really need much space. And they will absolutely destroy any DWG ship you see (if that’s what you are fighting)
      However the beauty of this game is that all weapon systems have their pros and cons (although some are just a lot more generally useful than others)

    • @winnerwannabe9868
      @winnerwannabe9868 9 วันที่ผ่านมา

      @apendragon53 nah i just chose it because i thought it was cool.

  • @miguelinileugim
    @miguelinileugim หลายเดือนก่อน

    Aww I was looking forward to watching this but I had already seen it :

  • @anteep4900
    @anteep4900 16 วันที่ผ่านมา

    Spasmatic core aligned

  • @tekoimming1943
    @tekoimming1943 7 หลายเดือนก่อน +1

    I strongly believe you didn't give flamers enough credit. Their range and DPS are considerably cons, but there are pros too: there isn't a way to block flames, you can't even armour yourself against flames, they ignore all of your enemies schemes, they soften up the armour of the enemy, making penetration with other weapons much easier, you will win long fights almost every time because they scale the hell out of the enemy.
    I would give them at least c tier, if not b.
    I build a close combat frontsider, that can kill a meg and it only costs 450k that uses one half flamers on half cram.

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน

      Point taken, but:
      1. Spaced armor (especially of stone and metal) works well against flames, since fire damage can't jump between air gaps. Keeping the bulk of your craft below the waterline also works very well.
      2. You'll win a long fight, sure, but not if the enemy does damage faster and despawns your craft first.
      3. Frontsiders generally have an advantage vs broadsiders anyway, and having CRAMs in the mix would make your craft do a lot more damage relatively more quickly. So it's not a good comparison.
      When comparing weapons, it's helpful to isolate them completely. E.g, if you had a APS-only ship vs a flamer-only ship, all other things being equal, which one would win? I personally stand by my placing for them, although your comment has made me want to build a rushdown flamer airship again... 🤔

    • @tekoimming1943
      @tekoimming1943 7 หลายเดือนก่อน

      1. Spaced armour is a problem, that's true. But not as much as one might think, as if it is breached in one point, all the damage potential in the fuel of the outside gets access to the innards as well.
      2. Definitely true. Flamers are everything but front loaded in damage.
      3. That's both true.
      The thing is, flamers in a direct comparison are really weak weapons to most other stuff. Your rating is fair in that regard. But the ability to reduce the AC of the target while being able to spread evenly is a godsend against heavily armoured bricks. The damage on its own isn't that good, but them being able to amplify the damage of the other weapons is insane.
      The design philosophy of my frontsider (it's a sidesider, but that's irrelevant here) is to roast off the outer layer of the enemy, the detection components and barrels, then letting the crams punch a hole and connecting the flame from the outside to the inside. It works heavenly. The combination flamers + frag aps is godlike as well.
      In my book the flamer is a good support weapon, if supplied with enough oxidizer and that should up their ranking overall. If the synergy of the different weapon types weren't for discussion here... Oh well, my bad XD
      Plasma cannons are mathematically best at three to five charges, to drop that somewhere. The damage to materials ration then isn't as bad anymore.
      Anyways, I loved the video and wanted to share my thoughts. Thanks for answering!

    • @nuclearpaste
      @nuclearpaste 2 หลายเดือนก่อน

      Effectively, flamers are support weapons. They "debuff" the enemy, which can prove very valuable, like in rpg combat systems, though their damage type can be delivered by many different weapons, so their purpose may be replacable by specialized, smaller Advanced cannons or missiles

  • @goodstormsgames9744
    @goodstormsgames9744 2 หลายเดือนก่อน

    Ill rank weapons as followed. S partical, easy to build, optimize, fairly inexpensive, and no counter. Downsides ellevation, and reduced dammage at distance(most weapons). A aps its versatility is amazing but the complexity and time to build is insane. B tier plasma and and lasers. Both are great and amazing together, they both have some hard counters, water and sheilds smoke for lasers. C tier cram enexpensive and huge dammage potential
    Downsides hard to build and cant hit anything fast without some major shinannigins. Flamers are here too since they are fun and easy to build but short range and limited use. D teir is all melee varients highest dammage but range is terrible

  • @masonbooh5941
    @masonbooh5941 2 หลายเดือนก่อน

    Rams are good with pistons for the creation of the throngler

    • @masonbooh5941
      @masonbooh5941 2 หลายเดือนก่อน

      If I knew how to do so I’d link to a video of the throngler but I’m on the TH-cam app and people would think I’m a bot anyway

  • @dripwastaken7884
    @dripwastaken7884 7 หลายเดือนก่อน

    Cram is a lot better against anything thats not under water if you build them big enough and use a Time from lauch fuse with a laster targeter at an offset. They really mess up the large airships with the addition of fire dmg

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +2

      @@dripwastaken7884 ... assuming they can hit them at all. Try hitting the Tarpon with CRAMS. 😅

    • @dripwastaken7884
      @dripwastaken7884 7 หลายเดือนก่อน

      @@BorderWise12 thats what the time from launch fuse is for, they explode next to the ship even if they miss sending frags trough them in angels that the airship isnt build to withstand

    • @dripwastaken7884
      @dripwastaken7884 7 หลายเดือนก่อน

      My favorite exampel of this is the modern day singularity, 1 missed cram that explodes on top or below it and the whole thing light itself up and dies

    • @raizors1331
      @raizors1331 15 วันที่ผ่านมา

      ​@dripwastaken7884Eh due to the targeting system things that move fast and erratically throw off your aim like a lot. Timed fuses aren't going to save you there if your CRAM shot misses by an entire continent. The singularity iirc is built to tank hits and move randomly enough to throw off bigger shells but not too much to make their super weapon inaccurate, they are not built specifically for evasive movement. CRAM are not hitting things that are built specifically to dodge stuff unless you get very lucky anyway.

  • @ethandye8764
    @ethandye8764 7 หลายเดือนก่อน +1

    doesn't fire reduce AC of blocks as it burns though? solid secondary weapon imo

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน +1

      @@ethandye8764 Yup, it does. Is it worth it to set up a short range weapon to soften up something for weapons that are good against armor anyway?
      ... depends on your playstyle! 😅👍

    • @dripwastaken7884
      @dripwastaken7884 7 หลายเดือนก่อน +1

      Lasers also reduce the ac of things btw!

    • @ethandye8764
      @ethandye8764 7 หลายเดือนก่อน

      @@BorderWise12 i like the incendiary in missiles with about 30 intensity and 10% oxidizer coupled with frags if i have extraspace in the missile, then fast aps shells to expand the holes

    • @teijanelm4682
      @teijanelm4682 7 หลายเดือนก่อน +3

      Its kinda funny how every weapon with incidiary ammo is better than the flamer at fire damage

    • @teijanelm4682
      @teijanelm4682 7 หลายเดือนก่อน

      Its kinda funny how every weapon with incidiary ammo is better than the flamer at fire damage

  • @HaraldsVišņevskis
    @HaraldsVišņevskis 19 วันที่ผ่านมา

    I am new to this game. I haven't used CRAM cannons, but in my experience, advanced cannons aren't that advanced. Maybe railguns are more sophisticated, but I haven't used railguns.
    Priracy go brrrr (I'll buy the game, when I get my first paycheck)

  • @AmericanCaesarian
    @AmericanCaesarian 15 วันที่ผ่านมา

    Particle cannons are the easiest weapon to learn

  • @Choo_Choo_Oreo
    @Choo_Choo_Oreo 7 หลายเดือนก่อน +2

    Personally I put Laser in A.

  • @ateslabattery115
    @ateslabattery115 7 หลายเดือนก่อน

    I thought flamethrowers have higher firepower/material than cram cannons do now

    • @BorderWise12
      @BorderWise12  7 หลายเดือนก่อน

      @@ateslabattery115 They technically do... but their shortcomings mean that in practice they do less damage.

  • @carpotunnel
    @carpotunnel 4 หลายเดือนก่อน

    37:06 please don't use flak as offensive armament 😢 there's so little armor piercing it can't even scratch wood (also it's not recommended to use anything that isn't hitscan on evasive aircraft)

  • @SuwinTzi
    @SuwinTzi 7 หลายเดือนก่อน +1

    I'm personally disappointed with missiles the most. It seems they're best used as decoys, sonar buoys, harpoons, and munition defense rather than attacking.
    So many things are so tanky that small and medium missiles only seem useful if they carry EMP, but the large and huge are extremely space intensive, ammo intensive, long reloads even for shorter lengths and easily countered by LAMS, APS CIWS, Interceptor missiles, decoys and all. Outside of DWG they feel extremely underwhelming.
    With the tactical nuke, it's extremely useful as a torpedo warhead. The buff to make underwater explosions past 5m more powerful applies to all sources of explosions, not just missiles now. It's extremely common to see 300k HE dmg from a nuke torpedo against steel and HA ships My personal design has a separator so that it can be air dropped, has its own guidance with active 90 and passive sonar, as well as a top speed of about 70m/s underwater, for roughly 5-6k mats. In an ASW role it's great for crippling or outright killing even large submarines, though it can be shot down by ships with decent APS or lasers and underwater detection.
    Hell I built torps with simple nukes because of how underwhelming medium missiles were as torps and unwieldy and expensive large and huge were.

  • @drecknathmagladery9118
    @drecknathmagladery9118 3 หลายเดือนก่อน

    the other downside to flamers is more a core downside
    from the depths is or was a boat game.
    with the exception of the land campaign
    battles will be taking place over under from or toward water and the wave physics in from the depths do not do flamers any favors
    dont get me wrong fire as a catagory is nuts if done right. but the flamer isnt even the thing that does it the best.

  • @filipklema3607
    @filipklema3607 7 หลายเดือนก่อน

    I still too looking for simple anti squire missile system... no luck as it is unreliable and when it works absolutely useless weapon on any other target

  • @JohnMcFist
    @JohnMcFist 6 หลายเดือนก่อน

    There's a funny use case for drills, but as armor, not a weapon.
    Large steam drill bits are very, very tough. The 7x7 drill bit is one of the most durable single blocks in the game with 50,000 HP and 60 AC; it's only *maybe* beaten out by the huge missiles hatch with 60,000 HP and 50 AC, and that's both a lot more expensive and two blocks thick to the drill bit's one. For comparison, a 7x7 HA duct is 37,500 HP and 60 AC, though it is 20% cheaper than the 7x7 drill bit.
    Why does this matter? Because big pierce PACs and sabot railguns exist. Pierce PAC in particular doesn't care about armor stacking or angle of impact, only raw HP so hitting that drill bit is exactly the same as hitting regular armor, except it packs 8.33 meters worth of HA beams into 1 meter of depth. The numbers aren't as good for sabot railguns because those do care about impact angle, but it's still far more protection than you could get otherwise. Stick a couple around your AI and it becomes quite a bit harder to AI snipe your vehicle, or you can integrate them into the main armor on a frontsider since those usually get clapped by that kind of attack.

    • @BorderWise12
      @BorderWise12  6 หลายเดือนก่อน

      That is an excellent point, and it makes drills weirdly enough the opposite of ring shields:
      Ring shields are defenses that work better as weapons, and apparently drills are weapons that work better as armor. XD

    • @JohnMcFist
      @JohnMcFist 6 หลายเดือนก่อน

      @@BorderWise12 I'm not sure ring shields are even good at that any more. With the 4.0 update, the devs capped the amount of damage a ring shield can store up instead of it just infinitely building up like it used to. In theory this makes them safer to use for their intended purpose, but in practice the damage built up is still enough that you really don't want them going off inside your craft.
      It was actually a double whammy for ring shields that update. Their unintended use as a weapon got nerfed, AND their intended role is less powerful because they not only don't increase fire resistance, but the AC increase they give *is* reduced by fire damage. I really think they need looked at in the wake of the fire update.

  • @ramly_yt
    @ramly_yt 5 หลายเดือนก่อน

    Aps cannons on top 😤😤😤

  • @DizzykiwiNZ
    @DizzykiwiNZ หลายเดือนก่อน

    Your missing something vital in your criteria.
    Does it work when I build it.... Because I swear some weapons like adv cannons and plasma cannons sometimes just will not work 😆

    • @BorderWise12
      @BorderWise12  หลายเดือนก่อน

      @@DizzykiwiNZ Hate to say it, but if APS isn't working for you you're almost certainly building them wrong... 😅

    • @DizzykiwiNZ
      @DizzykiwiNZ หลายเดือนก่อน +1

      @@BorderWise12 Probably, as much as i love this game its fiddly and is possibly the most user-unfriendly game.
      The fact you need to rack up 100+ hours on youtube to learn the basics to play is pretty savage haha
      That said sometimes you have everything working and built identical to the tutorial or youtube video your watching except theirs shoots and yours wont even though it accepted the shells etc

  • @teorloges315
    @teorloges315 4 หลายเดือนก่อน

    unfair for missiles
    you used the worst one,
    for cram you used your custom best
    PS kudos for Tim Curry's SPACE

  • @Travis-f8d
    @Travis-f8d 4 หลายเดือนก่อน +1

    Watch lathlands

  • @janek_ow5076
    @janek_ow5076 2 หลายเดือนก่อน

    most awful tierlist ive seen to this day