not so fun fact that may or may not be mentioned in this video: Irrational Games, developers of Swat 4 amongst others, were planning to make a tactical shooter zombie game built on Swat 4's engine - but it was cancelled. The game was called Division 9 and there's a few snippets of gameplay of it in youtube, so safe to say.. your dream mixup of RoN + L4D was nearly a proper game at one point in the mid-to-late 00's.
You know swa ft 4r had so much going for it... Like it was a genuine next step in tactical shooter presentation and gameplay and even adding that little spites of narrative that we were always denied from things like rainbow 6... And coming off the back of system shock with the spiritual successor just around the corner.... That's just about the best wayTo set up 15 years of advancing immersive Sims With utter disappointment... Going from swat 4 and system shocked 2 To a half-life clone that I had to run an external program just to get the FOv To even remotely look like I was holding it, and this was on a 4 by 3 monitor LOLI can Only Imagine how Bad it would have been on 16 by 9... The fact that people actually... We're okay with bioshock... And like put it even in theSame speaking termsMuch less actually considering it a spiritual successor to a game that it shared none of its gameplay with other than maybe vending machines, On the heels of expanding what could have been anUtter Treat, In enhancing immersive Sim gameplay and systems from a controls And interactive aspect... Bringing back a lot of things we lost in the switch to System shock 2... I'm doing so and a much moreUser friendly manner... And we got underwater half-life with unreal poppin And more spongy bullet sponges And less feeling like you're actually doing any of the things... And you know, none of system shock stuff.... Certainly none of the swat stuff... I feel like the devastating the directions they took The Deus X sequel Over at the ion storm split Was Somehow better... It was like they took once again, the wrong lessons from success... And clearly What the genre needed Was to just get rid of the concept in the first place.... Since they had removed all of the gameplay part and the immersion part That they should also just remove Any of the other parts And try and make a 1/2 life game.. So... Somehow worse... And we would never see another swat game againUntil somebody literally made the ultimate fan project Near 20 years later... And bioshock would be the most successful of the... Games labeled as a Immersive sim... Or tangentally grouped in system shock As a lineage or concept.... Man the The worst thing about all of the innovations and promise of the mid 2000s for gaming was Being given that taste of what it could have been.. I feel like it might have been better if we just hadn't been given the taste, it still would have been bad because it still would have been a regression, Like ghost recon and rainbow 6 were already things, swat 3 was already a thing flashpoint was already a thing flashpoint was already a thing.... Hell soldier of fortune 2 What's way more of a sim hybrid Held the first one was... Actually I think elite force was as well Since we're talking about other alternate directions that... Let's just say Quake 4 would have been even less disappointing If things like far cry And fear hadn't been Compressed in so closely, But as long as you Only looked in the ed direction, instead of the raven direction The direct comparison to directly actual things that they had done significantly more so Before a lot of people were doing it and implementing it Into the main stay... Like it Might have still Pulled it off... I mean doom 3 was Not much special but, With Quake 4 being more disappointing in that regard, And a very similar comparison, If you didn't think too hard you wouldn't expect A raven game.... But What irrational did... They released an Apex irrational game, And then tried to gas light you Into thinking that They had surpassed it in every way by making A design opposite almost in philosophy and you know everything else... And somehow still Pulled it off so well that people will talk about dark messiah in the same sentence as a genre LOL...
yeah this bugged me too, L4D2's stock deagle is in fact a quite realistic depiction of how the gun appears in real life. if you look up videos of someone holding and shooting one, it's comically oversized and does look like a toy. it's also extremely impractical, pretty much never used in any real law enforcement or military application, and most people own it because it's *that* gun (and because having a pistol that shoots .50 cal bullets is pretty neat to most gun people). however, most games scale it down since making it look normal sized and without the insane recoil works better i guess.
The DE isn't that large. It's a freakishly large handgun but it's still a handgun. The one in-game is probably one and a half times the size of the real thing. @@dotdash
It annoys me that noone is bringing up Querentin's L4D1+2 remix animations. They literarily make it look like it should in vanilla game with L4D1 view model position and walking animations, while keeping good reload animations from L4D2. It makes the animations smooth, fixes stupid CSS animations on MP5 and SG556, giving them ones that fit from L4D2 ones like miliary rifles/HK G3's animations to Mp5 and AK tones to SG556 with it being fixed to match real life versions unlike CS Source models.
@@102ndsmirnov7 L4D1+2 remix makes it proper, its not too small and not to large. Its mostly down to idiotic Call of Duty viewmodel positioning in L4D2. That mod family fixes it for every single weapon except for AWP and Scout. Its making it as polished as L4D1 was.
@@vauxittt Mods are the only reason that game is still alive in any way. The gameplay isn't the best at this stage of gaming, but having mates and installing a bunch of meme mods, and just having fun is much better. Same case for Lethal Company. Large mod pool to keep things fresh, and the focus isn't on gameplay, but rather on the players you play with.
@@vauxittt Feels like you missed my point or I did't explain it well enough. My point is the gameplay is not as great as you made it seem by your comment.
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. -Acts 3:19 If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church (These are conservative and actual Presbyterian churches) If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church. If you are Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you are English I recommend the Free Church of England. (Different from the Church of England) Online you can look up church finders for each of the groups and it will show you locations. :)
@@Chris-jr2nu be productive at least in on thing before playing bro and try to stick at good games, not the stupid ones even if they're hyped. in that way you tend to see gaming as any other leisure during productivity breaks and won't feel like you're an idle mf wasting your life in useless stuff
"There's nothing more realistic than lens flare" As someone with an astigmatism, I can confirm. Them thangs are everywhere, just not accessible to all the rest of you.
11:22 you can just hold shift to walk, which I sometimes do to mimic this effect. But having the ability to walk faster is too nice to pass up, especially when you're in a wide open area or trying to dodge infected.
What's most amazing isn't really that you can do it with LD2, it is that you can this stuff with just mods for 2004 engine, modders most likely did amazing stuff, and engine still can hold it, big clap clap for both modders and engine developers, you made stuff that even after 20 years looks and feels amazing. Just bravo.
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. -Acts 3:19 If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church (These are conservative and actual Presbyterian churches) If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church. If you are Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you are English I recommend the Free Church of England. (Different from the Church of England) Online you can look up church finders for each of the groups and it will show you locations. :)
@@dsdkall3564Field of View slider. It's a bit hard to describe but it basically changes how far to the sides you can see with your camera. Higher fov means that you can see further with your peripheral vision.
@karsgaming69 Extended Common Infected only adds new models that modders can use in their population mods. An example of a population mod that I personally use is Immersive Common Infected (Extended Commons Patch). This mod uses the models from Extended Common Infected and adds them to appropriate areas, spicing up the variety of zombies.
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. -Acts 3:19 If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church (These are conservative and actual Presbyterian churches) If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church. If you are Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you are English I recommend the Free Church of England. (Different from the Church of England) Online you can look up church finders for each of the groups and it will show you locations. :)
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16 Repent therefore, and turn back, that your sins may be blotted out. -Acts 3:19 If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church (These are conservative and actual Presbyterian churches) If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church. If you are Scottish, I recommend the Free Church of Scotland and the APC. (Different from the Church of Scotland) If you are English I recommend the Free Church of England. (Different from the Church of England) Online you can look up church finders for each of the groups and it will show you locations. :)
(its actually gameplay balance so u wont alert all the infected in the level and have it all empty after shooting the first infected you see) Nah they get attracted to pipe bombs and car alarms. Surely a gun shot would get their attention from 2 meeters away...
@@neattricks7678why should he? I dont know what the fuck a desert eagle looks like and I also think it looks freakishly large compared to games like csgo
1:33 and 7:57 I just love how the moment ratlobber mentions "realistic", you are jumpscared by something from Blue Archive, the least "realistic" looking item on the shown workshop pages.
For a 15 year old game, L4D2 is phenomenal, and looking at how Back4Blood is severely lacking in attention to detail (gameplay wise), I don't think it's unfair to say that Valve truly went ham on L4D2.
this looks pretty good, although i am curious as to what it'd look like with lower saturation because i think the high saturation takes away from the gritty look.
Yeah... That reshade was way too much. Also, that pistol reload animation at 17:29 hurts my soul. I *have* to assume it's a bug, as trying to load a magazine underhanded, into a pistol without a flared magwell is actually painful... And the bug happened in MW3 also.
The thing that annoys me the most about “”””””””””””rEaLiSm””””””” videos is that they never actually are about realism and instead just making everything overly tactical and militaristic.IMO I would have rather had a true realism experience and just try to ground the existing cast and weapons without over complicating things.(Not trying to degrade anyone)
and also, the skybox changes and the reflection changes aren't realistic at all. it's as if this guy hasn't been outside for months and thinks the sky looks as picturesque as aurora borealis. the clouds look very cartoonish - they're literally a gas in real life, not a solid shape. and no, concrete and brick walls do NOT visibly reflect objects
Unkn0wn, damn, never thought I would hear from him again. He was a well known animator, specially in CS:S and L4D2 afterward, for making some sick animations for the default skins, to make the game better.
I'm going to be honest, that mod that keeps you in first person, specifically for healing and the hunter, is making me feel sick. But staying in first person when getting stumbled is an actual good change. Besides that, I think most of these mods are great.
The mod itself oftentimes break so when you get knocked down by a charger or a hunter and somebody saves you as quick as possible, the camera breaks where funnily enough, the camera would instead end up looking like a unrecord type "bodycam"
I winced a bit when he mentioned bringing in Black Mesa's tilting when strafing because I accidentally got nauseous without knowing why while watching a Let's Play.
I'll never understand why everyone that uses reshade feels the need to give the game that wet super reflective look on everything, that's not very realistic in dry conditions.
''I made L4D as realistic as possible'' - the guy who added magical skyboxes and added saturation to oblivion and beyond Yeah when the foundation is rotten my dude, the rest doesn't matter
This just helped me realize how much I don't care about realistic game graphics. As cool as all of this is, it doesn't change the game in any meaningful way, it is the same game, perhaps with some of the artstyle ruined. Reminds me of how some new games look amazing but aren't all too fun. I don't know how many people are happy doing this, but I can personally play games on low settings fine. Even l4d2 I can play happy on low and after some time I won't even remember what the settings are at. I feel like people who care this much about graphics are the same to always play games with an fps counter shown, obsessing over the performance. But we really should care less about graphics, care less about staring at an fps counter, and just enjoy the game. Let yourself be lost in the game for hours on end.
haha I feel called out with the fps counter. I know what you're getting at though and mostly agree. I'd also say what passes as realism to most is laughable, it's just military esq chic and heavily saturated filters.
Graphics matter though. People always talk shit about graphics being important, but a vast majority of them would pick the good graphics version of a game over an outdated bad one.
@@olivercharles2930 Most PS2 games aged better graphically than the 360/PS3 era, and anyone playing the old games today, could testify to their quality. PS4-Xbone era games, and the 360/PS3, most of those games have aged like milk. Their "good graphics" are doodoo butter in less than a half decade. Sure there are obvious exceptions, but, not enough.
@@AlastairCreedHalo/Halo 2 vs. the sequels and remasters. it is such a mind-boggling difference in quality which you can now compare in real time how much better they still are. art style > graphics
My favorite L4D2 realism mods are the ones that turn all of the graffiti in the game into Jaden Smith's weirdass twitter posts, and another one that makes the hunters scream SHIA SURPRISE! every time they jump. It's very atmospheric having to ponder what our eyes are while Shia Lebeouff is getting on all fours and breaking into a sprint behind me.
Look, I understand what someone is going for when they make a modpack like this... But (to me) stuff like this totally messes with the game's artistic direction (and often looks bad while doing it). SSR could look pretty nice in some spots, but having it on literally ALL THE TIME, makes everything REFELTCTIVE. Why would you want carpet to be reflective?? Making dirty, mid-apocalypse environments overly reflective and clean, is the opposite of a realistic look. I know eye-catching video titles are how TH-camrs get views, which equals ad revenue and potentially sustainable living- But calling this modpack "realistic" is silly. I know there are people who have been playing LFD for years, and want to give the game a new look, but (and this coming from someone who started playing in 2021) LFD looks fucking great man! It has such an iconic and (importantly), a readable art style! It was designed with clarity in mind, working in harmony with the gameplay, and vice versa! There are some really good mods used in this pack (Like dynamic light sources), that tastefully enhance LFD's art style and somewhat improve gameplay. But so many of these end up just reducing the clean and simplistic look that is apart of LFD's identity. This comment is more emblematic of how I feel about graphics personally; people place far, far too much importance on the technical graphics of a game (like ray-tracing for instance). Ray-traced reflections do not SOLEY make a game look good. At their best, they *enhance* a game's art direction! Why do many classic older games still look good? Art direction! Halo:CE, TF2, Dishonored, Dark Souls, Bioshock 1+2, Resident Evil 4 (Not the remake), Half-life 2+it's episodes, and of course, Left for dead 1+2! They all still look beautiful in their own way, even over a decade later. Why? Becuase their art DIRECTION is beautiful! A clear artistic vision, even if rendered with a chewed-on school pencil, will forver look good! But a muddy and unclear vision cannot be saved by even the highest quality pencil. Art direction is timeless and it always will be. I feel it is very important to distinguish between what looks "good" in a game, and what FITS in a game. Many games look beautiful and have complex and technical graphics (Read or Not & Red Dead 2 are both prime examples), Ready or Not was DESIGNED with such graphics in mind. Sure, LFD was going for a more lifelike art style (especially when considering the time it was made) but it is critical to remember that a game's art direction (at least the good ones!) are not made in SPITE of their graphical limitations, but are often made IN TANDEM WITH THEM. Creativity is spawned from restrictions, adding more pretty reflections does not make an already artisticly sound game look better... It CHANGES IT, for better or for worse! At the end of the day, I am not at all opposed to people modding games like this! But artistic intent and merit should be taken into account and considered. If LFD was remasterted, and it looks like, as Ratlobber says, "A game that could've come out five years ago", I will be sad. As it means that LFD will have been stripped of it's original art style, a style which I find to be tasteful, real, and beautifully human. LFD's cast is not comprised of four face-less swat term operatives. It contains REAL people. With grimey cloths, dirty faces, low-res texutres, and wonderfully expressive faces. (Edits for spelling)
Also, the game ends up feeling kind of odd in these modpacks because, excluding Bill [who is an old man who hasn't seen warfare in like 40 years], the whole point of L4D is that the survivors are just regular people forced to become killing machines. They're *supposed* to be a little amateur and awkward, they aren't exactly trained for this, and the wider gameplay mechanics reflect this.
I find it hard to cretique L4D cause anytime I try to objectively judge it without being biased I fall back in love with how well it was made for the time
the best way to play L4D is with no bots, no teammates, & a mod that replaces special infected spawns with small hordes L4D is an amazing coop arcade shooter, but when you remove the coop and the arcade it turns into something else entirely. it turns out that a lot of what removes the tactical feeling L4D could have is that you aren't focused on the normal enemies bc ur keeping an eye out for the specials who are the real threat and allowing your teammates to mop up the normals -- so it doesnt matter if you walk into a room & theres 2 enemies in the corner in your blind spot bc zoey or ellis will get them for you & ur looking out for smokers anyway. if you remove all of that except the normal zombies, it does turn highly tactical -- you have to kill 100% of the zombies yourself and getting hit in the back is the easiest way to lose a run bc nobody will clear your back for you while you hold the horde off so you wind up playing the game much more closely to the way you'd play a SWAT game, except also sometimes you have to run screaming away from the horde while firing an M60 into the crowd also pairs well with this setup; 100% accuracy pistols, replacing the deagle with a revolver that can fire as quickly as you can pull the trigger but only has 6 shots, locked to walking speed (which you already mentioned), no slowdown when hit by zombies, an extra slot for melee weapons, being able to put shotguns in your secondary slot, the ability to self revive if you dont get hit while picking yourself up, infinite ammo piles replaced with the finite ammo deployable pickup, ammo deployables get their own equip slot, & the campaign resets if you die you've never felt anything worse in your life than opening the door of the last safehouse in the campaign and hearing the horde stinger, and then hearing it go off again 2 more times in the space of a second and realizing you're about to have a very bad time
"I don't really think any of the guns are necessarily unrealistic, besides maybe the Desert Eagle that's big as hell for no reason." I mean, that's a pretty accurate description of that nearly-five-pounds-when-loaded hunk of a pistol that is the Desert Eagle. 😅
Thats because desert eagle in csgo has different view model and camera position thats why it looks small.Thats why even the shots gun looks small in csgo.
@@JackHollick-l6j Whether it be .50 Action Express or .44 Magnum, the Desert Eagle remains a BEAST. In fact, there isn't a huge size difference if you use the same barrel length, as far as I know ? But you would be correct in assuming the game's DE uses .44 Mag, considering the ammunition's abundance in-game (essentially limitless), which wouldn't be nearly as credible with .50AE, lol.
Reshade is ironic because its goal is to improve the game's graphics but it has the downside of making it look worse, including the HUD Also, much of the "Modern Warfare" weapon mods who are by one author aren't actually from Modern Warfare. When I called the author out on this they blocked me lol
@@fantastikboom1094 it's been a while since I checked, but i remember some were from other COD games like Black Ops Cold War, but this wasn't specified in the mod descriptions so when I corrected him, Mav blocked me. Some aren't even from COD - they're just the same L4D weapon like the chainsaw or golf club, but they slap the MW19 branding over it with no explanation as to why? Is it the animations? MW19 had no chainsaw or golf club. It's just a perplexing choice. I can only assume they were concerned about trying to maintain a sense of quality rather than being truthful. It's weird though, because the collection containing those mods is called Warzone ports which is more accurate because those guns were ported to Warzone - but he still claims they are from Modern Warfare 2019 for whatever reason. There's a distinction between Warzone and Modern Warfare that Mav doesn't seem to realise. Ah well, I quit modding L4D2 a while ago anyway so I don't really care if a mod author won't let me comment on mods I'm not gonna see. It's still a bit of a bummer though that I'm not allowed to set the record straight.
18:13 listen man, I've been trying something similar to that for a couple years now. My dev team is like 3 dudes and a meatball sub, so I can't promise anything soon, but glad to know there's at least one ratlobber out there wishing for a game like that.
I've been watching your videos for a long time now and I just got to say I always fucking love your title cards and stuff like that that you put into your videos. They hit it early 2000 point of nostalgia so specific that never has before
Honestly I'm surprised he didn't install mods for realistic magazine sizes, almost every weapon in L4D2 has way more bullets per mag than it's supposed to. That's the first mechanics change I would make if I was making a realism mod pack.
@@fantastikboom1094 It is called realism. It is a vague word that can mean all kinds of things in different places. In video games it can often mean realistic-ish.
@@olivercharles2930 What he did barely looks realistic, even though he mostly aimed on graphics. Result really looks bad. Unrealistic sky, broken lighting, out of place playermodels. He barely touched the gameplay. So I think "tacticoolism" is more fitting word, if it exists.
@@dylanpettit657 yea in terms of graphics compared to most games and in terms of gameplay compared to most COD games, its one of the more realistic ones
Kind of strange how other content creators say "This is so and so, thanks for watching", but Ratlobber says "I've BEEN Ratlobber, thanks for watching". Kind of like Ratlobber is his character he steps into to do these videos.
tbh i was amazed as soon as you added the reshader like i never thought something can cahnge from old left 4 dead 2 looking like ready or not or tarkov or something the aiming down sight thing did look a bit janky but else i am shocked good job dude and also ill pray for you pc to continue to work
How is there not a tactical shooter zombie game yet? You'd have to rescue survivors from zombies, or plan efficient ways to sanitize an area (Kill all the zombies, but do it in a way that doesn't attract more). I guess the closest game we have to that is GTFO?
I liked half of it, hated the other half. That’s the nature of mods though, letting us all adjust the games we love to suit our respective preferences. I’d love to see an official L4D2 remaster 💛
It's so stupid that people think shiny is equal to or better in terms of graphical quality. It's funny how modders are trying so hard to make shiny floors/walls just to showcase screen space reflection.
Bro modders make games we actually want anymore lol. I just want a tactical zombie shooter inside dark office buildings or something, if siege and the clean house mission could have a baby with a horror element to it it’d literally be the only game I play.
I just felt like I had to come back and say that L4D2 became so much more fun to play after all the mods and Reshade was installed. You just feel so much more into it!! I've had fun with silly mods when I was many years younger, but this was just so much more entertaining. The tactical movement speed makes the game arguably harder since you can't just run away from dangers as easily as before, and the ADS guns almost makes it feel like a completely different game. I didn't add the bodycam or the swat costumes, but the game feels extremely immersive without those anyway.
This breakcore music in the backgroudn via the dnb music is keeping me so intuned to your video i love me some graphical conversation and just game making good video dude
For anyone wondering it's 109 add -onns to install and you might want to get rid of zombie ragdoll because it makes your pc loud as fuck and takes all the space up on your video card,so I hope this helps😊😊😊
I used to love this game! At some point back then I learned to mod the actual weapons, since the game doesn't have realistic clip sizes for most of them. With realistic clip sizes, like 5 shells in the small shotgun & 30 rounds for the assault rifles, the game became more challenging.
When you said also want to make the guns "realistic", *I thought you included their ammo capacities.* That's the one gripe that irked me the most playing both l4d games. Like, how can you stuff *50* rounds in an M16 magazine that's capped at 30 irl? And though I like your tactical shooter theme, I rather consider the theme but in the in-game lore in the survivor's perspective. You're a regular civilian thrown in a zombie apocalypse huddled with others, y'all come across a variety of weapons, how do you use them? Those are the realism aspect I want in the game but hey, that's just me; and you did it so as others, so y'all get the final say. Also, it's nice that you picked the midnight riders song for the outro 👍
Nvidia Remix Tools have been slowly rolling out to the public. You could get L4D2 to run with actual raytracing with that tool. Hard part is figuring out how.
Also if you're on Nvidia GeForce Experience has GeForce Filters, which are built-in Reshade style shaders / filters. It takes some tweaking but you could approximate the look here with less of a drag on performance.
@@therexbellator I use those filters daily and I completely disagree. Yes, you can improve the look of a game with them and they do look quite nice. But they do not come even close to competing with Remix and it’s raytracing with fully remastered assets and textures.
@@Stezell I said "Also" I'm not correcting you, it is there for anyone who has access to them. Not everyone has the most recent RTX card, myself included :b
not so fun fact that may or may not be mentioned in this video:
Irrational Games, developers of Swat 4 amongst others, were planning to make a tactical shooter zombie game built on Swat 4's engine - but it was cancelled. The game was called Division 9 and there's a few snippets of gameplay of it in youtube, so safe to say.. your dream mixup of RoN + L4D was nearly a proper game at one point in the mid-to-late 00's.
You know swa ft 4r had so much going for it... Like it was a genuine next step in tactical shooter presentation and gameplay and even adding that little spites of narrative that we were always denied from things like rainbow 6... And coming off the back of system shock with the spiritual successor just around the corner.... That's just about the best wayTo set up 15 years of advancing immersive Sims With utter disappointment... Going from swat 4 and system shocked 2 To a half-life clone that I had to run an external program just to get the FOv To even remotely look like I was holding it, and this was on a 4 by 3 monitor LOLI can Only Imagine how Bad it would have been on 16 by 9...
The fact that people actually... We're okay with bioshock... And like put it even in theSame speaking termsMuch less actually considering it a spiritual successor to a game that it shared none of its gameplay with other than maybe vending machines, On the heels of expanding what could have been anUtter Treat, In enhancing immersive Sim gameplay and systems from a controls And interactive aspect... Bringing back a lot of things we lost in the switch to System shock 2... I'm doing so and a much moreUser friendly manner...
And we got underwater half-life with unreal poppin And more spongy bullet sponges And less feeling like you're actually doing any of the things... And you know, none of system shock stuff.... Certainly none of the swat stuff...
I feel like the devastating the directions they took The Deus X sequel Over at the ion storm split Was Somehow better... It was like they took once again, the wrong lessons from success... And clearly What the genre needed Was to just get rid of the concept in the first place.... Since they had removed all of the gameplay part and the immersion part That they should also just remove Any of the other parts And try and make a 1/2 life game.. So... Somehow worse...
And we would never see another swat game againUntil somebody literally made the ultimate fan project Near 20 years later... And bioshock would be the most successful of the... Games labeled as a Immersive sim... Or tangentally grouped in system shock As a lineage or concept....
Man the The worst thing about all of the innovations and promise of the mid 2000s for gaming was Being given that taste of what it could have been.. I feel like it might have been better if we just hadn't been given the taste, it still would have been bad because it still would have been a regression, Like ghost recon and rainbow 6 were already things, swat 3 was already a thing flashpoint was already a thing flashpoint was already a thing.... Hell soldier of fortune 2 What's way more of a sim hybrid Held the first one was... Actually I think elite force was as well Since we're talking about other alternate directions that...
Let's just say Quake 4 would have been even less disappointing If things like far cry And fear hadn't been Compressed in so closely, But as long as you Only looked in the ed direction, instead of the raven direction The direct comparison to directly actual things that they had done significantly more so Before a lot of people were doing it and implementing it Into the main stay... Like it Might have still Pulled it off... I mean doom 3 was Not much special but, With Quake 4 being more disappointing in that regard, And a very similar comparison, If you didn't think too hard you wouldn't expect A raven game....
But What irrational did... They released an Apex irrational game, And then tried to gas light you Into thinking that They had surpassed it in every way by making A design opposite almost in philosophy and you know everything else...
And somehow still Pulled it off so well that people will talk about dark messiah in the same sentence as a genre LOL...
@@JackWse that's a lot
@@JackWsebased take
@@JackWse what's your stimulant of choice
@@JackWse holy shit
Honestly, aside from the Reshade being too saturated, I think this is BALLER.
that was with a preset too. Definitely something id love to tweak around with
game looks like back 4 blood
@@brinysbut better
@@swilleh_ with mw animations and new features*
Looked alot like Black Mesa
and the Xen chapters
Man Imagine if Crowbar Collective remade all Classic VolVo games
would be great
Ratlobber never fails to give me backshots
what
what
what
what
what
"To start I removed all the zombies because zombies aren't real."
Perfect. Then, i removed the blood, and made it even bloodier and then i added humans. Good as new.
Well the common zombies make sense, they are decayed from their bodies eating itself, and they always fight because the Green "flu" is like rabis
Just wait my man
Flakka and rabies go oouuuggghhh
they are not even zombies.
"A 15 year old game"
I had to stop the video, google that, and feel old as fuck.
Yup
The desert eagle IS freakishly large, and, in fact, a toy.
yeah this bugged me too, L4D2's stock deagle is in fact a quite realistic depiction of how the gun appears in real life. if you look up videos of someone holding and shooting one, it's comically oversized and does look like a toy. it's also extremely impractical, pretty much never used in any real law enforcement or military application, and most people own it because it's *that* gun (and because having a pistol that shoots .50 cal bullets is pretty neat to most gun people). however, most games scale it down since making it look normal sized and without the insane recoil works better i guess.
@@dotdashit's not that big, it depends on who's holding the gun
The DE isn't that large. It's a freakishly large handgun but it's still a handgun. The one in-game is probably one and a half times the size of the real thing. @@dotdash
It annoys me that noone is bringing up Querentin's L4D1+2 remix animations. They literarily make it look like it should in vanilla game with L4D1 view model position and walking animations, while keeping good reload animations from L4D2. It makes the animations smooth, fixes stupid CSS animations on MP5 and SG556, giving them ones that fit from L4D2 ones like miliary rifles/HK G3's animations to Mp5 and AK tones to SG556 with it being fixed to match real life versions unlike CS Source models.
@@102ndsmirnov7 L4D1+2 remix makes it proper, its not too small and not to large. Its mostly down to idiotic Call of Duty viewmodel positioning in L4D2. That mod family fixes it for every single weapon except for AWP and Scout. Its making it as polished as L4D1 was.
I love how left 4 dead shows how sometimes simplicity is the key.
*how sometimes a simple, yet thoroughly thought out gameplay can be fun
@@vauxittt Mods are the only reason that game is still alive in any way. The gameplay isn't the best at this stage of gaming, but having mates and installing a bunch of meme mods, and just having fun is much better. Same case for Lethal Company. Large mod pool to keep things fresh, and the focus isn't on gameplay, but rather on the players you play with.
@@augustyntchorzewski7615 well, yeah, this happens when a game is 15 years old
@@vauxittt Feels like you missed my point or I did't explain it well enough. My point is the gameplay is not as great as you made it seem by your comment.
Nah, that other guy is a tool. L4D's gameplay still holds up great.
“Nothing is more realistic than lens flare”
Me with astigmatism: “why are you booing, he’s right?”
Whenever I see someone complain about "overuse of lens flares" in games or movies I just _know_ they don't suffer like we do lmao
lens flare excels at mimicking the imperfections of a lens, and the imperfections of our eyes
Glad I wasn't the only one with this thought :D
fr tho, though my eyes are so fucked that turning them on in game is almost too much top kek
i dont like it games however because i cant stand it in real life
"I'm gunna make left 4 dead realistic!"
Slaps on 37 instagram filters
ignoring everything else
@@olivercharles2930 no man that's pretty much what he did
nice, but honestly it looks a bit too vibrant and oversaturated
i agree
really not a fan of reflective surfaces, especially when it doesn't make sense, like concrete walls or tarmac
It looks fuckin terrible let's be real
"🤓☝️ ohm actually "
Yeah, I think it's a bit insulting to the developers when "realistic" reshades keep assuming the colours of a game are always wrong.
Ratlobber never fails to make me think "wow. I could be doing something productive right now"
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16
Repent therefore, and turn back, that your sins may be blotted out.
-Acts 3:19
If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church
(These are conservative and actual Presbyterian churches)
If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church.
If you are Scottish, I recommend the Free Church of Scotland and the APC.
(Different from the Church of Scotland)
If you are English I recommend the Free Church of England.
(Different from the Church of England)
Online you can look up church finders for each of the groups and it will show you locations.
:)
Like playing videogames
i didn't even watched the whole video and i'm aalready thinking i'm wasting my life time here
@@NorttVander thats how i feel whenever i play video games nowadays
@@Chris-jr2nu be productive at least in on thing before playing bro and try to stick at good games, not the stupid ones even if they're hyped. in that way you tend to see gaming as any other leisure during productivity breaks and won't feel like you're an idle mf wasting your life in useless stuff
"There's nothing more realistic than lens flare"
As someone with an astigmatism, I can confirm. Them thangs are everywhere, just not accessible to all the rest of you.
Those of us with astigmatisms are playing on the ultra preset
Talking about astigmatism like a personal DLC
@@matijasostojic4288lol My parents got me that dlc when I was born.
I've heard that people who get laser-eye surgery get them, too. It's one of those side-effects they don't really mention.
As someone with glasses I can take off my lens flairs I just won't be able to see lol
11:22 you can just hold shift to walk, which I sometimes do to mimic this effect. But having the ability to walk faster is too nice to pass up, especially when you're in a wide open area or trying to dodge infected.
guys please like this comment its very cool
@@taco8077 i liked it
@@oxydayz thank you random citizen
It's been like this for almost every valve games. Shifting is significantly more slower than the mod tho
@@taco8077I liked
Left 4 Dead wet floor edition.
I don't know why people think wet floors look realistic, like bro imma slip on that😭
@@dogevoadoriiiEspecially those roblox reshades and calling them "RTX" 💀💀😭😭
Also blue tint and camera lens. It may look a bit good in a video but I'd rather kick myself in the balls than play with that shit on
realism is when there's so much bloom it makes everything look fuzzy and filmed with an awful camera
im the 700th like
i like it when games let you see your legs when you look down.
i dunno, it's just kinda neat.
L4d2 was supposed to have viewmodel legs like the first game, but it was really buggy so it was scrapped
i just think they're neat
I've always hated that gimmick
@@slendydie1267 I’ve always hated you
@@slendydie1267 Always hated seeing my legs, IDK why, that's why I removed them in real life.
What's most amazing isn't really that you can do it with LD2, it is that you can this stuff with just mods for 2004 engine, modders most likely did amazing stuff, and engine still can hold it, big clap clap for both modders and engine developers, you made stuff that even after 20 years looks and feels amazing. Just bravo.
Source engine pawah, madafakas
*heavily modified version of an engine whose first version was made in 2004
left dead 2
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16
Repent therefore, and turn back, that your sins may be blotted out.
-Acts 3:19
If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church
(These are conservative and actual Presbyterian churches)
If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church.
If you are Scottish, I recommend the Free Church of Scotland and the APC.
(Different from the Church of Scotland)
If you are English I recommend the Free Church of England.
(Different from the Church of England)
Online you can look up church finders for each of the groups and it will show you locations.
:)
@@apoc4lypseArisen🐪
crazy how you could find all these graphical changes but couldnt find the fov slider
TRUE
What is fov slider?
@@dsdkall3564Field of View slider. It's a bit hard to describe but it basically changes how far to the sides you can see with your camera. Higher fov means that you can see further with your peripheral vision.
There literally is a fov slider in the base game😭
@@LordKiyoZ not the base game, it was added in an update that came out after last stand
FYI : Extended Common Infected does nothing on its own, you need to install a population mod in order for it to work.
elaborate
@karsgaming69 Extended Common Infected only adds new models that modders can use in their population mods.
An example of a population mod that I personally use is Immersive Common Infected (Extended Commons Patch).
This mod uses the models from Extended Common Infected and adds them to appropriate areas, spicing up the variety of zombies.
@@hackermanxdd Huh. I never realized that. Thanks!
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16
Repent therefore, and turn back, that your sins may be blotted out.
-Acts 3:19
If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church
(These are conservative and actual Presbyterian churches)
If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church.
If you are Scottish, I recommend the Free Church of Scotland and the APC.
(Different from the Church of Scotland)
If you are English I recommend the Free Church of England.
(Different from the Church of England)
Online you can look up church finders for each of the groups and it will show you locations.
:)
@@cjcrimson67🐪
everything shines and reflects = "realism"
most 3A game you play also do that so
@@WerchAlcmena and they all suck lol
Yeah, just slap the worst graphics available, make everything wet and call it realistic.
Because everything irl is wet.
@@Schrodingers_kidIm w-
Yeah cause that's all he did
"I also replaced the survivors with operators"
😔
The cod influence
Yeah kinda put off by that one, a big appeal of L4D is the survivors.
he just liked this models. it's not a part of collection
@@DanielWindows you should've checked the collection first
I am amused how Rattlober's own aesthethic is so lo-fi yet he is so into making older stuff so over the top modernized
I do it too. A man can love both the vintage and the novel
And you will seek Me and find Me when you search for Me with all your heart. -Jeremiah 29:13
“For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. - John 3:16
Repent therefore, and turn back, that your sins may be blotted out.
-Acts 3:19
If are in North America, please go check out any of the churches available to you: PCA, OPC, Rpcna/Rpc, Urcna, or a canrc church
(These are conservative and actual Presbyterian churches)
If you can’t find one of the conservative presby churches then, maybe a Lcms or Wels Lutheran church.
If you are Scottish, I recommend the Free Church of Scotland and the APC.
(Different from the Church of Scotland)
If you are English I recommend the Free Church of England.
(Different from the Church of England)
Online you can look up church finders for each of the groups and it will show you locations.
:)
@@ClayWar237🐪
He got that late 90s early 00s RebelTaxi, MDE type of aesthetic fr.
As someone who uses a CRT as one of 2 monitors for their modern pc setup, I completely understand
Installing reshade at step two is a great way to rename the video “making the most realistic Left4Dead2 slideshow”
First
Do you have framerate issues with Reshade? If so, how the hell?
Do you game on a toaster?
@@steveman751 wym how the hell
Reshade is usually pretty easy to run, especially on older games like this. ENB is the thing that will slideshow your games.
The most unrealistic part of this modpack is that zombies still dont hear gunshots that are right next to them
(its actually gameplay balance so u wont alert all the infected in the level and have it all empty after shooting the first infected you see)
Nah they get attracted to pipe bombs and car alarms. Surely a gun shot would get their attention from 2 meeters away...
well they are zombies, i imagine their eyesight is awful and can't hear shit
@@ReachTea Have any of u actually played left 4 dead?
@@Orendizi havent
@@Orendiz car alarms and pipe bombs have special 5G sonar technology that attracts the infected
this was a wonderful video thanks for sharing
Bajur I knew you were cultured but I didn't know you were THIS cultured.
"The desert eagle is really big for no real reason."
Sir... You do know in real life the desert eagle IS fucking enormous, right?
he never fact checks shit
@@neattricks7678why should he? I dont know what the fuck a desert eagle looks like and I also think it looks freakishly large compared to games like csgo
@@piemanpeek2357why should anyone have to actually figure something out??
It's not enromous. Just google and see a bunch of pictures. It is bigger than usual pistols, but not by a lot.
@@piemanpeek2357
Genuine mouth breather post. Be better, you fucking caveman.
your intros never fail to fill me inside with joy
pause
His intros remind me of mdes editing style
@@Nikotheleepic Chris Morris did stuff similar too, check out "Brasseye" and "Jam"
its weirdo 4channer sam hyde core
@horsintimenah he has a point and then the 4channers r going to boost your comment lol, manchildren
1:33 and 7:57 I just love how the moment ratlobber mentions "realistic", you are jumpscared by something from Blue Archive, the least "realistic" looking item on the shown workshop pages.
You can't escape Gacha games in Left 4 dead.
Cunny jumpsacre
People should really play better games 😔
For a 15 year old game, L4D2 is phenomenal, and looking at how Back4Blood is severely lacking in attention to detail (gameplay wise), I don't think it's unfair to say that Valve truly went ham on L4D2.
the colour, the graphic, the tint.... made its just like DLC of Back 4 Blood game
this looks pretty good, although i am curious as to what it'd look like with lower saturation because i think the high saturation takes away from the gritty look.
then again u were going for ready so the saturation makes sense
BuT sAtUrAtiOn iS REaLiSm
@@caramelldansen2204nobody says this
lfd2 was one of my childhood games growing up and its great that content is still being made on it!
thanks shartlobber ❤
i see raytracing still adds ridiculous reflections
very immersive
i can practically feel my skull cracking open after slipping on that wet ass floor
It feels real
Yeah... That reshade was way too much. Also, that pistol reload animation at 17:29 hurts my soul. I *have* to assume it's a bug, as trying to load a magazine underhanded, into a pistol without a flared magwell is actually painful... And the bug happened in MW3 also.
"I want to make L4D look as realistic as possible" Proceeds to never turn on AA
The thing that annoys me the most about “”””””””””””rEaLiSm””””””” videos is that they never actually are about realism and instead just making everything overly tactical and militaristic.IMO I would have rather had a true realism experience and just try to ground the existing cast and weapons without over complicating things.(Not trying to degrade anyone)
Exactly
Respectfully, kinda the point of those videos man, not everybody is gonna like or think the same thing
These tactical mods are gays af
sorry
and also, the skybox changes and the reflection changes aren't realistic at all. it's as if this guy hasn't been outside for months and thinks the sky looks as picturesque as aurora borealis. the clouds look very cartoonish - they're literally a gas in real life, not a solid shape. and no, concrete and brick walls do NOT visibly reflect objects
Unkn0wn, damn, never thought I would hear from him again. He was a well known animator, specially in CS:S and L4D2 afterward, for making some sick animations for the default skins, to make the game better.
I'm going to be honest, that mod that keeps you in first person, specifically for healing and the hunter, is making me feel sick. But staying in first person when getting stumbled is an actual good change. Besides that, I think most of these mods are great.
I honestly was thinking the same when i saw that in the video
The mod itself oftentimes break so when you get knocked down by a charger or a hunter and somebody saves you as quick as possible, the camera breaks where funnily enough, the camera would instead end up looking like a unrecord type "bodycam"
I winced a bit when he mentioned bringing in Black Mesa's tilting when strafing because I accidentally got nauseous without knowing why while watching a Let's Play.
@@firkejdjneii28283That “unrecord” looks great too, maybe that’s the key to “realism”
I'll never understand why everyone that uses reshade feels the need to give the game that wet super reflective look on everything, that's not very realistic in dry conditions.
''I made L4D as realistic as possible''
- the guy who added magical skyboxes and added saturation to oblivion and beyond
Yeah when the foundation is rotten my dude, the rest doesn't matter
He didn't set out to make arma 4 or some shit, my guy.
@@olivercharles2930 You'd think so with the title of the video
Ratlobber never fails to make me kick my feet in the air!
😂😂😂😂😂😂😂
The F??
@@Rykiz_Vidz you dont?!
hold on-
Laying face down on my bed kicking my feet and giggling
This just helped me realize how much I don't care about realistic game graphics. As cool as all of this is, it doesn't change the game in any meaningful way, it is the same game, perhaps with some of the artstyle ruined. Reminds me of how some new games look amazing but aren't all too fun.
I don't know how many people are happy doing this, but I can personally play games on low settings fine. Even l4d2 I can play happy on low and after some time I won't even remember what the settings are at.
I feel like people who care this much about graphics are the same to always play games with an fps counter shown, obsessing over the performance. But we really should care less about graphics, care less about staring at an fps counter, and just enjoy the game. Let yourself be lost in the game for hours on end.
haha I feel called out with the fps counter. I know what you're getting at though and mostly agree. I'd also say what passes as realism to most is laughable, it's just military esq chic and heavily saturated filters.
Based post
Graphics matter though. People always talk shit about graphics being important, but a vast majority of them would pick the good graphics version of a game over an outdated bad one.
@@olivercharles2930
Most PS2 games aged better graphically than the 360/PS3 era, and anyone playing the old games today, could testify to their quality.
PS4-Xbone era games, and the 360/PS3, most of those games have aged like milk. Their "good graphics" are doodoo butter in less than a half decade.
Sure there are obvious exceptions, but, not enough.
@@AlastairCreedHalo/Halo 2 vs. the sequels and remasters. it is such a mind-boggling difference in quality which you can now compare in real time how much better they still are.
art style > graphics
My favorite L4D2 realism mods are the ones that turn all of the graffiti in the game into Jaden Smith's weirdass twitter posts, and another one that makes the hunters scream SHIA SURPRISE! every time they jump. It's very atmospheric having to ponder what our eyes are while Shia Lebeouff is getting on all fours and breaking into a sprint behind me.
SCP: 5k is a pretty decent Ready or Not + L4D2 game
I hate that every time i see "realistic textures" its always shiny and reflective. Why is dry concrete mirror like? It makes no sense
That was the reshade
Listening to what ratlobber's dream game is, I have a feeling he is going to love _No More Room in Hell._
That and contagion were what I used to spend my time playing
My thoughts exactly! Why go through all of this when can just boot up NMRIH
@@t-rex9809lfd2 has better mods and gameplay
i almost forgot about that game.
Look, I understand what someone is going for when they make a modpack like this... But (to me) stuff like this totally messes with the game's artistic direction (and often looks bad while doing it). SSR could look pretty nice in some spots, but having it on literally ALL THE TIME, makes everything REFELTCTIVE. Why would you want carpet to be reflective?? Making dirty, mid-apocalypse environments overly reflective and clean, is the opposite of a realistic look. I know eye-catching video titles are how TH-camrs get views, which equals ad revenue and potentially sustainable living- But calling this modpack "realistic" is silly.
I know there are people who have been playing LFD for years, and want to give the game a new look, but (and this coming from someone who started playing in 2021) LFD looks fucking great man! It has such an iconic and (importantly), a readable art style! It was designed with clarity in mind, working in harmony with the gameplay, and vice versa!
There are some really good mods used in this pack (Like dynamic light sources), that tastefully enhance LFD's art style and somewhat improve gameplay. But so many of these end up just reducing the clean and simplistic look that is apart of LFD's identity.
This comment is more emblematic of how I feel about graphics personally; people place far, far too much importance on the technical graphics of a game (like ray-tracing for instance). Ray-traced reflections do not SOLEY make a game look good. At their best, they *enhance* a game's art direction! Why do many classic older games still look good? Art direction! Halo:CE, TF2, Dishonored, Dark Souls, Bioshock 1+2, Resident Evil 4 (Not the remake), Half-life 2+it's episodes, and of course, Left for dead 1+2! They all still look beautiful in their own way, even over a decade later. Why? Becuase their art DIRECTION is beautiful! A clear artistic vision, even if rendered with a chewed-on school pencil, will forver look good! But a muddy and unclear vision cannot be saved by even the highest quality pencil.
Art direction is timeless and it always will be. I feel it is very important to distinguish between what looks "good" in a game, and what FITS in a game. Many games look beautiful and have complex and technical graphics (Read or Not & Red Dead 2 are both prime examples), Ready or Not was DESIGNED with such graphics in mind. Sure, LFD was going for a more lifelike art style (especially when considering the time it was made) but it is critical to remember that a game's art direction (at least the good ones!) are not made in SPITE of their graphical limitations, but are often made IN TANDEM WITH THEM. Creativity is spawned from restrictions, adding more pretty reflections does not make an already artisticly sound game look better... It CHANGES IT, for better or for worse!
At the end of the day, I am not at all opposed to people modding games like this! But artistic intent and merit should be taken into account and considered. If LFD was remasterted, and it looks like, as Ratlobber says, "A game that could've come out five years ago", I will be sad. As it means that LFD will have been stripped of it's original art style, a style which I find to be tasteful, real, and beautifully human. LFD's cast is not comprised of four face-less swat term operatives. It contains REAL people. With grimey cloths, dirty faces, low-res texutres, and wonderfully expressive faces.
(Edits for spelling)
Facts
Also, the game ends up feeling kind of odd in these modpacks because, excluding Bill [who is an old man who hasn't seen warfare in like 40 years], the whole point of L4D is that the survivors are just regular people forced to become killing machines. They're *supposed* to be a little amateur and awkward, they aren't exactly trained for this, and the wider gameplay mechanics reflect this.
Ehh, things get boring after awhile
I only have a single question about SSR - in what reality is a dry concrete reflective?
When its wet
I find it hard to cretique L4D cause anytime I try to objectively judge it without being biased I fall back in love with how well it was made for the time
the best way to play L4D is with no bots, no teammates, & a mod that replaces special infected spawns with small hordes
L4D is an amazing coop arcade shooter, but when you remove the coop and the arcade it turns into something else entirely. it turns out that a lot of what removes the tactical feeling L4D could have is that you aren't focused on the normal enemies bc ur keeping an eye out for the specials who are the real threat and allowing your teammates to mop up the normals -- so it doesnt matter if you walk into a room & theres 2 enemies in the corner in your blind spot bc zoey or ellis will get them for you & ur looking out for smokers anyway. if you remove all of that except the normal zombies, it does turn highly tactical -- you have to kill 100% of the zombies yourself and getting hit in the back is the easiest way to lose a run bc nobody will clear your back for you while you hold the horde off so you wind up playing the game much more closely to the way you'd play a SWAT game, except also sometimes you have to run screaming away from the horde while firing an M60 into the crowd
also pairs well with this setup; 100% accuracy pistols, replacing the deagle with a revolver that can fire as quickly as you can pull the trigger but only has 6 shots, locked to walking speed (which you already mentioned), no slowdown when hit by zombies, an extra slot for melee weapons, being able to put shotguns in your secondary slot, the ability to self revive if you dont get hit while picking yourself up, infinite ammo piles replaced with the finite ammo deployable pickup, ammo deployables get their own equip slot, & the campaign resets if you die
you've never felt anything worse in your life than opening the door of the last safehouse in the campaign and hearing the horde stinger, and then hearing it go off again 2 more times in the space of a second and realizing you're about to have a very bad time
you should make a workshop collection of these mods, lots of people would love to try that
"I don't really think any of the guns are necessarily unrealistic, besides maybe the Desert Eagle that's big as hell for no reason."
I mean, that's a pretty accurate description of that nearly-five-pounds-when-loaded hunk of a pistol that is the Desert Eagle. 😅
I think the only reason people think the DE is normalish size is because Arnold Schwarzenegger's hand is just that big.
Thats because desert eagle in csgo has different view model and camera position thats why it looks small.Thats why even the shots gun looks small in csgo.
It's not a desert eagle it's a magnum
@@JackHollick-l6j Whether it be .50 Action Express or .44 Magnum, the Desert Eagle remains a BEAST. In fact, there isn't a huge size difference if you use the same barrel length, as far as I know ? But you would be correct in assuming the game's DE uses .44 Mag, considering the ammunition's abundance in-game (essentially limitless), which wouldn't be nearly as credible with .50AE, lol.
@@Harrowed2TheMind oh I meant in game
“Before I start just downloading mods to make it look better, I’m gonna download mods to make it look better”
Reshade is ironic because its goal is to improve the game's graphics but it has the downside of making it look worse, including the HUD
Also, much of the "Modern Warfare" weapon mods who are by one author aren't actually from Modern Warfare. When I called the author out on this they blocked me lol
From where tho? Just curious now
@@fantastikboom1094 it's been a while since I checked, but i remember some were from other COD games like Black Ops Cold War, but this wasn't specified in the mod descriptions so when I corrected him, Mav blocked me. Some aren't even from COD - they're just the same L4D weapon like the chainsaw or golf club, but they slap the MW19 branding over it with no explanation as to why? Is it the animations? MW19 had no chainsaw or golf club. It's just a perplexing choice.
I can only assume they were concerned about trying to maintain a sense of quality rather than being truthful. It's weird though, because the collection containing those mods is called Warzone ports which is more accurate because those guns were ported to Warzone - but he still claims they are from Modern Warfare 2019 for whatever reason. There's a distinction between Warzone and Modern Warfare that Mav doesn't seem to realise. Ah well, I quit modding L4D2 a while ago anyway so I don't really care if a mod author won't let me comment on mods I'm not gonna see. It's still a bit of a bummer though that I'm not allowed to set the record straight.
always a fine day when we get another ratlobber video
holy crap that Ravenholm map snippet actually looked like smth out of a Gmod realism video
Is he going to make the game look like absolute shit with a reshade filter?
Edit: He sure did. Like clockwork.
Many such cases with content farms
@@The_Chillton i agree with the comment but i dont think this guy is a content farm lol
18:13 listen man, I've been trying something similar to that for a couple years now. My dev team is like 3 dudes and a meatball sub, so I can't promise anything soon, but glad to know there's at least one ratlobber out there wishing for a game like that.
I want it too
Any update?
1:35 "to make the game like a realistic tactical shooter"
*shows blue archive anime dibs 12*
Thank you so much for making my day better, thank you Raylobber
“If valve won’t remaster L4D2, then I guess I will”
dude didn’t remaster anything, the modders who put in the actual work did
Yes, but putting together mod packs isn't a small task
I've been watching your videos for a long time now and I just got to say I always fucking love your title cards and stuff like that that you put into your videos. They hit it early 2000 point of nostalgia so specific that never has before
Ratlobber never fails to make me think "This would be much easier if he just ported the maps into Gmod"
In terms of mechanics, you could consider adding the weapon sway mod.
Honestly I'm surprised he didn't install mods for realistic magazine sizes, almost every weapon in L4D2 has way more bullets per mag than it's supposed to. That's the first mechanics change I would make if I was making a realism mod pack.
@@QuintessentialWalrus Seems like he didn't aim to realism, but rather tacticoolism. Idk how to call it.
@@fantastikboom1094 It is called realism. It is a vague word that can mean all kinds of things in different places. In video games it can often mean realistic-ish.
@@olivercharles2930 What he did barely looks realistic, even though he mostly aimed on graphics. Result really looks bad. Unrealistic sky, broken lighting, out of place playermodels. He barely touched the gameplay.
So I think "tacticoolism" is more fitting word, if it exists.
L4D2 been living in my head rent free since my childhood
Dude L4D2 brought all my old friends I hadn't seen in years together, it was that good. So many LAN parties. The good 'ole days.
The endgame of making games as realistic as possible is that the game themes actually happen in real life.
L4d but its just 9/11
This is not Left 4 dead
This is unnamed tactical shooter zombie game number 191720
MW 2019 being realistic is crazy.
In terms of graphics and general game mechanics it’s fairly realistic for our current video games.
💀@@dylanpettit657
@@dylanpettit657 yea in terms of graphics compared to most games and in terms of gameplay compared to most COD games, its one of the more realistic ones
I really enjoy your videos, you put a lot of work in to them. Thanks for the content!
Kind of strange how other content creators say "This is so and so, thanks for watching", but Ratlobber says "I've BEEN Ratlobber, thanks for watching".
Kind of like Ratlobber is his character he steps into to do these videos.
tbh i was amazed as soon as you added the reshader like i never thought something can cahnge from old left 4 dead 2 looking like ready or not or tarkov or something the aiming down sight thing did look a bit janky but else i am shocked good job dude and also ill pray for you pc to continue to work
How is there not a tactical shooter zombie game yet? You'd have to rescue survivors from zombies, or plan efficient ways to sanitize an area (Kill all the zombies, but do it in a way that doesn't attract more). I guess the closest game we have to that is GTFO?
"i started by making the pavement super reflective for some reason"
Making Left 4 Dead as Realistic as Possible
no shit
real
0:01 I wish in the end it whould say ''This is not a request''
The shader was alright but I genuinely feel like aim down sights in L4D is like chocolate melted over steak
Your channel is fantastic, and your wit is going to bring you really far. I hope the best for you
Genuinely foul levels of saturation my man, I'm impressed.
I liked half of it, hated the other half. That’s the nature of mods though, letting us all adjust the games we love to suit our respective preferences. I’d love to see an official L4D2 remaster 💛
thanks for featuring my hq mw19 pack! was awesome seeing that work featured in your mod pack
It's so stupid that people think shiny is equal to or better in terms of graphical quality. It's funny how modders are trying so hard to make shiny floors/walls just to showcase screen space reflection.
Subbed for the background music tbh lmao, good stuff
15:38 This game looks nothing like Oblivion now. What a silly thing to say.
We got a jokester
4:21 making literally everything reflective = better??
thats literally a concrete floor
L4D but you need to get to the bathroom and also all the floors are wet.
Bro modders make games we actually want anymore lol. I just want a tactical zombie shooter inside dark office buildings or something, if siege and the clean house mission could have a baby with a horror element to it it’d literally be the only game I play.
It's sad that to a lot modders the idea is:
Realism = Ultra color grading blockbuster movie
"yeah so just bump the bloom up 900%, looks like a remastered version!"
The original rag doll physics made it more realistic. They should have never changed it, the way zombies dropped from headshots was so satisfying.
If you want to experience something like l4d, but as a tactical fps, you should check out SCP 5K
I just felt like I had to come back and say that L4D2 became so much more fun to play after all the mods and Reshade was installed. You just feel so much more into it!! I've had fun with silly mods when I was many years younger, but this was just so much more entertaining. The tactical movement speed makes the game arguably harder since you can't just run away from dangers as easily as before, and the ADS guns almost makes it feel like a completely different game. I didn't add the bodycam or the swat costumes, but the game feels extremely immersive without those anyway.
This breakcore music in the backgroudn via the dnb music is keeping me so intuned to your video i love me some graphical conversation and just game making good video dude
For anyone wondering it's 109 add -onns to install and you might want to get rid of zombie ragdoll because it makes your pc loud as fuck and takes all the space up on your video card,so I hope this helps😊😊😊
>realistic
>mw animations
Yeah no pal lol
Yes, pal. It is realistic, even if it isn't literally real life.
@@olivercharles2930 no pal, its not. Cope harder
@@Jo-uy5vfmw19 anims = realism
I used to love this game! At some point back then I learned to mod the actual weapons, since the game doesn't have realistic clip sizes for most of them. With realistic clip sizes, like 5 shells in the small shotgun & 30 rounds for the assault rifles, the game became more challenging.
It's usually 6 for shotguns? I agree tho, just saying.
When you said also want to make the guns "realistic", *I thought you included their ammo capacities.* That's the one gripe that irked me the most playing both l4d games. Like, how can you stuff *50* rounds in an M16 magazine that's capped at 30 irl?
And though I like your tactical shooter theme, I rather consider the theme but in the in-game lore in the survivor's perspective. You're a regular civilian thrown in a zombie apocalypse huddled with others, y'all come across a variety of weapons, how do you use them?
Those are the realism aspect I want in the game but hey, that's just me; and you did it so as others, so y'all get the final say. Also, it's nice that you picked the midnight riders song for the outro 👍
Your editing style is so uncanny, and yet so unique. Never change. The weird ass 1980s=1990s commercial style really is interesting.
Nvidia Remix Tools have been slowly rolling out to the public. You could get L4D2 to run with actual raytracing with that tool. Hard part is figuring out how.
Also if you're on Nvidia GeForce Experience has GeForce Filters, which are built-in Reshade style shaders / filters. It takes some tweaking but you could approximate the look here with less of a drag on performance.
@@therexbellator I use those filters daily and I completely disagree. Yes, you can improve the look of a game with them and they do look quite nice. But they do not come even close to competing with Remix and it’s raytracing with fully remastered assets and textures.
@@Stezell I said "Also" I'm not correcting you, it is there for anyone who has access to them. Not everyone has the most recent RTX card, myself included :b
why the fuck is it so saturated
3:17 - Blue sky is gorgeous.
I love you so much for putting the collection on here, it's what i searched for since the game first came out. Thank you
It amazes me how much you can make L4D and GMoD look like real life, this is why I subscribed to you