The simple fact that L4D2 lets you play L4D1 (it’s an official Mutation) and use mods, and that’s without counting the extra content, makes it easily the better game.
@@dvanceeee I think he means there is a mode that emulates the original experience, such as, no melee weapons, fewer special infected, and such. Though I may be wrong.
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Yes but the atmosphere and animations are way better in L4D1.
It's a small thing but I really prefer the tone of the 1st game, everything's a little more hopeless and the characters feel like they're going through more of a struggle.
Left 4 dead 1 is more scary. Left 4 dead 2 is more sad because you’re looking at a dead word. It’s bright and vibrant, but the streets are filled with the dead. Left 4 dead 1 feels like the end if he world. Left 4 dead 2 feels like the day after the end of the world
As an avid gun guy in the "gun crazy south", I agree and can confirm. Minus being fully automatic, I've seen every L4D2 gun available in my local gun shop and it would be completely realistic to see them being used. Quick edit: The grenade launcher is a bit of a stretch, though.
@@trumanandnoahproductions1159 Even then, it's not that unbelievable. The army lost the war against the infection, so there were plenty of guns lying around dead bodies that got picked up by common survivors and got spread around the country. Not to mention gun stores, preppers, etc...
@@elielc.8459Indeed. Basically every tier 1 weapon can be easily seen as something normal civilians, law enforcement, or criminals would have. The tier 2 weapons apply as well, but mostly for law enforcement & military, less so for civilian and criminal. It’s also entirely possible that the national guard was sent in with said weapons (including the M79’s and M60’s). Really the only weapons that struggle to fit are the Scout and the SG552. But those *could* be from more exotic gun owners.
I'd argue that Zoey really isn't inexperienced. She spent much of her childhood at the gun range with her father. Her affinity for hunting rifles may imply she's gone hunting with her father often.
Or it could be because she's more reserved and cautious, so she uses a weapon that lets her stay off the frontlines. I know that doesn't really play out in real gameplay, but it would make sense from an in-universe perspective
@@Pokemanic33 I mean technically that does play out pretty well in actual gameplay. In L4D2, snipers are pretty busted, ngl. If you manage to catch your eye on a special infected, you can wipe them out pretty fast from afar.
Just finished the video and I personally don't agree with some of the points made in this video, specifically your part about the weapons. In the developer commentary Valve talked about how in L4D2 they wanted to use more interesting weapons and how they would justify their existence, for example the SCAR suggests that it was used in the Middle east until the military re-routed the weapons to handle the Green flu. The AK-47 and silenced UZI are also underground black market weapons that you just stumble on to pick up. Besides the obviously out of place CSS weapons what unused voice lines and cut content ruin the original vision of the game exactly?
I agree completely. Imo the L4D2 weapon selection fits just fine in the setting. Scar-Ls, AK47s, SPAS 12s, these guns are not wacky unrealistic choices. They’re almost as bland and generic as the original game’s weapons if you want to go down that route. They’re simple, yet iconic just as the melees. Gameplay wise they stomp on the original roster. All the old weapons are there but now with the new included there is WAY more variety. Before it was a choice between rifle, shotgun, sniper, and… smg? (No one is choosing smg) In L4D2 the same choice is made but down there are subtle differences between the choices of each category. Shotguns have way more variety. At tier 1 do you go for the more potent but higher spread Pump Shotgun or the far more accurate Chrome? The same choice again with tier 2 but even then, they both sacrifice a bit of the tier 1s pros for the higher rate of fire. With the Pump being still the highest damage per shot out of all of them and the Chrome remaining the most accurate. Rifles are even better with three engaging choices that offer a range of different engagement styles. The M16 is the same offering the best “run and gun” play style with far less spread, movement penalty, and greater rate of fire. The AK47 is far more powerful per shot but suffers with the movement penalty, forcing a much slower pace where the user has to reposition before crouching down and taking fire. The Scar is objectively the strongest when you factor in its damage and accuracy but due to its burst fire it is weaker against hordes and tanks, overall giving it the niche of Special killer. The cut CSS weapons are not great to be fair but personally that comes down to weapon balance more than thematic elements. Besides the MP5, there is no reason to choose any of the CSS weapons over stock.
Yeah I'm also curious about the cut content and unused voicelines that Rat said ruin the original vision. Can we get some examples? How would Rat define the "original vision" of the game? If this were a tf2 situation where the new hats genuinely clash with the base game's art style, I would agree. However, in all my time playing vanilla l4d2, I've never picked up a gun or played one of the built in maps and thought "Damn, this really sticks out and clashes with the game." It all seems like a cohesive art style to me. I think a lot of new players that pick up the game without prior knowledge of the "cut content" would feel the way Rat does.
@@tranquil3727 i had a look at the wiki and the only noticeable cut content i could find was the css weapons you guys mentioned and the "fallen survivor" zombie which was meant to be in the base game at release, but was disabled because of balancing reasons since if you shot the molotovs it would set the ground alight and clear hordes too fast. valve then reworked this zombie and released it as an uncommon infected during the passing campaign. not cut content but i think ratlobber was also referring to the "cold stream" campaign which was community made and added by valve to the game. it ends up being a bit of a half-baked mess compared to the actual official maps. wasnt able to find anything about voice lines unfortunately
uzi is tier 1 so basically everyone uses it at some point - it's the closest thing the game has to a default weapon and it makes sense that the everyman uses it... i think his fondness for dual pistols is a way better representation of his character though
@@ratlobberI’m like, 99% sure in-game he had a preference for the Assault rifle (at least on the 360 L4D1) - although that still applies to your theory since he could just want to use “the cool gun from the movies and CoD”
@@spartanseth7392I have to agree. I think it is coded for him to have a preference to the m16. But I do recall him using duel pistols with the m16 on his back.
@@DmanTheCabbage Well, don't forget that your AI teammates *do* have finite ammunition for their guns, just like players. They'll also switch to their pistols if they're being swarmed and don't have time for a reload. So in your recollection, this could have been either Louis out of ammo, or Louis swapping to his pistols instead of reloading.
@@luka9967 Don't work properly and are janky, they'll always just be an excuse for the lack of them. L4D2 removed them for what? And yet had much higher quality textures, and fully modeled vehicles (apart from interior but you know what I mean)
Honestly with the L4D1-Style mutations built into L4D2, the only real reason I can think to pick up L4D1 nowadays are for the custom campaigns that got left behind. Stuff like Witch Hunter that never-ever got brought up to L4D2. ...At least skydive made the jump from 1 to 2?
Witch Hunter was already ported to L4D2 recently, though with not much changes other than some tips changed for L4D2 behaviour of the witch being a little different. If you mean a proper whole remake that properly accounts for the new things in L4D2 then 🤷
Left 4 Dead 1 style mutations in L4D2 still don't emulate the same experience you get playing Left 4 Dead 1. Left 4 Dead 2 made changes to Left 4 Dead 1's Maps. Zombie AI is also better in Left 4 Dead 1 and the Director that is designed for Left 4 Dead 2's Campaigns is still present in the Left 4 Dead 1 Mutations. I'd be hard pressed to call Left 4 Dead 1 a better game overall than Left 4 Dead 2 but Left 4 Dead 1 is better at being a Zombie Survival game where you have to conserve resources. The definitive (official) way to play Left 4 Dead 1's Campaigns are in Left 4 Dead 1.
"L4D2 has more fun weapons. It also has an entire new category of weapons, melee, that did not exist in L4D1. So, L4D1's weapons are objectively better because Francis has a shotgun" bro... what is this take???
For real, you're telling me a MAC10, the Chrome shotgun, a SPAS 12, a SCAR L don't fit in a zombie shooter centered around Southern U.S? Huh? But for some reason a Katana fits perfectly for the shits n gigs??
The even stupider part is that whole “character prefers a weapon” thing is still in 2. Coach will always take a shotgun as long as it’s not worse than his current gun. Rochelle frequently picks snipers, Nick assault rifles, Ellis is the only one from my experience chooses on what weapon is better instead of preference
@@boltogen5416I think he meant specific weapons within a type, but I think that’s only an issue with Bill choosing any assault rifle and not just the M16, other than that it isn’t really much of a point
I think L4D2 would be a better game if it had fewer weapons in it, you should be running scared in this style of game - not window shopping for the perfect arsenal. One weapon of each type plus a single tier of upgrades was the right call for the first game.
@@DangusWangus i don't think it would be better if it had fewer weapons because it eliminates the south vibe it has. Plus you shouldn't be running scared, because that takes out the replayability for some people. for some people its really fun to find your preferred guns and its kind of realistic in an apocalypse where you traverse to find stuff like weapons and guns that suit you. L4d was a little bit too simple, it wasn't good in variety and the campaigns barely had a storyline. plus it wasn't realistic that they were always travelling at night only and in scary places, the l4d2 has a storyline for why they are travelling and like the video said, they also had landmarks. the l4d2 also has different weapons (makes sense since there's literally a gun store in the first campaign) and also melees.
As someone who lived in louisiana and the deep south my whole life, left 4 dead 2 was really the only game that represented somewhere ive been and where i live, and i find the Parish in particular to be really special for that reason, lol
I love Ratlobber, but the fact that he didn't mention how the new special infected introduced in L4F2 completely changed the gameplay (for the better) kind of shows how much of this 'objective review' was poisoned in nostalgia. L4D1 is great and I loved it when it came out. But L4D2's new special infection were pivotal in fixing the mistakes of the first. If you don't get what I'm talking about, just play one of the survival maps on L4D1 and then one on L4D2 and you should immediately feel the difference. TL;DR: L4D2 fixed the camping problem that bogged down L4D1 and Rat didn't mention it once.
I mean the whole weapons take was basically "L4D2 has a more diverse arsenal including melee weapons, therefore L4D 1 weapons are better" so that kind of put me off for the rest of the video and couldn't stomach more of it
Adding new enemies doesn't mean the gameplay was changed 'for the better'. That's entirely subjective. You could easily argue the opposite that it changed the gameplay for the worse. Regardless, it's an opinion not an objective fact. You say Left 4 Dead 2 fixed the 'camping problem' that 'bogged down' Left 4 Dead, but say to play a survival map (with no forward progression and encourages camping to survive) to 'feel the difference'. The Smoker, Boomer, and Tank were and still are in 2 all counters to camping. One calls a horde down on you, one can beat you to death in a corner, and one can drag you away from where you're camping and force survivors to fight through other zombies in order to save them.
@@ShaggyDabbyDank Firstly, I didn't say it was objective fact; clearly I was stating an opinion and then giving an example of why I feel my opinion has creedence. Just listen to the developer commentary on L4D2 about the new infected where they specifically talk about how players were camping on maps and they wanted to increase tension and keep people running so they made the spitter to stop people exploiting area's the smoker couldn't get them.
@@ShaggyDabbyDankThe problem doesn’t only apply to specifically survival maps. In the developer commentary they mention how they wanted people do not stay in one place and camp. This is mainly because players would do the dominant strategy of standing in a corner and shoving repeatedly. They stopped it by a shove cooldown and 2 of the specials. In the first game, outside of a tank spawning outside of a designated spawn area (isn’t gonna happen) there was nothing the specials available in 1 could do about it. Getting pulled? Shove the target once and they are freed. Got pounced? Same story, shove them off immediately. Puked on by boomer? Shove all the commons away, they ALL die in 5 shoves. There was nothing the specials could do but wait for them to stop doing it. The specials introduced in 2 are specifically to counter strategies like this. The spitter creates a pool of acid, forcing the survivors to get out of it and stop camping or risk taking large amounts of damage. The charger is a pinning infected that unlike the hunter or smoker that can *not* be stopped by shoving. They have to be killed. They also scatter any survivors they hit after the first, forcing them to come and help the one that is grabbed. Adding new specials helped to stop the strategy in a more natural way. The Boomer and Smoker aren’t good counters to camping because the strategy of repeated shoves could fix the dragging and commons that spawn from the bile. Tanks are a good counter to this, but on campaign modes where the strategy was most commonly exploited, they can only appear in specific encounter spots (which is why you always see them in 5 or so areas) or can randomly be spawned if the survivors camped in an area for far too long. However, the strategy was mostly used during crescendos and panic events until the survivors could get their bearings, which isn’t enough time for the director to spawn one. There was practically nothing the infected could do to make them stop than just wait it out.
@@imlost3309 I don't really disagree with the fact Project Zomboid is one of the best zombie games in the current era, but like - I really like getting on L4D2 and just shooting zombies within a short period of time instead of figuring out how to manage your inventory in project zomboid. it's a good zombie game but its not really a good "hop in and get out" type of vibe
Classic Resident Evil, the first Dead Rising, and L4D 1/2 are the pinnacle of zombie games. Together, these games cover all of the bases. Cod Zombies was fun but its not even close to "the best zombie game".
As a kid in southern Louisiana growing up watching old dudes with a beer belly with their purple and gold LSU collared shirts, it put me right into the world. Felt like I was there as that person in that world. 100/10 (don’t forget ab parish wish is fucking mint)
9:24 Explanation: Gun stores all over the place, you can own all those weapons even today, you just need a permit and a bunch of paper work, and since this is the apocalypse, who said illegal modifications (such as full auto on post 1968 guns) or flat out illegally acquired guns
Not to mention there are corpses of military members everywhere, which are another source of military style rifles easily made available. There are even living military members a couple of times. I don't know how ratlobber missed this.
Left 4 dead 1's main reason to play it is really the little things. Many people including myself consider it harder than left 4 dead 2. You dont have melee weapons or stronger weapons. Sure you have no shove cooldown but that only get you so far on most maps. Tanks are also more dangerous as if you get incapped the tank will ALWAYS target you to kill. Ai also works a little different as well as hit reg which I consider better in 1 than 2. Not to mention the tank speeding up when on fire. Its all these little things that add up to make Left 4 dead 1 still a unique experience to this day.
damn, all my preferences are the exact opposite of yours, i like the l4d1 characters much more, i feel they have way more chemistry together, they feel more like a team and they're more unique than the goofy quippy l4d2 characters, i like the l4d2 weapons more because of variety, i mean, it's america, alot of people have guns, doesn't really destroy the immersion for me and the melee weapons also make it more fun and enjoyable because you would use shit you'd find around to fight your way out of a pinch, and I like the l4d1 maps better, i like the dark and gloomy realistic immersive non over the top aspect of it, l4d2 maps are just way more overdone, the l4d2 special infected in l4d1 maps doesn't make any difference to me.
For me I feel the escape animations in L4D1 are better as well, The Parish is my favourite finale in L4D2 because the animation is up to par with l4d1. Swamp Fever, Dead Centre and Hard Rain feel way too rushed. Look at The Last Stand I love the way you see the boat sail away and the camera switches to a view of the lighthouse, Blood Harvest the camera tracks the APC all the way as it escapes out of the farm and then ends focusing on the sunrise. Death Toll the boat actually sails out and turns towards you leaving a view of the boathouse and the dock before fading. No Mercy has the camera panning as the heli flies around the before using a shot where it flies into the camera. All of these endings feel like movie endings whereas L4D2 finales feel like it's just a game ending
Dude your comment seems so braindead to me.What you the maps are overdone in left 4 dead-2.Left 4 dead-2 feels more real to me because of how they don't just move while it is night.But in left 4 dead-1 almost all maps are night maps maybe thats why it feels more atmospheric.But it makes less sense.
I think it makes sense that the l4d1 survivors are more synergized than the l4d2 team, considering they knew each other for at most 2 weeks before the game started, whereas we get to see the l4d2 team meet and slowly grow on each other as the campaigns progress
Im addition to the characters, the l4d2 didn't know each other untill they met at the hotel. So we can se through the gameplay how their relationship starts forming
This is a cool detail however it's really weird if you take the intro cinematic into effect which indicates that they at least had some sort of familiarity with each other prior to reaching the roof?
"Left 4 dead 2 suffered from years and years of updates" bro we went like 400 years without any content updates and then The Last Stand happened what do you mean💀
Fun fact: regarding bill in 5:42, it is possible to see him like a normal civillian thanks to his cameo in Payday:The Heist since there's a chance for him to interrupt the initial dialogue and get in the same elevator the heisters took in mercy hospital, yes you're being the cause of the zombie virus in that game
Sadly it isn't, later in payday 2 *spoilers Bane gets infected with the same virus that's taken from the hospital, but it instead only kills him instead of turning him into an infected
If you didn't know, yes the ai director is improved from l4d1. It's stated in the in-game developer commentary. Most people don't know that exists its pretty cool.
According to a lot of developer interviews the ai director was actually straight up broken and not working right at all in L4D1, part of the reason why they wanted a second crack since this critical core system wasn't fully fleshed out.
Francis isnt really a shady criminal. Thats more nick. Francis is more open about his stuff and he hasn’t done anything too crazy like nick. Francis is actually a nice guy and a mamas boy.
Didnt even bring up the leg argument smh. I did feel this video towards the end was more about moaning about the changes to 2 more than it was a fair comparison between it and 1- especially when the workshop and non-1 additions being usable on 1's maps is brought up because you can literally just choose to not interact with them if you dont want to and the modding scene for a community existing shouldnt ever really be a negitave
I was able to replicate L4D1 to near perfectionin L4D2 using the official L4D1 mutation, workshop UI, weapon and tweaking addons, first person legs included. The second half of the video is stupidly uninformed and biased towards "dark and griddy".
The developer commentary in L4D2 quite literally explains why the more military style weapons are in the game, fallen military squads leaving them behind
I mean let's be real if they make L4D2 exactly/similar to L4D1 you know fans will all go "Oh they're just releasing the same game but as a sequel bait (like FIFA). To me being able to add something new while not stray too far from the original is the hard part, which they nailed perfectly. Also I'm not one to judge anyone's horror taste, but I know back then, the level we had for what is considered "scary" was really low. If you want an example, take a look at games like Slenderman, which was considered phenomenal back then, but a laughing stock of a "walking-sim" nowadays. Also L4D1 has the nostalgia bias on their side so we also need to take that into consideration.
The argument that finding an ak 47 in lfd2 needs in explanation is a point I have to disagree with because it takes place in the American south. I'm an avid gun collector from the south with a class 3 meaning I can legally own machine guns and I know plenty of other guys like that too. You wouldn't be hard pressed to find a full auto ak in the south during the apocalypse
Francis isn't meant to be a "criminal", you even said it yourself how cliché he looks, that's because he's just a scared man acting tough, taking on a tough persona, being an alpha biker, he is a more complex character, maybe too complex for you to understand?
7.62x39 is one of the most common rounds in America. The ak is not out of place. In America there’s more guns than people so I never even felt any of the weapons were out of place.
Yeah dawg, the L4D2 weapons do in fact make sense. This is the U.S, all of those things are pretty available (even grenade launchers aren’t too hard find)
Bro wtf grenade launchers are a minimum of $10k, machine guns upwards of $15k on the low end, typically $50k. Unless you want to talk post-dealer samples, which you can't own without special licenses and are also insanely uncommon.
For me, as L4D2 has everything L4D has, and more, it's a clean sweep for L4D2 winning it. However... the menu music on L4D and that dark feel of dread just cannot be replicated on L4D2, maybe if L4D2 had a separate Menu for each game, kind of splitting the games into two? A dark eerie theme for the 1st one, and the usual circus music and guitars for the 2nd.
L4D2 weapon animations can be fixed with L4D1+2 Remix by Querentin plus couple mods for scout and awp(valve style animation ones). It keeps better reload/shooting animations of L4D2 but restores walking, shoving and positioning of l4d1.
The CSS Weapons came shipped with the german version of L4D2 (as a sort of apology for the german version being heavily censored and overall kind of bad), so they're not really added from an update, technically. They've been in the game since release. The Last Stand update just made them spawn in every lobby, instead of just lobbies with Hosts using the german version.
this video feels as though it was fed through chatGPT then edited with nonsensical arguments to make it "fair" between the 2 games just to give us a lukewarm, meaningless, answerless conclusion made probably solely to bring attention to how you're a contrarian and slave to nostalgia in how you like L4D1 aswell as L4D2. Brainrot content, missed the mark with this one.
And while I think he did an alright job with the “Current experience” part, I think he should’ve explained more For example: sure they mightve removed the cut voicelines cause they didnt fit some of the characters then added them back in, but how did they not fit in? Or explain why the new weapons was too much This is an alright video, but I feel like he couldve done better if he explained afew things
Video was decent til' he reached the weapons and "Current Experience" part. To be honest he kinda felt short in his review, as if he just played for an hour and a half without at least researching more about the game
am i the only person who feels like the l4d2 pistols feel like they do no damage while the l4d1 pistols feel like they are really doing damage? probably a sound thing, just hear the m1911 sound then the p226 (l4d2 pistol)
5:43 bill didnt even go out his place before the zombie thing in the comic they show that he was at a veternan's hospital and when he got to his house he had his uniform in a closet aint like he was wearin it all the time
L4D1 definitely has some untouched magic in it that the second game can't overcome. A lot of it is definitely nostalgia, playing it on the Xbox way back when.
i think the l4d1 characters being more of tropes than real people is because of it being based off older zombie movies, while 2 is based off newer (2009) ones
i didn't find much of any of the points raised persuasive, but I cannot deny the effort that went into this, so kudos for that, I enjoy your content, keep it up
To be fair to the firearms aspect of L4D2, I write off the greater arsenal as an effect of being in the south, where there is more military presence from the various amount of installations. I mean, Savannah in the first campaign has an army airfield attached to the town and a whole ass fort an hour away. Not only is the actual military itself gonna have plenty of arms but the actual members of the military are gonna have their own weapons typically.
Military bases are just as common in the north, exmilitary or current military don't carry their military grade guns when not actively working, and the south has the same gun laws as the rest of the US. It doesn't make sense at all. It's a goofy game, but it doesn't make sense if you understand weapons
@@Jiub_SN What you mean military literally came to that place.But left because too many people were infected,this is why you will sometimes see military zombies also.Or even carriers who were killed by military.This is why there are so many jets trying to bomb that place.I have a feeling that you don't pay any attention while playing.
Claiming that content has been added to L4D2 with "zero regard to how it affects the game" is just plain ridiculous. The Last Stand update was BY the community. BY people who actively play the game. People who literally breathe Left 4 Dead out of their nostrils. The CSS weapons were always in the files, and could be accessed by cheats, but have been broken until that update. The other changes were the melee weapon additions, which realistically don't change anything; they are not better than the current melee arsenal, and simply offer some additional variety.
@@redninelowdogOh really? If you can direct me to a source saying it was meant to outperform all the other custom campaigns I’d love to see it. The time it takes to make levels is a lot longer than what they had and they would’ve loved to make more levels if they had the time.
@@oxideactual1018, it's really boring, even by custom campaign standards, (there are a lot of really good custom campaigns) and it probably should've been made by Valve instead of the community.
This video is a bit lacking as it makes no mention of the console versions. If I'm not mistaken, there are no L4D1 maps in L4D2 for the Xbox 360 version. It also doesn't mention the part where you can see your own legs and shoot the legs off zombies in L4D1 (both in PC and console).
The differences in weapon power between the two games is L4D takes place on the NE coast of the US and L4D2 takes place in the south near louisiana. There just aren't as many M60s and grenade launchers in Pennsylvania. The realism of Valve games is amazing
I never heard anyone talk about this feature before so I’m just gonna say this, In l4d1 whenever a tank would incapacitate you it would beat you to death (sorta similar to a smoker or a charger) and that you could only survive if the tank was on low health, and your teammates were just pouring bullets into it. In the sequel however valve apparently changed it so that as soon as a tank did incapacitated a survivor, it’s A.I. would lock on to the next standing target. I like this change a lot because dying to a tank whilst incapacitated isn’t really fair.
Tanks are meant to be obnoxious and unfair, and honestly I miss that feature. Instead of fucking the whole team, it fucks one player which every other zombie tends to do. Why would the tank be different? Seems gamey
@@colinhubble6667it’s a videogame Editing to revise that: At the end of the day gameplay should always be the top priority. How many games praised for their realism are now dead in the water cause said realism made gameplay less fun? L4D didn’t survive this long by being realistic, immersive absolutely but realistic definitely not. Does it make sense for pistols to have infinite ammo? Of course not, but it prevents players from not being able to fight back in a zombie shooter game.
Definitely isn't fair, but also being downed then just left alone is so much less terrifying than knowing 'if I get knocked down, I am as good as dead.'
I have to disagree with the new special infected not fitting in with the old L4D1 maps, while it does change gameplay quite a bit they do fit in very nicely, as special infected in the franchise are ALWAYS designed with player's tactics in mind, and so they are counters to player behaviour that is very much present in L4D1 maps. The Spitter stops survivors from just camping when hordes come in and blocks their way so can't just rush out of danger. The jockey splits the group and gives more control over the survivors and the charger again gives more control over the survivors but also makes ledges and actual danger when tanks aren't present (Let's just say the second to last No Mercy map started hitting a whole lot different once those mfers where added to the equation). In the end I'd say they fit great into the first game's maps and actually add a lot of them, instead of taking away because the maps weren't designed when they existed.
i personally like how the characters interact in L4D1 more than L4D2. in L4D1 the characters argue and bicker a bit and it feels more real as they're just random people forced to stick together. L4D2's characters seem to get along a bit too well, like they've known each other before the outbreak, when they're literally meeting each other for the first time in the first level
I've always played L4D1 more because I like to look down and see my feet~ Thank you for explaining the weapons matching the characters, so few people appreciate those details!
I heavily disagree with the weapons point valve wanted a more diverse arsenal of guns and the l4d2 takes place in the south and as someone who lives in Texas i can confirm that most of the weapons can be found easily in gun stores. Plus the direction is more goofy and silly games need silly weapons so I think it fits perfectly.
i think the l4d1 weapons fitting the characters is nice, but especially in america it would make a lot of sense to find a large variety of weapons scattered about during the apocalypse, so i'd disagree about the l4d2 weapons not fitting into the world.
Yeah Americans all own LMGs and grenade launchers and fully automatic SCARS, I'm gonna assume you're an American who doesn't understand guns, or not American. Even for the games time those weapons shouldn't show up as they do in game. They should've locked all of the dumb military grade weaponry behind a special drop at an army tent or on a special military zombie instead of just throwin shit around. They fit the goofy vibe but saying they make sense is laying your ignorance out for everyone to see
@@Jiub_SN it would make more sense for the weapons to show up more often later into the outbreak, which l4d2 takes place in. Weapons being as common as they are is frankly absurd in both games, but at least in l4d2 the game makes an effort to show that combat with zombies is a much more common thing at this point, the military may have even handed out guns to anyone willing to shoot, leaving the machine guns scattered everywhere just a tad more believable. Point is, if you're gonna have guns everywhere, its less believable when it's the same 6 guns instead of something slightly different each time.
In the dev commentary they do mention they added the Desert Rifle (the SCAR) to show how American military assets from overseas were being recalled to handle the crisis.
I was able to replicate L4D1 to near perfectionin L4D2 using the official L4D1 mutation, workshop UI, weapon and tweaking addons, first person legs included. Give it a try.
@@primocd3737 There's a few addon packs on the workshop that convert weapons, change HUD elements and a couple of independent addons that add first person legs. Search "Left 4 Dead 1 (weapon, hud, legs, etc)" and by most endorsed or downloaded.
I really like the idea of L4D and L4D2 having very different styles. I wish that L4D would be integrated better into L4D2, as in, I'd want there to be perhaps an entirely seperate menu where you can see what the original was about, with the intro and title screen. Perhaps even an option to play a near one to one recreation of the game without hiding it behind a simple mutation that nobody plays. And if not thta, then at least put the intro cutscene into the second one as an extra or something like that.
I just feel that if L4D1 had that gritty atmosphere, L4D2 should have had a similar one. You can still have a serious atmosphere even if it is daylight. The main reason why I didn't start playing L4D2 until 2014 was because I couldn't stand the joke atmosphere
To be fair, the Left 4 Dead 2 gun variety has 2 factors that make it somewhat reasonable. 1. It's the South. Constitutional Carry, and virtually 100% legalization of most firearms that aren't federally regulated. 2. The survivors are looking for the military, and often pass through barricades, blockades, and military installations on their way to the end. So outside of the military using a China Lake instead of an undermounted grenade launcher, it actually makes it more realistic.
I massively disagree with the sentiment of Left 4 Dead 2 suffering from too many updates. If not for the general sentiment then just for the fact that it really was one single update that changed L4D2 into this weird mesh. The Left 4 Dead 1 maps being played in L4D2 is a weird thing to complain about, especially when there are official mutations to make the game play like L4D1, but the Counter Strike Source weapons definitely should've been added in a mutation or maybe a mutation to make the original L4D2 experience, one or another
I love how your analysis makes use of an admirable attention to detail and very thoughtful explorations of topics that appear mundane on the surface, yet I disagree with almost all of your conclusions. Very fun to watch.
There are things I really appreciate about the original game that mostly come down to nuance as opposed to any massive change in the game's core gameplay. Left 4 Dead 1 feels more atmospheric in a way, certain aspects about the game give it that sort of ominous, serious vibe that you don't get as much from the sequel, even in the ports. L4D1 feels more like a horror game, where as 2 feels more like an action movie. Both games have their moments of crossing into the other territory, but the overall tone of the games is very different. There's also a few small things that I really like in 1 that I hate aren't in 2. Being able to see your own legs, the old gun animations, the pistols being M1911s, unlimited shove in campaign, tanks running faster when set on fire in campaign, and just all the weird little map differences that are present in the original campaigns. I miss going through the terminal in dead air without having to do two crescendo events and being able to look around at everything.
Left 4 Dead 1 is overall much more quality game. 2 has more content. But if 1 had the same amount of content as 2 it would be the superior game in every way!
great video. i agree with alot of the points and didnt even realise that l4d1 didnt have melee combat. that probably explains why i loved l4d2 so much. personally zoey is my favourite out of the l4d1 cast, with ellis and rochelle being my favourites in l4d2.
good video but can you make a full length video talking more about what you said about l4d2 in the last section? i find it interesting but id really like to hear a full length video about your thoughts on how the cut content and fan made stuff and unused voice lines "undermine" the experience valve originally crafted.
If I want a more horror like atmosphere and survival feel, I play L4D. If I want to have fun with my friends and goof around, L4D2. Addon options make 2 the best.
I like to think the arsenal of L4D2 can be chalked up to it taking place in the South and a bigger military presence compared ro L4D1. But you right about 1's arsenal being more refined, and the CSS weapons just don't mix well in my eyes
Mods saved L4D2 from being a dead game of stale replayability. If Back 4 Blood had mod support and custom maps, it also would have the same effect. Real ones would know that when they ported l4d1 maps to l4d2, original cast didnt have voice lines for charger, spitter, and jockey; up until The Sacrifice. Time was simpler but amazing as hype when the release trailer went out.
I don't think so.Back 4 blood might have a small playerbase with modding support.But it would never become as big as l4d-2 because back 4 blood gameplay in general isn't statisfying to play.Also the graphics looks very plastic,blurry because of unreal engine.Just the overal aesthetic,zombies,special infected aren't well design and doesn't play well in back 4 blood.
@contra7631 probably reaching at most. But maybe I'm still upset we didn't get a l4d3 that b4b tried to create. Mods would make It more enjoyable though
Left 4 Dead is superior in some way than L4D2. For example, in the first L4D, you can see your leg by default while you can't in L4D2 without using mod. L4D1 also allow you to swim (although limited to floating, similar to or inherited from CS source) while in L4D2 swimming is completely removed
Never really thought about it, but I think you are right about the l4d2 guns not fitting in with the world. But damn that Ak47 feels so good to use. Even better with a laser sight.
It does fit perfectly because there is military in l4d-2 campaigns which is also explained in developer commentary.You are on south,where alot people have guns.
Walking animations qnd positioning on screen are much better, but that can be fixed for left4dead 2 with mods(L4D1+2 Remix that keeps l4d2 anims but adds l4d1 one style walking/shove and positioning)
There's something about the viewmodel during movement and shooting that I prefer about L4D1, the way weapons sway when you're running. I wonder if there's a mod for L4D2 that applies it to 2's weapons
It can be fixed with L4D1+2 Remix by Querentin plus couple mods for scout and awp(valve style animation ones). It keeps better reload/shooting animations of L4D2 but restores walking, shoving and positioning of l4d1.
I'll act as if I didn't hear the take on the weapons at all "L4D2 brings back all weapons from the first game with improvements and even more, therefore L4D1 weapons are better"... What???
its really funny since l4d2 added alot of details to weapons, such as detailed reload animations. Hell, the last stand added the original HQ Source textures for all l4d1 weapons (and items expect for medkit they kind fucked up), jigglebones for some weapons that make sense, and fixed many problems such as pistols didnt have any walking animation.
I grew up with both and have nearly 1k hours in both but i love both. L4D1 i played first and really enjoyed it. I prefer the cast of 1 much more and the atmosphere. L4d2 with the workshop is timeless and offers unlimited fun. I will say your point about guns can be debatable. More variety in how i can kill zombies is great and some guns do make sense why they're there. I wouldve loved a comparison for Zombies and modes though
Yeah military weaponry in a shack in the woods or a hospital or a mall makes complete sense. They could've added variety without the goofy counter strike weapons
Ya but I honestly think valve redesigned characters feels more genuine to me.Also l4d-2 wasn't really comedic if you played it.Because the lead devs of l4d-2 said they wanted more action and less camping but that doesn't mean it is comedic.Valve knows how to create depressing worlds.Half life is the perfect example.
@@closcer3950 are you a fucking retard or what? the original poster is making the assumption that this video is pointless because l4d1 campaigns are in l4d2, assumedly making the first game no longer important. i simply stated why he was wrong and the very blatant differences between the 2 and why the l4d1 mutation for l4d2 can't even replicate the original games feeling
Ratlobba, your oc looks like hasn't slept in 10 weeks and then hit his head on a corner of a nightstand when he was trying to go to bed, I feel like him
The mod that replaces pipe bombs with rats so you lob rats is better than l4d1 and 2 combined.
That Counter-Strike Source Mod created by Turtle Rock Studios A.K.A South Valve... Legendary...
@@C.A._OldYour mom
@@haterIVyour dad
a certified ratlobbing moment
Ohhh that's what ratlobber means
The simple fact that L4D2 lets you play L4D1 (it’s an official Mutation) and use mods, and that’s without counting the extra content, makes it easily the better game.
Have you watched the video?
@@dvanceeee I think he means there is a mode that emulates the original experience, such as, no melee weapons, fewer special infected, and such. Though I may be wrong.
Yes but the atmosphere and animations are way better in L4D1.
@What are you talking about? The atmosphere and animations are the same in l4d2. Literally just play the l4d1 maps.
@@captainszasz5836 No, many differences actually.
It's a small thing but I really prefer the tone of the 1st game, everything's a little more hopeless and the characters feel like they're going through more of a struggle.
Same here. The atmosphere is much more interesting imo
L4D1 = Dark Ambient
L4D2 = Rock'N'Roll
Dark and griddy
Left 4 dead 1 is more scary.
Left 4 dead 2 is more sad because you’re looking at a dead word. It’s bright and vibrant, but the streets are filled with the dead. Left 4 dead 1 feels like the end if he world. Left 4 dead 2 feels like the day after the end of the world
You should play No More Room In Hell. L4D1 is like kiddy land compared to that game, lol.
I feel like the guns in L4D2 still fit given that it takes place mostly in the gun crazy south so it makes sense that there’s a variety
although southewrn people love guns, it doesnt mean we all have a bunch of grenade launchers
As an avid gun guy in the "gun crazy south", I agree and can confirm. Minus being fully automatic, I've seen every L4D2 gun available in my local gun shop and it would be completely realistic to see them being used.
Quick edit: The grenade launcher is a bit of a stretch, though.
@@trumanandnoahproductions1159 Even then, it's not that unbelievable. The army lost the war against the infection, so there were plenty of guns lying around dead bodies that got picked up by common survivors and got spread around the country. Not to mention gun stores, preppers, etc...
"Gun crazy south." No, reasonable people who exercise their rights.
@@elielc.8459Indeed. Basically every tier 1 weapon can be easily seen as something normal civilians, law enforcement, or criminals would have.
The tier 2 weapons apply as well, but mostly for law enforcement & military, less so for civilian and criminal.
It’s also entirely possible that the national guard was sent in with said weapons (including the M79’s and M60’s).
Really the only weapons that struggle to fit are the Scout and the SG552. But those *could* be from more exotic gun owners.
Damn Valve created so few games that Ratlober will be out of review material in few months
*few weeks
i certainly hope not
@@skyfrost_rouge1216 one video in 1 1/3 month
Prepare when he suddenly tackles the Japanese games, like Counter-Strike NEO and it's visual novel, Left 4 Dead Survivors and Half-Life 2 Survivor.
Ratlobber when he runs out of rats to lob:
“The weapons aren’t realistic in L4D2”
Brother, you clearly have not looked at the average southerners basement arsenal
I'd argue that Zoey really isn't inexperienced. She spent much of her childhood at the gun range with her father. Her affinity for hunting rifles may imply she's gone hunting with her father often.
Or it could be because she's more reserved and cautious, so she uses a weapon that lets her stay off the frontlines. I know that doesn't really play out in real gameplay, but it would make sense from an in-universe perspective
@@Pokemanic33 Or, use what you're familiar with.
@@Pokemanic33 I mean technically that does play out pretty well in actual gameplay. In L4D2, snipers are pretty busted, ngl. If you manage to catch your eye on a special infected, you can wipe them out pretty fast from afar.
@@Swattii The Zoey AI tends to pick snipers if given the chance, even picking up CSS snipers over rifles.
zoey has much more in common with ellis, and rochelle has much more in common with louis lol.
It could be that Louis uses dual pistols to indicate that he's coordinated/able to multitask better then the others.
Just finished the video and I personally don't agree with some of the points made in this video, specifically your part about the weapons. In the developer commentary Valve talked about how in L4D2 they wanted to use more interesting weapons and how they would justify their existence, for example the SCAR suggests that it was used in the Middle east until the military re-routed the weapons to handle the Green flu. The AK-47 and silenced UZI are also underground black market weapons that you just stumble on to pick up. Besides the obviously out of place CSS weapons what unused voice lines and cut content ruin the original vision of the game exactly?
I agree completely. Imo the L4D2 weapon selection fits just fine in the setting. Scar-Ls, AK47s, SPAS 12s, these guns are not wacky unrealistic choices. They’re almost as bland and generic as the original game’s weapons if you want to go down that route. They’re simple, yet iconic just as the melees. Gameplay wise they stomp on the original roster. All the old weapons are there but now with the new included there is WAY more variety. Before it was a choice between rifle, shotgun, sniper, and… smg? (No one is choosing smg) In L4D2 the same choice is made but down there are subtle differences between the choices of each category. Shotguns have way more variety. At tier 1 do you go for the more potent but higher spread Pump Shotgun or the far more accurate Chrome? The same choice again with tier 2 but even then, they both sacrifice a bit of the tier 1s pros for the higher rate of fire. With the Pump being still the highest damage per shot out of all of them and the Chrome remaining the most accurate. Rifles are even better with three engaging choices that offer a range of different engagement styles. The M16 is the same offering the best “run and gun” play style with far less spread, movement penalty, and greater rate of fire. The AK47 is far more powerful per shot but suffers with the movement penalty, forcing a much slower pace where the user has to reposition before crouching down and taking fire. The Scar is objectively the strongest when you factor in its damage and accuracy but due to its burst fire it is weaker against hordes and tanks, overall giving it the niche of Special killer.
The cut CSS weapons are not great to be fair but personally that comes down to weapon balance more than thematic elements. Besides the MP5, there is no reason to choose any of the CSS weapons over stock.
Yeah I'm also curious about the cut content and unused voicelines that Rat said ruin the original vision. Can we get some examples? How would Rat define the "original vision" of the game?
If this were a tf2 situation where the new hats genuinely clash with the base game's art style, I would agree. However, in all my time playing vanilla l4d2, I've never picked up a gun or played one of the built in maps and thought "Damn, this really sticks out and clashes with the game." It all seems like a cohesive art style to me. I think a lot of new players that pick up the game without prior knowledge of the "cut content" would feel the way Rat does.
@@tranquil3727 i had a look at the wiki and the only noticeable cut content i could find was the css weapons you guys mentioned and the "fallen survivor" zombie which was meant to be in the base game at release, but was disabled because of balancing reasons since if you shot the molotovs it would set the ground alight and clear hordes too fast. valve then reworked this zombie and released it as an uncommon infected during the passing campaign.
not cut content but i think ratlobber was also referring to the "cold stream" campaign which was community made and added by valve to the game. it ends up being a bit of a half-baked mess compared to the actual official maps.
wasnt able to find anything about voice lines unfortunately
@@ayylmaotv ah yeah i can see that community made map being a little jarring. thanks for looking into it!
@@tranquil3727 The whole voice lines thing is just weird, I don't wanna claim this but it's just feels like it's just the bias for L4D1 speaking
Isn't Louis more of an Uzi guy? He used it in the trailer, he shot a witch to death with it, he's the Uzi guy.
uzi is tier 1 so basically everyone uses it at some point - it's the closest thing the game has to a default weapon and it makes sense that the everyman uses it... i think his fondness for dual pistols is a way better representation of his character though
@@ratlobberI’m like, 99% sure in-game he had a preference for the Assault rifle (at least on the 360 L4D1) - although that still applies to your theory since he could just want to use “the cool gun from the movies and CoD”
@@spartanseth7392I have to agree. I think it is coded for him to have a preference to the m16. But I do recall him using duel pistols with the m16 on his back.
@@DmanTheCabbage Well, don't forget that your AI teammates *do* have finite ammunition for their guns, just like players. They'll also switch to their pistols if they're being swarmed and don't have time for a reload. So in your recollection, this could have been either Louis out of ammo, or Louis swapping to his pistols instead of reloading.
Small caliber expert.
Before watching the full video, I will just say the only reason i want to play l4d1 is because of the ability to see your own legs in 1 and not in 2.
workshop add-ons:
@@luka9967 Don't work properly and are janky, they'll always just be an excuse for the lack of them. L4D2 removed them for what? And yet had much higher quality textures, and fully modeled vehicles (apart from interior but you know what I mean)
@@ceno7046There is an addon that works really well for bringing back the first person legs
also in versus the specials music isnt broken in l4d1, but it doesn't really work in l4d2
@@ceno7046
The only reason I could think of is that they’d just be not worth their time adding in, and a low priority for the developers
Honestly with the L4D1-Style mutations built into L4D2, the only real reason I can think to pick up L4D1 nowadays are for the custom campaigns that got left behind. Stuff like Witch Hunter that never-ever got brought up to L4D2.
...At least skydive made the jump from 1 to 2?
Witch Hunter was already ported to L4D2 recently, though with not much changes other than some tips changed for L4D2 behaviour of the witch being a little different. If you mean a proper whole remake that properly accounts for the new things in L4D2 then 🤷
@@shadowysn I can't find anything about this, frankly. There's nothing from Tisa and the most relevant thing I can find is a.. mutation.
ARE YOU SERIOUS TH-cam?!
YT keeps deleting my comments trying to guide you to it!
@@WaterLeaf Go on the workshop and search again. It should be among the first results.
Left 4 Dead 1 style mutations in L4D2 still don't emulate the same experience you get playing Left 4 Dead 1.
Left 4 Dead 2 made changes to Left 4 Dead 1's Maps. Zombie AI is also better in Left 4 Dead 1 and the Director that is designed for Left 4 Dead 2's Campaigns is still present in the Left 4 Dead 1 Mutations.
I'd be hard pressed to call Left 4 Dead 1 a better game overall than Left 4 Dead 2 but Left 4 Dead 1 is better at being a Zombie Survival game where you have to conserve resources. The definitive (official) way to play Left 4 Dead 1's Campaigns are in Left 4 Dead 1.
"L4D2 has more fun weapons. It also has an entire new category of weapons, melee, that did not exist in L4D1. So, L4D1's weapons are objectively better because Francis has a shotgun" bro... what is this take???
For real, you're telling me a MAC10, the Chrome shotgun, a SPAS 12, a SCAR L don't fit in a zombie shooter centered around Southern U.S? Huh?
But for some reason a Katana fits perfectly for the shits n gigs??
The even stupider part is that whole “character prefers a weapon” thing is still in 2. Coach will always take a shotgun as long as it’s not worse than his current gun. Rochelle frequently picks snipers, Nick assault rifles, Ellis is the only one from my experience chooses on what weapon is better instead of preference
@@boltogen5416I think he meant specific weapons within a type, but I think that’s only an issue with Bill choosing any assault rifle and not just the M16, other than that it isn’t really much of a point
I think L4D2 would be a better game if it had fewer weapons in it, you should be running scared in this style of game - not window shopping for the perfect arsenal.
One weapon of each type plus a single tier of upgrades was the right call for the first game.
@@DangusWangus i don't think it would be better if it had fewer weapons because it eliminates the south vibe it has. Plus you shouldn't be running scared, because that takes out the replayability for some people. for some people its really fun to find your preferred guns and its kind of realistic in an apocalypse where you traverse to find stuff like weapons and guns that suit you. L4d was a little bit too simple, it wasn't good in variety and the campaigns barely had a storyline. plus it wasn't realistic that they were always travelling at night only and in scary places, the l4d2 has a storyline for why they are travelling and like the video said, they also had landmarks. the l4d2 also has different weapons (makes sense since there's literally a gun store in the first campaign) and also melees.
As someone who lived in louisiana and the deep south my whole life, left 4 dead 2 was really the only game that represented somewhere ive been and where i live, and i find the Parish in particular to be really special for that reason, lol
"After 15 years, the jokes are starting to finally show their age." TO YOU. I live in 2009.
yes
I actually already like the thumbnail of the video. Bill and Ellis are looking at each other like: "Why are we competing exactly?"
I love Ratlobber, but the fact that he didn't mention how the new special infected introduced in L4F2 completely changed the gameplay (for the better) kind of shows how much of this 'objective review' was poisoned in nostalgia.
L4D1 is great and I loved it when it came out. But L4D2's new special infection were pivotal in fixing the mistakes of the first.
If you don't get what I'm talking about, just play one of the survival maps on L4D1 and then one on L4D2 and you should immediately feel the difference.
TL;DR: L4D2 fixed the camping problem that bogged down L4D1 and Rat didn't mention it once.
I mean the whole weapons take was basically "L4D2 has a more diverse arsenal including melee weapons, therefore L4D 1 weapons are better" so that kind of put me off for the rest of the video and couldn't stomach more of it
@@TheRama2299 Then makes the "AK-47" gun looked like a bad thing to have despite it is available in the US.
Adding new enemies doesn't mean the gameplay was changed 'for the better'. That's entirely subjective. You could easily argue the opposite that it changed the gameplay for the worse. Regardless, it's an opinion not an objective fact.
You say Left 4 Dead 2 fixed the 'camping problem' that 'bogged down' Left 4 Dead, but say to play a survival map (with no forward progression and encourages camping to survive) to 'feel the difference'. The Smoker, Boomer, and Tank were and still are in 2 all counters to camping. One calls a horde down on you, one can beat you to death in a corner, and one can drag you away from where you're camping and force survivors to fight through other zombies in order to save them.
@@ShaggyDabbyDank Firstly, I didn't say it was objective fact; clearly I was stating an opinion and then giving an example of why I feel my opinion has creedence.
Just listen to the developer commentary on L4D2 about the new infected where they specifically talk about how players were camping on maps and they wanted to increase tension and keep people running so they made the spitter to stop people exploiting area's the smoker couldn't get them.
@@ShaggyDabbyDankThe problem doesn’t only apply to specifically survival maps. In the developer commentary they mention how they wanted people do not stay in one place and camp. This is mainly because players would do the dominant strategy of standing in a corner and shoving repeatedly. They stopped it by a shove cooldown and 2 of the specials. In the first game, outside of a tank spawning outside of a designated spawn area (isn’t gonna happen) there was nothing the specials available in 1 could do about it. Getting pulled? Shove the target once and they are freed. Got pounced? Same story, shove them off immediately. Puked on by boomer? Shove all the commons away, they ALL die in 5 shoves. There was nothing the specials could do but wait for them to stop doing it. The specials introduced in 2 are specifically to counter strategies like this. The spitter creates a pool of acid, forcing the survivors to get out of it and stop camping or risk taking large amounts of damage. The charger is a pinning infected that unlike the hunter or smoker that can *not* be stopped by shoving. They have to be killed. They also scatter any survivors they hit after the first, forcing them to come and help the one that is grabbed. Adding new specials helped to stop the strategy in a more natural way. The Boomer and Smoker aren’t good counters to camping because the strategy of repeated shoves could fix the dragging and commons that spawn from the bile. Tanks are a good counter to this, but on campaign modes where the strategy was most commonly exploited, they can only appear in specific encounter spots (which is why you always see them in 5 or so areas) or can randomly be spawned if the survivors camped in an area for far too long. However, the strategy was mostly used during crescendos and panic events until the survivors could get their bearings, which isn’t enough time for the director to spawn one. There was practically nothing the infected could do to make them stop than just wait it out.
No zombie game has even come close to touching the left 4 dead series
cod zombies and thats it
If within the 1st person shooter genre, i would've agree with you. But Project Zomboid is the best zombie game at this time.
@@imlost3309 I don't really disagree with the fact Project Zomboid is one of the best zombie games in the current era, but like - I really like getting on L4D2 and just shooting zombies within a short period of time instead of figuring out how to manage your inventory in project zomboid. it's a good zombie game but its not really a good "hop in and get out" type of vibe
Classic Resident Evil, the first Dead Rising, and L4D 1/2 are the pinnacle of zombie games. Together, these games cover all of the bases.
Cod Zombies was fun but its not even close to "the best zombie game".
Tlou resident evil the walking dead telltale deadrising and more
As a kid in southern Louisiana growing up watching old dudes with a beer belly with their purple and gold LSU collared shirts, it put me right into the world. Felt like I was there as that person in that world. 100/10 (don’t forget ab parish wish is fucking mint)
9:24
Explanation:
Gun stores all over the place, you can own all those weapons even today, you just need a permit and a bunch of paper work, and since this is the apocalypse, who said illegal modifications (such as full auto on post 1968 guns) or flat out illegally acquired guns
there is a literal gun store in the game too
Not to mention there are corpses of military members everywhere, which are another source of military style rifles easily made available. There are even living military members a couple of times. I don't know how ratlobber missed this.
Left 4 dead 1's main reason to play it is really the little things. Many people including myself consider it harder than left 4 dead 2. You dont have melee weapons or stronger weapons. Sure you have no shove cooldown but that only get you so far on most maps. Tanks are also more dangerous as if you get incapped the tank will ALWAYS target you to kill. Ai also works a little different as well as hit reg which I consider better in 1 than 2. Not to mention the tank speeding up when on fire. Its all these little things that add up to make Left 4 dead 1 still a unique experience to this day.
17:59 That's why the community took these matters into their own hands. They've made addons that fix these problems just for this purpose.
the community updates are a mixed bag really
damn, all my preferences are the exact opposite of yours, i like the l4d1 characters much more, i feel they have way more chemistry together, they feel more like a team and they're more unique than the goofy quippy l4d2 characters, i like the l4d2 weapons more because of variety, i mean, it's america, alot of people have guns, doesn't really destroy the immersion for me and the melee weapons also make it more fun and enjoyable because you would use shit you'd find around to fight your way out of a pinch, and I like the l4d1 maps better, i like the dark and gloomy realistic immersive non over the top aspect of it, l4d2 maps are just way more overdone, the l4d2 special infected in l4d1 maps doesn't make any difference to me.
For me I feel the escape animations in L4D1 are better as well, The Parish is my favourite finale in L4D2 because the animation is up to par with l4d1. Swamp Fever, Dead Centre and Hard Rain feel way too rushed. Look at The Last Stand I love the way you see the boat sail away and the camera switches to a view of the lighthouse, Blood Harvest the camera tracks the APC all the way as it escapes out of the farm and then ends focusing on the sunrise. Death Toll the boat actually sails out and turns towards you leaving a view of the boathouse and the dock before fading. No Mercy has the camera panning as the heli flies around the before using a shot where it flies into the camera. All of these endings feel like movie endings whereas L4D2 finales feel like it's just a game ending
l4d1 - better atmosphere and characters
l4d2 - better content variety
Dude your comment seems so braindead to me.What you the maps are overdone in left 4 dead-2.Left 4 dead-2 feels more real to me because of how they don't just move while it is night.But in left 4 dead-1 almost all maps are night maps maybe thats why it feels more atmospheric.But it makes less sense.
I think it makes sense that the l4d1 survivors are more synergized than the l4d2 team, considering they knew each other for at most 2 weeks before the game started, whereas we get to see the l4d2 team meet and slowly grow on each other as the campaigns progress
Im addition to the characters, the l4d2 didn't know each other untill they met at the hotel. So we can se through the gameplay how their relationship starts forming
This is a cool detail however it's really weird if you take the intro cinematic into effect which indicates that they at least had some sort of familiarity with each other prior to reaching the roof?
"Left 4 dead 2 suffered from years and years of updates" bro we went like 400 years without any content updates and then The Last Stand happened what do you mean💀
I'm genuinely confused, the only major content they added "over the years" was Cold Stream, global CS:S weapons and The Last Stand.
They literally passed through a gun shop during Dead Centre, so I'd say having those guns is justified
With the fully auto guns, gun laws don't matter in the apocalypse and there's the military.
Fun fact: regarding bill in 5:42, it is possible to see him like a normal civillian thanks to his cameo in Payday:The Heist since there's a chance for him to interrupt the initial dialogue and get in the same elevator the heisters took in mercy hospital, yes you're being the cause of the zombie virus in that game
Sadly it isn't, later in payday 2 *spoilers
Bane gets infected with the same virus that's taken from the hospital, but it instead only kills him instead of turning him into an infected
that was such a cool heist. complete bullshit spawns but great
If you didn't know, yes the ai director is improved from l4d1. It's stated in the in-game developer commentary. Most people don't know that exists its pretty cool.
it says it in steam's desc too
According to a lot of developer interviews the ai director was actually straight up broken and not working right at all in L4D1, part of the reason why they wanted a second crack since this critical core system wasn't fully fleshed out.
Francis isnt really a shady criminal. Thats more nick. Francis is more open about his stuff and he hasn’t done anything too crazy like nick. Francis is actually a nice guy and a mamas boy.
Didnt even bring up the leg argument smh.
I did feel this video towards the end was more about moaning about the changes to 2 more than it was a fair comparison between it and 1- especially when the workshop and non-1 additions being usable on 1's maps is brought up because you can literally just choose to not interact with them if you dont want to and the modding scene for a community existing shouldnt ever really be a negitave
I was able to replicate L4D1 to near perfectionin L4D2 using the official L4D1 mutation, workshop UI, weapon and tweaking addons, first person legs included. The second half of the video is stupidly uninformed and biased towards "dark and griddy".
The developer commentary in L4D2 quite literally explains why the more military style weapons are in the game, fallen military squads leaving them behind
I mean let's be real if they make L4D2 exactly/similar to L4D1 you know fans will all go "Oh they're just releasing the same game but as a sequel bait (like FIFA). To me being able to add something new while not stray too far from the original is the hard part, which they nailed perfectly.
Also I'm not one to judge anyone's horror taste, but I know back then, the level we had for what is considered "scary" was really low. If you want an example, take a look at games like Slenderman, which was considered phenomenal back then, but a laughing stock of a "walking-sim" nowadays. Also L4D1 has the nostalgia bias on their side so we also need to take that into consideration.
The argument that finding an ak 47 in lfd2 needs in explanation is a point I have to disagree with because it takes place in the American south. I'm an avid gun collector from the south with a class 3 meaning I can legally own machine guns and I know plenty of other guys like that too. You wouldn't be hard pressed to find a full auto ak in the south during the apocalypse
Francis isn't meant to be a "criminal", you even said it yourself how cliché he looks, that's because he's just a scared man acting tough, taking on a tough persona, being an alpha biker, he is a more complex character, maybe too complex for you to understand?
7.62x39 is one of the most common rounds in America. The ak is not out of place. In America there’s more guns than people so I never even felt any of the weapons were out of place.
That's not the point, very little Americans have class 3 gun and explosive manufacture licenses.
@@yuhyuh8171 and the military shit lying everywhere definitely couldn't explain that
@@yuhyuh8171 You realize there is military vehicles everywhere right?So it makes sense where they got this kind of weapons.
Yeah dawg, the L4D2 weapons do in fact make sense. This is the U.S, all of those things are pretty available (even grenade launchers aren’t too hard find)
Grenade *launchers*, maybe, but there's so much red tape around explosives(the ammo) that you could choke a whale with it.
Bro wtf grenade launchers are a minimum of $10k, machine guns upwards of $15k on the low end, typically $50k. Unless you want to talk post-dealer samples, which you can't own without special licenses and are also insanely uncommon.
Also don't forget there are alot military vehicles in many maps so it makes sense how they got this kind of weapons.
For me, as L4D2 has everything L4D has, and more, it's a clean sweep for L4D2 winning it. However... the menu music on L4D and that dark feel of dread just cannot be replicated on L4D2, maybe if L4D2 had a separate Menu for each game, kind of splitting the games into two? A dark eerie theme for the 1st one, and the usual circus music and guitars for the 2nd.
Can't get the image of zoe having three hands out of my head.
L4D2 weapon animations can be fixed with L4D1+2 Remix by Querentin plus couple mods for scout and awp(valve style animation ones).
It keeps better reload/shooting animations of L4D2 but restores walking, shoving and positioning of l4d1.
The CSS Weapons came shipped with the german version of L4D2 (as a sort of apology for the german version being heavily censored and overall kind of bad), so they're not really added from an update, technically. They've been in the game since release. The Last Stand update just made them spawn in every lobby, instead of just lobbies with Hosts using the german version.
I always preferred the pipe bombs turning the zombies into red mist in the first game compared to the physics explosion in 2. That’s just me though.
Really thats just nostalgia.Because a pipe bomb wouldn't just make someone vanish it isn't that strong explosive.
Ratlobber forgetting New Orleans exists.
you know a game is good when that contrarian ass friend starts bringing up 'the original vision' and 'too much content'. 😹
Blade Runner fans would like to have a word with you.
And Goldeneye fans.
And fans of other properties that got shitty remakes.
Exactly left 4 dead-2 is a better sequel that you can't make it look bad in any way possible.
Took me a while to know that Nick was a criminal guy in L4D2
im pretty sure some people used to think he was a doctor when they were younger
Not to be rude, since you may not have heard some voicelines, but how?
@@SomeGrunt_On_TH-cami always figured he was a Gambler with a shady past, but never an escaped convict
@@PretzelSageit's mentioned in a dev commentary in the parish
I always thought it was Coach
this video feels as though it was fed through chatGPT then edited with nonsensical arguments to make it "fair" between the 2 games just to give us a lukewarm, meaningless, answerless conclusion made probably solely to bring attention to how you're a contrarian and slave to nostalgia in how you like L4D1 aswell as L4D2.
Brainrot content, missed the mark with this one.
This
And while I think he did an alright job with the “Current experience” part, I think he should’ve explained more
For example: sure they mightve removed the cut voicelines cause they didnt fit some of the characters then added them back in, but how did they not fit in? Or explain why the new weapons was too much
This is an alright video, but I feel like he couldve done better if he explained afew things
LOL ikr what an utterly pointless video
Video was decent til' he reached the weapons and "Current Experience" part.
To be honest he kinda felt short in his review, as if he just played for an hour and a half without at least researching more about the game
am i the only person who feels like the l4d2 pistols feel like they do no damage while the l4d1 pistols feel like they are really doing damage? probably a sound thing, just hear the m1911 sound then the p226 (l4d2 pistol)
I think you might be playing the game in high difficulty because in high difficulties common infected takes more shots.
5:43 bill didnt even go out his place before the zombie thing in the comic they show that he was at a veternan's hospital and when he got to his house he had his uniform in a closet aint like he was wearin it all the time
to be fair, l4d2 is based in the southern part of the USA. So there's DEFINITELY gonna be a lot of guns and a bigger variety
L4D1 definitely has some untouched magic in it that the second game can't overcome. A lot of it is definitely nostalgia, playing it on the Xbox way back when.
i think the l4d1 characters being more of tropes than real people is because of it being based off older zombie movies, while 2 is based off newer (2009) ones
my fav line about bill when picking up an M16 is that he'll say
"Taking a rifle, man this takes me back!"
When I first got into L4D, I started with the original game. I honestly recommend everyone do this. It made the new content in 2 feel cooler.
i didn't find much of any of the points raised persuasive, but I cannot deny the effort that went into this, so kudos for that, I enjoy your content, keep it up
To be fair to the firearms aspect of L4D2, I write off the greater arsenal as an effect of being in the south, where there is more military presence from the various amount of installations. I mean, Savannah in the first campaign has an army airfield attached to the town and a whole ass fort an hour away. Not only is the actual military itself gonna have plenty of arms but the actual members of the military are gonna have their own weapons typically.
Military bases are just as common in the north, exmilitary or current military don't carry their military grade guns when not actively working, and the south has the same gun laws as the rest of the US. It doesn't make sense at all. It's a goofy game, but it doesn't make sense if you understand weapons
@@Jiub_SN What you mean military literally came to that place.But left because too many people were infected,this is why you will sometimes see military zombies also.Or even carriers who were killed by military.This is why there are so many jets trying to bomb that place.I have a feeling that you don't pay any attention while playing.
Claiming that content has been added to L4D2 with "zero regard to how it affects the game" is just plain ridiculous. The Last Stand update was BY the community. BY people who actively play the game. People who literally breathe Left 4 Dead out of their nostrils. The CSS weapons were always in the files, and could be accessed by cheats, but have been broken until that update. The other changes were the melee weapon additions, which realistically don't change anything; they are not better than the current melee arsenal, and simply offer some additional variety.
The Last Stand campaign is so underwhelming though...
@@redninelowdogOh really? If you can direct me to a source saying it was meant to outperform all the other custom campaigns I’d love to see it. The time it takes to make levels is a lot longer than what they had and they would’ve loved to make more levels if they had the time.
@@oxideactual1018, it's really boring, even by custom campaign standards, (there are a lot of really good custom campaigns) and it probably should've been made by Valve instead of the community.
This video is a bit lacking as it makes no mention of the console versions. If I'm not mistaken, there are no L4D1 maps in L4D2 for the Xbox 360 version. It also doesn't mention the part where you can see your own legs and shoot the legs off zombies in L4D1 (both in PC and console).
L4D2's DLCs up until Cold Stream were present on Xbox
19:57 he does mention the Xbox 360 port, albiet briefly
@@sunnysidedown404 oh lmao. I forgot what part of the video I stopped at but I guess it was somewhat before then
All of left 4 dead 1s campaigns and cold stream were 100 percent available on Xbox. What universe are y’all from ? Lmaoooo
@@ZayRaps you have to pay for Cold Stream. You also have to pay for Left 4 Dead 1 by itself.
The differences in weapon power between the two games is L4D takes place on the NE coast of the US and L4D2 takes place in the south near louisiana. There just aren't as many M60s and grenade launchers in Pennsylvania. The realism of Valve games is amazing
I never heard anyone talk about this feature before so I’m just gonna say this, In l4d1 whenever a tank would incapacitate you it would beat you to death (sorta similar to a smoker or a charger) and that you could only survive if the tank was on low health, and your teammates were just pouring bullets into it. In the sequel however valve apparently changed it so that as soon as a tank did incapacitated a survivor, it’s A.I. would lock on to the next standing target. I like this change a lot because dying to a tank whilst incapacitated isn’t really fair.
Is the zombie apocalypse fair?
Arguably realistic it does that but also is utterly terrifying on expert which I love
Tanks are meant to be obnoxious and unfair, and honestly I miss that feature. Instead of fucking the whole team, it fucks one player which every other zombie tends to do. Why would the tank be different? Seems gamey
@@colinhubble6667it’s a videogame
Editing to revise that: At the end of the day gameplay should always be the top priority. How many games praised for their realism are now dead in the water cause said realism made gameplay less fun? L4D didn’t survive this long by being realistic, immersive absolutely but realistic definitely not.
Does it make sense for pistols to have infinite ammo? Of course not, but it prevents players from not being able to fight back in a zombie shooter game.
Definitely isn't fair, but also being downed then just left alone is so much less terrifying than knowing 'if I get knocked down, I am as good as dead.'
I agree.I like that feature too.Even though left 4 dead-2 is more harder game in general and the tank is alot more better in l4d-2 I feel like.
I have to disagree with the new special infected not fitting in with the old L4D1 maps, while it does change gameplay quite a bit they do fit in very nicely, as special infected in the franchise are ALWAYS designed with player's tactics in mind, and so they are counters to player behaviour that is very much present in L4D1 maps. The Spitter stops survivors from just camping when hordes come in and blocks their way so can't just rush out of danger. The jockey splits the group and gives more control over the survivors and the charger again gives more control over the survivors but also makes ledges and actual danger when tanks aren't present (Let's just say the second to last No Mercy map started hitting a whole lot different once those mfers where added to the equation). In the end I'd say they fit great into the first game's maps and actually add a lot of them, instead of taking away because the maps weren't designed when they existed.
i personally like how the characters interact in L4D1 more than L4D2.
in L4D1 the characters argue and bicker a bit and it feels more real as they're just random people forced to stick together. L4D2's characters seem to get along a bit too well, like they've known each other before the outbreak, when they're literally meeting each other for the first time in the first level
L4d2 characters are southern.
L4D2's characters are a little "sillier" which makes the L4D1 characters seem more grounded by comparison.
@@-AGGRESIVEPEANUT- and half of them are black
@@itdobelikedattho8112so?
@@itdobelikedattho8112wait wtf I thought they were Asian!
I've always played L4D1 more because I like to look down and see my feet~
Thank you for explaining the weapons matching the characters, so few people appreciate those details!
Is that your kink?
Eww you like looking at feet! Foot sniffer foot sniffer!
@ManaCloakpfp checks out.
There's a mod in the l4d2 workshop that adds that tho.
😟
The entire "remake" of l4d1 in l4d2 is a million times better than the original
i honestly do not understand the workshop complaint, like you control the mods you install 💀
As many other comments have pointed out, Ratlobber was very biased when making this video, and most of the points are mainly nostalgia talk.
I heavily disagree with the weapons point valve wanted a more diverse arsenal of guns and the l4d2 takes place in the south and as someone who lives in Texas i can confirm that most of the weapons can be found easily in gun stores. Plus the direction is more goofy and silly games need silly weapons so I think it fits perfectly.
i think the l4d1 weapons fitting the characters is nice, but especially in america it would make a lot of sense to find a large variety of weapons scattered about during the apocalypse, so i'd disagree about the l4d2 weapons not fitting into the world.
Yeah Americans all own LMGs and grenade launchers and fully automatic SCARS, I'm gonna assume you're an American who doesn't understand guns, or not American. Even for the games time those weapons shouldn't show up as they do in game. They should've locked all of the dumb military grade weaponry behind a special drop at an army tent or on a special military zombie instead of just throwin shit around. They fit the goofy vibe but saying they make sense is laying your ignorance out for everyone to see
@@Jiub_SN it would make more sense for the weapons to show up more often later into the outbreak, which l4d2 takes place in. Weapons being as common as they are is frankly absurd in both games, but at least in l4d2 the game makes an effort to show that combat with zombies is a much more common thing at this point, the military may have even handed out guns to anyone willing to shoot, leaving the machine guns scattered everywhere just a tad more believable.
Point is, if you're gonna have guns everywhere, its less believable when it's the same 6 guns instead of something slightly different each time.
In the dev commentary they do mention they added the Desert Rifle (the SCAR) to show how American military assets from overseas were being recalled to handle the crisis.
I actually prefer the first and would always want friends to revisit the first one
I was able to replicate L4D1 to near perfectionin L4D2 using the official L4D1 mutation, workshop UI, weapon and tweaking addons, first person legs included. Give it a try.
@@benjaminzarkhin1293how do I get it
@@primocd3737
There's a few addon packs on the workshop that convert weapons, change HUD elements and a couple of independent addons that add first person legs. Search "Left 4 Dead 1 (weapon, hud, legs, etc)" and by most endorsed or downloaded.
I prefer the second one more because the campaigns in second one is too good for not liking it.But first one is good too.
9:21 Idk man, AK-47s are pretty common, especially down here in the south.
“Grabbing pills”
Well the m60, m79, and tactical rifles were being used by the military, that's why they exist it makes sense why they're there.
I really like the idea of L4D and L4D2 having very different styles. I wish that L4D would be integrated better into L4D2, as in, I'd want there to be perhaps an entirely seperate menu where you can see what the original was about, with the intro and title screen. Perhaps even an option to play a near one to one recreation of the game without hiding it behind a simple mutation that nobody plays.
And if not thta, then at least put the intro cutscene into the second one as an extra or something like that.
Yeah, especially since it effectively is a replacement. There is a l4d1 mutation but never got to play it
I just feel that if L4D1 had that gritty atmosphere, L4D2 should have had a similar one. You can still have a serious atmosphere even if it is daylight. The main reason why I didn't start playing L4D2 until 2014 was because I couldn't stand the joke atmosphere
To be fair, the Left 4 Dead 2 gun variety has 2 factors that make it somewhat reasonable.
1. It's the South. Constitutional Carry, and virtually 100% legalization of most firearms that aren't federally regulated.
2. The survivors are looking for the military, and often pass through barricades, blockades, and military installations on their way to the end. So outside of the military using a China Lake instead of an undermounted grenade launcher, it actually makes it more realistic.
the last part was a SHART take holy shit ☠️
I think I read that Bill woke up in a hospital wearing hospital gowns when the zombie outbreak started. Than he ran back home to grab his unoform
Yes, he did. Contrary to popular belief, US soldiers don't go out in public in uniform.
I massively disagree with the sentiment of Left 4 Dead 2 suffering from too many updates. If not for the general sentiment then just for the fact that it really was one single update that changed L4D2 into this weird mesh. The Left 4 Dead 1 maps being played in L4D2 is a weird thing to complain about, especially when there are official mutations to make the game play like L4D1, but the Counter Strike Source weapons definitely should've been added in a mutation or maybe a mutation to make the original L4D2 experience, one or another
I love how your analysis makes use of an admirable attention to detail and very thoughtful explorations of topics that appear mundane on the surface, yet I disagree with almost all of your conclusions. Very fun to watch.
LOL
There are things I really appreciate about the original game that mostly come down to nuance as opposed to any massive change in the game's core gameplay. Left 4 Dead 1 feels more atmospheric in a way, certain aspects about the game give it that sort of ominous, serious vibe that you don't get as much from the sequel, even in the ports. L4D1 feels more like a horror game, where as 2 feels more like an action movie. Both games have their moments of crossing into the other territory, but the overall tone of the games is very different. There's also a few small things that I really like in 1 that I hate aren't in 2. Being able to see your own legs, the old gun animations, the pistols being M1911s, unlimited shove in campaign, tanks running faster when set on fire in campaign, and just all the weird little map differences that are present in the original campaigns. I miss going through the terminal in dead air without having to do two crescendo events and being able to look around at everything.
Left 4 Dead 1 is overall much more quality game. 2 has more content. But if 1 had the same amount of content as 2 it would be the superior game in every way!
Both are quality games.
great video. i agree with alot of the points and didnt even realise that l4d1 didnt have melee combat. that probably explains why i loved l4d2 so much. personally zoey is my favourite out of the l4d1 cast, with ellis and rochelle being my favourites in l4d2.
good video but can you make a full length video talking more about what you said about l4d2 in the last section? i find it interesting but id really like to hear a full length video about your thoughts on how the cut content and fan made stuff and unused voice lines "undermine" the experience valve originally crafted.
If I want a more horror like atmosphere and survival feel, I play L4D. If I want to have fun with my friends and goof around, L4D2. Addon options make 2 the best.
Last part was a complete mute point.
I like to think the arsenal of L4D2 can be chalked up to it taking place in the South and a bigger military presence compared ro L4D1. But you right about 1's arsenal being more refined, and the CSS weapons just don't mix well in my eyes
Mods saved L4D2 from being a dead game of stale replayability. If Back 4 Blood had mod support and custom maps, it also would have the same effect. Real ones would know that when they ported l4d1 maps to l4d2, original cast didnt have voice lines for charger, spitter, and jockey; up until The Sacrifice. Time was simpler but amazing as hype when the release trailer went out.
I don't think so.Back 4 blood might have a small playerbase with modding support.But it would never become as big as l4d-2 because back 4 blood gameplay in general isn't statisfying to play.Also the graphics looks very plastic,blurry because of unreal engine.Just the overal aesthetic,zombies,special infected aren't well design and doesn't play well in back 4 blood.
@contra7631 probably reaching at most. But maybe I'm still upset we didn't get a l4d3 that b4b tried to create. Mods would make It more enjoyable though
Left 4 Dead is superior in some way than L4D2. For example, in the first L4D, you can see your leg by default while you can't in L4D2 without using mod. L4D1 also allow you to swim (although limited to floating, similar to or inherited from CS source) while in L4D2 swimming is completely removed
swimming is there but it is removed in specific places because you will exploit those areas in versus thats why.So it is a nice balance.
Never really thought about it, but I think you are right about the l4d2 guns not fitting in with the world. But damn that Ak47 feels so good to use. Even better with a laser sight.
It does fit perfectly because there is military in l4d-2 campaigns which is also explained in developer commentary.You are on south,where alot people have guns.
@@contra7631 our military doesn’t use Ak-47s.
I never considered Francis to be a criminal despite being a biker 🤔
Left 4 dead 1 has an atmosphere that l4d2 could never touch I always prefer to just play l4d1 then l4d2 unless I have no choice
"my healthpack is none of your friggin' business, coach-man" -Rochelle
But why do you think L4D1's weapons are more "refined"? Because of where they're placed in the world?
Walking animations qnd positioning on screen are much better, but that can be fixed for left4dead 2 with mods(L4D1+2 Remix that keeps l4d2 anims but adds l4d1 one style walking/shove and positioning)
@@Kacpa2 Nah both look good in my opinion.
I was having a lot of trouble paying attention until you put up that subway surfers clip, thank you rat guy (thumbs up).
There's something about the viewmodel during movement and shooting that I prefer about L4D1, the way weapons sway when you're running. I wonder if there's a mod for L4D2 that applies it to 2's weapons
It can be fixed with L4D1+2 Remix by Querentin plus couple mods for scout and awp(valve style animation ones).
It keeps better reload/shooting animations of L4D2 but restores walking, shoving and positioning of l4d1.
I'll act as if I didn't hear the take on the weapons at all
"L4D2 brings back all weapons from the first game with improvements and even more, therefore L4D1 weapons are better"... What???
I swear he's high as a kite
Like he completely pulled the guns being tied to the survivors out of his ass
its really funny since l4d2 added alot of details to weapons, such as detailed reload animations. Hell, the last stand added the original HQ Source textures for all l4d1 weapons (and items expect for medkit they kind fucked up), jigglebones for some weapons that make sense, and fixed many problems such as pistols didnt have any walking animation.
I grew up with both and have nearly 1k hours in both but i love both. L4D1 i played first and really enjoyed it. I prefer the cast of 1 much more and the atmosphere. L4d2 with the workshop is timeless and offers unlimited fun. I will say your point about guns can be debatable. More variety in how i can kill zombies is great and some guns do make sense why they're there. I wouldve loved a comparison for Zombies and modes though
Yeah military weaponry in a shack in the woods or a hospital or a mall makes complete sense. They could've added variety without the goofy counter strike weapons
Ya but I honestly think valve redesigned characters feels more genuine to me.Also l4d-2 wasn't really comedic if you played it.Because the lead devs of l4d-2 said they wanted more action and less camping but that doesn't mean it is comedic.Valve knows how to create depressing worlds.Half life is the perfect example.
I love Tetrisphere's OST! thanks for sneaking it in!
Bro I loved the part where he said "it's ratlobber time" and then committed a sexual felony.
To be fair, to someone from Lousiana/Georgia might seem more familiar with L4D2's Carnivals and Parishes than Urban Pennsylvania
But Left 4 Dead 2 literally has all the Left 4 Dead campaigns... why does this video exist?
You could watch the video to find out
yes but it has the campaigns with the new infected, new guns, etc, not to mention even with the l4d1 mutation it still runs on the director 2.0.
@@LeoKitsuneedumbest criticism. "L4D2 is different from L4D1." wow, very profound
@@closcer3950 are you a fucking retard or what? the original poster is making the assumption that this video is pointless because l4d1 campaigns are in l4d2, assumedly making the first game no longer important. i simply stated why he was wrong and the very blatant differences between the 2 and why the l4d1 mutation for l4d2 can't even replicate the original games feeling
@@closcer3950 they were explaining to op why this video exists you muppet
Fun fact the only reason we got l4d2 was because they couldn't update l4d with all of its spaghetti code lmao.
it would be stupid to make a update this big for left 4 dead 1. Its literally another game not update.
Ratlobba, your oc looks like hasn't slept in 10 weeks and then hit his head on a corner of a nightstand when he was trying to go to bed, I feel like him