Why I Ditched ZBRUSH for BLENDER for HAIR
ฝัง
- เผยแพร่เมื่อ 20 ส.ค. 2024
- Please Support me on Gumroad: gumroad.com/da...
Bevel Curve Tools: github.com/ucu...
Zach's Channel: / @cgboost
Instagram: / danny_mac3d
Tumblr: / danny-mac
Twitch: / danny__mac
Artstation: www.artstation...
Facebook: / danny.mac.design
Twitter: / danny_mac3d
Quick bonus tip: While editing the curve, you van hit alt-s to scale that point. This is useful for tweaking the taper per strand. Hope this helps! =3
EDIT: Turns out taper object overrides the taper, they don't stack sadly! =
nice tip! Thanks!
Hmm, this doesn't seem to be working for me...
Ok, found the problem! Turns out i was wrong about it stacking with the taper object =
@@CynicatPro ahhh okay, makes sense! Thanks!
Cynicat, the legend... lives!!!
"if you've seen any of my other videos on hör you know I can't pronounce it properly" lolll
oh, hey :D I remember you from your speedpaints! Interesting to see you here :^)
I quite like his accent though :)
@@YVZSTUDIOS oh hey man! good to see you around!
I can't believe I haven't found this sooner. My hair modeling workflow is completely revolutionized thanks to you!
I like how you pronounce hair, "hurr"
Apparently you can pinpoint people’s birthplace down to within 50 miles in the British Isles after you’ve heard them speak English for a few minutes.
Me, I have no idea. All I can think is “Manchester?”
@@lawrencedoliveiro9104 I guess it's Northwestern England, according to his pronunciation.
I personally find it quite annoying...
Please don’t. That’s not nice.
Please dont what? You can be honest without attacking a person.
Another useful tip: if you switch to "face snapping" and check the "project individual elements" button (far right one) you can place each node on the surface of the head just by moving with "g" and holding ctrl. Projection is view-dependent, so you may want to rotate the viewport to match the angle. This way you don't need to manually place and adjust each node to make it tangent to the surface
Ok this is super inspiring, but I have to say pre-2.8 Blender is something out of a Clive Barker novel. Thank you people at Blender for making the program so much nicer to look at.
Awesome, I really can't understand that out of all the 61k subscribers only 4k wanna watch this awesome content. Really, they are missing out.
i wish they would update the sculpt tools for blender, then we wouldn't need zbrush anymore lel
They would need to update much more... Zbursh is phenomenal with the amount of poly's it can handle and how fast the viewport is.
@LapisSea if it's just performance that bothers you... Well they probably just stopped optimising whenever it was already comfortable enough to live with. I suspect that at least in isolation and on modern hardware, it could be polished up by a single developer in a matter of a couple of months at a handful hours a week. If you find a few hundred people that are willing to pay a small amount, it sounds like something that could be done, rather than "never". If you can't find the people, maybe it isn't important.
ZBrush isn’t really a true 3D tool, like Blender.
use multiresolution modifier to sculpt instead of subdivision surface. Zbrush has better poly-count performance only because you are actually sculpting by painting a 2d vector displacement maps on top of low poly mesh. also blender 2.8 will make use accurate open sub div. which should boost performance.
BLENDAAR 2.8 MASTER RACE
I watched this a week ago and it might as well have been in Dutch. After a week on Blender I'm creating my own stuff and this is a basic tutorial - Awesome software!
Man, your subtle touches of humor are superb in these vids
I was just getting accustomed to the zbrush method, then you had to go and ruin it. Next you're gonna tell me Blender has a sculptris pro mode too..... wait
@@Kajenx I saw that.. pretty freaking awesome. Blender's come a long way.
@@liscarscott It's honestly been great for a looong time now :D these bevels and curves are not a new feature.
Evee is a game changer tho ^^ finally you can view your final product in realtime (altough at a quality cost) while you figure out the settings. and then go into cycles after and turn up the realism to 10 :D
@@michno4323 Oh I know. I've used Blender on and off since about 2007 and I've pushed every studio I've worked at since to adopt it. Hopefully 2.8 will get more of them on board, but its very difficult for established studios to switch over.
@@liscarscott yeah i can imagine it being a huge amount of management to switch program. However it needs to be done. AutoDesk is slowly going to become more and more buried now (atleast i hope) and if the switch is not made now. it could cause huge setbacks in the future. switching now would be the perfect time, since everyone is going to need some time to relearn the interface. Anyways this is just a hobbyist rambling. Good luck man ^^
@@liscarscott Regardless of how superior Blender is, major studios will stick with Autodesk because there is the big time support in place they need that Blender does not or isn't providing.
I was searching your channel hoping to come across this method, since I've seen it used in your other videos, so glad to have found this!
I just started using Blender last year and finally got over the learning curve and love it to pieces. I'm planning on re-doing some animation work I did years ago, but now with modern tools. When I bumped into your channel, I immediately enjoyed the sculpting bits, but really hoped you'd have more on rigging. I speak for myself, but I'd definitely pay for a whole rigging course from soup to nuts if you ever put one together.
This is just like _Extrude Along Curve_ in Maya, using NURBs curves. Very useful and thoroughly underrated!!
Keep it up mate, she's looking incredible!
yep exactly, like I say its a super basic function probably available in all modelling apps like this... just not Zbrush :( - and thanks! :)
Yeah exactly, it's great of you to inform the masses! Power to the people!
Maybe Pixologic should take note ;)
@@DannyMac3d Thanks for the info. I have been using Maya atm, I haven't gone into in depth about advanced modeling stuff, but I will definitely use this in near future.
I'm a newbie at blender and this is completely different than any tutorial I've seen on how to do hair! I'm excited to try this, so far hair has been the cause of so much frustration for me and this looks like it might be easier to control than manipulating planes.
Already knew about this method, but I didn't know about the plugin so still learned something. Thanks for sharing.
I've been very reluctant to use Blender for several years. I simply don't like the UI or how it operates, as I've been using Maya for a good while and am used to it. It's also incredibly frustrating to get used to a piece of software while working on something, and I don't feel like taking the time to tinker around in Blender to learn how to use it when I'm already familiar and efficient with Maya.
But every once in a while I find something somewhere that makes Blender very attractive. This is one such thing. I've been looking for good solutions to hair in ZBrush for a couple months now and haven't been able to find anything that works for me. This seems to be very useful and more user friendly than, say, exporting fibermesh curves to Maya, or using premade hair curve/imm brushes, or using the bend deformer you demonstrated in the video. (I used the latter for a recent project, and it was kind of a pain in the ass but it got the job done.)
I obviously don't know a whole lot about Blender, so I have to ask: Is there a way I can use the curves from this to then rig the hair? That is to say, can I create a joint chain from the curve. I tried to find a solution to that for Maya but came up empty handed. It seems like everything I wish Maya could do, Blender can. So is using a curve to create a joint chain possible in Blender? If it is, Blender will likely become part of my workflow.
There are a few options for rigging hair. Some add cloth physics to it, (within a modifyer, so non-destructive until applied). Otherwise you can rig it by just adding joint chains as you say and weight painting to affect portions of the hair. If you search 'rigging hair in blender' the first vid is a handy intro to see if you like the technique :)
Came for the title, stated for the Hurr, Heur, Har.
This is exactly what I was looking for; I'm not even kidding right now, how is it that you can read minds?
Magic ;)
I knew it. Great video; love the length of it and everything was crystal clear; you're doing god's job!~
This tutorial was the final push for me to start learning Blender. I am primarily Maya and Zbrush user, but I heard so much good things about it that I couldn't continue to ignore Blender
Give it a shot I say. Once you get beyond the basics start looking into plugins. Blender is really powerful by default but when you start looking into plugins it will blow your mind.
@@DannyMac3d I started already and am trying to get my head around the shortcuts. But looks pretty powerful, excited to be learning new stuff.
Could you point me to a few worthwhile (preferably free) plugins? I have a couple but am on the hunt!
@@Kholaslittlespot1 absolutely :) 3dtotal.com/news/inspiration/10-blender-addons-that-make-blender-awesome
Using edit mode to place the curve can make it act unpredictably. You can fix this by adding and editing a lattice modifier. This makes placing the curve act more predictably overall and prevents that HUGE ballooning effect you can sometimes get when curving/twisting the object.
There is just something about you fella and I like it.
I don't think anyone in the comments section can get over the way you pronounce 'hurr'.
"Phil Caps" - nearly died! XD
This was wonderful!!! I use C4D instead of Blender but there is a tool in there that does the same thing and I was able to follow along.
I've been using similar technique in c4d for quite sometime now.
Very nice tutorial. It really added a new dimention to air modleing!
..kind of cool accent too.
Thought things had been quiet from you, only to discover TH-cam hasn't been informing me of your new stuff. Trying to catch up.
Loved the rigging tutorials.
Keep up the good work.
I've always wondered how hair was done! The more you know...Thanks for sharing!
Nice tutorial, thanks Danny. Been meaning to use this for a while and finally got around to it.
Twisting the hair curve is super satisfying imo
Man that bevel curve tool is awesome and you explanation helped a lot
I think layers are your friend when you want to make adjustments to the hair. Pab gave an interesting lecture on the subject during the last Zsummit., you basically record all the definitions on separate layers and then you can mix the effects. I've only just thought about this now and haven't tested it yet but it could be an option...
What an awesome add-on! I wonder why I bothered learning Maya when Blender seems to be so versatile.
You can do this in Maya too, but you should still come over to the dark side 😈
Well, I downloaded Blender immediately after seeing this video, so "Glory to the Empire", I guess?
Fuloqwam I’d say Blender is more like the Rebellion, because it’s open-source, whereas Maya is more like the Empire since it’s owned by a major software business. But of course that’s not edgy enough. Either way, I too certainly need to get back into Blender if I’m going to thrive outside of uni.
Yeah, I got hooked on Maya because I worked for big, Empire-like studios for a while, and they ALL use it. But now that I'm independent, it looks like Blender or C4D are better for small, Rebellion-style creators.
Amazing tutorial it will help me out greatly. Thanks!!
Glad to hear it! :)
I've been looking for this! Thank you so much.
Found you accidentally from another video. I appreciate this a lot. You earn a subscribe!
6:28 twisting hair easy
7:00 convert hair curves to meshes if want
Great video! Quick and to the point. Thank you!
These are the things I need for my own workflow!
Hey there! New to the channel. And guess as everyone else you hooked me with the accent ^_^
Was passing by while trying to learn how to make polygon "hurr" :) then decided to leave a tip as a thank you: you can assign a new bezier curve to each "strand" as taper object, making them even more individualistic in control. Also, transforms in object mode on the taper curves don't affect the main curve, only in edit mode
This is amazing! So powerful!! Thank you for sharing this plugin! Excellent video! 👍👍
A superb video -- one of the most helpful I've seen in a while! Well done and thank you!
Am i one of the few that finds this accent charming? Great video btw, it helped me allot learning more about blender.
that's a great idea! I always have problems with hair mod in Zbrush. I will now do it like that but with cinema 4d
OMG THANKS, this is what I looking so much time!! Now you show me how to do this... I love this! Really Thank You!
I cannot believe you are a real person omg. HER?
Huge puzzle piece for me - thanks for saving me a lot of time!
stunning video, thanks!
Glad you liked it! :)
It took me a moment to figure out "her" is hair xD
I've been searching for was to make hair the last week. Heck, I even put your name in one of my searches but only came up with the xgen video which isn't available for blender. Imagine my surprise opening TH-cam and seeing you have a hair tutorial for blender. Thanks man.
Works the same as max if you loft (as sweeps don't have proceedural twist controls by default). The difference is when you copy the hair piece the taper would be independent control but the profile shape would still reference the same spline shape
Maya finally has sweep tools now so you can replicate proper sweep workflows there now. Which are quite good imo since you get most of the power of max's sweeps, with the proceedural modifiers like twist ect from lofts. Shame the spline/curve tools just aren't as good overall. But you can do a LOT with Maya curves now it has decent sweep tools.
Brb learning blender
Thank you!!
You're a life saver my man
Great video! Thanks
this is amazing, i was looking like crazy for a good tutorial!!! thank you!!
Love how you made that passing joke about your pronounciation. Made me laugh :D
Great video, very useful technique! Thanks alot!
Cool thx for the head up with the plug in
Nice tips. Thank you for sharing.
Great video Danny, the extrude on curve looks super powerful in Blender, wish we had something more non-destructive in Maya.
Sound's like Terrance and or Phillip from South Park. Great tutorial by the way.
hurr hurr hurr hahahhaa nice tutorial dan!!
This comment section is the proof that many blender lovers are completely unaware of 3D basics across all applications.
Phill Caps! your the best D!!!
the point is blender sculpt can't really handle millions of polygon this is the only drawback maybe for me of blender sculpt the rest is great. I hope blender will also improve the functionality of blender sculpt and uv.
Check out Zacherias's video on sculpting high poly in blender. It should be a vid about an aligator cowboy guy. Blender can handle high poly counts for sculpting, you just have to ask how ;)
@@Sekaidein I sculpt high poly in blender a lot because I was a bit lazy do export it as obj and detailed in Zbrush, and also they never mention about their system specs mine was old gt755m when sculpting in blender dynatopolgy around 250 tris my viewport starting to have constant hiccups while in Zbrush, I get 3M and still running smoothly. I'm not a fanboy of ZBrush its just ZBrush is fluent that is all.
Sculpting is much better now in Blender 2.83 LTS, just see that delicious cloth brush.
Quick note - make sure you add the new Bezier Curve/ taper object while in object mode, not edit mode.
I love your accent!!
Zbrush: *Hold my beer*
In the future, would you explain your eyelash, eyebrow techniques? Thank you for the awesome help!
Method 1: th-cam.com/video/O0qQFwZ01Co/w-d-xo.html
Method 2: th-cam.com/video/uPVOAcF6vQo/w-d-xo.html
:) (poly eyebrows are done pretty much the same as method 1)
I love your voice! and thanks for the great tutorials :)
thank you for the tips. tried them a little for my self then thought what if i need separated strands on one curve? my answer to that was to instead of making one big shape for the hair form, i made 5 smaller pieces on the same circle curve. simple duplicate and reshape.
Had to rewind after the Phil Caps joke because I coundn't focus on the video any more. XD
Very, very powerful. Wow.
Thank you! Where can I get such cool stylized teeth?
That add on I've seen it some where years ago.
this is a standard feature in all 3D software since the civil war. :D
Except for zbrush.
Hello Danny, could you upload addon (Bevel curve) to download it?
The page you have provided contains the incomplete addon.
I love your channel; keep it up!
Hello Danny, I've been watching your videos and loving them for over 2 years now and I would be very interested in watching a detailed tutorial on how you do your render passes in Zbrush/Photoshop. I was wondering if you have any tutorial that I can buy on that?
Thank you for everything you teach us!
You should also make a few male models with the Him tool.
Zbrush has some glaring limitations I hope they'll fix sometime soon. Almost everything in Zbrush is destructive, and layer management is horrendous.
Oh gosh this was so good, thanks!
Thank you! This was very helpful and is going to save me a bunch of time (:
This is amazing, thank you for the great video tutorial.
I wonder how would you create Dreadlocks, since they're not smooth on the curve but different size shaped... any chance you'll make a tutorial for this?
keep up the good work! :)
In my personal opinion its alot easier to make hair using Path Curve. I have tried both with Bezier Curve and Path Curve and i was not able to make anything decent with Bezier Curve but i could make something really great with Path Curve. So, since this is not an option in this addon i personally recomment to not use this addon. But this is ofcourse just my personal opinion and everyone may not agree. But i thought it could be useful to share my experience with creating polygon hair in Blender using Curves. And i have been using blender since 2011 so 8 years :)
her her looks very pretty.
I really like your accent, it's so entertainingly nasal
I like the way you do it right hur
Oh! Nice method! Its remind me a 3DSMax's loft function, but its costs so much xD
Thanks TH-cam Recommendations ! I subbed
Now its time to do it in HOUDINI
Semi-simulated strands with parameters
Full on scriptable procedural twisting
Automatic generation of different extrusion shapes for herr clumps
Introducing a slight bits of randomness in the curve shapes
All can easily be done in just a few clicks and 500+ years of watching tutorials!
(No but seriously, if you like the customisability that blender has to offer, check out the amazing felexibility that Houdini offers, you can use a full-fledged, fully featured version for free WITH! mesh export so you can actually use the herrs you make.)
HÖÖR
Some nice features in Blender! Never thought I'd see the day! lol . Nice video mate!
Blender gets a bad rep but it's super strong these days
Thanks Stephen! Yeah I picked up Blender about 6 months ago and it is really strong. New version launches soon and it's an absolute game changer. Worth a peek for sure!
3ds also does this exceptionally well
Choose wich blender pocess or addon for modeling hair is the hard part ,all of them are awesome!!
Hi man! Where are new videos? :(
Okay, say I created stylized hair in Zbrush using imm hair Tube brush. Is there a way to use GoB to import the hair or hairstyles I created in ZBrush back into the Blender software for animations etc? Or will my Zbrush stylized imm hair tube hair will not transfer?
Awesome workflow! Does anyone know how to use bevel Curve tools in blender 2.8?
Hi thanks for the great video. Does this work on the latest version and on iOS? I installed the add on but nothing happened. Thanks
Could I do something like this is maya?
Ouuh! I Loved this!
Awesome!
I notice there's no 3D-Coat on your taskbar. Ever tried it for sculpting? Hair or otherwise.