Why i quit Zbrush for Blender as professional 3D Character artist?

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  • เผยแพร่เมื่อ 15 ส.ค. 2023
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ความคิดเห็น • 582

  • @robertmoats1890
    @robertmoats1890 9 หลายเดือนก่อน +230

    Blender is definitely one of a kind. It's completely free, yet the devs still make decent money through donations. I've donated to them several times. This is how it should be.

    • @edstar83
      @edstar83 8 หลายเดือนก่อน +18

      Free and Open Source.

    • @danielrolesu5000
      @danielrolesu5000 7 หลายเดือนก่อน +27

      I think we are just so lucky to have Blender. I don't know of any other free software that is this competitive with paid software.

    • @mbg4681
      @mbg4681 6 หลายเดือนก่อน

      @@danielrolesu5000 >> I don't know of any other free software that is this competitive with paid software.
      The end-user desktop is really the last bastion of paid software. Open-source has overwhelmingly dominated web development, smartphones, embedded devices, and the infrastructure of the entire Internet for decades now.

    • @eng3d
      @eng3d 6 หลายเดือนก่อน

      @@danielrolesu5000
      I think the advantage of Blender is not only that Blender is for free but because it is for free AND loved by the community.
      Many people claim that Maya is for pros, and it is true, but it is for pros because big studios have many scripts for Maya developed for decades that the average Joe does not have.

    • @starwarz8479
      @starwarz8479 5 หลายเดือนก่อน

      ​@@danielrolesu5000 Agree! If you're using it for work I'd make donations to it to keep the dev going. It's way cheaper than those insane subscriptions fees with Maxon, Autodesk tools.

  • @lucasbittencourt8290
    @lucasbittencourt8290 10 หลายเดือนก่อน +260

    Finally someone talking about transitioning from Zbrush to Blender. Thank you Niko, you're the best!

    • @SwiftyGazz
      @SwiftyGazz 10 หลายเดือนก่อน +4

      I think Blender is better for sculpting :)

    • @georgefromjungle5211
      @georgefromjungle5211 10 หลายเดือนก่อน +17

      @@SwiftyGazz Did you even watch the video ? 2:06 5:58

    • @SwiftyGazz
      @SwiftyGazz 10 หลายเดือนก่อน

      I did and my opinion is that I think Blender is better for sculpting then Zbrush@@georgefromjungle5211

    • @3dguy839
      @3dguy839 10 หลายเดือนก่อน

      Finally Congress is investigating 🛸 🛸 🛸
      UAPs

    • @rogerdltj
      @rogerdltj 10 หลายเดือนก่อน +11

      @@georgefromjungle5211 did you even read his commentary? He said "I think", it's his opinion.

  • @TonyG718
    @TonyG718 10 หลายเดือนก่อน +55

    I first started using Zbrush in 2019 and you were one of the first Zbrush channels I saw. I was so inspired by your high level skill set, I bought your course on Udemy. I support you no matter what platform you use, As a 2D animator trying out 3D for the first time, I couldn’t believe how the hell you made such phenomenal and detailed character anatomies. You’re incredible, sir.

    • @chrisproductions6262
      @chrisproductions6262 4 หลายเดือนก่อน

      I actually started back in 2023 and it's so easy to get the hang of, though Blender gives you more options to improve upon it like adding special add ons to make Retopo easier

    • @athinasdesigns
      @athinasdesigns 29 วันที่ผ่านมา

      Ty for letting us know the courses are worth it. I saw recently 2 courses 1 with a dragon and 1 with an assassin and i love his details. Right now i don't have time to focus on learning sculpting but i am thinking of buying them for the future

  • @M2008tw
    @M2008tw 9 หลายเดือนก่อน +27

    Sad to see what a greedy company like Maxon can mean for the industry. When they bought Red Giant (plugin for After Effect) they started to flush out their former customers. When they then bought Z-Brush I knew it was time to look elsewhere. Thanks for sharing your experience with Blender. I'm seriously considering switching from Maya to Blender, but haven't quite had the guts to switch yet... have tried Blender a bit. What appeals to me most about Blander is their community and their willingness to share knowledge, something that all the other players don't come close to.

    • @Jez2008UK
      @Jez2008UK 5 หลายเดือนก่อน +6

      Hi, I don't know what your situation is, why you haven't had the guts to switch, but I'm probably a lot older than you (60) and I have had 3DS Max in my life for over 25 years (not used it every day so I had it for that amount of time, but you could say I've only used it for maybe 10 years :) ). Anyway, over the last 3-4 weeks I've been learning Blender (didn't think I could do it) and I am now very comfortable with it, and am absolutely sold. There is something about Blender that makes it a joy for me to open up and use (every day). It's made me more creative (honestly) and I've started doing personal projects (something I've not done in 3DS Max for decades). Honestly, I regret being with Autodesk for too long, it's the psyche of using an old, unloved piece of bloated software (for that nasty company) that literally made me dread opening it (it has a couple of idiosyncrasies that I've never been able to accept and would drive me nuts every single time I'd use it). Now, I'm just having a ton of fun in Blender doing personal projects one after the other. And now, I've just bought this Nikolay's Blender Character for Beginner's course (to do my very first ever character). Bottom line my friend, is don't delay, get on with it! It is an absolute joy to use. PS - I'm selling my zBrush copy - I've had it for years and it too, whilst being the 'best' simply doesn't inspire me to use it (because it's too hard for me, compared to Blender, which has everything in it, and is soooo simple. And if it's good enough for Nikolay, it's plenty good enough for me!).

  • @valleybrook
    @valleybrook 10 หลายเดือนก่อน +13

    I think this is the best marketing-video for Blender I have seen. An obviously very competent 3D-creator who has worked with many different 3D-SW-program is saying that Blender is good, and even really good. And remember, it is the skills that matters, not the tools, so if you have excellent free SW like Blender, nothing can stop you!

  • @pieminator6969
    @pieminator6969 9 หลายเดือนก่อน +30

    I learned Zbrush from your courses, and later on Blender on my own.
    Zbrush is extremely powerful... but Blender is way WAY easier and faster to use, that won me over.
    While Zbrush is industry standard, Blender has the potential to be as powerful in a few years.

    • @gasia112
      @gasia112 5 หลายเดือนก่อน +4

      In my country (Thailand). Many young students who interesting in 3D, 90% of them use blender. 10 years from now on I hope blender will be on industry standard 🥰

  • @scpk2246
    @scpk2246 9 หลายเดือนก่อน +6

    Wow! So full of HONESTY! straightforward talk! Kudos

  • @mikerusby
    @mikerusby 10 หลายเดือนก่อน +22

    I use blender more than anything these days, used to be a 3dsmax user+ maya+ zbrush( 20 years +)
    I haven't quite got in to the blender sculpting yet, though have done a few head sculpts. But yeah Blender is perfectly fine for nearly
    every aspect of 3d these days.
    all the models/animations/characters on my channel are done in Blender

    • @lilyounggamer
      @lilyounggamer 9 หลายเดือนก่อน

      How many polygons can blender handle?

    • @mikerusby
      @mikerusby 9 หลายเดือนก่อน

      @@lilyounggamer I don't think its as many as zbrush, but you can still do fairly complex stuff. Some people go beserk with the subdivison levels. not always necessary TBH

  • @Burgervfx
    @Burgervfx 10 หลายเดือนก่อน +22

    I use both, Zbrush for sculpting and Blender for everything else, perfect combination.

    • @tamtrily
      @tamtrily 10 หลายเดือนก่อน +1

      Me too. I have to give blender sculpting a second look.

    • @XellosShinomeiYT
      @XellosShinomeiYT 10 หลายเดือนก่อน

      how u manage to use hotkeys? dont u get confused while using them?

    • @DVFHAFYT
      @DVFHAFYT 4 หลายเดือนก่อน +1

      @@XellosShinomeiYT Uh I don't, the human brain can hold more than 1 set of hotkeys.

  • @Milan23_
    @Milan23_ 9 หลายเดือนก่อน +11

    You are totally right, the best thing about blender is that blender tools are evolving fast and getting more and more reliable. So blender is slowly entering industry stantard mode. I use it for VFX last 3 years

  • @alexiapri
    @alexiapri 5 หลายเดือนก่อน +4

    i love your energy!! you have great charisma

  • @maximilianomoretto258
    @maximilianomoretto258 9 หลายเดือนก่อน +4

    The Blender community is huge and highly interactive

  • @paulbirkpowlly
    @paulbirkpowlly 10 หลายเดือนก่อน

    Thank you, looking forward to your next Blender course.

  • @gordontarpley
    @gordontarpley 9 หลายเดือนก่อน +8

    I've been planning the same move. Been a zbrush user since 2005 and Maxon ruined the experience. Blender has SO many tools that zbrush doesn't have and the sculpting is getting closer and closer all the time. Thanks for making this vid. It completely reinforces my own thoughts.

    • @claudiosettiart
      @claudiosettiart 9 หลายเดือนก่อน +4

      Agreed! It's shameful how Maxon is handling the program and its user base. I have also been using zbrush since 2005 when it came in the mail 😄

  • @Stillenacht3D
    @Stillenacht3D 10 หลายเดือนก่อน +43

    I'm in the same camp. I use Blender for pretty much the entire process. The three main things I still wish to see in Blender's sculpting are morph targets, sculpt layers and a way to fix symmetry the same way zbrush does with the smart resym function.

    • @izeta3d
      @izeta3d 9 หลายเดือนก่อน

      It must be a pain to move to Zbrush just to do all that super basic stuff

    • @Stillenacht3D
      @Stillenacht3D 9 หลายเดือนก่อน +1

      Indeed. It'd be nice to see these things addressed at some point@@izeta3d

    • @TommyGunsXL
      @TommyGunsXL 9 หลายเดือนก่อน +2

      I don't know what exactly you mean with "morph target sculpting" and how it works in Zbrush but Blender has "shape keys" and you can also create them in sculpt mode. I use them for facial expressions, eye blinking, muscle flexing and other smaller details. Unreal engine also uses the term morph target and it will recognize blender shape keys as morph targets after exporting.

    • @Stillenacht3D
      @Stillenacht3D 9 หลายเดือนก่อน +1

      Yea, I know about that workflow but I don't think it works with the multi resolution modifier. That' s primarily how I'd like to be able to use it. @@TommyGunsXL

    • @Wenedi
      @Wenedi 9 หลายเดือนก่อน +1

      I wish blender improved it's PBR texturing tools to be more substance-like rather than having to set up everything manually.
      At least improve the baker D:

  • @arthurbrown3D
    @arthurbrown3D 9 หลายเดือนก่อน +2

    Speed char is the most transparent and honest 3D artist and tutor I know. The guy is just too real lol

  • @szkrukowski
    @szkrukowski 9 หลายเดือนก่อน +2

    I appreciate your honesty regarding the money aspect of blender courses. It's refreshing. Thanks for being honest and sharing your true opinions

  • @warren3910
    @warren3910 10 หลายเดือนก่อน +5

    Blender is a jack of all trades. With some addons (free and paid) it has incredible potential.

  • @Shalfatk01
    @Shalfatk01 10 หลายเดือนก่อน +8

    it is always about where you are beter, faster more variable etc... doesnt matter if you use blender maya z-brush. if you can deliver final product use what ever you want to .

    • @MlleMarinax
      @MlleMarinax 9 หลายเดือนก่อน +3

      it is also about what you can afford. what tools you have access to learn and get better.

  • @oomegator
    @oomegator 10 หลายเดือนก่อน

    Super nice to get the perspective from someone as experienced as you on this topic.

  • @Namtar3D
    @Namtar3D 9 หลายเดือนก่อน +14

    Zbrush is no longer an option for freelancer, hobbyists and small budget artists. I have a perpetual license and love it even if it doesn't update anymore (thank you very much Maxon), but I know eventually I'm gonna need to move on to blender.

    • @chadvoller2031
      @chadvoller2031 9 หลายเดือนก่อน +7

      This is where I'm at. I bought ZBrush for $250 many moon ago, I think around version 2. Best purchase I have ever made. I was expecting Pixologic to start charging at some point, and I would have paid them for the updates as they deserved it. Now that Maxon owns it, they aren't getting a dime from me. They did the same thing with the Red Giant plugins and priced me out of using them. I'll use the last version that I have licensed, for as long as I can. Then I'll learn Blender just to do sculpting. Autodesk still rents out Mudbox, fairly cheap in comparison to ZBrush too, but they haven't done any development in it for years. Which is sad, because it had a decent following for a while that Autodesk just left to die.

    • @Namtar3D
      @Namtar3D 9 หลายเดือนก่อน +2

      @@chadvoller2031 3D coat is a nice option too*

    • @anab0lic
      @anab0lic 9 หลายเดือนก่อน +4

      its always an option, zbrush is completely free if you know where to look.

    • @chadvoller2031
      @chadvoller2031 9 หลายเดือนก่อน

      @@anab0licThere's rewards for turning in businesses that use pirated software. I would not even think of doing that. All it takes is one employee to turn on you.

    • @anab0lic
      @anab0lic 9 หลายเดือนก่อน +2

      @@chadvoller2031 I'm a one operation I don't think I will be turning myself in haha. For learning purposes/hobbyists/starving artists just torrent it tbh if money is tight... if you are scaling up to a larger more profitable business then the monthly licence fee really shouldn't be an issue.

  • @TropicalMind
    @TropicalMind 9 หลายเดือนก่อน

    Thank you sir for your blender tutorials

  • @msandersen
    @msandersen 10 หลายเดือนก่อน +2

    Great talk, very interesting. Bought a number of your courses, appreciate your humour and skill. And your head is perfect for the Zoom blur filter!
    I watched another video a while back by a ZBrush character artist trying Blender discussing something she found to be a game changer; she set up lights on a virtual turntable so she could test the contours more easily as she worked! She reckoned while ZBrush is better for details, Blender is better for the initial sculpting up to the high-poly work, partly because it is true 3D, not 2.5D, and can have proper perspective and lighting. And there’s been a significant upgrade to the sculpting tools since, inc the hair system.

  • @macronomicus
    @macronomicus 9 หลายเดือนก่อน +5

    Blender is my favorite app too, & its continually improving thanks to the active community, & the ongoing donations many make. By the way, there are more sculpting & higher-poly handling upgrades coming in the future as well, so these areas will continue to improve. More sculptors engaging & making feature requests/ bug reports, etc. this also helps for an area to get more focus in progress.

  • @staterstat
    @staterstat 10 หลายเดือนก่อน +1

    Very useful video. Thanks, Niko!

  • @Ziflinz
    @Ziflinz 10 หลายเดือนก่อน +27

    I ditched ZBrush for Blender after forking over the big $ and then less than a year later they sold out and started charging for updates. I could kinda deal with ZBrush's terrible UI, but for indie GameDev work, it's nice being able to use as few apps as possible (free is great too). So now it's just Blender and Substance Designer (ditched Substance Painter for Blender as well). Keep the Blender tutorials coming!! :)

    • @Tertion
      @Tertion 10 หลายเดือนก่อน +2

      What is your workflow for using Blender instead of SP ? Do you use addons ?

    • @philmehrart
      @philmehrart 10 หลายเดือนก่อน +4

      This is my thinking too, if you can stay in Blender which has true perspective, and be able to do everything in one 3d suite, why not
      I don't know if I'd ditch painter altogether, there's a lot of nice things to use for a texturing workflow.... But blender has some cool stuff, materials, the shader editor is aolid

    • @Ziflinz
      @Ziflinz 10 หลายเดือนก่อน +6

      @@Tertion I have a custom sub-graph node that blends two sets of PBR inputs using a mask (similar to layers in SP). The mask can also be used to add or subtract height (say like paint over parts of metal or mossy patches over a rock) where you want to physically layer one thing on top of another. I also use it with negative values to create simple sculpted details like damage/wear or say beveled edges between boards in a wooden crate. And I use it as a mask to layer in some procedural noises for roughness or color variation . Nothing super crazy, but I find it easier to reuse certain things than with SP anchors or whatever they're called. (And it doesn't result in a 100MB-1GB file like in SP which makes using version control less painful...)
      I have a custom sub-graph node that I use for generating the additional Color/Roughness/AO/Metallic/Emissive (to pack several into a single texture, etc.) outputs the way I want for baking. I use an addon that I wrote to batch bake all the outputs (or just selected). I also wrote it so you can flag objects to *not* batch-bake for certain cases where you have multiple versions of a single object (say for a broken crate) and don't want it to try and bake areas twice where UV space is shared. And the addon has a drop-down to preview individual PBR textures like just the roughness or metallic similar to SP.
      I also wrote a batch exporter (I use glTF, but it also works for other formats) and that comes in handy when working on several variations of the same object (or similar objects that will be packed to the same set of textures).
      I should probably write a blog article for all this soon, but feel free to ask any questions.

    • @i01binary
      @i01binary 9 หลายเดือนก่อน

      if using unreal engine you can use quixel bridge but to me i would always use blender as it is most flexible to do any 3d work. :)

  • @Raramation
    @Raramation 10 หลายเดือนก่อน +10

    Great video! I'm a maya and ZBrush user for quite some years but switched to blender recently. In comparrison to maya I really like it as much, but for sculpting I prefer ZBrush for now. However I have to say I only started Blender two weeks ago so I have to get accustomed to it some more for sure.

  • @peterfrank1572
    @peterfrank1572 10 หลายเดือนก่อน +16

    I'm not following Maxon down the subscription rat hole, but in my view when it comes to sculpting, Zbrush is just better. I do think however, that as time goes on and Blender improves while my 2022 perpetual license gets outdated I will eventually move to Blender permanently. Today every time I try working with Blender I eventually go back to ZBrush.

    • @channelofstuff6662
      @channelofstuff6662 9 หลายเดือนก่อน

      Learn blender zbrush is not better. Now Maxon is the boss good updates are dead.

    • @raphaelprotti5536
      @raphaelprotti5536 4 หลายเดือนก่อน

      I'm not paying a sub, either, unless it's more affordable for a hobbyist. I don't do paid work from home, so free software at home is the way to go.

    • @pawnzrtasty
      @pawnzrtasty 2 หลายเดือนก่อน

      ⁠@@channelofstuff6662for sculpting zbrush is more intuitive and way easier to use. I don’t need pbr or nodes or animations. I sculpt things to print them. As far as updates go I’m good with the version I have and will be forever really as it does everything I need it to do. People seem to forget the state of pc programs 10-15 years ago. This is how it’s always been. You want the new better version you have to buy it. There is nothing wrong with that. They don’t give remastered games out for free. All those are updated versions of the game you already have. You’re not entitled to have it just because you have the original version.

    • @channelofstuff6662
      @channelofstuff6662 2 หลายเดือนก่อน

      @pawnzrtasty a subscripting isn't buying. They don't even give that option.
      Blender can replace zbrush like it can replace alot of other software.

  • @yasinyorur1
    @yasinyorur1 10 หลายเดือนก่อน +1

    Dear Niko, thank you for your sincere explanations. While learning Zbrush, I mostly benefited from your content, although I used blender before you, I still learn from you. I'm so glad to have you..

  • @ianfavreau9776
    @ianfavreau9776 10 หลายเดือนก่อน +2

    The reason I made the switch was the cost, but also it's so much easier to do things like add new geometry and modify the texture, light, and render. It will also look more accurate to how it will in the software you render it in because it doesn't have matcaps ingrained. You have so many more options including geometry nodes, easy, non-destructive hair, shader editor, animation and rigging, and not to mention rendering stills and animation.
    I think ZBrush is best if sculpting is all you ever will do, but Blender is such a blessing to artists because it will always be free.
    Thanks for being transparent about this - its something not everyone will admit because they get bullied into paying for ZBrush by its user base.

  • @OnePatrix
    @OnePatrix 10 หลายเดือนก่อน +21

    Keep doing your work, you don't even know how much you helped me to achieve what i achieved. Maybe Im now frustrated with proper face texturing, but I think that I'll learn it as time passes by (and Im still pretty new in Sculpting and 3D overall... maybe little more than a year). You are a great teacher :D

  • @charlesbooth3176
    @charlesbooth3176 9 หลายเดือนก่อน +1

    I've been wanting to ask you this forever! Thank you for addressing this.

  • @tlilmiztli
    @tlilmiztli 10 หลายเดือนก่อน +30

    I cant even think of going from ZBrush to Blender. I feel too comfortable in ZB, my nerves and time have a price too :D BUT I agree with Nico 100%. Specially if you are barely starting - no need for ZBrush. Besides - like Nico said - sculpting itself, anatomy - all that is the same no matter what software you are using. I am still watching Nico sculpting in Blender even if I am not using it because techniques apply to any software. Also Nico - props for saying openly that one of the reason is popularity of Blender and fact that you can sell more tutorials on it. Its not something people would openly say - they would rather hide it behind "because Blender is so AWESOOOOMMEEEE!! And FREE!!!". blablabla. Youre a great guy. Hope to see you coming back to ZBrush one day - because mate, they are adding some pretty cool things (and I dont mean Redshift hahaha). So maybe in a year or two you will have plenty of reasons to check it out. Much luck and thanks for great videos. My characters got WAY better since I found your first video on YT ages ago. You thought me a lot and you keep on doing so. Greetings from Mexico!

    • @xanzuls
      @xanzuls 9 หลายเดือนก่อน +3

      bro just get a life, every time I see a blender related video, I always see you commenting justifying how happy you are that you've switch from Blender to other programs. If you are really that happy and satisfied, why do you feel the need to mention in under every blender related video? Just use whatever works for you.

    • @tlilmiztli
      @tlilmiztli 9 หลายเดือนก่อน +2

      @@xanzulsI never switched to ZBrush though because never used Blender for sculpting so... not really a case here LOL. You know why I am commenting so often? Because Blender Bros are polluting every possible 3D related video with their "Blender is THE BEST! And FREE!!!" nonsense. Taste your own medicine "bro".

    • @Jez2008UK
      @Jez2008UK 5 หลายเดือนก่อน

      @@tlilmiztli Just for the record and totally unrelated, I cannot stand that BlenderBros - they had one tutorial on TH-cam I saw about connecting cylinders and it's absolute rubbish. They really need to take that video down because it is the absolute worst way of connecting cylinders in Blender (or any other package).

  • @caseyforster4613
    @caseyforster4613 10 หลายเดือนก่อน +3

    Zbrush is godlike for sculpting!

    • @qar9Records
      @qar9Records 17 วันที่ผ่านมา

      Indeed !

  • @sourlemondude
    @sourlemondude 10 หลายเดือนก่อน +15

    Open source is the future. It really is amazing how much easier it is to learn these programs when there's just such a vast amount of people creating and teaching online

    • @barulicksama3838
      @barulicksama3838 9 หลายเดือนก่อน

      You're like 12 or something? Cuz I was like 12 when I first heard that open source is gonna be a future and that was 20 years ago. And Linux is still there nowhere close to commercial operating systems.

    • @i01binary
      @i01binary 9 หลายเดือนก่อน

      @@barulicksama3838 you use android which is linux and open source, steam os is linux,most servers are linux,microsoft uses linux,im a game developer and i use linux on all of my pcs and im doing well. no pain. it is about user not about product. you can use whatever you want but you cant say some crap about something you dont even use.

    • @fastlearner292
      @fastlearner292 9 หลายเดือนก่อน

      ​​​​@@barulicksama3838Linux is used almost everywhere in big VFX studios so you are dead wrong lol. But personally I also wouldn't say open souce is the future, just that it will be more than viable for things later on

    • @reekinronald6776
      @reekinronald6776 9 หลายเดือนก่อน

      @@barulicksama3838
      Open source may not be the future, but it will certainly become a greater portion of the software universe. Also, using Linux as an example, is not great, It pretty much runs the internet and most of the corporate world. It really depends on what companies do with paid software. 20 years ago, it was pretty easy to pirate software. Hell, Windows probably exists because it was so easy to pirate and become the defacto Desktop standard. More difficult to pirate software now and the subscription model is less attractive to hobbyists, than an reasonable single payment on something that you don't make money from.

    • @edstar83
      @edstar83 8 หลายเดือนก่อน

      ​@barulicksama3838 Why do you think more people don't use Linux? Because it's not supported by software developers. Why is that? I'm sure Bill Gates has nothing to do with it and it's just a coincidence that new PC'S are shipped with Microsoft Windows spyware pre installed.

  • @ChristianJB38
    @ChristianJB38 9 หลายเดือนก่อน

    I'm glad to hear that, hopefully see a tutorial of female and man sculpt in blender

  • @drewgamble8380
    @drewgamble8380 9 หลายเดือนก่อน

    I love you so much my man.
    Keep spittin truth!

  • @unskillgg6961
    @unskillgg6961 10 หลายเดือนก่อน +1

    Keep doing what your doing! You have very wonderful and easy to understand lessons. And I also like your English). Thank you

  • @cgiink
    @cgiink 9 หลายเดือนก่อน

    Thanks Nico! Very nice view

  • @alixsaffari
    @alixsaffari 10 หลายเดือนก่อน

    I love your works!!!

  • @MWSculpts
    @MWSculpts 9 หลายเดือนก่อน +3

    Great to see you transition to Blender. Showcasing that you're a great artist no matter what software you use.

  • @badoli1074
    @badoli1074 9 หลายเดือนก่อน +3

    That's why i'm using blender. Most people want the best, but actually don't really need the best. I'd rather have something really good that i can use for everything instead of having to learn a new user interface for every new tool. And i've worked already more than 20 years in 3D.
    Is it perfect? Hell no, it's just another buggy app like all the others. But the blender team has convinced me they are actually about cleaning up their shit. They overhauled blender majorily already two times despite the danger of pissing off their fans, which earned my deepest respect. 2.5 was great, but 2.8 was a milestone that kicked the butt of every competitor and changed 3D graphics forever.

  • @SubsurfaceTalks
    @SubsurfaceTalks 10 หลายเดือนก่อน +1

    Great ! I sculpt in Blender an find it cool. I tried using Zbrush but haven't gotten used to it. This reassures me that I should probably stick with what I know and just hone the sculpting fundamentals.

  • @TiagoRKrummenauer
    @TiagoRKrummenauer 9 หลายเดือนก่อน

    Congrat on the video! I switched from zbrush to Nomad Sculpt + Blender and nothing has changed in my working time.

  • @anatolykondratiev2116
    @anatolykondratiev2116 10 หลายเดือนก่อน

    Thank you Niko!

  • @janvollgod7221
    @janvollgod7221 10 หลายเดือนก่อน +3

    i followed a lot of your tutorials, and since we both from the Balkans, I was always very sympathetic to the mentality. Most importantly, I learned that you don't have to take everything so damn seriously. Names don't count, because at the end of the day, it's the skills and the tools that count. Sadly, my transformation in sculpting is not finished, so I need zbrush still for high density concepts. But I am working on it. Especially now since they joined the dark side.
    Thank you for your honest video.

  • @Bokaj01
    @Bokaj01 9 หลายเดือนก่อน +1

    For many years us old timers had a great price range on Zbrush with free updates, before they began to up it and charge for updates as well, which is fair enough. Alas now they, as many others, got sold and ended up in subscription hell which will definitely scare new potential users away. From that POV it makes total sense to take on Blender, it's an awesome package.

  • @uzairbukhari99
    @uzairbukhari99 10 หลายเดือนก่อน +3

    I purchased the ultimate stylized character sculpting course. I'll see if zbrush is worth keeping

  • @mlgsweetie
    @mlgsweetie 9 หลายเดือนก่อน

    Nico, your monster you showed us is very cool! It would be great to see a course where you make a similarly complex game monster.

  • @ey891
    @ey891 7 หลายเดือนก่อน +1

    I recommend to use both

  • @CrusaderGabriel
    @CrusaderGabriel 10 หลายเดือนก่อน +13

    I need my clay buildup brush translated into blender (working just as in zbrush... Clay strips is garbage at least for me) and I'm willing to migrate 100% to blender.
    Some minor things I don't like much on blender (vs paid programs) but definitely not deal breakers are:
    •Retopology: way easier in maya
    •UV: again maya wins for me, but the king would be rizomUV if it wasnt another ultra expensive tool
    •Adding displacement: Zbrush is just like press 2 buttons (new texture or load texture, load displacement map), blender you have to do a slight ritual to setup
    •sculpting layers: this may probably be a unfair comparison but when dealing with realistic characters there comed the time to break symmetry and it definitely helps you handle things non-destructively... Probably im missing more from blender sculpting mode but only alternative in blender i can think of rn is just git gud.
    •Hair system: i know geometry nodes were a game changer, but comparing strictly blender particle system vs maya xgen I'm more used to xgen
    On the good side its really monstruous that blender can do basically everything in one software: sculpting, modeling, retopo, uv, texturing, rigging, animating, etc. and all for free! Also seeing how d-bag Autodesk as a company is i really prefer to encourage people to use blender than giving the greedy autodesk more money (not talking about the Jack Sparrow alternative here *Wink wink*), in the end the absolute best selling point i can talk about blender is addons, there are really few things you are used to in other software that doesnt have an addon (although some are paid, but most of the time its cheaper to pay for a blender addon than the software that created that specific workflow).

    • @morplagro1545
      @morplagro1545 10 หลายเดือนก่อน +4

      I believe you can mimic the clay buildup very well by fixing some of its settings (I could be wrong) but Outgang seems to have gotten it down in the video "Pro Zbrush artist sculpts in Blender for the first time"... take a look!
      Edit: Also thought I would add, I think that a lot of those things you mentioned also go backward, I'm not very into the other software but from what I've heard blender has a lot of useful features that those ones don't, in the same way you mention. And yk, people always talk about how these are better for that, and forget that blender is not an exception, use it as part of a workflow, not a one for all, just like any other software. Many aren't going to do everything in zbrush, they will sculpt, then texture in substance and assemble in something else like maya. I think blender should be used as just the final place to assemble the whole project and scene. Since you can make the changes you want easily without then going back through the whole pipeline.

    • @heckensteiner4713
      @heckensteiner4713 10 หลายเดือนก่อน +4

      I use Blender daily for my job and I agree with everything here. There is a fantastic remesh tool for Blender, but it's paid and at that point it's no longer free software.

    • @Zaptruder
      @Zaptruder 10 หลายเดือนก่อน

      @@heckensteiner4713 Way cheaper to pay for quad remesher than to buy Zbrush tho.

    • @choicesii1
      @choicesii1 9 หลายเดือนก่อน

      ​@heckensteiner4713 it's a retoppo tool that costs 100 dollars one time payment, versus maya that costs how much?

    • @choicesii1
      @choicesii1 9 หลายเดือนก่อน

      Sounds like you're comparing vanilla blender. I don't really know many people who use vanilla blender. Blender can be any program with addons and its not that expensive in comparison to other software.

  • @Dingle.Donger
    @Dingle.Donger 10 หลายเดือนก่อน +2

    Wow I never thought I would see the day. I've never used ZBrush but I've heard a lot of people prefer it - or at least they did just a few years ago. By the way, I love your demon huntress course!

  • @wernerziemerink
    @wernerziemerink หลายเดือนก่อน

    I have to agree. After using zbrush for many years, I started using 3dCoat and fell in love. Now I jump between 3dcoat and blender.
    Nothing can compete with zbrush when it comes to bad UI. It just killed my love for sculpting.

  • @SiluSisupalan
    @SiluSisupalan 9 หลายเดือนก่อน

    I also have been using Blender recently for Rendering my sculpts and it's damn good. I am encouraged by you to use it for sculpting too. Will sure make a move. Thank you

  • @Ahoy123
    @Ahoy123 10 หลายเดือนก่อน +4

    i agree with you electroboom brother. blender is more efficient if you understand the shortcut, unlike zbrush which is very hard to find one specific ui button. but zbrush is more better when sculpting high poly model, for me blender will just crash when too much polygon. I love blender but the software can't process high poly model.

  • @seansersmylie
    @seansersmylie 9 หลายเดือนก่อน +3

    I've been using Blender from 2004 and I bought Zbrush not long after it first came out. I think it was about £350 at the time. The problem with Pixologic is that they were too generous, which is crazy compared to Autodesk etc. I and I'm sure most others would have happily paid an upgrade fee for the milestone releases, now instead we have Maxon taking the piss. Meanwhile, Blender has improved consistently year after year to the point where I don't need an external render engine, the UV workflow is great and there are hundreds of great plugins. The sculpting isn't quite on par with Zbrush but I imagine it will be in 2 or 3 years. I'll use my last free upgrade of Zbrush until then but honestly I could also switch now without much hassle.

  • @user-vq6hs9xg2e
    @user-vq6hs9xg2e 9 หลายเดือนก่อน

    Thank you very much for sharing your insights , considering all the experience you have this is very valuable information for someone like me who doesn't have the budget to pay for a Zbrush subscription and would like to get into 3d modelling and sculpting.. Merci

  • @cwtjones
    @cwtjones 5 หลายเดือนก่อน

    I will buy Niko Blender tutorials, when i am done learning 3DCoat. I learned so much zbrush from his course, fun and easy to follow along.

  • @federalwardogs
    @federalwardogs 10 หลายเดือนก่อน

    Keep making tutorials, I love them and buy them

  • @IbrahimYounes
    @IbrahimYounes 9 หลายเดือนก่อน

    I switched from 3ds to blender. When blender 2.8 was released. I thought i really want to give it a try. I was absolutely surprised. The speed. The workflow the technique the placement of buttons and shortcuts all make much more sense on blender. 3ds max suddenly felt old out dated slow and buggy.
    I never looked back. Super excited to use it every day for work. Lucky to be able to work with blender everyday.

  • @disruptive_innovator
    @disruptive_innovator 10 หลายเดือนก่อน +1

    Blender is quite fun and capable for what I need but I've never tried the sculpting. Looks like I should give it a shot.

  • @TE_R77
    @TE_R77 10 หลายเดือนก่อน

    love your blender video

  • @ScraggyDogg
    @ScraggyDogg 10 หลายเดือนก่อน +3

    Agreed, I have your Zbrush tutorials, and I can still learn everything and port it to Blender, I swapped 2022 from Maya/C4d/Zbrush so glad to see you did the same I can catch up on sculpting again.
    Plus Zbrush is very different workflow than normal 3d whereas Blender isn't.
    Plus it's free, great when I'm not earning!

    • @dutchdykefinger
      @dutchdykefinger 9 หลายเดือนก่อน

      ​@@TPI-du9mn"muh industry standard"
      Lol keep stifling competition being a mouthpiece

  • @VictorEstivadorebarbudo
    @VictorEstivadorebarbudo 9 หลายเดือนก่อน

    thats funny to hear that, I did the same experiment a couple of years ago when I'm working doing characters for a company, and doing the hole pipeline, so it had Zbrush for sculpts and Blender for everything else till a day I had to sculpt a new character and I tried sculpt it in Blender, it was in 2018 so the sculpting tools are not that great, but was amazing don't bother with Zbrush UI that I never liked, it was really cool to move to do everything in Blender.
    As a generalist I sometimes pass months without sculpting stuff doing other 3D/2D stuffs, and your videos always make me miss sculpting, its so cool to see you process.

  • @cinnabunvi
    @cinnabunvi หลายเดือนก่อน

    Very earnest spoken word on Blender and Zbrush, thank you my friend!!

  • @nosirve9458
    @nosirve9458 9 หลายเดือนก่อน +2

    people remember to donate to blender to help the team to develop even better features!

  • @bruhliot
    @bruhliot 10 หลายเดือนก่อน +1

    i hope i can make the same change as you... i really like the real camera view, real materials and setup in my work in progress in blender, but it's hard to give up zbrush. I mean it's like moving into your new home where you have to buy new furniture, get used to the environment and new layout, create a new workflow, etc.

  • @rallekralle11
    @rallekralle11 3 หลายเดือนก่อน

    i went from sculptris to zbrush core and then down to meshmixer when i couldn't afford it any more, and now blender. i'm very happy with it. wish i knew blender could do sculpting earlier.

  • @kwesinketsiah7667
    @kwesinketsiah7667 10 หลายเดือนก่อน

    My favourite tutor on the internet💯

  • @DaynJo
    @DaynJo 2 หลายเดือนก่อน

    Brilliant video.
    Subbed.
    Just REALLY hoping they continue Pablos work in sculpting, and increase the poly count, to a level closer to Zbrush.

  • @ginger3d
    @ginger3d 10 หลายเดือนก่อน +1

    Hey Niko Thanks for this video!!! I am wondering if you would upload someday a Character with Hardsufrace in Blende,r i would love to see how you model hard surface in blender!
    Thanks.

  • @JorgKrlos1
    @JorgKrlos1 5 หลายเดือนก่อน

    Te admiro muchisimo hermano. Saludos desde Cuba

  • @zzxd7720
    @zzxd7720 9 หลายเดือนก่อน +1

    And the best part is that Blender is evolving much faster than the competition.

  • @MEME-mt1qz
    @MEME-mt1qz 9 หลายเดือนก่อน

    Welcome to the B community Brother :)

  • @EyesOnCG
    @EyesOnCG 10 หลายเดือนก่อน

    Nice ❤️ story 🍁 learnt so many things..

  • @nightlyknight7970
    @nightlyknight7970 9 หลายเดือนก่อน +1

    Hi nice video, what would you recommend for realistic character design hardware specs, and what your hardware do you use to character design. Maybe a video about it.

  • @carlobarley1985
    @carlobarley1985 9 หลายเดือนก่อน +1

    zbrush is still top tier, blender feels like sculpting in mudbox or 3dcoat..which is not a bad thing! especially with that physically accurate camera! that maxon subscription paywalled a lot of artists, so blender is a great choice for sculpting especially for those starting out.. but if you can and if you wish to fit in a studio pipeline, learn zbrush or whatever tools they use!

  • @FLYSKY1
    @FLYSKY1 9 หลายเดือนก่อน

    I worked with Carrara for many years but also had an eye on blender but never tried it out.
    But when i wanted to create characters, Carrara was very limited within it's functionality why i was beginning to work with blender and to be honest, i never regret that step as from what that software can do it really is a great program. Compared to the price with other software, blender is the best choice.
    One thing that can be better within blender is if you have a specific amount of verts, it gets very laggy even if you have lots of RAM blender could use and from what i've heard is that zBrush can easily handle millions of verts.

  • @Uradamus
    @Uradamus 9 หลายเดือนก่อน +1

    Ya, for most things Blender isn't the best possible tool available, but with that said it is still a very capable tool at pretty much everything it does - well beyond the minimum necessary to do professional work. And there is some knock on benefits to having nearly everything in a single package and not having to mess around so much with export/import and switching gears in your mind to match the conventions of different tools.

  • @TheJovialBrit
    @TheJovialBrit หลายเดือนก่อน

    I create tutorials on my other channel and one of the reasons I don't use ZBrush is because it isn't free and it's unfair to expect my viewers to find/pay for ZBrush. The learning curve is so very frustrating as well and it would make most people give up. The only problem, when it comes to sculpting in Blender, is the fact that it doesn't do too well with hard surface sculpting.

  • @PeterMoueza
    @PeterMoueza 4 หลายเดือนก่อน

    Personal bookmarks shared :
    1:20 character 3:55 know all 6:15 3DMax Maya

  • @Meteotrance
    @Meteotrance 9 หลายเดือนก่อน +1

    there still some function on Zbrush like radial multi symmetry brush or Zsketch, that i can't replicate on Blender and it help me a lot, especialy for making roots on tree or very organic stuff, on the other side, Sculpt mode is phenomenal on Blender, also Geometry node, but need a lot of time consuming to achieve similar result. Blender is my main render and animation and particule FX tool of choice of course, but when it's about sculpting fine detail Zbrush with Substance Painter is my main combo.

  • @makanansari144
    @makanansari144 9 หลายเดือนก่อน +1

    You got to try SDF modeling too! they are adding in Blender as well! plus Conjure SDF Add On for Blender is coming up too! I personally use Made In Dreams and Unbound! I will try those for Blender once they come out! but mixing SDF with Polygon is the most fastest and easiest way of working! you can even texture with SDF too! can be used as a base!

  • @dudeman0811
    @dudeman0811 9 หลายเดือนก่อน +1

    I always felt blender had everything 3dsmax 5 and 3dsmax 8 had but without the cost (I'm old, yes). It's all about which is most comfortable in the end.

  • @binomesprite7829
    @binomesprite7829 8 หลายเดือนก่อน

    Thanks, this helps.

  • @chrisproductions6262
    @chrisproductions6262 4 หลายเดือนก่อน

    I actually love using both software as ZBrush feels like I'm sculpting with Clay, whilst Blender felt more artificial, which I love for making hard surface models and environments, but for softer models like Humans, Animals, plant life, etc, I prefer ZBrush as it gives me a more organic feel.
    However, both work so well together with Blender being my Retopology tool, whilst ZBrush is my Sculpting and Modeling tool, Houdini is basically my VFX tool for animations.
    I'm always software Agnostic now a days

  • @yugi9710
    @yugi9710 10 หลายเดือนก่อน +3

    Hey Niko, Just wanted to say, you have a perfect temporal line, the plane change looks so good as if you used trim dynamic and hpolish then zremeshed.

    • @Kreuzrippengewoelbe
      @Kreuzrippengewoelbe 10 หลายเดือนก่อน +1

      He's using himself to point out that detail in his courses.

    • @yugi9710
      @yugi9710 10 หลายเดือนก่อน

      ​@@Kreuzrippengewoelbefair enough 😊

  • @CallofDutySucks
    @CallofDutySucks 10 หลายเดือนก่อน +1

    I remember asking you about this two years ago and you said to stay in ZBrush 😂 I kinda figured Blender would catch up though.

  • @shanester1832
    @shanester1832 10 หลายเดือนก่อน +2

    Very well. I'm still going to ask this question every 15 minutes on your livestreams though.

  • @maximoguerrero
    @maximoguerrero 10 หลายเดือนก่อน

    you brought back the blue shirt!

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev 9 หลายเดือนก่อน +1

    I would say Blender as a tool was a little stale at the start for me, coming from 3d max (5years) and I was jumping into 2.7 > 2.8 (transition) so it was even uglier due to all tutorials using an ugly, outdated UI, making it hard to follow. I decided just to customise it from the inside out (gut it) and make it my own.
    All hotkeys are void of the norm, I'd say 90% are custom.
    What really opened the doors was blender market, slowly downloading assets to mould the software to my needs, over the course of 5-ish years it's evolved into something insane. A beautify 3D application working almost like magic.
    I have over those 5 years spent £2000+ on assets, though it seems insane! I pretty much gave up drinking and smoking to pay for my little venture :D
    I'm about to embark in sculpting, hence I'm here, and I've been watching yourself for about a year now! great talent. I'm making the bold move of given up drawing (2D as a matter of fact) and just focusing purely on 3D.
    Blender being free is the reason it will win, and if I am too make any mass money in the future, I would happily donate money to blender for support, due to helping a starving 3D artist get a equal footing in the field. Much respect to that!

  • @Niko_3D
    @Niko_3D 9 หลายเดือนก่อน +1

    Zbrush should be free for learning same as 3D coat with limited or no exports at all. Point is to train 3D artists in industry standard softwares...eventually most if not all will buy it. When I was just starting out with 3D coat I used it for free just learn how to hand paint, once I started making money I bought it. For Zbrush it wasn't the case because I had to... you know...

  • @HanSolocambo
    @HanSolocambo 2 หลายเดือนก่อน

    It didn't take me a week to move all my workflow from 3DS Max/ZBrush/RizomUV to : 100% Blender.
    Best decision of the last 20 years. Blender is super impressive. Insanely good UI. A pure gold mine.
    Things I still miss: proper vertex painting (Polypaint is really a killer tool), and ZSpheres (that was really amazing for any organic blockout).
    But all in all Blender blew out of the water ZBrush forever as far as I'm concerned (and Maya, an Max, and 3D-Coat for that matter ;) ).

  • @heckensteiner4713
    @heckensteiner4713 10 หลายเดือนก่อน +2

    You can't go wrong with learning Blender! It's free AND highly capable. I moved from working in a VFX studio using Maya for 5 years to running a tiny (1 person) animation studio for the past 4 years. I haven't missed Maya at all and using it would have cost me almost $10k by now. But, I did have to set up hot keys similar to Maya because Blender's default controls are atrocious. Also, the community Addon support is incredible and a total lifesaver for a small studio where I don't have time to build everything from scratch.

    • @NUCLEARARMAMENT
      @NUCLEARARMAMENT 9 หลายเดือนก่อน

      Maya has ngskintools, brsmoothweights, geodesic voxel binding, FxHair, Qualoth, FumeFX, Krakatoa, XMesh, nRigid/nCloth/nParticle/nDynamic, XGen, Yeti, CreateVR/MARUI, direct integration with Unreal Engine via at least two programs (not including LiveLeak) supporting raytracing, Bifrost procedural node-based system that can generate all sorts of different geometry to running complex fluid and MPM gel simulations, the OpenGL-based Viewport 2.0 viewport is multithreaded and optimized to handle tens of millions of polygons for a character rig at 20+ FPS in 1080p res on a GTX 1080 GPU whereas Blender's viewport struggles to maintain more than 10 FPS in Workbench (Blender's OGL viewport), parallel rig IK evaluation is exclusive to Maya as far as commercial software you can get goes and that ties in with the multithreading and optimization that Maya has.
      I could go on but this was just off the top of my head.

    • @seragx99
      @seragx99 9 หลายเดือนก่อน

      Hey! What's the community add on? Never heard of it!

  • @Cerbskies
    @Cerbskies หลายเดือนก่อน

    From what Ive been seeing, alot of pros transition cause its monetarily worth it to do so for their channels. Zbrush absolutely has sculpting down, but Blender is juuuust okay enough to make it comfortable to work in.
    Its just good business for a channel to transition to Blender and announce it. Confirmation bias is profitable.

  • @Aguacate3D
    @Aguacate3D 9 หลายเดือนก่อน

    Hey Niko! What about the micro detailing in blender? Can it be done?

  • @Bunyip_Studios
    @Bunyip_Studios 9 หลายเดือนก่อน

    Hiya, I have enjoyed watching your videos, I've saved the character playlist for future. I've been "dabbling" in Blender on and off for a few years. I bought a Kamvas 22 a while back (a year maybe) but I'm really not sure how to control things with it. Could you recommend one of your videos to follow through to get used to using the tablet and pen, or any other pen/tablet exercises
    Thanks
    Mick
    ps. just bought your head sculpting course on Udemy in anticipation

  • @8D2BFREE
    @8D2BFREE 9 หลายเดือนก่อน

    yeah, that is one thing i miss abbot blender is its customizability.

  • @menteirradiante1307
    @menteirradiante1307 10 หลายเดือนก่อน +4

    muito bom, eu uso o blender ha mais de 20 anos e não troco por nenhum outro, por ser open ainda temos a vantagem de qualquer pessoa criar addons. o blender faz qualquer coisa que o zbrush faz; se não nativamente, certamente você encontrara algum addon pago ou não. mas o senhor tocou em um ponto crucial que é. o blender é uma ferramenta mas quem faz o trabalho são os artistas e para isso é necessário anos de estudos e praticas. abraços do brazil.

    • @angelogadelha7029
      @angelogadelha7029 9 หลายเดือนก่อน +2

      Depois de 20 anos trabalhando com 3D e motion, usando Maya, Max, C4d e agora estudando Houdini, estou começando a me interessar pelo Blender. Vi que o pessoal da Entagma tem uma aulas interessantes

    • @menteirradiante1307
      @menteirradiante1307 9 หลายเดือนก่อน

      @@angelogadelha7029 ola amigo eu conheço o seu trabalho no 3d e é muito bom. se vc quiser migrar para o blender tem como vc colocar todos os atalhos do jeito que vc usa pode até configurar como maya ou max isso facilita a transição. embora eu ache melhor já acostumar com os atalhos do blender. blender vale a pena. diversos estúdios só não migram devido ao workflow que levaria alguns meses; mas tem estúdios que já estão começando com o blender.

  • @HimmelBlau081
    @HimmelBlau081 10 หลายเดือนก่อน +1

    Finally, the Original Niko with the blue t-shirt is back