Easiest Way To Create Hair in Blender - 5 Minute Tutorial

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

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  • @hema4realz
    @hema4realz 3 ปีที่แล้ว +1922

    I'm still trying to make the donut.

    • @thecleebmeister7172
      @thecleebmeister7172 3 ปีที่แล้ว +26

      Fr fr

    • @hema4realz
      @hema4realz 3 ปีที่แล้ว +32

      @@lIlIIIIllIllIIIlIlII aww thanks!! I finished the donut and I'm trying to make a simple character with dikko's tutorial

    • @hema4realz
      @hema4realz 3 ปีที่แล้ว +7

      @@lIlIIIIllIllIIIlIlII THANKS! I'll be sure to check it out

    • @fairywww
      @fairywww 3 ปีที่แล้ว +3

      @@hema4realz ecks dee

    • @miranimates1336
      @miranimates1336 3 ปีที่แล้ว +2

      Did ya ever make that donut?

  • @norabp6988
    @norabp6988 3 ปีที่แล้ว +822

    Just to update that the Bevel Object picker has been moved from that place. To pick the circle object go to Bevel--> and in Round/Object/Profile sections go to Object section, there you'll find the picker

    • @jetrandom7569
      @jetrandom7569 3 ปีที่แล้ว +18

      I found that but when I apply it to the circle curve my path curve disappears.

    • @vertigo-io8xp
      @vertigo-io8xp 3 ปีที่แล้ว

      Thanks

    • @anficyon
      @anficyon 3 ปีที่แล้ว +1

      @@jetrandom7569 same problem

    • @jetrandom7569
      @jetrandom7569 3 ปีที่แล้ว +8

      @@anficyon what I ended up doing was opening a new project and repeating the steps for the hair mesh and for some reason it worked. so then on my old project I added the new project and I just kept copying and pasting the hair mesh so that I would have an extra on the side as I was doing the hair. I have no idea what the problem was, this was just my way of getting around it.

    • @Rattestaleofgrandure
      @Rattestaleofgrandure 3 ปีที่แล้ว +3

      Thank you! I was getting frustrated lol

  • @yansculpts
    @yansculpts  4 ปีที่แล้ว +591

    Forgot to mention, in Blender 2.8x, Alt + C doesn't convert hair curves to mesh, you can now do it by right clicking on the curve then convert to mesh.

    • @henrybottomsworth
      @henrybottomsworth 4 ปีที่แล้ว +3

      im using Blender 3

    • @atekdigital
      @atekdigital 4 ปีที่แล้ว +1

      we can assign shortcut as Alt+c and use it

    • @henrybottomsworth
      @henrybottomsworth 4 ปีที่แล้ว

      hi

    • @vickylance
      @vickylance 4 ปีที่แล้ว +6

      How can you make these sculpts ready for game engines?

    • @gideonaggrey27
      @gideonaggrey27 4 ปีที่แล้ว +4

      Could you please do a vid on how you'd tackle African hair?

  • @yansculpts
    @yansculpts  4 ปีที่แล้ว +247

    I Stream Sculpting and Art Stuff everyday on twitch.tv/yansculpts
    P.S. Since a lot of you recently asked, the main difference between the way I create hair today and before is I don't use a 3rd curve for taper, instead I manually scale and twist the curves as shown in the video, made it a lot easier to work with :)

    • @henrybottomsworth
      @henrybottomsworth 4 ปีที่แล้ว

      hi

    • @ThomasPotter
      @ThomasPotter 4 ปีที่แล้ว +2

      Thanks working on a character and will need this

    • @kruth6663
      @kruth6663 4 ปีที่แล้ว +2

      I learned this technique of yours before, glad to see an upgraded version! Thanks!

    • @kellyjohnson768
      @kellyjohnson768 4 ปีที่แล้ว +1

      how do you modify this method to create Daenerys Targaryen's dothraki braids?

    • @KageToHikari_CG
      @KageToHikari_CG 4 ปีที่แล้ว +1

      @@kellyjohnson768 I think it's better to make braids using simple mesh of one segment - twist modifier - applied array modifier with merging vertices - then just modify braids with sculpt tools, proportional editing, textures, hair particles, cool mats etc to make them look as realistic as you want

  • @volkitolkitorino
    @volkitolkitorino 3 ปีที่แล้ว +378

    If you can't see all points of the circle in edit mode and only see 4 points and have to click on them to see the connected 2 ones, do this:
    Open the viewport overlays menu (you know, where you can choose to see face orientation, the one next to wireframe/viewport/shading settings)
    From curve edit mode, choose "all" for handles

  • @khookie3d
    @khookie3d 3 ปีที่แล้ว +450

    Tip: if you are having trouble controlling the circle, select all by pressing A then press V and select "free" this will allow you too manipulate the circle without restraints

    • @JoeMakaFloe
      @JoeMakaFloe 3 ปีที่แล้ว +3

      Oh wow thank you, this is what I was having trouble with

    • @foxanator2727
      @foxanator2727 3 ปีที่แล้ว +4

      holy jesus you are a saint!!! tysm!

    • @emotionalwolf8453
      @emotionalwolf8453 2 ปีที่แล้ว +3

      Ah yes I am forever thankful for ppl like you

    • @coffeegrinder8700
      @coffeegrinder8700 2 ปีที่แล้ว

      You are an angel

    • @TheNelson916-tn8sm
      @TheNelson916-tn8sm 2 ปีที่แล้ว +1

      I think I love you…

  • @MortMort
    @MortMort 3 ปีที่แล้ว +403

    This was very useful and informative, thanks for the free content!
    I'll try and use this for my first character sculpt! ~ cheers!

    • @yansculpts
      @yansculpts  3 ปีที่แล้ว +7

      Noice, thanks xD

    • @spectrumanimation8180
      @spectrumanimation8180 3 ปีที่แล้ว

      Umm, how do you like, mirror your sculpt. I constantly see you sculpting two individual hair strands at once and I kinda wanna try that. Pls tell me how you mirror the selected objects... Ty😊

    • @faizahmohammedaruwa
      @faizahmohammedaruwa 3 ปีที่แล้ว

      @@spectrumanimation8180 you could use a mirror modifier? 😅

    • @Scyionyx
      @Scyionyx 3 ปีที่แล้ว +2

      @@spectrumanimation8180 you can mirror stuff over different planes by going up near the top and clicking on x y or z when sculpting

    • @scarypikachu18
      @scarypikachu18 3 ปีที่แล้ว +2

      When I try to scale the single point to shape the hair, it doesn’t work, can someone help

  • @LeslieSolorzanov
    @LeslieSolorzanov 4 ปีที่แล้ว +87

    This is possibly the most comprehensive tutorial on hair in Blender, thank you so much

    • @ninja_tony
      @ninja_tony 3 ปีที่แล้ว +3

      Exactly, and he showed us EVERYTHING we need to make awesome hair meshes in about 6 minutes. No time wasting, no over-complicated steps. Videos like this are so rare but invaluable.

  • @dautimlino7024
    @dautimlino7024 4 ปีที่แล้ว +258

    You, my friend, should win the oscar of 3D tutorials.

    • @alexanderprestrelski2563
      @alexanderprestrelski2563 4 ปีที่แล้ว +5

      There should definitely be a tutorials Oscar award. All we need to do is come up with a good name.

    • @groooudstgaming5601
      @groooudstgaming5601 3 ปีที่แล้ว +1

      Should also check out Royal Skies LLC.

    • @sams_3d_stuff
      @sams_3d_stuff 3 ปีที่แล้ว +1

      The TutScars

    • @angeld7849
      @angeld7849 3 ปีที่แล้ว

      Tutorials? HAHAHAHAHAHA 😂😂😂 HE DON'T UPLOAD TUTORIALS, HE UPLOAD TIMELAPSES 😂😂😂

    • @dautimlino7024
      @dautimlino7024 3 ปีที่แล้ว

      @@angeld7849 Seriously? Don't tell me

  • @JonesyCreations
    @JonesyCreations 2 ปีที่แล้ว +41

    For anyone having trouble with the bevel object picker: firstly, the picker has been moved you have to click in the "object" section and second, when you do select the circle, if the line just disappears it could be because when you hit CTRL A you might have clicked the location too, only click scale.

    • @hly467
      @hly467 2 ปีที่แล้ว +1

      thanks!!!

    • @maddman0
      @maddman0 2 ปีที่แล้ว +1

      thank you!

    • @slightlyasian
      @slightlyasian ปีที่แล้ว

      Thank you

  • @kylejennings819
    @kylejennings819 3 ปีที่แล้ว +60

    for those still wondering how to twist the spline. its Ctrl T... idk why blender makes us alt+S and Ctrl T, when it could literally just be S for Scale and R for Rotate

    • @volkitolkitorino
      @volkitolkitorino 3 ปีที่แล้ว +1

      Thank you mate

    • @tazeenfatima1854
      @tazeenfatima1854 3 ปีที่แล้ว

      alt + s is for vertices

    • @kanetinha
      @kanetinha 2 ปีที่แล้ว

      Alt+S is not working on any vertices of the path, any ideas of what's wrong?

    • @grogcito
      @grogcito 2 ปีที่แล้ว

      ​@@kanetinha Blender has changed the ui since this vid, you probably used the "color picker of object" of the Taper Object.
      You need to expand the Bevel section and right underneath select "Object", and use the "color picker" from the Bevel to select the circle.

    • @Dustywitch
      @Dustywitch 2 ปีที่แล้ว

      Keep in mind you can always change the hot keys in the UI

  • @EmeraldAngelStudio
    @EmeraldAngelStudio 3 ปีที่แล้ว +111

    Also a note for 3D printing users; (if your objects appear as "inverted normals" or "dark" in color in your slicer software)
    Be sure to "cap" your objects (located under the Geometry > Bevel > Fill Caps. This is so they aren't "hollow" when exporting.
    Also noticed if you "invert / mirror" the "bezier circle" it will invert it in your slicer program (which causes it not to appear / not let your object print at all)
    It's usually identified as dark blue if your using Chitubox for example.
    If you want your brush to not be inverted, just simply reverse the "bezier circle" by selecting, right click, mirror, and choose the axis it was originally flipped at.
    After doing this, it should revert to its original creation. if not, you might have flipped it on the wrong axis, keep testing until fixed.
    You CAN however "(rotate) your "path" and your "bezier circle" with no printing issues as well. Just don't "Mirror" it. Seems to be a bug of some sort.
    Hope this helps, and thanks again for this video, it's helped me so darn much saving time sculpting hair and clothes

    • @shibu5175
      @shibu5175 2 ปีที่แล้ว +2

      Your comment is very helpful to those who are new to making models for printing! Well done with the explanation.
      To comment on your mirroring problem, this has to do with normals. Face orientation and solid geometry is very important in slicer software. If you have non-manifold geometry or flipped faces, it will most definitely give you the errors you explained. The mirroring issue is not a bug, but rather, it is a byproduct of how Blender mirrors things. If you look at the scale of an object that has been mirrored (with the exception of those that use a mirror modifier) you will see that its scale is inverted for the axis in which it was flipped. This by nature will also flip the normals when transformations are applied to an object (which is what happens upon exporting files such as fbx, obj, or stl). Your solution effectively flips the normals of the source curve to 'red' in Blender, so that it exports as 'blue' for any slicers. This solution usually doesn't pose any problems externally, but some other operations might be broken in blender if your normals are positioned incorrectly.

    • @EmeraldAngelStudio
      @EmeraldAngelStudio 2 ปีที่แล้ว +1

      @@shibu5175 indeed! Though I should have edited my original comment up until now for how much I have learned since then!

    • @andrefazendeiro5452
      @andrefazendeiro5452 ปีที่แล้ว

      Hero!

    • @JaloDB
      @JaloDB 10 หลายเดือนก่อน

      I'm new to this, and I've got that first "fill caps" part, but I don't completely understand the second part

    • @JaloDB
      @JaloDB 10 หลายเดือนก่อน

      Also I'll probably be printing for the first time so what should I look out for to get it ready to print?

  • @xanecosmo5061
    @xanecosmo5061 4 ปีที่แล้ว +264

    Your actual hair is a so neat!

    • @B9poy
      @B9poy 4 ปีที่แล้ว +12

      yeah i've been wondering if he used the same technique to make it

    • @NilesBlackX
      @NilesBlackX 3 ปีที่แล้ว +7

      That's because he made it in blender

    • @callumwarren3342
      @callumwarren3342 3 ปีที่แล้ว +2

      @@NilesBlackX I bet he made himself entirely from blender :0

  • @fl0killa
    @fl0killa 4 ปีที่แล้ว +37

    You just solved my life, this method is SO much better than doing with curves. Thank you very much for sharing this

    • @shadowsketch926
      @shadowsketch926 4 ปีที่แล้ว +7

      except you're still using curves...

    • @fl0killa
      @fl0killa 4 ปีที่แล้ว +1

      @@shadowsketch926 i think you know what i meant xD

    • @shadowsketch926
      @shadowsketch926 3 ปีที่แล้ว +1

      @@fl0killa i honestly wasn't sure, hence the comment xD

  • @wege8409
    @wege8409 3 ปีที่แล้ว +14

    I love that you can apply this technique to all sorts of other things. I made a lamp in like five minutes. Very powerful, thank you for the lesson.

  • @boluwatiferaufu6502
    @boluwatiferaufu6502 4 ปีที่แล้ว +6

    FINALLY an actual tutorial for hair. I've been struggling for a very long time. I just started learning blender. Thank You.

  • @julinaut
    @julinaut 4 ปีที่แล้ว +8

    this is genius, tried it, love it, will do that from now on... (it is a bit hard at first to get a good proportion of an overall haircut and details and to not overdo it, but I'm sure that's just a matter of practice and patience)

  • @haroldvargasorozco7341
    @haroldvargasorozco7341 4 ปีที่แล้ว +6

    saludos desde JAMUNDI en COLOMBIA tengo 49 años y estoy emocionado de darle vida a los personajes de mis historias gracias a sus enseñanzas... Greetings from JAMUNDI in COLOMBIA I am 49 years old and I am excited to give life to the characters in my stories thanks to their teachings

  • @sparksthereaper8749
    @sparksthereaper8749 3 หลายเดือนก่อน +4

    So I was having problems with trying this, and if any of you are doing it in year 2024+ on Blender 4.0+, if the Path Curve is not turning into a cylinder, you're either, not selecting 3D on the Shape section, or you're trying to pick the reference using Geometry's Taper Object.
    Make sure to be on Data> Shape: 3D Selected > Geometry > Bevel > Object > and make sure Fill Caps is filled...
    I had to figure out how to close the hole, why it's always a flat square, and why it disappears when I select my refence... This is a pretty convenient way to make hair for anime type sculpts so I thought I'd share a solution to the problem I had.
    😁

    • @yansculpts
      @yansculpts  2 หลายเดือนก่อน

      👍

    • @AnotherInternetBlip
      @AnotherInternetBlip 16 วันที่ผ่านมา

      Thank you so much.

    • @AnotherInternetBlip
      @AnotherInternetBlip 16 วันที่ผ่านมา

      What can you do if it's only a flat square but I have donde every step of the guide?

  • @danielhan1285
    @danielhan1285 3 ปีที่แล้ว +3

    Thank you!!! I was looking for a way to make icing on top of cupcake and I used your method and it works so well! I can twist and move the icing however I want as if im piping it on a cake in real life.
    Note for people who doesnt know how he add more vertices to the circle curve, in edit mode, select two vertices of the circle, and subdivide. you can subdivide them by right clicking for blender 2.9. by adding more vertices you can make more shapes.

    • @maddman0
      @maddman0 2 ปีที่แล้ว

      Thank you! I was looking for this.

  • @xdn_t
    @xdn_t ปีที่แล้ว +10

    Fast, easy and straight to the point! I finally can make hair 😭

  • @Vector_Lotus
    @Vector_Lotus 4 ปีที่แล้ว +65

    That ending of the video though. I was like "wut? LOL

    • @ninipop82
      @ninipop82 3 ปีที่แล้ว

      Yeh what was that. He farted

  • @VSRD
    @VSRD 3 ปีที่แล้ว +17

    If alt + s doesn't work for anyone, make sure you didn't accidentally add a "Taper Object" under Geometry.

    • @ombr3g0re85
      @ombr3g0re85 11 หลายเดือนก่อน

      Bro I love you ❤

  • @yannmassard3970
    @yannmassard3970 2 ปีที่แล้ว +1

    I rarely comment, but my friend, as a new Blender user (maya for 20 years), u saved me a lot of time.

  • @Tenchy
    @Tenchy 4 ปีที่แล้ว +4

    Damn, I love that I don't have to use the taper anymore, it was really annoying and doing it manually just seems more user-friendly and gives you more creative freedom. Love it.

  • @mkbeastrifter
    @mkbeastrifter 3 ปีที่แล้ว +1

    That Uraraka model is beautiful

  • @peponvatrahedes7392
    @peponvatrahedes7392 3 ปีที่แล้ว +19

    If you are wondering as I did how to add more points to the path for better adjustments you can by selecting the Circle curve in Edit mode, select the points, go to Segments(in the small bar menu) and choose subdivide.

    • @JAAY_TEE
      @JAAY_TEE 3 ปีที่แล้ว +1

      thanks

  • @_hoseokks8330
    @_hoseokks8330 3 ปีที่แล้ว +2

    how can i always have the points shown in edit mode, they go away as soon as i click on one

  • @flixet5425
    @flixet5425 3 ปีที่แล้ว +3

    Smooth editing at the end. Never seen it before, actually thought my pc was broken or something.

  • @argusbargus4301
    @argusbargus4301 ปีที่แล้ว

    This is the best tutorial I have seen for creating stylized hair in Blender. Been using this software for years and (ctrl "T") changed my life, lol. 👍

  • @ladanski
    @ladanski 4 ปีที่แล้ว +3

    All things aside, I hope you're taking care of yourself during this pandemic. Stay safe Yan

  • @tevvytevvy2672
    @tevvytevvy2672 2 ปีที่แล้ว +2

    "There's no way I'll get anything useful from five minutes it'll probably be a speed-"
    *curve appears*
    "OH MY GOD"

  • @martok2112
    @martok2112 4 ปีที่แล้ว +7

    As always, Yan, a great tutorial! Thank you for sharing your knowledge with us! Stay safe and healthy!

  • @taiyihanle
    @taiyihanle ปีที่แล้ว +1

    Really illustrative, thank you o experienced artist!

  • @anselmx3
    @anselmx3 3 ปีที่แล้ว +41

    How do you 'combine' the hair pieces at the roots? Does the geometry just intersect? Does it affect how the hair is animated?

    • @lytt90xxx89
      @lytt90xxx89 2 ปีที่แล้ว

      i have the same question as you I hope someone will answer

    • @Dustywitch
      @Dustywitch 2 ปีที่แล้ว +4

      Easiest way to do that is to select all of the hair mesh objects and < CTRL >< J > [join them] together in one mesh. If you need to edit them in the joined mesh all you need to do is to hover over one strand of hair and press < L > for loose parts.

  • @1989worms1
    @1989worms1 ปีที่แล้ว +2

    Your 3D Modelling is so fantastic! Keep up the good work!

  • @notoxh8665
    @notoxh8665 3 ปีที่แล้ว +34

    Was there a major change for Blender 2.9? Because moving the path curve points doesn't move the hair it just breaks it and stretches weird all over the place? Any advice would be greatly appreciated.

    • @xweert711
      @xweert711 3 ปีที่แล้ว +1

      i'm having this issue, too

    • @xweert711
      @xweert711 3 ปีที่แล้ว +13

      Just figured it out; it's a simple thing to overlook, but you need to switch it over to Object instead of Round, in the Bevel tab, when you have the Path selected!

  • @lookingforgoodthing1035
    @lookingforgoodthing1035 2 ปีที่แล้ว

    I was stuck in this create hair for a long time. I can't thank you enough for this help.I hope you will have a good day.

  • @ThunderDraws
    @ThunderDraws 4 ปีที่แล้ว +6

    would be nice to have a button that creates the basic setup as this is quite a common thing to do if you use this technique 🤔
    I'll have to look into scripting for blender once I have a project to use it on
    edit: eh, or just import from another .blend, that'd be much easier

    • @yansculpts
      @yansculpts  4 ปีที่แล้ว +2

      You can even copy paste it :)

    • @ThunderDraws
      @ThunderDraws 4 ปีที่แล้ว

      @@yansculpts yeah, but I meant when first creating a hair strand in a file, but of course you could prepare a .blend with multiple basic hair shapes and just import that .blend (I was just thinking way too complicated haha)

    • @Ironpants57
      @Ironpants57 4 ปีที่แล้ว

      Could try out Yusuf Umar's Bevel Curve tool. github.com/ucupumar/bevel-curve-tools
      Creates curves at the cursor with the bevel shape. Plus you can also edit the bevel shape later on as well. It only has a few bevel shapes when overriding the bevel.. But I recommend trying it out.
      It says that it works in "2.79 and 2.80" but it ported into 2.83alpha just fine.
      Only downside is that the documentation video is in v2.74.
      Note: 2.8's version has the panel on the sidebar instead of the toolbar; To the right of the 3dviewport instead of the left.

    • @ThunderDraws
      @ThunderDraws 4 ปีที่แล้ว

      @@Ironpants57 ohhhh, that looks handy! thanks for the link!

  • @yorchmr3603
    @yorchmr3603 3 ปีที่แล้ว +2

    Hello yans, i wasn't expecting such a nive well made video regarding curves and hair, i've been using it for a while but always came back to get reminded of some stuff and its so nice on how you've put it all together, thank you so much!

  • @MidnightBolter
    @MidnightBolter 3 ปีที่แล้ว +3

    OMG!!! THIS IS A LIFESAVER!!!! T.T
    THANK YOU SO MUCH FOR THIIIISSS

  • @CarlosMagno-hp2bo
    @CarlosMagno-hp2bo 2 ปีที่แล้ว +1

    Your tutorials are amazing, it's fascinating the way you sculpt and transmit your knowledge. Thanks for sharing your teachings. Big hug my friend!!!

  • @silveraddydwimores4085
    @silveraddydwimores4085 3 ปีที่แล้ว +12

    I'm sorry, I'm new to this, but when I try this 1:32 and I click the BezierCircle, my path ends all flat, not a circular mesh. Could it be that when I add a path, the actual name of the path is NurbsPath? I don't see any other "path" curves when I press CTRL + A 😓 Not sure what's going wrong since I reproduce the same steps as you @Yan 🤔
    *Update:* I think I found the culprit. When I scaled down the path, instead of applying just the "Scale" I applied "All Transforms" and that resulted into the mesh created by the path to become flattened. In reality, is "Rotation" what flattens the mesh of the path when you try to apply it... Mea culpa 🙇‍♂️

    • @johncarlocagas
      @johncarlocagas 3 ปีที่แล้ว +1

      Thanks for editing in the solution! I was having the same problem and your comment helped me out.

    • @forrestarnold1402
      @forrestarnold1402 3 ปีที่แล้ว

      Thanks a ton

    • @aggie9707
      @aggie9707 2 ปีที่แล้ว

      THANK YOU !!!

    • @AnotherInternetBlip
      @AnotherInternetBlip 16 วันที่ผ่านมา

      this fixed my problem as well thanks!

  • @thembatman9011
    @thembatman9011 3 ปีที่แล้ว

    I cant believe these tuts are free ...THANKS man keep up the good work

  • @Midragar
    @Midragar 3 ปีที่แล้ว +4

    You salved hours of experiments. I'm just starting with blender.

  • @Guilherme5988
    @Guilherme5988 3 ปีที่แล้ว

    One of the best Blender tutorials I ever saw!

  • @dandylion-evn7w2
    @dandylion-evn7w2 3 ปีที่แล้ว +13

    Is there a way you can teach us how to create different circle curve control shapes slowly and in-depth for hair like the other examples of stylized hair you displayed out? I really suck at making my own circle curve control shapes or even know how to move the keys to make my own shape. So now I've only been able to make the one triangle one you showed us. Can you make more examples and explain how you do it? It looks so simple when you do it and looking at all yours displayed out but when I try to go in and edit mine it never looks similar to yours. I know I click two handles to subdivide but after that, I don't know which to push and pull, scale and in which direction to get the shapes that you got. Pls, help:(

    • @mayteexxis
      @mayteexxis 2 ปีที่แล้ว

      you will have to try getting familiar with curves in order to get them to get the shapes you want. try checking tutorials on curves/beziers

  • @WraithDragon163
    @WraithDragon163 ปีที่แล้ว +1

    Dear lord, this helps a lot, I was trying to sculp into shape a blob into shape, it worked but was too much of a pain and now unnecessary after watching this. 😎👍

  • @viridiansun3935
    @viridiansun3935 4 ปีที่แล้ว +16

    My question is can small physics be applied to the hair so it moves around a bit during animations? It'd look weird if the character was moving but the hair was static

    • @jj987987987
      @jj987987987 4 ปีที่แล้ว +1

      I think you can add armature on the head and build the hair around it.

    • @WannabeCanadianDev
      @WannabeCanadianDev 4 ปีที่แล้ว +4

      You convert the curve to mesh and then rig the mesh as usual.

    • @nikhilchauhan2736
      @nikhilchauhan2736 3 ปีที่แล้ว +1

      @@WannabeCanadianDev yooooooooo bro you saved my life xD thanks men

  • @darkhean1507
    @darkhean1507 2 ปีที่แล้ว

    fast simple detailed and even tips at the end its the best blender video i ever see in youtube

  • @Pesto-64
    @Pesto-64 4 ปีที่แล้ว +50

    Great tutorial Yan. One question, do you ever close the ends of the hair with a face or are they left open?

    • @ItzMeKarizma
      @ItzMeKarizma 3 ปีที่แล้ว +5

      Im 8months late ik.. but I think you don't need to close the ends because if you scale it down a lot it'll be like it's closed.

  • @badradish2116
    @badradish2116 2 ปีที่แล้ว

    hair wizard with his hair magic over here. "i can even twist them" blew my mind how easy you made this for everyone.

  • @2ndsights
    @2ndsights 3 ปีที่แล้ว +10

    Not sure if something changed but I'm having trouble with Blender 2.91. When I select the circle for the bevel object, the path doesn't inherit the shape...

    • @dillgeorge6763
      @dillgeorge6763 3 ปีที่แล้ว +3

      same happened to me. Not sure what went wrong

    • @johncarlocagas
      @johncarlocagas 3 ปีที่แล้ว +5

      For anyone just having this problem now, I fixed mine by not applying the Rotation of the circle. If you followed how he rotated the curves after creating them, be careful to apply only the Scale and not All Transforms as that was what was messing it up for me.

    • @wookiefpv6614
      @wookiefpv6614 3 ปีที่แล้ว

      @@johncarlocagas 👆👆 this! 🙏 Thank you!

  • @sergomers557
    @sergomers557 ปีที่แล้ว +1

    Nice bro! Thanks!

  • @brixxconnor3411
    @brixxconnor3411 4 ปีที่แล้ว +4

    This method is really great for small scale animations such as CGI short films and cartoonish character designs in both video games and animated shows. But if you apply the same technique to portray much realism, it would be much harder to animate hairs, so hair stranding techique (volumetric is called, I don't know the term) is used to simulate individual strands of hair to produce much realistic results. Anyway, great vids and stay blender everyone.
    (P.S. I still haven't started animation and programming, my PC and internet connection are bunch of potatoes.)

    • @shadowsketch926
      @shadowsketch926 4 ปีที่แล้ว +2

      i mean there was never any mention of realistic hair and from the character shown surely you can come to the conclusion it might not work for realistic hair.

  • @MsNathanv
    @MsNathanv 4 ปีที่แล้ว +2

    This is nice, and I like using curves sometimes for hair, but the issue that I always have with it is creating sufficient density + detail while keeping it flush with the underlying head and while preventing individual strands from clipping into each other or into the head. I do have some techniques for this (curve modified meshes instead of direct curves, surface deformed to non-rendering shrinkwrapping meshes for example, and I use multiple hair techniques even for a single head of hair) but it would interesting to hear more about these kinds of pitfalls and what you do about them.

  • @Dedemonn1
    @Dedemonn1 2 ปีที่แล้ว +3

    I find it extremely frustrating when I move a path verticle and the whole mesh twists, and so falling into the head or standing out too far. Trying to mitigate it with CTRL+T, but still works out terribly.
    I wished there was a way to lock an orientation while moving vertices around.

  • @uuukiiiyooo
    @uuukiiiyooo 2 ปีที่แล้ว

    Adding those tree concepts at the end was so much help! Thanks for making a small class rather than just an empty tutorial 🙌🏽

  • @noogiesm
    @noogiesm 4 ปีที่แล้ว +8

    really neat vid!! i'm just starting to get into digital sculpting to help in my 2d art, which i specialize in. this stylized method of hair meshes super nicely with my personal style :D

  • @juanacomicssavetheworld
    @juanacomicssavetheworld 8 หลายเดือนก่อน +1

    Helpful video. This kind of hair will work very well in my character!

  • @snoopysurfer582
    @snoopysurfer582 4 ปีที่แล้ว +6

    I need to learn blender, gonna use my 1 week vacation to do it

    • @Novica89
      @Novica89 4 ปีที่แล้ว +9

      Think u'r gonna need a lot more vacation bud.

    • @max-fs9em
      @max-fs9em 4 ปีที่แล้ว +1

      Novica Vukobratovic progress is progress, better than nothing

    • @Mal_3D
      @Mal_3D 4 ปีที่แล้ว +1

      Trust me, Ive been using blender for 5 years now, and you're gonna need more than 1 week vacation to learn it but do not let this discourage you! Go and learn my friend! You'll get there!

  • @Doryuudeebisu
    @Doryuudeebisu ปีที่แล้ว +1

    thank you!! i am new to blender and this helped me so much. i just started my hair and it’s about half way done it looks so good so far!! :)

  • @catianaweiss2788
    @catianaweiss2788 4 ปีที่แล้ว +3

    😍😱 Thank you so mutch this has saved me hours without having a mental breackdown again !😇 You can perfectly explain and show such easy ways for Blender Beginners like me ‹3

  • @stillzen-dev
    @stillzen-dev 4 หลายเดือนก่อน

    you beast, so direct. exactly what we all need :))

    • @yansculpts
      @yansculpts  2 หลายเดือนก่อน

      yes!

  • @koiib
    @koiib 2 ปีที่แล้ว +6

    This is great tutorial, I got a lot out of it. There's one part that I find confusing though. At 2:17 he selects all 4 control points and scales them, they scale symmetrically. . When I try to do this the entire shape goes wonky and asymmetrical. Anyone know what I may be doing differently? Cheers and thank you again, this method is super cool!

    • @metajeff1769
      @metajeff1769 2 ปีที่แล้ว

      I am stuck here as well, tried a bunch of things but still not working

    • @therealgeorgiadacosta9320
      @therealgeorgiadacosta9320 2 ปีที่แล้ว +1

      Happened to me too! Can YanSculpts help here, please!

    • @duskky
      @duskky 2 ปีที่แล้ว

      he selects all the points on each side rather than using something like a mirror modifier, then locks them to an axis using the Z key. you can do this on any axis as well, with most of the tools. grab on the x axis? use G then X. scale only on the Y axis? S then Y.

  • @MeleeFightTf2
    @MeleeFightTf2 6 หลายเดือนก่อน

    I'm so happy i finally found this. I had a project that i was working on and all it needed was hair and now i can finally do it after a year of having a burnout

    • @yansculpts
      @yansculpts  2 หลายเดือนก่อน +1

      hope it worked out!

  • @AntonioCesarAlves
    @AntonioCesarAlves 4 ปีที่แล้ว +6

    It's really cool. The method is hi-polly. How i can use
    effectively, this hair style for games and animation?

    • @DerettoAlexiel
      @DerettoAlexiel 4 ปีที่แล้ว +6

      You can create a duplicate, tone down the resolution to what you desire, then bake normals from the original.

    • @Colopty
      @Colopty 4 ปีที่แล้ว +3

      For games you might wish to use hair cards, basically just planes with a hair texture applied to it. They're about as poly count efficient as you can get. You could just draw some hair strands in your art program of choice and use that as a texture, or if you want to get fancy you can check out a tutorial by Nazar Noschenko on creating eyebrows where he first creates some hair strands using a method like in this video but then bakes them into a texture, which should let you bake things like normal maps and such for your hair cards to make them even better.
      If you have some more allowance, you can try to play around with the decimate modifier to reduce poly count after creating hair like this and converting it to a mesh. Then there's of course the option of manually retopologizing the hair, though that can get rather time consuming.

    • @RuthwikRao
      @RuthwikRao 4 ปีที่แล้ว

      check out the tutorial from Jack Perry: www.artstation.com/artwork/rRkOVL
      He uses the Hair Tool addon which can save a lot of time.
      Another resource is this talk from Daniel Bystedt: th-cam.com/video/ym26cEA4ubU/w-d-xo.html

    • @QuincyIsCrispy
      @QuincyIsCrispy 4 ปีที่แล้ว

      @@Colopty What I think you're referring to only really works for realistic hair. For stylized hair you can't replicate the volume of the hair with just textures

  • @Navidain
    @Navidain 4 ปีที่แล้ว +1

    Great tutorial. Short, but not rushed. Told me everything I need to know, really helpful, thanks for this.

  • @amini011
    @amini011 3 ปีที่แล้ว +5

    2.9 not working pretty sure, I'm getting a cone instead, currently playing around...

  • @improvementTime10.3.17
    @improvementTime10.3.17 3 หลายเดือนก่อน

    0:11 curves has alot of control for forms smooth wihtout needing to sculpt by hand
    can adjust rotation and size of each individual point on curve, move it
    making entire hair roation or even just rotations in the middle of it, to create unique med forms

    • @yansculpts
      @yansculpts  2 หลายเดือนก่อน

      yeah curves rock

  • @monafisher5977
    @monafisher5977 3 ปีที่แล้ว +4

    hi! this is probably a very silly question but at 1:52 when you hit tab to shift into edit mode the bevelier circle changed to have those arrow shapes around it, as well as allowing you to select outer points away from the ones actually attached to the circle... how did you do that? when i do the same i can only select those points while selecting the main ones and i cant find a tutorial to fix it

    • @joefy200
      @joefy200 3 ปีที่แล้ว +1

      Ive got the same exact issue lol, was looking down here for an answer

    • @GaminGilmore
      @GaminGilmore 3 ปีที่แล้ว

      @@joefy200 This is a bit late, but in case anyone else still needs an answer: Edit mode > Viewport Overlay > Curve Edit Mode > Normals

    • @zekerton7262
      @zekerton7262 ปีที่แล้ว

      @@GaminGilmore Under the curve edit mode, change "Handles" to "all".

  • @chaghaf1989
    @chaghaf1989 3 ปีที่แล้ว

    wow that IS URARAKA?! AMAZING !!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @underfirebutok
    @underfirebutok 3 ปีที่แล้ว +5

    Does anyone know how this method works in animating? (i.e., Can it automatically flow and move according to gravity/movement? Can you animate it easily?) I'm new to trying out 3d animation-type stuff and I want to learn how well different styles work for animating and similar.

    • @foxanator2727
      @foxanator2727 3 ปีที่แล้ว +1

      once converted to a mesh, rigged, weight painted, it works just as well and hand modeling!

  • @arcanealchemist3190
    @arcanealchemist3190 3 ปีที่แล้ว

    It is rare that I find a tutorial which tells me everything I need to know to just do the thing the same day, with very little fuss. Thanks a ton for the help~!

  • @marcus_ohreallyus
    @marcus_ohreallyus 4 ปีที่แล้ว +11

    IS there a way to put dynamics on the curve, or could it just be done with the geometry around the curve?

    • @powerofthec5908
      @powerofthec5908 4 ปีที่แล้ว +1

      I guess you'd have to convert to mesh and then make it a softbody.

  • @neverstepd7
    @neverstepd7 3 ปีที่แล้ว

    This one is going to my personal playlist of useful tutorials (probably ur video is the most useful one at the moment)

  • @UrielAlmazanToraSempai
    @UrielAlmazanToraSempai 4 ปีที่แล้ว +3

    Thank you very much on this tutorial, it helped me a lot! I just have one question to do. Does this method allows you to export the model to another program for animation purposes with all the hair as individual meshes? Or is it just for "showing" or "demonstrative" purposes?

  • @csuulok
    @csuulok 2 ปีที่แล้ว +1

    i also say what MortMort:
    This was very useful and informative, thanks for the free content!
    I'll try and use this for my first character sculpt! ~ cheers!

  • @satviksachdeva1373
    @satviksachdeva1373 3 ปีที่แล้ว +3

    how did he move the points of circle curve at 1:53

    • @saucythighs
      @saucythighs 5 หลายเดือนก่อน

      Select the circle and press tab. You may need to rotate the circle to get it work like his.

  • @debokkavadebokkava796
    @debokkavadebokkava796 หลายเดือนก่อน

    such a talented guy , wonderful , love your works

    • @yansculpts
      @yansculpts  หลายเดือนก่อน

      Thank you so much 😀

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 ปีที่แล้ว +3

    5:15 How many crowns (hair vortices) do you have on your head? Some have one, some have two.

    • @julinaut
      @julinaut 4 ปีที่แล้ว

      I personally think it's good to have just one but to strech it out a bit so it's not just a point on top of the head but like a short line going from the back towards the face a bit. I like the question and I would like to here if there are more ways to do it that I was just to ignorant to find out about

  • @WannabeCanadianDev
    @WannabeCanadianDev 4 ปีที่แล้ว +2

    One thing I had to experiment to figure out how to do, is: 1a. to convert curve to mesh at lower resolution (its some ridiculous number of polygons at the default resolution).
    1b. How to do this for both the horizontal and vertical edges of the mesh as they are controlled separately. across the two curves.

  • @Atezian
    @Atezian 3 ปีที่แล้ว +3

    2:48 when i select everything in edit mode on the circle curve and scale on x it just scales the outer handle points of all four. nothing actually moves. blender 2.83

    • @hanryl2137
      @hanryl2137 8 หลายเดือนก่อน

      im starting now and struggling with the same problem! have you solved your issue? (last version 4.0)

    • @ashleydafrog
      @ashleydafrog 8 หลายเดือนก่อน

      I’m struggling too, I don’t know what to do-

  • @miteihiro3283
    @miteihiro3283 2 ปีที่แล้ว

    This dude is over here making concepts I haven't even heard of yet look like child's play, and I'm still trying to figure out why my models don't have workflow. 😂 great video.

  • @aninsvet
    @aninsvet 4 ปีที่แล้ว +4

    Hi! Wonderful tutorial and style :) If I borrowed this style for my character, would it be possible to animate it/ apply physics to it? Would cloth physics work on it?

  • @yougle9201
    @yougle9201 ปีที่แล้ว

    I love the Blender community, you all are awesome!

  • @Ash-nh6li
    @Ash-nh6li 4 ปีที่แล้ว +5

    It turns into this weird banana shape when i try to move the vertices.

  • @tony_boy77
    @tony_boy77 4 ปีที่แล้ว

    I just started using Blender and dude, your hair, your art... They're awesome!!!

  • @potatoml4631
    @potatoml4631 2 ปีที่แล้ว +6

    alt+s doesn't work for me

  • @shoople
    @shoople 2 ปีที่แล้ว +1

    Thank you so much for this tutorial!!!
    Does anyone know the next step, like if you wanted to add some realistic hairlike texture to it? Any ideas where i should start for guides?

  • @dante_ezio72
    @dante_ezio72 3 ปีที่แล้ว +6

    This doesn't seem to work in 2.9...
    Anyone have a workaround?

    • @chocolatemilkliker
      @chocolatemilkliker 3 ปีที่แล้ว

      I'm using 2.9 and it's still working. What are you having trouble with?

    • @100redeye
      @100redeye 3 ปีที่แล้ว +3

      2.9 you have to use the eyedropper under the "object" subheading in the bevel menu

  • @fluerelli
    @fluerelli 3 ปีที่แล้ว

    omg this is so helpful! im applying for a ugc program for roblox and now know how to do hair is unreal

  • @tincoeani9529
    @tincoeani9529 4 ปีที่แล้ว +5

    Guys don't worry about the glitches at the end, Yan was just too worried about all those tickets he just recently bought for his world tour... :v

  • @GeometryRush
    @GeometryRush 9 หลายเดือนก่อน

    if anyone’s wondering how to edit the circle
    1 - go to edit mode
    2 - hit L
    3 - it should show the points.
    4 - hit G to move a point

  • @Tyler-jd3ex
    @Tyler-jd3ex 3 ปีที่แล้ว

    Thank you! The other videos I watched weren't as informative and didn't spend enough time on certain things and left me having limited range over the model

  • @pruephillip1338
    @pruephillip1338 2 ปีที่แล้ว

    Excellent, and I love your rig too. My Big Issue with particle and card hair is doing women's buns.

  • @rubhan94
    @rubhan94 3 ปีที่แล้ว +1

    Thanks for making this short and easy to follow video!
    Tried to use this method but was doing it completely wrong. Didn't know about alt+s for scaling points and was messing around a lot with bezier curves... 😅

  • @yukilian_
    @yukilian_ หลายเดือนก่อน

    Thanks for the vid :3 It really helped a lot! By the way, to "link materials" (or to make any other links) you need to press ctrl+L instead of ctrl+O now~

    • @yansculpts
      @yansculpts  หลายเดือนก่อน

      It was always ctrl l for linked? Also welcome!

  • @xonxt
    @xonxt 3 ปีที่แล้ว +2

    This really is a very nice and easy way to make hair, and I was able to make a hairstyle for my VRChat character (I was quite happy with my fourth attempt).
    The problem is... when you try to unwrap the UV Maps for this hair for later texturing... the UV maps are just completely crazy and difficult to work with.

    • @foxanator2727
      @foxanator2727 3 ปีที่แล้ว

      maybe try procedurally texturing them with nodes, baking the textures, then converting to mesh? (i dont have any tutorials for this but im sure you could find some, sorry)

    • @roachjpg9134
      @roachjpg9134 ปีที่แล้ว

      It's been awhile so im not sure if you ever figured it out or are still interested but if so I'd really recommend looking into sims 4 cc hair creation tutorials lol, it maybe sounds stupid but they explain how to fix that and get it all working!

  • @Takolato
    @Takolato 2 ปีที่แล้ว

    thanks men now i discover other use for this tutorial thanks