Salvaged frigate module video would be nice, but I think what I've been wanting to see for a while from the various NMS content creators but haven't really seen much on is the frigate expedition system in general - particularly determining what makes a good frigate that you want to recruit.
If you need a quick answer now - cus I really needed it a few days ago - don't grind derelict freighters. For salvaged modules - you can get them at envoys on space stations - merchant and explorer ones. Bulkheads are also available for free from merchants. The 'donate' tab and 'get things' tabs are refreshed every teleport to and from space stations. If you can donate things to them in abundance it's really quick to max standing and just get infinite of whatever you need. I gave my nav data (which is on sale on some galactic markets for cheap) and storm crystals to explorers. And I gave repair kits (which you can buy from outlaw stations in abundance) to merchants. Each station will have their own preferred 'donate' items. For s rank modules - destroy some freighters. You will lose all your standing with said race after the mechanical blood bath but max standing with pirates. Reset to zero the negative standing via space station core. All the modules that I got (about 5) were s rank (after about 20ish minutes). It may be different from system to system (I raided 3 star economy gek system). Don't destroy the 1st sentinel ship and there won't be a stronger reinforcement. Alternative is 7-10 hours of optimized mindless abominable grind of derelict freighters for about 20ish salvaged modules and all the different s rank freighter modules x3. Don't be me. Don't grind about 40+ derelict freighters. Ever. It's the worst.
I haven't seen anyone else mention it, so here's the paper trail - Salvaged Frigate Modules (and bulkhead expansion modules, as well as all other modules) can be earned at top tier of different guilds. I believe both Merchants and Explorers will offer SFM in their listings. This is system dependent, so if it's not in the system you're in, hop to another one within the region! Earning that amount of rep takes time, however... but I imagine it still is faster (and more lucrative) than farming derelict freighters. Edit: The tips on small-stacking are great for me, and especially the exosuit small-stack/overflow you mention in tandem with freighter storage! Thanks for that :clap:
I am exalted with the Explorers guild, and I get free storage upgrades for my suit, my ship, and my multitool from the guild reps on stations. There are other rewards as well. The trick is finding which stations offer the upgrades. Once you do, however, you get one of the upgrades per login. So I just write down the stations with the upgrades and make a circuit every time I log in.
Another good summary. For salvaged frigate modules, in addition to what you mentioned, I think I've found crashed freighters on planet surfaces to be a decent--if not perfectly reliable--source for them. Not as good as finding a guild envoy that gives them out, but a good option for when your standing isn't high enough yet.
Explorer's guild is super easy to rank up. Farm some Ancient bones and turn them in. You get 5 rank points per yellow and 3 per purple, just put the good ones in a different inventory than the blue ones so you can turn those in first. You'll be max rank in no time.
@Lordoftheapes79 there used to be a thing with max rank that said if you max rank with one of the races, you can no longer lose rank... I wonder if that's still the case.
Since I have just over a hundred hours into the game and I have about 70 or 80 slots in my EXO suit. I have every resource in my inventory color coded on the top for easier access when needed. And then I have about 30 Slots of empty space in my inventory for when I am collecting other resources like farming The only downfall to your storage color coding would be farmers who would probably keep all of their farming together for easier sorting and keeping them organized All in all, this is a great video for people who are starting out looking to find ways to manage their storage. It is definitely wise to work on the exosuit inventory slot upgrades as quickly as possible purely because of how quick your inventory fills up What's fun is I started using that trick about having a secondary ship but I never realized that I was using it as an extra storage that I can just keep calling in. I was doing it but not realize that I was using it as a secondary storage ship. The best part is I found a pretty cheap shuttle ship that had about 35 in slots and that really helped early on but it cost about 12 million I think and not many new players have that kind of cash on them but after a while money is no object
I would like to add that you can go to the reputation guys to the right of the pay stations and with the right rep with the three factions you can get them randomly for free... I'm talking about the freighter storage upgrade currency.
I spent 2.75 hours color coding and organizing once I started up my save file a few days ago with ~300 hours. And I don't even feel like I have that much compared to those with hundreds and thousands of hours put into NMS 😅
For salvage frigate modules you can check the anomaly missions or just straight agent missions. Occasionally those are given as rewards along with multi-tool and starship storage in augmentations
Nice guide! Food processors have storage for food items (half stack), where can place several. Freighter room have a version, along allowed to place stand alone ones too. One early trick I used many years ago in a base were to build rows of refiners (clipping to save space), 5 in the height. Could refine to output and let it stay, for then fill up the input. Actually discovered the dupe glitch myself when did some fiddling with reorganizing. Now much easier to get more ships and exo-vehicles for storage, along the big base storage. Advised to do some searches on how to get S-class freighter early on, since then easier to upgrade it to max without transfer fiddling, along the first one is free. Sadly storage organizing functions ought to be improved. Lately the amount of new game items, particularly ship building parts and fish (and food), have become so many that those base storage should be expanded to 200 slots (could remove double capacity for certain items). If start playing when an expedition is available, then could now save up storage augmentations (by not apply them in the exp.) and such for then transfer to main save. Fiddling with an expedition is often waste of time since most will be deleted, finish fast for the rewards. Can start a new save, none can be transferred to main save though, unless use a special 3rd party Save Editor tool.
Thank you! Like I said and wrote - I learned from others, first and foremost. You write so many important and useful things. Everyone can learn from this. Thank you!
That's a wonderful idea I didn't think of it this way. But just reminding you that the idea of using ships this way came from other viewers in the other video that I linked to in the description.
Explorer's Guild. The Explorer's guild can give you everything and it's super easy to rank up. Most of what they take for donations is easy to come by, but the real trick is Ancient Bones. Most things you donate give you 1 point per donation, but purple artifacts give you 3 and yellow give you 5. So, farm up those Ancient bones, keep the purple and yellow ones in a different inventory than the blues(so you can donate them first), and get that shit max rank in a matter of hours without cheating.
The storage containers are puzzling to me. They appear to be large things that electronically digitise physical matter, but it can't auto sort contents? Anyway, I just go by the catalogue categories and name them accordingly. But it requires thought when storing stuff.
Wow great vid. Lots of useful info. I'll bookmark this for sure. I'm still having problems renaming using the Steam Deck. I can call up a keyboard but can't get anything to save. I use a controller. I definitely use ships, exocraft nutrient processors and the skiff cold storage for fish. Gets so confusing though. I just hate hate hate hearing that inventory full message. One thing the developers should do it allow transfer from the automatic fish harvesters to cold storage. Right now I have to transfer the fish to my exosuit and then to cold storage which a pain when the skiff is right there next to the harvesters.
Bit cheaty imo but you can use guilds for a lot of things, storage related issues included. Max them out and hop from one station to the next, their inventory refreshes and you can claim new (free) items. It also refreshes their donation cap btw.
Ive been using this system, or close to it, since i saw the videos you probably saw too, it is good once you get used to it, very much recommend I want to that Salvaged Frigate Modules are (SFM) not really difficult, or annoying, they just require some thought I despise Derelicts so i prefer to shoot Freighters, and i combine getting SFMs with acquiring Salvage Fleet Upgrades (S-Class for your Freighter First - dont try to get them all at once, shoot a few freighters, so NOT shoot cargo pods _unless_ you can see a SFM in them, to do this switch to a long range gun and point at each pod, every pod you blow up is -1 faction, so just shoot the ones you need When destroying the Freighter itself shoot only the Shields, Turrets and a part of the freighter that gives damage numbers but _isnt_ a cargo pod If Sentinel Interceptors annoy you, before starting your acts of piracy, call the anomaly beside your targets and dive in there if the heat gets too much, your own freighter also works for this When you have lost 5-10 faction, go to the station and find some "Kill Pirates" mission from the mission guy - every ship destroyed will restore +1 faction standing, every mission should spawn 5-7 ships, note you will get more from dangerous and mid-ranger mission rather than the weak ones You can also grab Kill missions (Sentinels, Animals, Predators) and Feed animals missions to near infinite amounts, do not go do these missions until you need some faction Your mission log may only show 5 pages, but it can have hundreds of pages Grab these mission and save them from almost day 1 of play to ensure you have lots You could also burn your standing down to negative 300 then use a Forged Passport from a Pirate station, and use it at the Station Override terminal in the station of the faction you want, this brings it back to 0, then work on restoring it to positive But i prefer taking small bites, easily restored, this way it never really affects the cost of items purchased from the factions Of course for really cheesy methods, work up your Guild Standings, visit many stations until you find 1 or 2 that give SFMs for free, and either travel back and forth between them (they restock when you come back) or just find one of these stations and do the save then reload method - i dislike this, but i dont judge, so im sharing it, for me this spoils my fun Using the first method you will upgrade your Freighter ith all those S-Class upgrades (and make Nanites selling the ones you dont need) all while earning the SFMs, just dont be too reckless with your aim, and youll only lose 1 faction for each SFM and 1 for the Freighter You can also do Freighter rescues (ironically) to regain Faction, usually about 7 per time I have had saves where i went from 0 SFMs to more than i needed, AND got my faction back, all within an hour or two (but that does require you to collect missions and not hand them in until you need the faction boost) OK that looks like a lot to read but if i was saying it, it would only take a minute, so it looks worse than it is If theres anything here you didnt know and you want to use it in a video, go right ahead, i didnt invent these methods, just played a lot of hours, im just passing it forward, hope it helps
This is fantastic. I knew these, but other players will love reading this. Personally I love derelicts, so that's why I didn't focus on the other methods... Thank you so much for writing all sl this down 👍🏻
Every game need to implement the same storage system in Palworld, it's the best system I've seen so far in any game or at the very least allow storage modding
How did I not realise you can rename the Storage Containers? I've been organizing my personal inventory by rows of colours (along the lines of a rainbow), but top to bottom, with things like ammo and race icons on the left side. For my Storage Containers, I had them for different types of objects. One for Minerals, another for plants, another for Blueprints, another for Constructed Items etc. Not perfect, and probably needs refinement, but it works. Will have to go and rename them now too. 😂
Still waiting for someone from Hello Games to Barony, and copy their sort inventory function. In Barony, if you mouse over your inventory and press R, it all gets autosorted based on a weight system (based on categories, i.e. armor, consumables, weapons, etc.) which you can actually change in the settings. And this made me realize i probably carry too much junk in my exosuit (though I have like 20 upgrade slots that I took back from the last expedition so)
I don't like the color method. I use the type of resource. So, for all items that you can only "find" I have a "found manufactured" storage. For all the items I can craft I have a "manufactured" storage. I have a "biological" storage. I don't want to have to remember the color of an item if I need it, I always know what type an item is.
Best way is factions trader. Sure, they need rep, but if take notes from start of your game where is station with SFM, you can back and grab it later. Also you can use glitch, but I not recomend it
Let's start at the end - sure - anyone can use duplication glitches, and like you - I don't recommend it.1 By "factions trader" you mean the station's envoy, on the top-right, correct? I don't know if it's the best method, and I was going to do some research - and yes - it's clear that the envoy needs to be considered, but I'd love to hear from your experience - that could save me some time and produce more interesting data.
I don't know if they've changed something recently, but I've noticed that this won't work for me if I'm trying to send a "full" regular stack (which means as long as the stack in the freighter is less than half full, the entire amount would fit into that same stack). I duplicated the EXACT way you did it at 6:40 with the hadal core - I had 5 stacks in the storage container (with anywhere from 1/20 to 5/20) and a full 10/10 stack in my exosuit. When I quick transfer to storage container inventory, the entire 10/10 stack goes into the "incoming" storage container instead of where the other mostly empty stacks are located. This happens with stacks of 10/10, 9/10, and 8/10. Any stack 7/10 or smaller works as intended and shown in your video. I cannot wrap my mind around this - ALL 5 stacks in the storage container would accommodate 10 additional items, not to mention the fact that you literally show it being done I've had similarly strange behavior with other items, but it seems to generally work pretty consistently if split the stack first (regardless of size) and then send each one over separately I literally thought it was broken because no stacks I was sending were going to the appropriate container, it's just that I was pretty much sending mostly full stacks of things
Well, you know how to determine if something could be useful later or not... If you hover an item and it says "Trade Value: ..." there's no real reason to keep it.
Why sort by color though? Why not use categories? It makes it so much easier to find what you’re looking for in your freighter storage to just go to your “Trade Goods” container, for example.
Sorting by any specific means is valid. Look at the comments I got on X, some people shared photos of their system which is like you suggest - and you're right - it's a good method too. I find it simpler to go by color, less thinking and I tend to remember what color the background of items is faster than what "type" of thing they are.
I initially made a storage container in my base and added items to it. Then added several storage to my freighter. If I delete the storage container at my base, will I lose the items or are they automatically transferred to my freighter? I have a Matter Beam installed on my freighter.
You can delete all of the containers on all your bases and all of them on the freighter, and the content will not be lost. When you rebuild one anywhere, the content will be there. The container and the storage room are only an access device to reach the stuff you have there. Slots and the content exist regardless of anything and you need a container or storage room to access that.
the stuff in your containers are put into a kind of cloud storage, and the containers are just how you access the container in the cloud. So you can build as many "Storage 3" containers as you want - they will ALL access the materials in your "storage 3" cloud container. Like GGF said, if you delete the container you're just deleting that access point - anything already in the cloud storage is still there
I just re-tested that because you made me doubt myself here. Notice that there's a setting in the Difficulty page that lets you set the teleport distance - "Inventory Transfer Range". If you set this to Infinite - all we say here is moot. Anyway - here are my findings: In Normal mode, you can send stuff from your inventory to your containers when: 1. You are in the perimeter area of a base - if not, the option to send to a container will not appear 2. There is at least one container built - if not, the option to send to a container will not appear 3. The stuff you send will go to the first relevant slot (i.e. empty of same-item stack with space) but only containers built on this base will be considered. 4. If you own a Freighter and have the Matter-beam installed, and installed the storage rooms on the freighter, you can access them from anywhere by opening the inventory page, switching to your freighter, and then opening the storage containers and picking whatever you need and moving it to your suit. 5. The freighter is a base, so when in your freighter, you can send stuff to your containers directly. However, having a freighter - even with matter-beam installed - does not let you transfer items to the containers when exploring on-foot on a planet outside of a base.
Salvaged frigate module video would be nice, but I think what I've been wanting to see for a while from the various NMS content creators but haven't really seen much on is the frigate expedition system in general - particularly determining what makes a good frigate that you want to recruit.
Excellent idea. There's so much to say about this... Thanks 👍🏻
Great idea. Also should cover how to go about transferring your freighter to another one.
Of course.
If you need a quick answer now - cus I really needed it a few days ago - don't grind derelict freighters. For salvaged modules - you can get them at envoys on space stations - merchant and explorer ones. Bulkheads are also available for free from merchants. The 'donate' tab and 'get things' tabs are refreshed every teleport to and from space stations. If you can donate things to them in abundance it's really quick to max standing and just get infinite of whatever you need. I gave my nav data (which is on sale on some galactic markets for cheap) and storm crystals to explorers. And I gave repair kits (which you can buy from outlaw stations in abundance) to merchants. Each station will have their own preferred 'donate' items. For s rank modules - destroy some freighters. You will lose all your standing with said race after the mechanical blood bath but max standing with pirates. Reset to zero the negative standing via space station core. All the modules that I got (about 5) were s rank (after about 20ish minutes). It may be different from system to system (I raided 3 star economy gek system). Don't destroy the 1st sentinel ship and there won't be a stronger reinforcement. Alternative is 7-10 hours of optimized mindless abominable grind of derelict freighters for about 20ish salvaged modules and all the different s rank freighter modules x3. Don't be me. Don't grind about 40+ derelict freighters. Ever. It's the worst.
@anknewil-7135 Very good explanation. Thank you!
I've got about 250 hours in this game and still learned stuff from this video
Thank you, here's my subscription
Thanks! Hope you'll find more good stuff. Let me know if there's something you want to see.
@@goodguysfree Looking forward to that video on frigate modules
I'm close to 500 and didn't know the inventory auto populates If there is a stack already present..
@BryanFeedlotstudios actually I want sure about it either, so I tested it first, then wrote my script...
I haven't seen anyone else mention it, so here's the paper trail - Salvaged Frigate Modules (and bulkhead expansion modules, as well as all other modules) can be earned at top tier of different guilds. I believe both Merchants and Explorers will offer SFM in their listings. This is system dependent, so if it's not in the system you're in, hop to another one within the region!
Earning that amount of rep takes time, however... but I imagine it still is faster (and more lucrative) than farming derelict freighters.
Edit: The tips on small-stacking are great for me, and especially the exosuit small-stack/overflow you mention in tandem with freighter storage! Thanks for that :clap:
I am exalted with the Explorers guild, and I get free storage upgrades for my suit, my ship, and my multitool from the guild reps on stations. There are other rewards as well. The trick is finding which stations offer the upgrades. Once you do, however, you get one of the upgrades per login. So I just write down the stations with the upgrades and make a circuit every time I log in.
Another good summary. For salvaged frigate modules, in addition to what you mentioned, I think I've found crashed freighters on planet surfaces to be a decent--if not perfectly reliable--source for them. Not as good as finding a guild envoy that gives them out, but a good option for when your standing isn't high enough yet.
Explorer's guild is super easy to rank up. Farm some Ancient bones and turn them in. You get 5 rank points per yellow and 3 per purple, just put the good ones in a different inventory than the blue ones so you can turn those in first. You'll be max rank in no time.
@Lordoftheapes79 there used to be a thing with max rank that said if you max rank with one of the races, you can no longer lose rank... I wonder if that's still the case.
@@goodguysfree no. That went away with pirate systems, but the guilds are not races, so their rep can not be lost.
Since I have just over a hundred hours into the game and I have about 70 or 80 slots in my EXO suit. I have every resource in my inventory color coded on the top for easier access when needed. And then I have about 30 Slots of empty space in my inventory for when I am collecting other resources like farming
The only downfall to your storage color coding would be farmers who would probably keep all of their farming together for easier sorting and keeping them organized
All in all, this is a great video for people who are starting out looking to find ways to manage their storage. It is definitely wise to work on the exosuit inventory slot upgrades as quickly as possible purely because of how quick your inventory fills up
What's fun is I started using that trick about having a secondary ship but I never realized that I was using it as an extra storage that I can just keep calling in. I was doing it but not realize that I was using it as a secondary storage ship. The best part is I found a pretty cheap shuttle ship that had about 35 in slots and that really helped early on but it cost about 12 million I think and not many new players have that kind of cash on them but after a while money is no object
All true.
I would like to add that you can go to the reputation guys to the right of the pay stations and with the right rep with the three factions you can get them randomly for free... I'm talking about the freighter storage upgrade currency.
I spent 2.75 hours color coding and organizing once I started up my save file a few days ago with ~300 hours. And I don't even feel like I have that much compared to those with hundreds and thousands of hours put into NMS 😅
Cool - still it's time taken for something I wish HG would have solved by giving us a sorting option. Wouldn't you agree?
With all the updates we been getting through the years a "Sort all" button would be nice °
For salvage frigate modules you can check the anomaly missions or just straight agent missions. Occasionally those are given as rewards along with multi-tool and starship storage in augmentations
Nice guide! Food processors have storage for food items (half stack), where can place several. Freighter room have a version, along allowed to place stand alone ones too. One early trick I used many years ago in a base were to build rows of refiners (clipping to save space), 5 in the height. Could refine to output and let it stay, for then fill up the input. Actually discovered the dupe glitch myself when did some fiddling with reorganizing. Now much easier to get more ships and exo-vehicles for storage, along the big base storage. Advised to do some searches on how to get S-class freighter early on, since then easier to upgrade it to max without transfer fiddling, along the first one is free. Sadly storage organizing functions ought to be improved. Lately the amount of new game items, particularly ship building parts and fish (and food), have become so many that those base storage should be expanded to 200 slots (could remove double capacity for certain items). If start playing when an expedition is available, then could now save up storage augmentations (by not apply them in the exp.) and such for then transfer to main save. Fiddling with an expedition is often waste of time since most will be deleted, finish fast for the rewards. Can start a new save, none can be transferred to main save though, unless use a special 3rd party Save Editor tool.
Thank you! Like I said and wrote - I learned from others, first and foremost.
You write so many important and useful things. Everyone can learn from this. Thank you!
Another great video gave me an idea to do my storages a way and I organized everything today took a few hours but man am I happy
Using ship slots as storage is actually genius you could name the ships different materials
That's a wonderful idea I didn't think of it this way. But just reminding you that the idea of using ships this way came from other viewers in the other video that I linked to in the description.
Very helpful, well done sir!
Explorer's Guild. The Explorer's guild can give you everything and it's super easy to rank up. Most of what they take for donations is easy to come by, but the real trick is Ancient Bones. Most things you donate give you 1 point per donation, but purple artifacts give you 3 and yellow give you 5. So, farm up those Ancient bones, keep the purple and yellow ones in a different inventory than the blues(so you can donate them first), and get that shit max rank in a matter of hours without cheating.
The storage containers are puzzling to me. They appear to be large things that electronically digitise physical matter, but it can't auto sort contents? Anyway, I just go by the catalogue categories and name them accordingly. But it requires thought when storing stuff.
Excellent information, thank you!
I'm glad you liked it!
Wow great vid. Lots of useful info. I'll bookmark this for sure. I'm still having problems renaming using the Steam Deck. I can call up a keyboard but can't get anything to save. I use a controller.
I definitely use ships, exocraft nutrient processors and the skiff cold storage for fish. Gets so confusing though. I just hate hate hate hearing that inventory full message.
One thing the developers should do it allow transfer from the automatic fish harvesters to cold storage. Right now I have to transfer the fish to my exosuit and then to cold storage which a pain when the skiff is right there next to the harvesters.
I agree - there's a lot they could have done to make things better.
Bit cheaty imo but you can use guilds for a lot of things, storage related issues included. Max them out and hop from one station to the next, their inventory refreshes and you can claim new (free) items. It also refreshes their donation cap btw.
Great stuff! Thanks!
Thank you! TBH, I wasn't sure this video will succeed the way it did. Really glad you found it useful.
Ive been using this system, or close to it, since i saw the videos you probably saw too, it is good once you get used to it, very much recommend
I want to that Salvaged Frigate Modules are (SFM) not really difficult, or annoying, they just require some thought
I despise Derelicts so i prefer to shoot Freighters, and i combine getting SFMs with acquiring Salvage Fleet Upgrades (S-Class for your Freighter
First - dont try to get them all at once, shoot a few freighters, so NOT shoot cargo pods _unless_ you can see a SFM in them, to do this switch to a long range gun and point at each pod, every pod you blow up is -1 faction, so just shoot the ones you need
When destroying the Freighter itself shoot only the Shields, Turrets and a part of the freighter that gives damage numbers but _isnt_ a cargo pod
If Sentinel Interceptors annoy you, before starting your acts of piracy, call the anomaly beside your targets and dive in there if the heat gets too much, your own freighter also works for this
When you have lost 5-10 faction, go to the station and find some "Kill Pirates" mission from the mission guy - every ship destroyed will restore +1 faction standing, every mission should spawn 5-7 ships, note you will get more from dangerous and mid-ranger mission rather than the weak ones
You can also grab Kill missions (Sentinels, Animals, Predators) and Feed animals missions to near infinite amounts, do not go do these missions until you need some faction
Your mission log may only show 5 pages, but it can have hundreds of pages
Grab these mission and save them from almost day 1 of play to ensure you have lots
You could also burn your standing down to negative 300 then use a Forged Passport from a Pirate station, and use it at the Station Override terminal in the station of the faction you want, this brings it back to 0, then work on restoring it to positive
But i prefer taking small bites, easily restored, this way it never really affects the cost of items purchased from the factions
Of course for really cheesy methods, work up your Guild Standings, visit many stations until you find 1 or 2 that give SFMs for free, and either travel back and forth between them (they restock when you come back) or just find one of these stations and do the save then reload method - i dislike this, but i dont judge, so im sharing it, for me this spoils my fun
Using the first method you will upgrade your Freighter ith all those S-Class upgrades (and make Nanites selling the ones you dont need) all while earning the SFMs, just dont be too reckless with your aim, and youll only lose 1 faction for each SFM and 1 for the Freighter
You can also do Freighter rescues (ironically) to regain Faction, usually about 7 per time
I have had saves where i went from 0 SFMs to more than i needed, AND got my faction back, all within an hour or two (but that does require you to collect missions and not hand them in until you need the faction boost)
OK that looks like a lot to read but if i was saying it, it would only take a minute, so it looks worse than it is
If theres anything here you didnt know and you want to use it in a video, go right ahead, i didnt invent these methods, just played a lot of hours, im just passing it forward, hope it helps
This is fantastic. I knew these, but other players will love reading this. Personally I love derelicts, so that's why I didn't focus on the other methods...
Thank you so much for writing all sl this down 👍🏻
Every game need to implement the same storage system in Palworld, it's the best system I've seen so far in any game or at the very least allow storage modding
I have to admit I disliked the storage system in PalWorld, even though it's better than the non existent system in No Man's Sky...
How did I not realise you can rename the Storage Containers?
I've been organizing my personal inventory by rows of colours (along the lines of a rainbow), but top to bottom, with things like ammo and race icons on the left side.
For my Storage Containers, I had them for different types of objects. One for Minerals, another for plants, another for Blueprints, another for Constructed Items etc.
Not perfect, and probably needs refinement, but it works.
Will have to go and rename them now too. 😂
Still waiting for someone from Hello Games to Barony, and copy their sort inventory function. In Barony, if you mouse over your inventory and press R, it all gets autosorted based on a weight system (based on categories, i.e. armor, consumables, weapons, etc.) which you can actually change in the settings. And this made me realize i probably carry too much junk in my exosuit (though I have like 20 upgrade slots that I took back from the last expedition so)
This is the greatest pain point, I think - the lack of a sorting option...
Satisfactory has a pretty good sorting system, also.
Sure does. So do so many other games. Forget "pretty good sorting system"... I would be happy if they gave us "a" sorting system. Something. Anything.
oh yes please give us a video on salvaged frigate modules
I learned so much from this! Thank you thank you.
This is not a bad idea. It also shows that this game need a proper inventory system
I don't like the color method. I use the type of resource. So, for all items that you can only "find" I have a "found manufactured" storage. For all the items I can craft I have a "manufactured" storage. I have a "biological" storage. I don't want to have to remember the color of an item if I need it, I always know what type an item is.
That's an excellent method just as well...
Thanks! Just the best tip ever!
Thank you so much 😊
Best way is factions trader. Sure, they need rep, but if take notes from start of your game where is station with SFM, you can back and grab it later. Also you can use glitch, but I not recomend it
Let's start at the end - sure - anyone can use duplication glitches, and like you - I don't recommend it.1
By "factions trader" you mean the station's envoy, on the top-right, correct?
I don't know if it's the best method, and I was going to do some research - and yes - it's clear that the envoy needs to be considered, but I'd love to hear from your experience - that could save me some time and produce more interesting data.
I don't know if they've changed something recently, but I've noticed that this won't work for me if I'm trying to send a "full" regular stack (which means as long as the stack in the freighter is less than half full, the entire amount would fit into that same stack). I duplicated the EXACT way you did it at 6:40 with the hadal core - I had 5 stacks in the storage container (with anywhere from 1/20 to 5/20) and a full 10/10 stack in my exosuit. When I quick transfer to storage container inventory, the entire 10/10 stack goes into the "incoming" storage container instead of where the other mostly empty stacks are located. This happens with stacks of 10/10, 9/10, and 8/10. Any stack 7/10 or smaller works as intended and shown in your video. I cannot wrap my mind around this - ALL 5 stacks in the storage container would accommodate 10 additional items, not to mention the fact that you literally show it being done
I've had similarly strange behavior with other items, but it seems to generally work pretty consistently if split the stack first (regardless of size) and then send each one over separately
I literally thought it was broken because no stacks I was sending were going to the appropriate container, it's just that I was pretty much sending mostly full stacks of things
This could be the result of some different mechanic we are missing. I need to re-check this. Thanks for informing.
My biggest problem is keeping stuff I thought was useful later or trade only items. Cleaned them out.
Well, you know how to determine if something could be useful later or not... If you hover an item and it says "Trade Value: ..." there's no real reason to keep it.
Why sort by color though? Why not use categories? It makes it so much easier to find what you’re looking for in your freighter storage to just go to your “Trade Goods” container, for example.
Sorting by any specific means is valid. Look at the comments I got on X, some people shared photos of their system which is like you suggest - and you're right - it's a good method too. I find it simpler to go by color, less thinking and I tend to remember what color the background of items is faster than what "type" of thing they are.
I initially made a storage container in my base and added items to it. Then added several storage to my freighter. If I delete the storage container at my base, will I lose the items or are they automatically transferred to my freighter? I have a Matter Beam installed on my freighter.
You can delete all of the containers on all your bases and all of them on the freighter, and the content will not be lost. When you rebuild one anywhere, the content will be there.
The container and the storage room are only an access device to reach the stuff you have there. Slots and the content exist regardless of anything and you need a container or storage room to access that.
the stuff in your containers are put into a kind of cloud storage, and the containers are just how you access the container in the cloud. So you can build as many "Storage 3" containers as you want - they will ALL access the materials in your "storage 3" cloud container. Like GGF said, if you delete the container you're just deleting that access point - anything already in the cloud storage is still there
Some space stations i visit have salvaged frigate modules for free with the guild
Of course. This is being considered for another video.
@goodguysfree ok cool I just warp between these and that's how I get mine
Thanks!
This is actually my first ever Super thanks! Amazing... Thank you so much! 😊
I like to name my storage units according to what is in them
Other viewers also commented they use a similar scheme with names representing the content. It's also a good way to do it. No doubt.
Does the comanda for color chango work on consolé also?
I'm sure it does but have not checked out myself since I only play on PC. Let me know if it doesn't work.
We need ways to sort, filter, and search inventories in the game
I have been commenting this QOL in the community for yearss
Yeah, we most certainly do!
Yeah, it's a pain alright.
I want to see such video lol
It's on the list... Thanks for confirming there is interest.
Not true. You can send things and get things from you storage units conpletely without power ....from inside your own inventory.
I just re-tested that because you made me doubt myself here. Notice that there's a setting in the Difficulty page that lets you set the teleport distance - "Inventory Transfer Range". If you set this to Infinite - all we say here is moot. Anyway - here are my findings:
In Normal mode, you can send stuff from your inventory to your containers when:
1. You are in the perimeter area of a base - if not, the option to send to a container will not appear
2. There is at least one container built - if not, the option to send to a container will not appear
3. The stuff you send will go to the first relevant slot (i.e. empty of same-item stack with space) but only containers built on this base will be considered.
4. If you own a Freighter and have the Matter-beam installed, and installed the storage rooms on the freighter, you can access them from anywhere by opening the inventory page, switching to your freighter, and then opening the storage containers and picking whatever you need and moving it to your suit.
5. The freighter is a base, so when in your freighter, you can send stuff to your containers directly. However, having a freighter - even with matter-beam installed - does not let you transfer items to the containers when exploring on-foot on a planet outside of a base.