MORE TIPS from the comments below: @StrideWarrior reminded us that you can use the suit upgrade stations in the anomaly / space-station to upgrade your technology slots! You will need to point and click them to switch to tech-slot upgrades. It's important in order to uncover the supercharged slots! @FreanWest. reminded that an Indium drive is enough for any color system, and that you don’t need a base computer - you can use the system’s station teleporter to store this system in your list. @joenelson3571 suggested that you can shoot minerals / plants from your ship, which saves time mining them. This (AFAIK) doesn’t work for resource deposits that require the terrain manipulator to mine. @briwanderz and @_Daio_ both reminded that in order to claim a Dreadnought you must already have a freighter - any kind. @briwanderz also mentioned that freighter battles often take less than 3 hours and 5 warps probably tied to system conflict level. Additionally, notice during the battle that enemy ships have pink/reddish trails, and friendlies will have green trails. @trevorsamuels8392 suggested to install a Phase Beam and Fourier Delimiter on your ship (blueprints from the anomaly ~450 nanites). It recharges your shields every time you shoot the shields on another ship/frigate so you don’t need to manually recharge! @ZX81v2 suggested that you can use the Terrain Manipulator’s Flatten mode to create really nice tunnels. @CreatorOfWorlds reminded that you can use the Roamer Exocraft's radar to find Drop-Pods - where you can upgrade your suit, usually much cheaper!
1. If inability to hover in atmosphere kills you (the same way it was for me), get a Sentinel ship. It can hover. 2. Slime and mould can be refined into nanites. Do not dispose of them to clear inventory space. 3. To cover cost of your suite upgrades (in the beginning of the game) get some multi-tool scanner upgrades. Those can be bought for nanites on space stations. And will make scanning stuff planetside actually worthwhile. 4. You can also get a hefty chunk of nanites for a complete scan of creatures (just them, don’t bother with every bush and stone) on a single planet. Just don’t forget to open Discovery tab in the UI and cash it in. 5. Once a day you can get an Emergency Signal Scanner for 5kk from a vender on any of the space stations. Those will give you a single run through a derelict freighter to loot it. With some luck your opposition will be a few floating medusas (depends on the system you are in) and the run will net you a bunch of valuable resources, including freighter upgrades and some cash to cover those 5kk.
Find a cheap shuttle with lots of storage and buy it. Fill it with the materials needed for one of your exocraft and then tons of other stuff, like the elements needed to activate portals, building materials, life support elements, warp fuel, materials needed to claim suit upgrades from drop pods, etc. Do the same with the exocraft. Whenever you need anything, just summon that ship and you have access to whatever you need without buying or mining.
I built all of the extra storage on my freighter and keep everything in storage there. Every planet I go to I call my freighter to it. So I always have access to every material not just what is on me or my ship.
Another tip, as soon as you can, buy the phase beam and Fourier delimiter from the anomaly for I think 450 or 420 something nanites total. It recharges your shields every time you shoot the shields on another ship/frigate and comes in very handy when you don't feel like making the items to recharge them manually/use a bunch of radiant shards if you have a sentinel ship. You're welcome
No way, this works?? I got over 1,2k hours in this game and never realized that lmao, that's awesome! I Usually always recharged the shield when I needed it with the Batteries u get from shooting down ships
@@thehighgroundde1571 Oh yeah, the phase beam already leeches shields from other ships and the Fourier delimiter increases how much it leeches plus it's the perfect weapon for mining asteroids for tritium, gold, platinum, and silver. Plus it does almost as much damage as the rocket launcher so it really is perfect for taking down dreadnoughts, freighters, etc, I think it also has one of the fastest cool downs in the game. Now that doesn't mean it's good for taking down regular ships, in fact it's terrible for smaller targets because it doesn't do much damage to them due to poor tracking but it will melt shields in an instant while giving back a certain percentage. If you go up against a freighter/dreadnought, because it's shield only goes down when you destroy the generators, you can use it as an infinite shield source when hunting sentinel ships for anomaly detectors or just dreadnought farming in general and the best part is that some dreadnoughts and freighters can be taken down while their shields are up meaning as long as you have a phase beam, you automatically win every fight. Lol
To add to the first tip: You can choose which slot you want to unlock. For a while I was unlocking whatever slot it assigned for me in my exosuit storage and was wondering why I wasn’t unlocking technology slots for my exosuit! Just pick whichever slot you’d like!
Bro... that first tip is real good, I used to go around each planet finding the damaged upgrade suit where I would fix and then get it for free, it took me SO long
So sorry it took me this long to respond... This video received so many views and comments, I must have missed it somehow. I'm very happy it helps you!
@@goodguysfree I didn't actually use the tip because I have been playing on the same save for years, I was just endorsing it because I struggled a lot when I was filling all the slots, kudos mate!
I always just accept the first freighter for the extra space and convenience and gradually trade up as I make more units. Just hang on to the augmentations for when you finally get the one you want and remember to bring over any upgrades between vessels.
Great video, liked and subscribed. At 2:02 you don't need to dig a hole up. Just use the Terrain Manipulator to dig a tight spot into one of the cave walls, walk into it, look down, and then use the Restore function. It will push you back up to the surface instantly.
True, but I think this method might feel a bit more advanced for beginner players, so I decided to leave it out. I did mention this method a bit later in the video, in a way that feels less of a glitch.
Plus, the Aqua-Jet landers also come with a built-in recharge feature so not only can you land on water, but they will also slowly recharge your Launch Thrusters. Not sure if paring this with the base "Automatic Recharge" thruster upgrade you can get will cause the effect to stack and make it recharge faster.
As a grizzled veteran who has been playing on and off since game launch, videos like this are great at reminding me just how much there is to do in this game.
Biggest tips i got... After you claim a base you can move the base terminal. Great to know when trying to turn a portal into your base. Also you can claim trade depots and planetary archives... after doing so build extra landing pads... you'll get way more traffic which is good if youre ship hunting. When you get a freighter the 1st 3 things to build in it should be; 1) Portal room 2) System Mapper room 3) Exocraft deployment room Then worry about storage... and all the rest.
@@chuckchan4127 I tried it today and got 3 Interceptors. They were all the same type/style...which I didn't like over the Interceptor I already had so I scrapped all 3 of them at a Space Station (after taking any valuable upgrades from them) and made like 95,000,000 units. And it only took me like 30 minutes to obtain all 3 Interceptors.
Sorry for the late reply. All interceptors on a planet are the same... To find a different shape of interceptor you need to look on a different planet.
Terrain Manipulator has a 3rd function. The second setting allows you to dig a square of dirt out that follows the current "Level of ground". This is easy for digging deep long tunnels with ease. You can also use it to gather resources faster, however you don't get as much for mining as you do by manually digging it out. Drill a hole, Press "B"/"Circle" 2x so you get a yellow beam. Press fire :) If aimed at bottom of the hole you drilled, you now have a chunk dug out below ground, and if being chased by Sentinels, a good bolt hole done fast. You can level mountains doing this..... BE WARNED : Only build underground bases in NATURAL caves. If you don't, after a time, your bases will be consumed by the soil respawning, meaning your base will be burred. If in a natural open area, this don't happen! Whatever you remove, will respawn eventually! TIP : All that RUSTED METAL you get from opening boxes It has a use. Drop it in your refiner :) Reason I leaving this tip is because there IS an Expo that the planet you start on has little ferrite. Rust is "Nearly" the only way to advance so you get a heads up :)
You can also upgrade Exosuit spacesuits by trading in Navigation Data to the Cartographer for Exosuit Upgrade Charts and flying to the pods on planets as many times as you want with each chart. And once you get better standing with the Guilds, you can sometimes redeem free Exosuit Upgrade Charts.
@@goodguysfreeI'm a new player and recently realized I can do this, question how can you make your ship faster, i was exploring my third planet from the second one and it took about 20 minutes each way in my ship even when I was using the boost button
Another option for the resonators, if you disable any dissonant system's sentinel tower first, you can farm the inverted mirrors without interference both on foot and from the air. There will also be sentinel loot pods from the diabled sentinels to collect next to each mirror. This will reset when you leave the system or reload your game, though.
You know - this was my 3rd video and the one that got me to decide to make a real channel: th-cam.com/video/BkmSYbn6YdM/w-d-xo.html So of course you are 100% right.
True, but even easier is to find a pirate system with a dissonant planet. Now you can shoot every resonator from your ship, and no sentinel ships will come after you, since it’s a pirate system. 👍🏻
Another tip. Building on one earlier mentioned with the nexus missions taking you to different systems you can also upgrade your exosuit twice in the random systems you get teleported to just fly to the space station and re enter the anomaly and go buy the suit inventory upgrades. It always counts as different systems you haven’t visited 😁
NMS Veteran here! Awesome vid! The last tip about shooting Dissonant Resonators while in your ship not triggering sentinel interceptors was something new for me. Loved the way you presented everything so clearly. Keep up the good work! You earned my sub and also a like!
Highly appreciate your comment. I am very happy that my desire to just share what I know has helped even a veteran. I consider myself a veteran, but I know that even with the ~2000 hours under my belt there are many many things I don't know, and I keep learning new things all the time. Thank you !
@@goodguysfree So i tried this and unfortunately it called in interceptors. Maybe i am missing something but a reddit i read had some people claiming it works and some claiming it doesn't and one even said it has to be a pirate dissonant system.
I specifically say this in the video - it must be an outlaw system (i.e. pirate-controlled) with a dissonant planet. At 6:50 in the video, I say: "Number 6 - When looking for Echo Locators, find an outlaw system with a dissonant planet." And I show myself doing exactly that. Then at 6:54 the video is zoomed in on the galaxy map showing the word Dissonant and the obvious skull of the pirate / outlaw systems. Maybe I should have said "Pirate System" and not just "Outlaw System". Sorry if this condfused you...
I would recommend people buying the waypoint from the Cartographer to a drop pod that can upgrade your slots. Those cost 3 Navigation Data so keep your eyes out for Ancient Data Structure those give you allot of those resources. Also you get 1 of those every time you use a save point at a settlement for the first time. That is a way, way faster way to upgrade your suit slots at the start. You can easily grind out 10 slots per star system that way. Well infinite amount TBH, but realistically around 10 if you don't spend too mush time collecting navigation data.
That's excellent advice. Some people really do spend a lot of time exploring planets, and for those of us who do - this is a perfect method. Others really try to just fly to different systems all the time - and spend less time on planets, so perhaps for those who don't like spending a lot of time exploring planet surfaces, this is less appealing. Thanks!
Be sure to install the exocraft radar/signal booster in your exocraft. The advanced version will allow you to scan for Drop Pods and other special building types for the low cost of only one Nav Data. No special map required. If you use an exocraft for nothing else, this feature alone makes them worth having.
I typically scan with my Roamer, hop out and tag the drop pod. Jump in my starship and fly to the pod. Apply the repairs and claim my suit upgrade. Summon exocraft, rinse and repeat. Be sure to chart each location with the adjacent save tower beacon to keep from getting the same pods over and over again. When they do start to repeat it’s time to move on to another planet. I typically get 4 or 5 unique pods per world.
I didnt see this one mentioned, so.... When fighting ships (freighter battle, or pirates, sentinal ships etc), hold down the S key (on PC, not sure on other platforms - its the "slow down" or "reverse" key - WASD etc). It will target lock on your enemy and follow them, keeping them in your gun sights. I couldnt hit the side of a barn, until I discovered that! :p Bonus tip: Use Energy weapons to take down shields, and Rockets to take out hull! Maybe not so obvious to all. Happy Pew Pew Pew!
Absolutely right - it wasn't mentioned explicitly, but at 2:41 - I mention my video about winning space battles, which explains this: th-cam.com/video/IzBZ25w4pHE/w-d-xo.html
Wow. I've been playing off and on since Day 1, and your last tip was killer. haha. I literally just did one of the Resonator missions from the Nexus earlier, and your tip would have made that mission significantly faster and easier. Thanks for that! I'll definitely be applying it hence forth.
Amazing. I love sharing what I know, including the fact that I also don't know everything and have plenty to learn. So glad I've been helpful. If you have other tips for me and the rest of the viewers, they'll be very welcome.
I’m seeing a few comments like this already, but I’ll chime in: I’ve got a few thousand hours in the game and there are a few of these that either I didn’t know, or just hadn’t considered the possibilities of something I did know-if that makes sense. Solid advice!
I couldn't agree more... Glad I could help! I watch other creators' content, and despite missing the "To Live Forever" achievement (yeah, I should get it...) - and having 2 copies of the game (PC/Steam and Xbox) and well over 2000 hours - I also keep learning more new stuff all the time. Thanks for commenting.
Another non-obvious feature I recently discovered are Repair Kits. These can be used to repair crashed ships you want to claim without costing materials you do not have on you. Since most modules you are repairing cost 2 - 3 materials, it will require the same amount in repair kits. They can usually be purchased from nearly any of the trader hubs or NPCs, looted from tech goods, crates in derelict freighters you find in space, various boxes on planets or from the barrels sentinels drop. They aren't always guaranteed but with some patience and persistence you will eventually end up with a nice fat stack.
I’m over 900 hours in and I enjoyed your video! I’d add that the game doesn’t tell people this either: NMS gamers are so welcoming and helpful. We seem to always welcome new players, spring to answer questions, or donate things randomly on the anomaly.
Well said! In another video of mine I said that Hello Games' biggest achievement is not the game itself, but the amazing community around it. It would be so easy for the devs to ruin such a community, but I feel they looked at what the players are doing and decided to help it thrive. I think there was an update in the distant past that somehow disabled glitch-building techniques, or made them much harder to use, and HG reverted that change. This goes to show that they listen. They're still not talking much - as result of the game's initial turbulent days - but they do listen. I try to give back to this community as much as I can. Recently gave away about 4 Starborn Runners, 1 Golden Vector, 2 Iron Vultures and 3 Utopia Speeders, by connecting with viewers who asked, meeting them online, and giving them the ships.
Something else with the terrain manipulator, you can increase the size of the area by press T. on PC. I know it says but i think it only shows when you use the Restore function. i've seen many youtubers/streamers and it looks like they forgot its possible. 2:07 like in this video, it doesn't say, but when he switches to Restore, it shows you can change size.
I actually figured out by myself that you can make mountains of Units really easily by finding Sentinel ships with Echo Locators and then scrapping them at any space station, you can easily make a billion pretty quickly
The quickest way to upgrade your space suit is to join a friends game. If you do that all those systems you already got the upgrade from will rest, and you can get them again as long as you are in your friends game.
Also note the obvious thing where the exosuit upgrade can also upgrade your technology slots on the top. It’s important to do that early to uncover the supercharged slots for some sweet bonuses
For galaxy hopping when you are at the anomaly, you can look at bases of other people who are also at the anomaly with you. So if they have built a base in another galaxy, you can actually warp there. I’ve gotten bases in seven different galaxies this way the community bases don’t change very much.
I tried this a few days ago, and for some reason I couldn't see bases of others... I wonder if it's a new thing, bc I remember doing just this in the past...
@@goodguysfree if you do not have multi player on this won't work. Or you could have maybe just joined a server with no players too. Or no one is at the anomaly when you go there too. I think each instance at the anomaly holds like 24 people.
@bradheld7927 this is well known, of course... I had multiplayer on, and waited. I could see other players in the anomaly but not other bases. Maybe it was a temporary glitch.
#1) very very good tip, early on get all the extra inventory you can.. it does max out at 120 slots in your exosuit inventory spaces, and 60 technology slots... with all the free ones, you can max it out fairly easily, so i wouldn't worry if you miss a couple chances to upgrade. #3) that whole 3 hours and 5 jumps thing is a myth (or something that has been changed recently?).. it might be more likely, or maybe will happen by then at the latest... but i have had freighter battles literally 2 jumps and about 15 minutes apart.. and the one before that was actually not more then one hour as well. (in theory, multiple people have said) you need to have a regular freighter before you can claim a pirate dreadnaught, but it will still be free, and you can also continue to get different free dreadnaughts.. so taking even a C class one might be worth it, just replace it when you find a B, or A or S class one after, everything transfers to your new freighter. you can also instead of claiming the dreadnaught, "demand tribute" ... then leave, and blow them up anyway, the tribute is a lot of money, and the reward for blowing them up is just an upgrade, maybe. 9001) enemies have pink(ish) trails behind the ships, friendly ships have green trails. i am (partially) color blind, so might be redish and blueish... but point is they have different colors trails.
Dreadnought battles definitely do not require the 3 hour, 5 warp thing. I think the chances of a freighter battle is higher when warping to a high-conflict system. Thanks!
@@goodguysfree i know of those 3 battles so close together the 2nd and 3rd one were in the same pirate controlled system, i had left and came back, to another battle.. so yeah, pirate / high conflict systems have to be more common freighter battles.
again, untrue, you can claim the pirate dreadnought like you can claim any other soon as you DECLINED that first freighter. then only thing is you HAVE to have had a freighter battle, aka that first pirate attack on a freighter before the Dread will spawn. but you do not have to HAVE a freighter. Look foir the first freighter battle, fight it, decline the freighter, jump into outlaw systems untill the Dreadnought spawns - profit
Unfrotunately I could not prove this. I spent hours warping from one pirate system to another pirate system in a Normal-mode save file that kept declining the first freighter, and never saw a single dreadnought battle. Doesn't mean you're wrong, and doesn't mean I proved the opposite, but I could not prove it.
@@goodguysfree i had battles in two systems in a row last night as i finished expedition 15, i had a regular freighter already, two systems in a row both systems were just conflict rating 3, but actually still in control, not even pirate... one was a fight against regular ships attacking a freighter and one against a dreadnaught. if i could predict it better i'd make a video.
For new players, it's extremely expensive to buy more inventory and text slots for the exo suit. The thing is I highly recommend relying on the exosuit charts instead because they will at least give you a location of a drop pod which is an Exo Suit upgrade and you can upgrade the suit for a much lower price when all it causes a few small ingredients that most players have. The exosuit charts are usually found at minor settlements and can be found in the space station they are fairly cheap Secondly, the exosuits upgrade in the space station does respawn, I've been able to upgrade several times in one space station but I don't do it every time because it cost $200,000 every time What's funny is I think I use the anomaly warp to get to an indium galaxy before I had the proper hyperdrives and I didn't even realize it
This may have been mentioned elsewhere, but having seen a few other tips videos talking about freighter battles and the rate at which they show up, I'm pretty sure it's just every 5 jumps. I don't think it's random or time based, if you are searching for that perfect freighter I think you can just warp 5 times and whoop there it is!
There used to be a time aspect to this. I will test this some time soon, but I'm pretty sure if you encounter a battle, finish it, and immediately warp 5 more times, you won't get another battle.
You are correct! My bad. I just tested it. It's always been 5 for me, but I never actively went system to system to churn freighters. There must be some time component as well. Sorry for spreading bad advice!
Since most people seem to still use mold deposits for nanite farming, I'll leave this here. Forget the mold. There are 2 methods that are way more effective. First, and my personal favorite, is to warp to a pirate system. Talk to the vendor that is to the left of the guy that gives you missions. Buy all of that vendors suspicious packets (goods, tech, and weapons). Also buy any larval or hadal cores you find. Rinse and repeat. Once you have decent stacks of the suspicious packets (I usually shoot for 100+), open all the packets. You will now have a ton of tech upgrades as well as random materials. If you don't care for the materials, you can skip the goods suspicious packets. Open all upgrades that apply to the weaponry you're using or any that effect jetpack, life support, etc. Equip the best of the upgrades you got and then sell the rest. You will make a ton of nanites. On top of that, refine all the cores you purchased. They refine almost instantly and use virtually no fuel, and will give you a bunch more nanites. The second way is to simply farm whispering eggs for larval cores. Again, just refine them and profit. The mold process is just so tedious to me without much return. This will get you nanites much faster with a fraction of the headache.
#5 - All you need is 1 "emeril drive" to warp to ANY color system. Using the anomaly bases in other systems, just go to the space station (in that new system), no need to make a bases.
I think you meant 1 Indium drive, which requires Emeril to craft... And yes - you can just go to the space station, and use the teleporter, to keep it in your teleporter list The problem with this is that I have so many systems on my teleporter list, it's really hard to keep track - just lazy I guess, but I think for someone who is traveling to a new "color" system for the first time - it makes sense to make a base. Still, thanks for reminding us of this!
@@goodguysfree Does the Indium Drive let you warp to all the other lesser systems? Like if you have the Indium Drive, can you warp to systems that you needed the Emeril Drive or Cadmium Drive to warp to without having an Emeril or Cadmium Drive installed?
It's way more easy to upgrade your inventory at a cartographer. Buy some navigation data for rescue capsules and follow the coordinates after activating them. This is for free and doesn't cost you money.
True - when I do this, I prepare the "price" ahead of time ... It costs 10 sodium nitrate, 1 carbon nano-tubes, and one anti-matter casing, plus the 3 navigation data per drop-pod map - which is trivial cost.
All this time, I had no idea there was an exosuit upgrade in the anomaly there. I do that echo locator farming technique, but in any dissonant system with flattish terrain. I just ignore the sentinels following me around the planet. If they get enough hits to drain my shields, I just phase beam them really quickly and go on my way.
If you want to get a pirate Dreadnought, you should accept the first freighter you come across, as it's just a means to an end and you'll get a Dreadnought much quicker.
That's excellent advice. The video has been out less than 24 hours, and so many great comments. I will compile all these into a single comment with all the tips, and pin it - probably in about an hour or two, when I get home from work... ;-)
Thats wrong advice. Simply decline the firstfreighter, and then jump into an Outlaw System - tadaaaa - pirate Dreadnought, for absolute free aslong as you kill its warp drive first.
@@Rhanith Didn't work for me. I don't know how many Outlaw Systems I've jumped to and I still have never even seen a Dreadnaught. I know when I did the recent Expedition, it almost seemed like every other system I warped to had me warp into a space battle but none of the Freighters were worth it.
There are about 3,689,348,814,741,910,323 star systems in NMS. Unless you are really hurting for fuel, warping to a new system to buy exosuit inventory may be faster than waiting to summon the anomaly, waiting for the cutscene for your anomaly landing to finish, and running through it to the end and back. Just keep warping. But if you need to get somewhere specific, the distances are vast in no man's sky, - did you forget this? As a new player, that affects play like no other. To get across a galaxy or to the center, you might easily warp 1000 times to do so. Now you're talking days of game time in front of the computer. And that's just one galaxy. Also, there are random base computers scattered around in the worlds you visit. They are hard to find, but they are there.
First, thank you for taking the time to write a long and detailed comment. Yeah, I agree with you that summoning the Anomaly and landing and walking all the way to upgrade your suit is too long. And still some people, once they know it's an option simply can't let it go... LOL Not sure what made you ask if I forgot the distances are immense... Please clarify. And yes - random bases are really hard to find. In all my travels (more than 3000 hours total), I have found such random base computers only 2 times. There is a trick to finding them, I hope I am not mistaken here - in abandoned systems, where the system information has 3 'X' marks, if you use a cartographer chart (I think you need the Commercial Cartographic Data chart), then the only thing it can find is a "wild" base computer. These are remnants from the old days in NMS, when you had to find those and they were the only locations where you could build a base.
@ggfnmsvids most new players undergo an existential crisis when they discover how long it takes to get around NMS because of the quintillions of systems, and inevitably get lost. I just found a random wild base. Found a few since I started in fact. They look like empty sites until you look close.
FYI, if you are new and claim your second ship at a crash site but forgot where you put your first one after getting in the second ship, summon the anomaly and you can summon it there even if you forgot to top off your launch fuel.
I also forgot, be sure to get into the no mans sky discord. Lots of people there who are very helpful. That's how I found this out. I'm only 7 hours in on my first day
@ggfnmsvids I already found several undiscovered planets and fully scanned all resources, fauna, and wildlife on them. I'm not sure, but it looked like it let me rename a planet. I called it langolier from the film langoliers because it was full of floating metallic lifeforms that reminded me of the movie.
If you're turning free purchases on you can fill up your suit and ship inventory at one station, then your multi tool at the anomoly. Doing it legit, you can trade in navigation data for drop pod locations and get lots of suit upgrades from those. Only needing anti matter casing, carbon tube and sodium. You can collect navigation data just by flying around a planet surface pressing c to scan, it will show locations with save points that give the data, find a couple on stations as well, blue or yellow light things.
You're absolutely right. This has prompted my latest video (th-cam.com/video/u0I1N6akYDc/w-d-xo.html) and this suggestion (without the free purchases thing) is one of the very first parts of that video. Thanks for commenting!
@@goodguysfree You can also trade credits for nanites at pirate stations, they sell I forget their name right now, suspicious containers or something like that from the vendor, sell the suspicous modules you get and don't use for nanites next to him at the blueprint vendor. Easy way to upgrade a ship or multitool as well. One pirate system and you can make loads of credits finding ships to scrap and nanites from the profits, again its navigation data for a chance at a ship, save before you use it, get a distress signal, go there make sure its an empty ship, reload if not.
@TheJpf79 this is so good... I wish I had thought of that. Despite having about 2k hours in total, I still learn new things from you and the other viewers. It simply so wonderful to see how much creativity and variety exists in how people play.
@@goodguysfree I just made the 4000 nanites for the expedition in about 10 minutes with this technique. That's how I got my permadeath achievement as well, play artemis quest to get the anomoly, conlfict scanner, warp to a pirate place, hour or so enough to unlock the anomoly blueprints, had an upgraded solar sail ship, just a case of playing through artemis until you get the portal glyphs and jumping to the centre. Easy way to get nanites for making a ship now as well, or to unlock wingmates, pet slots what have you, you find a system with the parts you want in it and can collect them while searching, I often see folk talk about credits and nanites early on, that's the best legit and safesty way to get them you're only out of the station when you're looking for a ship to scrap, buy blueprints, wait on the suspicious things restocking. Though once you unlock the recipes on the anomoly for components etc, some of those sell for a lot of money.
Freighter battles in Pirate systems don't have a cool down. Just warp from Pirate system to other Pirate systems. it's a low chance but it doesn't have a time limit between them.
The save reloads can be used in this game to farm a lot of RNG elements like freighters and missions, but the thing nobody seems to care about is it puts a lot of strain on your PC hardware, especially if you use an older, slower HDD! It spins up the discs, it's processor intensive, it uses memory and all of the fans in your rig may speed up. It's like with any other household appliance or your car: Anything that is used more intensely will break quicker! Keep this in mind! I consider reloading saves to be a technical fix for glitches and not an actual in-game feature.
Sound advice, mainly. I would say that, imo, having *ANY* Freighter represents a huge step forward in your capabilities. So getting choosy about your first one is not necessarily the best move. You might hold off, and keep searching for the "perfect Freighter" somewhere down the line, but how much will you be disadvantaged until then? When obtaining a substance for the first time, one of the first things to be done should be to stick it in the Refiner to see what it can be turned into, if anything,
After 10 years and a few hundred hours I had only just noticed the exosuit upgrade being a free thing, I've always unlocked new slots via the drop pods lol
Oh, i would also like to add one thing that i discovered after playing almost 70 hours...and that is the fact that the portal on the planet is not the same portal that you can build in your bases. I literally ignored every portal icon in the game because i thought "well, i already have a portal on this planet, so...im not gona bother checking out that icon " :D Its such a noob thing to do. Another very useful thing in an early game imo is knowing that you can refine almost any plant into carbon. In early game, you use alot of carbon and refining some cactus etc into carbon is an easy way of getting lots of carbon.
all good tips, I would just change the first one to use the upgrade charts bought from the cartographer or the terminal when available It is cheaper...
Indeed. It's a good source. I think the amount of comments on this video, with excellent advice is wonderful. I will try to compile them into a list and see if it is worth making a separate video on just those advice. Thank you!
Only because the devs didn't want to pay for multiple recorded lines and wanted the aliens to be mysterious, they are an ally based on their Twitter comments. If you want to play as a man/woman/xer you can. Hence why there is male and female like bodies for the anomaly aka human race as well as most of the rest. Not to mention everyone in real life is a they/them, it's just that most people are also a he/him or she/her as well. Calling a man or woman, "they" is still correct. I don't understand why anti NB people like to pretend calling someone "they" is crazy or why NB people want to pretend their special for using they/them. If anything they are less unique because they aren't separated by the also being a he or a she.
When I start a new save I get enough nanites asap and go to a minor settlement or archive and buy the teleport receiver and advanced mining laser. Then I find a crashed ship. Buying the teleport receiver will allow me to get the economy scanner blueprint at the crashed ship. If someone don't mind reloading for different things. Maybe getting additional upgrades at the space station. Dig up buried cache. When you find the ones that look like they have a shattered screen make a manual save. Like getting out of the ship. Open it up. If you don't get what you want keep reloading the manual save until you do. That will allow you to get emeril and indium in the first system. That way when I warp the first time I'll get the upgraded backpack refiner and the large refiner. I can expand the emeril in the backpack refiner or the large refiner and I can use the indium along with gold and silver for 30X chromatic metal. A couple of my latest saves I had a ship scrapped at 45 minutes and the next save I had 2 ships scrapped at 55 minutes. Luck makes a big difference.
Never thought of this. Amazing - I never thought this video will bring so much information and advice. A lot of things I knew, but here's something I didn't think of - great advice! Thank you. I will try this, for sure.
@@goodguysfree You're welcome. I have been playing for over 4 1/2 years and according to Xbox and Steam I have over 12k hours. I should have found out a few things by now. My problem is I can't remember a lot of what I've experienced. There's also new things and other things I haven't done much of.
Ive known everything on this list but #5 is a smart one if you do t have those drives... I do so it doesn't matter for me personally but if I have a new playthrough definitely gonna remember this. I'll use homies I'm playing with to get to other systems for free too lol
I feel the same way when I'm watching content from other creators, big and small. And if I managed to find something you didn't know, I'm thrilled to have been helpful. The game is so big and sophisticated that there's still much to learn...
Hi, great stuff, wondering if you have a video on the galaxy map details. I find that to be hard to understand, what do all the different things mean, theres are letters, dots, details with abbreviations, filters, and colours. I mean it's nice to a witch to economy but when there what do all the different coulours means, and when they say look for a low economy where do I look to determine that? What coulour is low and what colour is high. So many questions. :) But seriously I've been playing a while and this is the part of the game that still confuses me. Thanks for the video!
I don't have a video on this, actually, but it is a great idea to make one. Tbh, I think I saw a video about exactly that just the other day, but can't find it. Anyway, since my upload schedule is roughly 1 per week, don't anticipate such a video anytime soon 😔. But if you search YT for "no man's sky galaxy map" there are plenty of vids, some less than 1 year old...
Just to put out an answer, The colors are the different types of economies, and for low to high you can tell by looking at how many dots are next to the economic indicator in the galaxy map, extending the information bar can help (Y on xbox, i'd assume triangle on PS, idk the pc equivelent). if you want to know which economy wants which economies items, i found a trade chart online that helps
@@goodguysfree Sometimes on some planets you will find buried, an object for wild but you have to break 3 parts before opening it, when you break those parts it invokes corrupted sentinels (violet)
Hmmm... You're talking about a salvage container. And you're saying if you disabled sentinels on a planet, and then you break it open, sentinels will appear and immediately die? Hmmm... Nice. I will try that. It makes sense.
Thank you! I’m a new player. I have less than 5 hours of game time. But, I instantly realized that I am going to love this game. But as in most open-world and Crafting games, there is A LOT to know and the in game tutorials are usually quite weak and don’t give muck insight on things to come. That being said, this leads to a lot of TH-camrs to make videos trying to help players. They always seem to make an assumption that the new player knows anything about the game or that they are complete idiots. They talk really fast and use in-game lingo that new players haven’t a clue what you are talking about. OR… they do the opposite and treat the viewer like a complete idiot and over explain everything. I haven’t watched any other of your videos yet, but I am going to. I like what you did here. You were specific about some things that I wouldn’t know at all, and said I’ll get deeper into that topic in another video. AND… You kept this video short.
Thank you for the kind words. Some people have said that I talk too much. Some said I talk too fast. When I plan and write my script, I keep asking myself 2 things: 1. What does the viewer need to know? 2. What will the veteran players say about this? I think this keeps me focused on the material I want to pass on, but also reminds me that I still don't know everything. I love the community behind this game, and respect the new players just as much as the veterans. I hope it shows.
@@goodguysfreeit does. Thanks for doing it. Games like this are quite complex. Since they have their own not always so intuitive science that you have to learn. How to do this ? Where to get that ? What does this do? And simply is this crap or do I need to save it? Questions that are not so easy to know early on in a game like this.
@@goodguysfree Hey. I know that this isn’t directly about this video but I am hoping for some help in this. I have a Copper deposit that is almost completely depleted right next to my base. For some reason there are these yellow box outlines where the deposit was. I can’t get it to go away. I’m on a PC. any clue how to get them to go away? they are REALLY annoying.
@rikhavok not 100% sure I know how to help you. Normally these things disappear, and I don't know why they don't disappear for you. Did you mine it before or after placing your base computer? One thing I'd try is to fill it in with the terrain manipulator's restore function. Why don't you DM me on Discord or X and I'll try to help in-game?
@@goodguysfree Thanks a lot! didn’t fully mine it when I placed the base computer. I cannot see through the grid to see if I am missing anything. What is your handle on Discord?
You can spend 3 Nav Data at the Cartographer to get Exo-Suit Upgrade Charts. This takes you to a Drop Pod to repair for a Free Exo-Suit Slot. Stack like 10 of em and goto a Planet and pop 1 and get the Pod. Rinse and repeat, usually all on the same Planet. You'll need 1 Nanotube, Antimatter Housing and 10 Sodium+, for each one. Mix it up and pick a Planet you like/need mats from. PSA: You can CHOOSE which slot you want to unlock. Game doesn't tell you that.
I was doing something in the anomaly, and someone gave me a full stack of exosuit upgrade units. I tried to upgrade using all the units, but was still limited to 1 upgrade per system. I then jumped into outlaw system, and in there, i could upgrade my exosuit 30 times in a row. Looks like there is no upgrade limit in outlaw system.
I think you are correct. It used to be possible in all stations with upgrade modules. I will try to re-verify this, and add this to my list for the next video on "stuff you should know".
You should accept the first freighter you get, otherwise you won't be able to get a pirate freighter. Money doesn't matter, pirate freighters are free regardless.
Thank you. This is known, but some viewers have commented otherwise, so you might see a post of mine that I'm trying to trigger such a thing (sorry - no way to link to a community-tab post). Again - thanks for the comment!
Make a home at crash ship return couple days later respawn and keep reselling ship for infinite profit. Even better if you find sentinel crashed ship in dissonant systems they go for 24-30 Mil a pop
*As a BRAND NEW player, just downloaded the game 2 days ago, the inventory system is a little crazy lol... Really not sure why the devs didn't go with a more refined inventory system, that makes it easier to store things & a better way to craft items.... I am just now getting the Warpdrive and haven't built it yet but I am like 8 hours or more playtime already 😂😂* *I think people are saying that I can get a storage container if I keep following the main questline, So I hope to get one soon, as I am a HUGE horder.*
The inventory system is definitely something everyone complains about. Yes - the main quest lines will give you the blueprint for a storage container and ask you to build it on your base. The nice thing about storage containers (other than being extra storage) is the fact that you can build the same at another base, and access the storage from each otf the bases. You can say that the container is an interface to some "universally accessible" storage. In time you will want to install a Teleport Receiver (app.nmsassistant.com/catalogue-item/tech28) on your ship, which will allow you to move items to your ship from a greater distance than usual. Later, you will get a freighter, and hopefully a Matter Beam (app.nmsassistant.com/catalogue-item/tech166) for the Freighter, and then you will have access to the Freighter's storage pretty much from anywhere. Good luck!
tbh if theres one thing they should change in no man sky is the whole difficulty, defeats the purpose of it if you can make it all easy at least in survival mode in creative have as much control though
If you don’t mind a bit of a grind go to a trading post find a vendor selling exo charts. Spend a few million and you will have 20 upgrades. It’s a grind and expensive but imo more fun than farming stations.
The terrain manipulator is your friend...(sound of tires sliding across pavement)....surely you jest, Sir! PS: all joking aside, good recommendation. I would add repair the hole you made to avoid base burial.
I hope you meant "good" recommendations, because it says "goof" - which I must now ask - surely you jest, Sir! The thing is - some new players will definitely miss that option at first, so I thought it was a good idea to include. Thanks for the comment!
First day on nms: "what? Who am i? Where are my shoes? I need a ship!" Day 2 on nms: "I've created stars, mastered understanding of 3 different alien species, own a dreadnaught and 30 ships surrounding it, on top of 12 sentinel personal ships...all S class, max upgraded exo suit and all slots, infinite money and nanites, bought all out the quicksilver store with 2 bases in 2 different universes.
3:09 ... Excuse me, I need to go make a hole in the wall with my head. I had no clue about this! I'm rich now, but back then I was poor & thought "guess I'll accept since I won't get it free again. I'll save up for a new one later."
Been there myself. Looked at the first freighter and didn't know what to do... Accept this C-class freighter? Well, I don't remember where I learned that I don't need to, but it was quite early on, so I was lucky. Hopefully now a few other players will know this through my video...
Never encountered a freighter battle so never got my free freighter, so ended up buying a C-class one just to get one. Which in hindsight, kind of sucks, hoping to run into the Dreadnought one now :P
If you never encountered a freighter battle, then probably you have the space-battle difficulty setting on "off". And if that's the case - you will also not see dreadnought battles.
I found a nice glitch that when I got to that Artemis guys ship I did not get the distress beacon but I just repaired the ships rockets and sold it like 6 times over and got like 29 million units.
I just want to know how the weapon/mining laser/terrain manipulator works, because you can't have all three at once? Maybe? On top of that, I keep losing the terrain manipulator regularly, without making any changes (that I'm aware of).
There's a control to switch between them. On PC is 'G'. This switches the primary tool between mining laser, terrain manipulator, and whatever weapon(s) you have installed. You can have several... There's a different control to switch the secondary tool. For example, you can have a plasma launcher and a paralysis mortar. On PC, middle mouse button cycles between secondary tools.
It's a slow burn for me. I've learned a lot of these little tricks and consciously avoid doing them. Convenience is a fun killer. I set limitations on myself and set progression goals and personal rewards instead.
A side note when to the "free freighter" point. If you don't want the freighter being offered to you, then choose the "Payment Reward" option instead. This will reward you with some resources and possible upgrades as well as increase your standings with that systems dominant race (Gek, Korvax, or Vy'Keen). So, not only do you get some stuff for saving this freighter...but since you never claimed it, the next freighter you rescue will also be offered to you for free. Just repeat the steps and accept the Payment Reward instead if you don't want the Freighter until you end up finding the one you want. Some of the upgrades you can get from accepting the payment include Cargo Bulkheads which can be used to upgrade the cargo space on whatever freighter you ultimately end up taking for yourself.
@@JohnFleshman Give it time. I've lost count of the number of S class freighters I've got on the first battle with no reloads. My worst was giving up after 7 hours of reloading and not finding the S class.
@@flash1259 Eh from what Ive read an S class isnt much of an improvement over an A class. If I find better I might switch but Im happy with what I have.
MORE TIPS from the comments below:
@StrideWarrior reminded us that you can use the suit upgrade stations in the anomaly / space-station to upgrade your technology slots! You will need to point and click them to switch to tech-slot upgrades. It's important in order to uncover the supercharged slots!
@FreanWest. reminded that an Indium drive is enough for any color system, and that you don’t need a base computer - you can use the system’s station teleporter to store this system in your list.
@joenelson3571 suggested that you can shoot minerals / plants from your ship, which saves time mining them. This (AFAIK) doesn’t work for resource deposits that require the terrain manipulator to mine.
@briwanderz and @_Daio_ both reminded that in order to claim a Dreadnought you must already have a freighter - any kind.
@briwanderz also mentioned that freighter battles often take less than 3 hours and 5 warps probably tied to system conflict level. Additionally, notice during the battle that enemy ships have pink/reddish trails, and friendlies will have green trails.
@trevorsamuels8392 suggested to install a Phase Beam and Fourier Delimiter on your ship (blueprints from the anomaly ~450 nanites). It recharges your shields every time you shoot the shields on another ship/frigate so you don’t need to manually recharge!
@ZX81v2 suggested that you can use the Terrain Manipulator’s Flatten mode to create really nice tunnels.
@CreatorOfWorlds reminded that you can use the Roamer Exocraft's radar to find Drop-Pods - where you can upgrade your suit, usually much cheaper!
For #2, you can also use the terrain manipulator to get out of a hazardous storm by making your own "cave"
@@jasonw3607 Absolutely true.
1. If inability to hover in atmosphere kills you (the same way it was for me), get a Sentinel ship. It can hover.
2. Slime and mould can be refined into nanites. Do not dispose of them to clear inventory space.
3. To cover cost of your suite upgrades (in the beginning of the game) get some multi-tool scanner upgrades. Those can be bought for nanites on space stations. And will make scanning stuff planetside actually worthwhile.
4. You can also get a hefty chunk of nanites for a complete scan of creatures (just them, don’t bother with every bush and stone) on a single planet. Just don’t forget to open Discovery tab in the UI and cash it in.
5. Once a day you can get an Emergency Signal Scanner for 5kk from a vender on any of the space stations. Those will give you a single run through a derelict freighter to loot it. With some luck your opposition will be a few floating medusas (depends on the system you are in) and the run will net you a bunch of valuable resources, including freighter upgrades and some cash to cover those 5kk.
That is very good advice. I wish I could have included some of it.
@@jasonw3607 if you need to hide from sentinels attack you can creste your own cave too
Im a NMS Veteran, but I salute you for this guide! Im sure it will help a lot of people.
This means a lot! Thank you... Trying my best to give back to the community.
Find a cheap shuttle with lots of storage and buy it. Fill it with the materials needed for one of your exocraft and then tons of other stuff, like the elements needed to activate portals, building materials, life support elements, warp fuel, materials needed to claim suit upgrades from drop pods, etc. Do the same with the exocraft. Whenever you need anything, just summon that ship and you have access to whatever you need without buying or mining.
Actually collecting all of these advice I got on this video to compile a new list of suggestions... Will use this. Thanks!
Or you could spend a little extra time and add a teleport receiver to your freighter, saving fuel and keeping high space.
I built all of the extra storage on my freighter and keep everything in storage there. Every planet I go to I call my freighter to it. So I always have access to every material not just what is on me or my ship.
Another tip, as soon as you can, buy the phase beam and Fourier delimiter from the anomaly for I think 450 or 420 something nanites total. It recharges your shields every time you shoot the shields on another ship/frigate and comes in very handy when you don't feel like making the items to recharge them manually/use a bunch of radiant shards if you have a sentinel ship. You're welcome
No way, this works?? I got over 1,2k hours in this game and never realized that lmao, that's awesome! I Usually always recharged the shield when I needed it with the Batteries u get from shooting down ships
@@thehighgroundde1571 Oh yeah, the phase beam already leeches shields from other ships and the Fourier delimiter increases how much it leeches plus it's the perfect weapon for mining asteroids for tritium, gold, platinum, and silver. Plus it does almost as much damage as the rocket launcher so it really is perfect for taking down dreadnoughts, freighters, etc, I think it also has one of the fastest cool downs in the game. Now that doesn't mean it's good for taking down regular ships, in fact it's terrible for smaller targets because it doesn't do much damage to them due to poor tracking but it will melt shields in an instant while giving back a certain percentage. If you go up against a freighter/dreadnought, because it's shield only goes down when you destroy the generators, you can use it as an infinite shield source when hunting sentinel ships for anomaly detectors or just dreadnought farming in general and the best part is that some dreadnoughts and freighters can be taken down while their shields are up meaning as long as you have a phase beam, you automatically win every fight. Lol
Lots of different weapon types in the game, its a shame they dont all do this.
hundreds of hours in NMS and did not know about the double suit upgrade, and shooting resonators from ship. You earned my sub!
Always happy to help.
Even an advanced player with a few hundred hours like me can learn some things here. Nice one. Espacially the app
Happy to help
Thanks. That helped me make the decision to watch (and it was a good one!)
I have 126 hours now and I still feel like a new player
@@LnmHive same!
@@LnmHive same 😅
To add to the first tip: You can choose which slot you want to unlock. For a while I was unlocking whatever slot it assigned for me in my exosuit storage and was wondering why I wasn’t unlocking technology slots for my exosuit! Just pick whichever slot you’d like!
I have something similar already in the pinned comment, but this is more explicit. Thank you for reminding.
Bro... that first tip is real good, I used to go around each planet finding the damaged upgrade suit where I would fix and then get it for free, it took me SO long
So sorry it took me this long to respond... This video received so many views and comments, I must have missed it somehow. I'm very happy it helps you!
@@goodguysfree I didn't actually use the tip because I have been playing on the same save for years, I was just endorsing it because I struggled a lot when I was filling all the slots, kudos mate!
I always just accept the first freighter for the extra space and convenience and gradually trade up as I make more units. Just hang on to the augmentations for when you finally get the one you want and remember to bring over any upgrades between vessels.
Great video, liked and subscribed.
At 2:02 you don't need to dig a hole up. Just use the Terrain Manipulator to dig a tight spot into one of the cave walls, walk into it, look down, and then use the Restore function. It will push you back up to the surface instantly.
True, but I think this method might feel a bit more advanced for beginner players, so I decided to leave it out. I did mention this method a bit later in the video, in a way that feels less of a glitch.
Heres my tip:
Get the Waterjets upgrade for Ships ASAP. Being able to land on water is SOOOOO useful.
Indeed, and we're really hoping that Worlds part 2 will include an overhaul to water biomes - otherwise why did we need those water-jets?
Plus, the Aqua-Jet landers also come with a built-in recharge feature so not only can you land on water, but they will also slowly recharge your Launch Thrusters. Not sure if paring this with the base "Automatic Recharge" thruster upgrade you can get will cause the effect to stack and make it recharge faster.
@@bloodwolfgaming9269built in recharge. Well I know what I’m getting
As a grizzled veteran who has been playing on and off since game launch, videos like this are great at reminding me just how much there is to do in this game.
Really glad I could help.
Biggest tips i got...
After you claim a base you can move the base terminal. Great to know when trying to turn a portal into your base.
Also you can claim trade depots and planetary archives... after doing so build extra landing pads... you'll get way more traffic which is good if youre ship hunting.
When you get a freighter the 1st 3 things to build in it should be;
1) Portal room
2) System Mapper room
3) Exocraft deployment room
Then worry about storage... and all the rest.
farming those echo locators in your ship and not triggering sentinels is very op. Thx for that👍
It's both a great way to get an excellent ship free of charge AND make millions of credits.
Very op. Love sentinel ships!
@@chuckchan4127 I tried it today and got 3 Interceptors. They were all the same type/style...which I didn't like over the Interceptor I already had so I scrapped all 3 of them at a Space Station (after taking any valuable upgrades from them) and made like 95,000,000 units. And it only took me like 30 minutes to obtain all 3 Interceptors.
Sorry for the late reply. All interceptors on a planet are the same... To find a different shape of interceptor you need to look on a different planet.
First time watching one of your videos and I thank you for your short, concise, and to-the-point content.
You're welcome. This is what I aim for.
Terrain Manipulator has a 3rd function. The second setting allows you to dig a square of dirt out that follows the current "Level of ground". This is easy for digging deep long tunnels with ease. You can also use it to gather resources faster, however you don't get as much for mining as you do by manually digging it out.
Drill a hole, Press "B"/"Circle" 2x so you get a yellow beam. Press fire :)
If aimed at bottom of the hole you drilled, you now have a chunk dug out below ground, and if being chased by Sentinels, a good bolt hole done fast.
You can level mountains doing this.....
BE WARNED : Only build underground bases in NATURAL caves.
If you don't, after a time, your bases will be consumed by the soil respawning, meaning your base will be burred. If in a natural open area, this don't happen!
Whatever you remove, will respawn eventually!
TIP : All that RUSTED METAL you get from opening boxes
It has a use. Drop it in your refiner :)
Reason I leaving this tip is because there IS an Expo that the planet you start on has little ferrite. Rust is "Nearly" the only way to advance so you get a heads up :)
You can also upgrade Exosuit spacesuits by trading in Navigation Data to the Cartographer for Exosuit Upgrade Charts and flying to the pods on planets as many times as you want with each chart. And once you get better standing with the Guilds, you can sometimes redeem free Exosuit Upgrade Charts.
Excellent advice.
@@goodguysfreeI'm a new player and recently realized I can do this, question how can you make your ship faster, i was exploring my third planet from the second one and it took about 20 minutes each way in my ship even when I was using the boost button
Errr... You need to use the pulse engine. On PC that's holding Steve the space bar until pulse starts... It's much faster than boost.
Another option for the resonators, if you disable any dissonant system's sentinel tower first, you can farm the inverted mirrors without interference both on foot and from the air. There will also be sentinel loot pods from the diabled sentinels to collect next to each mirror. This will reset when you leave the system or reload your game, though.
You know - this was my 3rd video and the one that got me to decide to make a real channel: th-cam.com/video/BkmSYbn6YdM/w-d-xo.html
So of course you are 100% right.
True, but even easier is to find a pirate system with a dissonant planet. Now you can shoot every resonator from your ship, and no sentinel ships will come after you, since it’s a pirate system. 👍🏻
@@scubasteve2189 that's exactly what I said around 6:00 in the video .. that is advice number 6...
@@goodguysfree Sorry, man, I missed that. 👍🏻
Another tip. Building on one earlier mentioned with the nexus missions taking you to different systems you can also upgrade your exosuit twice in the random systems you get teleported to just fly to the space station and re enter the anomaly and go buy the suit inventory upgrades. It always counts as different systems you haven’t visited 😁
Sure does...
@ it’s how I maxed my suit quickly. Just kept jumping through missions to get teleported all over the place and get upgrades 😁
NMS Veteran here! Awesome vid! The last tip about shooting Dissonant Resonators while in your ship not triggering sentinel interceptors was something new for me. Loved the way you presented everything so clearly. Keep up the good work! You earned my sub and also a like!
Highly appreciate your comment. I am very happy that my desire to just share what I know has helped even a veteran.
I consider myself a veteran, but I know that even with the ~2000 hours under my belt there are many many things I don't know, and I keep learning new things all the time.
Thank you !
@@goodguysfree So i tried this and unfortunately it called in interceptors. Maybe i am missing something but a reddit i read had some people claiming it works and some claiming it doesn't and one even said it has to be a pirate dissonant system.
I specifically say this in the video - it must be an outlaw system (i.e. pirate-controlled) with a dissonant planet. At 6:50 in the video, I say: "Number 6 - When looking for Echo Locators, find an outlaw system with a dissonant planet." And I show myself doing exactly that. Then at 6:54 the video is zoomed in on the galaxy map showing the word Dissonant and the obvious skull of the pirate / outlaw systems.
Maybe I should have said "Pirate System" and not just "Outlaw System". Sorry if this condfused you...
You can do the same to sentinel depots too... love those missions when they pop up... so easy so quick
I would recommend people buying the waypoint from the Cartographer to a drop pod that can upgrade your slots. Those cost 3 Navigation Data so keep your eyes out for Ancient Data Structure those give you allot of those resources. Also you get 1 of those every time you use a save point at a settlement for the first time. That is a way, way faster way to upgrade your suit slots at the start. You can easily grind out 10 slots per star system that way. Well infinite amount TBH, but realistically around 10 if you don't spend too mush time collecting navigation data.
That's excellent advice. Some people really do spend a lot of time exploring planets, and for those of us who do - this is a perfect method.
Others really try to just fly to different systems all the time - and spend less time on planets, so perhaps for those who don't like spending a lot of time exploring planet surfaces, this is less appealing.
Thanks!
Be sure to install the exocraft radar/signal booster in your exocraft. The advanced version will allow you to scan for Drop Pods and other special building types for the low cost of only one Nav Data. No special map required. If you use an exocraft for nothing else, this feature alone makes them worth having.
I typically scan with my Roamer, hop out and tag the drop pod. Jump in my starship and fly to the pod. Apply the repairs and claim my suit upgrade. Summon exocraft, rinse and repeat. Be sure to chart each location with the adjacent save tower beacon to keep from getting the same pods over and over again. When they do start to repeat it’s time to move on to another planet. I typically get 4 or 5 unique pods per world.
Excellent advice. Highly detailed and helpful. Just what we like on this channel. Thank you!
I have been playing this game for 6 years! HOW DID I STILL NOT KNOW SOME OF THESE!
Great content and thank you! 🤟
Happy to help!
I didnt see this one mentioned, so.... When fighting ships (freighter battle, or pirates, sentinal ships etc), hold down the S key (on PC, not sure on other platforms - its the "slow down" or "reverse" key - WASD etc). It will target lock on your enemy and follow them, keeping them in your gun sights. I couldnt hit the side of a barn, until I discovered that! :p Bonus tip: Use Energy weapons to take down shields, and Rockets to take out hull! Maybe not so obvious to all. Happy Pew Pew Pew!
Absolutely right - it wasn't mentioned explicitly, but at 2:41 - I mention my video about winning space battles, which explains this: th-cam.com/video/IzBZ25w4pHE/w-d-xo.html
Wow. I've been playing off and on since Day 1, and your last tip was killer. haha. I literally just did one of the Resonator missions from the Nexus earlier, and your tip would have made that mission significantly faster and easier. Thanks for that! I'll definitely be applying it hence forth.
Amazing. I love sharing what I know, including the fact that I also don't know everything and have plenty to learn. So glad I've been helpful. If you have other tips for me and the rest of the viewers, they'll be very welcome.
I’m seeing a few comments like this already, but I’ll chime in: I’ve got a few thousand hours in the game and there are a few of these that either I didn’t know, or just hadn’t considered the possibilities of something I did know-if that makes sense. Solid advice!
Oh my god I’m on my 70th star system and I just learned about the anomaly suit upgrade. Thank you for sharing.
awesome video, a lot of information, Me and my tribe just started on NMS and this help us a lot, Thank you
This is what I'm here for. Always happy to help.
Why I love this game is even with 100% achievements and close to 1000 hours I still learn so many new things. Thanks for this video!
I couldn't agree more... Glad I could help! I watch other creators' content, and despite missing the "To Live Forever" achievement (yeah, I should get it...) - and having 2 copies of the game (PC/Steam and Xbox) and well over 2000 hours - I also keep learning more new stuff all the time.
Thanks for commenting.
Another non-obvious feature I recently discovered are Repair Kits. These can be used to repair crashed ships you want to claim without costing materials you do not have on you. Since most modules you are repairing cost 2 - 3 materials, it will require the same amount in repair kits.
They can usually be purchased from nearly any of the trader hubs or NPCs, looted from tech goods, crates in derelict freighters you find in space, various boxes on planets or from the barrels sentinels drop. They aren't always guaranteed but with some patience and persistence you will eventually end up with a nice fat stack.
I’m over 900 hours in and I enjoyed your video! I’d add that the game doesn’t tell people this either: NMS gamers are so welcoming and helpful. We seem to always welcome new players, spring to answer questions, or donate things randomly on the anomaly.
Well said! In another video of mine I said that Hello Games' biggest achievement is not the game itself, but the amazing community around it. It would be so easy for the devs to ruin such a community, but I feel they looked at what the players are doing and decided to help it thrive. I think there was an update in the distant past that somehow disabled glitch-building techniques, or made them much harder to use, and HG reverted that change. This goes to show that they listen. They're still not talking much - as result of the game's initial turbulent days - but they do listen.
I try to give back to this community as much as I can. Recently gave away about 4 Starborn Runners, 1 Golden Vector, 2 Iron Vultures and 3 Utopia Speeders, by connecting with viewers who asked, meeting them online, and giving them the ships.
Something else with the terrain manipulator, you can increase the size of the area by press T. on PC.
I know it says but i think it only shows when you use the Restore function. i've seen many youtubers/streamers and it looks like they forgot its possible.
2:07 like in this video, it doesn't say, but when he switches to Restore, it shows you can change size.
Oh, indeed. You can see the previous tips video: th-cam.com/video/LyEuhLxoCVk/w-d-xo.html
At 1 minute and 29 seconds I speak about this exact thing!
I actually figured out by myself that you can make mountains of Units really easily by finding Sentinel ships with Echo Locators and then scrapping them at any space station, you can easily make a billion pretty quickly
Very true, and I think I pinned this information in the pinned comment. Thanks!
some very helpful tips in here!! thank you my guy!
You're quite welcome!
Spread the word...
One thing about the suit upgrades. You can RAPIDLY upgrade it once you've gain favor with the explorer's guild.
What do you mean "rapidly" upgrade the suit?
The quickest way to upgrade your space suit is to join a friends game. If you do that all those systems you already got the upgrade from will rest, and you can get them again as long as you are in your friends game.
That's crazy... I have to try this... This is huge. Thanks for this advice 👍🏻
@@goodguysfree welcome
Also note the obvious thing where the exosuit upgrade can also upgrade your technology slots on the top. It’s important to do that early to uncover the supercharged slots for some sweet bonuses
Darn... I really should have said that... Thanks!
@@goodguysfree I only found out after 20 upgrades. Surprised that the early missions don’t force you to upgrade that.
For galaxy hopping when you are at the anomaly, you can look at bases of other people who are also at the anomaly with you. So if they have built a base in another galaxy, you can actually warp there. I’ve gotten bases in seven different galaxies this way the community bases don’t change very much.
I tried this a few days ago, and for some reason I couldn't see bases of others... I wonder if it's a new thing, bc I remember doing just this in the past...
@@goodguysfree if you do not have multi player on this won't work. Or you could have maybe just joined a server with no players too. Or no one is at the anomaly when you go there too. I think each instance at the anomaly holds like 24 people.
@bradheld7927 this is well known, of course... I had multiplayer on, and waited. I could see other players in the anomaly but not other bases. Maybe it was a temporary glitch.
#1) very very good tip, early on get all the extra inventory you can.. it does max out at 120 slots in your exosuit inventory spaces, and 60 technology slots... with all the free ones, you can max it out fairly easily, so i wouldn't worry if you miss a couple chances to upgrade.
#3) that whole 3 hours and 5 jumps thing is a myth (or something that has been changed recently?).. it might be more likely, or maybe will happen by then at the latest... but i have had freighter battles literally 2 jumps and about 15 minutes apart.. and the one before that was actually not more then one hour as well.
(in theory, multiple people have said) you need to have a regular freighter before you can claim a pirate dreadnaught, but it will still be free, and you can also continue to get different free dreadnaughts.. so taking even a C class one might be worth it, just replace it when you find a B, or A or S class one after, everything transfers to your new freighter.
you can also instead of claiming the dreadnaught, "demand tribute" ... then leave, and blow them up anyway, the tribute is a lot of money, and the reward for blowing them up is just an upgrade, maybe.
9001) enemies have pink(ish) trails behind the ships, friendly ships have green trails. i am (partially) color blind, so might be redish and blueish... but point is they have different colors trails.
Dreadnought battles definitely do not require the 3 hour, 5 warp thing. I think the chances of a freighter battle is higher when warping to a high-conflict system.
Thanks!
@@goodguysfree i know of those 3 battles so close together the 2nd and 3rd one were in the same pirate controlled system, i had left and came back, to another battle.. so yeah, pirate / high conflict systems have to be more common freighter battles.
again, untrue, you can claim the pirate dreadnought like you can claim any other soon as you DECLINED that first freighter. then only thing is you HAVE to have had a freighter battle, aka that first pirate attack on a freighter before the Dread will spawn. but you do not have to HAVE a freighter.
Look foir the first freighter battle, fight it, decline the freighter, jump into outlaw systems untill the Dreadnought spawns - profit
Unfrotunately I could not prove this. I spent hours warping from one pirate system to another pirate system in a Normal-mode save file that kept declining the first freighter, and never saw a single dreadnought battle. Doesn't mean you're wrong, and doesn't mean I proved the opposite, but I could not prove it.
@@goodguysfree i had battles in two systems in a row last night as i finished expedition 15, i had a regular freighter already, two systems in a row both systems were just conflict rating 3, but actually still in control, not even pirate... one was a fight against regular ships attacking a freighter and one against a dreadnaught. if i could predict it better i'd make a video.
Echo locator is pure gold, man. Thank you.
Awesome help. Thank you! I just started a week ago on ps5. The game is so overwhelming
Never hesitate to ask for help. Feel free to DM me on Discord or X and ask anything.
For new players, it's extremely expensive to buy more inventory and text slots for the exo suit. The thing is I highly recommend relying on the exosuit charts instead because they will at least give you a location of a drop pod which is an Exo Suit upgrade and you can upgrade the suit for a much lower price when all it causes a few small ingredients that most players have. The exosuit charts are usually found at minor settlements and can be found in the space station they are fairly cheap
Secondly, the exosuits upgrade in the space station does respawn, I've been able to upgrade several times in one space station but I don't do it every time because it cost $200,000 every time
What's funny is I think I use the anomaly warp to get to an indium galaxy before I had the proper hyperdrives and I didn't even realize it
I wish I had figured out that last trick with the Outlaw Dissonant system. Nice guide, thanks.
This may have been mentioned elsewhere, but having seen a few other tips videos talking about freighter battles and the rate at which they show up, I'm pretty sure it's just every 5 jumps. I don't think it's random or time based, if you are searching for that perfect freighter I think you can just warp 5 times and whoop there it is!
There used to be a time aspect to this. I will test this some time soon, but I'm pretty sure if you encounter a battle, finish it, and immediately warp 5 more times, you won't get another battle.
You are correct! My bad. I just tested it. It's always been 5 for me, but I never actively went system to system to churn freighters. There must be some time component as well. Sorry for spreading bad advice!
The last one was just what I needed! Thanks!
Glad it helped!
Since most people seem to still use mold deposits for nanite farming, I'll leave this here. Forget the mold. There are 2 methods that are way more effective. First, and my personal favorite, is to warp to a pirate system. Talk to the vendor that is to the left of the guy that gives you missions. Buy all of that vendors suspicious packets (goods, tech, and weapons). Also buy any larval or hadal cores you find. Rinse and repeat. Once you have decent stacks of the suspicious packets (I usually shoot for 100+), open all the packets. You will now have a ton of tech upgrades as well as random materials. If you don't care for the materials, you can skip the goods suspicious packets. Open all upgrades that apply to the weaponry you're using or any that effect jetpack, life support, etc. Equip the best of the upgrades you got and then sell the rest. You will make a ton of nanites. On top of that, refine all the cores you purchased. They refine almost instantly and use virtually no fuel, and will give you a bunch more nanites.
The second way is to simply farm whispering eggs for larval cores. Again, just refine them and profit. The mold process is just so tedious to me without much return. This will get you nanites much faster with a fraction of the headache.
#5 - All you need is 1 "emeril drive" to warp to ANY color system.
Using the anomaly bases in other systems, just go to the space station (in that new system), no need to make a bases.
I think you meant 1 Indium drive, which requires Emeril to craft...
And yes - you can just go to the space station, and use the teleporter, to keep it in your teleporter list
The problem with this is that I have so many systems on my teleporter list, it's really hard to keep track - just lazy I guess, but I think for someone who is traveling to a new "color" system for the first time - it makes sense to make a base.
Still, thanks for reminding us of this!
@@goodguysfree Does the Indium Drive let you warp to all the other lesser systems? Like if you have the Indium Drive, can you warp to systems that you needed the Emeril Drive or Cadmium Drive to warp to without having an Emeril or Cadmium Drive installed?
It's way more easy to upgrade your inventory at a cartographer. Buy some navigation data for rescue capsules and follow the coordinates after activating them. This is for free and doesn't cost you money.
True - when I do this, I prepare the "price" ahead of time ... It costs 10 sodium nitrate, 1 carbon nano-tubes, and one anti-matter casing, plus the 3 navigation data per drop-pod map - which is trivial cost.
"Gay Galaxy Cycler" I can't even 😂
All this time, I had no idea there was an exosuit upgrade in the anomaly there. I do that echo locator farming technique, but in any dissonant system with flattish terrain. I just ignore the sentinels following me around the planet. If they get enough hits to drain my shields, I just phase beam them really quickly and go on my way.
If I was able to help in any way - that's what I am here for. Glad you found it useful.
If you want to get a pirate Dreadnought, you should accept the first freighter you come across, as it's just a means to an end and you'll get a Dreadnought much quicker.
That's excellent advice. The video has been out less than 24 hours, and so many great comments. I will compile all these into a single comment with all the tips, and pin it - probably in about an hour or two, when I get home from work... ;-)
Thats wrong advice.
Simply decline the firstfreighter, and then jump into an Outlaw System - tadaaaa - pirate Dreadnought, for absolute free aslong as you kill its warp drive first.
Interesting. I'll try to check this out next time I start a new save... Thanks.
After many hours of attempting this, I cannot reproduce this at all. If you don't own a freighter, you will not get a pirate dreadnought battle.
@@Rhanith Didn't work for me. I don't know how many Outlaw Systems I've jumped to and I still have never even seen a Dreadnaught. I know when I did the recent Expedition, it almost seemed like every other system I warped to had me warp into a space battle but none of the Freighters were worth it.
I have a few hundred hours and you even had a tip I did not know. Well played.
There are about 3,689,348,814,741,910,323 star systems in NMS. Unless you are really hurting for fuel, warping to a new system to buy exosuit inventory may be faster than waiting to summon the anomaly, waiting for the cutscene for your anomaly landing to finish, and running through it to the end and back. Just keep warping. But if you need to get somewhere specific, the distances are vast in no man's sky, - did you forget this? As a new player, that affects play like no other. To get across a galaxy or to the center, you might easily warp 1000 times to do so. Now you're talking days of game time in front of the computer. And that's just one galaxy. Also, there are random base computers scattered around in the worlds you visit. They are hard to find, but they are there.
First, thank you for taking the time to write a long and detailed comment.
Yeah, I agree with you that summoning the Anomaly and landing and walking all the way to upgrade your suit is too long. And still some people, once they know it's an option simply can't let it go... LOL
Not sure what made you ask if I forgot the distances are immense... Please clarify.
And yes - random bases are really hard to find. In all my travels (more than 3000 hours total), I have found such random base computers only 2 times.
There is a trick to finding them, I hope I am not mistaken here - in abandoned systems, where the system information has 3 'X' marks, if you use a cartographer chart (I think you need the Commercial Cartographic Data chart), then the only thing it can find is a "wild" base computer. These are remnants from the old days in NMS, when you had to find those and they were the only locations where you could build a base.
@ggfnmsvids most new players undergo an existential crisis when they discover how long it takes to get around NMS because of the quintillions of systems, and inevitably get lost. I just found a random wild base. Found a few since I started in fact. They look like empty sites until you look close.
Thank you very helpful!!!
FYI, if you are new and claim your second ship at a crash site but forgot where you put your first one after getting in the second ship, summon the anomaly and you can summon it there even if you forgot to top off your launch fuel.
Very good! It's an excellent thing to add to my next video. Thanks!
I also forgot, be sure to get into the no mans sky discord. Lots of people there who are very helpful. That's how I found this out. I'm only 7 hours in on my first day
@ggfnmsvids no problem. I find myself in odd situations in games because I don't always follow the guided path of the story.
Hehehe, that's good... I sometimes do the same.
@ggfnmsvids I already found several undiscovered planets and fully scanned all resources, fauna, and wildlife on them. I'm not sure, but it looked like it let me rename a planet. I called it langolier from the film langoliers because it was full of floating metallic lifeforms that reminded me of the movie.
If you're turning free purchases on you can fill up your suit and ship inventory at one station, then your multi tool at the anomoly. Doing it legit, you can trade in navigation data for drop pod locations and get lots of suit upgrades from those. Only needing anti matter casing, carbon tube and sodium. You can collect navigation data just by flying around a planet surface pressing c to scan, it will show locations with save points that give the data, find a couple on stations as well, blue or yellow light things.
You're absolutely right. This has prompted my latest video (th-cam.com/video/u0I1N6akYDc/w-d-xo.html) and this suggestion (without the free purchases thing) is one of the very first parts of that video. Thanks for commenting!
@@goodguysfree You can also trade credits for nanites at pirate stations, they sell I forget their name right now, suspicious containers or something like that from the vendor, sell the suspicous modules you get and don't use for nanites next to him at the blueprint vendor. Easy way to upgrade a ship or multitool as well. One pirate system and you can make loads of credits finding ships to scrap and nanites from the profits, again its navigation data for a chance at a ship, save before you use it, get a distress signal, go there make sure its an empty ship, reload if not.
@TheJpf79 this is so good... I wish I had thought of that. Despite having about 2k hours in total, I still learn new things from you and the other viewers. It simply so wonderful to see how much creativity and variety exists in how people play.
@@goodguysfree I just made the 4000 nanites for the expedition in about 10 minutes with this technique. That's how I got my permadeath achievement as well, play artemis quest to get the anomoly, conlfict scanner, warp to a pirate place, hour or so enough to unlock the anomoly blueprints, had an upgraded solar sail ship, just a case of playing through artemis until you get the portal glyphs and jumping to the centre. Easy way to get nanites for making a ship now as well, or to unlock wingmates, pet slots what have you, you find a system with the parts you want in it and can collect them while searching, I often see folk talk about credits and nanites early on, that's the best legit and safesty way to get them you're only out of the station when you're looking for a ship to scrap, buy blueprints, wait on the suspicious things restocking. Though once you unlock the recipes on the anomoly for components etc, some of those sell for a lot of money.
Freighter battles in Pirate systems don't have a cool down. Just warp from Pirate system to other Pirate systems. it's a low chance but it doesn't have a time limit between them.
The save reloads can be used in this game to farm a lot of RNG elements like freighters and missions, but the thing nobody seems to care about is it puts a lot of strain on your PC hardware, especially if you use an older, slower HDD! It spins up the discs, it's processor intensive, it uses memory and all of the fans in your rig may speed up. It's like with any other household appliance or your car: Anything that is used more intensely will break quicker! Keep this in mind! I consider reloading saves to be a technical fix for glitches and not an actual in-game feature.
This is true. Thank you for commenting. It's important!
Sound advice, mainly. I would say that, imo, having *ANY* Freighter represents a huge step forward in your capabilities. So getting choosy about your first one is not necessarily the best move. You might hold off, and keep searching for the "perfect Freighter" somewhere down the line, but how much will you be disadvantaged until then?
When obtaining a substance for the first time, one of the first things to be done should be to stick it in the Refiner to see what it can be turned into, if anything,
Absolutely!
After 10 years and a few hundred hours I had only just noticed the exosuit upgrade being a free thing, I've always unlocked new slots via the drop pods lol
Only the first one in each save file...
Quality video, thanks for the tips.
Oh, i would also like to add one thing that i discovered after playing almost 70 hours...and that is the fact that the portal on the planet is not the same portal that you can build in your bases. I literally ignored every portal icon in the game because i thought "well, i already have a portal on this planet, so...im not gona bother checking out that icon " :D Its such a noob thing to do.
Another very useful thing in an early game imo is knowing that you can refine almost any plant into carbon. In early game, you use alot of carbon and refining some cactus etc into carbon is an easy way of getting lots of carbon.
all good tips, I would just change the first one to use the upgrade charts bought from the cartographer or the terminal when available
It is cheaper...
Don't forget you can use drop pod locations (for exosuit slots) almost for free in each system too.
Yes, thanks! This has been mentioned in other comments as well. Very true!
The dissonant mirrors can also be refined for nanites.
Indeed. It's a good source. I think the amount of comments on this video, with excellent advice is wonderful. I will try to compile them into a list and see if it is worth making a separate video on just those advice. Thank you!
0:37 Everyone in the game is referred to as "they"
It is astonishing that this video got 8000 views before this first comment on this issue.
Thanks 👍🏻
Only because the devs didn't want to pay for multiple recorded lines and wanted the aliens to be mysterious, they are an ally based on their Twitter comments.
If you want to play as a man/woman/xer you can.
Hence why there is male and female like bodies for the anomaly aka human race as well as most of the rest.
Not to mention everyone in real life is a they/them, it's just that most people are also a he/him or she/her as well.
Calling a man or woman, "they" is still correct.
I don't understand why anti NB people like to pretend calling someone "they" is crazy or why NB people want to pretend their special for using they/them.
If anything they are less unique because they aren't separated by the also being a he or a she.
When I start a new save I get enough nanites asap and go to a minor settlement or archive and buy the teleport receiver and advanced mining laser. Then I find a crashed ship. Buying the teleport receiver will allow me to get the economy scanner blueprint at the crashed ship. If someone don't mind reloading for different things. Maybe getting additional upgrades at the space station. Dig up buried cache. When you find the ones that look like they have a shattered screen make a manual save. Like getting out of the ship. Open it up. If you don't get what you want keep reloading the manual save until you do. That will allow you to get emeril and indium in the first system. That way when I warp the first time I'll get the upgraded backpack refiner and the large refiner. I can expand the emeril in the backpack refiner or the large refiner and I can use the indium along with gold and silver for 30X chromatic metal. A couple of my latest saves I had a ship scrapped at 45 minutes and the next save I had 2 ships scrapped at 55 minutes. Luck makes a big difference.
Never thought of this. Amazing - I never thought this video will bring so much information and advice. A lot of things I knew, but here's something I didn't think of - great advice!
Thank you. I will try this, for sure.
@@goodguysfree You're welcome. I have been playing for over 4 1/2 years and according to Xbox and Steam I have over 12k hours. I should have found out a few things by now. My problem is I can't remember a lot of what I've experienced. There's also new things and other things I haven't done much of.
Ive known everything on this list but #5 is a smart one if you do t have those drives... I do so it doesn't matter for me personally but if I have a new playthrough definitely gonna remember this. I'll use homies I'm playing with to get to other systems for free too lol
Thank you for the tipps
for your last tipp: disable sentinels on a planet and farm as many echo locators as you wish withouth any of them spawning on the ground nor in space
Congrats, alltough being a long time player we never stop learning 🙂
I feel the same way when I'm watching content from other creators, big and small. And if I managed to find something you didn't know, I'm thrilled to have been helpful.
The game is so big and sophisticated that there's still much to learn...
Huh i always thought the anamoly upgrade station was just on a 24hr cooldown 😂
Hi, great stuff, wondering if you have a video on the galaxy map details. I find that to be hard to understand, what do all the different things mean, theres are letters, dots, details with abbreviations, filters, and colours. I mean it's nice to a witch to economy but when there what do all the different coulours means, and when they say look for a low economy where do I look to determine that? What coulour is low and what colour is high. So many questions. :) But seriously I've been playing a while and this is the part of the game that still confuses me. Thanks for the video!
I don't have a video on this, actually, but it is a great idea to make one. Tbh, I think I saw a video about exactly that just the other day, but can't find it. Anyway, since my upload schedule is roughly 1 per week, don't anticipate such a video anytime soon 😔. But if you search YT for "no man's sky galaxy map" there are plenty of vids, some less than 1 year old...
Just to put out an answer, The colors are the different types of economies, and for low to high you can tell by looking at how many dots are next to the economic indicator in the galaxy map, extending the information bar can help (Y on xbox, i'd assume triangle on PS, idk the pc equivelent). if you want to know which economy wants which economies items, i found a trade chart online that helps
Thanks for that! When my viewers are helping each other - that's that start of a community, and that's the best.
one small tip if you archive to disable the sentinles in one planet every encounter that summon sentinels they going to die instant
True - but which encounters are there that "summons" sentinels?
@@goodguysfree Sometimes on some planets you will find buried, an object for wild but you have to break 3 parts before opening it, when you break those parts it invokes corrupted sentinels (violet)
Hmmm... You're talking about a salvage container. And you're saying if you disabled sentinels on a planet, and then you break it open, sentinels will appear and immediately die? Hmmm... Nice. I will try that. It makes sense.
2:05 used to do this before they buffed the sentienls, attack them they follow you in the hole then restore and they were trapped
Thank you! I’m a new player. I have less than 5 hours of game time. But, I instantly realized that I am going to love this game. But as in most open-world and Crafting games, there is A LOT to know and the in game tutorials are usually quite weak and don’t give muck insight on things to come.
That being said, this leads to a lot of TH-camrs to make videos trying to help players. They always seem to make an assumption that the new player knows anything about the game or that they are complete idiots. They talk really fast and use in-game lingo that new players haven’t a clue what you are talking about. OR… they do the opposite and treat the viewer like a complete idiot and over explain everything.
I haven’t watched any other of your videos yet, but I am going to. I like what you did here. You were specific about some things that I wouldn’t know at all, and said I’ll get deeper into that topic in another video. AND… You kept this video short.
Thank you for the kind words. Some people have said that I talk too much. Some said I talk too fast. When I plan and write my script, I keep asking myself 2 things:
1. What does the viewer need to know?
2. What will the veteran players say about this?
I think this keeps me focused on the material I want to pass on, but also reminds me that I still don't know everything.
I love the community behind this game, and respect the new players just as much as the veterans. I hope it shows.
@@goodguysfreeit does. Thanks for doing it. Games like this are quite complex. Since they have their own not always so intuitive science that you have to learn. How to do this ? Where to get that ? What does this do? And simply is this crap or do I need to save it?
Questions that are not so easy to know early on in a game like this.
@@goodguysfree Hey. I know that this isn’t directly about this video but I am hoping for some help in this. I have a Copper deposit that is almost completely depleted right next to my base. For some reason there are these yellow box outlines where the deposit was. I can’t get it to go away. I’m on a PC. any clue how to get them to go away? they are REALLY annoying.
@rikhavok not 100% sure I know how to help you. Normally these things disappear, and I don't know why they don't disappear for you.
Did you mine it before or after placing your base computer?
One thing I'd try is to fill it in with the terrain manipulator's restore function.
Why don't you DM me on Discord or X and I'll try to help in-game?
@@goodguysfree Thanks a lot! didn’t fully mine it when I placed the base computer. I cannot see through the grid to see if I am missing anything.
What is your handle on Discord?
You can spend 3 Nav Data at the Cartographer to get Exo-Suit Upgrade Charts. This takes you to a Drop Pod to repair for a Free Exo-Suit Slot. Stack like 10 of em and goto a Planet and pop 1 and get the Pod. Rinse and repeat, usually all on the same Planet. You'll need 1 Nanotube, Antimatter Housing and 10 Sodium+, for each one. Mix it up and pick a Planet you like/need mats from.
PSA: You can CHOOSE which slot you want to unlock. Game doesn't tell you that.
Yeah, all good advice that didn't make it into the video. Writing this detailed comment is highly appreciated. Thanks 👍🏻
15th warp is guaranteed a Capital, you need to skip 2 battles (you can even ask for cash reward and next freighter is still free).
I was doing something in the anomaly, and someone gave me a full stack of exosuit upgrade units. I tried to upgrade using all the units, but was still limited to 1 upgrade per system. I then jumped into outlaw system, and in there, i could upgrade my exosuit 30 times in a row. Looks like there is no upgrade limit in outlaw system.
I think you are correct. It used to be possible in all stations with upgrade modules. I will try to re-verify this, and add this to my list for the next video on "stuff you should know".
Put all of the alike tech together, it will give you a bonus. Put the best S one in the middle of the others for a better bonus
Regarding exo suit expansion. I like to mix it up with using the exocraft to scan for drop pods. Nice and cheap expansions while exploring planets.
That's a good idea! Adding to the pinned comment!
You should accept the first freighter you get, otherwise you won't be able to get a pirate freighter. Money doesn't matter, pirate freighters are free regardless.
Thank you. This is known, but some viewers have commented otherwise, so you might see a post of mine that I'm trying to trigger such a thing (sorry - no way to link to a community-tab post). Again - thanks for the comment!
Make a home at crash ship return couple days later respawn and keep reselling ship for infinite profit. Even better if you find sentinel crashed ship in dissonant systems they go for 24-30 Mil a pop
*As a BRAND NEW player, just downloaded the game 2 days ago, the inventory system is a little crazy lol... Really not sure why the devs didn't go with a more refined inventory system, that makes it easier to store things & a better way to craft items.... I am just now getting the Warpdrive and haven't built it yet but I am like 8 hours or more playtime already 😂😂*
*I think people are saying that I can get a storage container if I keep following the main questline, So I hope to get one soon, as I am a HUGE horder.*
The inventory system is definitely something everyone complains about. Yes - the main quest lines will give you the blueprint for a storage container and ask you to build it on your base. The nice thing about storage containers (other than being extra storage) is the fact that you can build the same at another base, and access the storage from each otf the bases. You can say that the container is an interface to some "universally accessible" storage.
In time you will want to install a Teleport Receiver (app.nmsassistant.com/catalogue-item/tech28) on your ship, which will allow you to move items to your ship from a greater distance than usual. Later, you will get a freighter, and hopefully a Matter Beam (app.nmsassistant.com/catalogue-item/tech166) for the Freighter, and then you will have access to the Freighter's storage pretty much from anywhere.
Good luck!
tbh if theres one thing they should change in no man sky is the whole difficulty, defeats the purpose of it if you can make it all easy at least in survival mode in creative have as much control though
Today I learned that I can farm echo locators from my ship!? :D Thank you! o7
If you don’t mind a bit of a grind go to a trading post find a vendor selling exo charts. Spend a few million and you will have 20 upgrades. It’s a grind and expensive but imo more fun than farming stations.
The terrain manipulator is your friend...(sound of tires sliding across pavement)....surely you jest, Sir!
PS: all joking aside, good recommendation. I would add repair the hole you made to avoid base burial.
I hope you meant "good" recommendations, because it says "goof" - which I must now ask - surely you jest, Sir!
The thing is - some new players will definitely miss that option at first, so I thought it was a good idea to include.
Thanks for the comment!
@@goodguysfree Imagine that, the d is right next to the f. [edit: typo corrected]
I got a Video Idea, maybe a Guide about Atlantid Mutitools? Or Multitools in General and their Stats? Would be an Idea!
Noted. Thanks!
First day on nms: "what? Who am i? Where are my shoes? I need a ship!"
Day 2 on nms: "I've created stars, mastered understanding of 3 different alien species, own a dreadnaught and 30 ships surrounding it, on top of 12 sentinel personal ships...all S class, max upgraded exo suit and all slots, infinite money and nanites, bought all out the quicksilver store with 2 bases in 2 different universes.
Way faster than me. I reckon this progress requires at least 50-60 hours, so you're using some kind of time-manipulation device. Nice!
3:09 ... Excuse me, I need to go make a hole in the wall with my head. I had no clue about this! I'm rich now, but back then I was poor & thought "guess I'll accept since I won't get it free again. I'll save up for a new one later."
Been there myself. Looked at the first freighter and didn't know what to do... Accept this C-class freighter? Well, I don't remember where I learned that I don't need to, but it was quite early on, so I was lucky. Hopefully now a few other players will know this through my video...
Never encountered a freighter battle so never got my free freighter, so ended up buying a C-class one just to get one. Which in hindsight, kind of sucks, hoping to run into the Dreadnought one now :P
If you never encountered a freighter battle, then probably you have the space-battle difficulty setting on "off". And if that's the case - you will also not see dreadnought battles.
I found a nice glitch that when I got to that Artemis guys ship I did not get the distress beacon but I just repaired the ships rockets and sold it like 6 times over and got like 29 million units.
What do you mean 6 times? Exactly what did you do?
I just want to know how the weapon/mining laser/terrain manipulator works, because you can't have all three at once? Maybe? On top of that, I keep losing the terrain manipulator regularly, without making any changes (that I'm aware of).
There's a control to switch between them. On PC is 'G'. This switches the primary tool between mining laser, terrain manipulator, and whatever weapon(s) you have installed. You can have several...
There's a different control to switch the secondary tool. For example, you can have a plasma launcher and a paralysis mortar. On PC, middle mouse button cycles between secondary tools.
thank you!
You're very welcome!
How do I get the orange and white suit that's shown at the beginning of the video? It's awesome.🎉
LOL, there is no such suit on the game. I used AI image generation and added it on the screenshots.
Sorry for misleading...
@@goodguysfree heh NP ;-)
It's a slow burn for me.
I've learned a lot of these little tricks and consciously avoid doing them.
Convenience is a fun killer.
I set limitations on myself and set progression goals and personal rewards instead.
That's admirable!
A side note when to the "free freighter" point. If you don't want the freighter being offered to you, then choose the "Payment Reward" option instead. This will reward you with some resources and possible upgrades as well as increase your standings with that systems dominant race (Gek, Korvax, or Vy'Keen). So, not only do you get some stuff for saving this freighter...but since you never claimed it, the next freighter you rescue will also be offered to you for free. Just repeat the steps and accept the Payment Reward instead if you don't want the Freighter until you end up finding the one you want. Some of the upgrades you can get from accepting the payment include Cargo Bulkheads which can be used to upgrade the cargo space on whatever freighter you ultimately end up taking for yourself.
You only ever need one Echo Locator per planet if you build a base right next to the camp.
Explain how you use this?
@ggfnmsvids build a base computer at the site and then just go back there to get the repeated sentinel ship over and over again (for units purposes)
@luminagrove9788 that's a nice exploit... Cool.. I like it.
I turned down like 15 freighters before I found the one I wanted. So many c class freighters.
I didn't have the patience, like ever, for this. I claimed the first A class I saw in most cases.
@@goodguysfree I took 15 tries to find my A class... still havent seen an s class.
I have an S class sentinel-freighter in one of my saves, A class on another, and on other saves... LOL
@@JohnFleshman Give it time. I've lost count of the number of S class freighters I've got on the first battle with no reloads. My worst was giving up after 7 hours of reloading and not finding the S class.
@@flash1259 Eh from what Ive read an S class isnt much of an improvement over an A class. If I find better I might switch but Im happy with what I have.
Я только на днях понял, что у пиратских кораблей красный световой след. У союзных кораблей - желтый. У дружественных - зелёный.
I think I mentioned that somewhere.
Hmmm... Didn't I?