Not a pro, but here's something I learned by myself: Tired of fighting sentinels? Pull a minecraft and hide in the dirt. Dig down with your terrain manipulator, preferably diagonally. When you feel like you've dug deep enough, dig sideways so the sentinels won't detect you when they fly over the hole. Wait till everything blows over, and fly out that tunnel smelling fresh as a sodium flower 💛
They nerfed that, you can just use the nuetron cannon on them. 1 shot every sentinel with the Minotaur and even your companions can help, if you have the mech the weapon the companion and the drone. Then you have a 1 shot army
I played the release version of NMS for all of 6 hours before putting it down. Decided to boot it up again after Sean Murray’s announcement at the game awards, and haven’t been able to stop since. What a triumph, and what a legendary team. Very excited for Light No Fire, even if it takes some time to get there
@@lilromi Find a star system with three stars revolving around each other. Visit all the planets, watch your star ship get tractor beamed by gravity, watch your character float when gravity gets drastically affected by multiple suns pulling you away, and find a solution to the ecosystems being devasted by insane solar energy.
Light no fire starts where they "left" no mans sky. Really excited too, love their art style and gameplay and would love to see this in a fantasy world. Only thing i miss in NMS is being able to build stations in empty planets and populate them again. And for new players it's a bit sad they miss out on so much stuff. This is where I use the capitalism mod so I can buy all old rewards with quicksilver.
I was similar. Played at launch, then a while later after people considered it fixed, and then now. It's actually crazy how different it was each time and even how far it's come even after it was considered fixed. Incredible commitment to the game.
Pro tip: Create the exocraft station on your frieghter, you can summon your Nomad to any planet without a exocraft launcher pad, exocrafts are increadibly useful for scanning and moving around the planet, the Nomad especially and recently it got a storage boost so it is the best for exploration
@@D0NU75I think OP means the Orbital Exocraft Materializer room for the freighter. Once placed, it allows you to summon any owned Exocraft (one you’ve built and used a geobay for once) anywhere in the same system as your freighter. It’s available for ten something salvaged data on the anomaly (at this point in time) or if you are a masochist, one salvaged frigate module that can be better used elsewhere (don’t you flipping dare)
@@terminalvelocityrunner2202 oh i see, ye ye. Unless i'm mistaken you need to build the exocraft bays first anyway or something like that i discovered because the exocraft room for the freighter didn't work at first for me, hence why i ended up building bays at my own freighter's base anyway. it may have been fixed by now though.
Pro tip: if you want tens of thousands of ferrite dust and carbon in a few minutes, find one of those wierd planets with no trees and tons of rocks and use your starship weapons, preferably the positron or infra-knife and just blast the surface. Go slow so the resources have time to render in and just shoot. You'll end up with massive amounts of ferrite and maybe carbon depending on the planet in just a few minutes. Super nice for massive alloy structures!
For people who are struggling with inventory, get a freighter and get the matter beam for it. Your freighter is the biggest inventory you will have, and with the matter beam you can access that massive inventory as long as your freighter is in the system, and if you are already in a system you can just summon your freighter in with no fuel cost whatsoever. Also some extra notes, use portals to go everywhere. Going to new systems requires warp cells, which at the start of the game is like 20 mins or more time to make. Portals let you go to previous locations and stations for free, found on every space station. And if you’ve been to pretty much every type of system and planet that you need to then there’s no need to grind for more warp cells. Do the exploration later when getting warp cells is like a 2 minute job. Thirdly, if you are looking for millions and millions of units once you have a freighter, look no further than frigate missions. Send frigates you buy on missions to then come back with loads of goodies. And don’t worry about the ranks of the frigates, the stats get better the more you use them, although it is nice to stumble across the odd S class frigate and be able to afford it. Unfortunately this needs a lot of hydrogen for fuel, which is easy to get but boring to do. But the rewards for frigate missions is so worth it. Later on if you are a hardcore player and you just NEED a billion units for some reason, you can find TH-cam vids on chlorine farms. Also lastly is don’t be afraid to put in the grind, it’s so worth it later when you have better equipment for everything and everytime a new update comes out you are able to do it immediately. Once you get that good tech that makes things easy you can basically do anything you want.
Nah, exocraft have tons and tons of inventory for *way* cheaper than a freighter. They're a little less convenient as you need to summon the craft to you system first, but after that, they're far more spacious.
My biggest tip is to finish the main story, I spent over 100 hours before even trying to triangulate my position. just to find out soooo many things I grinded for (eg. base parts)t I would have gotten for free later. Oh and expanding the base so many free parts.
LOL.....I felt this. I did the same thing. I'm actually still working on the main story and I'm 230+ hours in. It felt like the WoW episode of Southpark. S class ship, freighter, loads of supplies and "NOW I can play the game" 🤣
I'd say the same thing but the main story is such a fucking snooze fest that I genuinely can't be bothered. It's an actual chore to sit through the actual trash that is the NMS main story, nobody should suffer through it lmao
@@a-sea-of-salad5040 you are so right. And what's worse, you have to go through that for each character. And I swear, if it's been a very long time since you played a character, even though you play the game daily, I think it makes you redo the main storyline. But you can't do the auto phage plot until the earlier stories are done.
Sentinels are a great source of materials and upgrades early game. If you struggle with them, just fight phase one and two, then run away and reset the encounter. Once you have a few weapon and suit upgrades from glass shards you should be able to make it further. If you can get to phase 3 and kill the quad without killing the summoner, you'll be able to farm the basic sentinels for as long as you like. Pro tip: When you want to try finishing all 5 waves, leave lots of those combat supply canisters laying around on the ground. You can pick them up for a quick shield and hazard level recharge. They can also be shot with the mining beam if your inventory is too full to pick up.
Have several thousand hours in game between PS4, Xbox & now PC. Just learned about the early detection warning in the starship cockpit! One way I make units in "early" game is once you receive your free freighter make sure to talk with your Fleet Coordinator & learn how to make Frigate Fuel and start sending the single frigate that comes with your freighter out on missions. I always start with the shorter times esp if I'm going to be playing for a while as sometimes you'll get several missions complete during your playtime. But you get millions of units and a lot of rare or very hard to find resources from your frigate missions. These can be invaluable when you're still struggling to find expensive components. Also - I had almost 3 years of playtime under my belt before I learned about the melee boost... OMG. Ranked #1 is totally valid. My main tip for any new player is definitely complete the MAIN Artemis & ATLAS storylines to get a ton of blueprints & components for free that you'd otherwise have to grind for and build yourself!
That was a nice change from the Dark Days of NMS. I remember in early updates some drop pods needing crazy resources. Now they are all the same cheap stuff which is brilliant.
Probably depends on what approach you want to take. I combine buying upgrades on stations with searching for drop pods on surface. If you want to scan fauna/flora/creatures or looking for S class deposits then why not head to some drop pod during the process.
The biggest hurdle is getting enough nav data. It might always seem like you have more than you'll ever need, but if you start using them to buy drop pod charts they run out quickly. It's far easier to just get a couple scanner upgrades and warp to a new system to scan a couple creatures and have all the money you need to buy them all.
I've been playing since launch also and today I learned about the early detection radar. I never knew that there was a way of detecting when I would be scanned. I would add to your tip on the melee boost the it works like a dream during gravitational storms. I can seemingly fly for miles off one boost.
This is a great video! I've logged in over 800hrs in NMS, and had accepted the grindy nature as part of the game a long time ago. I knew many of these, and they were excellently explained. A few were new to me and give me more of an option to grind or not to grind...and I will offer a tip of my own. Go to a good economy Vy'keen system and sit in the space station until an A class fighter shows up. Buy it and scrap it. You will need about 20mil units to do this reliably and six or so empty slots in your inventory. This is the best way I've found to convert cash into nanites, as well as to reliably get storage upgrades to your ship (which are hard to find otherwise). The net loss in cash is about 2mil (after selling the scrap), but the gain of 1, 400 nanites and a ship storage upgrade make it worth it. Also, as the rewards are procedurally rolled up, I've actually made a cash profit in doing this. Happy harvesting!
I had no idea the Nexus had a suit upgrade terminal, much less that it keeps resetting! That and the melee boost are going to be game-changers, so I'm grateful I saw this in my first week playing!
I got 2 tips that I always use. #1 If you're low on credit or the space station you're on has sold out of wiring looms, and need more, look for 'buried cache' on planets. You can sometimes get Suspicious Modules from them. Install them, then dismantle them for a free wiring loom. #2 If you're in a storm, even extreme ones, place down either a Portable Refiner or a Nutrient Processor and access them. You are immune to any environmental damage. It even saves you from attack damage when collecting Whispering Eggs. Biological Horrors can't touch you.
@@maltaboy305 I only use tip 2 when I need a toilet break and there's no buildings around. I'm still surprised it hasn't been patched over all these years.
Or for second tip just either build 4 walls and a roof or mine down with a terrain manipulator😅 Or even better install some hazard protection modules of each type of weather. heat, cold, radiation, toxic, etc.
@@andrevonlandsberg8979 I used to mine down, but once I ended up near a cave and a toxic plant spawned next to me and killed me that way and the second time a aggressive creature fell through the terrain and had me for lunch.
Pro tip (been playing since release): want to make your life easier? When you find a planet with any activated resources build a small mining base (if you can). You'll make millions just from that especially if you put some effort into the storage part. Tip#2: also make a farm/mining base for all of the basic resources (cadmium, indium, copper, Emeril, SODIUM, etc, etc). It'll make future missions easier and crafting just about anything you need to in the future will be easier than ever with all those resources at your finger tips. Have too much of something you needed for crafting? Sell it and now you have a extra few thousand creds in ur pocket
Solid advice all. Longtime player here (PS4 version). Picked up a secondhand copy when the game started coming good in 2018, and fell in with the very supportive PS4-NMS community. Such is the game's size and scope, there's probably a vast number of helpful hints that could be added. Here are a couple of mine. 1. When placing upgrade modules in your gear, place adjacent to the relevant system. That's obvious, yes. But, also experiment. Try different arrangements, swap around usage of any supercharge slots, and generally see what each layout does for the system's stats. Box-y arrangements usually work better than lines, but there is an occasional exception. 2. When placing an automated mine, people can spend vast amounts of time looking for a "perfect" set-up - multiple adjacent S class hotspots, etc.. But these ideal situations are extremely rare, so you will likely spend ages looking for one. Better by far to first find a situation that is just "OK" (A or B hotspots, etc.). Set up a Base there, get production going, lay in lots of storage, THEN start your search for something better. You'll be getting resources you want / need while you search and, if you do find a better place, demolishing your first base is simplicity itself. Keep up the good work.
I finally bought it on steam for about 20 euros I guess it is a great offer and i'll have to wait forever otherwise if i wait for higher discount given that they keep releasing dlcs for free. I just hope the game is not too much exploration, has enough variety not to get le bored. I have not played it yet but im already happy having bought it now i am so afraid to be disappointed. I'll play it after i finish midnight suns which is a very different but also a quite a nice surprise of a game i recommend.
@@lafourmiedesbois5901 Exploration is a major thing but, really, the entire game is whatever you choose to make of it. If you want to be a space-hobo, you can. If you just want to hang out exclusively on one planet or in one system, you can but that is very limiting. If you like base-building, there is that. If you want to tour around all 255 galaxies in the game in a massive ship, you can do that. It's all on you. Helps to find a like-minded group for support and advice. Discord can probably help there. Good luck!
I really enjoyed this vid, even though I'm a long-time player, you gave me a couple of tips I wasn't aware of, to thank you. My pro-tip: when you come across a crashed ship, claim it alongside your current ships (always have a spare ship slot!!). But DON'T repair anything on it. Instead, once it's officially yours, switch back to your regular ship and head for the anomaly. There you can switch your ship to the crashed ship. Then head to the teleporter and jump to a space station. Your crashed ship will come along with you. Strip it of anything that's not nailed down, and scrap it! Your regular ship (or another in your collection) will appear in the space station. Just make sure beforehand that you have at least five empty inventory slots in your exosuit.
I just started playing last week and discovered this idk about the teleworking but usually I just repair the pulse engine and rush to the station to scrap it for cash
The easiest way i found to make money and nanites was farming sentinel ships and selling them for scrap. Once you find a site that provides you with the location of disonant spikes, (like using an echo locator) mark it with a save beacon or even a base with a portal. That will led you to a ship, get inverted mirrors and cleanse the brain and you have a new ship. An A class sentinel ship will scrap for 35 or 36 million units, even a c is worth 16 million or so. And it will give you ship upgrades that you can sell for hundreds of nanites. Then go back to the same spot using your marker and do another one. You'll break 100 million plus in no time and you'll buy everything you need indtead of grinding it for hours.
nice! i jsut started playing and i found a dissonant planet with this spot that gave me a good multitool. thankfully i saved the location. i didnt know you could go back again for another location of a crashed sentinel ship. the only thing is farming those mirrors and brains. those enemy crabs hurt because i dont have much upgrades
This is also a good way to get starship pieces for the missions the constructs give you later in the game. So glad I had so many components leftover from turning sentinel ships to scrap.
No I realized this myself after they were added too yeah they go for a lot of money even at lowest rarity and it’s good for extra starship inventory modules too
It is good to have upgraded minotaur for this type of activity. You can kill swarms and reveal other ships. I have one mission in my log now that says to unlock multitool and if I do not unlock multitool on terminal but choose find dissonant spikes instead I can scan for other ships without fight or need to have locators and since I would never take that tool I can use terminal over and over again. I have located aprox 30 ships so far - they are mostly same type (thats how generator works I guess) and most of them B class but I have also few A class and S class. It is just for fun though I make more money by crafting things but again it is nice to have extra income during early stages of the game.
Excellent Tips...New player here and happened across No Man's Sky while looking at reviews for "that Bethesda game"....got around 80 hrs in NMS and am having a blast! Thanks So Much for posting this!
I started No mans sky about a week ago so I’ve been looking up tons of vids on how to do things & this is one of the best NMS vids I’ve seen. Great job!
A tip not mentioned here is to play the storyline completely through. Don't go out and purchase blueprints for your multitool right away, the story will give those to you for free when you really need them. Also, to build your first base computer, disassemble your rocket launchers (nobody uses them), they will give you enough copper to convert into Chromatic Metal. If you're on a planet with high sentinel activity and you come across a resource that you need to mine with the Terrain Manipulator, build a simple base next to it. That way if you trigger the sentinels, just retreat into your base until they deactivate. Another thing to do, is go into your menu>settings>starship view and use CTRL+keyboard number (IDK if this is possible on consoles) and it will bind the Switch Starship View to that keyboard number. Then all you have to do to switch views is press that key to switch views. Much more convenient than navigating through the menu. It also works with Cargo Scan Deflection if you have that installed on your ship.
Just don't "buy everything" mine and refine the ones you can, over your play time it will save you millions. Stuff adds up fast. Buy up all the rarer components sure.
Once you get the Terrain Manipulator on your multi tool you can mine most deposits in less than 30 seconds. Mine to the bottom of the Deposit and swap to the T-Manipulator and use the Flatten option right on the lowest point you dug down to. it will clear the entire deposit in seconds.
Freighter tip: If you dont own a freighter yet, the game will initiate a freighter attack event every 5 warps and 3 hours. Save the freighter and you can then get it for free! Alternatively, you can just take the payment, wait 3 hours and do 5 warps for another guaranteed event for a free freighter of a different kind. If you dont take this freighter as well, the next event will be a capital ship! Another freighter tip: freighter class level (c,b,a,s) when you go to buy a freighter is influenced by the wealth of the system you're in. The Economy Scanner upgrade can help you with this (from The Anomaly) if you decide to save scum a capital ship.
Pro tip: when building a base, build a trading center first. That way you'll have access to supplies that you don't have, or can't carry. Being able to buy 60+ metal panels saved so much... it's insane
1:00 You can reduce launch fuel hassle by using as many launch fuel upgrades, to the point of instantly refueling it automatically and having so low usage per laubch, it becomes something you never have to deal w again.
I started playing NMS since the "Atlas Rises" update and I've been playing it since. Earlier I played it almost every day, now at least once a week so that I can get blown away by all the new things after each update, I enjoy discovering them. I'm not the one who will start from the beginning often, but some of the game updates brought so much new things that I just needed to experience everything from the beginning.
Oh and dont forget about the power diversion in your starship. You can go so much faster with power diverted to engines and so much more damage with power diverted to weapons and take so much more damage with power diverted to shields. I know on PlayStation it's the up arrow but idk about pc or xbox
Whoa, build an island in the sea. That was actually a good one. Why did I never think of that. That one will come very, very useful. Can't tell you how many times I have swam back to the ship. Took too long. Thank you my friend.
Just to add to the final tip, scanning allows you to slide much farther than normal view when you are touching ground at high speed. You can bunnyhop with this to chain momentum. On some terrain it is potentially faster to just melee+scan if you find the rhythm, no jumping necessary (but of course you might still want to use some jetpack to manage your landings if you care about your legs). The benefits of this is that it can be spammed effectively even when your jets are recharging and doesn't require any upgrades to get the best of it. Also important to point out the melee+boosting over lips in the landscape and even some steep slopes can often be extra effective, as jetpacks don't lose fuel as long as you are scraping up or along something.
Thanks for that, I'm pretty experienced but I've never thought of getting portal coordinates from the wonders page. My top tip would be when crafting complex products (eg Fusion Ignitors or Stasis Devices), instead of crafting each component up the tree, go into "view craft steps" and you can build them all direct from the tree rather than having to remember/find each ingredient you need. You can't craft multiples in a single click this way, but it's a quick press for each one (rather than the long press of "craft more") and I think saves time overall.
Nice to see someone who has actually played the game for a long time giving tips. I have seen so many videos of people telling others what to do in NMS gameplay when it is obvious they haven't played the game long themselves and many of their "tips" are wrong.
Very good tips! I am also a day one (ish) player and even I had not heard of a couple of these! Well done. Also, here's one more for ya: you can directly teleport to any of your frigates from your freighter's Fleet Management Screen.
Except for living ships, I think? Leviathan and the one summoned using dream aerial can't be teleported to since their hulls don't need repair after receiving damage during expeditions.
Am I considered a pro for being one of the first players to discover melee boosting the jet pack? And then sharing it with anyone I could. This was shortly after release so not many of us to be fair. Was always a joy in later years as the game got better and more players got to enjoy the game. Watching people type various things of “How are you going that fast?!” And being able to show them and see the reactions of excitement to the discovery. Was awesome. Edit: for those who are newer, no one knew this was a feature. It just happened to people by happenstance and going ‘Wtf how did I do that?’ And eventually figuring out how to replicate it. Then it got shared around, now it’s more common which is great.
Not to be that guy, but the mechanic exists in other games, so I'm sure a LOT of other people knew about it pretty early on. Plus it was pretty easy to accidentally figure out tbh! Not to take away from you figuring it out on your own and helping others, that's commendable.
@@jakeszyperski3569 Did you play No Man’s Sky when it first released? If not. It barely had features or mechanics like that to begin with. So everyone was under the assumption we couldn’t do advanced movement mechanics without it being a bug or something. At the time no one knew whether it was an original feature or came in one of the many many patches after. All anyone knew, was it was a discovery that started with a few people and quickly spread like wildfire. You say you didn’t intend anything with what you said, but that doesn’t change that what you said comes off as trying to deconstruct what someone else has done for some inane reason and belittle it to not be as special to them. You can try to say “Not to be an abusive person, but *proceeds to do abusive thing*” and hope people give you a pass (not that that’s exactly what you did it’s an example) but it doesn’t mean people are gonna give it a pass and not register or address it as what it actually is to them and comes across as. It isn’t appreciated, you could have just let someone have their comment and go about your day but something tickled your ego to deconstruct what someone had done and said. 🤦♂️
Yesterday I was chilling in the anomaly with 2 million units to my name. Then, out of nowhere, this guy named "Mr Fox" donated 1.5 billion units worth of items. I'm now 750 times richer than I was. So, pro tip, wait until nice people give you money?
I’ve met guys like this. I was only about 20 hours in when one guy dropped into my game, built me a nice base and gave me 5 stacks of Stasis Devices. That was back in 2019 and I still have that base.
@@andymccormack5235 giving tons of money to new players kind of ruins the gameplay they have ahead of them because it's causing them to skip a great portion of early game content. Most gamers say the "nooby" part of the game is the most fun, because there's so much stuff you cannot get yet and you have to deal with what you have.
This is one I just learned after six years. I love starting new games and if you have only one glyph, every time you use it, it sends you to a new location. I don’t know what the max number of locations is, but I’ve used it five or six times and landed on a different planet each time. Each one is a different system!
Pro Tip !!! For beginners is to get hold of a sentinel multi tool and the first thing you should do is install the mining beam. That combined with the hijacked laser is very very powerful. Second I noticed when you play with frame lock enabled all the fauna will spawn. You will have no problem when you are looking for rare underground fauna. Third when you first get that opportunity to set up a base you don’t have to make your base on that specific planet. You supposed to go and explore each planet in that system and choose which one YOU WANT IT TO BE ON. Great video by the way!!!
14:32 you can actually use this before body of water (water sliding), and you won't need to constantly use jet fuel (spacebar). Great technique to save some fuel and cross small bodies of water fast.
I've been running by a community system that drops S freighter upgrades from derelict freighters for almost 2 years now. I highly recommend this strat if you don't want to search for hours for a good spawn
If you really want S class upgrades just destroy regular frighters. It does hurt your standing and attract sentinel attention but it gives S upgrades like every time and if it doesn't it gives about 3 bulkheads.
I tried that while running out of sodium on an extreme blizzard planet. And it's clunky as hell. Like to create an even enough platform to be able to summon my ship took me a good 15 minutes. In an emergency it's still better than going through the freezing ocean but I still wish you could summon ships over the ocean. Like let it hover there or something
@@dakotamayer1820 I tried that of course but it doesnt really work when you only have a relatively thin layer of self made ground. IIRC the tool for the most part just didnt work at all when I tried.
@@xXBenutzer235Xx darn. Well it should have haha. You just gotta remember it doesn't build up the ground, just takes terrain away. Maybe that was the issue. Or yknow, just nms stuff happened and it wasn't working haha.
i just started and got a tiny little bit anoyed by the fuel consumption and after around 5 hours i came across a asteroid field and discovered that asteroids shooting is quite fun. i did this for around 5 minutes and got 2 things which led me to a planet with 2 alien ships. i repaired them and have now this purpleish alien ship where i can refuel all with this purple crystals. so i did a basement on a big kristal on this planet and now i have unlimited fuell :D. this game is sooo coool
Same! Other than for this video I suppose...and the expedition...but yeah. Once you get your ship setup launch refueling becomes a non-issue. So cool! Thanks for watching!
@@Kanaju i remember after i got the s class explorer in voyagers i put the solar panels and efficiency upgrades on it and i was flabbergasted lol. Thanks for uploading man. Love seeing people talk about this game
I'm a returning player, and I completely forgot about the Melee Boost. I also found out some new things. Cool video for when some of us return to the game after a bit of time.
Great video. My #1 for new players.....storm crystals can get you millions in minutes and it's easy. I assume most of us as new players get that severe storm warning and hunker down to wait it out. Screw that. Start scanning for storm crystals. They're everywhere and you can snag them quick and sell them. One storm can get you millions.
The more species of animal on a planet, the more nanites you get as a completion bonus. This means you can get a quick bonus from messed up planets with one lifeform type or a huge bonus by landing next to water on a flourishing planet and quickly scanning everything - need to have luck that one of them isn't only found in a certain hemisphere though. Good for combining with Uranium harvesting runs early game so you can get scanner upgrades.
My own tip: Get the Nutrient Processor and use it to give yourself a stack of simple cooking product like steamed veggies or processed meat. You don't need to learn advanced recipes if it's not your jam (even though it is a great source of Nanites if you're interested), but simple dishes usually restore 20% Life Support per usage. They are extremely easy to make and you can stack them to 100 even on Survival Mode, so you will be in a comfortable place with life support management for many, many hours. The only mild downside is that food is incompatible with Quick Charging, so you do need to manually go into your inventory to use it
Get the nutrient processer. Collect salt, cactus flesh (from dessert planets) and fire berries (from hot planets.) Run the fire berries alone in the nutrient processor to get fire water. Put the fire water in with your salt and cactus flesh to get salty juice. Salty juice will give you a jet pack boost for 8 seconds. Make salty juice, and use with the melee boost technique to greatly speed up pedestrian movement on planets. Best for things like collecting salvaged tech modules, ancient bones, anything that requires you to reach a nearby location while planet side.
For the landing thrusters. Get yourself the Upgrade from the Multiplayer Hub where you get all the advanced upgrades from. It will automatically recover energy, and if combined one that reduces the thruster cost, you will nearly never see yourself having to refill it up. There is no more effective way to get free fuel.
I've only been putting time in this game since the Worlds Part 1 announcement and just did the Liquidators and Aquarius expeditions. It's so awesome to keep learning new things from the community and from what I hear, y'all are chill hehehe. Thanks Kanaju.
Wow. I'm a day one player of this game with a few thousand hours across various platforms, and I've never heard some of these tips before. Great job! Much appreciated.
If you are on a planet with big mountains and have trouble with climbing, try summon a pet and ride it(no flying), it will scale mountains like you wouldn’t believe. Do you guy remember Big Rigs the angry video game nerd reviewed back in the day, your pet can do the same as the trucks from that game, with you on its back, it can stand still un a 80 degrees hill, it can phase through objects.
A very good tip is knowing that space station/base teleporters can transmit you to previous bases or space stations for free. I spent the time finding all 16 glyphs, found a relic teleporter on a nice planet, set up a base there, and named it as such. If you power the glyphs up, they permanently stay powered if you return to that relic. So just put some glyphs in, explore a new system, decide if you like it and if not, just use the nearest space station to warp back to your base with the relic teleporter. Happy travels. Also, 3 star economies have the best chance at S class ships and multitools. The economy scanner can show you that.
Protips: 1. Stranded: If you have exocraft, you can plop down its garage, call it, delete the garage, if wanted, and go find your ship. 2. Also the mission stacking tactic is great for autophage camps. You can run around on one planet and collect missions, then go to the space station and turn them all in after completed. You get lots of words and currency in a very short amount of time
Thank you for the tips, have 40ish hours in? Found out each spacestation has a guild receptionist and if you donate items that they require, they'll offer free items in return periodically like starship fuel for launchers/hyperdrive. The launcher trickle charge is so worth, coupled with free fuel from the guilds saves my resources for other projects.
Pro Tip: Watch this video more than once. This is awesome info! I started NMS on day 1, played about a thousand hours, and didn't know half of this. I'm just coming back after years away (lots of other fun games out there) so this is a nice re-intro
When flying around sentinel planets, i like to call my freighter above me from the ground so when i leave the planet with a wanted level, i can stop by and lose the tail
Not sure whether you need some level of jetpack upgrade for it (maybe rocket boots?), but you can chain melee boosts for even more momentum. Just make sure you keep the first melee boost short and immediately perform another melee boost upon landing on a flat enough surface, or even just before landing as you seem to be able to buffer it somewhat. The speed increase is huge again.
you can buffer the melee input in midair and it performs it the frame you hit the ground, as long as you time the jump input after it it makes chaining boosts incredibly easy
I tried this and wow! I can't believe how far I can go on one tank! Thanks! The rockets boots aren't necessary but the initial boost will be greater with them.
TIP: To have the same travel speed while inside non-combat areas (space station/anomaly), you'll need to have rocket boots installed in your exosuit. Then double press and hold the jump button. This will activate the rocket boots and push you forward faster than a normal sprint. Just like the melee boost move. Another tip: If you want to traverse a steep cliff, remove/pack rocket boots, then hug the cliff and then press and hold the jump button to use your backpack booster. If you're hugging the cliff during the boost, the game will think you're stepping on the ground. You're using the boost but regenerating the fuel at the same time, allowing you to boost for longer. Sometimes I can climb hills in one go if I do it right. Then you can install the rocket boots again.
The cliff boost is actually an intended feature since day 1.. if you stay against the cliff it won't use any jetpack energy. So people don't get stuck in a deep hole
I actually found out about the melee boost entirely on my own, because I always use the sword lunge jump from Sea of Thieves to travel fast through the water XD
Been playing NMS for years, and while I’m sure there are plenty of things I don’t know, what with all the regular updates and stuff), I had absolutely no idea of the cockpit icon which warns of imminent scans! I also didn’t know you could divert power between engines/shields/etc. maybe it’s because I almost exclusively play in 3rd person when in my ship.
Amazing tips! I recently(read; today) started NMS, a little late on the ball but better late than never! This video surely comes in hand and I will visit it more times in the future! :)
Pro tip: if you don't want to fly around trying to buy materials, build mines and portals beside the mines. After a while you can port from one mine to the other collecting thousands of whatever resource you want. You can mine minerals and gas.
I have 2 bases for each ingredient in the fusion ignitor and stasis device (gas and mineral extractors, and outdoor farms for all the plants you can - indoor-only ones I grow on my freighter or in bases). You could probably do it with one of each, but I like redundancy. Cycling through them I can easily pick up everything I need to build 10 of each of these top products, so over 300 million credits. Money becomes effectively an infinite resource at this point.
I’ve been playing since release, put almost 100 hours into it the first week, and will start a new play through every couple of updates. I knew every other tip here except for the melee boost. This makes the game sooo much better.
one of the easiest way to make some buck early on is to find a planet with aggressive sentinels, find their pillar, turn them off, build a base near and start picking up those gravitino balls. each costs around 40k and usually they come in a pack of 5-6. so, in 10 minutes of running around, you can find like 60 balls = 2.4mil. later on you can plant it for a passive income.
There are my current top 5 pro tips: I play NMS since four years. - instead of warping with your ship, use your freighter, fully kitted out, it has way more jump distance and efficiency. PLUS you have the planet scanner room, which discovers all planets at once. Build it as close to the command room as possible for quick access. This one saved me lots of time, when looking for nice planets. I found some really nice paradise planets in no time. - Shooting the photon cannon: instead of holding down the trigger/mouse button, click it fast. The heat level will not fill up, but the fire rate will stay at 0. Or shoot in tiny bursts. - Most of the sentinel interceptor tech can be charged with radiant shards: they are super easy to collect. Same with pugneum. - The sentinel weapon upgrade only work with the Boltcaster. With an MT from harmonic camp or atlantic monolith's purple cloud, Boltcaster and the upgrades combined, you can build the ultimate weapon and sentinels will become small game. - You can "unlock" more colours for the wooden base panels by choosing a prefab, setting the color, go back to the selection and choose a wooden panel. Since i love base cooperative building with my family, it's one of my favourite tricks. - (okay this one has been mentioned in other comments, but here again:)Turbo Mining essentials: Instead of using mining beams, hover with your ship and shoot at the ground. Especially on planets covered with many tiny rocks and plants, this one will fill up stacks in a minute. - Another more advanced bonus tip for galaxy interlopers: There are four different types of galaxies, which influence planet generation. if you like paradise and earthlike planets, go to a "Lush" galaxy. I chose the 239th Galaxy, because it has the best chace for rare paradise planets, some are really nice, for example ones with white grass or colour shifting terrain. If you don't want to jump 239 times, you can use a player service called starcabs. It's ran by other players which have a base in each galaxy and can teleport you there using the anomaly team warp.
Thank you so much for including the footage of what you are talking about! I can't count the number of tip shows I've seen that don't do that! Thanks for the tips! I'll be sure to keep these in mind as I explore the stars!
Awesome and helpful video! I firmly believe that most people who've played NMS and don't enjoy it or at least think it's too grindy have absolutely been playing wrong.
I use a salvaged ship and usually just use radiant shards to fuel my launcher, pulse, warp, and shields. Very convenient, but limits you to one type of ship. Fortunately, Salvaged ships are one of the coolest designs IMO
Good list. Melee-boost jump is definitely #1. My pro tip: always build a small base, near any settlement that you oversee. It will need a Teleporter, an Exocraft Summoning Station, and a Minotaur geobay. This base will be helpful, when defending your settlement from Sentinel attacks, while your fleet is in a different star system.
Great video and tips. I watch these having played over 300 hours wondering if there would be something a nerd like me (having read up the Wikis and watched so many videos on top of playing the game) would not know, and yes, Voila, I didn't know about the Early Detection indicator. I saw it just yesterday and was wondering why is this panel flashing. I had a System Scan soon after, but as I had paused my game for a bit before the System Scan, I never made the connection. And i wish I could use Melee boost in Stations so I can just quickly boost across the station galleries.
Seen SO many videos of players boosting sideways at high speed. I thought it was a jetpack upgrade i would get at some point but couldn't find information anywhere. Was meaning to ask on reddit but never got round to it. You just solved the mystery thanks so much.
I've seen a lot of people use the melee/jetpack sprint boost in videos, but nobody ever said how to do it, so thank you! Other stuff in this video is also helpful, but I agree with that being number 1!
This video was exactly what I needed to speed things up just a bit during my playing, I tend to get a bit stuck in my head with inventory management. I'm returning after a few years, everything is new and exciting yet.
Thanks for the tips. This is quickly becoming my favorite long-term game. First night playing the game I looked around for the cosmetic cash shop and couldn't find one. Few nights later I did a quest and unlocked new cosmetics for my character. Absolutely love it, like games used to be.
melee-boosting will make you want _not_ to shelter during a storm, that's how fun it is (just like Kanaju was surfing the storm in the end of the video)
Definitely learn as many refiner recipes as possible! You would be surprised how many resources you make. You can just make plants and then multiply from there. No need for bio-domes or planters.
1 tip that I have that made the game so much more fun is to just go on resource collecting trips every once in a while. One of my least favorite parts of NMS was having to run back and forth between places because I didnt have enough chromatic metal or something. I've found that just taking the time to build up reserves amends that problem greatly, and you might just find something really cool too.
Not a pro, but here's something I learned by myself: Tired of fighting sentinels? Pull a minecraft and hide in the dirt. Dig down with your terrain manipulator, preferably diagonally. When you feel like you've dug deep enough, dig sideways so the sentinels won't detect you when they fly over the hole. Wait till everything blows over, and fly out that tunnel smelling fresh as a sodium flower 💛
or jump on your companion and walk away.
@@Schiejeven Further into the game you can also equip the invisible shield, most of the times you'll scape from those peski sentinels
or walk into a building
Figured this out because I’m a coward and just wanted to be left alone. Honestly the best thing I’ve found.
They nerfed that, you can just use the nuetron cannon on them. 1 shot every sentinel with the Minotaur and even your companions can help, if you have the mech the weapon the companion and the drone. Then you have a 1 shot army
I played the release version of NMS for all of 6 hours before putting it down. Decided to boot it up again after Sean Murray’s announcement at the game awards, and haven’t been able to stop since. What a triumph, and what a legendary team. Very excited for Light No Fire, even if it takes some time to get there
NMS -> LNF -> TBP (Three Body Problem)
@@USCsteveO how is TBP related if you don't mind me asking
@@lilromi Find a star system with three stars revolving around each other. Visit all the planets, watch your star ship get tractor beamed by gravity, watch your character float when gravity gets drastically affected by multiple suns pulling you away, and find a solution to the ecosystems being devasted by insane solar energy.
Light no fire starts where they "left" no mans sky. Really excited too, love their art style and gameplay and would love to see this in a fantasy world.
Only thing i miss in NMS is being able to build stations in empty planets and populate them again.
And for new players it's a bit sad they miss out on so much stuff.
This is where I use the capitalism mod so I can buy all old rewards with quicksilver.
I was similar. Played at launch, then a while later after people considered it fixed, and then now. It's actually crazy how different it was each time and even how far it's come even after it was considered fixed. Incredible commitment to the game.
Pro tip: Create the exocraft station on your frieghter, you can summon your Nomad to any planet without a exocraft launcher pad, exocrafts are increadibly useful for scanning and moving around the planet, the Nomad especially and recently it got a storage boost so it is the best for exploration
yes, though i think you can do it only with menu cache glitch.
Holy shit I didn’t know that. Thanks
As long as you have your freighter in the same system as you
@@D0NU75I think OP means the Orbital Exocraft Materializer room for the freighter. Once placed, it allows you to summon any owned Exocraft (one you’ve built and used a geobay for once) anywhere in the same system as your freighter. It’s available for ten something salvaged data on the anomaly (at this point in time) or if you are a masochist, one salvaged frigate module that can be better used elsewhere (don’t you flipping dare)
@@terminalvelocityrunner2202 oh i see, ye ye. Unless i'm mistaken you need to build the exocraft bays first anyway or something like that i discovered because the exocraft room for the freighter didn't work at first for me, hence why i ended up building bays at my own freighter's base anyway. it may have been fixed by now though.
Pro tip: if you want tens of thousands of ferrite dust and carbon in a few minutes, find one of those wierd planets with no trees and tons of rocks and use your starship weapons, preferably the positron or infra-knife and just blast the surface. Go slow so the resources have time to render in and just shoot. You'll end up with massive amounts of ferrite and maybe carbon depending on the planet in just a few minutes. Super nice for massive alloy structures!
This is 10x easier if you have a Sentinel ship. You can sit in one place and mine.
@@82ndAbnVet +++++ sentinels are great for collecting res)
i tried with infraknife and it heats up so fast, im guessing i just need more upgrades?
The planets with the seashell shaped objects are the best for that
@@Coolwaterdragon1 yes. The infra knife is insane with 3 S upgrades. Pop it in a supercharge slot and it is definitely the best starship weapon
For people who are struggling with inventory, get a freighter and get the matter beam for it. Your freighter is the biggest inventory you will have, and with the matter beam you can access that massive inventory as long as your freighter is in the system, and if you are already in a system you can just summon your freighter in with no fuel cost whatsoever.
Also some extra notes, use portals to go everywhere. Going to new systems requires warp cells, which at the start of the game is like 20 mins or more time to make. Portals let you go to previous locations and stations for free, found on every space station. And if you’ve been to pretty much every type of system and planet that you need to then there’s no need to grind for more warp cells. Do the exploration later when getting warp cells is like a 2 minute job.
Thirdly, if you are looking for millions and millions of units once you have a freighter, look no further than frigate missions. Send frigates you buy on missions to then come back with loads of goodies. And don’t worry about the ranks of the frigates, the stats get better the more you use them, although it is nice to stumble across the odd S class frigate and be able to afford it. Unfortunately this needs a lot of hydrogen for fuel, which is easy to get but boring to do. But the rewards for frigate missions is so worth it. Later on if you are a hardcore player and you just NEED a billion units for some reason, you can find TH-cam vids on chlorine farms.
Also lastly is don’t be afraid to put in the grind, it’s so worth it later when you have better equipment for everything and everytime a new update comes out you are able to do it immediately. Once you get that good tech that makes things easy you can basically do anything you want.
side note on the frigate fuel, you can bypass this by having a handful of really good support frigates
I think you mean to say "teleporters" because Atlas "portals" are something else.
Nah, exocraft have tons and tons of inventory for *way* cheaper than a freighter. They're a little less convenient as you need to summon the craft to you system first, but after that, they're far more spacious.
I got a S class pirate raider frigate and im so happy i didnt even care it costed me 15m 😂
My biggest tip is to finish the main story, I spent over 100 hours before even trying to triangulate my position. just to find out soooo many things I grinded for (eg. base parts)t I would have gotten for free later. Oh and expanding the base so many free parts.
LOL.....I felt this. I did the same thing. I'm actually still working on the main story and I'm 230+ hours in. It felt like the WoW episode of Southpark. S class ship, freighter, loads of supplies and "NOW I can play the game" 🤣
I made this mistake too. I spent so many nanites getting stuff that would have been given to me in the story line
I'd say the same thing but the main story is such a fucking snooze fest that I genuinely can't be bothered. It's an actual chore to sit through the actual trash that is the NMS main story, nobody should suffer through it lmao
@@a-sea-of-salad5040 no, dreams of the deep, and base computer archives are the real sisyphus moments
@@a-sea-of-salad5040 you are so right. And what's worse, you have to go through that for each character. And I swear, if it's been a very long time since you played a character, even though you play the game daily, I think it makes you redo the main storyline. But you can't do the auto phage plot until the earlier stories are done.
Sentinels are a great source of materials and upgrades early game. If you struggle with them, just fight phase one and two, then run away and reset the encounter. Once you have a few weapon and suit upgrades from glass shards you should be able to make it further. If you can get to phase 3 and kill the quad without killing the summoner, you'll be able to farm the basic sentinels for as long as you like.
Pro tip: When you want to try finishing all 5 waves, leave lots of those combat supply canisters laying around on the ground. You can pick them up for a quick shield and hazard level recharge. They can also be shot with the mining beam if your inventory is too full to pick up.
Thanks man, if I see you on the road side with a flatten tire I'll stop to help u 🎉
Have several thousand hours in game between PS4, Xbox & now PC. Just learned about the early detection warning in the starship cockpit! One way I make units in "early" game is once you receive your free freighter make sure to talk with your Fleet Coordinator & learn how to make Frigate Fuel and start sending the single frigate that comes with your freighter out on missions. I always start with the shorter times esp if I'm going to be playing for a while as sometimes you'll get several missions complete during your playtime. But you get millions of units and a lot of rare or very hard to find resources from your frigate missions. These can be invaluable when you're still struggling to find expensive components.
Also - I had almost 3 years of playtime under my belt before I learned about the melee boost... OMG. Ranked #1 is totally valid.
My main tip for any new player is definitely complete the MAIN Artemis & ATLAS storylines to get a ton of blueprints & components for free that you'd otherwise have to grind for and build yourself!
I’d like to also mention that drop pod inventory upgrades are free; they don’t get more expensive every time.
They don't cost units, but they do cost resources and time. Nothing is free my friend.
@@MiaogisTeas the resources needed are pretty basic so it's still a much better option. Just the time needed to fly towards it
That was a nice change from the Dark Days of NMS. I remember in early updates some drop pods needing crazy resources. Now they are all the same cheap stuff which is brilliant.
Probably depends on what approach you want to take. I combine buying upgrades on stations with searching for drop pods on surface. If you want to scan fauna/flora/creatures or looking for S class deposits then why not head to some drop pod during the process.
The biggest hurdle is getting enough nav data. It might always seem like you have more than you'll ever need, but if you start using them to buy drop pod charts they run out quickly. It's far easier to just get a couple scanner upgrades and warp to a new system to scan a couple creatures and have all the money you need to buy them all.
I've been playing since launch also and today I learned about the early detection radar. I never knew that there was a way of detecting when I would be scanned. I would add to your tip on the melee boost the it works like a dream during gravitational storms. I can seemingly fly for miles off one boost.
yep, also during firestorms too and on flat, low gravity planets like dead moons
This is a great video! I've logged in over 800hrs in NMS, and had accepted the grindy nature as part of the game a long time ago. I knew many of these, and they were excellently explained. A few were new to me and give me more of an option to grind or not to grind...and I will offer a tip of my own. Go to a good economy Vy'keen system and sit in the space station until an A class fighter shows up. Buy it and scrap it. You will need about 20mil units to do this reliably and six or so empty slots in your inventory. This is the best way I've found to convert cash into nanites, as well as to reliably get storage upgrades to your ship (which are hard to find otherwise). The net loss in cash is about 2mil (after selling the scrap), but the gain of 1, 400 nanites and a ship storage upgrade make it worth it. Also, as the rewards are procedurally rolled up, I've actually made a cash profit in doing this. Happy harvesting!
Now I know why sometimes the exosuit inventory upgrade station would be enabled when I visited a station and sometimes not.
I had no idea the Nexus had a suit upgrade terminal, much less that it keeps resetting! That and the melee boost are going to be game-changers, so I'm grateful I saw this in my first week playing!
Glad I could be helpful! Thanks for watching and happy space travels! 🚀
I got 2 tips that I always use.
#1 If you're low on credit or the space station you're on has sold out of wiring looms, and need more, look for 'buried cache' on planets. You can sometimes get Suspicious Modules from them. Install them, then dismantle them for a free wiring loom.
#2 If you're in a storm, even extreme ones, place down either a Portable Refiner or a Nutrient Processor and access them. You are immune to any environmental damage. It even saves you from attack damage when collecting Whispering Eggs. Biological Horrors can't touch you.
First tip is great, second one is cheating!!! (Great trick tho! )
@@maltaboy305 I only use tip 2 when I need a toilet break and there's no buildings around. I'm still surprised it hasn't been patched over all these years.
@@vjpearce I won’t tell
Anybody 🤫
Or for second tip just either build 4 walls and a roof or mine down with a terrain manipulator😅
Or even better install some hazard protection modules of each type of weather. heat, cold, radiation, toxic, etc.
@@andrevonlandsberg8979 I used to mine down, but once I ended up near a cave and a toxic plant spawned next to me and killed me that way and the second time a aggressive creature fell through the terrain and had me for lunch.
Melee boost is such a fun way to move around that I find myself trying to do it in other games all the time.
I was todays years old that I found there was a melee option 😭
I melee boost on everything that's not a permadeath save.
@@Kamdrimar Bunny hopping in Cyberpunk2077 is even better than this melee boost jumping.
Pro tip (been playing since release): want to make your life easier? When you find a planet with any activated resources build a small mining base (if you can). You'll make millions just from that especially if you put some effort into the storage part.
Tip#2: also make a farm/mining base for all of the basic resources (cadmium, indium, copper, Emeril, SODIUM, etc, etc). It'll make future missions easier and crafting just about anything you need to in the future will be easier than ever with all those resources at your finger tips. Have too much of something you needed for crafting? Sell it and now you have a extra few thousand creds in ur pocket
Solid advice all. Longtime player here (PS4 version). Picked up a secondhand copy when the game started coming good in 2018, and fell in with the very supportive PS4-NMS community.
Such is the game's size and scope, there's probably a vast number of helpful hints that could be added. Here are a couple of mine.
1. When placing upgrade modules in your gear, place adjacent to the relevant system. That's obvious, yes. But, also experiment. Try different arrangements, swap around usage of any supercharge slots, and generally see what each layout does for the system's stats. Box-y arrangements usually work better than lines, but there is an occasional exception.
2. When placing an automated mine, people can spend vast amounts of time looking for a "perfect" set-up - multiple adjacent S class hotspots, etc.. But these ideal situations are extremely rare, so you will likely spend ages looking for one. Better by far to first find a situation that is just "OK" (A or B hotspots, etc.). Set up a Base there, get production going, lay in lots of storage, THEN start your search for something better. You'll be getting resources you want / need while you search and, if you do find a better place, demolishing your first base is simplicity itself.
Keep up the good work.
Ur waffling there was no ps4 version and it wasn’t even released on ps5 till this year
I finally bought it on steam for about 20 euros I guess it is a great offer and i'll have to wait forever otherwise if i wait for higher discount given that they keep releasing dlcs for free. I just hope the game is not too much exploration, has enough variety not to get le bored. I have not played it yet but im already happy having bought it now i am so afraid to be disappointed. I'll play it after i finish midnight suns which is a very different but also a quite a nice surprise of a game i recommend.
@@lafourmiedesbois5901 Exploration is a major thing but, really, the entire game is whatever you choose to make of it. If you want to be a space-hobo, you can. If you just want to hang out exclusively on one planet or in one system, you can but that is very limiting. If you like base-building, there is that. If you want to tour around all 255 galaxies in the game in a massive ship, you can do that. It's all on you.
Helps to find a like-minded group for support and advice. Discord can probably help there.
Good luck!
@@MCplays256 lmao dawg I played this for the first time back in the day on the ps4. Trust me it was on the ps4.
I really enjoyed this vid, even though I'm a long-time player, you gave me a couple of tips I wasn't aware of, to thank you.
My pro-tip: when you come across a crashed ship, claim it alongside your current ships (always have a spare ship slot!!). But DON'T repair anything on it. Instead, once it's officially yours, switch back to your regular ship and head for the anomaly. There you can switch your ship to the crashed ship. Then head to the teleporter and jump to a space station. Your crashed ship will come along with you. Strip it of anything that's not nailed down, and scrap it! Your regular ship (or another in your collection) will appear in the space station. Just make sure beforehand that you have at least five empty inventory slots in your exosuit.
Bro that's an insane tip, thanks!
I just started playing last week and discovered this idk about the teleworking but usually I just repair the pulse engine and rush to the station to scrap it for cash
It's been two months since I followed you tip, I'm rich now. Thank you. 👌
Exactly! I had hilarious luck as a noob and I built my base next to a crashed ship. So once in a while it just spawns in and....bam! 2 millie more! :D
@@pixelboy7654 that is awesome!
The easiest way i found to make money and nanites was farming sentinel ships and selling them for scrap. Once you find a site that provides you with the location of disonant spikes, (like using an echo locator) mark it with a save beacon or even a base with a portal. That will led you to a ship, get inverted mirrors and cleanse the brain and you have a new ship. An A class sentinel ship will scrap for 35 or 36 million units, even a c is worth 16 million or so. And it will give you ship upgrades that you can sell for hundreds of nanites. Then go back to the same spot using your marker and do another one. You'll break 100 million plus in no time and you'll buy everything you need indtead of grinding it for hours.
nice! i jsut started playing and i found a dissonant planet with this spot that gave me a good multitool. thankfully i saved the location. i didnt know you could go back again for another location of a crashed sentinel ship. the only thing is farming those mirrors and brains. those enemy crabs hurt because i dont have much upgrades
This is also a good way to get starship pieces for the missions the constructs give you later in the game. So glad I had so many components leftover from turning sentinel ships to scrap.
No I realized this myself after they were added too yeah they go for a lot of money even at lowest rarity and it’s good for extra starship inventory modules too
This is my strat and I don't have to grind for anything, a few ships and you're set for hours
It is good to have upgraded minotaur for this type of activity. You can kill swarms and reveal other ships. I have one mission in my log now that says to unlock multitool and if I do not unlock multitool on terminal but choose find dissonant spikes instead I can scan for other ships without fight or need to have locators and since I would never take that tool I can use terminal over and over again. I have located aprox 30 ships so far - they are mostly same type (thats how generator works I guess) and most of them B class but I have also few A class and S class. It is just for fun though I make more money by crafting things but again it is nice to have extra income during early stages of the game.
Excellent Tips...New player here and happened across No Man's Sky while looking at reviews for "that Bethesda game"....got around 80 hrs in NMS and am having a blast! Thanks So Much for posting this!
I started No mans sky about a week ago so I’ve been looking up tons of vids on how to do things & this is one of the best NMS vids I’ve seen. Great job!
+1
A tip not mentioned here is to play the storyline completely through. Don't go out and purchase blueprints for your multitool right away, the story will give those to you for free when you really need them.
Also, to build your first base computer, disassemble your rocket launchers (nobody uses them), they will give you enough copper to convert into Chromatic Metal.
If you're on a planet with high sentinel activity and you come across a resource that you need to mine with the Terrain Manipulator, build a simple base next to it. That way if you trigger the sentinels, just retreat into your base until they deactivate.
Another thing to do, is go into your menu>settings>starship view and use CTRL+keyboard number (IDK if this is possible on consoles) and it will bind the Switch Starship View to that keyboard number. Then all you have to do to switch views is press that key to switch views. Much more convenient than navigating through the menu. It also works with Cargo Scan Deflection if you have that installed on your ship.
Just don't "buy everything" mine and refine the ones you can, over your play time it will save you millions. Stuff adds up fast. Buy up all the rarer components sure.
Once you get the Terrain Manipulator on your multi tool you can mine most deposits in less than 30 seconds. Mine to the bottom of the Deposit and swap to the T-Manipulator and use the Flatten option right on the lowest point you dug down to. it will clear the entire deposit in seconds.
3 months later , you still playing ?
This is genuinely one of the best tips videos for No Man's Sky I have watched. Thank you so much!
That means a lot! Thanks for watching!
Freighter tip: If you dont own a freighter yet, the game will initiate a freighter attack event every 5 warps and 3 hours. Save the freighter and you can then get it for free! Alternatively, you can just take the payment, wait 3 hours and do 5 warps for another guaranteed event for a free freighter of a different kind. If you dont take this freighter as well, the next event will be a capital ship!
Another freighter tip: freighter class level (c,b,a,s) when you go to buy a freighter is influenced by the wealth of the system you're in. The Economy Scanner upgrade can help you with this (from The Anomaly) if you decide to save scum a capital ship.
Pro tip: when building a base, build a trading center first. That way you'll have access to supplies that you don't have, or can't carry. Being able to buy 60+ metal panels saved so much... it's insane
1:00 You can reduce launch fuel hassle by using as many launch fuel upgrades, to the point of instantly refueling it automatically and having so low usage per laubch, it becomes something you never have to deal w again.
Yea, I have automatic refuelling mod.
No more refuelling worries.
I started playing NMS since the "Atlas Rises" update and I've been playing it since. Earlier I played it almost every day, now at least once a week so that I can get blown away by all the new things after each update, I enjoy discovering them.
I'm not the one who will start from the beginning often, but some of the game updates brought so much new things that I just needed to experience everything from the beginning.
Oh and dont forget about the power diversion in your starship. You can go so much faster with power diverted to engines and so much more damage with power diverted to weapons and take so much more damage with power diverted to shields. I know on PlayStation it's the up arrow but idk about pc or xbox
Whoa, build an island in the sea. That was actually a good one.
Why did I never think of that. That one will come very, very useful.
Can't tell you how many times I have swam back to the ship. Took too long.
Thank you my friend.
Just to add to the final tip, scanning allows you to slide much farther than normal view when you are touching ground at high speed. You can bunnyhop with this to chain momentum. On some terrain it is potentially faster to just melee+scan if you find the rhythm, no jumping necessary (but of course you might still want to use some jetpack to manage your landings if you care about your legs). The benefits of this is that it can be spammed effectively even when your jets are recharging and doesn't require any upgrades to get the best of it.
Also important to point out the melee+boosting over lips in the landscape and even some steep slopes can often be extra effective, as jetpacks don't lose fuel as long as you are scraping up or along something.
Kanaju! Still strong 7 yrs later! Thank you for content 🎉
Thanks for that, I'm pretty experienced but I've never thought of getting portal coordinates from the wonders page. My top tip would be when crafting complex products (eg Fusion Ignitors or Stasis Devices), instead of crafting each component up the tree, go into "view craft steps" and you can build them all direct from the tree rather than having to remember/find each ingredient you need. You can't craft multiples in a single click this way, but it's a quick press for each one (rather than the long press of "craft more") and I think saves time overall.
Nice to see someone who has actually played the game for a long time giving tips. I have seen so many videos of people telling others what to do in NMS gameplay when it is obvious they haven't played the game long themselves and many of their "tips" are wrong.
Very good tips! I am also a day one (ish) player and even I had not heard of a couple of these! Well done. Also, here's one more for ya: you can directly teleport to any of your frigates from your freighter's Fleet Management Screen.
Except for living ships, I think? Leviathan and the one summoned using dream aerial can't be teleported to since their hulls don't need repair after receiving damage during expeditions.
Am I considered a pro for being one of the first players to discover melee boosting the jet pack? And then sharing it with anyone I could.
This was shortly after release so not many of us to be fair.
Was always a joy in later years as the game got better and more players got to enjoy the game. Watching people type various things of “How are you going that fast?!” And being able to show them and see the reactions of excitement to the discovery. Was awesome.
Edit: for those who are newer, no one knew this was a feature. It just happened to people by happenstance and going ‘Wtf how did I do that?’ And eventually figuring out how to replicate it. Then it got shared around, now it’s more common which is great.
Not to be that guy, but the mechanic exists in other games, so I'm sure a LOT of other people knew about it pretty early on. Plus it was pretty easy to accidentally figure out tbh! Not to take away from you figuring it out on your own and helping others, that's commendable.
@@jakeszyperski3569 Did you play No Man’s Sky when it first released? If not.
It barely had features or mechanics like that to begin with.
So everyone was under the assumption we couldn’t do advanced movement mechanics without it being a bug or something. At the time no one knew whether it was an original feature or came in one of the many many patches after.
All anyone knew, was it was a discovery that started with a few people and quickly spread like wildfire.
You say you didn’t intend anything with what you said, but that doesn’t change that what you said comes off as trying to deconstruct what someone else has done for some inane reason and belittle it to not be as special to them. You can try to say “Not to be an abusive person, but *proceeds to do abusive thing*” and hope people give you a pass (not that that’s exactly what you did it’s an example) but it doesn’t mean people are gonna give it a pass and not register or address it as what it actually is to them and comes across as.
It isn’t appreciated, you could have just let someone have their comment and go about your day but something tickled your ego to deconstruct what someone had done and said. 🤦♂️
You may not be a pro, but I want you to know you are very, VERY special
@@hossenheffer sho schpessul
10:29 PRO pro tip. If you purchace exosuit upgrade charts from a trade terminal they cost units and not nanites or salvage data.
Yesterday I was chilling in the anomaly with 2 million units to my name. Then, out of nowhere, this guy named "Mr Fox" donated 1.5 billion units worth of items. I'm now 750 times richer than I was. So, pro tip, wait until nice people give you money?
I have never even run into another player. that is crazy!
@charleswidmore5458 there's heaps of players in the anomaly
@@charleswidmore5458 make sure ur network settings are enabled. If your game pauses when u pause, you're not online
I’ve met guys like this. I was only about 20 hours in when one guy dropped into my game, built me a nice base and gave me 5 stacks of Stasis Devices. That was back in 2019 and I still have that base.
@@andymccormack5235 giving tons of money to new players kind of ruins the gameplay they have ahead of them because it's causing them to skip a great portion of early game content. Most gamers say the "nooby" part of the game is the most fun, because there's so much stuff you cannot get yet and you have to deal with what you have.
This is one I just learned after six years. I love starting new games and if you have only one glyph, every time you use it, it sends you to a new location. I don’t know what the max number of locations is, but I’ve used it five or six times and landed on a different planet each time. Each one is a different system!
its a pretty fast way of getting through galaxies too since itll always put you somewhere around 4000-5000 lightyears away from the center
Pro Tip !!!
For beginners is to get hold of a sentinel multi tool and the first thing you should do is install the mining beam. That combined with the hijacked laser is very very powerful. Second I noticed when you play with frame lock enabled all the fauna will spawn. You will have no problem when you are looking for rare underground fauna. Third when you first get that opportunity to set up a base you don’t have to make your base on that specific planet. You supposed to go and explore each planet in that system and choose which one YOU WANT IT TO BE ON.
Great video by the way!!!
Interesting glitch with the framerate lock.. will try that out
What's frame lock? /gen
@@pauline_f328 option to lock the frames per second (fps) to a lower than max setting to reduce jittering and constant changes
@@mmceorange Ooh, I didn't know that was an option! Thank you for the tip!
14:32 you can actually use this before body of water (water sliding), and you won't need to constantly use jet fuel (spacebar). Great technique to save some fuel and cross small bodies of water fast.
Just remember to stay under the water, you lose speed quicker if you're sliding on the surface.
I've been running by a community system that drops S freighter upgrades from derelict freighters for almost 2 years now. I highly recommend this strat if you don't want to search for hours for a good spawn
If you really want S class upgrades just destroy regular frighters. It does hurt your standing and attract sentinel attention but it gives S upgrades like every time and if it doesn't it gives about 3 bulkheads.
Ok,the Island on ocean Planets one is Genius,why did i ne er think of that
I tried that while running out of sodium on an extreme blizzard planet. And it's clunky as hell. Like to create an even enough platform to be able to summon my ship took me a good 15 minutes. In an emergency it's still better than going through the freezing ocean but I still wish you could summon ships over the ocean. Like let it hover there or something
and here i was travelling in the ocean for 40mins in my sub to find an island.... Argh... so glad i know this now
@@xXBenutzer235Xxso make ur island then use the flatten option.... you're welcome.
@@dakotamayer1820 I tried that of course but it doesnt really work when you only have a relatively thin layer of self made ground. IIRC the tool for the most part just didnt work at all when I tried.
@@xXBenutzer235Xx darn. Well it should have haha. You just gotta remember it doesn't build up the ground, just takes terrain away. Maybe that was the issue.
Or yknow, just nms stuff happened and it wasn't working haha.
Kanaju, please check on your poor settlement! They've been under attack from sentinels throughout the entire video 🤣
I noticed that
i just started and got a tiny little bit anoyed by the fuel consumption and after around 5 hours i came across a asteroid field and discovered that asteroids shooting is quite fun. i did this for around 5 minutes and got 2 things which led me to a planet with 2 alien ships. i repaired them and have now this purpleish alien ship where i can refuel all with this purple crystals. so i did a basement on a big kristal on this planet and now i have unlimited fuell :D.
this game is sooo coool
@@svens3722 thats a sentinel ship! I got one recently myself and I love it, good job dude!
Great video! I also have been playing NMS since day one, on and off, and this is definitely one of the best NMS tips videos out there.
Have found that if predators are nearby and killing other animals, the kills count towards your kill creatures missions.
The true pacifist run!
so that's what was happening !
I haven't refueled my launch thrusters in months
Same! Other than for this video I suppose...and the expedition...but yeah. Once you get your ship setup launch refueling becomes a non-issue. So cool! Thanks for watching!
@@Kanaju i remember after i got the s class explorer in voyagers i put the solar panels and efficiency upgrades on it and i was flabbergasted lol. Thanks for uploading man. Love seeing people talk about this game
This was interesting. Started playing this week and instantly fell in love with the game.
I'm a returning player, and I completely forgot about the Melee Boost.
I also found out some new things. Cool video for when some of us return to the game after a bit of time.
Great video. My #1 for new players.....storm crystals can get you millions in minutes and it's easy. I assume most of us as new players get that severe storm warning and hunker down to wait it out. Screw that. Start scanning for storm crystals. They're everywhere and you can snag them quick and sell them. One storm can get you millions.
@@digthathole5521 cool
Started this game today! Absolutely love it. And I will come back to this video many times to remind me of these handy tips! Thanks!!
The more species of animal on a planet, the more nanites you get as a completion bonus.
This means you can get a quick bonus from messed up planets with one lifeform type or a huge bonus by landing next to water on a flourishing planet and quickly scanning everything - need to have luck that one of them isn't only found in a certain hemisphere though. Good for combining with Uranium harvesting runs early game so you can get scanner upgrades.
My own tip: Get the Nutrient Processor and use it to give yourself a stack of simple cooking product like steamed veggies or processed meat. You don't need to learn advanced recipes if it's not your jam (even though it is a great source of Nanites if you're interested), but simple dishes usually restore 20% Life Support per usage.
They are extremely easy to make and you can stack them to 100 even on Survival Mode, so you will be in a comfortable place with life support management for many, many hours. The only mild downside is that food is incompatible with Quick Charging, so you do need to manually go into your inventory to use it
first thing I made was some weed cookies and they sell for a lot so i guess I am in the weed cookie business now sorry mom
Just started playing. Thx for your help!
Get the nutrient processer. Collect salt, cactus flesh (from dessert planets) and fire berries (from hot planets.) Run the fire berries alone in the nutrient processor to get fire water. Put the fire water in with your salt and cactus flesh to get salty juice. Salty juice will give you a jet pack boost for 8 seconds. Make salty juice, and use with the melee boost technique to greatly speed up pedestrian movement on planets. Best for things like collecting salvaged tech modules, ancient bones, anything that requires you to reach a nearby location while planet side.
For the landing thrusters. Get yourself the Upgrade from the Multiplayer Hub where you get all the advanced upgrades from.
It will automatically recover energy, and if combined one that reduces the thruster cost, you will nearly never see yourself having to refill it up.
There is no more effective way to get free fuel.
I've only been putting time in this game since the Worlds Part 1 announcement and just did the Liquidators and Aquarius expeditions. It's so awesome to keep learning new things from the community and from what I hear, y'all are chill hehehe. Thanks Kanaju.
Wow. I'm a day one player of this game with a few thousand hours across various platforms, and I've never heard some of these tips before. Great job! Much appreciated.
If you are on a planet with big mountains and have trouble with climbing, try summon a pet and ride it(no flying), it will scale mountains like you wouldn’t believe. Do you guy remember Big Rigs the angry video game nerd reviewed back in the day, your pet can do the same as the trucks from that game, with you on its back, it can stand still un a 80 degrees hill, it can phase through objects.
A very good tip is knowing that space station/base teleporters can transmit you to previous bases or space stations for free.
I spent the time finding all 16 glyphs, found a relic teleporter on a nice planet, set up a base there, and named it as such. If you power the glyphs up, they permanently stay powered if you return to that relic. So just put some glyphs in, explore a new system, decide if you like it and if not, just use the nearest space station to warp back to your base with the relic teleporter. Happy travels.
Also, 3 star economies have the best chance at S class ships and multitools. The economy scanner can show you that.
Great vid, thanks for the info.
Thanks for the vid! I was hesitating to play NMS, being an Elite player. But you’ve convinced me, looking forward to it 😉
Never played before but I just bought the game today. I'll be checking it out after I finish Black Myth.
Playing the game for about 300h now and there is still so much to learn. Thx for this video. I enjoyed.
I'm still discovering stuff myself. Thanks for watching! Glad you enjoyed it.
Protips: 1. Stranded: If you have exocraft, you can plop down its garage, call it, delete the garage, if wanted, and go find your ship.
2. Also the mission stacking tactic is great for autophage camps. You can run around on one planet and collect missions, then go to the space station and turn them all in after completed. You get lots of words and currency in a very short amount of time
Thank you for the tips, have 40ish hours in? Found out each spacestation has a guild receptionist and if you donate items that they require, they'll offer free items in return periodically like starship fuel for launchers/hyperdrive.
The launcher trickle charge is so worth, coupled with free fuel from the guilds saves my resources for other projects.
Just started planning this in vr, thanks for the great tips!
Pro Tip: Watch this video more than once. This is awesome info! I started NMS on day 1, played about a thousand hours, and didn't know half of this. I'm just coming back after years away (lots of other fun games out there) so this is a nice re-intro
When flying around sentinel planets, i like to call my freighter above me from the ground so when i leave the planet with a wanted level, i can stop by and lose the tail
Not sure whether you need some level of jetpack upgrade for it (maybe rocket boots?), but you can chain melee boosts for even more momentum. Just make sure you keep the first melee boost short and immediately perform another melee boost upon landing on a flat enough surface, or even just before landing as you seem to be able to buffer it somewhat. The speed increase is huge again.
you can buffer the melee input in midair and it performs it the frame you hit the ground, as long as you time the jump input after it it makes chaining boosts incredibly easy
Plus, using the analysis visor in midair resets your melee cooldown (if you're in first person) so you can chain them even faster
I tried this and wow! I can't believe how far I can go on one tank! Thanks!
The rockets boots aren't necessary but the initial boost will be greater with them.
Thanks, Kanaju! Good tips, haven't played in a long time and joining this expedition now to see how it is. So far so good!
TIP: To have the same travel speed while inside non-combat areas (space station/anomaly), you'll need to have rocket boots installed in your exosuit. Then double press and hold the jump button. This will activate the rocket boots and push you forward faster than a normal sprint. Just like the melee boost move.
Another tip: If you want to traverse a steep cliff, remove/pack rocket boots, then hug the cliff and then press and hold the jump button to use your backpack booster. If you're hugging the cliff during the boost, the game will think you're stepping on the ground. You're using the boost but regenerating the fuel at the same time, allowing you to boost for longer. Sometimes I can climb hills in one go if I do it right. Then you can install the rocket boots again.
The cliff boost is actually an intended feature since day 1.. if you stay against the cliff it won't use any jetpack energy. So people don't get stuck in a deep hole
Also meant for climbing mountains and I think now is even mentioned in the tutorial.
I installed NMS in 2020 and started being interested in it a few months ago and this video probably had the best tips so far, mad respect tbh
I actually found out about the melee boost entirely on my own, because I always use the sword lunge jump from Sea of Thieves to travel fast through the water XD
Been playing NMS for years, and while I’m sure there are plenty of things I don’t know, what with all the regular updates and stuff), I had absolutely no idea of the cockpit icon which warns of imminent scans! I also didn’t know you could divert power between engines/shields/etc. maybe it’s because I almost exclusively play in 3rd person when in my ship.
I’ve been playing this game for years and still love these vids every time I come back to it
Amazing tips! I recently(read; today) started NMS, a little late on the ball but better late than never! This video surely comes in hand and I will visit it more times in the future! :)
30 hours in and I didn’t even know there was a melee ability😂 great vid
Pro tip: if you don't want to fly around trying to buy materials, build mines and portals beside the mines. After a while you can port from one mine to the other collecting thousands of whatever resource you want. You can mine minerals and gas.
I have 2 bases for each ingredient in the fusion ignitor and stasis device (gas and mineral extractors, and outdoor farms for all the plants you can - indoor-only ones I grow on my freighter or in bases). You could probably do it with one of each, but I like redundancy. Cycling through them I can easily pick up everything I need to build 10 of each of these top products, so over 300 million credits. Money becomes effectively an infinite resource at this point.
Thank you so much man !! this was awesome !! I started to play no mans sky this week and still learning a lot !!
Your content is so calming man, I love your videos:)
I’ve been playing since release, put almost 100 hours into it the first week, and will start a new play through every couple of updates. I knew every other tip here except for the melee boost. This makes the game sooo much better.
Lol, my jaw literally hit the floor with the terrain manipulator tip while in water. Best tip EVER!
one of the easiest way to make some buck early on is to find a planet with aggressive sentinels, find their pillar, turn them off, build a base near and start picking up those gravitino balls. each costs around 40k and usually they come in a pack of 5-6. so, in 10 minutes of running around, you can find like 60 balls = 2.4mil. later on you can plant it for a passive income.
There are my current top 5 pro tips: I play NMS since four years.
- instead of warping with your ship, use your freighter, fully kitted out, it has way more jump distance and efficiency. PLUS you have the planet scanner room, which discovers all planets at once. Build it as close to the command room as possible for quick access. This one saved me lots of time, when looking for nice planets. I found some really nice paradise planets in no time.
- Shooting the photon cannon: instead of holding down the trigger/mouse button, click it fast. The heat level will not fill up, but the fire rate will stay at 0. Or shoot in tiny bursts.
- Most of the sentinel interceptor tech can be charged with radiant shards: they are super easy to collect. Same with pugneum.
- The sentinel weapon upgrade only work with the Boltcaster. With an MT from harmonic camp or atlantic monolith's purple cloud, Boltcaster and the upgrades combined, you can build the ultimate weapon and sentinels will become small game.
- You can "unlock" more colours for the wooden base panels by choosing a prefab, setting the color, go back to the selection and choose a wooden panel. Since i love base cooperative building with my family, it's one of my favourite tricks.
- (okay this one has been mentioned in other comments, but here again:)Turbo Mining essentials: Instead of using mining beams, hover with your ship and shoot at the ground. Especially on planets covered with many tiny rocks and plants, this one will fill up stacks in a minute.
- Another more advanced bonus tip for galaxy interlopers: There are four different types of galaxies, which influence planet generation. if you like paradise and earthlike planets, go to a "Lush" galaxy. I chose the 239th Galaxy, because it has the best chace for rare paradise planets, some are really nice, for example ones with white grass or colour shifting terrain. If you don't want to jump 239 times, you can use a player service called starcabs. It's ran by other players which have a base in each galaxy and can teleport you there using the anomaly team warp.
Thank you so much for including the footage of what you are talking about! I can't count the number of tip shows I've seen that don't do that!
Thanks for the tips! I'll be sure to keep these in mind as I explore the stars!
I've put about 1000 hours into NMS but still learned new stuff from this video. tyvm.
Awesome and helpful video! I firmly believe that most people who've played NMS and don't enjoy it or at least think it's too grindy have absolutely been playing wrong.
I use a salvaged ship and usually just use radiant shards to fuel my launcher, pulse, warp, and shields. Very convenient, but limits you to one type of ship. Fortunately, Salvaged ships are one of the coolest designs IMO
Good list. Melee-boost jump is definitely #1. My pro tip: always build a small base, near any settlement that you oversee. It will need a Teleporter, an Exocraft Summoning Station, and a Minotaur geobay. This base will be helpful, when defending your settlement from Sentinel attacks, while your fleet is in a different star system.
Thanks for the vid! Just started playing. I've been having a blast. These tips helped a lot. You make good videos👍
Thanks for watching! I'm glad you found it helpful. Happy travels! 👨🚀
Great video and tips. I watch these having played over 300 hours wondering if there would be something a nerd like me (having read up the Wikis and watched so many videos on top of playing the game) would not know, and yes, Voila, I didn't know about the Early Detection indicator. I saw it just yesterday and was wondering why is this panel flashing. I had a System Scan soon after, but as I had paused my game for a bit before the System Scan, I never made the connection. And i wish I could use Melee boost in Stations so I can just quickly boost across the station galleries.
Awesome! I'm new to the game and this video is awesome! Love how paused you are when talking... and you explain things very easy to understand!
Seen SO many videos of players boosting sideways at high speed. I thought it was a jetpack upgrade i would get at some point but couldn't find information anywhere. Was meaning to ask on reddit but never got round to it.
You just solved the mystery thanks so much.
Cool! Glad I could help. Thanks for watching!
I've seen a lot of people use the melee/jetpack sprint boost in videos, but nobody ever said how to do it, so thank you!
Other stuff in this video is also helpful, but I agree with that being number 1!
Useful advice. Thanks! I've had NMS for years and am only now getting back into it, in VR.
This video was exactly what I needed to speed things up just a bit during my playing, I tend to get a bit stuck in my head with inventory management. I'm returning after a few years, everything is new and exciting yet.
Thanks for the tips.
This is quickly becoming my favorite long-term game.
First night playing the game I looked around for the cosmetic cash shop and couldn't find one.
Few nights later I did a quest and unlocked new cosmetics for my character.
Absolutely love it, like games used to be.
melee-boosting will make you want _not_ to shelter during a storm, that's how fun it is (just like Kanaju was surfing the storm in the end of the video)
Definitely learn as many refiner recipes as possible! You would be surprised how many resources you make. You can just make plants and then multiply from there. No need for bio-domes or planters.
1 tip that I have that made the game so much more fun is to just go on resource collecting trips every once in a while. One of my least favorite parts of NMS was having to run back and forth between places because I didnt have enough chromatic metal or something. I've found that just taking the time to build up reserves amends that problem greatly, and you might just find something really cool too.