Until Bethesda fires or relocates Emil Pagliarulo, do not expect quality storylines ever again

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  • เผยแพร่เมื่อ 17 ก.ย. 2024
  • Written by aflyingnun
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ความคิดเห็น • 1.6K

  • @catlerbatty
    @catlerbatty 9 หลายเดือนก่อน +401

    Six years later, Starfield comes out with sloppy ass writing and Emil Pagliarulo is found gaslighting his own customers on twitter.

    • @Vert_GreenHeart
      @Vert_GreenHeart 8 หลายเดือนก่อน +32

      Everything came full circle, didn't it.

    • @editorrbr2107
      @editorrbr2107 8 หลายเดือนก่อน +8

      Again

    • @flyingpaladin617
      @flyingpaladin617 8 หลายเดือนก่อน

      Imagine being dumb enough to believe that 🤣

    • @Lobsterwithinternet
      @Lobsterwithinternet 4 หลายเดือนก่อน +14

      @@Vert_GreenHeartEmil. Emil never changes.

    • @juliusunreal
      @juliusunreal 3 หลายเดือนก่อน +1

      real

  • @MinecraftMusicTracks
    @MinecraftMusicTracks 5 ปีที่แล้ว +510

    1: Yes
    2: No (Yes)
    3: Maybe (Yes)
    4: Sarcasm (Yes)

    • @paistinlasta1805
      @paistinlasta1805 4 ปีที่แล้ว +52

      No. It's:
      1. Yes
      2. No (quits dialogue, only for the NPC to wait for you to talk to them again)
      3. Maybe (Does not proceed the conversation)
      4. Sarcastic (Yes)

    • @SorowFame
      @SorowFame 2 ปีที่แล้ว +21

      @@paistinlasta1805 I believe I saw elsewhere “no” described as “yes, but later”

    • @TheBreakingBenny
      @TheBreakingBenny 2 ปีที่แล้ว +3

      Can you repeat the question?

  • @danielcraft1971
    @danielcraft1971 9 หลายเดือนก่อน +308

    This video has actually aged very well, Starfield has pretty much proven the title to be absolutely accurate six years later.

    • @naamadossantossilva4736
      @naamadossantossilva4736 8 หลายเดือนก่อน +15

      Yeah that guy learned fuckall in the last 9 years.

    • @flyingpaladin617
      @flyingpaladin617 8 หลายเดือนก่อน

      It's aged extremely poorly

    • @edwardecl
      @edwardecl 8 หลายเดือนก่อน +15

      @@flyingpaladin617 🐈

    • @brotbrotsen1100
      @brotbrotsen1100 7 หลายเดือนก่อน +9

      ​@@flyingpaladin617Yeah starfield has brilliant writing, like the fact that they have space travel but no form of long distance communication. Or how every follower is a goody two shoes, or how no decision ever matters. Starfield is easyli the best walking / loading screen simulator of 2009.

    • @flyingpaladin617
      @flyingpaladin617 7 หลายเดือนก่อน

      @@brotbrotsen1100 play the game first

  • @Xeegar
    @Xeegar 9 หลายเดือนก่อน +233

    I'm from the future. Starfield is shit and Emil even worse.

  • @romanticchemicals6675
    @romanticchemicals6675 7 ปีที่แล้ว +1417

    We looked at fallout New Vegas' s dialouge and thought "having skill checks based on all your skills and perks is too good of a feature that gave your character an identity other than how we wrote them"

    • @gratuitouslurking8610
      @gratuitouslurking8610 6 ปีที่แล้ว +165

      At it's most infuriating, Fallout 4's faults just feel even worse BECAUSE New Vegas exists. They didn't even need to really fight legal team shit to copypaste it in 4, it was giftwrapped due to franchising, but no, gotta stuff in a Skyrim-style perk system that wasn't needed and inferior to the old perk system, and a vocal protagonist which... honestly wasn't bad, but did NOT need to be restricted to only 4 vocal ques. That was dumb for a game touting the RPG genre. All those experimental things just because they could, and while some worked... others were crap.

    • @ThePuinguin
      @ThePuinguin 5 ปีที่แล้ว +22

      what the fuck ? @Jacob St.Clair

    • @Tacitvrno
      @Tacitvrno 5 ปีที่แล้ว +16

      @Jacob St.Clair What a fink.

    • @Wierie_
      @Wierie_ 5 ปีที่แล้ว +20

      I tried to play nv, i was only a few hours in and the game already feels way more immersive, the quality of voiceacting and their lines. Very cool. But i am experiencing alot of freezes, which is so sad.

    • @JamesSmith-dw1uz
      @JamesSmith-dw1uz 5 ปีที่แล้ว +30

      @@Wierie_ Get NVAC (New vegas anti crash) NVSE (New vegas script extender) and the 4GB patch. That should make your experience a lot smoother.

  • @renaldoawes2210
    @renaldoawes2210 11 หลายเดือนก่อน +1132

    This aged like fine wine. Starfield's writing is absolute shit lmfao. Well done, brother.

    • @informationservices
      @informationservices 9 หลายเดือนก่อน +4

      I would publicize this video on your channel

    • @flyingpaladin617
      @flyingpaladin617 9 หลายเดือนก่อน

      It aged poorly as we all knew it would

    • @fzzy5739
      @fzzy5739 9 หลายเดือนก่อน +82

      @@flyingpaladin617 lol cope

    • @flyingpaladin617
      @flyingpaladin617 9 หลายเดือนก่อน +2

      @fzzy5739 keep coping 😎

    • @fzzy5739
      @fzzy5739 9 หลายเดือนก่อน +76

      @@flyingpaladin617 THE ABSOLUTE STATE OF SHITFIELD FANS AHAHHAHAHAAHAHAHAH

  • @lmaolmoo4147
    @lmaolmoo4147 5 ปีที่แล้ว +500

    So he's a writer in the wrong genre. He wants people to listen to HIS story. You know that actually makes a lot of sense why these games feel less and less like RPGs. It sounds like he's angry at people not conforming to his story. He definitely should be fired or quit and go work for a linear game company or something.

    • @FreeOrderBallPerseverance21
      @FreeOrderBallPerseverance21 5 ปีที่แล้ว +55

      Lmao Lmoo Or Telltale. He’d fit _rrrrriiiigggghhhhtttt iiiiinnnnn!_

    • @GeteMachine
      @GeteMachine 4 ปีที่แล้ว +68

      People don't really care about story he said. But thats why people criticize Bethesda for the linearity, repetitive plot-lines and their lore and tone not making sense with the original games right? People do notice.

    • @dekinny6035
      @dekinny6035 4 ปีที่แล้ว +11

      This beta male should have no say in how the fallout series continues

    • @crusty_
      @crusty_ 3 ปีที่แล้ว +7

      i feel like he fits in the action genre like...... call of duty? or any action games

    • @ColonelBragg
      @ColonelBragg 3 ปีที่แล้ว +33

      His stories also suck

  • @Meenousemusic
    @Meenousemusic ปีที่แล้ว +1107

    This video aged like a fine wine my sir

    • @OrangeNash
      @OrangeNash 11 หลายเดือนก่อน +82

      How bad it was back then, Starfield is worse. The poor dialog and stories were kind of amusing before, but I can't play Starfield because the dialog/story is so so bland and poor.

    • @Meenousemusic
      @Meenousemusic 9 หลายเดือนก่อน +51

      @@OrangeNash yeah, same thoughts. It's amusing how much bethesda refuses learning from their mistakes.

    • @artvandalleigh7894
      @artvandalleigh7894 9 หลายเดือนก่อน +49

      Emil is the same guy that happily bragged about how Bethesda doesn't use a design doc when developing a game. This explains why Bethesda keeps making the same mistakes over and over again.
      His reasoning behind not using a design doc is that it's a waste of time because it "quickly becomes outdated and irrelevant" is pretty hilarious when you consider that it's his freaking job to keep it updated.

    • @Liam-x9i1p
      @Liam-x9i1p 9 หลายเดือนก่อน +10

      Because there used to be a big shot studio, changing the world of RPG’s with a Morrowind now there a company who is stuck in the past who won’t learn from their mistakes

    • @Liam-x9i1p
      @Liam-x9i1p 9 หลายเดือนก่อน +2

      I just had to add this to my favorite Bethesda game is not made by Bethesda fallout new Vegas

  • @ZenoDovahkiin
    @ZenoDovahkiin 6 ปีที่แล้ว +821

    The player makes their own stories. That's why we need predetermined voiced characters with predetermined backgrounds and goals and limited dialog options.
    W A T.

    • @alessiospadaro1703
      @alessiospadaro1703 6 ปีที่แล้ว +65

      he literally took something Avellone said and reinterpreted it in his own twisted way.

    • @justanotherrandomontheyout4791
      @justanotherrandomontheyout4791 6 ปีที่แล้ว +21

      What kid of drugs were they on

    • @ZenoDovahkiin
      @ZenoDovahkiin 6 ปีที่แล้ว +30

      All of them.

    • @ghstgvts
      @ghstgvts 6 ปีที่แล้ว +62

      I can’t put into words how much I hate the trend of voiced protagonists in RPGs.

    • @GeteMachine
      @GeteMachine 5 ปีที่แล้ว +50

      They want us to making our own story. Thats why we made your character married, and have a son. You don't need the option to choose the gender of your child, name them or let alone choose not to have one or be a family person. Thats why you shouldn't get any choices that affect your character. Thats also why they keep dumbing down skills, removed skill checks, removed karma, and traits. Who needs them. Not in "your story".

  • @keppj0nes
    @keppj0nes 6 ปีที่แล้ว +527

    People forget his design decisions completely tainted Fallout 3 overall. Everything Emil is saying in his presentation is a direct continuation to what they would say during presentations of FO3 in 2008. Too many devs at Bethesda never truly understood FO1 and FO2 or never played them, and Bethesda's position of "we know what's best for our games" really hurts the final product.

    • @MaximusAutismus
      @MaximusAutismus 6 ปีที่แล้ว +34

      It hurts to have the same name as him. At the very least as writer, you should be able to hold a fucking powerpoint presentation without messing up.

    • @kissakissa4779
      @kissakissa4779 5 ปีที่แล้ว +32

      i remember playing/buying fallout3 cos fnv was so good then i got to the quest with VAMPIRES? and i was just like...wtf this is FALLOUT not skyrim wtf....

    • @GeteMachine
      @GeteMachine 5 ปีที่แล้ว +24

      Its Todd's ego that holds FO back. They stray away from its design intended to be more of a simulator RPG into just a generic FPS looter game to now just a forced Minecraft gimmick that service no relevance or purpose to the game beyond 'bragging rights' he says. All they had was the money. Obsidian made the better game and thus why they want FO to be in house now. They want to imprint onto it.

    • @SageofSorrow
      @SageofSorrow 5 ปีที่แล้ว +5

      Genghis Khan dammit!!! I was just about to say the same thing lmao. I literally JUST finished watching a retrospect on the first 2 Fallout games and the content creator said in this playthrough of FO2 that he finds it hilarious when so called “Fallout veterans” complain about things like space travel and.....vampires in the 3D games but don’t even know there was a quest to help a damn ghost in the 2nd game, as well as aliens😂.

    • @gratuitouslurking8610
      @gratuitouslurking8610 5 ปีที่แล้ว +14

      @@GeteMachine It also helps the sheer difference of focuses that Tood and Obsidian had. First trailer for NV, a Securitron digging a grave open. First trailer for FO3, an in-universe ad for the Fatman Tac Nuke Launcher. If THAT doesn't say all you need to know about those design choices for Bethesda vs older devs, I dunno what will.

  • @bored88888888
    @bored88888888 6 ปีที่แล้ว +561

    Man, his speech is the quintessential whining "look how much work we did and it doesn't even matter because players don't care!", while willfully ignoring the fact that every other major RPG out there did 10x more work.
    Yeah, it must've been a real nightmare to write 4 generic "Yes/No" responses to every statement. Not like Fallout 1 through NV and every single CRPG from 2 DECADES AGO didn't have 5+ regular responses plus potential responses based solely on what skills the player has (aka the vast majority of which would only be seen by a select few who played in specific ways).
    Hell, one of my favourite games, Vampire The Masquerade: Bloodlines (which came out in 2004) has THE ENTIRE GAME rewritten if you play one specific clan. But do go on about how much work it was to write F4.

    • @featurelength5086
      @featurelength5086 6 ปีที่แล้ว +60

      Time to reinstall Bloodlines my dude

    • @NatrajChaturvedi
      @NatrajChaturvedi 6 ปีที่แล้ว +107

      people talk about 'entitled' gamers. Bethesda is the quintessential 'entitled' dev team.

    • @Rhamirezz85
      @Rhamirezz85 6 ปีที่แล้ว +34

      Oh yes! I love Fallout 1 and 2, and Troika was such a great company! Arcanum is soooo good! And the options when You picked a character with low intelligence, masterpeace!

    • @GeteMachine
      @GeteMachine 5 ปีที่แล้ว +21

      Their RPGs barely work to begin with, and FO under their design has been even more barebornes because of their very casual, very minimal yet center focus on FPS play and a big empty overworld.

    • @joshuastoughton9444
      @joshuastoughton9444 5 ปีที่แล้ว +18

      Emil is a useless idiot, I would pay more money to hear his co-workers talk shit about him than pay to play the games he participated in working on the dialogue system for (because this guy doesnt do any actual work, he comes up with stupid ideas or tries to fix shit that isnt broken and leaves it to everyone else to clean up his mess).

  • @charleslawton4841
    @charleslawton4841 7 ปีที่แล้ว +326

    I bet employees that have to carry out this guy's "good ideas", talk shit about him all day...

    •  5 ปีที่แล้ว +18

      no much different that working anywhere else where a complete idiot owns your work and makes everything wrong but is still your boss.

    • @MayemSRWalkr
      @MayemSRWalkr 5 ปีที่แล้ว +6

      @John Gault wot

    • @benparent9864
      @benparent9864 5 ปีที่แล้ว

      @John Gault I can tell you are trying to sound high IQ but you're going to need some better sentence structure. I guess that explains the Rick and Morty picture.

    • @benparent9864
      @benparent9864 5 ปีที่แล้ว +2

      @John Gault What

    • @benparent9864
      @benparent9864 5 ปีที่แล้ว +3

      @John Gault Are you on crystal meth?

  • @negavenom
    @negavenom 7 ปีที่แล้ว +136

    11:48-12:18
    Congrats Emil, now I have another reason to hate you. After hearing what he said, it explains everything about the terrible writing of fallout 4.

    • @thundergaming155
      @thundergaming155 5 ปีที่แล้ว +7

      Has Emil Pagliarulo ever played dragon age or the Witcher games because I love those games story’s. Also dose he know that Harry Potter was a book series first and people loved the books. Honestly I am surprised no one wants to punch him in the face because this man is so incompetent he thinks people don’t care about the story. Bitch I cried at the end of fallout 3 when it showed the picture of James and your character when they were 10. He should be moved to another division of Bethesda or be fired.

    • @PepeLa_
      @PepeLa_ 2 ปีที่แล้ว

      How does this moron keep getting the lead role, his writing is drivel and he doesn't understand the consumer at all.
      He thinks if we spend some time with the building mechanics we won't want a good story whatsoever. No Emil, I didn't ignore the story because I only wanted to play FO4 like Minecraft, I avoided it because it was dogshit.

  • @mongorians22
    @mongorians22 2 ปีที่แล้ว +185

    It really makes me sad. Tim Cain created Fallout as a passion project and fought to keep it alive when Interplay wanted to shut it down, because he wanted to make a new breed of RPG, one where your choices had real consequences at every turn and there were many ways to solve a problem. He adapted this approach from the tabletop role playing games he loved playing, where the adventurer leads the adventure, not the other way around. None of the people involved in Fallout 1's creation were professional writers, but the purity of their vision led them to create one of the greatest fictional settings ever gifted to the world of video games. They did it because they wanted to see if it could be done, because they were passionate about advancing the medium-- that's what "By Gamers, For Gamers" meant.
    And on the other end of the spectrum, you have this guy, an overpaid "writer" in a game where many of the quests are randomly generated, your character's backstory is pre-determined, your character's motivation is told to you, and you aren't even given enough credit to understand the Institute's main motivation. Literally nothing could be more un-fallout. The series that I used to know is dead. In its place is this hollow frame, wearing the barely recognizable skin of the Fallout used to know and love. Some of the token pieces are there, but the core has been cleanly vivisected.

  • @maxxpirk
    @maxxpirk 7 ปีที่แล้ว +384

    Yeah, I hate this guy. The fact that people like him are being promoted within the company is a sign of that company's death. As long as people like him are rising at Bethesda things will not get better, they will get worse. Very very sad.

    • @nextlifeonearth
      @nextlifeonearth 6 ปีที่แล้ว +9

      In his defence, he's an idea man who added a lot of gameplay elements to their games. Dumbing down elements was a joint venture between all designers. He didn't call the shots. The entire team must be replaced, and they need some of the old writing staff from Fallout 1/2 and Daggerfall.

    • @nickname8619
      @nickname8619 5 ปีที่แล้ว +9

      @@nextlifeonearth
      lol michael kirkbride returning from his long departure would be a dream, but pretty unlikely
      besides, i think part of the team for daggerfall is still in the company somewhere

    • @Orcawhale1
      @Orcawhale1 5 ปีที่แล้ว +14

      Nope, it's just a sign of a company going for a wider appeal as to rake in more money.
      The hard truth is that ever since he was promoted, the games has been selling better and better.
      Fact is that the audience for a hardcore rpg is much smaller than the dumbed down rpgs from Bethesda.

    • @hamelnrattenfanger
      @hamelnrattenfanger 3 ปีที่แล้ว

      In a very respective way, you may be wrong, even if in a good sense somehow. People like this hack Pagliarulo being promoted *while* the company still managed to make solid profits means not just "very very sad", but "heartbreaking and gut-wrenching sick". That means that their client population is shifting to adolescent idiots, who don't actually pay for games by themselves and are very ok with consuming junkfood (as in food, as in content).
      Such player base will surely enjoy iMprOvEd gUnPlaY, iMpRovEd pErk sYstEm, broken lore, stolen mechanics from famous titles and that atrocious, fltlhy, insane Bethesda City's Shuffle of calling PC a faction's leader without providing any related narratives and mechanics at l. Such clients will be ok with any cashgrab shit Bethesda will make because Bethesda finally learned how to design and sell their drug tailored to their lack of taste. Emil, being a talentless fraud, is just an iceberg's tip. Bethesda doesn't need a coherent, professional story in their games anymore (not like they were ever good at is, lol). They only need to make their games unrefundable and to sell enough copies to make board and investors happy.
      Remember that Shadow on the Vampire quote from Schreck? "I do not think we need . . . the writer . . ." Bethesda knows for a fact they don't need the writer! A solid professional will question too many things in their new "industry" process, making it harder to just extract revenues. It is better to pay a nice check to an impostor like Pagliarulo, who will be so happy for this hand-out he won't be against humiliating himself once in a while like in that retarded lecture.

    • @hamelnrattenfanger
      @hamelnrattenfanger 3 ปีที่แล้ว +2

      @@Orcawhale1 this

  • @Elmithian
    @Elmithian 6 ปีที่แล้ว +186

    "...spaghetti like structure..." Is he serious? I don't think I have seen a simpler dialogue structure in a proper RPG game since the 1990's. Hell, even then the structure of most proper RPGs was more complex.
    As someone that is decent at coding I want to laugh at the "spaghetti" tree of his. Having the variation in how characters run in most decent games has more complex tree than this!
    Fire your script writers. If they can't handle this they are clearly either inept or overworked. And if it is the latter. Then you are doing story/script writing wrong.
    Having them under pressure is fine. But overworking them? That is only going to cause a rapid drop in quality.

    • @biancafahlin
      @biancafahlin 2 ปีที่แล้ว

      They’re trying to revolutionise the experience so it becomes highly individualised

    • @flasher6597
      @flasher6597 2 ปีที่แล้ว

      @@biancafahlin Ha! Dude your actually a fucking moron, Do you happen to have a Discord or something like that so we can actually talk? I'm dying to actually have a conversation with you

  • @georgedisorder
    @georgedisorder 7 ปีที่แล้ว +826

    god, this guy is unbearable. At least we now know who destroyed the chances of fallout 4 having a decent story/dialogue system.

    • @MajorCoolD
      @MajorCoolD 6 ปีที่แล้ว +56

      Yep.... how can such a guy be in charge of the damn thing and writing process?
      I mean... with the games of recent years, one has to look at that and ask: 'what are they doing right, what are they doing wrong?'
      I usually GM/DM in RL for some friends of mine... and I HATE rail-roading my players, so I usually present them with several options to approach a problem, which often leads to me creating a lot of areas, items, NPCs and whatnot... however ultimately the players WILL decide for one path over the others. So natrually they do not get to see the other stuff and one could argue that I made those other paths and storylines for no reason.
      But one should keep in mind: I can use some of that stuff for another group (if that makes sense) or I can build up on that stuff and so on.
      In a Computer Game it's even easier, considering how many people are playing it independently and if you make all the choices meaningfull and no option outright retarded (and maybe even then), everybody will have a nice and nuanced, different experience.
      I mean, I think the developers of CD Projekt Red said it themselves that they are well aware that quite a few gems hidden in the game, or some mini-quests and whatnot that are aside the main-road might be overlooked by a certain amount of players... but that doesnt mean you got to cut that content completely or force all the players down one straight road, now does it?

    • @TheLaluciDaniel
      @TheLaluciDaniel 6 ปีที่แล้ว +6

      so... i'll get the pitchforks

    • @SamuelWellsZahn
      @SamuelWellsZahn 6 ปีที่แล้ว +12

      That would be all of the retards who couldn't read the journal in Morrowind and then were like WHERE'S CAIUS WHAT AM I SUPPOSED TO BE DOING????

    • @theblackbaron4119
      @theblackbaron4119 6 ปีที่แล้ว +7

      Random Fun I named my Pitchfork . It's called Randy. Every day I go into my toolshed and yell at it for messing up Aliens Colonial Marines.

    • @hamelnrattenfanger
      @hamelnrattenfanger 3 ปีที่แล้ว +6

      Well, he made the same "chop chop, generic family member in danger, you are a bad relative if you don't hasten up, anyway here is a ton of intrusive side quests" cringeworthy plot in the F3, isn't he? And through two titles, there is the same conflict between a pre-war scientific-flavoured faction of stupid evil and a brotherhood of steel with a giant robot playing an ill-suited role of knights and saviours. The signs of cashgrab and lazy work were all over the F3.

  • @eamonreidy9534
    @eamonreidy9534 9 หลายเดือนก่อน +84

    This aged beautifully

  • @Novocaine69
    @Novocaine69 7 ปีที่แล้ว +322

    im sorry, whats he even talking about in the presentation? is he roasting himself and bethesda games? guess i'll have to watch the original video

    • @rampantsarcasm2220
      @rampantsarcasm2220 7 ปีที่แล้ว +76

      You mean Emil? No he's just an idiot

    • @vanomxxx
      @vanomxxx 6 ปีที่แล้ว +1

      Like film director Kevin Smith ! :D

    • @lyca0n535
      @lyca0n535 6 ปีที่แล้ว +9

      Not really, it seems more like Emil's incompetence with promotion along with bethesda refusing to hire more writers despite higher workload, I don't really understand what this has to do with this PC culture....either way todd acknowledged some of these flaws th-cam.com/video/14FcMqw932M/w-d-xo.html

    • @dontmeow42069
      @dontmeow42069 5 ปีที่แล้ว +3

      Fat Sack when you don't have the mental capacity to develop an argument so you use buzzwords like a dumbass

  • @dealwolfstriked272
    @dealwolfstriked272 ปีที่แล้ว +46

    Remember folks,Todd Howard was and still is director at Bethesda.He thought Pag was an amazing writer or he would of never appointed him into lead writer position.He also appointed him to lead fucking designer for Starfield so blame should mainly go towards Howard.

    • @TheBreakingBenny
      @TheBreakingBenny ปีที่แล้ว +10

      @GreenTea92 That's some favoritism, ain't it? The two being friends means Todd acts as a doormat and folds without at least wanting Emil to get better.

    • @thomaspaine7098
      @thomaspaine7098 ปีที่แล้ว +9

      @GreenTea💚 redguards will be worshiping the imperial pantheon in es6 mark my words

    • @TonyPaulazzo
      @TonyPaulazzo 8 หลายเดือนก่อน

      So, is the lead animator his brother then 'cause that shit ain't improved in 20 years (SF's human animation is toe curlingly bad in 2023).

    • @dealwolfstriked272
      @dealwolfstriked272 8 หลายเดือนก่อน

      @@TonyPaulazzo

    • @ogbobbyjohnson7311
      @ogbobbyjohnson7311 7 หลายเดือนก่อน +2

      He gave him lead writer because they’re friends lol. Todd knows the fast food gaming crowd who’s brain are not rotted will buy it anyways. Why would he care?

  • @RoyalFlush270
    @RoyalFlush270 6 ปีที่แล้ว +308

    This guy has the same thought process i had as a teenager

    • @carlos930610
      @carlos930610 5 ปีที่แล้ว +6

      I wonder where did he get his degree from?

    • @DefCon1966
      @DefCon1966 5 ปีที่แล้ว +13

      @@carlos930610 Whatsamatta U

    • @lloydlandrum3040
      @lloydlandrum3040 4 ปีที่แล้ว +3

      His thought process is worse then I had during a preteen .

    • @ihavenoson3384
      @ihavenoson3384 4 ปีที่แล้ว +1

      Now I know where the retarded Dragon Break shit came from. It was basically "everyone was there, saw completely different events AND are all right, IN THE SAME FUCKING TIMELINE." The reason for that was to artificially obfuscate the plot so that the first characters you meet magically could not expose the whole, laughably-shallow plot of some demigods fighting over some ultimately useless god artifacts. That was Morrowind. None of the ES games have any plot. Usually it is: "you prisoner, go solve everyone's problems and clean-sweep tons of nigh-identical dungeons."

    • @eliusosa-cn6et
      @eliusosa-cn6et 4 หลายเดือนก่อน

      ​@@carlos930610​​@carlos930610 he doesn't have a degree, he was looking for work and re connected with his old friend from High School who happened to be Todd FKING Howard, Todd gladly gave him the job and they've been the fk-up duo ever since

  • @reecerobertson457
    @reecerobertson457 7 ปีที่แล้ว +309

    Over 200 endings....what the fuck...there's barely ONE

    • @TheRadPlayer
      @TheRadPlayer 7 ปีที่แล้ว +62

      What good are 200 endings if none of them are good?

    • @crushingbass7131
      @crushingbass7131 6 ปีที่แล้ว +8

      That was for fallout 3, not 4.

    • @ghost_shadow_at_midnight
      @ghost_shadow_at_midnight 6 ปีที่แล้ว +44

      An ending for every gender!

    • @Dragonking1984
      @Dragonking1984 6 ปีที่แล้ว +19

      I wouldn't call fallout 3's ending a ending more like a middle finger to those that were actually invested in the plot. As for 4 i still haven't gotten to the end yet but from what i hear it's not too impressive either.

    • @JustLookinkAround
      @JustLookinkAround 6 ปีที่แล้ว +36

      They probably counted like:
      -Ending One: Shot by a raider
      -Ending Two: Stabbed by a raider
      -Ending Three: Exploded by a raider
      ....

  • @sofia7587
    @sofia7587 5 ปีที่แล้ว +154

    TES 6 ain’t looking too good

    • @oldiewave2640
      @oldiewave2640 4 ปีที่แล้ว +23

      Quite literally expect all the awful traits 76 had too - quirky characters with static goals, shitloads of badass overpowered women, one or maybe two writing themes as lame as "suspicion" for the entire game, oh and more in your throat feminism from literally the radio to every character you meet. When you fire all the talent that brought real world experience into a game, you're left with uncreative virtue signaling hacks that can't accomplish anything.

    • @crazyduplicate
      @crazyduplicate 3 ปีที่แล้ว +2

      @@oldiewave2640 "wah wah wah I hate women", shut the fuck up and get a life, clown.

    • @heatherphillips5983
      @heatherphillips5983 3 ปีที่แล้ว +5

      @@crazyduplicate Gtfoh. Hating feminism, isn't hating women. Defending that garbage, won't get you laid, it makes us real women think you're the clown.

    • @kaydee66781
      @kaydee66781 3 ปีที่แล้ว +10

      And Starfield.

    • @SorowFame
      @SorowFame 2 ปีที่แล้ว +4

      @@kaydee66781 I’m really hoping a miracle happens and Starfield is good but I’m not preordering, made that mistake with 76.

  • @0lionheart
    @0lionheart 7 ปีที่แล้ว +737

    Keep it simple AND stupid, more like. Explains a lot about Fallout 4, no wonder the game feels like it was hobbled together and half-cooked.

    • @flyingpaladin617
      @flyingpaladin617 6 ปีที่แล้ว +5

      Fallout 4 makes the rest of the series look like shit by comparison

    • @Durrutitv
      @Durrutitv 6 ปีที่แล้ว +23

      This is so fucking dumb. FO4's story was pretty fucking standard Bethesda storytelling. The changes in the dialog system stripped away some of the illusion of choice you never fucking had to begin with but the presentation is not about that bullshit, it's about keeping the dialog trees simple INTERNALLY through standardization so that thousands of dialog encounters are easier for the dev team to manage.
      Dumb fucks without any dev experience just expect magic to make their games but as technology improves exponentially, so does the effort required to exploit it. Therefore, in order to deliver a game on time, compromises need to be made to simplify development so that resources that are wasted managing shit that doesn't need management can be spent elsewhere.
      What fucking reality are you people from where Bethesda was crafting amazing stories before they made these dialog changes? Bethesda has always written shitty stories, but no one was playing Bethesda games for the stories in the first place. Their stories have always served as a generic reason for the world to exist as it is, but the entire point of playing their games has always been the sandbox, and that's no different in FO4.

    • @NatrajChaturvedi
      @NatrajChaturvedi 6 ปีที่แล้ว +30

      negatyve people get angry they learned nothing from fallout new vegas which was a very very good fallout game.

    • @Anon-fd8ui
      @Anon-fd8ui 6 ปีที่แล้ว +31

      Saying that "Bethesda have always made bad stories" does not prove anything. You can repeat whatever you want for as long as you like but that doesn't make what you say true. Personally, I thought the worldbuilding of Morrowind was fantastic, and the guild storylines in Oblivion very thoughtful and well put together.

    • @lyca0n535
      @lyca0n535 6 ปีที่แล้ว +24

      That's the thing, morrowind's main writer left after oblivion's dlcs were created and the new staff hired were the main developers of fallout 3,Skyrim and fallout 4......The main problem being that they don't have enough competent writers for the scale of the project that they are working on and their lead writer seems to fail to understand it's audience
      elderscrolls.wikia.com/wiki/Michael_Kirkbride
      elderscrolls.wikia.com/wiki/Douglas_Goodall
      en.uesp.net/wiki/Morrowind:Development_Team
      There are good aspects to fallout 3 and skyrim however there is a reason that no one gives two fucks about the main questline in nearly every game since morrowind and that is due to the ineptitude of leadership and lack of numbers within the writing team

  • @WinterMadness
    @WinterMadness 6 ปีที่แล้ว +397

    Chris Avellone, please save us from this hell.

    • @1905703
      @1905703 6 ปีที่แล้ว +45

      He would glad to, but he can't.

    • @vexrosenberg7386
      @vexrosenberg7386 6 ปีที่แล้ว +27

      he's working on the new dying light game

    • @m.a.d.4441
      @m.a.d.4441 5 ปีที่แล้ว +5

      @Vex Rosenberg which looks amazing, btw.

    • @metacube9913
      @metacube9913 5 ปีที่แล้ว +4

      Dying Light 2 here I come

    • @NotEthanWinters
      @NotEthanWinters 5 ปีที่แล้ว +2

      @@1905703 Wrong he's working on a new dying light wich lookis like it's more rpg than the bethesda FOs

  • @Ata.TeaGargler
    @Ata.TeaGargler 8 หลายเดือนก่อน +61

    You basically recognized the tumor before it was obvious to a lot of us

  • @crushingbass7131
    @crushingbass7131 6 ปีที่แล้ว +171

    It seems like he was just trying to explain away his incompetence, quite horribly as well....

    • @YouTubecanfuckagoat
      @YouTubecanfuckagoat 5 ปีที่แล้ว +3

      No, he made it pretty clear that he’s incompetent. He’s an incoherent, inarticulate, tangential oaf who punctuated his inept rambling with “Umm” without ever explaining a single solitary fact about anything at all.
      This man is a fucking idiot.

  • @Fraulein_Sausageball
    @Fraulein_Sausageball 8 หลายเดือนก่อน +29

    Dude. I did a triple take when looking at the name and the date this video was published. I hadn't realized what an issue this was 6 years ago already.

    • @barricadedpurifier
      @barricadedpurifier 4 หลายเดือนก่อน +1

      If you played Fallout 4, the problem makes itself very known.

  • @AuspexAO
    @AuspexAO 6 ปีที่แล้ว +71

    A writer should understand that creating good open world storytelling is filling the world with cohesive and interesting details. If you just say "fuck it" and write garbage, the world won't be fun to live in and tear apart anymore.

  • @Kitto0
    @Kitto0 7 ปีที่แล้ว +244

    ALL OF THAT TALK BY HIM
    *THAT'S WHAT A SYNTH WOULD SAY*

  • @nohjuan6355
    @nohjuan6355 9 หลายเดือนก่อน +52

    Absolutely prophetic.

  • @benjaf1058
    @benjaf1058 3 ปีที่แล้ว +75

    “Fallout 4 is about 1950s Americana” That is not a plot sir

  • @MaxDamageTV
    @MaxDamageTV 6 ปีที่แล้ว +192

    Tbf, Bethesda hasn't written a quality storyline since MORROWIND.

    • @deeliriyum
      @deeliriyum 6 ปีที่แล้ว +17

      That's exactly when this piece of garbage was hired to "write" the story.

    • @HickoryDickory86
      @HickoryDickory86 5 ปีที่แล้ว +47

      @Deniz Julian T. I love Oblivion but, to be honest, you're nothing more than a glorified errand boy in it. You're not even the hero of the story; Martin is. He fights the big baddie at the end, not you. You just get to spectate. In Morrowind, you _are_ the Nerevarine. Even if you weren't meant to be, or even if you weren't the only one (because the game itself leaves the prophecy open to interpretation), you take it on and _make_ yourself so.

    • @goatgod2009
      @goatgod2009 5 ปีที่แล้ว +4

      Morrowind was my favorite game ever. Why won't they remaster it?!

    • @nickname8619
      @nickname8619 5 ปีที่แล้ว +12

      @@HickoryDickory86
      martin being the hero is much preferable than you being the hero. it's just how the lore works, the emperor and dragonborn of the septims has to defeat the daedra and save the world, and we obviously cant be septims.
      they made the game intentionally this way, giving martin the spotlight but letting you hold it so you can sort of resonate with him. and it worked because martin septim is a beloved character.
      now, they amended that in some way during the shivering isles and knights of the nine dlcs. both of those were pretty fucking great

    • @nickname8619
      @nickname8619 5 ปีที่แล้ว

      @Bro9650
      you would not believe how fun it is, seriously, buy the game
      even pewdiepie has succumbed to its wonders

  • @lankey6969
    @lankey6969 8 หลายเดือนก่อน +18

    Wait, this is 6 years old and not 6 months? Holy cow.

  • @loganm986
    @loganm986 8 หลายเดือนก่อน +20

    It wasnt prophetic. It was released after Fallout 4. It was written on the wall

  • @isthatyoursomnomnom
    @isthatyoursomnomnom 9 หลายเดือนก่อน +38

    Im from 6 years in the future. Just wanted to tell you that you were right.

  • @artvandalleigh7894
    @artvandalleigh7894 9 หลายเดือนก่อน +51

    This video should be mandatory training for all the Bethesda sycophants out there. It might not make them dislike Bethesda games, but it will definitely help them understand all of the criticism and cynicism that is rightfully directed towards Bethesda.

  • @ImBakesirl
    @ImBakesirl 6 ปีที่แล้ว +108

    I’ve seen elementary schoolers give more concrete presentations

    • @thecombodeluxe3109
      @thecombodeluxe3109 5 ปีที่แล้ว +13

      I thought that said elementary shooters for a second...

    • @shaneirwin9461
      @shaneirwin9461 5 ปีที่แล้ว +11

      @@thecombodeluxe3109 Still would have worked ;)

  • @Matmannen01
    @Matmannen01 6 ปีที่แล้ว +59

    The dialogue systems from Mass Effect and especially telltale are built for linear stories, LINEAR STORIES, fallout is not a linear game, it is a sandbox with a story within it that you can but under circumstances need to follow. Finally, both Mass Effect and telltale games are stories with SET CHARACTERS. Fallout is based upon character creation both through visuals but also (and I would argue the main feature of the system) character developemt in which your character builds their own narrative and becomes their own person in the universe Fallout has provided.

    • @GeteMachine
      @GeteMachine 4 ปีที่แล้ว +8

      I don't get why they think it should apply. FO isnt supposed to be linear. The story is supposed to be the sum of the game's explored missions, choices and experiences. You're supposed to put pieces together on where you are and what happened around you from the environment. It amazes me how Bethesda doesn't really understand what an RPG is let alone Fallout. They seemed to do environmental storytelling better in FO3 but despite the better designs of FO4, fail to do anything with it the same way.

    • @J.B.1982
      @J.B.1982 2 ปีที่แล้ว +4

      Yeah, that’s amazing to hear this now. Completely opposite of what Fallout games were. Bunch ego driven betas working at Bethedsa. That’s what we get.

  • @TheKingoftheAWESOME
    @TheKingoftheAWESOME 4 หลายเดือนก่อน +12

    I like how we all knew Todd and Emil were hacks and expected these two to work with Fallout showrunners and not ruin the lore that they obviously dont care about

    • @gaulicwarlord
      @gaulicwarlord 2 หลายเดือนก่อน

      What I like even more than this is that the cycle repeated, and just like fallouts 3 and 4 the people lined up for their slop, and drowned out all the people criticizing it for stepping all over the lore. We are never going to get any good fallout stuff again it seems.

  • @MrJoking4fun
    @MrJoking4fun 5 ปีที่แล้ว +61

    It's really hard to take anything seriously in Fallout 4 due to the fact that the game's characters are either satirical or caricatures of the real thing. FO4 would have a far more compelling story and evoke much more compelling emotion if they have more realistic post apocalyptic characters like from Fallout 3 or even Metro. It seems like in FO4, no npc realizes that things are bad. Abernathy's daughter gets killed by bandits yet you befriend him in 15 seconds, a complete stranger, now you're getting Blake talking to you about farming. It's like wtf.

    • @Wveth
      @Wveth 5 ปีที่แล้ว +2

      > Realistic
      > Fallout 3
      wtf

    • @GeteMachine
      @GeteMachine 4 ปีที่แล้ว +18

      @@Wveth He said in tone. At least in FO3 that Bethesda did, the characters did act like they were in a dire living condition in a post-apocalypse, and the worse off hated their lives while the powerful acted like they were god. Its better than what FO4 did where characters barely give a damn.

    • @hamelnrattenfanger
      @hamelnrattenfanger 3 ปีที่แล้ว +9

      Well, it is a rotting spot from the famous Bethesda's thing. You did one quest for our ancient hidden order? Now you are the supreme leader grandmaster champion magister yay thank you for buying our $60 cashgrab.

    • @BadGuy_Bigby1217
      @BadGuy_Bigby1217 2 ปีที่แล้ว +2

      Tbf, Fallout 4 takes place 200 years after Nuclear Armageddon. Though you do have a point about Abernathy just being all friendly farmer with you lol.

  • @JohnDoe-sl6di
    @JohnDoe-sl6di 5 หลายเดือนก่อน +20

    You are right but the Bethesda fanboys will call you toxic and try and cancel you

  • @Braintree0173
    @Braintree0173 5 ปีที่แล้ว +42

    He said that Bethesda hadn't really tackled the idea of a messiah before, so it might be tricky to come into that out of nowhere. You know which game did messiah themes really well? Morrowind. It'd be great if whatever company made Morrowind still made games nowadays.
    Oh wait.
    Where did it all go wrong?

    • @Imperatia
      @Imperatia 5 ปีที่แล้ว +10

      Ah, Morrowind. I hope i see another one of those sometime in my lifetime. Not optimistic, tho.

    • @ogbobbyjohnson7311
      @ogbobbyjohnson7311 7 หลายเดือนก่อน

      When Emil Cuckalado was made lead

  • @historymaker118
    @historymaker118 ปีที่แล้ว +37

    I'm here from the future, a few days following the release of starfield. You were right.

  • @BlazefireSaber
    @BlazefireSaber 11 หลายเดือนก่อน +28

    So Starfield came out and is a shitty mess, storywise and character-wise. Your companions are nothing more than a bunch of goody two shoes, and then's there's the concept of being Spaceborn, using space shouts to combat hilariously unoriginal enemies like space pirates and large insects on planets full of nothing

    • @johnflatt1288
      @johnflatt1288 9 หลายเดือนก่อน

      Feels like a 10 year old wrote the story for a creative writing assignment in English class. Absolutely embarrassing. Emil is a room temperature IQ dumbass. Literally bloodless, sexless, PG-13 corporate approved nonsense. No philosophical themes like existentialism, ideologies, conflicts, socioeconomic classes, cultural issues..like you said no immoral or violent sociopaths.
      These egotistical simpletons think they created a masterpiece lmao

  • @TheRevanchists
    @TheRevanchists 6 ปีที่แล้ว +229

    The Dark Brotherhood quest in Oblivion was imo the best quest chain by far in Oblivion, and one of my all time favorite things. The revelation that this is the man who wrote that, is stunning.

    • @Pink_Noodle
      @Pink_Noodle 6 ปีที่แล้ว +96

      Everyone who gets into positions to ruin things with incompetence have to have done at least a single good thing to get there. One hit wonder developers get so convinced anything they make is gold they ruin their projects. (see Peter Molyneux and Tim Shafer)

    • @featurelength5086
      @featurelength5086 6 ปีที่แล้ว +11

      I know Tim Schaefer fucked up recently but I wouldn't call him a one hit wonder; Double Fine has made more stuff than just Psychonauts and Spacebase DF-9.

    • @nuclearjanitors
      @nuclearjanitors 5 ปีที่แล้ว +2

      Yah wtf how

    • @HickoryDickory86
      @HickoryDickory86 5 ปีที่แล้ว +53

      The Dark Brotherhood quest line in Oblivion was good if we consider it by itself. The sad thing about it, though, is that it was written with a conscious disregard for everything established in the lore of _Morrowind_ regarding the Dark Brotherhood. The lore did not fit what _he_ wanted to do and so, instead of crafting his story in a way that would fit and respect the lore, he asked for permission to do whatever he wanted regardless and Todd gave him the go-ahead.

    • @Fapnyr
      @Fapnyr 5 ปีที่แล้ว +25

      Quests were good but the whole 'I'll join the dark hand for revenge' twist was pretty bad and cringy fitting for emil

  • @Saint_Ixtab
    @Saint_Ixtab 6 ปีที่แล้ว +61

    "Keep it simple stupid." after 11:48 i got a clear concise idea on what's going through his mind and how he thinks of the consumers.

  • @ItsAGundam
    @ItsAGundam  7 ปีที่แล้ว +553

    If you see ads warner brothers is to blame.

    • @anilnuruyt
      @anilnuruyt 7 ปีที่แล้ว +7

      This is another one of your videos that's fucking awesome!!!

    • @anilnuruyt
      @anilnuruyt 7 ปีที่แล้ว +4

      It's awesome when you take a gaming story/concept and explore it like this.
      The last video you've done that is similar to this was the "Why gamespot is dying..."

    • @doctrinedoomsday6953
      @doctrinedoomsday6953 7 ปีที่แล้ว +12

      'Adblock' now and forever

    • @billy9585
      @billy9585 6 ปีที่แล้ว +3

      I would not say Fallout 4 is totally terrible, but its not great either, its a disappointment from what it is
      but if they keep this lead writer, they will destroy fallout and kill my favorite game. Please to god they fire this guy, he dead of real content

    • @Mister_NO.
      @Mister_NO. 6 ปีที่แล้ว +4

      It's Emil not "Elm"

  • @pinchsmokey2892
    @pinchsmokey2892 5 ปีที่แล้ว +48

    Fast foward to now with fallout 76. Zero dialog, zero choices, no nps. Its progress !
    Sad times

    • @shaneirwin9461
      @shaneirwin9461 5 ปีที่แล้ว +5

      Pinchsmokey -They certainly fixed that 'not enough dialogue choices' issue......

    • @pinchsmokey2892
      @pinchsmokey2892 5 ปีที่แล้ว

      Really? Since when? Fallout 76 has zero npc's you can have dialog with.

    • @skidzzthewiz9226
      @skidzzthewiz9226 5 ปีที่แล้ว +3

      Pinchsmokey psttttt he was being sarcastic

    • @YummyDownOnThis
      @YummyDownOnThis 5 ปีที่แล้ว

      There's npcs

    • @nefariousman2398
      @nefariousman2398 4 ปีที่แล้ว +1

      With how they’re doing it, the next fallout won’t even have a menu screen.

  • @aidanpharries273
    @aidanpharries273 4 หลายเดือนก่อน +6

    “Yeah it was too hard to write dialogue for npcs, so I made my team write 100,000 more lines for the normally silent protagonist”

  • @JohnDoe-np2wu
    @JohnDoe-np2wu 7 ปีที่แล้ว +36

    Emil Pagliarulo, couldn't write a post card if his life depended on it!

    • @AP13P
      @AP13P 7 ปีที่แล้ว

      Now no, but back in the day he could lol.

  • @Noskovo
    @Noskovo 7 ปีที่แล้ว +128

    Bethesda please just let obsidian make fallout while you guys make elder scrolls

    • @jackgurney6961
      @jackgurney6961 7 ปีที่แล้ว +31

      Just hand everything over to Obsidian please

    • @ens4180
      @ens4180 7 ปีที่แล้ว +3

      Jackson Gurney please

    • @sinvirtue4605
      @sinvirtue4605 7 ปีที่แล้ว +9

      I am way more impressed with Obsidian than Bethesda in a way of storytelling.

    • @jackgurney6961
      @jackgurney6961 7 ปีที่แล้ว +10

      Oblivion was the last good story they told, and will likely remain the last at this rate

    • @prd6617
      @prd6617 7 ปีที่แล้ว +1

      its sad on how some game were become after obsidian being out of the team
      cough AW cough

  • @jacobsappington8345
    @jacobsappington8345 7 ปีที่แล้ว +382

    FO4 missed the 50's vibe completely

    • @Crazyollie123
      @Crazyollie123 7 ปีที่แล้ว +54

      tyrell simms ye, the teeming was very strange. I much preferred new Vegas and 3's take on it.

    • @yourmom9200
      @yourmom9200 6 ปีที่แล้ว +25

      Fallout 4 perfectly represented a balanced mix of the past and future, it actually was retro-futuristic while Fallout 3 and NV were more retro than futuristic when you look at architecture and design of furniture for instance.

    • @childrenofcod5866
      @childrenofcod5866 6 ปีที่แล้ว +78

      Fallout 4 is a bright theme park. Fallout 3 did good on world design and architecture. It had gothic industrial styles derived from the originals. Fallout 4 looks like it was raped by the neon paint company. Its so disgustingly bright that i actually miss that stupid green tint, because underneath that green tint there was a fittingly dark post apocalyptic world

    • @peppermillers8361
      @peppermillers8361 6 ปีที่แล้ว +7

      It didn't though. It ditched the Deco art (and NV did too to an extent, but that's possibly because it focused on vegas and the desert part) but it embraced the 50's a bit too much for my taste. People forget that the first two (or four, if we count Tactics and BoShiteel) were a mix of different art styles and while they were a mishmash, I would like to see some 80's and 70's stuff in Fallout. Project Brazil/New California seems to use some designs from those eras.
      I liked that 4 was colorfull. It reminded me of Fallout 1 and 2 a lot. Maybe if it utilized those colors correctly it could've worked, but what we got was alright enough. I like it better than having boring tints.

    • @francisr8563
      @francisr8563 6 ปีที่แล้ว

      AwCaptain it's set in 2287

  • @SandGentleman
    @SandGentleman 9 หลายเดือนก่อน +22

    He's prophetic

  • @KaiserAfini
    @KaiserAfini 6 ปีที่แล้ว +41

    If you have a limitation, you design around the problem, you don't build your game to fit the tech, you adapt the tech to the experience of the game, respecting the time and budget constraints. If you add or remove a feature, you do so because it adds to the focus of the experience, you don't just add stuff "because its cool, so we need this", he falls into pitfalls I would expect only an untrained game designer to make. In essence, Fallout 4 was a victim of poor planning and lack of a focused vision.

    • @Wiimeiser
      @Wiimeiser 6 ปีที่แล้ว

      In Fallout 3 (or New Vegas) there's a scene in the subway. Because The Elder Scrolls doesn't have cars, they had to make the subway car a glove for some random NPC to wear.

  • @nautdead3197
    @nautdead3197 7 ปีที่แล้ว +192

    Fallout 3 and NV are legitimately good games even w/o mods
    Fallout 4 only gets good when you mod the shit out of it

    • @artybrandt
      @artybrandt 6 ปีที่แล้ว +15

      1manclannoob not really. I dumped well over 500 hours into Skyrim on the Xbox 360 so no mods. Not much less than the hours I put into Fallout NV without mods. Depends how well you can set goals in games and keep yourself busy with all the different things to do.

    • @SpartangalaxyII
      @SpartangalaxyII 6 ปีที่แล้ว +1

      one does not mod skyrim unless it's graphical

    • @nautdead3197
      @nautdead3197 6 ปีที่แล้ว +3

      Spectrum Prime frostfall

    • @alaeriia01
      @alaeriia01 6 ปีที่แล้ว +6

      Nautdead Posh Mudcrabs

    • @toddhoward9264
      @toddhoward9264 6 ปีที่แล้ว +11

      Fallout 3 good game ?

  • @slashrocks19801
    @slashrocks19801 6 ปีที่แล้ว +76

    Best Todd lie, we have this new radiant questing system in Skyrim. Todd failed to mention it's the same system in Daggerfall back in 1996

    • @kaydee66781
      @kaydee66781 3 ปีที่แล้ว +4

      Todd Howard is a “snake oil salesman” of the gaming industry.

  • @theskycavedin
    @theskycavedin 5 ปีที่แล้ว +31

    All my life I've wondered why Bethesda's games have had mediocre or shit stories or characters, no themes or over-arching concepts, completely shallow and forgettable. Now I know.

    • @HHh-ug4oe
      @HHh-ug4oe 8 หลายเดือนก่อน +2

      5 years later and it's still true

  • @vali6717
    @vali6717 7 ปีที่แล้ว +192

    The reason why Mass Effect's dialogue works is because the characters actually worth a damn.

    • @TheRadPlayer
      @TheRadPlayer 7 ปีที่แล้ว +87

      It's also telling you a much more linear story, where the devs don't have to account for dozens and dozens of different outcomes.
      Which is why it works there, and not in Fallout.

    • @poppag8281
      @poppag8281 6 ปีที่แล้ว +21

      Let's just forget about andromada

    • @flyingpaladin617
      @flyingpaladin617 6 ปีที่แล้ว +1

      Why? Andromeda is awesome

    • @batusan4927
      @batusan4927 6 ปีที่แล้ว +25

      @FlyingPaladin HAHAHAHAHAHAHA good one mate oh man that's a good one

    • @smiglo112
      @smiglo112 6 ปีที่แล้ว +4

      @FlyingPaladin Shh, the game isn't awesome, but saying anything beyond "it's horrible piece of shit" will bring you hate in the internet.
      Even if the game did genuinely had some positives like the gameplay.

  • @Andre-tc9sb
    @Andre-tc9sb 6 ปีที่แล้ว +129

    the funny thing about the dialogue system is that it never needed to be changed in the first place. oblivion and fallout new vegas literally have the best dialogue system in bethesda games. If it's not broken don't fix it.

    • @NerevarOfficialReal
      @NerevarOfficialReal 5 ปีที่แล้ว +12

      NPC 2002439027
      Well, in Bethesda's case it's; If it's not broken, break it.

    • @12halo3
      @12halo3 4 ปีที่แล้ว +1

      The thing they fixed is that you can just walk away so you didnt need to say one more thing goodbye.

    • @zero1zerolast393
      @zero1zerolast393 3 ปีที่แล้ว

      @@12halo3 Or change your clothes so you can have better charisma

    • @12halo3
      @12halo3 3 ปีที่แล้ว

      @@zero1zerolast393 for 4 that was the only impression

    • @kirkfogg8366
      @kirkfogg8366 ปีที่แล้ว +7

      Oblivions dialouge was garbage. Morrowinds was better and it wasnt even voice acted. The wheel for persuasion was absolutely terrible and dumbed down somehow from clicking on what you want to do to get info or get attacked. If i recall correctly taunting just made them dislike you in oblivion, not attack you.

  • @nihilisticpoet
    @nihilisticpoet 9 หลายเดือนก่อน +17

    Prophetic words, we all knew this was coming but BGS keeps letting it happen. I want the OG writers back.

  • @areufreal
    @areufreal 9 หลายเดือนก่อน +15

    So we've been saying this for 6 years? Man, god bless you

  • @5persondude
    @5persondude 6 ปีที่แล้ว +42

    "and the reading the reviews, and hopwfully, if you get lucky, ignoring the reviews"
    That line at the end explains *_everything_*

  • @braddishv3146
    @braddishv3146 9 หลายเดือนก่อน +25

    Wow - this aged like FINE WINE!

  • @Kilo-sn3yl
    @Kilo-sn3yl 9 หลายเดือนก่อน +18

    he wasnt lying

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof 6 ปีที่แล้ว +23

    I forgot to add. Remember how New Vegas support various stats in their dialogues? Such as low int, high int, high charisma, high barter, high speech, high guns, high explosives, high luck, high medicine, high survival, high perception and so on? Giving you different options depending on who your character is and creating a sense of immersion as your scientist actually can explain things and solve things.

  • @potatopotawto1412
    @potatopotawto1412 ปีที่แล้ว +13

    What I hate the most about his quote about paper planes is that THAT’S WHAT AN RPG IS SUPPOSED TO BE. YOURE SUPPOSED TO PROVIDE A BOOK COVER AND THE PLAYERS DO WHAT THEY WANT WITH THE PAGES

    • @TheBreakingBenny
      @TheBreakingBenny ปีที่แล้ว +4

      ...Maybe Emil Pagliarulo should just write movie plots instead of for games, I don't think Bethesda's tried making movies so far unlike maybe Square Enix with Final Fantasy VII.

  • @White_Tiger93
    @White_Tiger93 ปีที่แล้ว +15

    An education in bad writing. Everything about The Power of Atom quest is dumb, but I will say it is kinda funny in an unintentional sort of way. I'm sure Emil didn't deliberately write Lucas Simms to be this dumb, but he just is. Simms has to be dumb, because its the only way that Emil's terrible writing can work.
    Why would he accept help? Emil is too prideful for that from what we seen. He got all defensive when people asked him if kid in the fridge is canon and started a twitter firestorm when his defense was "its just a game" coupled with a poor attempt at a joke from Pete Hines that also got Pete crucified in the court of public opinion in the process.
    Its probably the same reason Emil doesn't ask for help from Mark Nelson, or any of Bethesda's original writers. Basically, I don't think Emil cares enough for the story itself to bring in outside help. After all, in a cynical developer's view a story is just a window dressing for gameplay.

    • @GoatBoat22
      @GoatBoat22 ปีที่แล้ว +5

      Exactly I believe Emil is the worst writer in video game history

  • @scottn7cy
    @scottn7cy 8 หลายเดือนก่อน +13

    It's funny how the algorithm just recommended this video to me. Starfield is so bad even the TH-cam algorithm knows that Emil is an incompetent fool. I'd have a little sympathy for him if he wasn't so arrogant.

  • @Daredhnu
    @Daredhnu 6 ปีที่แล้ว +48

    wait how the fuck did this guy manage to be responsible for the best and most enjoyable guild-quest chain in Oblivion? the Dark Brotherhood questline was super fun to playthrough, clearly this guy should have stayed a bit player at Bethesda instead of being promoted, it was a much better fit for him.

    • @Longknife
      @Longknife 6 ปีที่แล้ว +43

      I'm the guy that wrote the reddit post and I think I may have touched on this in the comments:
      The Dark Brotherhood in Oblivion exhibits good *quest design,* not writing. The best writing in Oblivion was the Thieves Guild, the Dark Brotherhood had the most fun quests. The actual writing and storytelling of the Dark Brotherhood was pretty bland and basic, but it was still crazy popular because it's quests had the best rewards and the most options. It may be that Emil is a rather competent quest designer, but he's a terrible writer that's written a buttload of plot holes ever since FO3 and especially beginning with Skyrim. (entire Dawnguard plotline makes no sense, Skyrim Thieves Guild makes no sense, FO4 has some terrible plotlines and quests that make no sense, etc etc)
      It seems Bethesda sadly failed to recognize the difference between the two and thus chose to promote Emil. That or, as others have claimed, Bethesda does not distinguish it's quest designers from it's writers at all, and the two are treated as one and the same. This meant Emil got promoted off his quest design alone while whoever wrote the Thieves Guild (sad I have no clue who wrote it to this day) was simply forgotten and neglected since the quest design portion of the Thieves Guild was nothing spectacular.
      My big question here is why these multimillion dollar companies continue to view writers as *optional.* Witcher 3 was based on novels written and look at it. It was a resounding success. New Vegas had an established writer on staff (several infact) and it's now regarded as a masterpiece. Despite this, companies like Bethesda continue to skip over hiring writers and leave us with idiots like Emil.

    • @spikem5950
      @spikem5950 6 ปีที่แล้ว +1

      Does Emil still do quest design or just the story writing? Considering his work with the Dark Brotherhood quests I'd imagine having him promoted would mean even better quest design for the future games but instead they seem to only be getting worse with each game as well.

    • @hamelnrattenfanger
      @hamelnrattenfanger 3 ปีที่แล้ว +4

      It is a shitty questline, obviously. You just remember it from the younger day's perspective. Try playing it now, subtracting the nostalgia. It is a cringeworthy, fragmented narrative. Well, the same reason why he fucked up F3 and F4.

    • @Daredhnu
      @Daredhnu 3 ปีที่แล้ว +1

      @@hamelnrattenfanger I revisit Oblivion on a regular basis and absolutely love the Dark Brotherhood questline even today, there are no nostalgia goggles in my opinion of it, the writing might not be world class but it's serviceable for it's purpose.

    • @Daredhnu
      @Daredhnu 3 ปีที่แล้ว +3

      @@spikem5950 the quality keeps falling because they always prioritize quantity over quality, they are lazy at their core and that´s why they are so enamored by radiant quests and the like, it´s an infinite content creator and it costs them next to no effort compared to making even a fraction of hand crafted quests.

  • @sudilos1172
    @sudilos1172 5 ปีที่แล้ว +43

    And flash forwards to Fallout 76. The biggest dumpster fire since ever.

  • @nathanpierce2541
    @nathanpierce2541 7 ปีที่แล้ว +281

    We didn't need a voiced protagonist damnit!

    • @HermeticDisorder
      @HermeticDisorder 6 ปีที่แล้ว +8

      I honestly think it doesn't matter. The only reason it matters is every reason mentioned in this video. If the writing and the dialogue system sucks a voiced or silent protagonist won't save the game. What's more is that voiced protagonists haven't hurt games like Mass Effect or The Witcher. This isn't to say that they don't have problems in their storylines, but overall, the story telling in them remains engaging throughout. In any event, I've been saying for years that Bethesda should hire real writers to do their storytelling. They honestly haven't told any good stories since Oblivion in my opinion, and now (because of this video) I know why the Dark Brotherhood storyline in Skyrim sucked ass.

    • @KinghtofZero00
      @KinghtofZero00 6 ปีที่แล้ว +3

      I disagree, I'm extremely tired of these characters that dont say shit and just stand there with a blank ass expression on their faces

    • @TheVestibulian
      @TheVestibulian 6 ปีที่แล้ว +9

      It doesn't matter until you think about the money and time that was invested in it... If they'd hired scriptwriters instead it could have been so much more expansive and special

    • @pwnshhhop51
      @pwnshhhop51 6 ปีที่แล้ว +1

      Nathan Pierce I prefer a voiced protagonist. It feels weird to me for my character to not have a voice, like I'm not playing as a real person. The problem with Fallout 4 was that the dialogue itself wasn't as good.

    • @avery1541
      @avery1541 6 ปีที่แล้ว +14

      Magister Tremere for RPG games a voiced protagonist is not needed or wanted the point of a rpg is for you to create the character you want and let’s say I want to role play as a big badass black guy with a deep voice but every time I talk I sound like a 35 year old white man from the suburbs or if I wanted to role play as a Scandinavian but the voice actor was Latino that ruins the role play experience games like mass effect and the Witcher are different you’re taking control of a already established character but in Bethesda games you make your own story from scratch

  • @Chaoszwaihander3434
    @Chaoszwaihander3434 11 หลายเดือนก่อน +40

    Here after Starfield to say this is still relevant, sadly

  • @DAS_k1ishEe
    @DAS_k1ishEe 6 ปีที่แล้ว +94

    Skyrim was the first of theese games I played and not just did it satisfy me it made me hate theese games as well. They are so underwritten...
    For example: During the main quest of Skyrim you break into an embassy. In there, if you look around off track, you find a document that proofs one of Skyrims leaders is, or at least has been working with the enemies of Skyrim. I kept that piece of paper with me throughout the whole game in hope at some point
    you know, ME
    the player
    the center of the game
    can truely choose to make a difference
    (like giving the truth out to the people of skyrim or use the information to blackmail the traitor)
    No, nothing happened, no option ever. But the Information is in the game! Some writer set this up and someone must have come in and forced him to dumb it down.
    Play one side quest of Witcher 3 and you immediatly feel how much better the writing in those game is...

    • @BeezOne84
      @BeezOne84 6 ปีที่แล้ว +41

      Most hilarious moment for me was Emperor assassination. It was like, "Welp, he's dead. Big deal". Talk about anticlimatic.

    • @spikem5950
      @spikem5950 6 ปีที่แล้ว +28

      I would just like to point out that document doesn't say Ulfric is WORKING WITH THEM, they consider him a "dormant asset" because he is an enemy of the Empire. They even specify he isn't co-operative with them.
      And by the way, that guy was captured and tortured by the Thalmor, and if he becomes high king in the game it becomes very apparent that he plans to fight the Thalmor after the civil war.
      Anyway... I do agree that it's bullshit that you can't even DO ANYTHING with that information.

    • @ladyjuliet9614
      @ladyjuliet9614 5 ปีที่แล้ว +3

      Try Morrowind :)

    • @HickoryDickory86
      @HickoryDickory86 5 ปีที่แล้ว +2

      @@spikem5950 Ulfric proved "uncooperative to direct contact" only, and that was only after the Markarth Incident, when he began to get too big for his breeches. He doesn't want to be contacted directly, but apparently is accepting of indirect contact. Gee, I wonder why that would be? It wouldn't be his agenda and his desire to keep up his public appearance, would it? After all, his anti-Empire-that-caves-to-its-elven-overlords rhetoric is precisely what draws the Stormcloak sympathizers to him. If he's found out to be colluding with the Thalmor in any way, his message will fall on deaf ears and his support will be lost. And why? Because people will see him for what he truly is: A bully who wants more power. Here's the pertinent quote from the dossier:
      _"After the war, contact was established and he has proven his worth as an asset.The so-called Markarth Incident was particularly valuable from the point of view of our strategic goals in Skyrim, although it resulted in Ulfric becoming generally uncooperative to direct contact."_
      Notice, they contacted him and he proved his worth. How? Because his reclaiming the Reach for Skyrim and allowing free Talos worship gave the Aldmeri Dominion all they needed to gain a foothold in Skyrim, which had been left alone before that. Now the Thalmor are a threat to Cyrodiil from the south _and the north._
      What's even more disturbing is how the dossier ends: "A Stormcloak victory is also to be avoided, however, so even indirect aid to the Stormcloaks must be carefully managed."
      The Thalmor are aiding the Stormcloaks! Little enough to escape the notice of those not in the know, but aid nonetheless. But not because they want the Stormcloaks to win, but so that they can keep the Empire embroiled in war, getting them off the Aldmeri Dominion's back and allowing the Thalmor breathing room to recuperate and get ready to deal the killing blow to the weakening Empire. An Empire that is weakening and kept from recuperating thanks to Ulfric and the Stormcloaks. And mind you, should the Stormcloaks defeat the Empire and gain Skyrim's independence, it will be as short-lived as Madanach's Kingdom of the Reach (if not shorter). Again, "A Stormcloak victory is also to be avoided."

    • @nickname8619
      @nickname8619 5 ปีที่แล้ว +3

      @@HickoryDickory86
      this detailed into an imperial vs stormcloak debate lol

  • @invinciblemic
    @invinciblemic 3 ปีที่แล้ว +11

    >Skyrim's story is biblical, maybe the most of all our stories. The dragonborn is much more of a messiah.
    Excuse me but has he ever heard of fucking Morrowind? The Nerevarine whose identity as a propecised hero sent down by a god to save his people is literally taken from the Bible? Except that game actually takes an interesting approach to the concept.
    Like what?

  • @_gungrave_6802
    @_gungrave_6802 7 ปีที่แล้ว +39

    Honestly Fallout 4 wasn't a bad game but its the worst Fallout game especially since the story was shit and ***SPOILER WARNING*** closer you got to the institute the more predictable the story became. If this guy wrote most of the story for Fallout 4 I'm hoping he leaves the company or gets fired soon...hes obviously a shit writer.

    • @knavenformed9436
      @knavenformed9436 6 ปีที่แล้ว +1

      LightwithintheShadow
      Game ratings are subjective and you can't rate somethibg with numbers something to make a point.
      Like if we go with how 5.5 is seen usually, it mean *utter shit* so it contradicts your first sentence.

    • @vynonyoutube1418
      @vynonyoutube1418 6 ปีที่แล้ว +1

      Ahem. Brotherhood Of Steel? Fallout 4 is a masterpiece compared to that.

  • @kirbo-exe8472
    @kirbo-exe8472 6 ปีที่แล้ว +147

    Please fire this man, get him out of Bethesda before he kills the RPG, this is only going to get worse the longer he is the writer for Fallout and The Elder Scrolls. The future of Bethesda games look bleaker and bleaker every year

    • @flyingpaladin617
      @flyingpaladin617 6 ปีที่แล้ว

      Funny, considering that each entry in both series improves upon the last. I don't expect that trend to die anytime soon

    • @spikem5950
      @spikem5950 6 ปีที่แล้ว +40

      Apparently removing features is an improvement on a series now.

    • @flyingpaladin617
      @flyingpaladin617 6 ปีที่แล้ว

      It is when it provides a more coherent experience

    • @cl1cka
      @cl1cka 6 ปีที่แล้ว +28

      But it doesn't - it transforms the series from open world/create your own adventure one, to a linear series.
      Which is BAD for Bathesda, as they don't do linear well - their writing is not good enough and they will loose the battle with other studios there.
      Bathesda games are played, because of the freedom they give the player to create his own story. Other than that they are broken messes on release with mediocre main story-line at best......that the studio NEVER fixes and depend on the community to do it for them...Imagine if they transition to games that don't allow the same freedom (Fallout 4 allows for less freedom than previous entries).....
      The fact is - the ONLY good Fallout game story-wise, was NOT made from Bathesda. fallout New Vegas. And that game was rushed as well by Bathesda, with less than 2 years development....

    • @Here_is_Waldo
      @Here_is_Waldo 6 ปีที่แล้ว +24

      FlyingPaladin - How does limiting dialogue make Fallout4 more coherent than New Vegas? You only get one of four options to speak, of which half the time you don't know what your character is actually going to say, since the options are vague at best.
      Someone stole my sausage baby! My options are: 1.Yes 2.No. 3.Sarcastic. 4.Kill everyone.
      Look at a similar situation in Fallout New Vegas. You're looking for Benny, so you have dialogue options related to finding him, all written clearly so you know what the PC will say, as well as more options to talk about anything else of interest in the area.
      Fallout4 was an okay FPS, but the options to play a story the way you want to were weak at best.

  • @jkvltra804
    @jkvltra804 2 ปีที่แล้ว +18

    He's going to be the lead writer for Starfield. RIP

  • @gordyrroy
    @gordyrroy 7 หลายเดือนก่อน +8

    yeah he's right about that, Starfield was..... - wait, SIX years ago since the video's upload???? F*ck man it was doomed from the start.

  • @thesorrow7499
    @thesorrow7499 9 หลายเดือนก่อน +17

    He was right...

  • @Matt_19-89
    @Matt_19-89 9 หลายเดือนก่อน +9

    And that's another video that ages like fine wine

  • @Penoreo10
    @Penoreo10 5 ปีที่แล้ว +15

    Emil's thought process: "WELL THESE OTHER GUYS DID IT, AND IT'S TURNED OUT WELL FOR THEM, LET'S JUST TAKE IT AND MAKE IT OUR OWN!" No, Emil. No. It did not turn out well for them in the end, it was a confined story system which had synthetic decisions that ultimately changed nothing, and led to the complete and utter collapse of TTG's studio. "Yeah, let's put this in our game!" Brilliant, Emil. Just brilliant.

  • @gabrielt6570
    @gabrielt6570 9 หลายเดือนก่อน +10

    He has no respect for the gaming community. He basically says he can feed them crap and they won't notice.

    • @Vert_GreenHeart
      @Vert_GreenHeart 8 หลายเดือนก่อน +4

      Basically yeah... If his recent sperg out moment on X is anything to go by he went all those years without him been opposed until recently released Starefield which gave them quite the reality check I presume.

  • @Korelon7
    @Korelon7 8 หลายเดือนก่อน +10

    Yup 7 years later and that shitter is still around.

  • @Zeropointill
    @Zeropointill 8 หลายเดือนก่อน +8

    I come from a future were Bethesda did not fire Emil Pagliarulo and their storylines are complete shit once again.

  • @Heyoka86
    @Heyoka86 2 ปีที่แล้ว +9

    When I heard he's the lead designer and lead writer on Starfield I renounced all hopes for that game.

    • @MrSpartan993
      @MrSpartan993 9 หลายเดือนก่อน +4

      And you were right to do so.

  • @ЗубнаяПаста-т6н
    @ЗубнаяПаста-т6н 6 หลายเดือนก่อน +6

    Aged like fine wine

  • @VFXORDIE
    @VFXORDIE 7 ปีที่แล้ว +109

    it's E-m-i-l not E-l-m !!!

    • @tdugong
      @tdugong 7 ปีที่แล้ว +17

      When it's ok to say 'nukular' instead of nuclear, saying elm instead of emil is not surprising.

    • @tdugong
      @tdugong 7 ปีที่แล้ว +12

      Unclean Outcast say that to just about any Americans that I heard saying the word.

    • @alaeriia01
      @alaeriia01 6 ปีที่แล้ว +15

      He doesn't deserve having his name pronounced right

    • @ifuckanimegirls7706
      @ifuckanimegirls7706 6 ปีที่แล้ว +8

      SUPERUNICORN pronouncing a name right usually is a symbol of respect, so why should we respect him?

    • @jarg8
      @jarg8 6 ปีที่แล้ว +4

      SUPERUNICORN Thank you. I have no idea how the hell this guy could possibly read "Emil" as "Elm" if he took the time to write and edit a 25 minute video about firing him. Foolish and careless.

  • @destituodaemonis
    @destituodaemonis 5 ปีที่แล้ว +6

    "Skyrim is about dragons"
    "I thought it was about an autist who wages wars on kitchen cutlery, loses his sweet roll and somehow takes over every major faction in skyrim."

  • @spimpsmacker6422
    @spimpsmacker6422 8 หลายเดือนก่อน +5

    7 years have gone by and everything about this video is still completely warm and fresh to hear.

  • @remydetrou734
    @remydetrou734 8 หลายเดือนก่อน +12

    Seeing this 6 years later when this is more topical than ever lol

  • @thesatanicbat273
    @thesatanicbat273 8 หลายเดือนก่อน +13

    Gundam is a god damned PROPHET lmao

    • @Vert_GreenHeart
      @Vert_GreenHeart 8 หลายเดือนก่อน

      The signs were all there and he was just reading a reddit thread... We all knew these decade ago.

  • @foundyif
    @foundyif 5 ปีที่แล้ว +11

    "1 year ago"
    Jesus. He realized it before everyone else.

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial 5 ปีที่แล้ว +1

      And yet he still somehow made the critical judgment fail of buying 76. Smh

  • @anon8978
    @anon8978 8 หลายเดือนก่อน +9

    They hated Gundam, for he spoke the truth.

  • @blacksage81
    @blacksage81 6 ปีที่แล้ว +80

    I am a mod author for fallout 4 and the adherence the four choices is annoying. There were times when I had to set filler responses that loop to the original four choices or... either way its a pain. I don't doubt that at least one of his staffers would have put hands on that dude if they had the chance.

    • @obsidian115
      @obsidian115 5 ปีที่แล้ว +26

      The part I don't get it is why can't you show players just one, two or three options? Why does it have to be ALWAYS four? I don't see what you can gain from a setup like that.

  • @newdivide9882
    @newdivide9882 7 หลายเดือนก่อน +6

    Holy crap, I thought this was a new video from you, Gundam. I’d never even heard of Emil until a month ago, but you were on this six years ago.
    Also, thank you for explaining “Write what you know” at 19:53 . That never sounded right to me when I heard people say it, but I clearly had the wrong idea as to what it meant. I thought it meant “Dishwashers write about being dishwashers” lol

    • @p0k314COM
      @p0k314COM 5 หลายเดือนก่อน +1

      “Write what you know” is crucial for documentary materials, but it is deadly for fiction.

  • @admiralalyssa
    @admiralalyssa 7 หลายเดือนก่อน +6

    Emil wrote Sarah Morgan and thought "thinking up 3 more companions sounds hard" and slightly altered their personality but gave everyone the same morality.

  • @Supersonicboom7
    @Supersonicboom7 9 หลายเดือนก่อน +10

    This video aged like fine wine... introducing Starfield...

  • @paulvinova
    @paulvinova 5 ปีที่แล้ว +26

    Well SHIIIDD. This explains *FALLOUT 76*

    • @busybiscy
      @busybiscy 5 ปีที่แล้ว

      this was made A YEAR AGO

    • @paulvinova
      @paulvinova 5 ปีที่แล้ว +2

      @@busybiscy no-shit, thus the reason for Fallout 76, as I stated. Knock-on effect. Fallout 76 has been in development for longer than a year lol

  • @moniumus6303
    @moniumus6303 7 ปีที่แล้ว +144

    200 endings .... I love FO3 but the ending was shiiiiit

    • @moniumus6303
      @moniumus6303 7 ปีที่แล้ว +4

      yep

    • @GoldenShadesss
      @GoldenShadesss 7 ปีที่แล้ว +14

      At least they fixed the ending with broken steel.

    • @butidontwannahandle
      @butidontwannahandle 7 ปีที่แล้ว +94

      Fallout 3 Endings:
      1. You die (unless you bought Broken Steel)
      2. Sarah dies
      3. Everyone dies
      4. You tell your radiation-immune follower turn the purifier on, and the game proceeds to shit on you for being logical.

    • @madscientistshusta
      @madscientistshusta 7 ปีที่แล้ว +2

      A Random Gamer Who Likes Games i cant this is your journey!

    • @marvalice3455
      @marvalice3455 7 ปีที่แล้ว +1

      FalloutPro21 there were 2 endings in fallout 4 lol