@@yadajeffeyyt299 thanks for liking! lastly i've been getting alot of likes in my comments before i used to get something like 4 or 5 likes but now i get hundreads and thouseands! ( sorry for my bad english its bc im moroccan )
The Ghost could have been an unkillable enemy that spawns from wave 4 to prevent camping by chasing you through walls and keeping you moving. The Ghost would get faster each wave onwards, chaging the game from fortress camping to an arena shooter in which you shape the enviroment to your needs.
I think that if I played this, my only gripe would be that the player is much faster than all of the enemies, and maybe making them the same speed as the gremlin zombie would help. Maybe adding a building grid would be good too, as the free form building looks a little scuffed with everything being so square. Otherwise, everything looks solid and like a pretty good game.
7:29 Pro tip: use "depth = -bbox_bottom" to make the trees overlap with the bottom one in the front. I learned that from Shaun Spalding. You probably fixed this in newer versions, but it's handy for new game developers.
I find it amazing that our entire freakin universe can be made from an 118 atom kit. Super God: Alright, for this Universe Jam, you have to create a world with sentient life. You have seven days to get it done. God: Alright, cool. No biggie. So I decided to make a game where the players have to build a shelter, make weapons, and survive the elements. First six days, no problem. Made a bunch of stuff, a world, some oceans, a lot of animals, then the players. It was on my seventh day that I decided to take a rest and play test it, and you know what? My players lost. They had one rule: don't eat that fruit. Now, they've unlocked Impossible mode. This should be fun to watch...
You have to admit he only had 48 hours. He had no inspiration at all. Sure later on if he wants to he can edit it but you have to note that it takes a long time to make a game. He has a life too.
@@Terratomere dude for 1 he made those text green and red for a reason 2. chill out, you dont need to swear at someone just because they said something you don’t agree with
Add dificulty:select an harder or easyer mode for the game Album:shows all audio sounds and music Non used enemies:the ones you said on v1.2 Options option:it contains mires styff to customize Customizabke characters:in the options menu you should do an customize character select that you buy with points And also add some bonus to make the game easier
i really like the concept of the game, so i came up with an idea for what could be added in an update. since the video seems to be picking up a bit in the algorithm, i'm hoping this game may get revisited in the future. the small changes dropped item collision: dropped items such as cobblestone seem to sometimes get into walls and stay out of reach until you break whatever it's phased inside, which may interfere with strategies like basing inside of natural resources, which was shown in the video tile-based block placing system: a system where resources snap to a grid like the natural cobblestone resource does would probably look nicer and would help with later base-related ideas. however, you wouldn't be able to make paths to shoot the enemy if blocks were snapped to a grid. endless/hard mode: this would be a theoretical mode which doesn't kill enemies after a wave finishes, meaning that you'll have to wipe out the enemies yourself. bigger changes new weapons: enemy waves can get pretty tough, the basic gun doesn't seem to hold up to the amount of enemies spawned. perhaps crafting, looting, or otherwise obtaining new methods of fighting off the horde would provide a chance to fight back, whether it be hacking and slashing, running and gunning, or bashing in your enemies' pixelated skulls. new resources: if the game is to get an update, a new layer of progression would open up a whole slew of options. new base blocks: with new resources comes another tier of base blocks, but there could be more options. my idea mainly revolves around the new resource granting a new tier of technology or convenience, such as a door block which only allows entities through when a player is nearby and otherwise acts as a durable wall or a turret block which may require a higher-tier gun to create. both of these ideas stem from a system where resources from outside your base will be required, though, and some may be able to make do with a campy, basic setup. more waves: the basic seven waves at the moment provide a good amount of challenge for the content given, but some like me may become a bit too attached to their game session and want to go a bit further with what they've managed to set up. with new progression and potential for larger and more complex bases, having around double the waves would provide ample time to gather, organize, and create a true fortress. new enemies: with newer weapons and an emphasis on building longer-lasting, practical bases and progressing to a more powerful state, enemies will likely want to up their ante as well. my proposition is that after wave 7, where the original game would end, you start seeing new enemies which put the base you've built to the test. i came up with three ideas; the first would be a Meat Monster, a juggernaut which looks similar to the lava monster shown in the video, which powers up by consuming zombie-like enemies, able to destroy higher tiers of materials as it gets larger. the second would be the Poltergeist, a support-based monster which looks similar to the ghost shown in the video, which could teleport around to unoccupied spaces and fire projectiles or phase through blocks as speculated. my third idea would be a Lobber, an undead goblin which would throw projectiles over walls and attempt to avoid you, being an annoying little pest that won't let you hide or stay still for too long. personal ideas bosses and lore: i had the idea of adding a slight amount of lore to the game through bosses, such as how and why you're stuck on an island fighting waves of undead. they also serve as gateways to the next portion of the game, being a challenge to overcome before entering a new section with new mechanics. my system for bosses could follow either waves 7, 14, and 15 to follow the earlier game's wave count, or 5, 10, and 15 for an even distribution. my basic lore is that you were a hero of some sort, but got trapped on the island after the necromancer you were chasing put a barrier around the island to keep you there, and are now sending their forces at you in an attempt to wipe you out for good, the name of the game being from the necromancer's taunting words to you: "you probably won't survive". the first boss, on wave 5/7, would be a fully powered up Meat Monster which could charge through even the sturdiest of walls, which mainly tries to attack you with melee hits and speed. it may be tanky and powerful, but it would have its weaknesses: it would be very simple and predictable. upon death, it may release a lot of souls that the necromancer put into it, allowing the new enemies from earlier to spawn but also infusing the island with new, more powerful materials. on wave 10/14, you would encounter a bone dragon, which would be the necromancer's strongest creation. this boss would have more abilities as well as being smarter than the previous one, but at this point you should have the highest tier of resource as well as a base which can withstand its onslaught. if you can beat the bone dragon and potentially withstand a last few waves of enemies, you will be up against the necromancer themselves on wave 15. despite all their efforts, you survived, and now it's a one-on-one deathmatch between you and the necromancer. i'd say the necromancer's attacks and movement would be magic-based, maybe taking after the Poltergeist and Bone Dragon enemies, as well as having their own unique moves. after this, the story would conclude with you escaping the island. multiplayer: my desire for multiplayer in this game stems from the fact i'd love to share the experience with friends. what'd be better than getting together with a few pals and taking down the horde of enemies with a new arsenal of weapons and strategy? the game truly resonates with me, as a game that was made in 48 hours, it has a brilliant concept and a polished execution. though i haven't played Enter the Gungeon, the movement and combat of the game has a similar vibe, so i feel it could be very satisfying to bring in projectile-based enemy types to dodge and unique, new weapon types to retaliate with, as well as having the duality of the more tactical gathering of resources and creating a base. while the game has been out for around a year now, i feel that it's never too late to revisit it. i'd love to spend the majority of a day figuring out new mechanics, trying out stupid strategies, and eventually triumphing over an expanded version of this game.
I would like to add a suggestion for a massive deformed zombie dog (cant think of a good name) that moves fast, and can dish out insane damage. however, it moves in dash-like movements (very slow until it attacks, backing up slowly before dashing forward. unable to change direction as soon as it backs up and until the attack is complete) and if it connects with a block or tree instead of the player, loses 2/3 of its health. so when you fight this thing you want to lead it into a tree or block then finish it off
@@vectorthehop3945 i like this suggestion, it reminds me of how i envisioned the Meat Monster boss, being powerful but having predictable moves. i'd say that these should definitely be faster than the player and focus on chasing them down during the later stages of the game, perhaps after the first boss when they're collecting new materials and have ways to wipe out the original horde shown in the video. i'd say that while the creatures i suggested would test the player's base and firepower, the zombie dog (if i could suggest a name, a Pouncer to reflect its fast movements) would test the player's dodging skill.
someone suggested the idea of a (building grid) so the buildings you make seem more organized. my additional ideas: expanding the game more to have a furnance where you put wood (as fuel) and stone (as ore) to get a (metal bar), and a workbench where you can make: - wooden door - metal door - wooden bridge (stackable) - stone bridge (Stackable) - upgraded gun 1 (needs 10 metal bars) - upgraded gun 2 (needs 50 metal bars) - upgraded gun 3 (needs 100 metal bars) some more map options with special effects each, like - Tundra map: enemies are slower, but so are you. - desert map: enemies are slower, but there are way less resources. - jungle island: enemies are slightly stronger, but there are far more resources. - Savannah island: you are faster, but so are the zombies.
Update it! Idea: fallen/phantom, difficulty, and farming, also please add more guns (American here) Fallen/phantom enemies move quick, hit for a lot, and only appear when you’re near them. Difficulty: maybe fallen would only spawn in a hard difficulty setting, also more zombies on hard mode, and a weaker gun Farming: points = more points, also chance to get an extra heart container (There are two types of people, TDS ALERT or oh, sounds cool I like TDS, bring it to YPWS) even though Heart container was literally right after it, which was taken right out of Zelda. Really shows how much effect roblox has on the world. Like facebook to old old seniors who are at or goimg into retirement
Update ideas: Armor, Hunger, Some sort of shotgun or automatic weapon, And also the ghost zombie and lava zombie wouldn't be a bad addition. Also mabye doors that the zombies had to break down in order to get through, While the player can go through it like it isn't there.
I haven't played the game but it looks like a solid base for a game. My suggestion: you could add some kind of indicator of when waves are active and when they're not. It's pretty common to have the peaceful time to be "day" and the waves coming in at "night". You could add a sun/moon indicator and possibly make it a tad darker during the night. Your one wave almost turned the game into a tower defense. That's another mode you could add. Have various paths the zombies have to walk to get to your camp.
it took me a day and a half of watching your content to realise that you only have 3k subs. this kind of content deserves waay more. keep it up. (edit): found out this isn't is main channel, his main has over 127k subscribers (edit 2): looking from the comments this channel has seem to have finnaly gotten some well-deserved attention.
3:02 What normal people imagine: *killing a chicken and eating it for food* What i imagine: *making a secretive expensive deal with a chicken for a single drumstick, in a dark alleyway, where the chicken is wearing a suit and sunglasses1*
Awesome game I’d honestly would love to play. I’ve got a few ideas I thought could be cool for it. Buy system?- -this could have some stuff like, extra heart boxes, upgrades for your gun/axe to make it shoot faster/further/stronger. Attachments? (Idrk about that one but I’m just spitballing) -Maybe the zombies wash up with, idk coin change and single bills in their pocket. You can stack on that to buy upgrades at the end of the wave. A random crate washes up to the map on a random spot and it’s a guy sellin stuff out of it. -Mystery guy sells potions to make u run fast for a few seconds or a permanent upgrade to increase ur speed. -I feel like co-op would be awesome too! -Endless mode. Highest wave is the coolest in the world. -funky music box -0.0001% chance of a goblin spawning. If he spawns you can become a goblin after killing him. “Goblin suit” Idk dude these are just some crazy ideas I thought to throw out. I love the game man keep up the awesome work 👍👍
Make an update with the lava monsters. The lava monsters could come right after the wave where you get the pickaxe and their projectiles could be able to break cobblestone
Hey can you make this an app game Also here's some more ideas Enimes:1spider this enime is super fast when dies reproduces another spider 2 phioco this is you bot with a knife and crazy 3shark lasts on land for 30 seconds does alot of damage and drags you to the sea 4wolf the wolfs can jump over you blocks 5 franken stine is like big zombie but its harder 6 giant slugs these enemies can be rided by enemies there super slow Wepons:male a crafting system where you can make stuff like a shot gun with far renege a knife and others Gear:gear is other stuff for crafting like a barded fence a gate with electric shock and armour Animals:make a hunger system 1cows you can get milk to drink 2pigs you can ride but there slow 3 horses you can ride these there super fast 4 bears they wil give you a massive amount of food 5 goats you can milk and ride goats have a ram attack Score system:make a infinite swarms so heres levels 1-10 zombies skeletons chikens bronze rank 10-20+big zombies and little zombies silver rank 20-30+cows and pigs and more zombies brick rank 30-40+goats and spiders and more skeletons and big zombies metal rank 40-50+bears and more everything amythest rank 50-60 +horses and wolves gold rank 60-70 +Franken stien and slugs sapphire rank 70-80+ phioco and sharks everything is to the max of hard ruby rank 80-90 +god diamond rank 90-100 everything will kill you with one hit and 5 gods emerald rank Also add boss fights and saves And finnaly npcs the npc can help you like a farmer he will mqke crops for you to eat a soldier he will have better wepons and will fight and a sick this sick parson will throw up acid attacking
You should definitely add the ghost to help stop camping and maybe the lava enemy targets walls and can break cobblestone? There could also be some mobs in the daytime that could cause trouble? Like a rooster that protects the chickens or wolves or something
I have some suggestions: New characters: Lumberjack Has a better axe and can gain Score from trees Miner Gains Score from mining and has a better pick Gunslinger Has a better gun and gains Double the exp from killing zombies New enemies Ghosts Can Go throw all Obstacles Cursed fire Spawns only near the camp fire and Burns trees and wood Zombie miner Can destroy Stone and Stone bricks Zombie lumberjack Can destroy trees and wood Zombie gunslinger Can shoot Zombie chicken Just like a normal zombie, but can lay zombie eggs that will hatch into zombie chickens, That will repeat the cicle Zombie moles Can Go underground Big zombies can destroy bricks and wood New animals: Mole MOLE Chickens can now be infected and lay eggs New tools: Shovel Can dig out of the ground moles and Zombie moles The gun needs bullets Crafting: Bullets You can make Stone bullets and Wood bullets, Stone ones do more damage, but wood ones are slightly faster Random things: Farms Hunger More details on textures, expecially the ground one
Suggestion: 1. Wooden fence with ability to shoot through the wall, how to make it is by place a wooden block first then right click on the block to change it to wooden fence. Must hold the axe! 2. Limit the building range 3. Spike trap by placing wood block, change it to fence, then right click while holding cobblestone to turn it into spike trap 4. Make 1 bullet of the weapon cost 1 score 5. Daylight cycle, so a wave is started only at night time
Please update this!! Add the new enines! An armour system, glass blocks, a new cave area, more set decoration, more weaponry, some more advanced mechanics, all that good stuff!
Suggestions for 1.01) 1. If u can many u can add caves where u find a hole then u can press a button that says "enter" to enter. 2. Maybe u could make some more food?. And last 3. *Find bananas in caves*
SOME IDEAS TO ADD INTO THE GAME: crafting system:can craft doors,harder wood etc. doors:weak doors made out of wood,hard doors made out of coble shotgun:at wave 7 you get shotgun that uses wood to shoot buts its op thats all that i have in my head now
I recommend you to add a "Blood" setting and a settings menu (if there isn’t a settings menu of course) The blood setting would make blood splatters in the floor and the enemies wouldn’t disappear. Their bodies would fall and it'd be splattered with blood.
you should make it so that the big zombies can eat through cobblestone. And also, you should add a separate island that holds yoga with a a lot of tools such as a gun that deal more damage.
Ideas.for this gem: chicken mode. Cant shoot, just run. Win by zombie hunger. Other extra stuff, a score multiplier based on the time between zombie kills which increases whrn you kill a zombie and decreases with time. Also add a super power or a machine gun
This is such a good motivation, i always feel like shit for not being able to make amazing games in 2 minutes so its cool to see someone who is not a complete fucking pro
This man has combined Minecraft with the survivalists with the walking dead. And for an abomination, this game dosen't seem too bad and I actually might play it! Great Job @BadGameDev
I would add bosses, infinite mode, levels, challenges(ex. kill a cetain amount of zombies...) random drop loot (so more weapons as well), running animations, dodge maybe? More ranged enemies, stats (ex: shotgun does more damage to crowds, if the shot goes too far then damage is reduced- (also I'd add a reload cooldown) Axe has random one shot chance, takes more time to attack with axe but deals more damage, you can charge attacks so that the attack does more damage and can kill more than one enemy at a time (so a collateral). Also a flying enemy would be nice, so you can hit only with ranged weapons, inventory, upgrades, maybe give the shotgun a bullet counter so its not just infinite, id make a normal pistol the default weapon and I'd add some sniper rifles, some assault rifles, more shotguns and maybe alien/advanced variants of some guns which could also work as loot from bosses.
You should make a system where you script it to make it bright so the zombies don’t spawn. And script it to be dark where the zombies spawn. The more you survive waves the more amount of zombies spawn. But you gain more strength overtime. This would be a good recommendation for your gams
(Ideas) you could make a shop system using the dollar and cents sprites to diaplay you money count. My idea for this is you build a market then enter it then a hotbar appera below the hunger bar (ill explain later)and you buy the pickaxe instead of earning it. You can also buy food Second idea:a hunger system using the face sprites in the spritesheet you can put all 4 in a menu below the health the colors will be grey normally but if your hunger was level 1 the level 1 face will glow green with level 2 orange level 3 yellow level 4 red you can set a time the meter goes up to anything but after the red meter is up every second youll take a quarter of damage until you die or eat eating will restore one level of hunger and 1/2 a heart While at level 0 or one of hunger every 10 second you regenerate 1/2 of a heart
If you did that though, you'd probably need to set a max number of zombies that can spawn each wave. Otherwise, it'd probably be nearly impossible. Cool game!
I have a suggestion for this game it is the water monster it comes from water can only stay on water and throws water balls from far away that can damage you and if it hits a block it’ll make the block easier to destroy and when it shoots there is going to be a puddle that you trip on and does damage that’s my suggestion i hope it’s good :)
if I were you I would make the person find an axe from a random place like an abandoned house and their tools or a bed and you could set it up as your base but its a bit ruined so zombies enter so you need to get materials and fix your base
Making this in the 80s - 90s would have made you a millionare.
Yep lol, also 100th like!
@@yadajeffeyyt299 thanks for liking!
lastly i've been getting alot of likes in my comments
before i used to get something like 4 or 5 likes but now i get hundreads and thouseands! ( sorry for my bad english its bc im moroccan )
110th
@Thekidnotlie lol
@Alex_Plays uh oh this is gonna become a loop
The Ghost could have been an unkillable enemy that spawns from wave 4 to prevent camping by chasing you through walls and keeping you moving.
The Ghost would get faster each wave onwards, chaging the game from fortress camping to an arena shooter in which you shape the enviroment to your needs.
thats a really good idea
@@dogerulez8882 Maybe the Ghost can take a break between waves, else it will get abit akward.
@@oddtomato1049 ye
@@dogerulez8882 and add a silver mirror to trap the ghost for a little while... if you can get it to go on the mirror
Like spelunky! That’s a good idea, cause stone camping is way too OP
I think that if I played this, my only gripe would be that the player is much faster than all of the enemies, and maybe making them the same speed as the gremlin zombie would help. Maybe adding a building grid would be good too, as the free form building looks a little scuffed with everything being so square. Otherwise, everything looks solid and like a pretty good game.
me too
Reply to Comment by Azeric the Traveller
@@profilename244 I respect your take, but personally disagree. (No offense).
@@jordan-ko3xt ???
@@Szsk3810 what?
7:29 Pro tip: use "depth = -bbox_bottom" to make the trees overlap with the bottom one in the front. I learned that from Shaun Spalding. You probably fixed this in newer versions, but it's handy for new game developers.
Honestly it’s amazing that so many different games can be made with the same art kit
i hate your pfp
I find it amazing that our entire freakin universe can be made from an 118 atom kit.
Super God: Alright, for this Universe Jam, you have to create a world with sentient life. You have seven days to get it done.
God: Alright, cool. No biggie.
So I decided to make a game where the players have to build a shelter, make weapons, and survive the elements. First six days, no problem. Made a bunch of stuff, a world, some oceans, a lot of animals, then the players.
It was on my seventh day that I decided to take a rest and play test it, and you know what?
My players lost. They had one rule: don't eat that fruit.
Now, they've unlocked Impossible mode. This should be fun to watch...
@@keithg460 the fuck is a super god
ADD MORE. All your games are actually really cool. Add more to your games man
I agree man! They could be so incredible if only they were far more fleshed out.
You have to admit he only had 48 hours. He had no inspiration at all. Sure later on if he wants to he can edit it but you have to note that it takes a long time to make a game. He has a life too.
@@NoMaybeYes thats why hes saying add more
Yes tell him that more!!!!!!!!!!!!!!!!!!!!!
yes
3:37
If wave is active: spawn enemies
If not active: *STILL spawn enemies?*
lmao i noticed that
its also red so it means that the action is canceled or unactivated
@@faderxotic6331 shut up, the color effects nothing dumb shit
@@Terratomere dude for 1 he made those text green and red for a reason
2. chill out, you dont need to swear at someone just because they said something you don’t agree with
@@Terratomere "colour affects nothing!!11!"
*or does it?*
This actually looks like a good game. I'm not gonna lie.
its true it is a good game
it does.
Yes
i'm the 420th liker
When it's a good game. But then you realise he did it in 48 hours and with barely any help.
Add dificulty:select an harder or easyer mode for the game
Album:shows all audio sounds and music
Non used enemies:the ones you said on v1.2
Options option:it contains mires styff to customize
Customizabke characters:in the options menu you should do an customize character select that you buy with points
And also add some bonus to make the game easier
Game name: "You probably won't survive"
Him: **Doesn't survive**
Me: "Well, he wasn't wrong..."
You could add doors, eggs to farm chickens, “windows” and do the boss guy be able to one hit wood and need 10 hits to him destroy the stone walls
that would make camping a very good strategy and it would also make cobble walls op
Hello he had 48 hours
@@dandybg6775 he can still update it tho
@@dandybg6775 It's not like he can't still update it
eggs? nah, chicken saplings
i really like the concept of the game, so i came up with an idea for what could be added in an update. since the video seems to be picking up a bit in the algorithm, i'm hoping this game may get revisited in the future.
the small changes
dropped item collision: dropped items such as cobblestone seem to sometimes get into walls and stay out of reach until you break whatever it's phased inside, which may interfere with strategies like basing inside of natural resources, which was shown in the video
tile-based block placing system: a system where resources snap to a grid like the natural cobblestone resource does would probably look nicer and would help with later base-related ideas. however, you wouldn't be able to make paths to shoot the enemy if blocks were snapped to a grid.
endless/hard mode: this would be a theoretical mode which doesn't kill enemies after a wave finishes, meaning that you'll have to wipe out the enemies yourself.
bigger changes
new weapons: enemy waves can get pretty tough, the basic gun doesn't seem to hold up to the amount of enemies spawned. perhaps crafting, looting, or otherwise obtaining new methods of fighting off the horde would provide a chance to fight back, whether it be hacking and slashing, running and gunning, or bashing in your enemies' pixelated skulls.
new resources: if the game is to get an update, a new layer of progression would open up a whole slew of options.
new base blocks: with new resources comes another tier of base blocks, but there could be more options. my idea mainly revolves around the new resource granting a new tier of technology or convenience, such as a door block which only allows entities through when a player is nearby and otherwise acts as a durable wall or a turret block which may require a higher-tier gun to create. both of these ideas stem from a system where resources from outside your base will be required, though, and some may be able to make do with a campy, basic setup.
more waves: the basic seven waves at the moment provide a good amount of challenge for the content given, but some like me may become a bit too attached to their game session and want to go a bit further with what they've managed to set up. with new progression and potential for larger and more complex bases, having around double the waves would provide ample time to gather, organize, and create a true fortress.
new enemies: with newer weapons and an emphasis on building longer-lasting, practical bases and progressing to a more powerful state, enemies will likely want to up their ante as well. my proposition is that after wave 7, where the original game would end, you start seeing new enemies which put the base you've built to the test. i came up with three ideas; the first would be a Meat Monster, a juggernaut which looks similar to the lava monster shown in the video, which powers up by consuming zombie-like enemies, able to destroy higher tiers of materials as it gets larger. the second would be the Poltergeist, a support-based monster which looks similar to the ghost shown in the video, which could teleport around to unoccupied spaces and fire projectiles or phase through blocks as speculated. my third idea would be a Lobber, an undead goblin which would throw projectiles over walls and attempt to avoid you, being an annoying little pest that won't let you hide or stay still for too long.
personal ideas
bosses and lore: i had the idea of adding a slight amount of lore to the game through bosses, such as how and why you're stuck on an island fighting waves of undead. they also serve as gateways to the next portion of the game, being a challenge to overcome before entering a new section with new mechanics. my system for bosses could follow either waves 7, 14, and 15 to follow the earlier game's wave count, or 5, 10, and 15 for an even distribution. my basic lore is that you were a hero of some sort, but got trapped on the island after the necromancer you were chasing put a barrier around the island to keep you there, and are now sending their forces at you in an attempt to wipe you out for good, the name of the game being from the necromancer's taunting words to you: "you probably won't survive". the first boss, on wave 5/7, would be a fully powered up Meat Monster which could charge through even the sturdiest of walls, which mainly tries to attack you with melee hits and speed. it may be tanky and powerful, but it would have its weaknesses: it would be very simple and predictable. upon death, it may release a lot of souls that the necromancer put into it, allowing the new enemies from earlier to spawn but also infusing the island with new, more powerful materials. on wave 10/14, you would encounter a bone dragon, which would be the necromancer's strongest creation. this boss would have more abilities as well as being smarter than the previous one, but at this point you should have the highest tier of resource as well as a base which can withstand its onslaught. if you can beat the bone dragon and potentially withstand a last few waves of enemies, you will be up against the necromancer themselves on wave 15. despite all their efforts, you survived, and now it's a one-on-one deathmatch between you and the necromancer. i'd say the necromancer's attacks and movement would be magic-based, maybe taking after the Poltergeist and Bone Dragon enemies, as well as having their own unique moves. after this, the story would conclude with you escaping the island.
multiplayer: my desire for multiplayer in this game stems from the fact i'd love to share the experience with friends. what'd be better than getting together with a few pals and taking down the horde of enemies with a new arsenal of weapons and strategy?
the game truly resonates with me, as a game that was made in 48 hours, it has a brilliant concept and a polished execution. though i haven't played Enter the Gungeon, the movement and combat of the game has a similar vibe, so i feel it could be very satisfying to bring in projectile-based enemy types to dodge and unique, new weapon types to retaliate with, as well as having the duality of the more tactical gathering of resources and creating a base. while the game has been out for around a year now, i feel that it's never too late to revisit it. i'd love to spend the majority of a day figuring out new mechanics, trying out stupid strategies, and eventually triumphing over an expanded version of this game.
That’s beatiful! This comment is so underrated!
Best coment
My brain stopped after I saw how long this was
I would like to add a suggestion for a massive deformed zombie dog (cant think of a good name) that moves fast, and can dish out insane damage.
however, it moves in dash-like movements (very slow until it attacks, backing up slowly before dashing forward. unable to change direction as soon as it backs up and until the attack is complete) and if it connects with a block or tree instead of the player, loses 2/3 of its health.
so when you fight this thing you want to lead it into a tree or block then finish it off
@@vectorthehop3945 i like this suggestion, it reminds me of how i envisioned the Meat Monster boss, being powerful but having predictable moves. i'd say that these should definitely be faster than the player and focus on chasing them down during the later stages of the game, perhaps after the first boss when they're collecting new materials and have ways to wipe out the original horde shown in the video. i'd say that while the creatures i suggested would test the player's base and firepower, the zombie dog (if i could suggest a name, a Pouncer to reflect its fast movements) would test the player's dodging skill.
Me: "Mom can we get minecraft?"
Mom: "No we have minecraft at home!"
MINECRAFT AT HOME:
Will its good tho
it looks like a lot to minecraft
@@fatihahabi6200 Wdym is it the squares???
This is definitely Don't Starve at home, not Minecraft at home.
@@fatihahabi6200 any survival game seems like Minecraft nowadays
Games that have an ad that says "This game is impossible":
At last, a worthy opponent, our battle will be LEGENDARY"
someone suggested the idea of a (building grid) so the buildings you make seem more organized.
my additional ideas:
expanding the game more to have a furnance where you put wood (as fuel) and stone (as ore) to get a (metal bar), and a workbench where you can make:
- wooden door
- metal door
- wooden bridge (stackable)
- stone bridge (Stackable)
- upgraded gun 1 (needs 10 metal bars)
- upgraded gun 2 (needs 50 metal bars)
- upgraded gun 3 (needs 100 metal bars)
some more map options with special effects each, like
- Tundra map: enemies are slower, but so are you.
- desert map: enemies are slower, but there are way less resources.
- jungle island: enemies are slightly stronger, but there are far more resources.
- Savannah island: you are faster, but so are the zombies.
It looks like a game that i would enjoy playing on my childhood. Incredible work! I really love it.
This reminds me of those one flash games where it's a simple game but you play for hours.
Thanks bro
Update it! Idea: fallen/phantom, difficulty, and farming, also please add more guns (American here)
Fallen/phantom enemies move quick, hit for a lot, and only appear when you’re near them.
Difficulty: maybe fallen would only spawn in a hard difficulty setting, also more zombies on hard mode, and a weaker gun
Farming: points = more points, also chance to get an extra heart container
(There are two types of people, TDS ALERT or oh, sounds cool I like TDS, bring it to YPWS) even though Heart container was literally right after it, which was taken right out of Zelda. Really shows how much effect roblox has on the world. Like facebook to old old seniors who are at or goimg into retirement
this sounds like an update for tower defense simulator lol
@Terraria _Pog I was about to say that
@@whos.aspiire same lol
this guy probably plays tds
@@GB-sr9kv yeah lol
I guess you could add a chance of a night time wave, and in that wave the ghosts will spawn, that will make camping very hard in night time waves
This looks very cool! I wish you could make it to the full game!
Add caves where you can find things called "lost health" when you click them you get a extra health bar
totem of health
22 likes
nice
Like binding of issac?
terraria???
Pls polish up the game its so fun and if you would add more stuff it could be even greater than it already is
@THEboeman that was for the GAME JAM tho
@THEboeman He's not confined to the game jam rules if he makes a full version
it is definitely not great lmao
@@doggo00 The concept is tho
@@realtbhandrew eh it would get boring very quickly
Update ideas: Armor, Hunger, Some sort of shotgun or automatic weapon, And also the ghost zombie and lava zombie wouldn't be a bad addition. Also mabye doors that the zombies had to break down in order to get through, While the player can go through it like it isn't there.
I like that idea of having a random speed within a range, so they are a little more life like and less predictable!
I haven't played the game but it looks like a solid base for a game. My suggestion: you could add some kind of indicator of when waves are active and when they're not. It's pretty common to have the peaceful time to be "day" and the waves coming in at "night". You could add a sun/moon indicator and possibly make it a tad darker during the night. Your one wave almost turned the game into a tower defense. That's another mode you could add. Have various paths the zombies have to walk to get to your camp.
it took me a day and a half of watching your content to realise that you only have 3k subs. this kind of content deserves waay more. keep it up.
(edit): found out this isn't is main channel, his main has over 127k subscribers
(edit 2): looking from the comments this channel has seem to have finnaly gotten some well-deserved attention.
He made 15k in a week
60k in 3 weeks, what the heck
As an animator who is a frog, and has 58 subs, that is a lot.
funny, he has exactly 127k subscribers on this channel now
You can add more colors to the sprites, change the looks of the player, add multiplayer, maybe more stuff like ores?, some structeres
micheal?
Minecraft?
@@aggroblu9753 no not mc
So terraria
@@goodmaysongaming No
3:02
What normal people imagine: *killing a chicken and eating it for food*
What i imagine: *making a secretive expensive deal with a chicken for a single drumstick, in a dark alleyway, where the chicken is wearing a suit and sunglasses1*
thanks to whoever liked this comment 30 seconds ago
@@tinnpots2 well thanks for this. Now can you stop existing?
thanks to whoever liked that comment 30 seconds ago
@@pustota7254 no
@@tinnpots2 ok
Awesome game I’d honestly would love to play. I’ve got a few ideas I thought could be cool for it.
Buy system?-
-this could have some stuff like, extra heart boxes, upgrades for your gun/axe to make it shoot faster/further/stronger. Attachments? (Idrk about that one but I’m just spitballing)
-Maybe the zombies wash up with, idk coin change and single bills in their pocket. You can stack on that to buy upgrades at the end of the wave. A random crate washes up to the map on a random spot and it’s a guy sellin stuff out of it.
-Mystery guy sells potions to make u run fast for a few seconds or a permanent upgrade to increase ur speed.
-I feel like co-op would be awesome too!
-Endless mode. Highest wave is the coolest in the world.
-funky music box
-0.0001% chance of a goblin spawning. If he spawns you can become a goblin after killing him. “Goblin suit”
Idk dude these are just some crazy ideas I thought to throw out. I love the game man keep up the awesome work 👍👍
This is incredible, i can't wait to see an improved version
Do you think to create an improved version?
Yes he should do that
Yes yes he should be that
@@spoopyscaryskelebones3846 yes yes yes he should like that
@KiNG COLLiN Trrr Stibidi
Dop Dop Dop Dop Dop
Yes Yes Yes Yes
Shtib Shtibidi Dip Dibidi
Wwww Yes Yes Yes Yes
@@jahzneb6972 yes yes yes yes he should know that
im sorry but i am in denial that you only have 660 subscribers, its just not possible with this quality of content
He has 2 other channels with 70k subs and 127k subs
But yea this channel definitely deserves more subs
he has 133k subs now!
Make an update with the lava monsters. The lava monsters could come right after the wave where you get the pickaxe and their projectiles could be able to break cobblestone
Maybe set fire to wood so it spreads
Hey can you make this an app game
Also here's some more ideas
Enimes:1spider this enime is super fast when dies reproduces another spider
2 phioco this is you bot with a knife and crazy
3shark lasts on land for 30 seconds does alot of damage and drags you to the sea
4wolf the wolfs can jump over you blocks
5 franken stine is like big zombie but its harder
6 giant slugs these enemies can be rided by enemies there super slow
Wepons:male a crafting system where you can make stuff like a shot gun with far renege a knife and others
Gear:gear is other stuff for crafting like a barded fence a gate with electric shock and armour
Animals:make a hunger system
1cows you can get milk to drink
2pigs you can ride but there slow
3 horses you can ride these there super fast
4 bears they wil give you a massive amount of food
5 goats you can milk and ride goats have a ram attack
Score system:make a infinite swarms so heres levels
1-10 zombies skeletons chikens bronze rank
10-20+big zombies and little zombies silver rank
20-30+cows and pigs and more zombies brick rank
30-40+goats and spiders and more skeletons and big zombies metal rank
40-50+bears and more everything amythest rank
50-60 +horses and wolves gold rank
60-70 +Franken stien and slugs sapphire rank
70-80+ phioco and sharks everything is to the max of hard ruby rank
80-90 +god diamond rank
90-100 everything will kill you with one hit and 5 gods emerald rank
Also add boss fights and saves
And finnaly npcs the npc can help you like a farmer he will mqke crops for you to eat a soldier he will have better wepons and will fight and a sick this sick parson will throw up acid attacking
You should definitely add the ghost to help stop camping and maybe the lava enemy targets walls and can break cobblestone?
There could also be some mobs in the daytime that could cause trouble? Like a rooster that protects the chickens or wolves or something
This is the exact style of the first game I made! Zombie survivals are timeless
Honestly I would like to see more of your other game where you have limited moves.
"Quest For The Crown" is the easiest game ever.
You are the best youtuber keep it up ;)
I have some suggestions:
New characters:
Lumberjack
Has a better axe and can gain Score from trees
Miner
Gains Score from mining and has a better pick
Gunslinger
Has a better gun and gains Double the exp from killing zombies
New enemies
Ghosts
Can Go throw all Obstacles
Cursed fire
Spawns only near the camp fire and Burns trees and wood
Zombie miner
Can destroy Stone and Stone bricks
Zombie lumberjack
Can destroy trees and wood
Zombie gunslinger
Can shoot
Zombie chicken
Just like a normal zombie, but can lay zombie eggs that will hatch into zombie chickens, That will repeat the cicle
Zombie moles
Can Go underground
Big zombies can destroy bricks and wood
New animals:
Mole
MOLE
Chickens can now be infected and lay eggs
New tools:
Shovel
Can dig out of the ground moles and Zombie moles
The gun needs bullets
Crafting:
Bullets
You can make Stone bullets and Wood bullets, Stone ones do more damage, but wood ones are slightly faster
Random things:
Farms
Hunger
More details on textures, expecially the ground one
You can make use of the campfire to implement a night system. Some waves you can't see that far away so the zombies can jump you.
4:44 *M I N E C R A F T*
Add boots or any advancement within player movement. The start of the player's movement is pretty fast. Good game though!
Reply to Comment by CrackheadBob
I should say keep updating the game
Great game! By the way, you can plant trees in the circle around campfire to make an indestructible wall.
BROOO you're voice sounded familliour and then i checked channels and when i saw madmaker7 I knew why. I used to watch all you're minecraft vids
1:05 mine miii mine crr craf
*gets sniped by badgamedev
Badgamedevs Radio:Your the last one complete the mission (CODM Reference or Call of duty Reference)
3:58 ah yes,very original.
Well, what did you expect what the little zombie would do?
Crazy how much of a massive impact Minecraft has had on games in games as a whole.
I liked pretty much this idea. And the pixelated graphic is looking amazing
Suggestion:
1. Wooden fence with ability to shoot through the wall, how to make it is by place a wooden block first then right click on the block to change it to wooden fence. Must hold the axe!
2. Limit the building range
3. Spike trap by placing wood block, change it to fence, then right click while holding cobblestone to turn it into spike trap
4. Make 1 bullet of the weapon cost 1 score
5. Daylight cycle, so a wave is started only at night time
2:08 but is the healthcare affordable?
Please update this!! Add the new enines! An armour system, glass blocks, a new cave area, more set decoration, more weaponry, some more advanced mechanics, all that good stuff!
Please do a tutorial 🙏🏼🙏🏼🙏🏼🙏🏼
Suggestions for 1.01) 1. If u can many u can add caves where u find a hole then u can press a button that says "enter" to enter. 2. Maybe u could make some more food?. And last 3. *Find bananas in caves*
SOME IDEAS TO ADD INTO THE GAME:
crafting system:can craft doors,harder wood etc.
doors:weak doors made out of wood,hard doors made out of coble
shotgun:at wave 7 you get shotgun that uses wood to shoot buts its op
thats all that i have in my head now
I recommend you to add a "Blood" setting and a settings menu (if there isn’t a settings menu of course) The blood setting would make blood splatters in the floor and the enemies wouldn’t disappear. Their bodies would fall and it'd be splattered with blood.
It wasn’t the best game I’ve ever made…
*IT WAS THE SECOND BEST GAME I’VE EVER MADE!*
5:25 epic fornite gameplay lol
3:39
Ah, yes.
Wave active=Spawn enemies
Wave not active=Spawn enemies
you should make it so that the big zombies can eat through cobblestone. And also, you should add a separate island that holds yoga with a a lot of tools such as a gun that deal more damage.
Wait... You changed the title.
stuff you need to add: The mobs you promised in 1.12
Hunger bar More health I did play I only made
“They can eat through the wood”
Wow, i love shooting termites :)
this look fun, add more monster and bosses, and more thing for you to do, then release
For 48 hours minus breaks and thinking of what to do for the actual game this is very impressive!!
The first enemy.. ZUMBIES! :]
Ideas.for this gem: chicken mode. Cant shoot, just run. Win by zombie hunger. Other extra stuff, a score multiplier based on the time between zombie kills which increases whrn you kill a zombie and decreases with time. Also add a super power or a machine gun
The lava entity would be a entity in wave 9 that could spawn when all zombies are killed (like a boss)
This is such a good motivation, i always feel like shit for not being able to make amazing games in 2 minutes so its cool to see someone who is not a complete fucking pro
Maybe you could make the bigger zombies able to break cobblestone walls
This man has combined Minecraft with the survivalists with the walking dead. And for an abomination, this game dosen't seem too bad and I actually might play it! Great Job @BadGameDev
This looks like it could be a really iconic and fun "flash" game if it was made in the 2000s-early 2010s
I have an idea
•make a fairly easy game/ (Or a kids game)
•horror genre (How to get into the horror stuff? Secret levels)
Yeah something like that
The trees are an obstacle, so you could put seplings around yourself and get an unbreakable base
This may be the best game you made i think so i would love to see you work on your game
Of you add to it you should make the big zombie able to break stone, build up a bit more priority targeting in the game
I would add bosses, infinite mode, levels, challenges(ex. kill a cetain amount of zombies...) random drop loot (so more weapons as well), running animations, dodge maybe? More ranged enemies, stats (ex: shotgun does more damage to crowds, if the shot goes too far then damage is reduced- (also I'd add a reload cooldown)
Axe has random one shot chance, takes more time to attack with axe but deals more damage, you can charge attacks so that the attack does more damage and can kill more than one enemy at a time (so a collateral). Also a flying enemy would be nice, so you can hit only with ranged weapons, inventory, upgrades, maybe give the shotgun a bullet counter so its not just infinite, id make a normal pistol the default weapon and I'd add some sniper rifles, some assault rifles, more shotguns and maybe alien/advanced variants of some guns which could also work as loot from bosses.
You should make a system where you script it to make it bright so the zombies don’t spawn. And script it to be dark where the zombies spawn. The more you survive waves the more amount of zombies spawn. But you gain more strength overtime. This would be a good recommendation for your gams
Wow, little zombies that are faster than normal zombies. That’s obviously a totally new idea
Holy lord, that game looks amazing
I really wanna see a full version
(Ideas) you could make a shop system using the dollar and cents sprites to diaplay you money count. My idea for this is you build a market then enter it then a hotbar appera below the hunger bar (ill explain later)and you buy the pickaxe instead of earning it. You can also buy food
Second idea:a hunger system using the face sprites in the spritesheet you can put all 4 in a menu below the health the colors will be grey normally but if your hunger was level 1 the level 1 face will glow green with level 2 orange level 3 yellow level 4 red you can set a time the meter goes up to anything but after the red meter is up every second youll take a quarter of damage until you die or eat eating will restore one level of hunger and 1/2 a heart
While at level 0 or one of hunger every 10 second you regenerate 1/2 of a heart
"Happy to stay here" testing checklist:
[ ] Lookin' nice?
[ ] Chicken stuck in wall?
I enjoyed this. Your game looks fun.
even a game as simple as that is far too difficult for me
great game tho ngl
You know this could go far and has allot of potential
Please add more!!!! You could add the monsters you didn't use or a level system and weapon and block shop.
Loophole: build your house out of trees.The enemies can't break them.
Yeah dude make it a full game, it fills a niche I'd really enjoy, especially if you end up adding roguelite elements
I had a bit of trouble playing this since I wasn't used to WASD controls, but other than my own inexperience, this is pretty neat!
The moment I saw that spritesheet, I thought of the Adventure Construction Kit, which looks like Ultima, so.. adventure rpg.
You should add an endless mode
You should make it so that when the wave is over, new zombies don't spawn but the old ones don't disappear either unless you kill them.
If you did that though, you'd probably need to set a max number of zombies that can spawn each wave. Otherwise, it'd probably be nearly impossible. Cool game!
1,945,495 views, 53k likes, 2.2k comments, 203k subscribers. Nice!!
This is just offbrand Minecraft and I LOVE IT!
I have a suggestion for this game it is the water monster it comes from water can only stay on water and throws water balls from far away that can damage you and if it hits a block it’ll make the block easier to destroy and when it shoots there is going to be a puddle that you trip on and does damage that’s my suggestion i hope it’s good :)
Badgamedev:Zombies can now break through blocks!
Players: *keeps making houses out of trees bcuz enemies cant go through trees*
Please extend the game the game is really fun
I would have did an ammo system like you can trade wood in for bullets in a shop. The merchant could be a skeleton. And it could be by the fireplace.
if I were you I would make the person find an axe from a random place like an abandoned house and their tools or a bed and you could set it up as your base but its a bit ruined so zombies enter so you need to get materials and fix your base
i love that he always says "i know that most game developers wont understand this complex system" for the most simple things😂😂😂