In a nutshell: I passed it off to (developer), and they made these changes. When they were done, I spent most of my time figuring it out, and also fixing it a bit.
This video is so cool... Awesome to see everyone come together like this. Great concept for a video as well! I had a blast participating, Thanks BenBonk!!!!
You could have teams of like eleven, one person is the communicator/team leader and the rest take turns editing the game. This way there can be a person like Benbonk that knows what has been going on throughout the game's development but it's not just the team leader that does the work.
I can't do much in an hour, much less do all the stuff these devs did! I would just be yelling at my PC and taking over an hour to get one of the simpler mechanics..
This is amazing. This is exactly what GameJams supposed to be: collaborating, trying something new, adapting, learning and having fun. I have just one major issue with this video: it is not obvious to the viewer how everyone (and especially BenBonk) experienced the "level up" feeling. I bet there were tons of eureca moments, surprises and mindset changing moments in the process. Otherwise - well done guys. Respect!
Wow! Congratulations on 20k+ subs! The idea of getting 20 devs to work on the game is cool but crazy. It's a miracle that it's not a hot mess. Well done to you all!
Looks Great! it was really funny to watch how many different Game devs made a game, some cleaning up code, making art, level design, bugs etc! I would love to be as good as you guys! :-)
Please don't camera shake with rotation, it causes mad motion sickness on those who are susceptible. You should always aim to keep the horizon line stable when shaking the camera to avoid triggering motion sickness. (zooming in and out can help with this).
This IS actually Amazing... I would never have thought this was possible....I mean working with multiple developers ... I Really like how the finished game looks ... Its absolutly amazing.... NoICE
This was really fun - so impressive what you managed to come up with. I love how the simple idea that you started with, and didn't really know where it was going, turned into this really clever little puzzle game
Oh, how i wished some talented, young Programmers would make a HunterxHunter Game. Until now, no one has done real-good with this, despite the franchise being so super-popular and it’s magic-system being even more popular.
I love this idea... Made my imagination go, and I did wondered before if there was no real direction and different developers added what they wanted (without trolling the project)
This game is pretty good! It can be played on mobile, the levels are challenging but fun, the art is good, and the audio/music slaps. The "I am on a not-so-good computer" mode is useful, too. 9/10
Played the game, was very intuitive and fun, got to level 9 and played a dozen times for maybe ten minutes and couldn't fit though the one wide hole, never saw the switch on the bottom left the entire gameplay... That's my small piece of advice/testing. Awesome vid, you should try this again sometime.
12:47 How heavy are those post processing and particle effects for them to have any kind of negative effect on a less than 10 year old computer? 3D games are orders of magnitude harder to render because of the extra dimension (tens of millions of polygons and pixels), so I can't imagine a small amount of 2D objects with a small amount of pixels giving any trouble.
i love how you usually see in these videos, all the developers working on a game one by one until the last person finishes. Then theres just Ben, working on the game every time somebody else finishes there part lol.
If I were a contributor, I would have made an animation for when the character finishes and starts a level. At the end, he would shrink or get absorbed by the green block. At the start a squared green light would summon the character. This gives some sort feel of progression, as entering and existing the level now is fluid and logical. (As far as an abstract game has logic) Awesome idea and great execution guys! You can alle be very proud! :D
This game was very fun on my phone. It plays much better on a phone than it does on a computer. You can ignore all error messages. Besides the post-processing effects (which don't show up even with potato mode turned Off) and the camera in level 7 (which sometimes jitters because the screen aspect ratio is wider than anticipated), everything works perfectly.
I suppose regular folks would focus on the new features being added, but I'd like to give a shout out to the devs who did refactoring, optimization, and had the foresight to know when it wouldn't be a good idea to add new features.
If I were to add a single mechanic to this game that would allow for a ton more level design, it would be one that limits where the cursor can click on screen, so that you could wall off certain regions of a level and add additional challenge to navigation based on available areas to click for some levels. It would bring use to some physics like rebounding off walls as an example.
TO ANYONE PRONE TO EPILEPSY WATCHING THIS VIDEO: THERE ARE EXTREMELY BRIGHT FLASHING LIGHTS ESPECIALLY FROM TIMESTAMPS 6:13 TO 6:37 CAUTION IS ADVISED PS:great video congrats on 20k
fun fact: in lvl 6 you can get softlocked by getting in just by the time you make it into the room, without all blocks destroyed just a little bug, i think you can fix it
It would of been cool if you had a level where you included glass and you had to rotate the glass where the lazer won't block the exit. In short a level where the lazer reflects off glass
Here's my thoughts from watching this video alone (I don't currently have a device that can play this game 😔). 1. I don't like the shaking effect, It makes me a little motion sick. Would be better if it was a bit more subtle. 2. I don't like the blue arrow/trail launch thing, it's to opaque. If it was more transparent it would be better. Aside form those two complaints, the game looks really cool. If I had a device that was compatible, I would totally play this game. You guys rock.
this game sucks
hmmmm
i couldn’t agree more
true
Ya, if only they removed the dash bounce, then it wouldn't be so hard.
In level 10, near the end of the puzzle, there's a gap that's just barely too small to fit thru, I have no idea what the real solution is.
In a nutshell: I passed it off to (developer), and they made these changes. When they were done, I spent most of my time figuring it out, and also fixing it a bit.
yes
yeah
Lol CooooL
@@BenBonk nice
@@theeternal6890 noice
LESSS GOOOO! Thanks for including me Mr. Bonk!
Bonk
Dababy Lesss Goooo
Honk
Genius name for game
Da goose
Eyy this was really fun to work on! Thanks for including me!
Ibrahim wtf r u doing here lmfaoooooo
@@GeorgeTheFunnyMan hes Bangladeshi not Turkish I think
Im pakistani
@@hypercube5088 yoo wtf whats up hyper
@@xapu8775 yooooo
btw who tf r u lmfao
Pog! it was pretty fun making the music, and thanks for choosing me to make your music!
ur music is good
@@Mistereee thanks!
The music is the best thing in that game, IMO
I love how BenBonk was basically just fixing things that broke between each devs turn to add things. 🤣
thats how group coding works. the person who goes first always ends up being the best and fixes everyone elses issues
@@normalcat woah thats coolS
@@normalcat woah that's coolS
@@normalcat woah thats coolS
@@normalcat Slooc staht haow
N8Dev is the real hero for refactoring and commenting. What a legend. 😤
Indeed
LOL thanks ;)
@@n8dev goat
@@Flairis ;)
@@n8dev your channel is actually pretty good
Thank you so much BenBonk this was a blast I absolutely loved it :D, even if my contribution was a little bit cursed xD
I don't think it's cursed.
I think it's cute!
Oh wow I can’t Believe THE BLANKdev himself was included in this! This was so fun!
This video is so cool... Awesome to see everyone come together like this. Great concept for a video as well! I had a blast participating, Thanks BenBonk!!!!
I'm very glad I got to participate! Thank you for hosting this!
“Though I think the new sprites could use some color changes”
Ah yes, G R E E N
This was really fun to work on Ben, thanks for doing this!
This should become a regular game jam of sorts. It would be awesome to see what would come out of them!
You could have teams of like eleven, one person is the communicator/team leader and the rest take turns editing the game. This way there can be a person like Benbonk that knows what has been going on throughout the game's development but it's not just the team leader that does the work.
this is such an awesome idea. Looks awesome man ! and loved the video and editing :)
This is the most chaotic challenge in existence. I swear I'd be terrified to try this lmao
I can't do much in an hour, much less do all the stuff these devs did! I would just be yelling at my PC and taking over an hour to get one of the simpler mechanics..
This is amazing. This is exactly what GameJams supposed to be: collaborating, trying something new, adapting, learning and having fun. I have just one major issue with this video: it is not obvious to the viewer how everyone (and especially BenBonk) experienced the "level up" feeling. I bet there were tons of eureca moments, surprises and mindset changing moments in the process. Otherwise - well done guys. Respect!
I've never been flashbanged so many times in one video. That level transition is brutal. Especially in timelapses.
Wow! Congratulations on 20k+ subs!
The idea of getting 20 devs to work on the game is cool but crazy. It's a miracle that it's not a hot mess. Well done to you all!
Looks Great! it was really funny to watch how many different Game devs made a game, some cleaning up code, making art, level design, bugs etc! I would love to be as good as you guys! :-)
Yo, watched the vid yesterday but forgot to comment haha
Congratz on 22k and thanks for having!
Please don't camera shake with rotation, it causes mad motion sickness on those who are susceptible. You should always aim to keep the horizon line stable when shaking the camera to avoid triggering motion sickness. (zooming in and out can help with this).
Kind of late here, but thank you so much for including me in this video! I had a blast programming for my hour! :D
This IS actually Amazing... I would never have thought this was possible....I mean working with multiple developers ... I Really like how the finished game looks ... Its absolutly amazing.... NoICE
Hi
@@floracannam1903 Hi
This was really fun - so impressive what you managed to come up with. I love how the simple idea that you started with, and didn't really know where it was going, turned into this really clever little puzzle game
Congrats for hitting 20k and it was a really cool video idea for the special
_K n i g h t i n c h e s t_
Ik someone on xbox 1 with the same pfp lol
Bravo everyone! This was an amazing work of art from a development standpoint. And an amazing feat.
Oh, how i wished some talented, young Programmers would make
a HunterxHunter Game. Until now, no one has done real-good with this, despite the franchise being so super-popular and it’s magic-system being even more popular.
This is a really fun challenge also amazing job on 20k my man!
I love this idea... Made my imagination go, and I did wondered before if there was no real direction and different developers added what they wanted (without trolling the project)
5:02 - Battle For Dream Island?
This game is pretty good! It can be played on mobile, the levels are challenging but fun, the art is good, and the audio/music slaps. The "I am on a not-so-good computer" mode is useful, too. 9/10
Played the game, was very intuitive and fun, got to level 9 and played a dozen times for maybe ten minutes and couldn't fit though the one wide hole, never saw the switch on the bottom left the entire gameplay... That's my small piece of advice/testing. Awesome vid, you should try this again sometime.
yo did not expect to hear my guy N8Dev, see my friend Markossita get mentioned as well Affax and Retro. Nice surprises! congrats on 22k dude.
Hey there :) lol
@@markosittasmusic120 hey man!!
@@buddygamesdev heya
nice now you guys SHOULD i mean DEFINETLY make game studio together
I just love how this is such a cute small community and some of those other developers also made their own video
Congrats on 20K. almost 30K!
"Making hard levels can be very hard" 🧐
5:09 hmm, this cursor design is quite familiar... i wonder who could've created that original design concept
N8 dev is actually a small TH-camr and I glad you featured him!
N8 dev sus
12:47 How heavy are those post processing and particle effects for them to have any kind of negative effect on a less than 10 year old computer? 3D games are orders of magnitude harder to render because of the extra dimension (tens of millions of polygons and pixels), so I can't imagine a small amount of 2D objects with a small amount of pixels giving any trouble.
i love how you usually see in these videos, all the developers working on a game one by one until the last person finishes.
Then theres just Ben, working on the game every time somebody else finishes there part lol.
These game jams are always fun, it's great to see how ideas evolve over time.
I want more stuff like this to exist!! Collaborations like this are super cool
ben was just the glue holding it together
thanks for including me :D
I cant believe I saw your Comment , I am a huge fan of you , please reply 🙏
@@B8Code yo
in summery " I fixed 20ppl code "
this's me in one of my projects I spent 10 hours a day doing fixes and 2 hours adding stuff for entire week
I played this, and the version where you turn “i am on a not so good pc” looks SO much better.
I mean, who would want to play with a blurry screen?
not played but i agree that bloom looks kinda ugly when its used on everything
Shoutout to N8dev, that is IMPORTANT AND INVALUABLE work. Devs love you.
If I were a contributor, I would have made an animation for when the character finishes and starts a level.
At the end, he would shrink or get absorbed by the green block.
At the start a squared green light would summon the character.
This gives some sort feel of progression, as entering and existing the level now is fluid and logical. (As far as an abstract game has logic)
Awesome idea and great execution guys! You can alle be very proud! :D
Wonderful idea! Would love to see more of these videos!
Finally get to watch this video. Looking cool Benbonk
"I didn't finish it, as making hard levels can be really hard" 7:43
Wow, I didn't know that!
Please do this again this was amazing
This game was very fun on my phone.
It plays much better on a phone than it does on a computer.
You can ignore all error messages. Besides the post-processing effects (which don't show up even with potato mode turned Off) and the camera in level 7 (which sometimes jitters because the screen aspect ratio is wider than anticipated), everything works perfectly.
How do you play on phone ?
I suppose regular folks would focus on the new features being added, but I'd like to give a shout out to the devs who did refactoring, optimization, and had the foresight to know when it wouldn't be a good idea to add new features.
If I were to add a single mechanic to this game that would allow for a ton more level design, it would be one that limits where the cursor can click on screen, so that you could wall off certain regions of a level and add additional challenge to navigation based on available areas to click for some levels. It would bring use to some physics like rebounding off walls as an example.
This is a really good video, thank you. I appreciate content like this.
A cool idea would be a global leaderboard for how many clicks you used throughout the game
Ah yes, this will create a competitive scene
@@Flairis road to Grandmaster series when?
This format is MEGA cool!
Sick concept, hope to see you do more things like this
I’m really late but I loved the idea the people you featured were great and you are too Im really impressed how polished the game is
TO ANYONE PRONE TO EPILEPSY WATCHING THIS VIDEO:
THERE ARE EXTREMELY BRIGHT FLASHING LIGHTS ESPECIALLY FROM TIMESTAMPS 6:13 TO 6:37 CAUTION IS ADVISED
PS:great video congrats on 20k
Actually is a lot of flashing
5:09
Is that Dragon from mope?
The first developers: I SHALL DO MOST OF THE THINGS HERE
The last developers:yay, i do some art and effects!
Hey Ben you should make the last boss in slime keep not green. Maybe he stole all the other colors or something
there's so many people that worked on this that a lot of the comments are 'it was so fun to work on this!!'
This is a super cool idea for a game!
Why do you only have 24.8k :( you are really good at editing videos, making games and your content is the best
fun fact: in lvl 6 you can get softlocked by getting in just by the time you make it into the room, without all blocks destroyed
just a little bug, i think you can fix it
Great format, thx
You deserve more than 20 k you deserve 50 mil subs
9:40 hes from finland right?
Hey just wondering if you could tell us what kind of coding languages you used would be great!
10:58 The quit button is indeed very special
one of the nicest puzzle arcade games i played.
love the levels!
I’ve been subbed since 1k now you have 20k time flies by😅 anyways congratsssss ben!
Such a cool idea!!
this is awesome! u should do more of these
This was such a good idea
but also imagine the chaos if you don't tweak things a bit that broke in-between
Can you remove the dash bounce? It makes levels 6 & 8 way too hard. Someone probably added it & then didn't test it past level 5.
This just broke my brain- 8:01
To the guy that added cracks to the blocks to indicate its health.... Congratulations! Hands down best addition that is not a core mechanic.
Why did that one kid remove the longing love between the ball and cursor?
i think when the ball hits a orange square its face should change to be like a reaction like >x[ or something like that
Maby create a final boss which is one huge block who launches mines. And it has 9 hp. The boss also can launch layzers
Have I missed something? How can you add post processing to the UI if not by having a game space canvas?
Can u add a level editor for doing own levels? Please
I loved it! 🎉 Great work and very interesting video! Hello!!!! Dev. From your new subscriber!
Props to the guy who spent his time organizing the code, it's so important but also so boring to do
It would of been cool if you had a level where you included glass and you had to rotate the glass where the lazer won't block the exit. In short a level where the lazer reflects off glass
What is the music at 4:27? It's AMAZING!
th-cam.com/video/Nl9LrqV_HG8/w-d-xo.html
5:08 is that the dragon from mope.io?
Shout out to the guy who refactored the code. Not the hero we deserve, but the hero we need.
Why was there tubbo’s twitch no screen image?
Is there a challenge mode for the game to limit the amount of clicks you get per level?
If not, that'd be a good addition
Is there any way of turning off the screen shake?
I was thinking you could make the ball suck up the particles from the broken blocks, and that’s how you’d get money
This is really cool! Do more like this XD
What's the background music?
Here's my thoughts from watching this video alone (I don't currently have a device that can play this game 😔).
1. I don't like the shaking effect, It makes me a little motion sick. Would be better if it was a bit more subtle.
2. I don't like the blue arrow/trail launch thing, it's to opaque. If it was more transparent it would be better.
Aside form those two complaints, the game looks really cool. If I had a device that was compatible, I would totally play this game. You guys rock.
10:58 "Special functionality" Frick you, Ben.
-Galse
hehe
@@BenBonk Not funny. Didnt laugh.