They Said My Game Sucks, So I Added This...

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  • เผยแพร่เมื่อ 17 ก.พ. 2022
  • The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/badgamedev02221
    They Said My Game Sucks, So I Added This...
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    My Patreon:
    / badgamedev
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ความคิดเห็น • 2K

  • @BadGameDev
    @BadGameDev  2 ปีที่แล้ว +101

    Thanks for watching the video!
    If you'd like to check out Skillshare, the first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/badgamedev02221

    • @IceTails_
      @IceTails_ 2 ปีที่แล้ว +3

      sure

    • @jozimastar95
      @jozimastar95 2 ปีที่แล้ว +4

      yo I suggest you to check game called age of zombies. it may be give you an idea abaut how to make it 4:40

    • @OleanderStarshine
      @OleanderStarshine 2 ปีที่แล้ว +2

      I'm not amazing at it but I'd absolutely love to help with the storymode, for free and all.
      I'm a bit of a writer and love to get into the gaming aspect of it.
      I don't have much finished work to show as I've been through some personal stuff the last two years which are finally settling down but I'm sure as hell motivated and pretty creative.
      I hope to speak to you one day!

    • @luckygreentiger
      @luckygreentiger 2 ปีที่แล้ว

      Instead of just disappearing, have zombies leave blood spots, skeletons a pile of bones, that disappear after a few seconds. Some kind of corpse. Flame enemies should have charred corpses :-p. Ghosts should be immune to certain weapons. Trees should be able to catch on fire and damage enemies for bit before being removed.

    • @nicklausjayakumar4555
      @nicklausjayakumar4555 2 ปีที่แล้ว +1

      Story mode suggestion- once you're doing your job as an FBI agent stopping the bomber exploding the airplane but you failed you become unconscious a for a while and waking up on a island enemies but you need to survive
      Is it ok I'm bad at writing things
      map island mode
      Is it ok

  • @KaftaninaTheSexMaster
    @KaftaninaTheSexMaster 2 ปีที่แล้ว +556

    I would love if you made the zombie boss more detailed, I mean everything has similar sized pixels, and then theres this zombie with 1 pixel being the size of like 10 normal ones

  • @baucap8451
    @baucap8451 2 ปีที่แล้ว +390

    You should make killing enemies more satisfying, especially when killing the boss, add some particles screen shake and sound

    • @G_Fantastic
      @G_Fantastic 2 ปีที่แล้ว +7

      I agree alot

    • @matasstonkus3382
      @matasstonkus3382 2 ปีที่แล้ว +5

      agree

    • @TheRangoonss
      @TheRangoonss 2 ปีที่แล้ว +3

      yah like smashing in to particles

    • @Lime_177
      @Lime_177 2 ปีที่แล้ว +3

      Ya he should also he should also add more boss's

    • @baucap8451
      @baucap8451 2 ปีที่แล้ว

      @@Lime_177
      🤨

  • @nalab_5369
    @nalab_5369 2 ปีที่แล้ว +198

    I Have a little feedback to give here:
    Add some kind of texture for the sand, so it isn't just a solid color
    Add particles and camera shake/special effects when shooting, getting damage, dealing damage, etc...
    Add some kind of effect to show that the shoot actually deals damage, like some blinking red color when the enemy gets hit
    (sorry for the bad english i am not actually a fluent speaker)

    • @socialworldapparel
      @socialworldapparel 2 ปีที่แล้ว +6

      You have amazing english

    • @that_interesting_bird
      @that_interesting_bird 2 ปีที่แล้ว +9

      Your English is good, also good idea, quality of life changes that would make the game way better

    • @tonnyhowladar6264
      @tonnyhowladar6264 2 ปีที่แล้ว

      Get hit*

    • @FyreMoon1
      @FyreMoon1 2 ปีที่แล้ว +4

      @@tonnyhowladar6264 gets hit* if your going to correct someone, atleast do it right

    • @skyguygamer2040
      @skyguygamer2040 2 ปีที่แล้ว +4

      @@tonnyhowladar6264 bozo tried to correct somebody but failed 💀

  • @spy8s
    @spy8s 2 ปีที่แล้ว +138

    5 suggestions:
    1: a walking animation for the player + enimies
    2: when a wave starts you can see it's visibly darker
    3: a blood night (spawns are multiplied)
    4: more building materials
    5: better island look

    • @Nugcon
      @Nugcon 2 ปีที่แล้ว +7

      - Sounds and weapon animation/effects. It would be nice to make firing the guns more satisfying.
      - An indicator when an enemy gets hit. Flashing red, a sound, knockback, etc.
      - Polish the graphics
      - Health bar and/or breaking animation for blocks
      - More animals and maybe a way to farm them.

    • @Twist_Ligma
      @Twist_Ligma 2 ปีที่แล้ว +3

      Great idea also enemy*
      But great idea

    • @bobbylechatdansuncostumede7294
      @bobbylechatdansuncostumede7294 2 ปีที่แล้ว +1

      Maybe another big attack for the boss where he throw a big Boulder at you, or maybe in another boss fight, but I think this idea cool, idk.

    • @anwithaponnapati4455
      @anwithaponnapati4455 2 ปีที่แล้ว

      A food bar would be nice

    • @worzom6793
      @worzom6793 2 ปีที่แล้ว

      But hes a "badgamedev"

  • @cumpissshit
    @cumpissshit 2 ปีที่แล้ว +177

    So there’s several pretty basic ideas but hope they will help you
    1. I think YPWS should have some sick 8bit music
    2. Sound effects (when you walk, chop a tree, shoot etc)
    3. Some decals when you kill enemy’s
    4. Maybe do cool animations for guns? Like recoil or sliding element for pistol
    5. Also if guns had some time before each shot, that would add more intense moments to the game
    6. Some guns should leave empty shells on the ground

    • @jolleykids2844
      @jolleykids2844 2 ปีที่แล้ว +1

      bro big brain

    • @cumpissshit
      @cumpissshit 2 ปีที่แล้ว

      @@jolleykids2844 tf thanks

    • @randomaccount6146
      @randomaccount6146 2 ปีที่แล้ว +3

      Those are more of visual updates tho. Probably should be added after all of the functionality is done.

    • @slurpyboi3965
      @slurpyboi3965 2 ปีที่แล้ว +5

      Crafting to, like, upgrade your weapon or walls.

    • @mahamann7734
      @mahamann7734 2 ปีที่แล้ว +2

      thats more of a detail thing and wouldn't change the gameplay much other than the reload thing

  • @Anonymous4045
    @Anonymous4045 2 ปีที่แล้ว +76

    "Story Mode" should be a series of levels that introduce the different weapons and enemies, as well as the building mechanics

    • @thewahoozarif
      @thewahoozarif 2 ปีที่แล้ว +1

      Also some bosses and an impossible final boss

    • @salimasalima6742
      @salimasalima6742 2 ปีที่แล้ว +1

      @@thewahoozarif Not impossible. see my comment ⬆

    • @zoecaldwell7758
      @zoecaldwell7758 2 ปีที่แล้ว +1

      Yeah

  • @ryanmichaelblunt
    @ryanmichaelblunt 2 ปีที่แล้ว +55

    suggestions:
    Sand should have more texture, this should make movement feel less isolated and be more aesthetically pleasing
    Boss should have some sort of ranged attack, a melee boss vs a shooter player is way too easy as is, some sort of ranged attack like three rocks that float in the air and then home after the player would be cool. this would happen every so often.
    Death animations and particle effects. Big boy just kinda vanishes, I feel he needs some more rewarding death animations.
    Lessen the damage on the flamethrower, as it is an AOE weapon, it shouldn’t tank like every other weapon. Give enemies a “on fire” particle effect and have them die like 3 seconds later, not immediately

  • @Kampi_PL
    @Kampi_PL 2 ปีที่แล้ว +7

    I have some ideas for the game:
    1.The flamethrower shoud be a special skill weapon its too op
    2.Add sprint bar
    3.Make some animations or particles when enemy or boss died
    4.Add classes (some ideas down bellow)
    -Sprinter (moves faster but have weaker weapons)
    -Tank (has more HP can one hit kill with melee but have weaker weapons)
    5.Events like full moon (enemies will be faster and deal more damage)
    6.Giant Zombie should be faster
    Bosses:
    Skeleton king:
    -Has sworld which deals 1 heart damage
    -Has 2 HP insted of 3
    Abilities:
    -Summons tones of week skeletons (died on one hit)
    -Randomaly spawns tombstone (block like wood)
    Ogre:
    -Slow
    -Has long range club
    -Has 3 HP
    Abilities:
    -Growling (slows down the player
    )
    -He can hit the ground and destroy every blocks and deals 2 HP if player is close

  • @cattymations
    @cattymations 2 ปีที่แล้ว +66

    In story mode, there should be acts. Each act is a different map. Each act last about 30 waves (your choice) and after you beat the boss on the last wave, there should be a cutscène, and then you go on to the next act.

    • @abhin_5435
      @abhin_5435 2 ปีที่แล้ว

      That's cool wait the cut scene like shadow fight 2 that's awesome

    • @officialgremlin
      @officialgremlin 2 ปีที่แล้ว

      Cool idea: insert a bit of lore in that, and you're done!

  • @vectorohyeah318
    @vectorohyeah318 2 ปีที่แล้ว +17

    Idea for story you crash on an island and once you reach a certain wave (boss wave) you get a wrench which you can use to fix a boat on the edge of the map to bring you to the next island (maby a volcanic island) here you would get to choose a second gun and fight the boss (a giant lava monster) I'll let you come up with the rest

    • @bobjoebo8933
      @bobjoebo8933 2 ปีที่แล้ว +3

      Yes, Islands would be a great storyline

    • @LeoVOXA
      @LeoVOXA 2 ปีที่แล้ว +1

      StoryMode:
      Szenario: zombie apocalypse.
      After your Wife cheated on you. You decide to start a new life in a new country. You get on a plane. But there was an infected on the plane. Everybody scream cause the zombie is eating a passanger. The co pilot comes out to check whats going on.
      Wrong move.
      The zombie rushes on the pilots infecting them.
      The plane crashes.
      You are the only survival.

    • @Autumn_Foxx
      @Autumn_Foxx 2 ปีที่แล้ว

      @@LeoVOXA I like that idea.

  • @splendidfalafel8987
    @splendidfalafel8987 2 ปีที่แล้ว +5

    Story mode: a backstory why we ended up on the island, and maybe a quest like saving other people from the zombies / adopting a wild chicken by offering them food, the chicken companion fights/picks on zombies and makes you temporarily op
    And maybe one could insert some messages / informations about the place to make it feel more ancient (and not like, build in 40 hours)
    Really nice so far!!

  • @clasteryclast4972
    @clasteryclast4972 2 ปีที่แล้ว +4

    Mobs suggestions:
    1. Change the way skeletons move. Instead of charging the player like zombies do, make them try to flank the player by moving towards them from the left or right. You can also make some zombies follow the skeletons, so the horde will try to actively surround the player.
    2. It would be nice to see a support monster, which does not attack the player but provides healing or speed boost to it's comrades.
    3. You can add something like a catapult. If the catapult is closer to the enemy than the player is, the enemy will go to the catapult and launch itself onto the player's defences. This would make camping impossible.

  • @TheNormalLookingHammer
    @TheNormalLookingHammer 2 ปีที่แล้ว +14

    Ideas
    - The boss sometimes stops and starts to throw 3,2 objects like trees or rocks
    - The boss drops something like wood,stone,some other stuff if dead
    - Add metal they are uncommon and are only found in beach. there strength is like rock thought much more powerful
    - Day and night cycle Idk if this has been added yet but ok.The dark is like dark but you can still see enemies and grass and stuff like that. and the only light emitting is from your character. light range is around 5 blocks. like the building mechanic
    - Caves. caves are structures made with rocks inside there's loots inside but it is guarded by enemies

    • @Chrizz_YT
      @Chrizz_YT 2 ปีที่แล้ว

      i LIKE IDEA

  • @PurpleSaturn726
    @PurpleSaturn726 2 ปีที่แล้ว +35

    Maybe for the multiplayer options, have two “sub-modes” to that as well? One option could be a two player option (So that’d be typical 1v1 PVP, and two-player endless mode), and another could be a four player option? (2v2 PVP, and four player endless mode)

  • @LenTos1337
    @LenTos1337 2 ปีที่แล้ว +7

    Wow, your videos motivated me to return back to learning game development, I'm a full time web developer but I always wanted to work on games, seeing you implement all of these interesting mechanics is like a spark to my little dream

    • @FieldsOfConfusion
      @FieldsOfConfusion 2 ปีที่แล้ว

      nice

    • @beeledet5318
      @beeledet5318 ปีที่แล้ว

      Are you making games if so send me a link please and I play mobile

  • @Mostly_Roblox
    @Mostly_Roblox 2 ปีที่แล้ว +7

    Story mode idea: maybe every 10 waves there would be a boss, and after a boss is killed you would move on to the next map
    (also maybe make it a full Steam release if possible)

  • @evano7
    @evano7 2 ปีที่แล้ว +19

    You make it so that every few minutes, it will be nighttime which will last 1 or 2 minutes. More enemies will spawn, and maybe you could make it so that ghosts come out during this time! This will encourage players to use the building mechanic to build a base, and will thrill them with challenging gameplay!

  • @VengefulSpectre
    @VengefulSpectre 2 ปีที่แล้ว +31

    Maybe different zombie types. You could also add obstacles that can hurt you. Like toxic waste (that’s for some reason on the island) that hurts you but when a zombie steps in it, it turns the zombie into a acid spitting zombie, also maybe make it where the fire from the flamethrower sets the zombies on fire. Maybe guns run out of ammo and it spawns on the map. I think it would give players more of a reason to move around the map. Idk if any of these ideas are good but there what came to mind lol.

    • @guiii0696
      @guiii0696 2 ปีที่แล้ว

      maybe a zombie that when he dies he spills toxic waste?

    • @VengefulSpectre
      @VengefulSpectre 2 ปีที่แล้ว

      @@guiii0696 that could be cool. Tbh there's a lot of ideas you could realistically add but whether they fit with that level will be a different story. I do like the toxic waste idea. However it got implemented if it does.

  • @DrunkMoth
    @DrunkMoth 2 ปีที่แล้ว +8

    i think it would be cool if you expand on the fighting system, like adding more melee and make it more interesting to use(like moving your cursor to swing the weapon and deal damage)

  • @plan675
    @plan675 2 ปีที่แล้ว +1

    For story mode: He crashed from a plane and washed up on an island with only a gun and a working radio,from the radio you hear a voice saying that someone is coming to save you but you have to defend the waves (you decide how many but I suggest 60 waves for the 6 different types of enemies. Different bosses per 10th wave) until the ship arrives

  • @Citrus2006
    @Citrus2006 2 ปีที่แล้ว +13

    Maybe you could have events that spawn items across the map to discourage camp-y play styles, like a meteor that crashes near one of the borders that has strong resources to harvest and use for base building or crafting.

    • @NewHopeGames
      @NewHopeGames 2 ปีที่แล้ว

      I find things like this make many games more interesting

  • @Brizzle427
    @Brizzle427 2 ปีที่แล้ว +10

    Honestly a visual update would be a good idea. Adding some particles when Zombies are hit would make the kills more satisfying, likewise the buildings having a visual of taking damage and eventually breaking would look good. I'd also suggest making the floor look more like samd as at the moment it just looks like a yellow void.

  • @androidluvsklei
    @androidluvsklei 2 ปีที่แล้ว +1

    I have some ideas for another update:
    Add more pixels and detail to the boss zombie,
    Add death animations to the zombies and enemies,
    Maybe add a crafting system for the new weapons?

  • @pouek_9539
    @pouek_9539 2 ปีที่แล้ว

    You should use some pixel font, add screen shake when shooting from guns, particles for breaking wood and stabbing zombies (blood particles), screen shake when boss is rushing at u, giant blood explosion when boss is defeated, maybe some vignette?, flame thrower should ignite zombies trees and ur own base (zombies would take damage over time when ignited and have a chance to put out themselves) And ofc sound effects because this game has some cool mechanics but it doesn't have any feedback for what r u doing. Players won't be satisfied with shooting boss if he will just dissappear. I know it's still in development and making games is not easy (I made some games myself) and sometimes you won't understand why players really like something u think is boring but that is just a part of learning. Good luck on ur game!

  • @The_PokeNerd
    @The_PokeNerd 2 ปีที่แล้ว +10

    Maybe add some more bosses every 10 waves and eventually it loops back around to the first boss, but buffed, and it keeps going like that, looping and buffing. In Story Mode, you would only fight each boss once.
    For clarity:
    Basically, have like 5 or so bosses, and after all 5 are used, it uses a buffed version of Boss 1, then buffed version of Boss 2, and so on.

    • @Tigewew
      @Tigewew 2 ปีที่แล้ว

      Imo there should also be a final boss that would appear at the end of story mode, as well as in endless mode at a certain amount of waves

  • @kleut69
    @kleut69 2 ปีที่แล้ว +14

    I think that making the bullets a bit more visible and maybe different depending on each gun would be cool. Because right now it is kind of hard to see them. (I am colorblind, which may effect that but I think it would be good none-the-less.)

    • @phoneandroid5346
      @phoneandroid5346 2 ปีที่แล้ว +1

      I can't see them move cuz I'm normally blind

    • @SavageJarJar
      @SavageJarJar 2 ปีที่แล้ว +1

      They should be yellow or something so you can tell them apart from your body.

    • @dergecko92
      @dergecko92 2 ปีที่แล้ว

      @@SavageJarJar Yellow is a bad Idea, since the ground is yellow too

    • @SavageJarJar
      @SavageJarJar 2 ปีที่แล้ว

      @@dergecko92 Shoot, you’re right. Maybe blue would work.

    • @dergecko92
      @dergecko92 2 ปีที่แล้ว

      @@SavageJarJar or red, to indicate damage

  • @Im_not_epic
    @Im_not_epic ปีที่แล้ว +1

    Hi. I love this game, but I have some ideas for the game.
    1. I think the other map with the lava monster and the ghost could be a halloween theme, or a grave yard. Maybe you could mine the grave stones for stone?
    2. Maybe when the zombie boss is killed, it could spawn 50 zombies, or a bow and arrow.
    3. There could be a different boss in each map.
    4. Maybe you could add more variants to a skeleton or something. It seems like there are more zombie variants, and less other variants.
    5. new enemy ideas are:
    spider
    mummy (they never get enough love)
    witch
    devil-thing
    6. maybe a way to make armor, or a shield, or like a force field that lasts a few seconds at a time
    7. CUSTOMIZEABLE SKINS

  • @alexpayne1364
    @alexpayne1364 2 ปีที่แล้ว +2

    Story Mode suggestion: You've been deployed to an island and later after a few message pickups you find out it's a setup and are stranded option to make a temporary base with the materials you find or you can explore the island and find its dark secrets and the reason you were placed and deserted there. Eventually, a team of island explorers finds you (bot cutscene). The ship sets off home but something in the water pokes a hole into the gas container and the ship explodes. You and 2 others out of 6 (bots) are able to jump off before the kaboom. You blackout in the water and you dry up on another island but something is different about the island. just seems a bit fake ... (your choice on whats next)

  • @jacobm1784
    @jacobm1784 2 ปีที่แล้ว +17

    Here are some ideas I've got.
    1. Add shields and/or armor that reduces/block incoming damage.
    2. Maybe throw in some healing items.
    3. Monster traps. These can harm and/or slow monsters

  • @ObsessionChange
    @ObsessionChange 2 ปีที่แล้ว +5

    Thanks for all you do, you're very inspiring and you rekindled my love of game development! Thanks for showing us that you don't have to be perfect to make something that you can be proud of!

  • @monkegaming7641
    @monkegaming7641 2 ปีที่แล้ว

    Add bodyguards where you can hire by giving them a certain number of recourses. You can also add multi player where every group of 5-10 people help each other to survive. Add a chat for the multi player group (make sure they have labels of some sort) to help people communicate. Try adding horses ( or camel since it is a island) where you can tame them with a grass pile. You can then ride them to be faster. Might want to add tribe people who will use a bow and arrow or spears to kill other enemies (they might also attack you). Also try adding roles such as medic (who heal people who have lost health), engineer (build turrets around the map to auto attack enemies), and Protector (has a shield to protect other players). That is it. Sorry for adding a lot

  • @bonemeburner5165
    @bonemeburner5165 2 ปีที่แล้ว +1

    You should make ammo for the weapons and monsters will drop ammo sometimes. The boss will be the progression of weapons in endless mode that when dies, will drop a weapon. The zombie boss will reappear (doesn’t have to be a zombie still) and will get stronger with new abilities (like throwing a couple of zombies at you etc) the ammo th at you pick up will vary depending on the gun you are holding. the pistol will have the highest ammo while the shotgun prob will have the least. You should also make the gun sometimes jam, and also the aiming a little off(since there is recoil) and stamina so the player can only sprint so much(recovers when not moving or when eat chicken)
    for story modes you should make it such that on some levels, you have a goal to complete like (protect the civilian) where if you win, you get the civilian as an ally, or a harder one (only kill zombies) etc. Then the final boss will be the one that unlocks the other modes or somethifn.
    Also add skin costumisation!
    Add a like poison noght kind of like in Stardew Valley caves where spawns are multipled
    If you add a night map for ghost and lava monsters, also add bats that are one shot but less predictable
    Guys like this so @BadGameDev can see it!!!

  • @ivanmargosdoesEverything.2923
    @ivanmargosdoesEverything.2923 2 ปีที่แล้ว +16

    Tower defence mode: you put towers such as a knight an archer or any other ones the king must be defended once the castle breaks he can defend himself a little bit but he’s weak so he can die in 2 hits and if the king dies you lose and another suggestion I have is PVP mode (not the one you just said) where both players can spawn any hostile enemy and try to get their castle or in the tunnel which both areas will have a health bar the one with the most hits again can defend themselves but this time the zombies are a bit faster so that if the castle falls and the player is running they can get the player and kill them also add extra 2 tower bots to make it more interesting

    • @Tigewew
      @Tigewew 2 ปีที่แล้ว

      That seems too far from YPWS

    • @kleut69
      @kleut69 2 ปีที่แล้ว

      That would be a whole different game

  • @BraianStrak
    @BraianStrak 2 ปีที่แล้ว +3

    Nice work, looking forward to seeing how the game will evolve :) The weapons were a nice addition.

  • @that_interesting_bird
    @that_interesting_bird 2 ปีที่แล้ว

    I would like to see some cool effects and maybe power ups (health,speed, ect.)
    Also a idea for the story mode: you are just a normal guy that went on a vacation to a small island that happened to be unhabitable due to a infection caused by a certain bug found in the sand, and the infection is very slow but has killed and infected the inhabitants of the island.
    Map Ideas: volcanic eruption: a island with a volcano that erupted with dead trees (volcanic enemy can be found there)
    And the color scheme would be burnt with fire/lava (maybe there can be places too hot for the player that will take health)
    Haunted island: a grey and gloomy map with dead/withered trees and grave stones around (maybe there can be a game mode to destroy all the grave stones to stop the spawn of spirits)
    I think there should be more bosses and you should add particle effects to show power.
    Enemy ideas: every certain amount of rounds there should be a new enemy introduced.
    The puker: based off of the boomer from left 4 dead, has a longer range that re-charges and explodes on death.
    Electro zombie, stuns you and has far range, rarely messes up vision for a few seconds (flash bang).
    Speedy zombie: like the small zombie but normal sized with normal health except faster but a little slower than the small zombie.
    Infectious zombie: infection bar goes up when you get hit by it.
    Mechanic ideas: you have a infection bar that goes up when you are hit by the infectious zombie and it makes it so you have to collect the cure, (vial of a colored liquid) the cure will reset the infection bar giving the game more challenge.
    Other ideas: character customization, weapon customization, rocks can now drop metal, more building types (metal found in rocks), doors (metal, wood) canet you enter/exit bases quickly without having to break the wall, crafting menu (to craft doors or any other items like weapons)
    Stronger melee weapons (bat, katana, knife ect.)
    Okay imma shut up now, I love the content and the work you put into it, thanks for reading and your doing great! 😃👍
    EDIT: Cattymations Made a really good idea for the story mode with the idea of acts, your on one map and you do a certain amount of waves and then beat the boss, then a cutscene will somehow swap you into a new act. I loved the Idea and really would drive the story in a cool direction! :)

  • @syrusgrove8682
    @syrusgrove8682 2 ปีที่แล้ว +7

    I feel like you could make a boss version of all the enemies with each of them having strengths and weaknesses like a ghost boss could have it's abilities but it has a little less health and a Titan Zombies boss would be very slow but take a ton of hits to kill and would be able to launch enemies to you.

  • @Gorabule
    @Gorabule 2 ปีที่แล้ว +4

    For Story Mode you could make horizontally long levels where you make your way from left to right, scavenging materials from Ruined buildings and surviving hordes of zombies. The end of each level could be capped by different objectives like surviving a massive wave. Transitioning to different biomes could be through a boat at the end of each level. And each level could have their own unique enemies.
    Edit: Also if you need a pixel artist for any new assets you'd want to add to the game, I'd be happy to come up with some for you.

  • @pabloexe1584
    @pabloexe1584 2 ปีที่แล้ว +3

    Maybe you could add some structures with different weapons, and more atacks to the boss

  • @AZ-bc7wd
    @AZ-bc7wd 2 ปีที่แล้ว

    This game has alot of potential especially the multiple islands idea you talked about and I think you could do somthing pretty cool with it my idea is when you go to a different island there's a boss battle on the island. Each boss fight could be different from eachother. This idea is pretty cool because you can take this idea anywhere maybe you could have the bosses drop loot to help you in combat or you make it so you have to kill the bosses to fight the final boss or you could have both.

  • @azent3126
    @azent3126 2 ปีที่แล้ว

    the blocks fitting like a grid instead of random placement is probably my favorite, never saw that before in your game before.

  • @jacksroolz3525
    @jacksroolz3525 2 ปีที่แล้ว +4

    my idea of story mod is like you can swich between 3 chars : pistol / shotgun and uzi and when one die you swich to another and you need to save a town from the zombies and at the end you fight the zombie lord that created every single monsters
    Also you can make in multiplayer so you can choose your class of gun or maybe buy them at the multiplayer store in the multiplayer menu

  • @OleanderStarshine
    @OleanderStarshine 2 ปีที่แล้ว +4

    I'm not amazing at it but I'd absolutely love help with the storymode, for free and all.
    I'm a bit of a writer and love to get into the gaming aspect of it.
    I don't have much finished work to show as I've been through some personal stuff the last two years which are finally settling down but I'm sure as hell motivated and pretty creative.
    I hope to speak to you one day!

  • @thegayestbitch7767
    @thegayestbitch7767 2 ปีที่แล้ว

    Some suggestions for you:
    The flamethrower
    - burning the trees and any wood that's been placed
    - to do a type of fire damage put into any surviving enemy
    The Boss
    - could have more health than the player and does more damage
    - drops a special weapon or something that helps the player out
    - whenever you evolve an upgrading system if it uses xp or coins the boss could also drop that
    A few things that might helpt the game feel more detailed is a crafting system, inventory, armor, sheilds, or maybe a way to farm the chickens for food or trees drop fruit sometimes when cut down and if you plant the fruit it mashed a tree that will definitely drop that fruit. I hope something I said helps you out! (:

  • @Mr_Tophatt
    @Mr_Tophatt 2 ปีที่แล้ว +1

    I think you should make it so that in story mode you survive a certain amount of waves, and then the boss comes, if you defeat him you go to the next level (you could add a cutscene here if you wanted). Each level the bosses and enemys would get harder, and each level will add a new type of enemy ot the already existing ones, as well as the old ones from the last level being there too. Maybe you could add new materials for each level.

  • @lander4274
    @lander4274 2 ปีที่แล้ว +3

    You can add portals and make the background of the game much better because it looks like desert have three in it? You can make the flamethrower particle much better and some people use it like pixels going out of the flamethrower and you just have to make it like a shotgun surprised not going on a straight line and you can add a boss defeat animation like blood going out of him exploding or something like that and music playing in the background when you fight a boss

  • @Reqwuer
    @Reqwuer 2 ปีที่แล้ว +3

    For the next boss you could add a sand monster which throws giant sand boulders which remove 2 players hearts

  • @theboys6426
    @theboys6426 2 ปีที่แล้ว +1

    Adding varients of other enemies like made a big lava monster or a lightning ghost would probably be cool

  • @rockstar2PL
    @rockstar2PL 2 ปีที่แล้ว

    My idea for the story (the classic): you were on a ship, the ship crashed onto the island, you're the only survivor. As you progress on the beach, you "find" new weapons in the sand that came from the ship. On the next level you find a small shrine whith a prophecy about a rando (you) who will save the natives from monsters. The next level could be some ruins with some trivia on how the monsters came to be and attacked the people (some curse or whatever that wouldn't require too much explaining). Then, something in between, maybe more trivia about current levels. And the last one could be that the player has to actively protect people in a village. In order to win, you need to save, let's say, at least half of the population and everyone on a potential harder difficulty.

  • @Hockphilipp
    @Hockphilipp 2 ปีที่แล้ว +4

    Can you add that if you hit wood with the flametrower it burns down

  • @GragCM
    @GragCM 2 ปีที่แล้ว +6

    You should add a creative mode! Like you have all the blocks, you can toggle mob fights, and you can place rocks and trees and upload your maps to the internet/steam workshop. Also, modding capabilities would be awsome

  • @jme8750
    @jme8750 ปีที่แล้ว

    i am nowhere near qualified to be a game developer but i am very interested at the idea of this game and i have a few ideas to share which may not be great but i believe could add a small bit of character
    the flamethrower seems very powerful you should make it so it burns down your own buildings and trees, and if you damage an enemy, they start burning, but if you get hit by a burning enemy, you then take slight burning damage yourself. I feel like that could be an interesting idea.
    I also think that you should add different areas to the island to give it more character and help you navigate, for example a denser area of forest, the boat that you crashed from, or a body of water like a lake or river. Something not as major as adding complete biomes but adding slight landmarks. Maybe not even as major as that it could just be little arrangements of rocks on the floor but just something that helps you familiarise yourself with the area and gauge your surroundings.
    And lastly you could maybe add grace periods or something, or just a small bit of time between rounds to prepare a building, gain resources, possibly gain food or healing items if you decide to add something like that, you mayb already have this i am not completely sure.

  • @Kreed_2
    @Kreed_2 2 ปีที่แล้ว

    I'd LOVE to see floor spikes in this game. Craftable spikes that deal damage to enemies as they walk through them. Or maybe you could find them in chests around the map? Maybe also add wall spikes. If you could though, add a door to the game.
    (also if you need music im all for it)

  • @shmeerburger6004
    @shmeerburger6004 2 ปีที่แล้ว +5

    You should make a level system where you can get EXP from enemies and every time you level up you can pick abilites from a skill tree. And you can pick abilites like, "+1 damage" or "+1 HP".

  • @GDOmegaT
    @GDOmegaT 2 ปีที่แล้ว

    idea for story mode : you're a navigator and explorer and you reach this island, that will have like 5-6 different areas/biomes. and you're in search of an ancient relic. the point of the game is to reach the ruins area where the relic is and defeat the final boss as fast as possible, it would have a pretty simple crafting system, nothing too flashy. you could go straight to the final boss after starting the game by finding a secret cave instead of doing the entire story that would ask you to complete a couple quests. however the shortcut to the end would be for Hardcore players that only want the best finish time, as the final boss would require you to be a genius at avoiding projectiles and stuff like that. idk I just had the idea

  • @he.nobody
    @he.nobody 2 ปีที่แล้ว

    add hunger system. add animals to hunt. add crafting. add regions like going through dimensions where u can add the slime and the ghost. all this while surviving the zombie waves. there is so much potential on this i can't even!!! good job man! i wish I never stopped coding after leaving school hehe

  • @Bomber_HD
    @Bomber_HD 2 ปีที่แล้ว +3

    Why you added 1 Minute of Black Screen? Is it that you have more
    advertising? Pls stop this, that doesn't look good, and I think you can make it ez to 8 Minutes.

  • @salimasalima6742
    @salimasalima6742 2 ปีที่แล้ว +1

    An idea for story mode: the guy is on a ship. a monster attacks it. He derives to the shore of the island and finds the axe of an ancient survivor. I'll continue later.

  • @ThatBunniGuy
    @ThatBunniGuy 2 ปีที่แล้ว

    Ideas
    1. Add a pet that can help you in battle, a way of doing this is a pet will spawn at a very low chance and you have to get an item to tame it, kill a skeleton for a bone to give to a dog to help you in battle or give you a buff.
    2. Add close range weapons for close up battle like an axe, sword, knife, ect.
    3. Add ways to get more health, like after defeating a boss you get a new heart.
    4.Give the game a bit more detail, for a better gameplay.
    5. Add many ways to get more food, like a pond for fishing (could also be used to get a pet cat to help you in battle or give you a buff from idea no.1) and if you can grow trees you should be able to grow stuff like mushrooms, grapes, wheat, carrots, ect. and different foods give you buffs
    6. Make a crafting system for many things, like a oven for food and anvil for tools like a fishing rod
    7. Add a mode where you can spawn whatever you want and use whatever you want (like the creative mode from Minecraft)
    8. Make armor to protect you (like you have no armor for 10 days and more days come you get better armor)
    9. (for Pvp mode only) add like different hats you can wear (just in case someone has the same name and cant tell from the other IF you add names)

  • @blastermaster5157
    @blastermaster5157 2 ปีที่แล้ว

    I have a few Suggestions for the weapons: Maybe make different types of ammo, which spawns randomly on the map. You basically can spam the flamethrower forever, or every other weapon and i think thats a bit too OP. With ammo it would Make it a little Bit more „challenging“. Also what i thought is that the Range of each weapon should be a bit different or at least the Range of the shotgun shouldn‘t be as far as the one from the pistol or the sniper. But i really love the feature with the headshot, i think it should be with every weapon but with the others Not kill them instantly but maybe do 1,5 times more damage. And maybe as you Said, the Upgrade System, or like the Fake mulitiplayer Game a Shop System where you can buy different guns per Game with coins you Pick up from the kills you made. Each mob gives you a different amount of coins. And also maybe what i thought is more materials, like Not Just wood and stone but also more heavy stuff, but I’m Not able to Tell you what excactly. And i have ideas for mobs, maps and „gadgets“.
    Maps: Maybe Not Just the Desert but also a Snow „biome“, where you have to eat to survive and when you don’t eat or don’t Walk for a few rounds then You‘ll get Frost damage. A haunted house (for the ghosts) and there Are Areas which Are darker and the range of sight will be decreased. A swamp with water and dirt areas which will Make you slower when you Walk in them. And a Fire one Where there Are some areas Where is Lava or some sort of very hot ground Where you get damage.
    Mobs: For the snow, maybe a yeti sort of think which throws ice (as the Lava Monster), Maybe like a sort of bad snowman and as the Boss one a big one of them that can freeze you. For the Haunted house Not Just the Ghosts but also spiders that can spawn spider webs that Make you slower and as the Boss a big Spider that can poison you in the Special attack. For the swamp maybe some sort of crocodile that pulls you in Water but it is much faster in water than on Land. For the Fire you can Make the Lava Monster and maybe also some sort of fire spirits with Low health but high speed.
    Gadgets: maybe „granates“ or what could also be Useful Are medkits or other things you can Take for yourself or throw at the enemies.
    Sorry for the Long comment haha Those ideas Just popped into My head, i really love your videos and the Game i Just wanted to give you My ideas

  • @oneconfusedboi
    @oneconfusedboi 2 ปีที่แล้ว

    I have a few suggestions
    1. Add a background (if possible) the plain beige is a bit boring, but i don't know if adding a background is possible with the textures given
    2. Music
    3. Make killing enemies more satisfying (i.e. screen shake, sound effects particle effects etc.)

  • @Tech_Brigadier
    @Tech_Brigadier 2 ปีที่แล้ว +1

    In the story you can say is that you were a soldier and your task was to help people get out of the desert but your helicopter crashed and you survived or you can add a friend too in the game and that friend will have the ai to follow you

  • @username5155
    @username5155 2 ปีที่แล้ว +2

    You should add a spider enemy that has a chance of bursting into smaller spiders when you kill it unless you use the flamethrower,
    Edit: Also, speaking of the flamethrower, it should be able to burn down planks and trees, destroying your structures but also damaging enemies that come into contact with the flaming wood

  • @nanathebanana5702
    @nanathebanana5702 ปีที่แล้ว

    This is gonna be such an awesome game, dude your content is awesome

  • @yosefdarmawan7244
    @yosefdarmawan7244 2 ปีที่แล้ว

    I have a suggetion that i think would make the game even better:
    Weapon: While using the flamethower you should make it that the fire can destroy trees and wood, so its kinda a bit more realistic
    Story mode: This isnt really a suggetion but more of an idea for the story mode, So our main character (lets call them "B") was a hunter and one day B heard of this deserted island and B thought that it was just a normal island that B could use to hunt some animals, But what B didint know is that this place is full of monsters. After defeating the boss B gonna find a boat/or a portal that takes B into a new difrent islan (and i think that new island could be a haunted island where you could put the ghost and lava monster )
    i'll add more when i had more idea ^-^

  • @psgamer-il2pt
    @psgamer-il2pt 2 ปีที่แล้ว +1

    Well then I didn't expect a second episode but I am pleasantly surprised

  • @matejvojak1858
    @matejvojak1858 2 ปีที่แล้ว +1

    Add more building stuff!! And visible bullets, it just looks weird ngl, also the yellow background, maybe add some vegetation, some flowers, bushes, grass... and the boss, when someone says "zombie boss" i imagine... the big fat nasty zombie

  • @deathshxt6925
    @deathshxt6925 2 ปีที่แล้ว +1

    When ever you have the sniper you zoom out, and also add assault rifle.

  • @williamgarnett4079
    @williamgarnett4079 ปีที่แล้ว

    I have an idea for the PVP, the players spawn on different spots on the map, and you will have to do the basic zombie survival, so you need to survive the zombies and kill the other players.

  • @ewq0811.
    @ewq0811. 2 ปีที่แล้ว

    Some cool features: death animations for zombies and also the player, animations (walking, zombie attacking) selectable player skins, random structures with special items, and lastly more mobs.

  • @RagingRiver1000
    @RagingRiver1000 ปีที่แล้ว +1

    You should add placeable weapons, like cannons that shoot the enemies. And you could craft it with a lot of wood, stone, and any other blocks you might add.

  • @monke7919
    @monke7919 2 ปีที่แล้ว

    I have a few suggestions to upgrade the boss
    1:instead if looking like the zombie but big it should be the strong zombie but big
    2:it should be able to slam the ground to rocks at you
    3:it should have a roar ability that attracts the attention of all zombie enemies on the board to attack

  • @kuyorei7359
    @kuyorei7359 2 ปีที่แล้ว

    Some suggestions, add sound or any marker for when you hit an enemy. Also make the weapons unlocked after certain waves or some sort of way to unlocked them so that there will be more goals.😁

  • @kailomonkey
    @kailomonkey 2 ปีที่แล้ว +1

    When I watched you making this game I thought maybe waves are just survived but the enemies don't disappear. Maybe they lose interest for a little bit. For your big boss now, my first thought is projectiles, but it's not the lava guy so what would be the projectile; how about they throw baby zombies at you! That way if you dodge they can still come after you.

  • @whatsthisgame2263
    @whatsthisgame2263 2 ปีที่แล้ว +1

    Another weapon you can add is a bazooka. I think it would be very fun to just go around and blow zombies up.

  • @guykf8210
    @guykf8210 2 ปีที่แล้ว

    suggestion:
    the story starts off by the player riding on a boat.
    then you crash on an island and you say "where am i?"
    there would be 40 or 30 waves instead of it being endless a final boss
    and make the crashed boat

  • @shmotlegot6563
    @shmotlegot6563 2 ปีที่แล้ว +1

    no one will se this but i have a rough plan for story mode
    1 the island: the game starts with some exposition telling you about the rise of monsters for an unknown reason ten tells how you are on a plane to escape monters when a hurricanr hits and the plane crashess on an island and you are left to survive untill you make a raft to leave
    there are 3 bosses on the island 1 the big sombie who drops rope and twine (for raft) the the skeleton who har a big tree as a club wich you neet to get( for raft) and the last one is a new special boss the island king tho has a cape that you need for a sail,
    once you beat all three bosses you get some exposition about the raft and what you are doin (going to find what caused the monsters) wich leads tou to a mansion/castle thing with a more liniar playstyle where you clear rooms for food and weapons here you find the shotgun and sniper and the spear( a waepon that can be thrown or swung [must retreive after throw] and can peice enamys) you fight 3 mob types, the ghost , haunted armor, and bandits here to raid the mansion for materials(armour is tough to kill and bandits can use the base pistol but die in one shot. there is only one masion boss and thats the mansion itself who attacks you when you find the info you beat it and set off to destroy the source
    the scorce is a volcano and you need to blow it up (you get uzi and flamethrower here) and you need to set up explosion first so you fight lava mosters and rock golems until you plant explosives thn you hold fort in the last battle as you use blcks to protect the explosives and fight off all the enamys that youve met so far in hordes even regulaly spawning big zombies and skeletons (by the final battle you get rocket launcher)
    the bomb finally goes off and you save the world
    iff you want to talk ill put my discord here: discord.gg/cG4qw7hD

  • @jamesneo-lk8zx
    @jamesneo-lk8zx 2 ปีที่แล้ว +1

    heres an idea, a new enemy, the corruptions, zombies and other enemies attack it but if the corruption kills anything the killed become corrupted with the abrochutes of the corrupted enemie, and yes, there will be a boss corruption. infact, the 1st one you ever see is a boss one.

  • @ae0n772
    @ae0n772 2 ปีที่แล้ว

    Few little graphics and QoL additions: maybe change the colour scheme of the player and weapons, as the projectiles are difficult to see on the similarly coloured background,
    Secondly, maybe giving the background, trees or other environment items updated textures,
    Possibly adding different difficulty settings to the game?
    Along with maybe craftable components such as weapon upgrades, armour or blocks. Besides all that~ Keep up the good work!

  • @kjariyanorasaet
    @kjariyanorasaet 2 ปีที่แล้ว

    Suggestions:
    Make the blocks and trees create particle effects when broken so polish the game
    give the boss phases
    make it so that you have to craft extra guns with different materials on other islands
    add more bosses
    change the font for the points and level in the top right corner because it doesn't fit in with the pixel art style

  • @cheezy3212
    @cheezy3212 2 ปีที่แล้ว +1

    Game mode idea: creative mode -
    Creative mode let’s you create anything you want including adding blocks from the game. You could also post maps in the map creations and play them.
    Idea:
    In story mode, make it like you’re not the only one surviving on the island, make it look like when you discover somebody, they will fight for you
    Idea:
    When you add more bosses, add new boss called skeleboss. It could fire projectiles (arrows) at you and you will have to dodge them
    Idea:
    When you defeat a boss, you earn a special reward
    Idea:
    If you want, add a new enemy on the new islands called grim reaper. It could summon to at least 3 enemies and make the fight even harder (make sure you put a limit to these things :) ).

    • @cacq4723
      @cacq4723 2 ปีที่แล้ว

      Yeah pls

  • @redwater3048
    @redwater3048 2 ปีที่แล้ว

    This is a quick blat out of ideas for story mode
    1. Learn how you got there.
    2. Learn why there are zombies.
    3. Fieger out how the skeletons live and move.
    4. Learn how magic exists.

  • @Kreed_2
    @Kreed_2 2 ปีที่แล้ว

    I HIGHLY recommend adding particles when your builds are destroyed. They just despawn currently and I’d feel a lot more engaged in the action if there were particles.

  • @watt.thefudge4822
    @watt.thefudge4822 2 ปีที่แล้ว +1

    For story mode make a world map based around islands with cuteness.

  • @artichokehater2962
    @artichokehater2962 2 ปีที่แล้ว

    Ideas for maps: volcano, jungle dungeon, a town with houses you can barricade the doors too.

  • @foxny8065
    @foxny8065 2 ปีที่แล้ว +1

    i would add for the pvp mode something like boosting (like a rocketlouncher) to boost yourself forward so it would be more fast paced

  • @TheTwistedKris
    @TheTwistedKris 2 ปีที่แล้ว +2

    Neat additions made to the game, though the weapons aren't that optimized. I feel like it would be better if there was some more depth to it like skeletons being immune to the flamethrower or putting in a clip/reload mechanism to balance their use and make each feel more unique. Either way great work

  • @efen0269
    @efen0269 2 ปีที่แล้ว +1

    It would be cool to add effects when, for example, you attack a monster, because it looks a bit empty without them, just a suggestion

  • @RoosterFlats
    @RoosterFlats 2 ปีที่แล้ว +1

    Animations. I think it will be cool to give the guns animations. Or a walking animation for the player or enemies. And generated buildings like a cabin or a camp so you can find and get new weapons and stuff. And a crafting system for story and endless mode. Where you craft better guns and armor.

  • @Ma1iciousMonday
    @Ma1iciousMonday 2 ปีที่แล้ว

    You should add more detail to the boss. I also think it would be cool if the skeleton was immune to the flamethrower.

  • @will5302
    @will5302 2 ปีที่แล้ว

    Add enemies that give effects like the lava monster gives burn which does small dmg per second or add a ranged enemy to balance things out or my personal favourite add a skill tree type system where once u complete a wave u get 1point up to wave 10 wher u get 6 for killing the boss and so on and so forth

  • @relaxandsleepmusicchannel5175
    @relaxandsleepmusicchannel5175 2 ปีที่แล้ว

    You should Add a popping noise when you beat the boss to get a dopamine rush and be more satisfied

  • @sabarathore5174
    @sabarathore5174 2 ปีที่แล้ว

    for story make it the different world thing but it is like this: you crash your boat, defeat the waves of monsters on each world to get the parts to rebuild your ship and escape.

  • @finney_beats69
    @finney_beats69 ปีที่แล้ว +1

    For the story you could have some levels that are 10 rounds each and you're trying to get home but you need a boat and on the 10th round of all of the story mode you get a part for the boat and when you get all the parts there will be 1 more round where there will be all of the bosses you just faced coming one by one on each round but if there were 4 ( not including this one )levels for story mode there would be 5 rounds on the last level because on the 5th round you would face all of the bosses at once but they were weaker but you could also run to the boat instead without facing all the bosses but then some enemies will have snuck on and you will basically instantly die but you can fight back and try kill them but its almost impossible and you can choose what happens if you do kill all the enemies on the boat, but if you did kill all the bosses you would just get home

  • @thecoolcongle5128
    @thecoolcongle5128 2 ปีที่แล้ว

    necromancer enemy: summons enemies

  • @onerealmmapping9199
    @onerealmmapping9199 2 ปีที่แล้ว

    New boss and enemy ideas:
    The Plague Dr.
    He has 3 hearts like the giant zombie but his attacks are:
    Poison blast: shoots poison that deals 1 damage
    Poison zone: makes a zone of poison that deals 1 damage
    Dark King:
    Has 5 hearts but he has these abilities:
    Disarming: You can't use weapons for 2.5 Seconds.
    Loyal Knights: Dark Knights will attack you just keep a range and your good.
    Phase 2: at 1 heart he enters phase 2
    Abilities unlocked:
    Shadow Travel: Randomly Teleports to you and gets a 1 heart strength boost for 3.5 seconds.

  • @sunnybunny2515
    @sunnybunny2515 2 ปีที่แล้ว

    if you make more levels/endless mode stages here are some suggestion's:
    Lava land
    Desert
    Haunted mansion
    BlackGrave Yard
    ---------------------------------------------------------
    i also have some boss ideas:
    King Haunt (Ghost boss) (King Haunt Works like the normal ghosts but can also make 2 copies of himself attacking the real one deals damage attacking the 2 fake ones will have him charge at you)
    Molten (Lava Monster Boss) (works like the normal ones but can Also Fire (no pun intended) A Flame Thrower That Homes In On The Player And Also Fire Exploding Fireballs That Split Into 6 Flames)
    Bonely Barron (skeleton boss) (Again Works Like Normal But Can Throw 3 Bones In A Shotgun like Way At The Player And Also Throws SkeleBombs That Explode After 5 Seconds They Act Like Land Mines)
    ---------------------------------------------------------------------
    One More Idea I Have Is a Better Life System:
    Long Story Short Instead Of The Health Being Hearts I Think It Should Be Health Bars Here Are The Health Pools:
    Player:100
    Zombie Boss:200
    King Haunt:456
    Molten:550
    Bonely Barron:785
    i hope u like my ideas

  • @black_hole2225
    @black_hole2225 2 ปีที่แล้ว

    idea for story mode! after wave 30, the player gets a phone and calls for help. a plane (or helicopter) comes to save him, but after a few minutes of flying (few seconds for player) the plane or helicopter crashes into a graveyard, introdusing the ghost enemy. rinse and repeat or make the player find items to repair their flight.

    • @black_hole2225
      @black_hole2225 2 ปีที่แล้ว

      oh also there should be a different boss for each island :/
      🙂

  • @123Broney
    @123Broney 2 ปีที่แล้ว

    I think it would be cool if there was an ammo system. Like each gun has its own ammunition and once that weapon runs out of ammo, you can't use it again until you find or craft more ammo for it. Maybe the pistol would have infinite ammo, so if all of the other guns run out you can go back it the basic weapon, but also maybe not because the melee weapons are always available. It would give a real incentive to do melee kills in order to conserve ammo, And it would naturally balance the better weapons (like the shotgun and flame thrower) if they used ammo faster or if the ammo costs more recourses to make. (If you really wanna put some DOOM vibes into the game, you could make it so melee kills have a chance for enemies to spawn ammo on death, really put the player into risk/reward situations.)

  • @pokemonchase9876
    @pokemonchase9876 2 ปีที่แล้ว

    Add things to protect like a house/ crystal/ core of some kind that is in every wave based protection shooter, Traps, placeable bombs, a throwing object of some kind(could be bombs), and a on fire effect for enemies and buildings