Good video! You're the only person I've seen who sets the screens up like me with fixed car position relative to the environment so the car isn't bouncing around on the screens. I did it for the exact same reasons as you, so it's good to know I'm not insane. 🤣 It's massively valuable to the sim racing community to have the insights of a real life racer weighing in on these important topics. Thanks!
You’re definitely not insane haha! You always make great points and I’ve used so many of your videos to help me with my set up. I like sharing how it is from behind the wheel. We’re all in this together :)
I have it fixed as well but have my monitors fixed to the rig so they move with the motion. A belt tensioner helps feel the surge and sway effect that I might lose with having them fixed.
I can’t express how much I appreciate an actual GT3 driver is taking the time and effort to communicate with the sim racing community. Keep us up to date on your race schedule and you can count on me being in the grandstands.
Since most of us have not had the privilege of sitting in or driving a real GT3 car, this is a much appreciated and enlightening video. Well done and thank you very much. You are earning new fans everyday both in sim and on the track.
Thanks, Daniel! I have the same size and curved monitors and sit 27" away, but I tried out setting the curvature to 850 as you have just to see how it looks and WOW looks so much better now. I was already using the camera tool, but It never felt perfect, so I decided to play around again with the vanish and finally got it dialled in looks so much more realistic and natural now. I think I just needed this video to motivate me again to fiddle with the settings and thanks for some of the missing pieces to the puzzle including neck motion, I should have turned that off a long time ago!
Thanks for the input! I'm going to give this a try! I was always under the impression that iRacing was requesting the curvature of EACH monitor.. so ive been running my triples with 1500mm... Looking forward to trying this out...... PS - im running 32 inch curved triples, 580mm from eyes with 20cm extension shaft on wheelbase, inspired by @chepilevski
Wauw! Thanks for this! I’ve watched a lot of FOV setup videos but your ‘non science’ approach beats them all!! It’s so good you point out it will be a trail and error thing and everybody should take in account that it’s all related to how you sit, how your monitors are compared to the location to your head and that’s the reason why there is no exact formula. Great job, thanks again, this helped me improve my laptimes after sitting my FOV up the way you described. Keep it up. Hope you have a video on how you set up your force feedback also so it would co-relate to your real driving GT3 experience.
The best FOV tool is the original AC's FOV "Onboard Settings" app in the toolbar. It is so insanely easy to use, and I can have a 1:1 FOV dialed exactly in within a minute or less. No other sim uses anything like it. It honestly makes driving new cars on other sims a chore to set up.
Cool video, thanks! As far as what I would like to know about the ACC: - Given the physics update, how close to the real experience has this stmulator become? - Naturally, comparing the experience of driving a real car and its prototype in ACC - How different is the competition part and the fight during the race in ACC and Iracing. - Are the car settings in the ACC similar to the truth relative to the real experience? - Personal opinion: why ACC is more popular among simulators in some regions (more portals and championships, more hype and discussion of such events) And as usual "From Russia with Love")
ACC feels much better now, but when I watch the hotlaps of the fast guys, it doesn't look like GT3-onbards. Looks more like momentum FWD touring-car style or whatever, but certainly not GT3.
Not a pro (driver), but FWIW I've tried ACC and a professional level GT3 model in AC back to back and the ACC car was much more digital in the outputs and "on-rails", not as drivable as the better model. In some situations the balance is similar in steady state but the transients especially braking are very different.
I been learning so much from you about everything, just want to say thanks so much. I track my Corvette (C4/ C5/ C7 Procharged). I have applied some of your techniques and I almost can't believe it!
Really nice tutorial, it’s so cool to have a real driver talking about those things, cause if you have never been in a racing car, like me, it’s all about guessing things and usually we get it wrong! Thank you!!
Great video that basically takes all of the well known FOV calculators and throws them out the window (pun intended), telling the math to go take a hike in favor of setting it up to what feels right for your particular simulator setup. Going to have a play around with this later to see what I can come up with, I think the P value could be useful as I've always noticed that when I use the ALT+S/ALT+W controls to go up and down in the cockpit, when I see the virtual car's actual steering column, it never matches up with the angle of my actual steering column, which means I'm not at the correct pitch, even if the FOV calculators say that it's correct. Thaks very much for the vid!
Thank you so much for this! I've been struggling with FOV trying to use different fov calculators and even following the instructions from sampsoid and nothing ever seemed to work, there was always that weird distortion. With this explanation I was able to hop into several cars and make them immediately look and feel so much better and almost instantly noticed an improvement in lap times and confidence.
I steppes away from those calculators and worked off pictures of the cockpit for sim rig set-up and measures and scaled them up to real life and built and adapters where necessary and the FOV was like basis...what do I der in a car. What does my peripheral "Sees" and when do I turn my eyes and focus on something out of focus in the peripheral. Did some solid empirical research and I'm quite spot on now with the single 55" monitor set-up for both ACC and F1 22. It's been a journey but multiple friends have confirmed that I nailed it in reference to their set-up and "where they didn't go" in regard to the necessity or rather lack of necessity in peripheral vision when regarding the rather small cone of focus. That does not mean I haven't hot a wide enough FOV. It is realistic for a 55" to have to actually look at the race logic to see what's on. And I need to look off center to read the turn markers. But the side mirror, for my situation I don't need. It sounds wrong maybe, but it really works. I had a pit crew measured on screen at a screen distance that was certain and cross referenced that to the real world. Unless they NPC is a gnome or a giant, I'm spot on. I love the FOV debate no more since I'm happy with the work and tests I've put in it. If ever I change set-up I'm not afraid to engage again in the empirical quest of a realistic FOV.
I've only recently found your channel and tried your FOV settings and it's helped out in a couple of races. Keep up the great content and good luck with your upcoming season IRL.
Regarding the 0mm bezel correction: not always the case. In case you find the continuity of the picture broken at the bezels then it needs adjustment (sometimes even negative values with bezel free kit). This is something you need to adjust to your eyes. If the continuity is fine, then the value is right. If you can see a break on the dash/a-pillar/whatever at the bezels, then an adjustment is needed.
And regarding the radius of curvature: i'm not sure how iracing calculates, but it can be two things: curvature of the individual screens (check the specs of the screen you are using), or the radius of curvature of all screens around you: then it should be around 690-700, since thats the exact radius of the circle that you can draw if you want to place your screens in a circle.
Exactly. You can change it based on your monitors and spacing. For me, zero worked just fine but you can always just use your eyes and even go with a negative amount. Seems like you guys know what you’re talking about.
Thanks a lot. I'm totally immersing me in ACC on PS5 and PC. Using limited resources on a high end 120Hz 4K 55" gaming TV and a solid TR80 setup for my LT DD Pro wheelbase and load sensor brake pedal set I get all the juice I need with the 11Nm. Enjoying tiring GT3 (of F1 22) races on the dry giving me the best the wheel can give to wet endurance races where you feel the lower torque intensity by not constraining the output yet configuring the in game to thé most realistic output without having clipping. I worked hours on my FOV and I feel like I named it quite good having measures up photo's of GT3 cockpits to size and scale them to my SPARCO QRT FIA certified 😅 Circuit bucket, wheel position, arms at rest, arms in wheel lock, arm wrist testing up top, feeling like I could touch the obsceen Dash and a perfect match of the sim wheel and my habds with the in screen wheel and screen hands. Horizon at eye level. Pedals to Bé operated with the ball of the foot and when depressed I don't touch the front cushion of the bucket seat. Full depression does leave a small angle at the knee. Though never happy with the idea that I'm happy with my FOV.... I'm happy with my FOV. Immersion is prio one. Therefor I worked and referenced my butt off to get there. It is An eye opener for the odd friend that comes over to try out my sim, coming from a tabletopmount TM or G29. They forget everything immediately after 30 seconds and are sucked in. I can tell. I was glad to see the take and approach of a pro driver and sim racer and I am now more than ever convinced this is about as close that I Will ever get to the real thing.😊 Thanks!👍🏻
Daniel, I would love it if you compared braking in a sim to braking in real life. ACC and iRacing do GT3 braking so different and I have no clue which one adheres the most to real life.
Great stuff Daniel! I've seen other videos and such on this topic but none explained quite as well as you have here, which brings much more clarity to the subject. I learned a few more things that I wasn't aware of and I appreciate it! Cheers to you! 🍻
@@danielmorad Curious to know if you have ever used the mic gain in the advanced replay controls / cockpit to adjust car volume? I found on certain cars that the volume was way off for my liking, either too loud or too quiet and you can't adjust individual cars from the options/sound menu.
Excellent setup tutorial on 3 screen fov. This makes the jump to pc triple screen rig a whole lot more enticing, as i was put off with all the messing about with setup conundrums of triples.. Cherrs.
I don't know if someone said that already , but the curvature setting in iracing refers to your monitor curvature rating . You should have it in your monitor specs . For example, my ones are R1500 . This is the level of curvature of the single monitor.
Yeah this, I would also add R stands for radius, for 1500R monitor, means that if you prolonged the monitor curvature enough to get a circle it would be 1500mm radius. But then, if your monitor is 1500R but you are making them 690R ish, I guess the curvature would be somewhere in between, hence maybe 850R in game settings
@@TheTeamStealth this is my current dilemma haha... I've been using a 1500mm curvature input(running 1500r triples), but since the sides monitors are at a 50 degree angle then that technically makes the Radius smaller right?
@@QwertyKeeber Sorry for late reply. I'm not good at math, so I'm guessing the 50º makes it a narrower "circle". But you should be able to see it, if it continues the curvature of the center monitor or if it gets "thighter"
Hey Daniel Thanks for your great video! I'm currently switching from a 49" Ultrawide to Tripple Screen and wanted to ask you what 32" monitors you use on your rig?
I run a singular Curved 34 inch monitor 3440x1440. I found FOV varies by car so it does take some getting used to. Some cars I run as low as 54FOV and some I run as high as 77FOV. I also run the pitch correction like you do as I find for at least my rig the driver cockpit is always askew from my monitor to my IRL wheel. However, I tend to disagree when it comes to the headmovement in game, you keep that off but I love having it on. I think my reasoning for this is that since I only have one screen, anything that gives me a sense of movement helps provide a better experience for me since I can't turn my head IRL to look at left or right monitors. IRL you have depth by moving your head and eyes around, in sim if the camera is completely static that means you'd never have any lookahead or eyes moving due to braking zones or the car shaking, again I think that's comes down to more of a single monitor issue. Great video man keep it up.
Hello Daniel, Georges from Lebanon, I want to congratulate you on this awesome guide. As all of your guides so far, very informative, straight to the point and learning new tips. keep them coming!
Sets up like this on TH-cam help us so much, second time I've watched it because I've moved my rig and just realised I had my shift horizon set at +6 rather than - 6 😂 Congrats on Daytona and thanks again! 💪
Hi Daniel, as a non racer i'm allways strugeling to get the rl racing position. This vid helped a lot so thanks for that. Playing with the camera settings i asked myself why you used orient-p to lower the steering wheel instead of offset-z. Regards, Peter
Thanks Daniel! With my onboard videos I am often accused of my cockpit not moving on the screen (head motion etc.). If I then try to explain that the cockpit with your dashboard doesn't move any differently than my steering wheel in real life...then I'm accused of being unrealistic😅 Where exactly this would be so unrealistic if the cockpit moves in the screen.
6:10 if you are 69 cm from each screen, surely the radius is then 690 mm? But in this case I think it means the radius of the monitors themselves. Like 1.5R would be 1500 mm.
Thank you for your sharing how you handle Orient P (pitch) and Vanish Y (shift horizon)! Honestly I've never known what to do with them, but always thought they are important and have a big effect on the sense of perspective. That's a very simple approach but it works. I've now gone through all my cars setting Vanish Y to be about eye level and Orient P to have my hands match up with the wheel. Which is showing a hell of a lot less dash than before. But it feels much more right now. Just happy to have a method for sorting it out. Thanks!
Great video thanks Daniel, I’m doing homework on what to purchase and how to set up so I can get the real track experience like in my M3 CSL, so enjoyable but costly. Now with the great videos your putting out, along with Boosted Media, I’m well on the way to firming up a choice of gear to purchase, so many many thanks . One question, what is the right motion gear to buy ( D Box are so expensive but if that’s the choice! ?)to go with the quality of SimCube Pro and HE Ultimate pro+ ? I haven’t found a good video on this yet.
Very helpful and cool video! I wanted to mention/correct one thing about the “900R” you mentioned about the curved screens. That value is supposed to reflect the distance from your eyes to the screen, in meters. 1000R = 1 meter physical distance. The actual monitors themselves will have a rating using that system and is listed to describe how close or far you need to be sitting from each screen to have the proper distance where every part of the entire screen would be the same distance from your eye to it. I suspect this is why you needed to experiment and landed on a setting of 850, because you’re slightly outside the listed range of these particular screens curvature.
I always thought the number value was representing the radius of a complete circle that the curvature of the monitor would make. It’s not eye distance to screen but rather the length it would take for the monitors to curve in a 360 degree circle. Could be wrong though. Maybe you can double check both ideas.
@@danielmorad I think both are somewhat correct. As far as I understand it (I was looking at curved monitors recently), it does represent the radius of a circle (hence the R). However, if you’re not sitting within that same distance from the screen, then you won’t get a uniform look from your eyes to each pixel across the entire screen, if that makes sense. It could be that iRacing hasn’t calculated this 100% correctly or that the curvature you are achieving with 3 screens isn’t quite the same as it would be if it were all one screen (i.e. the angle where the screens touch each other isn’t absolutely perfect).
@@nmelol yeah, I understand that’s the reason for the designation, but it has a secondary meaning/purpose as well. If you make a circle that’s say, 1000mm in diameter, where would be best place to be in order to see the entire circle to where you are the same distance from it, no matter where you look? In this case, 500mm would be the spot, directly in the center. The same kind of thing applies here, except you don’t need to be in the exact center to have a good view of the screens. Sitting farther away than 1000m from the screen (if it’s 1000R, for example) would result in a less than stellar experience, because it would be beyond the center of the virtual circle.
Hey Daniel, your channel is really a boon to the simracing community and I think we all appreciate it. Just one request, I know you said you don't like driving in ACC but since so many of us do, it would be great if you can add some ACC content occasionally. Would really add to the channel in my humble opinion. Thanks and keep up the great work and good luck on the rl tracks!
Great tips and explanations. it's what we need. I have seen other videos and I feel I have almost got it correct. 🙂Fine tuning the cockpit camera will certainly finish it off. Thanks!
Great Video! I found many things similar to my FOV settings that many people don't do (cut off the dash for example, because I have a static dash mounted infront of the screens). By that, my visibile image much more matches the real steering linkage. Another thing is the tilting which I also adjust similar to you because it fits much more to the view through the windshield.
Great video Daniel. Getting better every time. Speaking to us as a real driver and explaining why you made certain choices is what really helps all of us that will never know what it's like. Keep up the good work!
great video!! any tip on the fov for rear mirror? I dont see much info on that topic and I'm curious on that value as I feel that the cars show to away of what they really are... cheers!
Aren't you sitting lower in the real car?? I always thought you are only just looking over the dash in a real GT3... But what do I know, you're the professional! 😅 Thanks for this input. Got only 1 question: doesn't this feel to you like your steering column is going in your dash instead of underneath it? I always try to get my steering column to go where it is in-game, because I thought that was the most realistic approach. Thanks for the feedback!
Hello Daniel, I really like your setup series. How much percent of the pro race car drivers are so humble as you? :) I wish to you a great season! ;) In wich game matches the sound of the AMG race car to yours the most accurate?
Nice explainer in iRacing’s ever so dense fov options. I’m curious why you’ve chosen 1080p (instead of 1440p) displays for such a beefy hardware. Any screen door effect with them? Thanks, Daniel!
@@danielmorad that’s great to hear. Seems like ACC would be a simpler video but always nice to here, especially coming from someone who drives the Merc ifl and that’s the car I typically use too.
Amazing video! Thank you so much! Do you think going bigger in screen size would be even better. I am currently on a single 42" and are about to buy 2 more. Thank you in advanced.
Thanks Daniel, I'm a noobe and your videos help me out a lot. I have the Fanatec McLaren GT3 V2 Wheel. Just trying to get everything (Buttons) set up right.
Hi Dan, can you do a video review on different racing sims and it's pricing and what you get out of the packages. And what would you recommend for beginners, med and advanced drivers. Thanks.
Very good video, I like the comparison to reality very much. The monitor is missing in your hardware list, which monitors do you use? I think that would also interest many users here.
Hey Daniel, great video as always, as i mentioned in a previous video, your input is very valuable. I just wanted to ask a few questions for clarity. 69cm distance from the screen... is that the physical center of the screen or do you account for the radius so it would be more like 73cm to the physical center of the monitor? And same for the side monitors. Also do you tuck your side monitors behind the center are are they edge to edge?
Great video! Would you consider doing one on Automobilista 2? Specifically, with a car and track you know well. Many sim racers like me with no real world racing experience enjoy the AMS2, but are curious what the physics does right and what it does not. It's a really enjoyable sim, but has the reputation of having inaccurate physics. It doesn't take away how enjoyable it is, but it'd be nice to know what your thoughts are. Thanks!
Thank you so much for sharing all this info! 👌I just got 3 curved 32" monitors and I'm still waiting for my monitor stand to arrive. I'm going to try the same method. Unfortunately the rally games I play might not have as many adjustments as iRacing has but I'm pretty sure it's gonna be fine :)
Very nice tutorial 🙌 But as english is not my natural language, i don’t understand something : orient P 6 and vanishY -6 isn’t the same opposite thing ? 🤔
the red line is your eye level.... which it matches your eye level in video. thought u should know don't ignore it because it looked dead on in your video :) thanks for this didn't know about the neck motion. appreciate that!
Curious, you said the performance wasn't there when you were playing on VR, were you using an USB-C VR headset like the quest 2? Cause the neo 3 link with displayport doesn't require the extra hardware workload to encode/decode the data, and it doesn't compress the image. Resulting in much lighter hardware requirement and better image fidelity. Def would give it a look if you're still interested in VR but couldn't get the experience you were expecting with other headsets.
What's the difference between messing around with vanish Y and orient P settings instead of using the shift horizon setting? Personally i use a single screen and just set up the shift horizon so that the red line is in line and at the same height of my eyeball when looking straight ahead. That way the horizon is at eye level.
Daniel, we love your videos ! I’ve been sim racing for almost 3 years now and I learn so much watching them. I mostly play ACC and RF2. Wish you can cover some ACC in the future (re: FOV and set ups). Keep up with the great work. The sim racing community thx you 🙏🙂
Good to see someone who knows what they are talking about, lots of rubbish advice out there, 1080p high refresh for the win over 1440 /4k low hz. Great vid
Do you wear sun glasses or some uv protection while sim-racing? It seems like focusing your eyes on those screens for a long time and having artificial light shine into your eyes from 4 screens cant be good for your eyes long term.
Could/would you position yourself in the dead middle of the car and ignore the wheel option? Not realitistic for your weekend driving is that's your thing, but might help consistency in left and right handers, if iRacing were you main gig?
You get so used to the perspective that it doesn’t really matter. The only reason why I move some cockpit a bit more to the middle on the sin is because the obstruction from the a pillar. On a 2-D screen, you can’t re-orient your head around obstructions.
Another Great Vid Daniel. In honestly surprised you went with 1080p Monitors. However with Iracing as you Primary Sim it prob won't make a huge Difference in Fidelity for you. I just Watched the Fanatec World GT Championship this Weekend at Monza. Would you ever Drive in a Series like that or is the Travel and Life change to Europe too much of a Commitment?
I haven’t felt the need to upgrade the monitors just yet. That will probably be the next thing I do. I would love to race in that series, but it would be a very big challenge with logistics. IMSA is my number 1. I love multi class racing. It’s so fun.
@Darwin Lee i noticed a huge difference coming from 1080p to 1440p when I changed my triples. Much easier on my eyes and I have 20/20 vision seeing cars in the distance much clearer also allowed me to make the ui smaller for due to the crispy text. Imo of corse
It’s all in relation to how high your rig is off the ground. It’s impossible for me to give you a value that will mean anything to you. Essentially, my eyes are in line with the bottom third of the screen, which is what I mentioned in the video
You put 0mm in bezzels because you have corrected in nvidia sorround configuration, If not you have to correct it there in game, indepentdenly of using the bezzel free kit from asus. Also courvature should be your monitor courvature (for example 1800R). The problem with iracing triple curved is that you can not put ingame angle between monitors, you have to do it ini file.
Hello Daniel, I like your videos and find them very helpful, I know that you are not a fan of ACC, but since you are the only one who knows the actual seating position in an AMG GT3, it would be super nice if you could make a video for the ACC community where you explain how you would adjust your sitting position so that it would look as realistic as possible for you. I think a lot of people would be interested in it, including me!! You don't have to drive, just the cockpit settings where you can say, it looks like I'm sitting in it. PLEASE 🤔😇 🥰
Hi Morad, as usual you give us a crazy video and I thank you! I started rf2 a while ago and dropped iracing, iracing being the king on the throne, could you make us a video on what you think of rf2 ?
Hi Daniel, great content. I was wondering, a TH-cam colleague of yours, RaceBeyondMatter, posted a video stating that the distance to your monitor should always be set to 54cm regardless of how far you actually sit from your monitors because of the way your eyes work - and doing it this way keeps your sense of speed because the game won’t compress or decompress what it’s showing on screen. What is your take on this? Also, wouldn’t it be possible to take a picture of your position at eye level in the gt3 car and overlay that while configuring the camera/fov?
He’s probably done some research and had studied this on a more scientific level. I could take a picture but it’s always hard because how do you actually choose the lens and what you actually see in comparison to what your eyes see. We have variable focal length in our eye balls.
Good video! You're the only person I've seen who sets the screens up like me with fixed car position relative to the environment so the car isn't bouncing around on the screens. I did it for the exact same reasons as you, so it's good to know I'm not insane. 🤣 It's massively valuable to the sim racing community to have the insights of a real life racer weighing in on these important topics. Thanks!
Glad to see Will here and acknowledging this is the correct setup. Having someone with access to a real car it's a great advantage!!!
You’re definitely not insane haha! You always make great points and I’ve used so many of your videos to help me with my set up. I like sharing how it is from behind the wheel. We’re all in this together :)
If I lock the car in I feel like my eyes are rattling in my head. I feel like the neck motion gets you closer to the natural gyro your eyes have.
I have it fixed as well but have my monitors fixed to the rig so they move with the motion. A belt tensioner helps feel the surge and sway effect that I might lose with having them fixed.
It is a dumb video to explain fovin general, coz most of sim racers will have ultrawide or single monitor setup.
I can’t express how much I appreciate an actual GT3 driver is taking the time and effort to communicate with the sim racing community. Keep us up to date on your race schedule and you can count on me being in the grandstands.
Since most of us have not had the privilege of sitting in or driving a real GT3 car, this is a much appreciated and enlightening video. Well done and thank you very much. You are earning new fans everyday both in sim and on the track.
Thanks, Daniel! I have the same size and curved monitors and sit 27" away, but I tried out setting the curvature to 850 as you have just to see how it looks and WOW looks so much better now. I was already using the camera tool, but It never felt perfect, so I decided to play around again with the vanish and finally got it dialled in looks so much more realistic and natural now. I think I just needed this video to motivate me again to fiddle with the settings and thanks for some of the missing pieces to the puzzle including neck motion, I should have turned that off a long time ago!
That’s amazing man. Your stuff looks so good already. Glad that the final pieces of the puzzle. I’ve been putting to place now.
Thanks for the input! I'm going to give this a try! I was always under the impression that iRacing was requesting the curvature of EACH monitor.. so ive been running my triples with 1500mm... Looking forward to trying this out...... PS - im running 32 inch curved triples, 580mm from eyes with 20cm extension shaft on wheelbase, inspired by @chepilevski
Wauw! Thanks for this! I’ve watched a lot of FOV setup videos but your ‘non science’ approach beats them all!! It’s so good you point out it will be a trail and error thing and everybody should take in account that it’s all related to how you sit, how your monitors are compared to the location to your head and that’s the reason why there is no exact formula. Great job, thanks again, this helped me improve my laptimes after sitting my FOV up the way you described. Keep it up. Hope you have a video on how you set up your force feedback also so it would co-relate to your real driving GT3 experience.
The best FOV tool is the original AC's FOV "Onboard Settings" app in the toolbar. It is so insanely easy to use, and I can have a 1:1 FOV dialed exactly in within a minute or less.
No other sim uses anything like it. It honestly makes driving new cars on other sims a chore to set up.
I’m not familiar with it so I could not comment on it
Agree, once you are used to it and the free camera with your mouse to check the right position any other sim seems outdated
its the best lmao soo easy to move the seat all under 1 min like you said
Cool video, thanks!
As far as what I would like to know about the ACC:
- Given the physics update, how close to the real experience has this stmulator become?
- Naturally, comparing the experience of driving a real car and its prototype in ACC
- How different is the competition part and the fight during the race in ACC and Iracing.
- Are the car settings in the ACC similar to the truth relative to the real experience?
- Personal opinion: why ACC is more popular among simulators in some regions (more portals and championships, more hype and discussion of such events)
And as usual "From Russia with Love")
Took a screen shot of this. Thanks a lot!!!
ACC feels much better now, but when I watch the hotlaps of the fast guys, it doesn't look like GT3-onbards. Looks more like momentum FWD touring-car style or whatever, but certainly not GT3.
Very good points man ! Would like to know all of this also from a real pilot with honest view
Not a pro (driver), but FWIW I've tried ACC and a professional level GT3 model in AC back to back and the ACC car was much more digital in the outputs and "on-rails", not as drivable as the better model. In some situations the balance is similar in steady state but the transients especially braking are very different.
@@ArchOfficial Yeah feeling also the same… which sim do you prefer to get that immersive GT3 feeling ?
I been learning so much from you about everything, just want to say thanks so much. I track my Corvette (C4/ C5/ C7 Procharged). I have applied some of your techniques and I almost can't believe it!
Really nice tutorial, it’s so cool to have a real driver talking about those things, cause if you have never been in a racing car, like me, it’s all about guessing things and usually we get it wrong! Thank you!!
I totally get that. I’m happy that I have the experience to share.
I bought a new cockpit last week and your videos have been helping me a lot!
Amazing. Post pics in our discord :)
Lucky man, no FOV police fines here, one thing curvature of your monitor is on the spec sheet no need to guess, great vid and thanks for sharing
Hands down, best new sim racing channel. Great tutorial!
Thanks a lot!!!
Great video that basically takes all of the well known FOV calculators and throws them out the window (pun intended), telling the math to go take a hike in favor of setting it up to what feels right for your particular simulator setup.
Going to have a play around with this later to see what I can come up with, I think the P value could be useful as I've always noticed that when I use the ALT+S/ALT+W controls to go up and down in the cockpit, when I see the virtual car's actual steering column, it never matches up with the angle of my actual steering column, which means I'm not at the correct pitch, even if the FOV calculators say that it's correct.
Thaks very much for the vid!
Yeah it’s just always better to set it up to what feels and looks natural.
Thank you so much for this! I've been struggling with FOV trying to use different fov calculators and even following the instructions from sampsoid and nothing ever seemed to work, there was always that weird distortion. With this explanation I was able to hop into several cars and make them immediately look and feel so much better and almost instantly noticed an improvement in lap times and confidence.
I steppes away from those calculators and worked off pictures of the cockpit for sim rig set-up and measures and scaled them up to real life and built and adapters where necessary and the FOV was like basis...what do I der in a car. What does my peripheral "Sees" and when do I turn my eyes and focus on something out of focus in the peripheral. Did some solid empirical research and I'm quite spot on now with the single 55" monitor set-up for both ACC and F1 22. It's been a journey but multiple friends have confirmed that I nailed it in reference to their set-up and "where they didn't go" in regard to the necessity or rather lack of necessity in peripheral vision when regarding the rather small cone of focus. That does not mean I haven't hot a wide enough FOV. It is realistic for a 55" to have to actually look at the race logic to see what's on. And I need to look off center to read the turn markers. But the side mirror, for my situation I don't need. It sounds wrong maybe, but it really works. I had a pit crew measured on screen at a screen distance that was certain and cross referenced that to the real world. Unless they NPC is a gnome or a giant, I'm spot on. I love the FOV debate no more since I'm happy with the work and tests I've put in it. If ever I change set-up I'm not afraid to engage again in the empirical quest of a realistic FOV.
I've only recently found your channel and tried your FOV settings and it's helped out in a couple of races. Keep up the great content and good luck with your upcoming season IRL.
Thank you Daniel!! This has helped to better understand how settings should be in a car. Looking forward to your next race
Regarding the 0mm bezel correction: not always the case. In case you find the continuity of the picture broken at the bezels then it needs adjustment (sometimes even negative values with bezel free kit).
This is something you need to adjust to your eyes. If the continuity is fine, then the value is right. If you can see a break on the dash/a-pillar/whatever at the bezels, then an adjustment is needed.
And regarding the radius of curvature: i'm not sure how iracing calculates, but it can be two things: curvature of the individual screens (check the specs of the screen you are using), or the radius of curvature of all screens around you: then it should be around 690-700, since thats the exact radius of the circle that you can draw if you want to place your screens in a circle.
Spot on, I have to have -1 for my bezel free kit.
Exactly. You can change it based on your monitors and spacing. For me, zero worked just fine but you can always just use your eyes and even go with a negative amount. Seems like you guys know what you’re talking about.
Thanks a lot. I'm totally immersing me in ACC on PS5 and PC. Using limited resources on a high end 120Hz 4K 55" gaming TV and a solid TR80 setup for my LT DD Pro wheelbase and load sensor brake pedal set I get all the juice I need with the 11Nm. Enjoying tiring GT3 (of F1 22) races on the dry giving me the best the wheel can give to wet endurance races where you feel the lower torque intensity by not constraining the output yet configuring the in game to thé most realistic output without having clipping. I worked hours on my FOV and I feel like I named it quite good having measures up photo's of GT3 cockpits to size and scale them to my SPARCO QRT FIA certified 😅 Circuit bucket, wheel position, arms at rest, arms in wheel lock, arm wrist testing up top, feeling like I could touch the obsceen Dash and a perfect match of the sim wheel and my habds with the in screen wheel and screen hands. Horizon at eye level. Pedals to Bé operated with the ball of the foot and when depressed I don't touch the front cushion of the bucket seat. Full depression does leave a small angle at the knee. Though never happy with the idea that I'm happy with my FOV.... I'm happy with my FOV.
Immersion is prio one. Therefor I worked and referenced my butt off to get there. It is An eye opener for the odd friend that comes over to try out my sim, coming from a tabletopmount TM or G29. They forget everything immediately after 30 seconds and are sucked in. I can tell.
I was glad to see the take and approach of a pro driver and sim racer and I am now more than ever convinced this is about as close that I Will ever get to the real thing.😊 Thanks!👍🏻
My pleasure. Enjoy it.
Daniel, I would love it if you compared braking in a sim to braking in real life. ACC and iRacing do GT3 braking so different and I have no clue which one adheres the most to real life.
iRacing
@@ViszysClips have you ever driven a real GT3 car, or is it just your personal opinion?
@@Spaccalarana no but ACC is 100% break every corner and that’s not super realistic at all
@@ViszysClips gt3 cars have some of the most advanced abs in the world. Its not unrealistic at all to be able to brake at 100% pressure in those cars
@@ViszysClips 100% braking is basically necessary in real cars at high speed
Great stuff Daniel! I've seen other videos and such on this topic but none explained quite as well as you have here, which brings much more clarity to the subject. I learned a few more things that I wasn't aware of and I appreciate it! Cheers to you! 🍻
That’s awesome. Glad to have helped you out :)
@@danielmorad Curious to know if you have ever used the mic gain in the advanced replay controls / cockpit to adjust car volume? I found on certain cars that the volume was way off for my liking, either too loud or too quiet and you can't adjust individual cars from the options/sound menu.
What a great tutorial. This applies to all sim games. Great job explaining the FOV relating to your AMG GT3 race car.
Excellent setup tutorial on 3 screen fov.
This makes the jump to pc triple screen rig a whole lot more enticing, as i was put off with all the messing about with setup conundrums of triples..
Cherrs.
Great seeing how important options for accessibility and configuration for personal preference are.
I don't know if someone said that already , but the curvature setting in iracing refers to your monitor curvature rating . You should have it in your monitor specs . For example, my ones are R1500 . This is the level of curvature of the single monitor.
Yeah this, I would also add R stands for radius, for 1500R monitor, means that if you prolonged the monitor curvature enough to get a circle it would be 1500mm radius. But then, if your monitor is 1500R but you are making them 690R ish, I guess the curvature would be somewhere in between, hence maybe 850R in game settings
@@TheTeamStealth this is my current dilemma haha... I've been using a 1500mm curvature input(running 1500r triples), but since the sides monitors are at a 50 degree angle then that technically makes the Radius smaller right?
@@QwertyKeeber Sorry for late reply. I'm not good at math, so I'm guessing the 50º makes it a narrower "circle". But you should be able to see it, if it continues the curvature of the center monitor or if it gets "thighter"
Great video. Down to earth, knowledgable, and straight to the point. Love it. Keep up the great content and stay safe on the track.
Hey Daniel
Thanks for your great video! I'm currently switching from a 49" Ultrawide to Tripple Screen and wanted to ask you what 32" monitors you use on your rig?
I love your little tips and tricks from a GT3 drivers perspective. Thanks again mate 👍
No problem at all. Thanks!
Probably the best FOV guide out there for sim racing
Thanks a lot. There are a few so that means a lot.
I run a singular Curved 34 inch monitor 3440x1440. I found FOV varies by car so it does take some getting used to. Some cars I run as low as 54FOV and some I run as high as 77FOV. I also run the pitch correction like you do as I find for at least my rig the driver cockpit is always askew from my monitor to my IRL wheel. However, I tend to disagree when it comes to the headmovement in game, you keep that off but I love having it on. I think my reasoning for this is that since I only have one screen, anything that gives me a sense of movement helps provide a better experience for me since I can't turn my head IRL to look at left or right monitors. IRL you have depth by moving your head and eyes around, in sim if the camera is completely static that means you'd never have any lookahead or eyes moving due to braking zones or the car shaking, again I think that's comes down to more of a single monitor issue.
Great video man keep it up.
FOV does change based on different cars for sure. You can play with the X axis movement and adjust your seating position like that as well
I'm on single monitor and like neck fx too. But I think if I had a motion rig like Daniel, I wouldn't want the neck motion
Hello Daniel, Georges from Lebanon, I want to congratulate you on this awesome guide. As all of your guides so far, very informative, straight to the point and learning new tips. keep them coming!
Sets up like this on TH-cam help us so much, second time I've watched it because I've moved my rig and just realised I had my shift horizon set at +6 rather than - 6 😂
Congrats on Daytona and thanks again! 💪
good workaround on the iRacing "3-curved-screens" bug
it is amazing they think people would set them up in one giant shallow arc
Yeah it’s weird but I fiddled with it and figured it out.
Hi Daniel, as a non racer i'm allways strugeling to get the rl racing position. This vid helped a lot so thanks for that. Playing with the camera settings i asked myself why you used orient-p to lower the steering wheel instead of offset-z. Regards, Peter
The attention to detail is what I love about this guy! Huge respect from Denmark! Peace! 🇩🇰🙌🏼😄
Thanks Daniel!
With my onboard videos I am often accused of my cockpit not moving on the screen (head motion etc.). If I then try to explain that the cockpit with your dashboard doesn't move any differently than my steering wheel in real life...then I'm accused of being unrealistic😅 Where exactly this would be so unrealistic if the cockpit moves in the screen.
6:10 if you are 69 cm from each screen, surely the radius is then 690 mm? But in this case I think it means the radius of the monitors themselves. Like 1.5R would be 1500 mm.
Isn’t the curvature radius the actual radius of a curve screen? For example
for Samsung G7 is 1000R ?..
Thank you for your sharing how you handle Orient P (pitch) and Vanish Y (shift horizon)! Honestly I've never known what to do with them, but always thought they are important and have a big effect on the sense of perspective. That's a very simple approach but it works. I've now gone through all my cars setting Vanish Y to be about eye level and Orient P to have my hands match up with the wheel. Which is showing a hell of a lot less dash than before. But it feels much more right now. Just happy to have a method for sorting it out. Thanks!
Very very good video thanks !! Id like to see your camera adjustments for SFL and F4 !!
Great work as always, Daniel
Thanks
Video was fantastic. Keep it coming!! By the end of 2023 I'll know how to use iracing properly
Haha!!
Great video thanks Daniel, I’m doing homework on what to purchase and how to set up so I can get the real track experience like in my M3 CSL, so enjoyable but costly.
Now with the great videos your putting out, along with Boosted Media, I’m well on the way to firming up a choice of gear to purchase, so many many thanks . One question, what is the right motion gear to buy ( D Box are so expensive but if that’s the choice! ?)to go with the quality of SimCube Pro and HE Ultimate pro+ ? I haven’t found a good video on this yet.
Not 100% sure what else there is. But SC2 Pro is amazing and you can’t go wrong with everything you have listed
Awesome video, thanks for taking the time to make it.
My pleasure
Congrats at daytona brother! You are making Canada proud
Very helpful and cool video! I wanted to mention/correct one thing about the “900R” you mentioned about the curved screens. That value is supposed to reflect the distance from your eyes to the screen, in meters. 1000R = 1 meter physical distance. The actual monitors themselves will have a rating using that system and is listed to describe how close or far you need to be sitting from each screen to have the proper distance where every part of the entire screen would be the same distance from your eye to it. I suspect this is why you needed to experiment and landed on a setting of 850, because you’re slightly outside the listed range of these particular screens curvature.
I always thought the number value was representing the radius of a complete circle that the curvature of the monitor would make. It’s not eye distance to screen but rather the length it would take for the monitors to curve in a 360 degree circle. Could be wrong though. Maybe you can double check both ideas.
@@danielmorad I think both are somewhat correct. As far as I understand it (I was looking at curved monitors recently), it does represent the radius of a circle (hence the R). However, if you’re not sitting within that same distance from the screen, then you won’t get a uniform look from your eyes to each pixel across the entire screen, if that makes sense.
It could be that iRacing hasn’t calculated this 100% correctly or that the curvature you are achieving with 3 screens isn’t quite the same as it would be if it were all one screen (i.e. the angle where the screens touch each other isn’t absolutely perfect).
@@JoeDogInKC As Daniel said this radius of curvature, not recommended distance.
@@nmelol yeah, I understand that’s the reason for the designation, but it has a secondary meaning/purpose as well.
If you make a circle that’s say, 1000mm in diameter, where would be best place to be in order to see the entire circle to where you are the same distance from it, no matter where you look? In this case, 500mm would be the spot, directly in the center. The same kind of thing applies here, except you don’t need to be in the exact center to have a good view of the screens. Sitting farther away than 1000m from the screen (if it’s 1000R, for example) would result in a less than stellar experience, because it would be beyond the center of the virtual circle.
@@JoeDogInKC Sure, you are right but let's be honest nobody even attempts to set those monitors in circle.
That’s great. Too many people use cockpit view but they’re really not looking set up to look out the windshield properly like irl
Yeah for sure. This is the way I like to set it up
Thanks for this video! I tought I had the perfect fov but you helped me refine it!
I thought I had the perfect FOV as well, but this takes it to the next level of immersion
Hey Daniel, your channel is really a boon to the simracing community and I think we all appreciate it. Just one request, I know you said you don't like driving in ACC but since so many of us do, it would be great if you can add some ACC content occasionally. Would really add to the channel in my humble opinion. Thanks and keep up the great work and good luck on the rl tracks!
Dan, any chance you can show us your setup for FoV in ACC? Cheers and greetings from Vancouver!
Absolutely. I need to first get acquainted with ACC. I haven’t played it since 1.7
@@danielmoradAny updates given experience with the latest ACC?
Great tips and explanations. it's what we need. I have seen other videos and I feel I have almost got it correct. 🙂Fine tuning the cockpit camera will certainly finish it off. Thanks!
Thanks so helpful, as a newbie it’s good to get even my simple setup..
Glad it helped you out :)
Great Video! I found many things similar to my FOV settings that many people don't do (cut off the dash for example, because I have a static dash mounted infront of the screens). By that, my visibile image much more matches the real steering linkage. Another thing is the tilting which I also adjust similar to you because it fits much more to the view through the windshield.
Great content! And I’m also waiting for the same topic for the ACC.
Great video Daniel. Getting better every time. Speaking to us as a real driver and explaining why you made certain choices is what really helps all of us that will never know what it's like. Keep up the good work!
Thanks so much. I’m going to keep trying to improve and get better with these. I’m finding more and more topics to speak about.
Great detail, helps us beginners getting started with our set-up. thank you
Great video as always . Same concept of fov applies for VR also .
In VR it is much easier
I don’t have triples, I have a 49” ultrawide but I feel like I still took away a lot of valuable information from this video. Thank you!
This is exactly what I've been looking for. Awesome video mate
My pleasure :)
You can change seating position by setting buttons or key instead of using camera editing tool
great video!! any tip on the fov for rear mirror? I dont see much info on that topic and I'm curious on that value as I feel that the cars show to away of what they really are... cheers!
Excellent tutorial, Daniel! Thanks so much from Argentina!
Aren't you sitting lower in the real car?? I always thought you are only just looking over the dash in a real GT3... But what do I know, you're the professional! 😅 Thanks for this input. Got only 1 question: doesn't this feel to you like your steering column is going in your dash instead of underneath it? I always try to get my steering column to go where it is in-game, because I thought that was the most realistic approach. Thanks for the feedback!
So I new about the last part but was told not to touch anything but two things. Thank you cuz this clears lots up.
Awesome. Glad to have cleared things up.
Great Video! Can you make one with your D-Box settings? That would be amazing.
I have a short video about that
Thanks Daniel for this video and much appreciated coming from a real race driver giving us insight and knowledge 👍
My pleasure
Hello Daniel, I really like your setup series. How much percent of the pro race car drivers are so humble as you? :) I wish to you a great season! ;)
In wich game matches the sound of the AMG race car to yours the most accurate?
Thank you. I feel like ACC is overdone for the sound. It’s too much. iRacing sounds better.
Nice explainer in iRacing’s ever so dense fov options. I’m curious why you’ve chosen 1080p (instead of 1440p) displays for such a beefy hardware. Any screen door effect with them? Thanks, Daniel!
Hey, I was wondering this too as i'm building my rig currently. Not sure if I should go with the 1440p vs 1080p. I have a 7800XT
This is great, especially coming from someone that has driven an actual GT3 car. Will you do one for ACC?
Definitely. I’ll get on it soon
@@danielmorad that’s great to hear. Seems like ACC would be a simpler video but always nice to here, especially coming from someone who drives the Merc ifl and that’s the car I typically use too.
Thank you 😊 Sir.
Your information is very helpful. Happy Holidays.
Amazing video! Thank you so much! Do you think going bigger in screen size would be even better. I am currently on a single 42" and are about to buy 2 more. Thank you in advanced.
2 more 42 inch monitors would be awesome. Perfect size!
@@danielmorad you are truly the best! Thank you for replying this quick. Awesome!
Thanks Daniel, I'm a noobe and your videos help me out a lot. I have the Fanatec McLaren GT3 V2 Wheel. Just trying to get everything (Buttons) set up right.
That’s awesome. Great to hear
Hi Dan, can you do a video review on different racing sims and it's pricing and what you get out of the packages. And what would you recommend for beginners, med and advanced drivers. Thanks.
Hey Dan, do you use irffb or just the stock in game force feedback for iracing? Great videos keep it up, thanks!
Thanks so much. I just use the standard FFB
Very good video, I like the comparison to reality very much. The monitor is missing in your hardware list, which monitors do you use? I think that would also interest many users here.
They’re nothing special tbh. It’s AOC 1080p 144hz 1800r curve 1ms response time
Hey Daniel, great video as always, as i mentioned in a previous video, your input is very valuable. I just wanted to ask a few questions for clarity.
69cm distance from the screen... is that the physical center of the screen or do you account for the radius so it would be more like 73cm to the physical center of the monitor? And same for the side monitors. Also do you tuck your side monitors behind the center are are they edge to edge?
Physical centre.
Right on the edge
Great video! Would you consider doing one on Automobilista 2? Specifically, with a car and track you know well. Many sim racers like me with no real world racing experience enjoy the AMS2, but are curious what the physics does right and what it does not. It's a really enjoyable sim, but has the reputation of having inaccurate physics. It doesn't take away how enjoyable it is, but it'd be nice to know what your thoughts are. Thanks!
Thank you so much for sharing all this info! 👌I just got 3 curved 32" monitors and I'm still waiting for my monitor stand to arrive. I'm going to try the same method. Unfortunately the rally games I play might not have as many adjustments as iRacing has but I'm pretty sure it's gonna be fine :)
Very nice tutorial 🙌
But as english is not my natural language, i don’t understand something : orient P 6 and vanishY -6 isn’t the same opposite thing ? 🤔
It’s very different but one balances the other.
@@danielmorad Thanks mate, I’ll try both to see (i never touched Vanish 😂).
Thanks for all 🙏
Congrats on the Rolex win. I didn't get a chance to meet you at petit with Flybry9 and Chaz Weber. Maybe next time 🤞
the red line is your eye level.... which it matches your eye level in video. thought u should know don't ignore it because it looked dead on in your video :) thanks for this didn't know about the neck motion. appreciate that!
I noticed you have a gopro on your helmet at the end of the video. it would be pretty cool to see your POV in the real life car.
Hello, the 850mm radius is reffering to the distance from the center o your head or eyes and the circle that you made with your monitors.
Curious, you said the performance wasn't there when you were playing on VR, were you using an USB-C VR headset like the quest 2? Cause the neo 3 link with displayport doesn't require the extra hardware workload to encode/decode the data, and it doesn't compress the image. Resulting in much lighter hardware requirement and better image fidelity. Def would give it a look if you're still interested in VR but couldn't get the experience you were expecting with other headsets.
Are you using nvidia surround? Great videos you have been putting out. Still waiting on those Lebanese racing gloves lol
What's the difference between messing around with vanish Y and orient P settings instead of using the shift horizon setting? Personally i use a single screen and just set up the shift horizon so that the red line is in line and at the same height of my eyeball when looking straight ahead. That way the horizon is at eye level.
It’s essentially a compensation between the shift horizon, to get the angles between the screen straight again
Daniel, we love your videos ! I’ve been sim racing for almost 3 years now and I learn so much watching them. I mostly play ACC and RF2. Wish you can cover some ACC in the future (re: FOV and set ups). Keep up with the great work. The sim racing community thx you 🙏🙂
You see what sim real racers prefer🤷🏽♂️
I’ll need to try ACC again with 1.9 and see what’s up haha
1080p on 32” should be fairly pixelated right?
Its pretty good at those viewing distances tbh
Good to see someone who knows what they are talking about, lots of rubbish advice out there, 1080p high refresh for the win over 1440 /4k low hz. Great vid
Do you wear sun glasses or some uv protection while sim-racing? It seems like focusing your eyes on those screens for a long time and having artificial light shine into your eyes from 4 screens cant be good for your eyes long term.
I do not. Maybe I should.
Could/would you position yourself in the dead middle of the car and ignore the wheel option? Not realitistic for your weekend driving is that's your thing, but might help consistency in left and right handers, if iRacing were you main gig?
You get so used to the perspective that it doesn’t really matter. The only reason why I move some cockpit a bit more to the middle on the sin is because the obstruction from the a pillar. On a 2-D screen, you can’t re-orient your head around obstructions.
Daniel, I didn't check the point with the Vanish Y axis. Is it possible for you to write them down in 3-4 sentences in an understandable way?
I must have missed the video where you talk about setting up triple monitors. 5760x1080 isnt an option I have.
Another Great Vid Daniel. In honestly surprised you went with 1080p Monitors. However with Iracing as you Primary Sim it prob won't make a huge Difference in Fidelity for you.
I just Watched the Fanatec World GT Championship this Weekend at Monza.
Would you ever Drive in a Series like that or is the Travel and Life change to Europe too much of a Commitment?
I haven’t felt the need to upgrade the monitors just yet. That will probably be the next thing I do.
I would love to race in that series, but it would be a very big challenge with logistics. IMSA is my number 1. I love multi class racing. It’s so fun.
@Darwin Lee i noticed a huge difference coming from 1080p to 1440p when I changed my triples. Much easier on my eyes and I have 20/20 vision seeing cars in the distance much clearer also allowed me to make the ui smaller for due to the crispy text. Imo of corse
go to Centripetal Circuit to see how all the flat circles look when you do the Vanish Y / FOV
That’s a great tip
hi dan, great video, not sure if this was mentioned in the comments, how high do u have ur physical monitors, is there correct hight position ?
It’s all in relation to how high your rig is off the ground. It’s impossible for me to give you a value that will mean anything to you. Essentially, my eyes are in line with the bottom third of the screen, which is what I mentioned in the video
You put 0mm in bezzels because you have corrected in nvidia sorround configuration, If not you have to correct it there in game, indepentdenly of using the bezzel free kit from asus. Also courvature should be your monitor courvature (for example 1800R). The problem with iracing triple curved is that you can not put ingame angle between monitors, you have to do it ini file.
Hello Daniel, I like your videos and find them very helpful, I know that you are not a fan of ACC, but since you are the only one who knows the actual seating position in an AMG GT3, it would be super nice if you could make a video for the ACC community where you explain how you would adjust your sitting position so that it would look as realistic as possible for you. I think a lot of people would be interested in it, including me!! You don't have to drive, just the cockpit settings where you can say, it looks like I'm sitting in it. PLEASE 🤔😇 🥰
Hi Morad, as usual you give us a crazy video and I thank you!
I started rf2 a while ago and dropped iracing, iracing being the king on the throne, could you make us a video on what you think of rf2 ?
Thank you so much. I’m not sure if I will be able to get to it in the next few months but I’m sure I’ll explore this into the future :)
great video. ill be working on my fov next
Hi Daniel, great content. I was wondering, a TH-cam colleague of yours, RaceBeyondMatter, posted a video stating that the distance to your monitor should always be set to 54cm regardless of how far you actually sit from your monitors because of the way your eyes work - and doing it this way keeps your sense of speed because the game won’t compress or decompress what it’s showing on screen. What is your take on this?
Also, wouldn’t it be possible to take a picture of your position at eye level in the gt3 car and overlay that while configuring the camera/fov?
He’s probably done some research and had studied this on a more scientific level. I could take a picture but it’s always hard because how do you actually choose the lens and what you actually see in comparison to what your eyes see. We have variable focal length in our eye balls.
@@danielmorad thanks for the quick response. That makes sense yes, didn’t think that would make so much of a difference from person to person. Cheers!