Which topic would YOU like to see me cover next? 👀 New update for those using ACC instead of iRacing: th-cam.com/video/pFIIc6CKeL4/w-d-xo.html Further note not included in the video: Yes, the iRacing calculator maxes at 179. You can then use the [ and ] keys while in the car to match your correct eye distance if the true FOV should be greater than 179. For example, if my eye distance was 22" in this video, I would use the keys until 22" is shown on the screen and FOV would likely be closer to 190 degrees. A discussion was brought up the other day about ideal eye distance for other size monitors. For TVs you certainly don't want to be 23" away, and for 27" monitors you might even want to try 21-22" distance if you want to get closer to 180* FOV (as long as being that close doesn't cause eye strain). This approach for setting and calculating the correct angle still stands though, you don't want to be looking at the screens from an angle. Do find what works best for you! Also a few people have mentioned camera settings - yes, you can use Ctrl+F12 to open camera settings from the replay screen in iRacing! Select the cockpit camera and you can modify the seat position if you would like to (on any axis) and then "Save car" to have it automatically load each time you get into that car. Helpful if you'd like a different driver height or seat position for each car.
The perfect walkthrough doesn’t exi…… . Seriously though thank you so much for this! Straightforward and easy to understand 🙏 . Will be following for more walkthroughs!
Went with triple screen and djd the setup by myself. Was quite off my normal single screen pace, I was thinking it was because it need some adaptation I found your video and redid my whole cockpit and FOV, shaved off 1 sec from my previous lap time within 5 laps on the track. Perfect guide, thanks a lot man!
Excellent video! I had to look up 3-4 videos that were much longer and more complicated to set up my triples...good news is that this VALIDATED I had set it up correctly! Although, I race with curved monitors and was using the triple curved box checked...so will test what triple flat looks like as well. TYVM!
You’ll likely notice the car feels more “true to size” going to the flat screens option. I hope iRacing implements the ability to include angles with curved at some point to account for the small distortion the curves cause, that would make this one step better. Thanks for the comment!
finally got two more monitors and a triple screen stand so I could finally experience triples like i had always wanted to. I immediately almost started to regret it until I came across your video and realized just how much I was doing wrong. Now it feels great and I couldn't be happier. Thanks so much for the video!
thanks your way of calculating was really helpfull. One thing I did instead was let it calculate what the distance had to be from my center to side monitor in order to have a 60 deg angle. This was way easier than using other tools to get that 60 deg angle for a 180 deg fov in my case
Really great work, Rob - awesome to have this as a resource to refer back to! I'm planning to switch to triples soon anyways, so this will be a great once I need to set it up 🤝
Make sure you buy all the necessary brackets before hand to make it easier to adjust the monitors or else it will be a huge pain in the ass.. simlab xero play brackets for the arms is a must as well as the mount he mentioned in the video
you forgot one thing, when you exit your car you can press ctrl + f12 to get a camera tool menu up. There you can change much more to your preference, like the driver offset for example and much more. You can then save the settings to the specific car.
Yes the camera settings are always an option! They’re not necessary with this method though, only for preference. I never mess with camera settings unless I’m doing something like centering seat position in the LMP3.
Thanks! Had to take a bit away in order to get married + the honeymoon, but I'll be back to Twitch streams and starting on more TH-cam content this week!
You should actually set the drivers seat position in the camera settings then it is saved each time you hop in the car. Every car is going to have a slightly different seating position by default.
Thank you so much bro! ive been trying to get this write with your video i got everything perfectly set . Now it feels like im sitting in a car . Thanks again
one thing id add to this is that you should, perhaps, move your "in game seat" forward the way it looks like (to me), is that your physical wheel is where the car wheel should be at, right? the camera sitting in "seat" in iracing is placed to cater to the single screen users, rather than actual realistic eyeball position, so if youd move it forward, and put the wheel where it should stand, physically, it will benefit you further at least thats what im doing when im setting up my fov and camera for cockpit
Wait a minute..Ive been using your Simucube profile for months in the GR86. Definitely my default profile. And after seeing this FOV guide, I can confidently say that you take a lot of pride in your work! Awesome stuff man!
I would still suggest checking with a good fov calculator that takes the angle into consideration. Iracing calc will max at 179. Anytime i see that number i check because its likely a higher fov, it just hit its max.
Sure but thats irrelevant. My point is if you determine a value using the iracing calc, its possible the fov is incorrect due to its limit of 179. So i was suggesting using a separate fov calc to check your fov and input that number rather than rely on a possibly faulty calc in the sim.@@robclarkracing
@@Zee20Ate using the keys to set the eye distance in the car will properly calculate the FOV beyond 179. I’m not sure why the in-settings calculator doesn’t just do it as it is, because it is capable. But yes, you can always double check it with a third party calculator
I certainly created the video around iRacing as it’s the sim I use - although the setup, measurements, and angle calculation will be the same for other sims except entered into different UIs for each sim.
I bought 3 x 45 TVs a year ago and it's no fun to stabilize the view so that it is as it should be, compared to the seat, eye height to triple, etc.. but everyone can find what they want.-)
A discussion was brought up the other day about ideal eye distance for other size monitors, so this is a good time to write it down here as well. For triple TVs you certainly don't want to be 23" away from the screen, and for 27" monitors you might even want to be 21-22" if you want to get closer to 180* FOV (as long as being that close doesn't cause eye strain). This approach for setting and calculating the correct angle still stands though, you don't want to be looking at the screens from an angle. Do find what works best for your screen size!
That's what I'm gonna do in a few months, too much hassle putting the headset on while navigating the menu and pressing my button box, and the heat is unbearable.
The curved option doesn't work quite right, because it doesn't take into account any angle between your curved monitors. You'll have a small amount of distortion with either flat or curved option if you're using curved screens, but I find it best to use the "3 flat screens" option.
Heyy sick video man !!! Best tutorial out there ! I followed it and it gives me a FOV of 164 with 3x flat screen and it gives me a lower fov (142 or 144 cant remember) if i choose triple curved and i enter 1500R… which one is the good one? Since iracing ask for the curve, do i have to use the one with triple curved? 27 1/2’’ eyes distance = 698mm Witdh of monitor : 28’’ = 711.2 mm Bezel width: 5/16 = 7.94mm Curve : 1500r Top left center monitor to top right right monitor: 48 3/4 Top right middle to left of left monitor: 48 1/4 Triangle calculator = 180-121 = 59 degrees
Thanks - glad it helped! You want to run it as triple flat, because iRacing doesn't have an option to account for both monitor angles and curvature. "1500R" curvature actually assumes that the radius of all three monitors combined would be 1500R, not that each individual monitor is 1500R. At 27.5" eye distance, 164* sounds pretty spot on.
i know this video is kinda old... but when you shown the triangle site, i have trouble, because my setups is made by x2 27" monitor and 1 ultrawide 34" what can i do?
You can still use the triangle calculation to determine the angle between the monitors! Just measure the width of both the 34 and 27, plus the diagonal. Also side note, you may need to configure your .ini files to treat your setup as a triple 34” in order for the bezels to be placed correctly.
The game maxes fov calculation at 179. You probably needed a higher fov. My guess, based on the sizes you shared in the video, somewhere between 202 and 212.
It was exactly 179, believe it or not. Yes it does max at 179 in the calculator, but you can then use the [ and ] keys while in the car to manually set your correct eye distance and extend beyond 179 if needed.
Nice video thanks. Can i check the FOV though. I had seen elsewhere that there is bug in the iracing FOV calculator that shows 179 as a default when it fails to do the actual calculation. Enjoyed the video. Thx
You can use the [ and ] keys while in the car to adjust FOV. You just want to check the eye distance (shown when using those keys) matches. If the eye distance matches what you measured, you’re in good shape!
@@Simlife101 I was able to verify the math was correct - the accurate FOV calculation was indeed 179°. Coincidental that it matched the error value, but I’ve since made some small setup tweaks and it’s set to 181° now. By changing the FOV manually in car, you’re changing the eye distance used.
i copied everything and my game is loading on only one screen and always the same screen regardless of what id i put in, any ideas? im going left to right as well and same monitor size. edit : in game settings, enable smp/svp is grayed out. i have a 7900xt maybe that is why but idk
Hey whats your model of monitor you're using? i'm actually looking for 1440 32 inch monitors to build my sim out with and looking for recommendations. Do you have any issues with the low DPI at that screen size? or would you prefer 4k?
They’re a few years old. VG32VQ. Absolutely no issues with DPI, in fact the biggest issue is running high FPS in 1440p even on low settings (5900x 3090 build). I would recommend 1080p for a lot of people, 1440p if you have a strong build. Always FPS over quality for sim racing.
@@robclarkracing i’ve got a 5600x and 3080 so a little weaker system than you, but hopeful strong enough still push triples ok at 1440. One more question for you, are there any game incompatibilities due to curved monitors that you know of? I thought i’ve seen some people say certain titles don’t support triple curved monitors which is the only thing that made me hesitant about going curved. Thanks for the info
@@SquigglesStreams you’ll be okay with 1440p if not streaming, but may struggle some with achieving high FPS while streaming. For sims that don’t natively support triple curved, just run them as triple flat - iRacing is included in this. No issues
The problem is that their 3 curved screen option assumes there’s no angle between the three monitors, and that they all create the same curvature combined - meaning the radius of all three monitors would be 1000R, not that each individual monitor is 1000R. If you have an angle between monitors, this causes the car to feel either far too small or far too large. The devs have said that setting was actually intended for those using ultrawide monitors and wanted to utilize 3 projections instead of one.
@@Simlife101 I have spoken to Daniel and developers myself. It still produces distortion because it was not intended for this use case. Until each curvature AND the angle is factored, it will never be perfect.
This is really cool. I know this is probably not practical but if there any meaningful setting that can achieve a bit nore accuracy for something like a single 27 in monitor?
To an extent it becomes “the closer the better” with a single monitor - think of it like looking through a window, so the closer that window is, the more you’ll be able to see through it both horizontally and vertically. Settings-wise you’ll just want to enter the accurate dimensions and eye distance, and set the horizon line. Hope that helps!
@@wirklich_niemand that’s exactly what the shift horizon is good for! The proper setting for that will be different for each person, so you do need to find what feels most natural for you on that setting.
Yes! I am running mine on a 3090, which according to benchmarks, the 4070ti beats by 14%. You should have no issues achieving 160+ FPS unless you have settings cranked high.
For triple 43"s, I would recommend 32-38" (81-96 cm) if possible. You can get away with a farther distance if need be, but you won't be able to get near 180* FOV.
I leave the camera settings at default except for a few cars like the LMP3, where it can be helpful to sit in the center of the car instead of the default position.
Even though your FOV through the “window” of one monitor is narrow, getting accurate measurements into the sim will benefit you the most for accurate perception. Triple monitors are a big upgrade to work toward though!
Your two options would be to lower your wheelbase, or raise your monitors. Since my wheelbase is already at the correct height, I had to compromise with the monitors and place them higher than ideal (which would be vertically centered with your eyes). That's where the horizon adjustment comes into play.
You may have bound the controls to another set of keys or button. Check Options > Controls > Other Controls > "Inc driver height" and "Dec driver height"
im having trouble with car size, seems my right is further away and cant see my right door mirror, i had it perfect but then something happened and lost all settings.
Check to make sure you still have "Render scene using 3 projections" and "Enable SMP/MVP" enabled, and that your measurements (like screen angle) are entered correctly
Don’t stress getting all three to be 28” eye distance. It’s tough to be precise when moving your head, and the side monitor could still be incorrect. Instead, set one side monitor so that it you’re looking directly at the center (not from an angle) when you look at it, measure the diagonal distance, then apply to the other monitor. Might need to rewatch that part of the video if that doesn’t make sense.
@@robclarkracing got you mate my setup is a little hard to get right because I use motion so very limited to how close I can get up to the screens I’m at 74cm eyes to center I will re watch the video 👍 also new sub
@@matthewscarborough4920 You'll be perfectly fine at 29" since you're using motion. It just means that the farther you are from the screens, the less angle you'll be able to set on them (and lower FOV as a result). Not a big deal, it will still achieve what you need!
Certainly! I’ve been using iRacing exclusively for a while so I need to get more familiar with other software settings first. The hardware setup and calculation process will be the same though.
Can confirm, the measurements you make can be transferred right across to any sim you use. However, some sims like Assetto Corsa use vertical FOV rather than horizontal FOV, so you’ll want to measure the height of your monitors as well as the width, and write it all down. But all of the other measurements are the same. Distance, side angle, bezels, everything.
This is the 3rd tutorial ive gone through and nothing is working. I do everything and my center monitor has the cockipit (like in single monitor mode) and I have to stretch the window left and right across both monitors which stretches the hell out of it and zooms in on the center monitor as it does it. I have a 4k monitor for my main center and 1080's for the outer 2. Is that the problem?
@@robclarkracing So I got it to work on all three monitors equally BUT its so zoomed in I cant see the top bar at all. I think I need to get into the 'options' tab but can't click on it
@@birdseye2239 Close down the sim and go into Documents > iRacing > rendererDX11Monitor.ini and look for the "UIScalePct" line. You can manually change the value to something like 75 or 100, then save and relaunch the sim. If that doesn't solve what you're describing, join my Discord server discord.gg/jDB84JQDKE and send me a DM, I'd be happy to help troubleshoot there!
So I fixed that but now its still messed up. The driver seat is on the left side of the car so my left monitor is the left window but my right monitor is the second half of the dashboard plus the left window. Im going crazy. Is it really supposed to just work after doing the things you said?
@@birdseye2239 What you're describing sounds correct - you'll see half of the dashboard/windshield and the right side window in your right monitor. Does it look roughly like 6:29 in my video? Your center monitor won't show you your entire dashboard/windshield because the true size of it is much larger than the width of a monitor. If your resolution(s) and measurements are correct, yes my guide is all that's necessary to get the FOV set correctly for a real-life sized view.
I have 3 of the ASUS TUF Gaming VG32VQ1B. They're a few years old, but still nice. If I were to change monitors, I would try to go for IPS flat panels instead of VA curved.
I don’t use Project Cars 2, but I did find some screenshots for settings, and it looks like you’ll be able to enter all of the same measurements into the menu - select triple screens and check the “triple screen spanning” checkbox. The difference from iRacing is that you’ll enter them for each screen individually, and it requires the measurements to be in cm instead of inches. Physical setup and calculations are all still the same for the ideal immersion though! Hope this helps.
@@ngtungint can you send me a screenshot on Discord? I’ll help you troubleshoot what’s going on. If not, check to make sure you’ve input the correct screen width, eye distance, monitor angle, and that 3 flat screens is selected. The compute should never come up with 45 degrees unless you’re only telling it to run on one monitor.
I was also asked to make a Simucube profile for ACC like I have for iRacing. So yes, I'll be downloading ACC soon and do plan on making a follow-up video to this! I know the monitor setup will be exactly the same, and it's just a matter of entering the same measurements into a different looking graphics menu, but I'll verify there aren't any nuances specific to ACC.
Your actually mistaken. When you hit compute it will never go above 179 fov. You must do using FOV calculators by inputting all the information that will then not only tell you the fov to set but more importantly what angle to set your side screens. You do not pick you sode anlges they are calculated using your eye distsnce from centre screen and physical size and quantity of screens then you must set the side screens to the angle the calculator tells you. This is one big mistake everyone i speak to makes when using fov calculators and thats thinking they only give you the calculated correct FOV to set in each game but where FOV calculators shine is giving you the correct angle to set your screens at. If you were to use fov calculators and set your side screens to the angle it tells you then do what you say in this video i promise not only will you experience become much better when driving you will also notice other things like car rotation and the most surprising for me i can now feel individual tire flex no idea how FOV effects that but it does also sound feels one to one no delay if i hit a raised rumble strip it feels so natural hars to explain.
The goal of both methods remains the same (to create a perpendicular viewing angle) but the issue is that calculators will often tell you to set an angle too high and causes distortion in your viewing angle. By manually setting the perpendicular angle, you achieve the same sense of rotation and tire flex you’re speaking of. Inputting my measurements into a calculator produces 62° angle and 187° FOV. While this does produce an accurate FOV, if I used the 62° angle given, it ends up with a warping effect near the intersection.
@@robclarkracing do you use the bezel free kit? That causes this issue I believe as the bezel free kit when using curved screens doesn't work correctly. I ended up having to set my side screens to 65 degrees anything any less wouldn't work when using the bezel free kit. I tried the FOV calculator without my bezel free kit and it was perfect no warping at all.
@@Simlife101 I do not. The warping is not in the FOV display itself, it’s in the angle you’re viewing the display panel. It’s not to say FOV calculators cannot be correct; rather that they’re inconsistent depending on which you choose to use, and there’s an easier way to accomplish their goal.
I have to disagree. In real life you don't get to choose your FOV. Your eyes and brain are wired to accept your true FOV for speed and depth perception. If you decide to set your FOV in a sim based on preference, you're going against everything your body has ever learned. This won't do you (nor others) any favors when you try to brake for a car that your brain says is 20 feet in front of you but is really only 10.
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@@robclarkracingnot really sure, but I think it was a joke.
There are people who do believe it is, so even if so, it’s probably a conversation worth having!
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@@robclarkracing I mostly agree. Imho, anyone who is just starting, should know about setting up the FOV. When you get decent knowledge, you can start playing with your custom FOV settings. Most people have no clue what FOV is and they own many games, sim racing setups, etc. That's just the crazy trend these days, when your tutorials come in TH-cam shorts format.
First things first: Great efford into that video and you have a very positive vibe! That beeing sad, take whats next not as a negative "flame like comment", more of a future suggestion of improvement or .... I dont know. Call it what you like, use it what you like. :D --> You were starting with the premise that this is very easy to setup. Yes'nt. This is not really that easy, because you gotta measure so many things (which is natural) and you have to be fairly precise (which is natural) and if you dont know do that, you wont get that level of emmersion (which is natural). But that, per default, makes it not easy. This is not easy. Im not saying this is "too hard for me", its not, but it still is fairly complicated and you gotta rewatch some parts of your video to not miss something. Furthermore, but about that im not sure: When you calculated your angle on that website and put those numbers into iRacing, wouldnt that also imply to use those angles in real life? Like in "if your monitors should be angled in 55°, you would also need to buildt it like that, dont you? Coz if you yes, you didnt mention of emphasis this, if you DONT have to do that, im a bit irritated why. Bebcause iRacing is basically just asking "how are your monitors angled" (and not vis versa). Last but not least: The curved monitor-mention: First you say "only 3 flat is supported by iracing". Which implies that 3 curved isnt. But then you go on and explain what differs curved from flat. Which of course then means iRacing DOES indeed use it and make a difference between it, it just doesnt benefit for what you are going to do. Which is logical, since you dont have curved. What i btw used (im using triples curved) which helped alot for emmersion is the render scene and smp function. And i think this is the biggest part considering immersion.
Hey! Really appreciate your feedback. Setting up triples is never quite "easy" but this method is designed to be an easier set up than any other method I've found, like using FOV calculators (which will often tell you to place your monitors at an angle that causes distortion and an unnatural wrap around your vision). The angle calculated on the website is the actual angle of your monitors. While mine was 55*, your calculated value will be different unless your monitors are set up with the exact same measurements. The option for 3 curved only works properly if you continue the radius of your monitors for all 3. So unless the monitors all create a continued curvature (1000R radius of all three on 1000R monitors, and so forth), it causes an extreme warping. I do actually have curved monitors but am treating them as flat. It would be ideal if iRacing could account for each monitor's curvature AND the angle between monitors, but that's currently not available. If you manually measure the angle where the monitors intersect, it won't match the actual angle of the monitors' planes. That's why we use the reverse calculation method to determine your actual angle based the diagonal distance, which gives you an exact angle measurement. Hope that all makes sense!
The physical setup process remains the same regardless of your sim of choice. I’m filming the software side of things for other sims to match right now. You’ll still want to set up the monitors in the same way, and use the same measurements and calculations. The form to enter them into will look slightly different but be mostly the same.
Which topic would YOU like to see me cover next? 👀
New update for those using ACC instead of iRacing: th-cam.com/video/pFIIc6CKeL4/w-d-xo.html
Further note not included in the video: Yes, the iRacing calculator maxes at 179. You can then use the [ and ] keys while in the car to match your correct eye distance if the true FOV should be greater than 179. For example, if my eye distance was 22" in this video, I would use the keys until 22" is shown on the screen and FOV would likely be closer to 190 degrees.
A discussion was brought up the other day about ideal eye distance for other size monitors. For TVs you certainly don't want to be 23" away, and for 27" monitors you might even want to try 21-22" distance if you want to get closer to 180* FOV (as long as being that close doesn't cause eye strain). This approach for setting and calculating the correct angle still stands though, you don't want to be looking at the screens from an angle. Do find what works best for you!
Also a few people have mentioned camera settings - yes, you can use Ctrl+F12 to open camera settings from the replay screen in iRacing! Select the cockpit camera and you can modify the seat position if you would like to (on any axis) and then "Save car" to have it automatically load each time you get into that car. Helpful if you'd like a different driver height or seat position for each car.
Samsung g9 fov configuration ;)
in general more sim racing content please
The perfect walkthrough doesn’t exi……
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Seriously though thank you so much for this! Straightforward and easy to understand 🙏
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Will be following for more walkthroughs!
Overall excellent video! This is probably the most straightforward, easy to understand video I've seen yet.
Went with triple screen and djd the setup by myself. Was quite off my normal single screen pace, I was thinking it was because it need some adaptation
I found your video and redid my whole cockpit and FOV, shaved off 1 sec from my previous lap time within 5 laps on the track.
Perfect guide, thanks a lot man!
Excellent guide! Bookmarking this for later when I have more time to redo my setup.
Excellent video! I had to look up 3-4 videos that were much longer and more complicated to set up my triples...good news is that this VALIDATED I had set it up correctly! Although, I race with curved monitors and was using the triple curved box checked...so will test what triple flat looks like as well. TYVM!
You’ll likely notice the car feels more “true to size” going to the flat screens option. I hope iRacing implements the ability to include angles with curved at some point to account for the small distortion the curves cause, that would make this one step better. Thanks for the comment!
I mounted the pedals, wheel, and seat to match the distance and angles in my race car. The sim setup helped improve comfort in the real car as well.
finally got two more monitors and a triple screen stand so I could finally experience triples like i had always wanted to. I immediately almost started to regret it until I came across your video and realized just how much I was doing wrong. Now it feels great and I couldn't be happier. Thanks so much for the video!
@@lincoln2230 so glad to hear it helped you!
thanks your way of calculating was really helpfull. One thing I did instead was let it calculate what the distance had to be from my center to side monitor in order to have a 60 deg angle. This was way easier than using other tools to get that 60 deg angle for a 180 deg fov in my case
Really great work, Rob - awesome to have this as a resource to refer back to! I'm planning to switch to triples soon anyways, so this will be a great once I need to set it up 🤝
Make sure you buy all the necessary brackets before hand to make it easier to adjust the monitors or else it will be a huge pain in the ass.. simlab xero play brackets for the arms is a must as well as the mount he mentioned in the video
Thanks. My triples arrive later this week and I'll be using your guide.
you forgot one thing, when you exit your car you can press ctrl + f12 to get a camera tool menu up. There you can change much more to your preference, like the driver offset for example and much more. You can then save the settings to the specific car.
Yes the camera settings are always an option! They’re not necessary with this method though, only for preference. I never mess with camera settings unless I’m doing something like centering seat position in the LMP3.
This is the best FOV video I have come across! I hope you keep working on your channel. Your explanations are great.
Thanks! Had to take a bit away in order to get married + the honeymoon, but I'll be back to Twitch streams and starting on more TH-cam content this week!
You should actually set the drivers seat position in the camera settings then it is saved each time you hop in the car. Every car is going to have a slightly different seating position by default.
Thank you so much bro! ive been trying to get this write with your video i got everything perfectly set . Now it feels like im sitting in a car . Thanks again
Great video Rob. I'll have to check my fov using your guide and see how it compares to what I have now.
Thx for the vid Rob. Very helpful as I migrate to a 3x setup!
always used the 3 curved screen option .. gotta try the flat ones .. didnt know iRacing did not support curved at the moment ..
Commenting for the algorithm, excellent video quality brother
one thing id add to this is that you should, perhaps, move your "in game seat" forward
the way it looks like (to me), is that your physical wheel is where the car wheel should be at, right?
the camera sitting in "seat" in iracing is placed to cater to the single screen users, rather than actual realistic eyeball position, so if youd move it forward, and put the wheel where it should stand, physically, it will benefit you further
at least thats what im doing when im setting up my fov and camera for cockpit
best FOV how to I've seen. easy to follow, works a treat and definitely made a difference.
Thanks heaps Rob - Subscribing now :)
Thank you man, I did it and I got very very good result. 😊
Finally a video I can follow. Much appreciated.
Wait a minute..Ive been using your Simucube profile for months in the GR86. Definitely my default profile.
And after seeing this FOV guide, I can confidently say that you take a lot of pride in your work!
Awesome stuff man!
Amazing video. Simple and effective. Thank you!!
I would still suggest checking with a good fov calculator that takes the angle into consideration. Iracing calc will max at 179. Anytime i see that number i check because its likely a higher fov, it just hit its max.
The calculator will max at 179 but if you use the [ and ] keys to set your proper eye distance once in the car, it will extend beyond 179.
Sure but thats irrelevant. My point is if you determine a value using the iracing calc, its possible the fov is incorrect due to its limit of 179. So i was suggesting using a separate fov calc to check your fov and input that number rather than rely on a possibly faulty calc in the sim.@@robclarkracing
@@Zee20Ate using the keys to set the eye distance in the car will properly calculate the FOV beyond 179. I’m not sure why the in-settings calculator doesn’t just do it as it is, because it is capable. But yes, you can always double check it with a third party calculator
Rob, nice video. Thanks for putting this together.
Dang now I have to check "flat" and try this method - thought I was all set lol. I swear sim rigs are never finished.
Thanks you so much ! Very helpfully 🤗
I think you should say FOV guide for iRacing as the title. I know some of this will apply to other sims but its really tailored to iRacing.
I certainly created the video around iRacing as it’s the sim I use - although the setup, measurements, and angle calculation will be the same for other sims except entered into different UIs for each sim.
Simplest explanation out there! 👏
did everything, still didn't work, realized i left the 2 boxes unchecked, now its perfect. thank you
I bought 3 x 45 TVs a year ago and it's no fun to stabilize the view so that it is as it should be, compared to the seat, eye height to triple, etc.. but everyone can find what they want.-)
A discussion was brought up the other day about ideal eye distance for other size monitors, so this is a good time to write it down here as well. For triple TVs you certainly don't want to be 23" away from the screen, and for 27" monitors you might even want to be 21-22" if you want to get closer to 180* FOV (as long as being that close doesn't cause eye strain). This approach for setting and calculating the correct angle still stands though, you don't want to be looking at the screens from an angle. Do find what works best for your screen size!
Thanks rob, really good video
Great video! Quality work!
This is super legit man, thank you SO much!
This is awesome dude. Thank you.
I'm sure I'll switch from VR to triples when I get the room so this is a great resource. Thanks!
Triples never be 3D like VR is.
That's what I'm gonna do in a few months, too much hassle putting the headset on while navigating the menu and pressing my button box, and the heat is unbearable.
I'm switching right now. VR is so cool but more of a novelty for now.
I don’t know if you remember me but I was in your twitch chat I don’t know if you remember me but we did a hosted with gtp at road America
Good video. Did iracing Support tripple in curved for the Settings? Or is it okay for flat screens?
The curved option doesn't work quite right, because it doesn't take into account any angle between your curved monitors. You'll have a small amount of distortion with either flat or curved option if you're using curved screens, but I find it best to use the "3 flat screens" option.
Okay thanks for the Feedback. I have 32“ curved 1500r screens from Aoc. And im new to Iracing. Coming from ACC. I will try to set it up.
Dude rob haven’t talked to you since high school. How the hell are you? Nice to see you’re enjoying sim racing as much as I do
Great vid, super helpful!
That's an excelent guide
Heyy sick video man !!! Best tutorial out there ! I followed it and it gives me a FOV of 164 with 3x flat screen and it gives me a lower fov (142 or 144 cant remember) if i choose triple curved and i enter 1500R… which one is the good one? Since iracing ask for the curve, do i have to use the one with triple curved?
27 1/2’’ eyes distance = 698mm
Witdh of monitor : 28’’ = 711.2 mm
Bezel width: 5/16 = 7.94mm
Curve : 1500r
Top left center monitor to top right right monitor: 48 3/4
Top right middle to left of left monitor: 48 1/4
Triangle calculator = 180-121 = 59 degrees
Thanks - glad it helped! You want to run it as triple flat, because iRacing doesn't have an option to account for both monitor angles and curvature. "1500R" curvature actually assumes that the radius of all three monitors combined would be 1500R, not that each individual monitor is 1500R. At 27.5" eye distance, 164* sounds pretty spot on.
@@robclarkracing thanks !! Ive been using 160 and love it !!! Great videos!
i know this video is kinda old... but when you shown the triangle site, i have trouble, because my setups is made by x2 27" monitor and 1 ultrawide 34"
what can i do?
You can still use the triangle calculation to determine the angle between the monitors! Just measure the width of both the 34 and 27, plus the diagonal.
Also side note, you may need to configure your .ini files to treat your setup as a triple 34” in order for the bezels to be placed correctly.
The game maxes fov calculation at 179. You probably needed a higher fov. My guess, based on the sizes you shared in the video, somewhere between 202 and 212.
It was exactly 179, believe it or not. Yes it does max at 179 in the calculator, but you can then use the [ and ] keys while in the car to manually set your correct eye distance and extend beyond 179 if needed.
Nice video thanks. Can i check the FOV though. I had seen elsewhere that there is bug in the iracing FOV calculator that shows 179 as a default when it fails to do the actual calculation.
Enjoyed the video. Thx
You can use the [ and ] keys while in the car to adjust FOV. You just want to check the eye distance (shown when using those keys) matches. If the eye distance matches what you measured, you’re in good shape!
@@robclarkracingthe person above is correct. So once you change the fov in the car you've just changed it all
@@Simlife101 I was able to verify the math was correct - the accurate FOV calculation was indeed 179°. Coincidental that it matched the error value, but I’ve since made some small setup tweaks and it’s set to 181° now. By changing the FOV manually in car, you’re changing the eye distance used.
You forgot to ensure that you must set the mic boom up just far enough away, so that your tongue touches it.
Tasting your helmet mic is part of the immersive experience!!
i copied everything and my game is loading on only one screen and always the same screen regardless of what id i put in, any ideas? im going left to right as well and same monitor size. edit : in game settings, enable smp/svp is grayed out. i have a 7900xt maybe that is why but idk
Do you still use flat screen option in iRacing with curved monitors? Did they fix that?
@@juccavtr yep still flat, it is still that way.
Hey whats your model of monitor you're using? i'm actually looking for 1440 32 inch monitors to build my sim out with and looking for recommendations. Do you have any issues with the low DPI at that screen size? or would you prefer 4k?
They’re a few years old. VG32VQ. Absolutely no issues with DPI, in fact the biggest issue is running high FPS in 1440p even on low settings (5900x 3090 build). I would recommend 1080p for a lot of people, 1440p if you have a strong build.
Always FPS over quality for sim racing.
@@robclarkracing i’ve got a 5600x and 3080 so a little weaker system than you, but hopeful strong enough still push triples ok at 1440. One more question for you, are there any game incompatibilities due to curved monitors that you know of? I thought i’ve seen some people say certain titles don’t support triple curved monitors which is the only thing that made me hesitant about going curved. Thanks for the info
@@SquigglesStreams you’ll be okay with 1440p if not streaming, but may struggle some with achieving high FPS while streaming. For sims that don’t natively support triple curved, just run them as triple flat - iRacing is included in this. No issues
nice one Rob! why isnt the 3 curved screens thingy not working on iRacing?? i got mine set to 3 curved and thought it was fine!
The problem is that their 3 curved screen option assumes there’s no angle between the three monitors, and that they all create the same curvature combined - meaning the radius of all three monitors would be 1000R, not that each individual monitor is 1000R. If you have an angle between monitors, this causes the car to feel either far too small or far too large. The devs have said that setting was actually intended for those using ultrawide monitors and wanted to utilize 3 projections instead of one.
@@robclarkracingyou have to calculate the overall curve of all 3 together. Daniel morad made a video on it altering speaking to iracing devs
@@Simlife101 I have spoken to Daniel and developers myself. It still produces distortion because it was not intended for this use case. Until each curvature AND the angle is factored, it will never be perfect.
This is really cool. I know this is probably not practical but if there any meaningful setting that can achieve a bit nore accuracy for something like a single 27 in monitor?
To an extent it becomes “the closer the better” with a single monitor - think of it like looking through a window, so the closer that window is, the more you’ll be able to see through it both horizontally and vertically. Settings-wise you’ll just want to enter the accurate dimensions and eye distance, and set the horizon line. Hope that helps!
Video was great. Got my triples set nice now. Only problem I'm having is the side monitors still show the task bar, any ideas?
Try pressing Alt+Enter. If that doesn’t work, you can open Taskbar settings and check the box for “automatically hide the taskbar”
Great video thanks
for my taste it needs more pitch down towards the road. would look more natural
@@wirklich_niemand that’s exactly what the shift horizon is good for! The proper setting for that will be different for each person, so you do need to find what feels most natural for you on that setting.
can you use 4070ti to run three 32” monitors at 1440?
Yes! I am running mine on a 3090, which according to benchmarks, the 4070ti beats by 14%. You should have no issues achieving 160+ FPS unless you have settings cranked high.
Magnificent. You got one for acc too??? 😅
I do! Here you go: th-cam.com/video/pFIIc6CKeL4/w-d-xo.html
what would you recommend as distance eye to center monitor when monitor is 43 inch, (triple set up)
For triple 43"s, I would recommend 32-38" (81-96 cm) if possible. You can get away with a farther distance if need be, but you won't be able to get near 180* FOV.
Thx. You haven't touch anything in camera settings?
I leave the camera settings at default except for a few cars like the LMP3, where it can be helpful to sit in the center of the car instead of the default position.
NICE guide. Now im sad becouse i use 1 screen :( and play ACC . Some day i will fix my FOV
Even though your FOV through the “window” of one monitor is narrow, getting accurate measurements into the sim will benefit you the most for accurate perception. Triple monitors are a big upgrade to work toward though!
What solution it's if your 3 monitors are too down, too close from the extension rod ?
Your two options would be to lower your wheelbase, or raise your monitors. Since my wheelbase is already at the correct height, I had to compromise with the monitors and place them higher than ideal (which would be vertically centered with your eyes). That's where the horizon adjustment comes into play.
thank you for this.
any reason my ctrl + [ ] didnt control the height position?
You may have bound the controls to another set of keys or button. Check Options > Controls > Other Controls > "Inc driver height" and "Dec driver height"
I think there is another option to allow extra controls by using alt, shit and ctrl which needs to be ticked.@@robclarkracing
Thx for video,cant understand why we should to indicate all that stuff in "Documents" what is the point?!
For iRacing, we don’t get the correct resolution options for triple monitors in the dropdown, so that’s why we set it manually in the .ini files
im having trouble with car size, seems my right is further away and cant see my right door mirror, i had it perfect but then something happened and lost all settings.
Check to make sure you still have "Render scene using 3 projections" and "Enable SMP/MVP" enabled, and that your measurements (like screen angle) are entered correctly
thanks that helped, didnt have the render checked for 3 projections, @@robclarkracing
So if your eyes at 28inch away you just use the tape measure to get the sides them same? I hope I understand your point buddy
Don’t stress getting all three to be 28” eye distance. It’s tough to be precise when moving your head, and the side monitor could still be incorrect. Instead, set one side monitor so that it you’re looking directly at the center (not from an angle) when you look at it, measure the diagonal distance, then apply to the other monitor. Might need to rewatch that part of the video if that doesn’t make sense.
@@robclarkracing got you mate my setup is a little hard to get right because I use motion so very limited to how close I can get up to the screens I’m at 74cm eyes to center I will re watch the video 👍 also new sub
@@matthewscarborough4920 You'll be perfectly fine at 29" since you're using motion. It just means that the farther you are from the screens, the less angle you'll be able to set on them (and lower FOV as a result). Not a big deal, it will still achieve what you need!
Do the other sims as well 🤷🏻♂️?
Certainly! I’ve been using iRacing exclusively for a while so I need to get more familiar with other software settings first. The hardware setup and calculation process will be the same though.
Can confirm, the measurements you make can be transferred right across to any sim you use. However, some sims like Assetto Corsa use vertical FOV rather than horizontal FOV, so you’ll want to measure the height of your monitors as well as the width, and write it all down.
But all of the other measurements are the same. Distance, side angle, bezels, everything.
@@rarewhiteape Really appreciate you confirming that, and the info for AC!
Here's the setup for ACC: th-cam.com/video/pFIIc6CKeL4/w-d-xo.html
This is the 3rd tutorial ive gone through and nothing is working. I do everything and my center monitor has the cockipit (like in single monitor mode) and I have to stretch the window left and right across both monitors which stretches the hell out of it and zooms in on the center monitor as it does it. I have a 4k monitor for my main center and 1080's for the outer 2. Is that the problem?
@@birdseye2239 yep, the solution is to run your center monitor as 1080p to match, otherwise it will never line up right.
@@robclarkracing So I got it to work on all three monitors equally BUT its so zoomed in I cant see the top bar at all. I think I need to get into the 'options' tab but can't click on it
@@birdseye2239 Close down the sim and go into Documents > iRacing > rendererDX11Monitor.ini and look for the "UIScalePct" line. You can manually change the value to something like 75 or 100, then save and relaunch the sim.
If that doesn't solve what you're describing, join my Discord server discord.gg/jDB84JQDKE and send me a DM, I'd be happy to help troubleshoot there!
So I fixed that but now its still messed up. The driver seat is on the left side of the car so my left monitor is the left window but my right monitor is the second half of the dashboard plus the left window. Im going crazy. Is it really supposed to just work after doing the things you said?
@@birdseye2239 What you're describing sounds correct - you'll see half of the dashboard/windshield and the right side window in your right monitor. Does it look roughly like 6:29 in my video? Your center monitor won't show you your entire dashboard/windshield because the true size of it is much larger than the width of a monitor.
If your resolution(s) and measurements are correct, yes my guide is all that's necessary to get the FOV set correctly for a real-life sized view.
What about other games?
What monitor are you using?
I have 3 of the ASUS TUF Gaming VG32VQ1B. They're a few years old, but still nice. If I were to change monitors, I would try to go for IPS flat panels instead of VA curved.
Any way to do the same on other sims? Eg project cars 2?
I don’t use Project Cars 2, but I did find some screenshots for settings, and it looks like you’ll be able to enter all of the same measurements into the menu - select triple screens and check the “triple screen spanning” checkbox. The difference from iRacing is that you’ll enter them for each screen individually, and it requires the measurements to be in cm instead of inches.
Physical setup and calculations are all still the same for the ideal immersion though! Hope this helps.
Do I still use this method even if I have triple curved monitors?
Yes! It’s especially helpful for curved, which I’m also using.
@@robclarkracing when I try to use your method the Iracing ingame FOV Calculator always turns to 45 it's so annoying
@@ngtungint can you send me a screenshot on Discord? I’ll help you troubleshoot what’s going on. If not, check to make sure you’ve input the correct screen width, eye distance, monitor angle, and that 3 flat screens is selected. The compute should never come up with 45 degrees unless you’re only telling it to run on one monitor.
Any plans of doing this for ACC?
I was also asked to make a Simucube profile for ACC like I have for iRacing. So yes, I'll be downloading ACC soon and do plan on making a follow-up video to this! I know the monitor setup will be exactly the same, and it's just a matter of entering the same measurements into a different looking graphics menu, but I'll verify there aren't any nuances specific to ACC.
thanks I will try ur instructions this weekend@@robclarkracing
ACC setup: th-cam.com/video/pFIIc6CKeL4/w-d-xo.html
Your actually mistaken. When you hit compute it will never go above 179 fov. You must do using FOV calculators by inputting all the information that will then not only tell you the fov to set but more importantly what angle to set your side screens. You do not pick you sode anlges they are calculated using your eye distsnce from centre screen and physical size and quantity of screens then you must set the side screens to the angle the calculator tells you.
This is one big mistake everyone i speak to makes when using fov calculators and thats thinking they only give you the calculated correct FOV to set in each game but where FOV calculators shine is giving you the correct angle to set your screens at.
If you were to use fov calculators and set your side screens to the angle it tells you then do what you say in this video i promise not only will you experience become much better when driving you will also notice other things like car rotation and the most surprising for me i can now feel individual tire flex no idea how FOV effects that but it does also sound feels one to one no delay if i hit a raised rumble strip it feels so natural hars to explain.
The goal of both methods remains the same (to create a perpendicular viewing angle) but the issue is that calculators will often tell you to set an angle too high and causes distortion in your viewing angle.
By manually setting the perpendicular angle, you achieve the same sense of rotation and tire flex you’re speaking of. Inputting my measurements into a calculator produces 62° angle and 187° FOV. While this does produce an accurate FOV, if I used the 62° angle given, it ends up with a warping effect near the intersection.
In fact - I just used 3 different FOV calculators and received 58°, 62°, and 67°. Same calculations into each.
@@robclarkracing do you use the bezel free kit? That causes this issue I believe as the bezel free kit when using curved screens doesn't work correctly. I ended up having to set my side screens to 65 degrees anything any less wouldn't work when using the bezel free kit. I tried the FOV calculator without my bezel free kit and it was perfect no warping at all.
@@Simlife101 I do not. The warping is not in the FOV display itself, it’s in the angle you’re viewing the display panel. It’s not to say FOV calculators cannot be correct; rather that they’re inconsistent depending on which you choose to use, and there’s an easier way to accomplish their goal.
What size screens you got?
I've been using triple 32" - ASUS TUF Gaming VG32VQ
Awesome - thanks man. I am looking to go from 27" to 32" actually and your video will help@@robclarkracing
Don't trust the fov calculator in iracing. It maxes out. Use a third party calculator like modern FOV calculator.
After allowing iRacing to set a FOV, you can adjust it in the car using [ and ] which will also show your eye distance to make sure it matches.
FOV is personal preference :)
I have to disagree. In real life you don't get to choose your FOV. Your eyes and brain are wired to accept your true FOV for speed and depth perception. If you decide to set your FOV in a sim based on preference, you're going against everything your body has ever learned. This won't do you (nor others) any favors when you try to brake for a car that your brain says is 20 feet in front of you but is really only 10.
@@robclarkracingnot really sure, but I think it was a joke.
There are people who do believe it is, so even if so, it’s probably a conversation worth having!
@@robclarkracing I mostly agree. Imho, anyone who is just starting, should know about setting up the FOV. When you get decent knowledge, you can start playing with your custom FOV settings. Most people have no clue what FOV is and they own many games, sim racing setups, etc. That's just the crazy trend these days, when your tutorials come in TH-cam shorts format.
First things first: Great efford into that video and you have a very positive vibe! That beeing sad, take whats next not as a negative "flame like comment", more of a future suggestion of improvement or .... I dont know. Call it what you like, use it what you like. :D
--> You were starting with the premise that this is very easy to setup. Yes'nt. This is not really that easy, because you gotta measure so many things (which is natural) and you have to be fairly precise (which is natural) and if you dont know do that, you wont get that level of emmersion (which is natural). But that, per default, makes it not easy. This is not easy. Im not saying this is "too hard for me", its not, but it still is fairly complicated and you gotta rewatch some parts of your video to not miss something.
Furthermore, but about that im not sure: When you calculated your angle on that website and put those numbers into iRacing, wouldnt that also imply to use those angles in real life? Like in "if your monitors should be angled in 55°, you would also need to buildt it like that, dont you? Coz if you yes, you didnt mention of emphasis this, if you DONT have to do that, im a bit irritated why. Bebcause iRacing is basically just asking "how are your monitors angled" (and not vis versa).
Last but not least: The curved monitor-mention: First you say "only 3 flat is supported by iracing". Which implies that 3 curved isnt. But then you go on and explain what differs curved from flat. Which of course then means iRacing DOES indeed use it and make a difference between it, it just doesnt benefit for what you are going to do.
Which is logical, since you dont have curved. What i btw used (im using triples curved) which helped alot for emmersion is the render scene and smp function. And i think this is the biggest part considering immersion.
Hey! Really appreciate your feedback.
Setting up triples is never quite "easy" but this method is designed to be an easier set up than any other method I've found, like using FOV calculators (which will often tell you to place your monitors at an angle that causes distortion and an unnatural wrap around your vision).
The angle calculated on the website is the actual angle of your monitors. While mine was 55*, your calculated value will be different unless your monitors are set up with the exact same measurements.
The option for 3 curved only works properly if you continue the radius of your monitors for all 3. So unless the monitors all create a continued curvature (1000R radius of all three on 1000R monitors, and so forth), it causes an extreme warping.
I do actually have curved monitors but am treating them as flat. It would be ideal if iRacing could account for each monitor's curvature AND the angle between monitors, but that's currently not available. If you manually measure the angle where the monitors intersect, it won't match the actual angle of the monitors' planes. That's why we use the reverse calculation method to determine your actual angle based the diagonal distance, which gives you an exact angle measurement.
Hope that all makes sense!
i thought it said THE PERFECT FOV GUIDE FOR SIM RACING.... i dont IRACE so whats the point of me being here ?.
The physical setup process remains the same regardless of your sim of choice. I’m filming the software side of things for other sims to match right now.
You’ll still want to set up the monitors in the same way, and use the same measurements and calculations. The form to enter them into will look slightly different but be mostly the same.
Here's an update for ACC if that's your sim of choice: th-cam.com/video/pFIIc6CKeL4/w-d-xo.html