Tested in my 7900xt had a weird blur/haze with raytracing on weird to discribe getting 90 fps, without raytracing everything at max with frame gen I got 180 and it felt great and looked great, weird might need to keep messing with it
I have an old Gsync monitor ( I used to have a gtx 1080) and I can't use it with freesync, globaly but at least in the per game configuration I can activate it. Do you think it will work with it?
I hope this will be more improved in the future. But I would always prefer FSR3 implemented directly in the game. Sadly there are not many games in the moment that have FSR3. So I hope that atleast all Games with DLSS3 will also get FSR3 in the future.
I tried to use AFMF in BG3 at 2560X1440P Ultra settings (no up-scaling) on my 7800xt. I went from around 135 fps to about 248 fps with AFMF turned on. I am very pleased with the performance :)
@@Spectrulight Tried 5 games soo far with AFMF & I was toggling AFMF on & off to see if I could notice any input lag but for me there was zero difference. Impressive stuff for something that’s not coded into games.
It gives a lot of input lag very noticeable, every game will lag It's just how this tech works, there is even Frame Generation Lag toggle in performance metric to tell you exactly how much. Anyone who say doesn't lag don't have clue what they are talking @@Spectrulight
By the way guys, you don't NEED to use RTSS per se. You can't use Radeon Chill to lock your FPS since it's either AFMF or Chill enabled, but you CAN use FRTC (Frame Rate Target Control) on the AMD software as well. CHeers!
Hey I tried what you said using FRTC to limit the FPS but this dose not work for me in various games as the FPS then shoots up above my monitors max of 144 even with Vsync on ? I am not sure what is going on here can you help ? Note - the game FPS goes to like 160FPS and then with AFMF its like 300 or 400 FPS and my monitor can only show 144
@@Jacksonm.c Hi, to further reduce the stress on my GPU and systesm overall if I could get FRTC to limit my FPS to say 72 then using AFMF to generate additional frames I could get the 144FPS i am looking to achive thus reducing the GPU utilisation from the high 90%'s to about 50%-60% making the PC run easier, I dont mind a bit of latency just want to get it to limit the FPS that I set FRTC to but it wont work ?
Great job on this video! I'm using an RTX card myself, but I upgraded my partner to a Radeon 7900 XT a few months ago and I've been using your videos to educate myself on proprietary Radeon functionality so I can help her since she's not super into this kind of stuff herself. These kinds of videos really help a lot. Thanks for taking the time to make this!
Fabio - if you want performance overlay to be visible on recordings, you first have to enable it (even on desktop), then there will be 2 more options visible in Performance > settings. Option is called "show in stream/recording"
@@AncientGameplaysdoes AMD Fluid motion frames negatively impact visual performance? I always turn them on for better performance but I was just wondering if it does something. My games look literally the same though
dude you're actually so helpful. i couldn't get afmf to work but i followed ur guide for clean installing chipset and graphics drivers and then this guide and now it works like a charm. thank u so much
Hopefully AMD will make this work with vsync, it would make this a lot easier (the base fps wouldn't need to be halved) and especially then AFMF would be a real killer! Excellent opening though, only the first official version and very promising.
hopefully they have it automated in a way, or have an advising tip to tell you what to do well. If AMD themselves tell us the best config, that's good, but for now AG's setup seems to be the best I've seen, I hope AMD continue to work on it.
Best Explanation to AFMF i seen so far. Thank you. I have an 7900XTX with a 5800X3D and will try AFMF on Starfield later, just for Fun. AFMF is a cool Feature and i hope AMD work on it a little big more. Greetings from Germany.
That pretty much confirms the whole thing, nice video as always. This tech is for the high refresh rate users, high end stuff, 120hz and beyond, free-sync, g-sync, etc, etc. You need a really strong hardware to reach the 80fps to begin with (by the way, why not lock at 80fps to have a perfect 160fps matching the monitor? But anyway, just a little nitpick), then you activate this gimmick to generate "fake" frames to fill up the refresh-rate, making things a little bit more smoother. It's not a illusion because I kinda tested this on a similar scenario... well, the frame generation gimmick for midrange users is pretty much like this: I was playing Alan Wake 2 at 50~55fps, I installed the FSR3 mod by LukeFz, activated frame generation and that increased the framerate to about 75fps~80fps... I used v-sync to lock the game at 60fps and the experience was noticeably smoother if compared to only FSR2 without frame generation. It's not something mindblowing or anything, but it's cool. Not a miracle worker, I tried ray tracing and the frame generation didn't helped at all, only reaching 30, 35fps at best, I guess AMD will have to come up with their own take of "ray reconstruction" to improve things on this regard. But frame generation as it is, it's a little gimmick to improve smoothness, only the high end users will really take advantage, so forget about it stretching the life of your RX 580 and so on, naah... it's gullible really, do you really think late capitalism allow us to keep using the same product for more than 5 years?
On X Frank Azor said AMD discuss in the Team a toggle option for the Users to choose AFMF permanent or dynamically disabling during fast motion. Good Video as always. :) THX
No idea if it's technically possible, but man imagine if AMD managed to add a "framegen limit" where you could input a maximum amount of generated frames. Imagine having a 75Hz monitor, running the game at 60FPS and allowing 15 extra generated frames. I've seen a bunch of 100Hz monitor for cheap, but then what, lock the FPS at 50? Now inagine allowing 40 generated frames while running at 60FPS.
@@Clashy69 That will look like crap. As stated by both Fabio and the AMD documentation you need a base frame rate of about 60 for it to look halfway decent.
Thanks for an amazing video as always, even though I currently have 3070, I plan on upgrading to an AMD card. They seem to care about their customers...unlike greedy Nvidia
@@rolandohiebert2144 freesync premium pro's HDR is locked to 2.2 SDR gamma instead of using the ST.2084 HDR gamma, the image is dim and completely washed out - it's disgusting. There is a workaround for this though on Samsungs community website though.
I picked up a Sapphire Nitro+ 7800XT the other day. My last Sapphire card was 20 years ago on 9800 Pro. Been with nvidia the last 13 or so years so these videos are a super help. Although I have had more issues on AMD, they've mostly been resolvable.
Fabio, good appointment. You saved me a lot of testing on the titles, because in your conclusion it's obvious. Players must respect the monitor refresh rate - Main thing is, that FREESYNC technology with AFMF - and (almost) double frames doesn't always mean the better performance. It helps only in lower FPS scenario, when GPU can't handle too much original generated frames. But overall, I thing, that team red did one another step to settle the score against NVIDIA in the drivers battle. 🙂
I use a similar technique in VR. For some games where I'm not hitting a full 90fps, ill lock the frames to half refresh and use the reprojection(using virtual desktop) to bump it up to 90. I also have a 7900 GRE btw
How does that work? Virtual Desktop has a frame generation or alike option? Does VD truly provide double the frames while overwriting your game settings? First time i hear about this. DK2, CV1 and Reverb G2 here.
@@tobytoxd i believe it uses SSW so the headset extrapolates the frames as opposed to ASW where, i believe, the GPU does the work. I'm using a Pico 4. In the game i lock to 45 fps and if i use the pico 4 performance metric in the headset it will say 90 fps.
@@tobytoxd No problem! I've seen videos out there using the reverb g2 and reprojection in microsoft flight sim, they may be using openxr toolkit for windows mixed reality. something to look into! i almost bought a g2 a while back so i did a bit of research...however things are changing all the time.
Nice, good guide and nice to put things into perspective. To get the AMD overlay to show on recording and stream there is a setting if you go on the Metrics and settings, there is a toggle there that lets you do this. I have got it to show on videos with AFMF in the past but haven't yet tried with the latest driver so am not sure if they broke it. As for AFMF I think its a frame smoothing technology that works best when you have at minimum 100 fps otherwise the frame overlapping and the low quality blurred generated frames stand out especially when you're playing a game that requires camera movement of some kind. It's the conclusion I have come to but we all have different thresholds and unique annoyances. For example I find flickering and bad aliasing annoying. I find it works better with fixed camera games. For me its a very last resort type of feature. Id rather play the game natively and if thats not possible, use DLSS or FSR and if thats not enough use DLSS/FSR 3 Frame Generation and if thats not enough than AFMF probably. To be fair AFMF has made improvement to the frame overlapping from when it first came out to now so that is good.
What I understand about the AFMF is that, it is better to use when you are playing RPG or Story game that doesn't have any camera motion like moving your ingame camera about 190 degrees during the fight or doing some sidequest.
You can record the amd overlay. Under performance ----- Settings---- enable metrics overlay then a setting becomes available to "Show in Video/Stream Output"
there is a known issue where it is not always captured in recording, also the smoothness cant always be shown from in os capture vs out of it, hence why the over the shoulder camera
I would be VERY happy if AMD could find a way to make their driver suite work with VR. ESPECIALLY AFMF and Radeon Boost! I cannot even begin to tell you how useful that would be for VRChat specifically! Edit: before anybody says it, I don't think ASW (application spacewarp) is it good comparison with AFMF as these two technologies work at different times. AFMF disables itself with quick movement whereas ASW only shows when you do. So these two can exist at the same time! And Radeon boost would only seek to enhance FPS with swift movement thus preventing you from encountering ASW artifacting as often!
Great video again who should be tagged for every user trying AFMF !!! ;) mentioning this and receiving tomorrow my very first red rig ( 7800x3d + 7900 xtx tuf ) after years of blue green........just can't wait to try, learn and enjoy true real gaming system at oncewith all these great techs from AMD !!!
Amazing video and very informative. I've been testing AFMF since the introduction on beta drivers for RDNA2 and AMD improved it a lot. As for the tearing, I never had any tearing with games running over my screen refresh rate with FreeSync Premium Pro enabled on my Dell S2721DGF (without Enhanced Sync), but I had with my Acer KG241Q S (which is also 165Hz, but not 1440p and only supports the lowest FreeSync tier). So the mileage may vary. Latency-wise it is indeed worse, but from my testings with OCAT and a 240fps camera, with the game running at locked 80fps (160fps with AFMF), the latency of AFMF + Anti-Lag is very close to the latency without Anti-Lag (although still higher by a couple of milliseconds, consistently). However, if you always used Anti-Lag (like me), you will surely notice the latency (since with AFMF it will always be higher), mainly if you're also used to (or was used to) play shooter games that depends on fast reaction. Also, AFMF introduces overhead that reduces your frame rate, therefore increasing latency. For example, if you're playing at 70fps native, and you enable AFMF, and this reduces your game frame rate to 60fps (and interpolates to 120fps), the latency will be worse because the latency of 60fps is worse than the latency of 70fps (that's also why I did the tests with the fps locked). There's also other variables that introduces the feeling of higher input latency, but I'll not dive on those because they are very technical with some psychological aspects. Abraços!!
Is there a definitive way of testing for tearing? I have a 4k/144hz screen. A base FPS of ~90 would be great, but according to this guide, which to be honest I'd sort of worked out, I would need to cap at no more than 70 or 71 FPS.
@@00L1nk00 Tearing is extremely easy to notice, just move the camera around quickly (vertically works even better, like Fabio did in the video), if you don't notice the tearing, it's not there. You can use a HFR camera as well, which makes it easier to visually spot it, but it's not a simple process, and the naked eye check is enough. The other alternative than frame limit, which I don't know why Fabio did not mention, is to use Enhanced Sync. It works with AFMF and provides a tear-free experience. It's a driver level synchronization mechanism that will ensure that the driver never sends more frames than the display can render. But in all fairness, there's no reason to use AFMF to output more frames than your monitor can display. You will end up with an uneven ratio of fake and real frames being presented as the driver/display drops the frames it cannot display. In theory, you can end up with only fake frames being presented, or only real frames, or more fake frames than real ones, or the other way around. Having tried this (higher frame rate than my display's refresh rate), I can confirm: it is not worth it, the feeling is strange. It feels like it has higher input latency, despite the fact that it doesn't (it's only a psychological effect), it looks like it has more artifacts (and it does, but sometimes it doesn't because of the uneven ratio), it's really a not good experience IMO.
I find AFMF definately a great addition to the AMD software. If you already have a game, where you struggle with low fps it can improve the experience.
AMF works very well, amazingly in World of Warcraft. raids due to weak CPU, I'd get like 30-50 fps. NOw I'm around 80+. And since you aren't turning or anything usually, it was such a perfect use case. Or in towns that lag due to CPU bottleknecking,.
As far as my understanding goes, AMF works well if you're base fps is at least 60. Is your experience with the visual smoothness/input latency in games still decent? Just wondering.
@@MiledHorizon yes! In an MMO the tech works insanely well honestly. For exmaple, there is a "PING" and "World Latency" in an MMO. So for exmaple it's common to have a 40-70 MS latency to the server. So the input lag from AMF isn't noticed at all. Secondly, Since in allot of MMOs (world of warcraft) In raids we're often zoomed all the way out to see mechanics. Tho you move, you aren't actually turning your camera, not usually. So it works perfectly. I don't notice any glitches of any kind. I think in most MMOS this will work wonderfully, even if your base isn't 60fps. Because with a server ping being your biggest issue, the input lag added isn't noticed at all, due to your input latency tot he server being higher.
VR, VR,VR! I can't believe nobody has discovered FMF in VR especially sim racing. An rx 6800 now runs my vr sim racing, Assetto corsa, Automobilista 2 etc a just as well as my 4090! Been a week now and i still have the 6800 in my computer. FMF will revolutionize VR.
AFMF is a blessing for older/weaker gpus, example, for the con of having input delay (which everybody can deal with if the game isn't a fast pacing one), with the rx 6500 xt, you can go from 70fps with custom settings of medium and high (and ultra textures) to having 70+ fps with everything on ultra+ on the witcher 3, while there are some visual artifacts the experience and the graphics look so much better, especially with a little bit of sharpness.
@@IceBreakBottle I cerrtainly can I was merely reporting what I was seeing in this game with the new FSR 3 and frame gen with this card. I tested for native and got 76fps 1440P ultra preset. That's a good result.
is there anyway to cap the frame rate like you said without after burner? is there a setting in AMD adrenalin? i have a 6950xt 5800x3d 1440p 144hz monitor. Been running pal world on max settings with 80ish fps. i just started using fluid motion and it feels weird like you said , averaging 162 sometimes spiking to 190.
For smoother experience, limiting the frame rate to 59 fps to get to 118 fps is not the exact way to go since the FG overhead is not taken into account. If the overhead is 10%, one should limit its fps to 65 fps to get an 118 smooth fps. Otherwise, great stuff Fabio!
@@AncientGameplays No but in the beginning of the video you said "if your gaming experience is already full of stutters AFMF won't help at all as the frame pacing is completely broken already and one thing you can do to help with those frame pacing issues is to actually use Radeon Chill or afterburner to lock your framerates below the maximum that you can get" I hadn't got to the part where you said to use rtss yet or where you were actually using AFMF when I commented. I haven't actually updated yet personally I just happened to see 1 person on reddit say you can't use chill and thought maybe he was wrong.
Feels like for now I still wanna stick with Driver 23.11.1 for my 6700XT GPU and use FSR 2 instead, working perfectly with my 144Hz 1440p Monitor :) But like Always loves your Info videos, AMD God guy :D
i just updated my driver today. all I can say is this feature really helped me a lot on some game now I can play more smooth. Thank for this guide and your continuous content on AMD. Your my go to channel when it comes to this matter.
If it didn't turn it's self off when you turn to fast it would be awesome but as of right now I find Lossless Scaling frame gen better because it doesn't turn it's self off.
@@AncientGameplays Yea, that be an interesting video it's a cheap software with its own various different upscaling tools & the frame-gen works really good. I'm pretty sure it's just FSR3s frame-gen, but it doesn't disable in motion. So far, I found the LS1 upscaler to look the best, but it can be a little too sharp for some.
@@duckilythelovely3040 You should try out Lossless Scaling Framegen it's really well done, at most there's the classic UI issue which can mainly be ignored and then there's a ghosting that you really have to pay attention to notice but it's constant. Plus it doesn't turn off when you move to fast and the impute lag was almost entirely unnoticeable to the point I had to double check it was on. After a couple mins of playing I forgot I was even using framegen to begin with.
Very helpful! I don't think they'll ever fix how it disables during fast motion... Considering the way it works, it's not only that it doesn't have access to the motion vectors... it has to work with final frames meaning post proccesing done and more importantly, the in game UI included (the UI seems to be the harder part in this)
AFMF is ***THE*** killer feature for all 240Hz+ display owners. It takes about 1ms per 4k AFMF frame on a 7900XTX (96CU). At 120fps base on my G9 8k I see like 13ms fg lag, which is a small price to pay to get oily smooth motion and panning.
thats horrible. 12ms FG lag is the lowest I have seen as well which makes the whole idea of 240hz+ monitors not make much sense. You are essentially limiting your performance to 100fps with that input lag.
@@vyathaen it's not a silver bullet but it's definitely a bullet, just a post hoc FG but it's still incredible that AMD did "FG at home" and already shipped it.
@@vyathaen I know this may come as a surprise to you, but not every game on the planet is a first person shooter. Personally I can't detect any changes to fluidity above 95-105-ish FPS (I'm getting old) so for all games I play with a controller, I just cap the frame rate for quieter operation. That makes an XTX at 1440p a bit overkill for 95% of the games I own, but hey, the next horribly optimized dung heap won't he hard to run. That said: I'm running some old emulators that are hard-locked to 60FPS and AFMF works WONDERS here. Because the frame pacing in emulators is a rock solid 16.67ms for every frame AFMF works really well with it.
AFMF is a cool idea,but useless in all scenarios. Here is the problem, your game needs to run anywhere between 60-71fps for 144hz monitor(most common). No game in existence has that kind of stable framerate, it will go under that(making AFMF look really bad) or above that(leaving performance on the table). Sure , comparing 79fps with AFMF off vs AFMF on does show AFMF working better than stock, however what you didn't show is the stock fps without the cap vs AFMF, in cyberpunk 125FPS AFMF off vs 79fps with AFMF on. This is the most typical scenario and AFMF off will look and feel better. Based on this, I thought the only time where AFMF would make sense is with a 240hz+ monitor ,however this is also not true ,because for some reason the minimum FG Lag I have seen is 12ms, and this is regardless of framerate, so you won't have much benefit there, it will feel just as laggy.
@@chacharealsmooth941 I can immediately tell 12ms once I enable AFMF ,it makes it almost unplayable on its own, then when you add the artifacts its not worth it. Perhaps I am more sensitive to it. I guess its fine for console gamers.
Hi Fabio and fam. Thanks again for the content and support. In the last video told you guys it didnt work AFMF for me, and I was dissapointed. Well, it did finally work with Apex Legends (competitive shooter, as you know well hehe). Still the bug of N/A displayed fps and AFMF data on the overlay (theoretically "fixed issiue" by AMD). AMDs RSR plus AFMF has a bug when working together at HyperX settings. AFMF, Freesync activated always of course, with The Witcher 3 dx11, didnt worked for me. Tried same way as you dx12, didnt work either :( Didnt work though at RE7 (dx12), RE8 (dx12) or A Plague Tale: Innocense (dx11). Hope this works.
I insist: did the same as you @AncientGameplays on both Dx11 and dx12 Witcher3. It just didn't work. AMD overlay displays FPS until the moment you enable AFMF. There will just freeze the last number displayed. If Cntrol+Caps+O (overlay on/off) will display then "N/A". Tried all, does not work with 6700 XT somehow.
Just got my 7900 XTX. Been playing with this and its best use so far is that it makes Skyrim looks amazingly smooth even though the games is locked to 60fps.
Thank you for the demonstration. I was under the assumption that FMF would increase frames to maintain a certain fps, not that it was just a simple frame doubler. For those who run with a 120Hz screen, and play games/have a video card that can maintain high frame rates, FMF seems pointless. My 6900xt with the games I play can average 90+ fps @ 4k, so using FMF would hurt more then help, if I have to cap my frame rate to 60 just to have 120fps with FMF. Those with very high refresh monitors (240Hz+, maybe 144Hz?) could see a benefit. Where I can also see this helping is in games that the developers locked at a low frame rate, like 60 fps. But off the top of my head, most of those games are probably DX10 and lower. I can't recall any recent DX11/12 games released that are frame locked.
AFMF seems to work really well in star citizen and conan exiles. It helped a lot in conan when you have a massive base that has to load in when you get near it, smoothing things out a lot. Same with star citizen when you are entering a planets atmosphere. Good shit, seems like no benchmark videos ever bring it up though when comparing cards...
From what I can tell, AFMF seems kind of akin to the motion interpolation that’s built-in to TVs, but souped up and usable with games (ie doesn’t have an insane amount of lag). Will try it later today.
An easy fix for AFMF would be if they had the option of adding a "base framerate" cap at half of your monitors refreshrate. That way you can guarantee that AFMF will stay within the refreshrate window and not tear.
Thank you, the only game I wasn't reaching to my monitor's FPS was Starfield. I had to install Rivatunner to get it to work without getting overboard but if I switch apps and come back AFMF no longer work.
My experience is, with game like Death Must Die which is an pixel art game. I do really notice some improvement in term of how smooth the characters and enemies moves
Oh yeah also about increased input lag, tbh i didnt really feel any lag. I was playing MHW and there is some moves that require perfect timing, and i still nailed it while using AFMF + AL
Hey Pablo ! love your videos :) one question though... if i limit my fps in adrenalin software via AMD Chill or FRTC, does it work as intended you showoed ? thank you :)
Thank,s great content about amd as always from u! Appreciate the effor. Is this feature good for 75hz monitor. So i have to limit my "true" fps to 37 then afmf will boost it into 74hz? Wdyt ancient G ?
I'm surprised how good it became compared to the first preview driver (I didn't try it after, till this one). I don't know why AMD keeps saying Vsync must be disabled, in my experience it's way better with it enabled. I tried it on Starfield, Assassin Creed Valhalla, Watch Dogs Legion, Far Cry6, Red dead Redemption 2, with Vsync enabled & gave me a great picture and doubled the frames🙂 Also I tried recording with Adrenaline new 120fps feature and it was nice. AMD really made a good thing for gamers with FSR3 as open source, and now for their customers with AFMF. Better to come late than never😁👍 I can say well done AMD. Let's hope this fire up the competition for the sake of gamers goodness.
hi, your videos are super informative and i appreciate the work put into explaining the features. in the in game settings, do you cap your fps? or do you leave it uncapped and go through the adrenaline software to do so?
Então, se eu entendi bem, são três pontos que eu preciso observar para ter uma melhor experiência com o AFMF: 1° estar com o jogo rodando nativamente acima dos 60 FPS; 2° travar o FPS máximo do jogo com o Chill em torno da metade da taxa de atualização do monitor (de preferência o mínimo que o jogo alcança); e 3° usar um monitor com freesync e desativar o v-sync. Bônus: ativar o Radeon Boost ao mesmo tempo que o AFMF, pois eles se complementam. Entende bem? Alguma observação a se fazer? PS: sobre esse layout das métricas da AMD, você teria como passar um tutorial ou talvez o link de um print em algum site externo para eu ver e replicar aqui? Gostei bastante. Parabéns pelo trabalho, você é o melhor canal sobre Radeon.
Lossless scaling frame gen is working better than AFMF. Just got the recent update. It always doubles the framerate with the base framerate. The only issue is it does not work with FreeSync or GSync.
Appreciate this video. I had a feeling there was more to it than just turning it on. Unfortunately a lot of people simply will not understand either how this works or how to utilize it effectively meaning it is yet another AMD feature that is destined to be perceived as worse than NVIDIA’s equivalent.
Keep pal world as a testing option and also look into enshrouded. Seems to be iffy with some amd cards. I was actually gonna ask in your last vid to do a vid like this so thanks.
Very good explanation as usual. I will try it in racing games as soon as possible, because i think it's the best scenario for AFMF. My doubt is the sequent: in games which aren't that fast paced like CP2077, The Witcher, Starfield having 150 FPS with AFMF would provide a better gaming experience than having 75 FPS natively? In other words: the smoothness you obtain in games that already feel smooth at 60/75 FPS worths the increased input lag and occasional artifacts?
Any doubts? Leave them in the comment section!
Hey my performance overlay stops working when i activate AFMF, is there a fix?
Tested in my 7900xt had a weird blur/haze with raytracing on weird to discribe getting 90 fps, without raytracing everything at max with frame gen I got 180 and it felt great and looked great, weird might need to keep messing with it
does AFMF really work with any game??
I have an old Gsync monitor ( I used to have a gtx 1080) and I can't use it with freesync, globaly but at least in the per game configuration I can activate it. Do you think it will work with it?
Did you try to enable enchanced sync with freesync and frame generation to get rid of tearing outside your refresh rate ?
I hope this will be more improved in the future. But I would always prefer FSR3 implemented directly in the game. Sadly there are not many games in the moment that have FSR3. So I hope that atleast all Games with DLSS3 will also get FSR3 in the future.
I agree . i used FSR2 in bg3 and the graphic was better than when it was disable + more fps
@@theyoqaizodid you mod FSR3 into bg3?
Yeah agreed. FSR 3 much better than AFMF. the latency killed AFMF for me ..
@@djlim4612just waiting for antilag + to come back
@@djlim4612 Try Lossless Scaling frame gen.
Bro, hold up. Two videos on the same day.
Working like a mad man today haha
Have to, gotta cover the new technologies otherwise you fall behind, also very nice analysis at that
I tried to use AFMF in BG3 at 2560X1440P Ultra settings (no up-scaling) on my 7800xt. I went from around 135 fps to about 248 fps with AFMF turned on. I am very pleased with the performance :)
Just loaded up a save with idling party in a forest & very little motion going on... But still very nice!
Can you notice any input lag/latency??
@@Spectrulight Tried 5 games soo far with AFMF & I was toggling AFMF on & off to see if I could notice any input lag but for me there was zero difference. Impressive stuff for something that’s not coded into games.
It gives a lot of input lag very noticeable, every game will lag It's just how this tech works, there is even Frame Generation Lag toggle in performance metric to tell you exactly how much. Anyone who say doesn't lag don't have clue what they are talking @@Spectrulight
@@tonge8568 thats not the point you dont feel it as long as you play above 60 fps.
By the way guys, you don't NEED to use RTSS per se. You can't use Radeon Chill to lock your FPS since it's either AFMF or Chill enabled, but you CAN use FRTC (Frame Rate Target Control) on the AMD software as well. CHeers!
And how about to use Enhanced Sync intead halve the base fps?
Hey I tried what you said using FRTC to limit the FPS but this dose not work for me in various games as the FPS then shoots up above my monitors max of 144 even with Vsync on ? I am not sure what is going on here can you help ?
Note - the game FPS goes to like 160FPS and then with AFMF its like 300 or 400 FPS and my monitor can only show 144
@@jonwatson4647if you are already getting to your monitors refresh rate why even use afmf with the added latency?
@@Jacksonm.c Hi, to further reduce the stress on my GPU and systesm overall if I could get FRTC to limit my FPS to say 72 then using AFMF to generate additional frames I could get the 144FPS i am looking to achive thus reducing the GPU utilisation from the high 90%'s to about 50%-60% making the PC run easier, I dont mind a bit of latency just want to get it to limit the FPS that I set FRTC to but it wont work ?
Also turn on Radeon Boost. When using fast mouse movement it will boost frame rates, compensating for AFMF turning off.
Great job on this video!
I'm using an RTX card myself, but I upgraded my partner to a Radeon 7900 XT a few months ago and I've been using your videos to educate myself on proprietary Radeon functionality so I can help her since she's not super into this kind of stuff herself.
These kinds of videos really help a lot. Thanks for taking the time to make this!
Hello Mister DanH11 , may I have some moneys to upgrade my GPU?
@@west5385 😂😂😂😂😂
@@west5385 lol man go get a job 😂
Fabio - if you want performance overlay to be visible on recordings, you first have to enable it (even on desktop), then there will be 2 more options visible in Performance > settings. Option is called "show in stream/recording"
Will look into it
I've been waiting for this video whole month! Thanks :)
Thank you as well for watching :D
@@AncientGameplaysdoes AMD Fluid motion frames negatively impact visual performance? I always turn them on for better performance but I was just wondering if it does something. My games look literally the same though
@@julianc691 no they don't. Frame generation adds visual artifacts here and there and more latency, maybe you just can't notice them, and that's fine
@@AncientGameplays but the sharpness and resolution doesn’t drop,got it. Also,is it important to turn off VSYNC when activating AFMF?
@@julianc691 obvious since you're copying the current frames
dude you're actually so helpful. i couldn't get afmf to work but i followed ur guide for clean installing chipset and graphics drivers and then this guide and now it works like a charm. thank u so much
i am very glad I could help!
Loving these new drivers just updated yesterday
great!
Hopefully AMD will make this work with vsync, it would make this a lot easier (the base fps wouldn't need to be halved) and especially then AFMF would be a real killer! Excellent opening though, only the first official version and very promising.
hopefully they have it automated in a way, or have an advising tip to tell you what to do well.
If AMD themselves tell us the best config, that's good, but for now AG's setup seems to be the best I've seen, I hope AMD continue to work on it.
If I understood well the FM is working now only with FSR3. All the other options must be set manualy.
Vsync is dated and really shouldn't be used at all.
@@ZenAndPsychedelicHealingCenter wtf, i have a 60 hz monitor and vsync makes a lot of diference, every game isn´t running well with vsync off here.
@@ZenAndPsychedelicHealingCenter screen tearing, constant stutters, fps fluctuation is big no no
Best Explanation to AFMF i seen so far. Thank you. I have an 7900XTX with a 5800X3D and will try AFMF on Starfield later, just for Fun. AFMF is a cool Feature and i hope AMD work on it a little big more. Greetings from Germany.
Just use fsr3 mod for starfield
Thanks, but i dont like to play with any Mods.
You can’t use AFMF because startfield doesn’t have a full screen mode.
Awesome video, lots of good information that other videos don't cover. Had to watch it twice.
That pretty much confirms the whole thing, nice video as always. This tech is for the high refresh rate users, high end stuff, 120hz and beyond, free-sync, g-sync, etc, etc. You need a really strong hardware to reach the 80fps to begin with (by the way, why not lock at 80fps to have a perfect 160fps matching the monitor? But anyway, just a little nitpick), then you activate this gimmick to generate "fake" frames to fill up the refresh-rate, making things a little bit more smoother.
It's not a illusion because I kinda tested this on a similar scenario... well, the frame generation gimmick for midrange users is pretty much like this: I was playing Alan Wake 2 at 50~55fps, I installed the FSR3 mod by LukeFz, activated frame generation and that increased the framerate to about 75fps~80fps... I used v-sync to lock the game at 60fps and the experience was noticeably smoother if compared to only FSR2 without frame generation. It's not something mindblowing or anything, but it's cool. Not a miracle worker, I tried ray tracing and the frame generation didn't helped at all, only reaching 30, 35fps at best, I guess AMD will have to come up with their own take of "ray reconstruction" to improve things on this regard. But frame generation as it is, it's a little gimmick to improve smoothness, only the high end users will really take advantage, so forget about it stretching the life of your RX 580 and so on, naah... it's gullible really, do you really think late capitalism allow us to keep using the same product for more than 5 years?
+100
On X Frank Azor said AMD discuss in the Team a toggle option for the Users to choose AFMF permanent or dynamically disabling during fast motion. Good Video as always. :) THX
i love using my 7900xtx with afmf to get 600 fps at 4k on my 1080p 75hz monitor
1080p O_o lol get that 7900 XTX a 4k monitor :D
I was not expecting a maximum settings sponsorship. I have used the service a lot and I would recommend it.
Yeah, I tried it some times, and tried yesterday their bare metal service and was very good
@@AncientGameplays how much of a difference does bare metal make? Does it decrease latency and stutters or compression artifacts?
No idea if it's technically possible, but man imagine if AMD managed to add a "framegen limit" where you could input a maximum amount of generated frames. Imagine having a 75Hz monitor, running the game at 60FPS and allowing 15 extra generated frames. I've seen a bunch of 100Hz monitor for cheap, but then what, lock the FPS at 50? Now inagine allowing 40 generated frames while running at 60FPS.
I would absolutely love it
can't u technically do that by just capping ur fps to 37 because its going to double ur frames?
@@Clashy69 That will look like crap. As stated by both Fabio and the AMD documentation you need a base frame rate of about 60 for it to look halfway decent.
@@Clashy69 Yes but the lower the base frame are, the uglier the rendered frames will be
I mean especially for UI, the game will still look good, example with frontiers of pandora
What a great video explaining how to get the most out of this feature. Looking forward to some higher fps gaming.
Thanks for an amazing video as always, even though I currently have 3070, I plan on upgrading to an AMD card. They seem to care about their customers...unlike greedy Nvidia
...there is a program megpie that gives you option to use all this with whatever GPU. Current version is 0.10.4, search for Megpie FSR in google...
HAHAHAHAHAHHAHAHAHAAHHAHAHAHAHAHAHAHSAHAHHA😂😂😂🤣🤣😂🤣😂🤣😂🤣🤣😂
If you own a Samsung QLED TV then avoid them!
@@detroid89Why?
@@rolandohiebert2144 freesync premium pro's HDR is locked to 2.2 SDR gamma instead of using the ST.2084 HDR gamma, the image is dim and completely washed out - it's disgusting. There is a workaround for this though on Samsungs community website though.
I picked up a Sapphire Nitro+ 7800XT the other day. My last Sapphire card was 20 years ago on 9800 Pro. Been with nvidia the last 13 or so years so these videos are a super help. Although I have had more issues on AMD, they've mostly been resolvable.
Damn interesting and clear with real examples Fabiolous, as usual. Thanks
Thank you as well!
Fabio, good appointment. You saved me a lot of testing on the titles, because in your conclusion it's obvious. Players must respect the monitor refresh rate - Main thing is, that FREESYNC technology with AFMF - and (almost) double frames doesn't always mean the better performance. It helps only in lower FPS scenario, when GPU can't handle too much original generated frames.
But overall, I thing, that team red did one another step to settle the score against NVIDIA in the drivers battle. 🙂
Yay, today's second AMD Wizard video. \o/
💪💪💪
First the OC-UV
2nd the the FS3 mod
And Now the AFMF
You helped me so much with your videos !!
Glad I could help!
I use a similar technique in VR. For some games where I'm not hitting a full 90fps, ill lock the frames to half refresh and use the reprojection(using virtual desktop) to bump it up to 90. I also have a 7900 GRE btw
How does that work? Virtual Desktop has a frame generation or alike option? Does VD truly provide double the frames while overwriting your game settings? First time i hear about this. DK2, CV1 and Reverb G2 here.
@@tobytoxd i believe it uses SSW so the headset extrapolates the frames as opposed to ASW where, i believe, the GPU does the work. I'm using a Pico 4. In the game i lock to 45 fps and if i use the pico 4 performance metric in the headset it will say 90 fps.
@@teddylabeare Sounds very neat and interesting, thank you. I will try to find out, if such extrapolation could come from the headset.
@@tobytoxd No problem! I've seen videos out there using the reverb g2 and reprojection in microsoft flight sim, they may be using openxr toolkit for windows mixed reality. something to look into! i almost bought a g2 a while back so i did a bit of research...however things are changing all the time.
Yes! Cyberpunk psycho ray tracing with silky smooth frame rates! It's like my computer is unlocked!
Nice, good guide and nice to put things into perspective. To get the AMD overlay to show on recording and stream there is a setting if you go on the Metrics and settings, there is a toggle there that lets you do this. I have got it to show on videos with AFMF in the past but haven't yet tried with the latest driver so am not sure if they broke it.
As for AFMF I think its a frame smoothing technology that works best when you have at minimum 100 fps otherwise the frame overlapping and the low quality blurred generated frames stand out especially when you're playing a game that requires camera movement of some kind. It's the conclusion I have come to but we all have different thresholds and unique annoyances. For example I find flickering and bad aliasing annoying. I find it works better with fixed camera games. For me its a very last resort type of feature. Id rather play the game natively and if thats not possible, use DLSS or FSR and if thats not enough use DLSS/FSR 3 Frame Generation and if thats not enough than AFMF probably.
To be fair AFMF has made improvement to the frame overlapping from when it first came out to now so that is good.
The overlay shows, it just disappears as soon as you use afmf
@@AncientGameplays Interesting.
What I understand about the AFMF is that, it is better to use when you are playing RPG or Story game that doesn't have any camera motion like moving your ingame camera about 190 degrees during the fight or doing some sidequest.
Ive been playing Baldur's Gate 3 with it on and the improvement to the experience is night and day.
You can record the amd overlay. Under performance ----- Settings---- enable metrics overlay then a setting becomes available to "Show in Video/Stream Output"
there is a known issue where it is not always captured in recording, also the smoothness cant always be shown from in os capture vs out of it, hence why the over the shoulder camera
He meant the frames, not the overlay.
❤❤@@Banchis15
This is all above my pay grade, but really interesting. Good testing.
💪💪💪💪
I would be VERY happy if AMD could find a way to make their driver suite work with VR. ESPECIALLY AFMF and Radeon Boost! I cannot even begin to tell you how useful that would be for VRChat specifically!
Edit: before anybody says it, I don't think ASW (application spacewarp) is it good comparison with AFMF as these two technologies work at different times. AFMF disables itself with quick movement whereas ASW only shows when you do. So these two can exist at the same time! And Radeon boost would only seek to enhance FPS with swift movement thus preventing you from encountering ASW artifacting as often!
Great video again who should be tagged for every user trying AFMF !!! ;) mentioning this and receiving tomorrow my very first red rig ( 7800x3d + 7900 xtx tuf ) after years of blue green........just can't wait to try, learn and enjoy true real gaming system at oncewith all these great techs from AMD !!!
Amazing video and very informative. I've been testing AFMF since the introduction on beta drivers for RDNA2 and AMD improved it a lot.
As for the tearing, I never had any tearing with games running over my screen refresh rate with FreeSync Premium Pro enabled on my Dell S2721DGF (without Enhanced Sync), but I had with my Acer KG241Q S (which is also 165Hz, but not 1440p and only supports the lowest FreeSync tier). So the mileage may vary.
Latency-wise it is indeed worse, but from my testings with OCAT and a 240fps camera, with the game running at locked 80fps (160fps with AFMF), the latency of AFMF + Anti-Lag is very close to the latency without Anti-Lag (although still higher by a couple of milliseconds, consistently). However, if you always used Anti-Lag (like me), you will surely notice the latency (since with AFMF it will always be higher), mainly if you're also used to (or was used to) play shooter games that depends on fast reaction.
Also, AFMF introduces overhead that reduces your frame rate, therefore increasing latency. For example, if you're playing at 70fps native, and you enable AFMF, and this reduces your game frame rate to 60fps (and interpolates to 120fps), the latency will be worse because the latency of 60fps is worse than the latency of 70fps (that's also why I did the tests with the fps locked).
There's also other variables that introduces the feeling of higher input latency, but I'll not dive on those because they are very technical with some psychological aspects.
Abraços!!
Is there a definitive way of testing for tearing? I have a 4k/144hz screen. A base FPS of ~90 would be great, but according to this guide, which to be honest I'd sort of worked out, I would need to cap at no more than 70 or 71 FPS.
@@00L1nk00 Tearing is extremely easy to notice, just move the camera around quickly (vertically works even better, like Fabio did in the video), if you don't notice the tearing, it's not there. You can use a HFR camera as well, which makes it easier to visually spot it, but it's not a simple process, and the naked eye check is enough.
The other alternative than frame limit, which I don't know why Fabio did not mention, is to use Enhanced Sync. It works with AFMF and provides a tear-free experience. It's a driver level synchronization mechanism that will ensure that the driver never sends more frames than the display can render.
But in all fairness, there's no reason to use AFMF to output more frames than your monitor can display. You will end up with an uneven ratio of fake and real frames being presented as the driver/display drops the frames it cannot display. In theory, you can end up with only fake frames being presented, or only real frames, or more fake frames than real ones, or the other way around.
Having tried this (higher frame rate than my display's refresh rate), I can confirm: it is not worth it, the feeling is strange. It feels like it has higher input latency, despite the fact that it doesn't (it's only a psychological effect), it looks like it has more artifacts (and it does, but sometimes it doesn't because of the uneven ratio), it's really a not good experience IMO.
AFMF seems like a nice feature.
You are explaining AMD tech better than AMD support
Yep he's the man 👍
I find AFMF definately a great addition to the AMD software. If you already have a game, where you struggle with low fps it can improve the experience.
Fabio subscibed since 10k expected since then from the way you're presenting the content that you're gonna be going places that's to be expected
Thank you!
AMF works very well, amazingly in World of Warcraft.
raids due to weak CPU, I'd get like 30-50 fps. NOw I'm around 80+.
And since you aren't turning or anything usually, it was such a perfect use case.
Or in towns that lag due to CPU bottleknecking,.
Yeah CPU bottleneck scenarios are the perfect use case for the tech.
As far as my understanding goes, AMF works well if you're base fps is at least 60. Is your experience with the visual smoothness/input latency in games still decent? Just wondering.
@@MiledHorizon yes!
In an MMO the tech works insanely well honestly.
For exmaple, there is a "PING" and "World Latency" in an MMO. So for exmaple it's common to have a 40-70 MS latency to the server. So the input lag from AMF isn't noticed at all.
Secondly, Since in allot of MMOs (world of warcraft) In raids we're often zoomed all the way out to see mechanics. Tho you move, you aren't actually turning your camera, not usually. So it works perfectly.
I don't notice any glitches of any kind. I think in most MMOS this will work wonderfully, even if your base isn't 60fps. Because with a server ping being your biggest issue, the input lag added isn't noticed at all, due to your input latency tot he server being higher.
VR, VR,VR! I can't believe nobody has discovered FMF in VR especially sim racing. An rx 6800 now runs my vr sim racing, Assetto corsa, Automobilista 2 etc a just as well as my 4090! Been a week now and i still have the 6800 in my computer. FMF will revolutionize VR.
AFMF is a blessing for older/weaker gpus, example, for the con of having input delay (which everybody can deal with if the game isn't a fast pacing one), with the rx 6500 xt, you can go from 70fps with custom settings of medium and high (and ultra textures) to having 70+ fps with everything on ultra+ on the witcher 3, while there are some visual artifacts the experience and the graphics look so much better, especially with a little bit of sharpness.
i didnt know the feature, so clear now, thanks again for the best contents as always
Is there a way to limit the FPS AFMF generate instead of capping the original base frame rate?
No, it could need a way of knowing when to bin frames and when to keep them, which would be very complex.
Got my 7900XT today FSR3 and AFMF was awesome in Avatar. Got 118fps ultra preset. I love this card already. Oh, great content too as usual!
Nonono, avatar does no afmf, it uses fsr3 framegen which is much better
@@AncientGameplaysyou can stack them for 4x performance 😂 not that it would look super good
@@AncientGameplays Yeah that's what I meant I'm so excited I can hardly contain myself. It's like Christmas all over again...LOL!
Don't you think with a card like that you should be able to play games at native resolution without all this other crap?
@@IceBreakBottle I cerrtainly can I was merely reporting what I was seeing in this game with the new FSR 3 and frame gen with this card. I tested for native and got 76fps 1440P ultra preset. That's a good result.
is there anyway to cap the frame rate like you said without after burner? is there a setting in AMD adrenalin? i have a 6950xt 5800x3d 1440p 144hz monitor. Been running pal world on max settings with 80ish fps. i just started using fluid motion and it feels weird like you said , averaging 162 sometimes spiking to 190.
You can use FRTC, or Radeon Chill if you are not using AFMF.
it's a lot of effort to get it to work properly, I wish AMD shared these details first hand.
I wouldn't call this "a lot of effort", but yes
@@AncientGameplays i'm lazy. i haven't even optimized my radeon control panel because i'm too lazy to sit down and learn about every feature
For smoother experience, limiting the frame rate to 59 fps to get to 118 fps is not the exact way to go since the FG overhead is not taken into account. If the overhead is 10%, one should limit its fps to 65 fps to get an 118 smooth fps. Otherwise, great stuff Fabio!
just made the switch from nvidia to amd for eruhh certain reasons and got a 7800xt, looking forward to utilizing all these epic features!
I thought you couldn't use Radeon Chill with AFMF?
And i didn't use it
@@AncientGameplays No but in the beginning of the video you said "if your gaming experience is already full of stutters AFMF won't help at all as the frame pacing is completely broken already and one thing you can do to help with those frame pacing issues is to actually use Radeon Chill or afterburner to lock your framerates below the maximum that you can get" I hadn't got to the part where you said to use rtss yet or where you were actually using AFMF when I commented. I haven't actually updated yet personally I just happened to see 1 person on reddit say you can't use chill and thought maybe he was wrong.
Feels like for now I still wanna stick with Driver 23.11.1 for my 6700XT GPU and use FSR 2 instead, working perfectly with my 144Hz 1440p Monitor :)
But like Always loves your Info videos, AMD God guy :D
You can install the new driver you dont have to use the new features
*Same gpu same resolution, what reason are you sticking to the old drivers?*
23.10.1 is better. Trust me.
Trust some random on youtube with no context. Ok......... @@SethOmegaful
*Have had zero issues, and believe me I have with previous drivers...*@@SethOmegaful
i just updated my driver today. all I can say is this feature really helped me a lot on some game now I can play more smooth. Thank for this guide and your continuous content on AMD. Your my go to channel when it comes to this matter.
If it didn't turn it's self off when you turn to fast it would be awesome but as of right now I find Lossless Scaling frame gen better because it doesn't turn it's self off.
Nees to test that one
@@AncientGameplays Yea, that be an interesting video it's a cheap software with its own various different upscaling tools & the frame-gen works really good. I'm pretty sure it's just FSR3s frame-gen, but it doesn't disable in motion. So far, I found the LS1 upscaler to look the best, but it can be a little too sharp for some.
@@MrAnony07 It runs horribly for me. you see the image warping and chopping. It's not ideal. AMF is deff on another level.
@@duckilythelovely3040 You should try out Lossless Scaling Framegen it's really well done, at most there's the classic UI issue which can mainly be ignored and then there's a ghosting that you really have to pay attention to notice but it's constant.
Plus it doesn't turn off when you move to fast and the impute lag was almost entirely unnoticeable to the point I had to double check it was on.
After a couple mins of playing I forgot I was even using framegen to begin with.
@@MrAnony07 Lossless scaling has a high overhead taking a chunk out of my base fps. While AFMF is relatively less resource intensive to use.
Thanks my friend for this guide :)
Your channel name tag should be printed on the box of AMD GPUs ....
😂🤌
Very helpful!
I don't think they'll ever fix how it disables during fast motion... Considering the way it works, it's not only that it doesn't have access to the motion vectors... it has to work with final frames meaning post proccesing done and more importantly, the in game UI included (the UI seems to be the harder part in this)
AFMF is ***THE*** killer feature for all 240Hz+ display owners. It takes about 1ms per 4k AFMF frame on a 7900XTX (96CU). At 120fps base on my G9 8k I see like 13ms fg lag, which is a small price to pay to get oily smooth motion and panning.
thats horrible. 12ms FG lag is the lowest I have seen as well which makes the whole idea of 240hz+ monitors not make much sense. You are essentially limiting your performance to 100fps with that input lag.
@@vyathaen depends on what game ur playing and if u play on controller
@@vyathaen it's not a silver bullet but it's definitely a bullet, just a post hoc FG but it's still incredible that AMD did "FG at home" and already shipped it.
@@vyathaen I know this may come as a surprise to you, but not every game on the planet is a first person shooter. Personally I can't detect any changes to fluidity above 95-105-ish FPS (I'm getting old) so for all games I play with a controller, I just cap the frame rate for quieter operation. That makes an XTX at 1440p a bit overkill for 95% of the games I own, but hey, the next horribly optimized dung heap won't he hard to run.
That said: I'm running some old emulators that are hard-locked to 60FPS and AFMF works WONDERS here. Because the frame pacing in emulators is a rock solid 16.67ms for every frame AFMF works really well with it.
Thanks, for the information, this really help me with the FMF.
jesus is Back 🙏
Tech Jesus 🙏
hey bro, i can see that you are enjoying the Pal.. A big huge for you man..🥰🥰
Its a fun game!
meh, 7900xtx, I'm not turning it on till i absolutely need to.
So obviously this software isnt relevent too u? Why even comment 💀💀
@@DementedLessons because i can poindexter.
@@ianskinner1619 ah one of those, just because you can doesnt mean you should. No need for namecalling, this isnt a middle school conversation
@@DementedLessons kid, you don't have the stroke to tell me how to behave. blocked
@@ianskinner1619 lmfao grown ass man blocking others kuz he cant act like it💀 what a bum
Was very excited for the feature on AMD 6800m grahics. Never expected it works so well!
Good to hear!
I had to go into bios to force my 6850 as main graphics to even get the options. Everything just plays so smooth and I can do 2k in any title.
AFMF is a cool idea,but useless in all scenarios.
Here is the problem, your game needs to run anywhere between 60-71fps for 144hz monitor(most common). No game in existence has that kind of stable framerate, it will go under that(making AFMF look really bad) or above that(leaving performance on the table). Sure , comparing 79fps with AFMF off vs AFMF on does show AFMF working better than stock, however what you didn't show is the stock fps without the cap vs AFMF, in cyberpunk 125FPS AFMF off vs 79fps with AFMF on. This is the most typical scenario and AFMF off will look and feel better.
Based on this, I thought the only time where AFMF would make sense is with a 240hz+ monitor ,however this is also not true ,because for some reason the minimum FG Lag I have seen is 12ms, and this is regardless of framerate, so you won't have much benefit there, it will feel just as laggy.
12 ms is not a lag you will humanly perceive and be staggered by in sp games.
Also, commenter here says he has 9 ms fg lag.
@@chacharealsmooth941 I can immediately tell 12ms once I enable AFMF ,it makes it almost unplayable on its own, then when you add the artifacts its not worth it. Perhaps I am more sensitive to it. I guess its fine for console gamers.
@@vyathaendefinitely more bearable with a controller
@@vyathaen I guess I'm influenced by the old times, before we had any problem with additional 12 ms latencies. Yeah..
Kids these days.
@@vyathaen no you cannot lol you cannot feel that
Hi Fabio and fam. Thanks again for the content and support.
In the last video told you guys it didnt work AFMF for me, and I was dissapointed. Well, it did finally work with Apex Legends (competitive shooter, as you know well hehe).
Still the bug of N/A displayed fps and AFMF data on the overlay (theoretically "fixed issiue" by AMD). AMDs RSR plus AFMF has a bug when working together at HyperX settings.
AFMF, Freesync activated always of course, with The Witcher 3 dx11, didnt worked for me. Tried same way as you dx12, didnt work either :(
Didnt work though at RE7 (dx12), RE8 (dx12) or A Plague Tale: Innocense (dx11). Hope this works.
I insist: did the same as you @AncientGameplays on both Dx11 and dx12 Witcher3. It just didn't work. AMD overlay displays FPS until the moment you enable AFMF. There will just freeze the last number displayed. If Cntrol+Caps+O (overlay on/off) will display then "N/A". Tried all, does not work with 6700 XT somehow.
Thx for the video. I hope you do an updated guide of the best Adrenalin settings for gaming.
Been using it on Lords of the fallen and it works wonders. Also on battlefield 5 , and I dont feel alot of inputlag . So I keep it on :)
If anyone is having issues with the FPS showing N/A after turning on AFMF, just go to the smart tab and turn smart access memory off and on again
Just got my 7900 XTX. Been playing with this and its best use so far is that it makes Skyrim looks amazingly smooth even though the games is locked to 60fps.
cool!
tanks Fabio! there useful informations! i am testing this for me pc👍
Glad to help :D
I knew I was missing a key detail. Thank you! I am going to go back and test it more on my 4K 240Hz monitor
7:24 It's nice to see that cyberpunk is finally fixed
Thank you for the demonstration. I was under the assumption that FMF would increase frames to maintain a certain fps, not that it was just a simple frame doubler. For those who run with a 120Hz screen, and play games/have a video card that can maintain high frame rates, FMF seems pointless. My 6900xt with the games I play can average 90+ fps @ 4k, so using FMF would hurt more then help, if I have to cap my frame rate to 60 just to have 120fps with FMF.
Those with very high refresh monitors (240Hz+, maybe 144Hz?) could see a benefit.
Where I can also see this helping is in games that the developers locked at a low frame rate, like 60 fps. But off the top of my head, most of those games are probably DX10 and lower. I can't recall any recent DX11/12 games released that are frame locked.
It's good for emulated titles such as Switch, Wii/U, and GameCube which are limited to 60fps.
most fromsoftware games are frame locked tp 60fps like darks souls 3, elden ring and sekiro. I think the game's physics is based on the fps
As I play a bit of VR games now, I can tell you that AFMF really helps in games like Half Life Alyx.
Good to hear
AFMF in Diablo4 at1440p and Ultra settings with FSR2quality and frames locked at 80 works perfectly with a 6600xt. No stutters and 2ms faster!
Humm, diablo is not heavy though, but glas you're enjoying ir
AFMF seems to work really well in star citizen and conan exiles. It helped a lot in conan when you have a massive base that has to load in when you get near it, smoothing things out a lot. Same with star citizen when you are entering a planets atmosphere. Good shit, seems like no benchmark videos ever bring it up though when comparing cards...
From what I can tell, AFMF seems kind of akin to the motion interpolation that’s built-in to TVs, but souped up and usable with games (ie doesn’t have an insane amount of lag). Will try it later today.
Yeah the latency is about as low as possible for flip queue FG, but a perfect algorithm could cut out another half frame worth, I think.
All framegen techs are like that, but vastly improved
🔥🔥🔥 tried it on warzone was 300-500 fps bit crazy 🤪 little bit of lag but not terrible even tho I won’t use it in competitive scenarios
An easy fix for AFMF would be if they had the option of adding a "base framerate" cap at half of your monitors refreshrate. That way you can guarantee that AFMF will stay within the refreshrate window and not tear.
👍 tactical comment to feed the algorithm from the support section 😉🙋
Thanks!
Thx for the testing, if you have the time i would like to see how Fluid Motion Frames work with pcie Gen 3 :)
Bandwidth wont be an issue
Thank you, the only game I wasn't reaching to my monitor's FPS was Starfield. I had to install Rivatunner to get it to work without getting overboard but if I switch apps and come back AFMF no longer work.
My experience is, with game like Death Must Die which is an pixel art game. I do really notice some improvement in term of how smooth the characters and enemies moves
Oh yeah also about increased input lag, tbh i didnt really feel any lag. I was playing MHW and there is some moves that require perfect timing, and i still nailed it while using AFMF + AL
Thank you much!! This was very helpful!
Glad to know 💪
@@AncientGameplays 🙏💜
Hopefully we'll get a lot more games on FSR3 this year which will be more exciting than AFMF.
Its happening already thankfuly as frame gen is really good!
Can you also review lossless scaling frame generation?
Nice video! Will you do another video for the video upscale?
Thank you so much gamer Jesus
Hey Pablo ! love your videos :)
one question though... if i limit my fps in adrenalin software via AMD Chill or FRTC, does it work as intended you showoed ? thank you :)
AMD Jesus... You truly are a godsend for us AMD users
Thank,s great content about amd as always from u! Appreciate the effor. Is this feature good for 75hz monitor. So i have to limit my "true" fps to 37 then afmf will boost it into 74hz? Wdyt ancient G ?
Nah, almost all cards can get 75 native fps now, or you're just better using normal fsr
Didn't you mention in another video about using Hyper RX or enabling boost?, was waiting for you to show that, those coming in another video? 🙂
Already did videos on those. Boost is not for me ans hypr rx only has fluid motion added now
I'm surprised how good it became compared to the first preview driver (I didn't try it after, till this one).
I don't know why AMD keeps saying Vsync must be disabled, in my experience it's way better with it enabled.
I tried it on Starfield, Assassin Creed Valhalla, Watch Dogs Legion, Far Cry6, Red dead Redemption 2,
with Vsync enabled & gave me a great picture and doubled the frames🙂 Also I tried recording with Adrenaline new 120fps feature and it was nice.
AMD really made a good thing for gamers with FSR3 as open source, and now for their customers with AFMF.
Better to come late than never😁👍 I can say well done AMD.
Let's hope this fire up the competition for the sake of gamers goodness.
hi, your videos are super informative and i appreciate the work put into explaining the features. in the in game settings, do you cap your fps? or do you leave it uncapped and go through the adrenaline software to do so?
Então, se eu entendi bem, são três pontos que eu preciso observar para ter uma melhor experiência com o AFMF:
1° estar com o jogo rodando nativamente acima dos 60 FPS;
2° travar o FPS máximo do jogo com o Chill em torno da metade da taxa de atualização do monitor (de preferência o mínimo que o jogo alcança); e
3° usar um monitor com freesync e desativar o v-sync.
Bônus: ativar o Radeon Boost ao mesmo tempo que o AFMF, pois eles se complementam.
Entende bem? Alguma observação a se fazer?
PS: sobre esse layout das métricas da AMD, você teria como passar um tutorial ou talvez o link de um print em algum site externo para eu ver e replicar aqui? Gostei bastante.
Parabéns pelo trabalho, você é o melhor canal sobre Radeon.
Sim, mas pode simplesmente usar o frtc sendo que o chill não funciona com afmf
Lossless scaling frame gen is working better than AFMF. Just got the recent update. It always doubles the framerate with the base framerate. The only issue is it does not work with FreeSync or GSync.
Appreciate this video. I had a feeling there was more to it than just turning it on. Unfortunately a lot of people simply will not understand either how this works or how to utilize it effectively meaning it is yet another AMD feature that is destined to be perceived as worse than NVIDIA’s equivalent.
Keep pal world as a testing option and also look into enshrouded. Seems to be iffy with some amd cards. I was actually gonna ask in your last vid to do a vid like this so thanks.
*Hi!, can u do a video about AFMF 2?*
Already editing 💪💪
thank you so much for this video
Very good explanation as usual. I will try it in racing games as soon as possible, because i think it's the best scenario for AFMF. My doubt is the sequent: in games which aren't that fast paced like CP2077, The Witcher, Starfield having 150 FPS with AFMF would provide a better gaming experience than having 75 FPS natively? In other words: the smoothness you obtain in games that already feel smooth at 60/75 FPS worths the increased input lag and occasional artifacts?
Jesus the tech guy heals the lag